Amazon has today announced a software update for both the Kindle Colorsoft and Kindle Scribe Colorsoft which will bring dark mode to both e-readers. Even better, users will be able to toggle the settings for specific menus on both devices, so if they want their library dark and their notebook light, they can. Given the option is available on plenty of other Kindle devices, its omission here always felt like something Amazon was just getting around to addressing.
In addition, the update brings Smart Shapes to notebooks, enabling users to add pre-drawn lines, arrows, circles, triangles and rectangles from the toolbar. In addition, a hold-to-snap tool lets you draw a shape freehand, after which point it’ll pull itself into a nice tidy design. Both should help folks who want to add some graphical zing to their note taking who can’t do all those fancy journal designs on their own.
The update is rolling out across the ecosystem across the next few days, further empowering would-be journal scribes using these tablets. For tablets like the Kindle Scribe Colorsoft, it’s clear Amazon needs to build out the Scribe half of the equation, which looks like a poor relative compared to its competition. As Cherlynn Low wrote in her review, it’s a fine e-reader, but one that’s sorely lacking in many areas.
This article originally appeared on Engadget at https://www.engadget.com/general/amazon-brings-dark-mode-to-kindle-colorsoft-and-scribe-colorsoft-130054573.html?src=rss
John Ternus was unavoidable when Apple debuted the Macbook Neo. He kicked off an intimate media event for the Neo, introducing it as a transformative machine for Apple thanks to its low $599 cost ($499 for education customers) and premium build quality. He was interviewed on Good Morning America, the sort of prominent media feature CEO Tim Cook typically handles. And when I asked Apple workers about the Neo at its launch event, they almost always brought up Ternus’ vision of the laptop.
For all intents and purposes, Ternus was Apple’s frontman for the MacBook Neo.
Ternus is slated for his coronation as Apple's CEO on September 1, and the Neo is not only a feather in his cap, but a likely indication of the company's approach to products going forward. It’s a sign that Apple is getting more comfortable taking risks.
Apple lives and dies on its own premium image. It completely gave up on making cheap iPhones like the SE and 5C, and the $599 iPhone 16e and 17e are more expensive than typical mid-range Android phones (though the $249 Apple Watch SE is admittedly one of the cheaper smartwatches around.). It was risky to shove a mobile processor into a full-fledged computer, which could have made it too weak. And it was a gamble to stick with a meager 8GB of RAM, practically sacrilegious within the Apple pantheon. It's not breaking new ground for product categories, but the Neo, in being a budget laptop at all, is surprisingly un-Apple.
A citrus MacBook Neo on a table outside.
Devindra Hardawar for Engadget
And yet, thanks to Ternus's hardware leadership and Apple's command of its software, the MacBook Neo has been a resounding success. It has the best build quality, screen, keyboard, speakers and trackpad that I've ever seen in a $600 laptop. As I wrote in my review, "every Windows PC maker, including Microsoft, should be ashamed."
While we don’t know the full build cost for the Neo, Apple’s margins for selling it will undoubtedly be far slimmer than the MacBook Air or Pro. But the Neo is more than a profit maker. It’s a device that can serve as a gateway to the Apple ecosystem for kids and students. Even better, it could easily tempt over Windows users.
We can't give Ternus all the credit for the Neo, of course, there's an entire team of product managers and engineers below him doing the actual design work. But it's hard to deny the flex of building a $600 laptop that doesn't feel like total garbage. The MacBook Neo surprised me, a jaded technology reporter, on practically every level. And its existence makes me wonder how a Ternus-led Apple could continue to iterate without compromising quality or Apple's signature attention to detail.
Ternus is the rare Apple engineer who has played a role in almost all of its existing products — in his 25 year tenure, he’s taken charge of building the Mac, iPad, iPhone and Apple Watch. That gives him a unique perspective of where the company could go next, as well as how Apple could stretch its own capabilities. And based on what I’ve seen of the MacBook Neo, it’ll be interesting to see how Apple reshapes itself for the future.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-macbook-neo-is-a-glimpse-into-john-ternuss-apple-170000842.html?src=rss
Apple's latest iOS update fixes a flaw in its notification database that made it possible for law enforcement to view deleted push notifications on a person's iPhone or iPad. The security flaw was one way law enforcement agencies like the FBI could circumvent Apple's strict stance towards user privacy, the Electronic Frontier Foundation writes, particularly since the company has required a court order to share notification data since 2023.
According to Apple's update notes, iOS 26.4.2 introduces "improved data redaction" to address an issue where "notifications marked for deletion could be unexpectedly retained on the device." The update is available now on "iPhone 11 and later, iPad Pro 12.9-inch 3rd generation and later, iPad Pro 11-inch 1st generation and later, iPad Air 3rd generation and later, iPad 8th generation and later and iPad mini 5th generation and later," Apple says.
The FBI's use of this particular iOS notification flaw was first reported on by 404 Media, who learned the agency used a tool to access Signal notification data stored locally on an iPhone even after it was deleted. Signal CEO Meredith Whitaker later acknowledged the issue on Bluesky, writing that "notifications for deleted [messages] shouldn't remain in any OS notification database, and we've asked Apple to address this." At the time, Whitaker directed Signal users to adjust their settings so that push notifications from the app didn’t include the name of the messenger or message content. In reaction to today’s news, Signal said on Bluesky that it is “very happy that today Apple issued a patch and a security advisory.”
The privacy of your notifications is vulnerable in at least two places, according to the EFF. In the cloud, where they get routed through a company's servers and likely partially logged in metadata, and on the local storage of the phone where they're received. Apple's update should ideally make deleted notifications appropriately inaccessible, but limiting what's actually visible in notifications in the first place is also worth considering.
Update, April 22, 6:40PM ET: This story was updated after publish to include comment from Signal.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/apple-rolls-out-ios-2642-to-fix-a-flaw-that-allowed-the-fbi-to-access-push-notifications-201153603.html?src=rss
Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.
Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.
The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.
I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.
Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.
This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss
Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.
Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.
The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.
I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.
Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.
This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss
Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.
Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.
The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.
I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.
Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.
This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss
Cell phone plans can get exceedingly complicated, so Comcast’s pitch for Xfinity Mobile’s simplicity is rather appealing — particularly at a time when everything is more expensive than ever. Today, the company is announcing two simple plans priced at $30 and $45 a month that have some serious perks for their prices.
The $30 Mobile Select plan covers the main basics, including 50GB of “premium” full-speed data; Global Travel Pass to cover yourself when traveling in 215 different countries; and Xfinity’s Wi-Fi PowerBoost. That latter feature takes advantage of Xfinity’s wide network of Wi-Fi hotspots around the country. Your phone will automatically connect to those when you’re out and about, and you’ll get priority speeds of up to 1 gigabit on those networks as well as at home.
The $45 Mobile Plus plan adds some pretty significant perks. For starters, you’ll get unlimited premium data and 4K video streaming (the Select plan limits you to 720p). But more significantly, the Plus plan promises device upgrades at literally any time. At this point, most carriers offer ways to upgrade before the typical three-year device payment plan is up, but as someone who did that late last year, I can confirm that the constantly changing promotions around phone upgrades make it hard to know exactly what you’ll be eligible for.
Comcast, however, says that Mobile Plus subscribers can literally upgrade their phone at any time. I asked how it would work if I was crazy enough to switch to a Galaxy S26 six months after getting an iPhone 17 Pro, and they said it would be no issue, regardless of how much I had beat up my iPhone. I’m trying to figure out if there’s a catch, but the company’s representatives were very adamant about “anytime upgrades” being as uncomplicated as they said.
Similarly, the Plus plan also includes lifetime device protection, another thing that most carriers charge separately for. This extends to any connected device on your plan like smartwatches or iPads in addition to your phone. If you need a replacement, just bring it in.
Xfinity Mobile is still limited to people who subscribe to an Xfinity internet plan. But given Xfinity promises five-year price guarantees and even lets customers try a year of the Mobile Select plan for free (or the Plus plan for $15/month) so there’s very little risk involved here.
This article originally appeared on Engadget at https://www.engadget.com/mobile/xfinity-mobile-now-includes-device-protection-and-anytime-phone-upgrades-133511715.html?src=rss
Elbowing for attention alongside Vivo and Xiaomi, Oppo has finally launched its long-teased “ultra” version of its flagship smartphone. The Find X9 Ultra is another camera-first smartphone from Oppo, with an even more impressive spec sheet and a new array of accessories. We’re not even halfway through 2026 and we’ve been spoiled with choices, whether it’s the Galaxy S26 Ultra, the Xiaomi 17 Ultra (with or without Leica livery) or Vivo’s X300 Ultra.
The Find X9 Pro was already a powerful, capable camera phone. So, what’s changed with the Ultra? We’ve had the base device for over a week, but we’re waiting on the upgraded telephoto converter kit to land before we tackle a more in-depth review.
There are several design changes, starting with the two color options. Canyon Orange looks similar to Oppo’s recent flagship phones, with a subtle etched finish meant to replicate the Grand Canyon. Meanwhile, Hasselblad fans might prefer the other option: a woodland-themed Tundra Umber, inspired by the camera maker’s X2D. Oppo says this colorway channels “Scandinavian minimalism and the raw elegance of glaciers.” Together at last.
Image by Mat Smith for Engadget
Perhaps due to all the camera hardware, it’s a big, thick phone with the camera unit protruding noticeably from the back. The camera array on the Ultra now has a subtle hexagonal design, apparently a nod to camera history — and that Hasselblad partnership. That area has a circular, metal frame, like many of Oppo’s rivals. The edges of the camera unit are knurled, which helps you to grip the device when taking photos. Unlike Xiaomi’s recent Ultra phone, the ring doesn’t act as a zoom control, but Oppo and Hasselblad’s “Earth Explorer Kit” for the Find X9 Ultra adds a very understated camera grip with a zoom lever.
Putting last year’s Find X9 Pro next to the X9 Ultra, the Ultra model looks more modern, more advanced and more powerful. And it is. The Ultra has Qualcomm’s Snapdragon 8 Elite Gen 5 chip, a notable step up from the MediaTek Dimensity 9500 chip found on last year’s Find 9 Pro.
There’s also a 7,050mAh silicon-carbon battery that supports 100W SUPERVOOC charging. Oppo says it has included the “industry’s first” encapsulated thermal unit to keep temperatures under control when pushing the device hard, such as recording high-resolution video for extended periods. The display screams expensive Android flagship, too. The 6.82-inch 144Hz display can reach up to 3,600 nits of peak HDR brightness and drop to 1 nit in low-lit situations.
Image by Mat Smith for Engadget
It’s all about the cameras, however. The Find X9 Ultra’s main camera is a 200-megapixel sensor. At 1/1.12 inches, Oppo says it’s the largest 200MP sensor in a phone yet. It has a low f/1.5 aperture, too. This was my ‘main’ camera when I first started taking the X9 Ultra out to shoot sample photos. After all, bigger sensors mean more detail, and more ability to crop for tighter zoomed shots. With a mixture of streetlights, neon signs and more, I was impressed by the color accuracy. Oppo has embedded a new True Color Camera into the Find X9 Ultra’s camera module, which works across stills and video. Still, if you’re demanding punchy, high-contrast images, there’s an array of Hasselblad filters and effects for playing with, too.
Image by Mat Smith for Engadget
There’s also a 3x Telephoto camera, with another (different!) 200MP sensor and f/2.2 aperture. This is the camera that the new teleconverter lens attaches to. There’s something appealing about having an instant 3x zoom camera, even though it gets a little lost among the cropped focal-length equivalents in the camera app. In fact, Oppo claims that the Find X9 Ultra offers the equivalent of eight focal lengths. Sadly, I noticed some differences in color temperature and light sensitivity as the Find X9 Ultra hopped between all those camera sensors while I tested different zoom levels.
Images by Mat Smith for Engadget
The next camera is another telephoto, with an impressive 10x zoom with a 50 megapixel sensor. We’ve seen 10x zoom on phones before, like the Samsung Galaxy S23 Ultra, but never at such high resolution. Oppo added support for its Portrait mode here, even at full zoom. You can also crop in for a 20x zoom, but the results didn’t blow me away in early testing. At 10x zoom, though, I was impressed. That’s a lot of zoom before even thinking about attaching a teleconverter.
Oppo isn’t going quite as hard on video as its rival (and distant corporate relative) Vivo, but the Find X9 Ultra can capture 4K 60 fps video with Dolby Vision. It’s also the first Oppo smartphone capable of recording 8K video at 30 fps. For those looking to dig into video detail, Oppo has launched a new log profile, O-Log2. The company says this will help reveal greater shadow detail and reduce image smearing — it’s something else I’m itching to try once the teleconverter lands.
Images by Mat Smith for Engadget
Like Vivo's X300 Ultra, Oppo’s newest phone is certified for the Academy Color Encoding System (ACES), so videographers can integrate its footage into professional workflows. You can also load third-party LUTs (look-up tables) directly onto the device to monitor custom color grades in real time and see how they look in the on-device preview.
As is often the case with Chinese phone makers, there’s a lavish accessory kit to build on the smartphone’s shooting talents. Oppo’s Hasselblad Explorer case adds a two-stage focus button and the aforementioned zoom controls. The case has the same muted black and clay colors as the Tundra Umber edition of the Find X9 Ultra. Then there’s the new Hasselblad 300mm Explorer Teleconverter. The magnification ratio of the teleconverter has been increased from 3.28x on Find X9 Pro to around 4.3x on the Find X9 Ultra. The lens mounts directly onto the 200-megapixel 3x telephoto lens, upgrading it to a heady 13x optical zoom.
Image by Mat Smith for Engadget
This is also the biggest smartphone telephoto lens yet, dwarfing both the Find X9 Pro’s add-on and Vivo’s not-petite 400mm teleconverter. The companies chose different combinations of camera sensors and lenses, making spec sheet comparisons a little trickier, but Oppo’s latest accessory is certainly the largest thus far. I can’t wait to see how the Find X9 Ultra’s photos fare against images from the Vivo X300 Ultra, though. In the Find X9 Ultra’s favor, it has an iPhone 17 Pro-like touch-sensitive button for quickly launching the camera, something I missed on Vivo’s new flagship.
Unfortunately, there is no cross-compatibility among previous Oppo teleconverters and phones. The company says this is to ensure optimal image quality, but it’ll disappoint faithful Oppo fans hoping to carry over the expensive camera accessories from previous years. The company has learned some lessons from the Find X9 Pro, with a new telephoto adapter that can be left mounted on the phone without obscuring the other camera lenses.
On first impression, the Find X9 Ultra is shaping up to be another powerful camera phone, with another hard-to-actually-buy caveat. The Find X9 Ultra will arrive in parts of Asia and Europe. In the UK, it’s set to launch on May 8th, priced at £1,449 (roughly $1,959). While there’s no US release planned, we’ll update this story when we hear more details on the global launch. Once the telephoto add-on arrives, I’m excited to put it through its paces. I’ve got its rival from Vivo too, so it’s time for the battle of the teleconverters.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/oppo-find-x9-ultra--50mp-10x-optical-zoom-telephoto-release-date-price-170052539.html?src=rss
Apple's refusal to provide financial data to an Indian regulatory agency as part of an antitrust case will culminate in a final hearing on May 21, as first reported by Reuters. According to the Competition Commission of India (CCI), Apple still hasn't submitted information about its financials and its views on an antitrust investigation that started in October 2024.
The case revolves around the CCI accusing Apple of exploiting its dominant position with the App Store, arguing that developers are forced to use Apple's proprietary system for in-app purchases. Apple countered that Android was the more dominant smartphone operating system in India and that iPhones held a smaller market share in India. However, Apple has slowly been gaining momentum with its share of the Indian smartphone market, hitting nine percent in 2025, according to data from Counterpoint Research.
Reuters reported that the latest CCI order said that Apple had plenty of opportunities to file objections or suggestions, but added that the company still hadn't submitted the "requisite financial information," which is used to determine the amount of a potential penalty. Apple argued that the penalties could be up to $38 billion and responded to the order by citing a separate case where the tech giant challenged the country's antitrust penalty law.
It's not the first time Apple has butted heads with the Indian government, as it previously refused to pre-install a state-owned app called Sanchar Saathi onto its smartphones. The Indian government later decided to withdraw its mandate requiring smartphone makers to install the app, but it's much less willing to budge on this antitrust case. According to Reuters, the CCI offered Apple two more weeks to file any responses before the final hearing date next month.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-could-be-fined-up-to-38-billion-by-indian-antitrust-regulator-150821172.html?src=rss
Blackmagic Camera is one of the more powerful third-party smartphone camera apps available and it's now even more useful for solo creators. Blackmagic Design just announced that the latest iOS version 3.3 now supports Apple Watch, letting you control the app and monitor video remotely from your wrist. It also includes ATEM camera control so you can use your iPhone as a live studio camera.
With the new Camera Apple Watch companion app, you can remotely control and monitor your iPhone from anywhere within Wi-Fi range. It lets you start and stop recording, control zoom and adjust settings like frame rate, shutter speed (angle), white balance and ISO with a tap. You can also see a view of your video for framing control, though a Watch screen is probably a bit too small to accurately check focus.
The Watch app will benefit solo creators who want to mount their iPhone on a tripod to record standup or vlogging activities. To set it up, you install the Watch app through your iPhone and it will automatically connect and sync to your device.
Use your iPhone as a broadcast camera? Sure, why not
Blackmagic Design
The other key feature is iPhone control from Blackmagic's ATEM Mini switcher used by streamers and broadcasters. To use it, you need the $420 Blackmagic Camera ProDock that gives your iPhone 17 Pro or iPhone 17 Pro Max an HDMI output, timecode, USB-C and other ports. Blackmagic Camera now lets you connect a single HDMI cable from the ProDock to an ATEM Mini switcher, then adjust settings, trigger recording, focus and zoom. It also offers a DaVinci primary color corrector so you can match and create digital film looks during live production.
Finally, Camera now supports Blackmagic's "Focus and Zoom Demand" controls (a knob and handle) designed for broadcast cameras. When those controls and an iPhone 17 Pro/Pro Max are connected via USB-C to a ProDock as shown above, you can zoom and focus Camera app video without taking your hands off the tripod handles. Together with the ATEM feature, it lets you use an iPhone as a full broadcast camera, which looks slightly weird but is pretty cool.
On top of those features, Blackmagic Design also added ProRes RAW stabilization and general bug fixes and improvements. Blackmagic Camera for iOS 3.3 is available now as a free download from the Apple App Store.
This article originally appeared on Engadget at https://www.engadget.com/apps/blackmagic-camera-for-ios-now-has-a-companion-watch-app-194529980.html?src=rss