Rebug: The Toy That’s Getting Kids Off Screens and Into Bugs

Remember when catching fireflies in a jar was peak childhood entertainment? Yeah, me neither, because apparently we’re all too busy doom-scrolling. But here’s the thing: a group of designers just created something that might actually get today’s kids to put down their tablets and start chasing butterflies instead. And honestly? It’s kind of brilliant.

Meet Rebug, an urban insect adventure brand that’s basically the lovechild of Pokemon Go and a nature documentary. Created by designers Jihyun Back, Yewon Lee, Wonjae Kim, and Seoyeon Hur, this isn’t your grandmother’s butterfly net situation. It’s a whole ecosystem of beautifully designed products that make bug hunting feel less like a science project and more like the coolest treasure hunt ever.

Designers: Jihyun Back, Yewon Lee, Wonjae Kim, Seoyeon Hur

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The backstory here is actually pretty important. We’re living through what experts are calling “nature-deficit disorder,” which sounds made up but is very real. Studies show that kids who spend time outside are happier, more focused, and way less anxious than their indoor counterparts. But between screens and city living, most children today are more likely to recognize a YouTube logo than a dragonfly. The research is genuinely alarming: kids in urban areas with frequent smartphone use are significantly less likely to do things like bird watching or insect catching. Which, you know, makes sense when you think about it. Why chase bugs when you can watch someone else do it on TikTok?

But Rebug flips the script. Instead of fighting against technology or pretending cities don’t exist, it works with both. The product line is this gorgeous collection of bug-catching tools in these dreamy pastels and neon brights that look more like designer home accessories than kids’ toys. There’s a translucent pink funnel catcher, a sky-blue observation dome that works like a tiny insect hotel, and my personal favorite: the Ripple Sparkle.

This thing is genuinely clever. It’s a device that attracts dragonflies by mimicking water ripples with a rotating metal plate. Dragonflies are naturally drawn to polarized light on water, so this gadget basically speaks their language. No chemicals, no tricks, just pure science-based attraction. The insects come to investigate, kids get to observe them up close, and then everyone goes their separate ways unharmed. It’s like speed dating for nature education.

What really gets me about Rebug is how it bridges the digital and physical worlds without being preachy about it. The brand includes this whole archiving system with colorful record cards and an app interface where kids can document their finds. Instead of just telling children to “go outside and play,” it gives them a mission. How many insects did you meet today? Where did you find that beetle? The app turns each discovery into a collectible moment, which, let’s be real, is exactly how kids’ brains work these days.

The visual design is also doing the most in the best way. The branding uses this electric yellow, hot pink, and bright blue color palette that feels more streetwear than science kit. The graphics pull from three sources: actual insect shapes, children’s scribbles, and digital glitch effects. That last one is particularly smart because it literally visualizes the brand’s whole mission of shifting kids from digital errors to natural wonders. It’s the kind of layered design thinking that makes you go “oh, they really thought about this.”

And here’s what makes this feel so timely: Rebug proves that urban spaces aren’t nature deserts. You don’t need to drive to a national park to find wildlife. There are ecosystems thriving on your sidewalk, in your local playground, in that patch of grass between buildings. Research shows that urban families often don’t realize these opportunities exist or don’t see meaningful ways to interact with city nature. Rebug hands them the tools, literally and figuratively, to start looking differently at their environment.

Could a beautifully designed bug kit actually combat screen addiction and nature disconnect? Probably not single-handedly. But it’s a start, and more importantly, it’s a conversation starter about what childhood exploration can look like in 2025. Plus, those product photos are absolutely gorgeous, which never hurts when you’re trying to convince people to try something new. Sometimes the best design solutions don’t reinvent the wheel. They just make you excited to get off the couch.

The post Rebug: The Toy That’s Getting Kids Off Screens and Into Bugs first appeared on Yanko Design.

This Rugged Braille Reader for Kids Has a Built-In Carry Handle

Blind students often rely on expensive embossers, special paper, and slow production cycles just to get a few Braille books. Most assistive tools are bulky, fragile, or designed for adults sitting at desks, not children carrying them between crowded classrooms and shoving them into backpacks. There is a clear gap between what visually impaired kids actually need and what most assistive hardware looks and feels like on a daily basis.

Vembi Hexis is a Braille reader purpose-built for children by Bengaluru-based Vembi Technologies, with industrial design by Bang Design. It turns digital textbooks, class notes, and stories into lines of Braille on demand across multiple Indian languages and English. The device had to be rugged enough for school bags, affordable enough for institutions to buy in quantity, and portable enough that children would actually want to carry it around.

Designer: Bang Design

The device is a compact, rounded rectangle with softened corners and thick bumpers that make it feel closer to a rugged tablet than a medical device. The front face is dominated by a horizontal Braille display bar, with a small speaker grille and simple control buttons kept out of the way. Branding is minimal, just small HEXIS and VEMBI marks, so the object reads as a tool for kids first rather than a piece of institutional equipment.

A built-in carry handle is carved cleanly through the top of the shell, giving children a clear place to grab and slide their hand into without straps or clip-on parts. The reading surface is sculpted with a gentle slope leading toward the Braille cells in the reading direction and a sharper drop at the far edge. Those height changes quietly guide fingers along each line and signal where to stop without needing any visual feedback at all.

The durability details acknowledge that classrooms are not gentle places. Corner bumpers extend slightly beyond the body to absorb drops from school desks, the shell is thick enough to shrug off everyday knocks, and charging ports are recessed and shielded to resist spills. This is a device meant to survive water bottles, lunch boxes, crowded bags, and everything else that happens in a normal school day without feeling like a heavy brick.

Bang Design studied how children read Braille in real schools and designed every surface with heightened touch in mind. The soft geometry avoids sharp edges that could become uncomfortable during long reading sessions, while the slope and drop around the display give constant orientation feedback. For kids who navigate the world through their fingers, those subtle contours become part of the interface just as much as the moving dots themselves.

Hexis connects over Wi-Fi to Vembi’s Antara cloud platform so teachers and foundations can push textbooks, notes, and stories directly to devices. It supports multiple Indian languages and has been widely adopted across schools and NGOs, picking up recognition from programs like Microsoft’s AI for Accessibility Grant and Elevate 100. Those signals show that the design is not just elegant on paper but is actually working in classrooms and special education centers.

Assistive technology for children rarely gets the same design attention as mainstream classroom tools, but Hexis treats ruggedness, affordability, and friendly form as equally important constraints. For blind students, having a Braille reader that feels like a normal classroom companion rather than an exception is a quiet but meaningful shift. Hexis sits in school bags next to pencil cases and notebooks, looking and feeling like it belongs there instead of standing out as something separate or clinical.

The post This Rugged Braille Reader for Kids Has a Built-In Carry Handle first appeared on Yanko Design.

E-ink Vocabulary Card E2 Fits Language Learning Into a Gum Pack

Most language learning apps live on phones, competing with notifications, social media, and every other distraction fighting for your attention. Opening Duolingo between classes usually turns into five minutes of vocabulary followed by twenty minutes of scrolling through feeds you’ve already checked twice. Designers are starting to build tiny, single-purpose devices that turn fragmented time into focused practice instead of another excuse to stare at your phone screen until your eyes hurt.

The E-ink Vocabulary Card E2 is one of those tools, a chewing-gum-sized e-ink vocabulary device aimed at students but usable by anyone learning a new language. It pairs with a phone via Bluetooth to pull in study materials and memory modes from an app, then lets you review words on a 2.7-inch e-ink screen without opening your phone. It’s small enough to live in a pocket yet designed to feel like a dedicated learning tool.

Designer: DPP .

The form factor is remarkably simple. A slim rectangular bar about the size of a pack of gum, weighing only thirty grams. Rounded corners, soft edges, and a two-tone color scheme in orange, pink, green, or grey make it look friendly and approachable. The main action button is tilted at five degrees, tuned for thumb reach when you hold it in one hand, while the simple layout keeps the interaction logic easy to understand.

The 2.7-inch e-ink touch screen is the real selling point. Low blue light and low radiation make it easier on the eyes than a phone, and the high contrast gives a reading experience close to paper. Because e-ink only draws power when the screen changes, the device can reach around one hundred fifty days of standby time, which means it’s always ready when you pull it out between classes or on a commute.

E2 connects to a mobile app over Bluetooth. The device supports nine built-in languages, and the app lets you import more content and choose different study modes or memory patterns that match your learning style. You can load word lists, practice exercises, and review sessions, then leave the phone in your bag while the card handles the actual on-the-go practice.

The IP68 protection rating makes the card dust-tight and waterproof enough for more adventurous use. The renders show it in a gym, on a train, and even in a futuristic space scene, reinforcing that it’s meant to live in pockets and hands without babying. A matching wrist strap accessory clips into the body, adding security and a bit of personality to the tiny device.

The visual language is intentionally soft and playful. Big icons, rounded rectangles, and cheerful colorways make it feel more like a friendly gadget than test prep gear. The E-ink Vocabulary Card E2 treats vocabulary learning like checking a notification, but without the noise of a full smartphone, turning spare seconds into small, focused steps toward fluency.

The post E-ink Vocabulary Card E2 Fits Language Learning Into a Gum Pack first appeared on Yanko Design.

OpenAI made a free version of ChatGPT for teachers

It's well-documented that many students use ChatGPT to do their homework for them, and now OpenAI would like teachers to use it to write those student's homework, too. The company hopes to entice K-12 school employees to work with its AI models via the newly announced ChatGPT for Teachers, a version of the AI assistant that's secure enough to be used in a school environment and free until June 2027.

OpenAI pitches this new ChatGPT as a way for educators to create material for the classroom, "and get comfortable using AI on their own terms." ChatGPT for Teachers includes unlimited messages with GPT-5.1 Auto, connectors to other apps, file uploads, image generation and memory features, just like the consumer version of the AI.

Where this version differs is in its compliance with the Family Education Rights Act, which governs how schools store student information, and in the ways OpenAI is pushing collaboration features. Besides being able to share a chat with colleagues, OpenAI says it'll also populate fresh chats with suggestions of ways other teachers have used ChatGPT.

Before it began targeting teachers specifically, OpenAI made several passes at getting more students to use its AI models. The company's ChatGPT Edu gives institutions a way to offer ChatGPT access in the same way they do an email account. There's also Study Mode, a feature available in all versions of ChatGPT, that focuses the chatbot's answers on explaining things step-by-step.

OpenAI isn't alone in trying to own the education market — Google has offered aggressive discounts on Gemini for students — but clearly it thinks appealing to teachers could help cement its position.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-made-a-free-version-of-chatgpt-for-teachers-202937994.html?src=rss

OpenAI and Microsoft are funding $10 million in grants for AI-powered journalism

OpenAI and Microsoft are funding projects to bring more AI tools into the newsroom. The duo will give grants of up to $10 million to Chicago Public Media, the Minnesota Star Tribune, Newsday (in Long Island, NY), The Philadelphia Inquirer and The Seattle Times. Each of the publications will hire a two-year AI fellow to develop projects for implementing the technology and improving business sustainability. Three more outlets are expected to receive fellowship grants in a second round.

OpenAI and Microsoft are each contributing $2.5 million in direct funding as well as $2.5 million in software and enterprise credits. The Lenfest Institute of Journalism is collaborating with OpenAI and Microsoft on the project, and announced the news today.

To date, the ties between journalism and AI have mostly ranged from suspicious to litigious. OpenAI and Microsoft have been sued by the Center for Investigative Reporting, The New York Times, The Intercept, Raw Story and AlterNet. Some publications accused ChatGPT of plagiarizing their articles, and other suits centered on scraping web content for AI model training without permission or compensation. Other media outlets have opted to negotiate; Condé Nast was one of the latest to ink a deal with OpenAI for rights to their content.

In a separate development, OpenAI has hired Aaron Chatterji as its first chief economist. Chatterji is a professor at Duke University’s Fuqua School of Business, and he also served on President Barack Obama’s Council of Economic Advisers as well as in President Joe Biden's Commerce Department.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-and-microsoft-are-funding-10-million-in-grants-for-ai-powered-journalism-193042213.html?src=rss

OpenAI and Anthropic agree to share their models with the US AI Safety Institute

OpenAI and Anthropic have agreed to share AI models — before and after release — with the US AI Safety Institute. The agency, established through an executive order by President Biden in 2023, will offer safety feedback to the companies to improve their models. OpenAI CEO Sam Altman hinted at the agreement earlier this month.

The US AI Safety Institute didn’t mention other companies tackling AI. But in a statement to Engadget, a Google spokesperson told Engadget the company is in discussions with the agency and will share more info when it’s available. This week, Google began rolling out updated chatbot and image generator models for Gemini.

“Safety is essential to fueling breakthrough technological innovation. With these agreements in place, we look forward to beginning our technical collaborations with Anthropic and OpenAI to advance the science of AI safety,” Elizabeth Kelly, director of the US AI Safety Institute, wrote in a statement. “These agreements are just the start, but they are an important milestone as we work to help responsibly steward the future of AI.”

The US AI Safety Institute is part of the National Institute of Standards and Technology (NIST). It creates and publishes guidelines, benchmark tests and best practices for testing and evaluating potentially dangerous AI systems. “Just as AI has the potential to do profound good, it also has the potential to cause profound harm, from AI-enabled cyber-attacks at a scale beyond anything we have seen before to AI-formulated bioweapons that could endanger the lives of millions,” Vice President Kamala Harris said in late 2023 after the agency was established.

The first-of-its-kind agreement is through a (formal but non-binding) Memorandum of Understanding. The agency will receive access to each company’s “major new models” ahead of and following their public release. The agency describes the agreements as collaborative, risk-mitigating research that will evaluate capabilities and safety. The US AI Safety Institute will also collaborate with the UK AI Safety Institute.

It comes as federal and state regulators try to establish AI guardrails while the rapidly advancing technology is still nascent. On Wednesday, the California state assembly approved an AI safety bill (SB 10147) that mandates safety testing for AI models that cost more than $100 million to develop or require a set amount of computing power. The bill requires AI companies to have kill switches that can shut down the models if they become “unwieldy or uncontrollable.”

Unlike the non-binding agreement with the federal government, the California bill would have some teeth for enforcement. It gives the state’s attorney general license to sue if AI developers don’t comply, especially during threat-level events. However, it still requires one more process vote — and the signature of Governor Gavin Newsom, who will have until September 30 to decide whether to give it the green light.

Update, August 29, 2024, 4:53 PM ET: This story has been updated to add a response from a Google spokesperson.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-and-anthropic-agree-to-share-their-models-with-the-us-ai-safety-institute-191440093.html?src=rss

Snap is trying to help educators better understand how students use Snapchat

As millions of young people head back to school, Snap wants to help educators have a better understanding of how teens use Snapchat, and be aware of the safety resources and protections that are available. The Educator’s Guide to Snapchat features videos that detail features that schools can employ, as well as safeguards for young people.

The guide offers educators materials they can pass along to parents and counselors to help students navigate serious online risks such as bullying, mental health concerns and sextortion. Through a new form, Snap is also seeking feedback from educators directly about how the app is used in school communities.

Snap's aim is to help educators stay connected with their students, and having a working knowledge of online platforms plays an important role in that. A toolkit that the company developed in partnership with Safe and Sound Schools provides educators with information on how to better support the online safety and wellbeing of their students. There is, of course, an onus on explaining how Snapchat works.

According to Snap, more than 20 million US teens use Snapchat. Schools across the country have taken a variety of approaches to managing phone use, with some requiring students to seal their handsets in pouches while they're in class. Some states have outright banned students from using their phones in classrooms or on school grounds. The merits of sweeping bans on phones in schools are up for debate, but there's no denying that there's value in helping educators and students have a better understanding of how to safely use their devices, various apps and the internet.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-trying-to-help-educators-better-understand-how-students-use-snapchat-150754158.html?src=rss

11 must-have gadgets for college students in 2024

As a college student today, you'll need certain tech to get your work done — key among the bunch being a solid laptop for college. But there are other gadgets that can make your academic life easier, and in some cases, more fun. If you're looking to stay organized, produce better work and enjoy your down time on and off campus, picking up a few important devices before you start the next semester can make all the difference. We've collected some of the must-have gadgets for college that we've tested here, and we wouldn't be surprised if all of them stuck with you long after your four-year university run is over.

This article originally appeared on Engadget at https://www.engadget.com/11-must-have-gadgets-for-college-students-in-2024-120044203.html?src=rss

Nature-inspired toy-like calculator tries to get kids more interested in math

With plenty of phones and tablets around, kids are becoming more and more tech-savvy every generation. That, however, doesn’t always mean they are getting smarter or more skilled in other aspects of learning as well, particularly sciences and math that are more closely related to tech. There are plenty of apps that try to teach the basics, including reading and writing, but younger kids also need to develop their sense of touch, which requires more tactile experiences while learning. This calculator tries to pique children’s curiosity and engage not just their minds but also their senses, and it takes inspiration from one of nature’s hardest workers: bees and their geometric honeycombs.

Designer: Mohit Joshi

Calculator designs are not uncommon, but the vast majority of them utilize simple shapes like squares, circles, or even rounded squares, sometimes known as “squircles.” Not surprising, as these tools are designed for adults who value efficiency and performance primarily with aesthetics coming second only. The opposite is true for kids, however, whose short attention spans require designs that are captivating and intriguing, and keeping the design still functional is the challenge.

Some consider the hexagon to be the perfect shape because it isn’t flat like a square, can fit together better than circles, and is more space-efficient than triangles. Nature has a perfect example of this geometric shape in action as can be seen in beehives, particularly the honeycomb structures they form. While the real thing can be dangerous to children, bees are sometimes portrayed in fun and funny ways, especially given how hard they work and how well they guard their honey.

Hive Hex combines this shape and inspiration into a device that should be more interesting to use than even the sleekest and most minimalist calculator. The yellow color alone is eye-catching enough, but the puzzle-like hexagonal keys give a sense of whimsy and playfulness with their unbalanced composition, unlike the symmetrical arrangement of calculator buttons. That said, the non-standard layout of keys could prove to be confusing when the child “graduates” to grownup tools.

This toy-like yet functional calculator is a great example of how a bit of creative design can significantly change how a product appeals to different groups of people. Of course, some adults might criticize the use of calculators in the early stages of math education, but the calculator does more than just help kids solve number problems. The Hive Hex Toy Calculator could help give children a more lasting impression of how math doesn’t have to be boring or even scary, a positive attitude that they could carry with them throughout the rest of their lives.

The post Nature-inspired toy-like calculator tries to get kids more interested in math first appeared on Yanko Design.

A British boarding school will make students use boring old Nokia phones

A lot of school districts have instituted smartphone bans for students during the school day but a British boarding school has taken it one step further. Wait, scratch that. They’ve taken it one step back.

Eton College, the historic and elite British boarding school with famous alumni such as Prince William and Harry, Ian Fleming and Tom Hiddleston, has instituted a new mobile phone policy for its first-year students starting in September. Those students will have to leave their smartphones at home but bring their SIM card to school and put it in an old school, offline Nokia cell phone with a simple number pad that can only make phone calls and send text messages, according to CBS News.

The British boarding school’s policy is based on guidelines from the UK government that allows principals to enact smartphone bans on students during the school day.

Let’s hope nobody tells school officials about Snake or those poor kids may have to actually pay attention and learn something.

Smartphone bans and guidelines are starting to seep into American school districts as well. According to data from Govspend, 41 states have at least one school district that instituted a rule requiring students to place their smartphones in magnetically sealed Yondr pouches when they go to school.

The Los Angeles Unified School District passed a district-wide school phone ban for students in June that prompted California Gov. Gavin Newsom to call for a similar law on the state level.

Meanwhile in New York City, the city’s chancellor of public schools David Banks said he plans to institute a phone ban in the coming weeks. New York Governor Kathy Hochul is working with the state’s legislature to pass two new bills that would only allow students to carry phones that don’t have access internet access

Even Florida (yes, that Florida, the one that’s home to 10 million Florida Mans) has a statewide smartphone in schools ban that also requires schools to block students from accessing social media on its Wifi networks.

This article originally appeared on Engadget at https://www.engadget.com/a-british-boarding-school-will-make-students-use-boring-old-nokia-phones-215048983.html?src=rss