Video game performers will strike over AI concerns

The SAG-AFTRA union today called for a strike against several major video game publishers after failing to reach an accord over AI use. The action will take effect at 12:01 am on July 26.

"We're not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members," SAG-AFTRA President Fran Drescher said."Enough is enough. When these companies get serious about offering an agreement our members can live – and work – with, we will be here, ready to negotiate."

SAG-AFTRA performers working in games "deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies," said the union's National Executive Director & Chief Negotiator Duncan Crabtree-Ireland.

The union has been lobbying the video game industry to agree to protections against its members' likenesses and voices being recreated with AI. SAG-AFTRA entered negotiations with the companies for the Interactive Media Agreement in October 2022. Other studios, such as Replica Games, have agreed to the union's contract. The union also secured a similar deal for animated TV shows earlier this year.

A spokesperson for the gaming companies included in the Interactive Media Agreement, Audrey Cooling, provided a statement on behalf of the businesses. ​​“We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said. "We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

The strike includes the following studios:

  • Activision Productions Inc.

  • Blindlight LLC

  • Disney Character Voices Inc.

  • Electronic Arts Productions Inc.

  • Formosa Interactive LLC

  • Insomniac Games Inc.

  • Llama Productions LLC

  • Take 2 Productions Inc.

  • VoiceWorks Productions Inc.

  • WB Games Inc.

This article originally appeared on Engadget at https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

US and European antitrust regulators agree to do their jobs when it comes to AI

Regulators in the US and Europe have laid out the "shared principles" they plan to adhere to in order to "protect competition and consumers" when it comes to artificial intelligence. "Guided by our respective laws, we will work to ensure effective competition and the fair and honest treatment of consumers and businesses," the Department of Justice, Federal Trade Commission, European Commission and the UK's Competition and Markets Authority (CMA) said.

"Technological inflection points can introduce new means of competing, catalyzing opportunity, innovation and growth," the agencies said in a joint statement. "Accordingly, we must work to ensure the public reaps the full benefits of these moments."

The regulators pinpointed fair dealing (i.e. making sure major players in the sector avoid exclusionary tactics), interoperability and choice as the three principles for protecting competition in the AI space. They based these factors on their experience working in related markets.

The agencies also laid out some potential risks to competition, such as deals between major players in the market. They said that while arrangements between companies in the sector (which are already widespread) may not impact competition in some cases, in others "these partnerships and investments could be used by major firms to undermine or co opt competitive threats and steer market outcomes in their favor at the expense of the public."

Other risks to competition flagged in the statement include the entrenching or extension of market power in AI-related markets as well as the "concentrated control of key inputs." The agencies define the latter as a small number of companies potentially having an outsized influence over the AI space due to the control and supply of "specialized chips, substantial compute, data at scale and specialist technical expertise."

In addition, the CMA, DOJ and FTC say they'll be on the lookout for threats that AI might pose to consumers. The statement notes that it's important for consumers to be kept in the loop about how AI factors into the products and services they buy or use. "Firms that deceptively or unfairly use consumer data to train their models can undermine people’s privacy, security, and autonomy," the statement reads. "Firms that use business customers’ data to train their models could also expose competitively sensitive information."

These are all fairly generalized statements about the agencies' common approach to fostering competition in the AI space, but given that they all operate under different laws, it would be difficult for the statement to go into the specifics of how they'll regulate. At the very least, the statement should serve as a reminder to companies working in the generative AI space that regulators are keeping a close eye on things, even amid rapidly accelerating advancements in the sector.

This article originally appeared on Engadget at https://www.engadget.com/us-and-european-antitrust-regulators-agree-to-do-their-jobs-when-it-comes-to-ai-163820780.html?src=rss

Condé Nast has reportedly accused AI search startup Perplexity of plagiarism

Condé Nast, the media conglomerate that owns publications such as The New Yorker, Vogue and Wired, has sent a cease-and-desist letter to AI-powered search startup Perplexity, according to The Information. The letter, which was sent on Monday, demands that Perplexity stop using content from Condé Nast publications in its AI-generated responses and accused the startup of plagiarism. 

The move makes Condé Nast the latest in a growing list of publishers taking a stand against the unauthorized use of their content by AI companies, and comes a month after similar action taken by Forbes. Perplexity and Condé Nast did not immediately respond to a request for comment from Engadget.

Perplexity, a San Francisco-based startup, is valued at $3 billion and backed by high-profile investors including the Jeff Bezos family fund and NVIDIA, has recently come under scrutiny for not respecting copyright and ripping off content to feed its AI-generated responses. The controversy surrounding the company extends beyond copyright concerns.

A recent investigation from Wired reveled that the startup’s web crawlers do not respect robots.txt, a type of file that website owners can use to block bots from scraping their content. Last month, Amazon Web Services reportedly launched an investigation to determine whether the startup broke its rules around web scraping. Shortly after, a report from Reuters showed that Perplexity was just one of the many AI companies ignoring robots.txt. 

This practice has sparked concerns about the ethical and legal implications of AI development and its impact on content creators and publishers. In response, Perplexity executives have talked about starting a revenue-sharing program with publishers, although it is still unclear what its terms will be.

Condé Nast CEO Roger Lynch has warned that “many” media companies could face financial ruin by the time it would take for litigation against generative AI companies to conclude. Lynch has called upon Congress to take “immediate action” by asking AI companies to compensate publishers for the use of their content and striking licensing deals in the future. Earlier this month, three senators introduced the COPIED Act, a bill that aims to protect journalists, artists and songwriters from AI companies using their content to train AI models.

This article originally appeared on Engadget at https://www.engadget.com/conde-nast-has-reportedly-accused-ai-search-startup-perplexity-of-plagiarism-191639677.html?src=rss

TikTok will still be a ‘gatekeeper’ under the Digital Markets Act, EU rules

As far as the EU is concerned, TikTok requires strong, ongoing regulations. The EU's General Court dismissed an action brought by TikTok's parent company, ByteDance, which argued that the platform shouldn't be considered a "gatekeeper" under the Digital Markets Act (DMA). The designation came in September 2023, and ByteDance filed to undo it just two months later. 

ByteDance had painted TikTok has an up and comer EU market, citing pushback through the development of Reels and Shorts — the General Court disagrees: "Although in 2018 TikTok was indeed a challenger seeking to contest the position of established operators such as Meta and Alphabet, it had rapidly consolidated its position, and even strengthened that position over the following years, despite the launch of competing services such as Reels and Shorts, to the point of reaching, in a short time, half the size, in terms of number of users within the European Union, of Facebook and of Instagram."

ByteDance had argued that TikTok was not dominant in the EU market, citing Instagram's Reels and YouTube's Shorts as meaningful competition. The General Court disagreed, writing that "although in 2018 TikTok was indeed a challenger seeking to contest the position of established operators such as Meta and Alphabet, it had rapidly consolidated its position ... to the point of reaching, in a short time, half the size ... of Facebook and of Instagram."

The General Court added that TikTok meets the qualifications set out to be a gatekeeper: a €75 million ($82 million) global market value, over 45 million monthly active end users and over 10,000 yearly active business users across the EU over the last three years. 

The DMA went into effect in March and prohibits gatekeepers — including Alphabet, Meta, Amazon and more — from favoring their own platforms or forcing users to stay inside their company's ecosystem. ByteDance has just over two months to launch an appeal with the Court of Justice, the EU's highest court. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-will-still-be-a-gatekeeper-under-the-digital-markets-act-eu-rules-131534890.html?src=rss

Apple, NVIDIA and Anthropic reportedly used YouTube transcripts without permission to train AI models

Some of the world’s largest tech companies trained their AI models on a dataset that included transcripts of more than 173,000 YouTube videos without permission, a new investigation from Proof News has found. The dataset, which was created by a nonprofit company called EleutherAI, contains transcripts of YouTube videos from more than 48,000 channels and was used by Apple, NVIDIA and Anthropic among other companies. The findings of the investigation spotlight AI’s uncomfortable truth: the technology is largely built on the backs of data siphoned from creators without their consent or compensation.

The dataset doesn’t include any videos or images from YouTube, but contains video transcripts from the platform's biggest creators including Marques Brownlee and MrBeast, as well as large news publishers like The New York Times, the BBC, and ABC News. Subtitles from videos belonging to Engadget are also part of the dataset.

“Apple has sourced data for their AI from several companies,” Brownlee posted on X. “One of them scraped tons of data/transcripts from YouTube videos, including mine,” he added. “This is going to be an evolving problem for a long time.”

A Google spokesperson told Engadget that previous comments made by YouTube CEO Neal Mohan saying that companies using YouTube's data to train AI models would violate the paltform's terms and service still stand. Apple, NVIDIA, Anthropic and EleutherAI did not respond to a request for comment from Engadget.

So far, AI companies haven’t been transparent about the data used to train their models. Earlier this month, artists and photographers criticized Apple for failing to reveal the source of training data for Apple Intelligence, the company own spin on generative AI coming to millions of Apple devices this year.

YouTube, the world’s largest repository of videos, in particular, is a goldmine of not only transcripts but also audio, video, and images, making it an attractive dataset for training AI models. Earlier this year, OpenAI’s chief technology officer, Mira Murati, evaded questions from The Wall Street Journal about whether the company used YouTube videos to train Sora, OpenAI’s upcoming AI video generation tool. “I’m not going to go into the details of the data that was used, but it was publicly available or licensed data,” Murati said at the time. Alphabet CEO Sundar Pichai has also said that companies using data from YouTube to train their AI models would violate of the platform’s terms of service.

If you want to see if subtitles from your YouTube videos or from your favorite channels are part of the dataset, head over to the Proof News' lookup tool

Update, July 16 2024, 3:17 PM PT: This story has been updated to include a statement from Google. 

This article originally appeared on Engadget at https://www.engadget.com/apple-nvidia-and-anthropic-reportedly-used-youtube-transcripts-without-permission-to-train-ai-models-170827317.html?src=rss

Google reportedly offered EU cloud firms over $500 million to continue antitrust case against Microsoft

Google reportedly offered a group of EU-based cloud firms $512 million (€470 million) as an attempt to derail an antitrust settlement with Microsoft and force the continuation of a formal complaint, according to Bloomberg. The attempt failed and the settlement went through.

Here’s how it went down. A non-profit trade organization called the Cloud Infrastructure Services Providers in Europe (CISPE) issued a complaint to the EU’s antitrust arm, alleging that Microsoft made it too difficult for business customers to change providers because the software was tied to Azure cloud services.

This led to a negotiation between CISPE and Microsoft to give the former better access to the latter’s technologies and end the formal complaint. That’s when Google, a rival to Microsoft, stepped in. The company allegedly offered the aforementioned financial package to the group, so long as they continued with the complaint. This is according to confidential documents and people familiar with the matter, all of which were vetted by Bloomberg.

The financial package broke down into two parts. The vast majority of Google’s offer included software licenses for its cloud technology over five years, with a value of $495 million or €455 million. The remaining amount was offered in cash, as well as a long-term partnership proposal. Amazon Web Services (AWS) also contributed money to Google's offer, despite being an actual member of CISPE. 

Google’s deal was conditional, however, on CISPE continuing its EU antitrust complaint against Microsoft. This didn’t influence the cloud companies that comprise CISPE, which are mostly European firms. Instead, the group went in the opposite direction. It entered into a similar agreement with Microsoft that allows them to use enhanced Azure features and gives them the ability to offer Microsoft products and services on their local cloud infrastructures. There was also a cash payout agreement from Microsoft to CISPE of around $11 million, according to people familiar with the agreement.

"Microsoft's playbook of paying off complainants rather than addressing the substance of their complaint hurts businesses and shouldn't fool anyone," Amit Zavery, head of platform at Google Cloud, told CRN. “We are exploring our options to continue to fight against Microsoft's anti-competitive licensing in order to promote choice, innovation, and the growth of the digital economy in Europe.”

It’s worth noting that Zavery didn’t address the allegations that, well, Google did the same exact thing. According to The Register, an individual familiar with the matter called Google’s response “a bit rich.”

This article originally appeared on Engadget at https://www.engadget.com/google-reportedly-offered-eu-cloud-firms-over-500-million-to-continue-antitrust-case-against-microsoft-160721324.html?src=rss

UK antitrust officials join FTC in investigating Microsoft’s hiring of Inflection AI staff

The UK's antitrust watchdog is once again investigating Microsoft. The Competition and Markets Authority (CMA) has opened a formal probe over the company's hiring of former Inflection AI staff and its licensing of the startup's tech. The initial phase one investigation will be wrapped up by September 11, at which point the CMA will determine whether to open a more in-depth (phase two) probe.

The agency will try to determine whether Microsoft attempted to avoid antitrust scrutiny by recruiting Inflection's staff and employing its tech but not buying the company outright. It will look at whether the moves "resulted in the creation of a relevant merger situation under the merger provisions of the Enterprise Act 2002" and if that has, or is likely to have, a negative impact on competition in the UK.

"We are confident that the hiring of talent promotes competition and should not be treated as a merger,” Microsoft told Bloomberg in a statement. “We will provide the UK CMA with the information it needs to complete its inquiries expeditiously.”

Microsoft's Inflection strategy is also under the spotlight in the US. The Federal Trade Commission is investigating the situation.

Microsoft last week gave up its non-voting observer seat on OpenAI's board in what onlookers believed was an attempt to evade further antitrust scrutiny. Microsoft has invested over $10 billion into OpenAI — which has also drawn the attention of the FTC and CMA.

Meanwhile, the CMA and Microsoft are familiar foes. The antitrust agency heavily scrutinized Microsoft's $69 billion takeover of Activision Blizzard. The probe was the final hurdle the companies had to overcome before closing the deal.

This article originally appeared on Engadget at https://www.engadget.com/uk-antitrust-officials-join-ftc-in-investigating-microsofts-hiring-of-inflection-ai-staff-143243701.html?src=rss

UK antitrust officials join FTC in investigating Microsoft’s hiring of Inflection AI staff

The UK's antitrust watchdog is once again investigating Microsoft. The Competition and Markets Authority (CMA) has opened a formal probe over the company's hiring of former Inflection AI staff and its licensing of the startup's tech. The initial phase one investigation will be wrapped up by September 11, at which point the CMA will determine whether to open a more in-depth (phase two) probe.

The agency will try to determine whether Microsoft attempted to avoid antitrust scrutiny by recruiting Inflection's staff and employing its tech but not buying the company outright. It will look at whether the moves "resulted in the creation of a relevant merger situation under the merger provisions of the Enterprise Act 2002" and if that has, or is likely to have, a negative impact on competition in the UK.

"We are confident that the hiring of talent promotes competition and should not be treated as a merger,” Microsoft told Bloomberg in a statement. “We will provide the UK CMA with the information it needs to complete its inquiries expeditiously.”

Microsoft's Inflection strategy is also under the spotlight in the US. The Federal Trade Commission is investigating the situation.

Microsoft last week gave up its non-voting observer seat on OpenAI's board in what onlookers believed was an attempt to evade further antitrust scrutiny. Microsoft has invested over $10 billion into OpenAI — which has also drawn the attention of the FTC and CMA.

Meanwhile, the CMA and Microsoft are familiar foes. The antitrust agency heavily scrutinized Microsoft's $69 billion takeover of Activision Blizzard. The probe was the final hurdle the companies had to overcome before closing the deal.

This article originally appeared on Engadget at https://www.engadget.com/uk-antitrust-officials-join-ftc-in-investigating-microsofts-hiring-of-inflection-ai-staff-143243701.html?src=rss

Verizon faces lawsuit after record labels say it profits from piracy

A group of record labels that include Universal, Capitol, Warner and Sony has filed a lawsuit against Verizon, accusing it of "contributory and vicarious copyright infringement." Verizon "knowingly provides its high-speed service to a massive community of online pirates," the companies said in their complaint. Apparently, the plaintiffs have sent the internet provider "hundreds of thousands" of copyright infringement notices over the past few years, identifying subscribers who've been using Verizon's network to share copyrighted music via peer-to-peer (P2P) file-sharing networks. 

Verizon, they said, acknowledged that it received their notices. The company allegedly chose to ignore them and continued to provide internet services to "thousands of known repeat infringers so it could continue to collect millions of dollars from them." Since it didn't terminate the accounts of the alleged copyright infringers, Verizon "obtained a direct financial benefit" from their "continuing infringing activity," the plaintiffs argued. The labels are asking for damages worth up to $150,000 for each work infringed. Based on the list posted by Ars Technica, 17,335 titles are involved in the case, which means Verizon could be fined for as much as $2.6 billion. 

Back in 2018, music labels also sued Cox Communications for allegedly refusing to fully terminate the accounts of users who were pirating music. A US District Court jury originally sided with the labels and ordered Cox to pay $1 billion in damages. But earlier this year, an appeals court overturned the verdict and found that the provider didn't profit directly from its users' activities. A group of record labels also sued Charter Communications in 2021 over over song piracy and similarly accused the company of turning a "blind eye" to music piracy.

This article originally appeared on Engadget at https://www.engadget.com/verizon-faces-lawsuit-after-record-labels-say-it-profits-from-piracy-133047303.html?src=rss

A hacking group reportedly leaked confidential data from thousands of Disney Slack channels.

A hacking group leaked over a terabyte of confidential data from more than 10,000 Slack channels belonging to Disney, the Wall Street Journal reported on Monday. The leaked information includes discussions about ad campaigns, computer code, details about unreleased projects and discussion about interview candidates among other things. “Disney is investigating this matter,” a company spokesperson told the Journal.

Nullbulge calls itself a hacktivist group advocating for the rights of artists. A spokesperson for the group told the Journal that it targeted Disney due to concerns about the company's handling of artist contracts and its approach to generative AI. For weeks, the group teased its access to Disney’s Slack, posting snippets of confidential information such as attendance figures for Disneyland parks on X. Nullbulge told the Journal that it accessed Disney’s confidential information by compromising an employee’s computer computer twice, including through malicious software that it buried in a videogame add-on.

For more than a year, generative AI has sparked tensions between the companies that make and use the tech and members of the creative community who have accused corporations of using their work to train AI models without consent or compensation.

This article originally appeared on Engadget at https://www.engadget.com/a-hacking-group-reportedly-leaked-confidential-data-from-thousands-of-disney-slack-channels-001124844.html?src=rss