Apple will make it easier for EU users to switch to Android and delete Safari

The European Union's Digital Markets Act (DMA) is officially in action, and the ramifications are coming out left and right. The latest development comes from Apple, which released a DMA Compliance Report outlining the changes required of them. These include immediate and upcoming steps, such as introducing a browser choice screen.

Before we get into Apple's changes, here's some quick background: The Digital Markets Act identifies "gatekeepers" such as Apple, Meta, and Amazon based on earnings and users. The law prohibits these companies from favoring their own platforms or forcing users to stay within their ecosystem. In line with that — when Apple users in the EU open Safari, they'll be prompted to choose a default browser from a list of options available in their area. Developers can also choose from different browsers — though they need to request and obtain different "entitlements." These updates will be reflected for anyone who has downloaded iOS 17.4. 

Apple is also implementing steps to make its data more portable to outside systems, meaning an iOS user could import their data to an Android phone, for instance. "Apple is developing a solution that helps mobile operating system providers develop more user-friendly solutions to transfer data from an iPhone to a non-Apple phone," the statement reads. "Apple is also creating a browser switching solution for exporting and importing relevant browser data into another browser on the same device." The mobile operating system changes should go into effect by Fall 2025, while Apple aims to get the browser switches in effect by the end of 2024 or early 2025. 

Throughout the Compliance Report, Apple lays out ways in which the company believes these shifts could harm users and developers. Apple states these risks include "new avenues for malware, fraud and scams, illicit and harmful content, and other privacy and security threats. These changes also compromise Apple's ability to detect, prevent, and take action against malicious apps on iOS and to support users impacted by issues with apps downloaded outside of the App Store." The company has introduced steps like Notarization for iOS apps, but claims they won't be fully effective. 

This article originally appeared on Engadget at https://www.engadget.com/apple-will-make-it-easier-for-eu-users-to-switch-to-android-and-delete-safari-113041250.html?src=rss

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.

Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.

Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss

This luxury handbag is made from the material NASA uses to collect comet dust

Space and fashion lovers have a crossover accessory right now, and it's not just because there are some moons and stars dotted across it. Coperni, a French luxury brand, has unveiled the Air Swipe Bag, made entirely of NASA's nanomaterial silica aerogel, Fast Company reports. Scientist Steve Jones first created the substance for NASA's 1999 Stardust mission, which brought samples back from the Wild 2 comet.

The Air Swipe Bag weighs only 1.1 ounces, with just 0.2 percent of its matter actually tangible. The rest is air that moves through the Aerogel's trillions of channels. Aerogel is renowned for its lightweight build, taking the title of lightest matter in the 1990s, with a second version breaking that record. NASA previously dubbed the substance "solid smoke," and one look at the bag shows how true that statement is. Coperni's Instagram post even had one Instagram user comment: "This looks like my bong when it's filled with smoke and I'm obsessed."

While Aerogel is just being used to create a small bag, in this case, it's one sturdy accessory. The substance can hold 4,000 times its weight (far more than this purse can fit) and withstand up to 2,200 degrees Fahrenheit. It's no surprise then that, when not being made into bags, Aerogel has been used for tasks such as insulating Mars rovers.

The Air Swipe Bag isn't listed for sale on Coperni's website yet, but if you want an accessory this powerful, it's likely going to cost you. Space travel and fashion are two things that never come cheap. 

This article originally appeared on Engadget at https://www.engadget.com/this-luxury-handbag-is-made-from-the-material-nasa-uses-to-collect-comet-dust-135151909.html?src=rss

This luxury handbag is made from the material NASA uses to collect comet dust

Space and fashion lovers have a crossover accessory right now, and it's not just because there are some moons and stars dotted across it. Coperni, a French luxury brand, has unveiled the Air Swipe Bag, made entirely of NASA's nanomaterial silica aerogel, Fast Company reports. Scientist Steve Jones first created the substance for NASA's 1999 Stardust mission, which brought samples back from the Wild 2 comet.

The Air Swipe Bag weighs only 1.1 ounces, with just 0.2 percent of its matter actually tangible. The rest is air that moves through the Aerogel's trillions of channels. Aerogel is renowned for its lightweight build, taking the title of lightest matter in the 1990s, with a second version breaking that record. NASA previously dubbed the substance "solid smoke," and one look at the bag shows how true that statement is. Coperni's Instagram post even had one Instagram user comment: "This looks like my bong when it's filled with smoke and I'm obsessed."

While Aerogel is just being used to create a small bag, in this case, it's one sturdy accessory. The substance can hold 4,000 times its weight (far more than this purse can fit) and withstand up to 2,200 degrees Fahrenheit. It's no surprise then that, when not being made into bags, Aerogel has been used for tasks such as insulating Mars rovers.

The Air Swipe Bag isn't listed for sale on Coperni's website yet, but if you want an accessory this powerful, it's likely going to cost you. Space travel and fashion are two things that never come cheap. 

This article originally appeared on Engadget at https://www.engadget.com/this-luxury-handbag-is-made-from-the-material-nasa-uses-to-collect-comet-dust-135151909.html?src=rss

EU regulators probe Apple’s latest Epic Games takedown

The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe. 

This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme 

A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply." 

Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.   

Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports

This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).

The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss

EU regulators probe Apple’s latest Epic Games takedown

The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe. 

This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme 

A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply." 

Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.   

Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports

This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).

The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Sleight of Hand is a new noir game from the creator of Framed

Framed creator Joshua Briggs is back with another mystery game, and, this time, it has a supernatural element. RiffRaff Games has announced the upcoming release of Sleight of Hand, a "third-person card-slinging occult noir stealth sim" — a collection of words that alone have us very intrigued. 

Sleight of Hand follows Lady Luck, a former occult detective who must track down and defeat her former coven. Yes, excitingly, a woman is the noir protagonist, and she comes to Steeple City with a cursed deck (necessary, given she lost her left hand the last time she saw her fellow witches). Each card has a unique ability, such as the Hex card, which latches onto a hidden enemy, and the Peekaboo card, which thrusts them into view. Another useful sounding one is called the Chain Smoker card: it ties the fates of multiple adversaries together so Lady Luck can use one card to stall them all. 

Gameplay also includes solving puzzles to use secret passageways and interrogating coven members, all in hopes of getting to the leader. The entirety of Sleight of Hand is grounded in the very relatable reason Lady Luck puts herself back in danger: she has overdue bills and old debts to settle. Lady Luck herself is voiced by Debi Mae West, who you might recognize as Metal Gear Solid's Meryl Silverburgh, and should make her arrival on Steam and through a day one Game Pass launch for Xbox Series X|S and Windows PC in 2025. 

This article originally appeared on Engadget at https://www.engadget.com/sleight-of-hand-is-a-new-noir-game-from-the-creator-of-framed-180934026.html?src=rss