The second Emmys of 2024 have come and gone, with streamers once again winning big for some of our favorite television shows. Disney had a fantastic night, winning 60 awards across all its platforms, including Hulu and Disney+. Hulu's limited series Shogun led it to victory with 18 wins — 14 at the Creative Arts Emmys and four on Sunday.
Shogun, based on a book of the same name, is a fictional retelling of 17th-century feudal Japan. The show took home the awards for best lead actor and lead actress in a drama series, with Hiroyuki Sanada and Anna Sawai becoming the first Japanese recipients in their respective categories. It also won for outstanding drama series, directing and period costumes, among other accolades.
The Bear also did its share, taking home 11 awards, including Jeremy Allen White's win for outstanding lead actor. Ebon Moss-Bachrach and Liza Colón-Zayas won for supporting actor and actress in a comedy series, respectively. The Max show Hacks beat out The Bear for outstanding comedy series and lead actress. The Bear already won Disney 10 Emmys earlier this year (four coming from the Creative Arts Emmys) as the 75th Emmys were postponed to January 2024 from September 2023 due to last year's WGA and SAG-AFTRA strikes.
Disney's competitor HBO's Max received 14 wins, while Netflix received 24 and Apple TV+ got 10 — the excellent Slow Horses scored an Emmy for outstanding writing for a drama series.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/shogun-and-the-bear-win-big-for-disney-at-the-emmys-123049460.html?src=rss
Following a beta test earlier this year, Steam Families is now live with a new way for relatives to be connected on the gaming portal. Up to five family members can be invited into a group, which will grant access to a shared family library. Each person can create their own save files and collect their own achievements for games in the family library.
The marquee development with the new family feature is that multiple people within the group will be able to play games from the shared library at the same time. And if you own multiple copies of a game, then multiple people can be playing that title at once. The caveat with family sharing is that a game developer may opt not to support the feature. Steam maintains a list of the titles that currently have family sharing enabled.
Steam Families also folds in the features of the old Steam Family View, where the adults can monitor and limit what the children in the group can do on the platform. Any adult in the family will be able to restrict kids' access to Steam's store, communities or chat. They can also set playtime limits, approve extensions to the limits and recover a child's account if the password is lost.
This type of family sharing plan doesn't always reflect a person's home environment, and Steam does have some restrictions on Steam Families' use. Adults can leave a family group at any time, but have to wait a year before they can join or create another family. Also, the Steam accounts need to be in the same country to join a family group.
Valve has a full FAQ on its Steam support page detailing the limitations of Steam Families and how to restrict the games kids in your family have access to.
Update, September 12, 1:40PM: This story was updated after publish with additional information on Steam's FAQ for its families feature.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-families-library-sharing-is-live-and-you-can-all-play-at-the-same-time-231044311.html?src=rss
My nighttime, dim lamp is just out of reach from my bed, forcing me to get up every night just as I've gotten cozy and turn it off. I finally need to pull the trigger and get smart plugs. Thankfully, our favorite smart plug, the Kasa Smart Plug Mini EP25, is currently on sale with a four-pack costing $35, down from $50 — a solid $15 savings. The deal comes courtesy of a 22 percent discount and a $4 coupon you can tack on (just remember to click it). It's only $2 more than the four-pack's all-time low price on Prime Day.
The Kasa Smart Plug Mini EP25 is our top choice thanks to its reliability and fuss-free setup. The plug connects to Wi-Fi and works with iOS and Android devices, letting you access assistant support from Siri, Google Assistant, Alexa and Samsung SmartThings. The assistants can do tasks like turning your plug on and off. The EP25 also lets you track your device's power consumption and see your real-time energy usage.
The setup is straightforward for the Kasa Smart Plug Mini EP25. You can choose a name for each plug and designate which room it lives in (so you don't accidentally turn the kitchen lights off on someone). Then, program it to switch on at certain times and enjoy getting to stay in bed while turning the light off down the hall.
This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-smart-plug-drops-to-only-35-for-a-four-pack-131535200.html?src=rss
Thank Goodness You’re Here is here; a gravy-flavored palate cleanser from all the action-adventures, Souls-likes and Metroidvanias I’ve played the last few months.
Published by Panic Inc., the same company that unleashed Untitled Goose Game into the world, there’s a certain throughline, even if the aesthetic and tone is very different. Presented in cartoon style somewhere between Cartoon Network and educational ‘toons for preschoolers, it’s an aggressively English, charmingly northern “slap-former”, where you play as an unnamed tiny man, who’s come for a job interview at town hall. After being fobbed off by the receptionist, he has to kill time in the fictional northern-England town called Barnsworth, which is definitely 80 percent Barnsley, 20 percent plausible deniability.
Thank Goodness You’re Here is almost the opposite of the anarchy introduced by Untitled Goose Game: you’re trying to help. Despite having no connection to Barnsworth, our little hero — in varying degrees of tininess — is inadvertently pulled into plumbing tasks, fetch quests and surreal dream-sequence meat-mangling, without ever being asked if he can help.
While it is a video game, it’s more like a loosely connected bunch of set pieces and vignettes. Controls are simple: you steer the little guy around the town, able only to punch (well, slap) and jump. There are a few low-stakes platforming sections, but he isn’t attempting to be Mario. A lot of the joy comes from Barnsworth itself, with its nodding in-jokes, posters and signage running the comedy gamut from buttock slapping and visual gags, through to Yorkshire dialect gags and even a few digs at gaming – ludonarrative be damned!
There’s a running joke about wheelie-bins (in the UK, most of our garbage cans are on wheels) that made me laugh on a Sunday evening – the most dour part of my week.
It’s all actually funny. The writing and voicing help enrich this surreal little town as you explore, with Matt Berry (What We Do in the Shadows) headlining and a lot of UK comedy talent including The Delightful Sausage’s Chris Cantrill, currently co-creator of BBC’s Icklewick FM, which shares a similar surreal “northern” kind humor. (Cantrill was also just nominated for Best Show at this year's Edinburgh Fringe.)
The only drawback, one that comes from the on–the-rails style of play, is that it’s tragically short. But it’s dense with jokes and knowing nods I’m on my second playthrough, taking in all the details, like the horny elderly couple who are never involved with any of your tasks, but always on the sidelines; the cheesy dad-jokery if you linger in a scene and let the characters to talk (“I’m eating for two now… Plus I’m pregnant”); the lightly barbed references to economic decline in the north, and the unashamed exaggeration of northern or working-class stereotypes, many of which will go over American (and south-of-England) players’ heads.
A great example is when you launch the game, and it’ll ask a question in a heavy Yorkshire dialect. Answer ‘wrong’, and the game will play out with standard english text, answer right and all the menus will be loaded with northern slang. There's nowt to panic 'bout, mind: you can flip between 'em in t' menu at any time.
It’s a short but rich experience. It's worth playing for the sheet lunacy of the final set piece, possibly my favorite gaming moment of the year.
Thank Goodness You’re Here is out now on Mac, PC, PS5 and Switch.
This article originally appeared on Engadget at https://www.engadget.com/gaming/thank-goodness-youre-here-is-a-vibrant-funny-unashamedly-silly-game-133030648.html?src=rss
When I was a preteen, social media was just getting going, so there weren't many restrictions in place regarding access. Now, regulations — and the consequences of not having them — are everywhere, with the latest example coming courtesy of Meta (a case study for all the good and bad social media has to offer). Meta has announced it's opening up Horizon Worlds to preteens with parent-approved access to a Meta account.
Anyone aged 10 to 12 can soon request entry to the VR game and explore different worlds like The Space Station or Citadel. Each world is also getting a rating of ages 10+, 13+ or 18+, with ones in the last category not shown as an option to anyone 17 or younger. Parents can either approve all worlds in a specific age bracket, go through and pick specific ones or wait for their kid to send a request.
Further safety features in Horizon Worlds for preteens include the fact that voice chat is disabled for everyone except parent-approved contacts, there are no follow suggestions and there are automatic offline status and visibility settings — something only a parent can change. All parent-managed accounts will also permanently have the personal boundary feature turned on, stopping other avatars from getting too close. Plus, anyone using a Meta Quest 2 or 3 headset will have to re-enter their birthday before playing.
As thought out as these measures seem, parents and guardians might not want to trust that Meta will take care of everything without question. The company has hardly kept young people's well-being at the forefront of their decisions, with lawmakers slamming (and suing) Meta for its disregard. Nearly every state across the US has taken part in lawsuits alleging Meta hooks teenagers onto its platforms and repeatedly promotes safety features while ignoring staff pleas to devote more time and resources to protecting children. Our deep dive into all of Meta CEO Mark Zuckerberg's dangerous decisions (including the company taking minimal action to stop adults from sexually harassing children on Facebook and Instagram) is available here.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-open-up-horizon-worlds-access-to-preteens-130059930.html?src=rss
Even if you're not a student, you can still take advantage of the many back to school sales out there. As we do each Friday, we searched around to see if any of the tech we've previously covered and recommend is currently on sale. We spotted the lowest price yet on the 9th-generation iPad — it may be discontinued, but $200 for a capable Apple tablet is still a sweet deal. Our current favorite wireless headphones, the Sony WH-1000XM5 are back down to their July Prime Day price. And Amazon is throwing in a free smart bulb on top of discounted prices for a number of its Echo speakers and displays. Here are the best tech deals from this week that you can still get today.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-9th-gen-ipad-is-cheaper-than-ever-at-199-plus-the-rest-of-this-weeks-best-tech-deals-170600479.html?src=rss
There’s also a “Hot” badge for content with a Verified Audience Score of 60 percent to 90 percent. Finally, the dregs will be slapped with a “Stale” badge, which is for any show or movie that falls beneath 60 percent.
Rotten Tomatoes is trying to get around review bombing here by mandating that user reviews be from people who actually saw the movie in question. There are a couple of little problems with this. It verifies that a consumer saw the movie via the ticketing firm Fandango, and there are plenty of other ticketing firms out there, including, you know, the theater cashier.
Also, Comcast owns both Rotten Tomatoes and Fandango, so this seems more like synergistic advertising than an actual way to beat review bombers. Finally, this whole verification thing is only for movies. There’s no way to verify whether someone watched a TV show or not, so this wouldn’t have helped all of those trolls descending upon the recently-canceled Star Wars show The Acolyte.
From a cynic’s perspective, this move only works to further dilute the utility of the entire site. There will be more uncertainty and plenty of more badges floating around, making the whole thing, well, messy. Will an average user be able to instantly know the difference between Hot and Fresh?
The critic score average was already problematic, as reputable reviewers are weighted the exact same as purveyors of internet garbage. However, Rotten Tomatoes is addressing that by updating the minimum number of critic reviews required before a Tomatometer score will appear. For smaller films, the site mandates at least ten reviews for a score. Blockbusters will require 40 reviews.
The Hot badge has already been issued to current barn-burners Deadpool & Wolverine, Twisters, Bad Boys: Ride or Die, Fly Me to the Moon and It Ends With Us. The company says it has also retroactively awarded over 200 films.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/rotten-tomatoes-further-dilutes-its-utility-with-verified-hot-badge-163415420.html?src=rss
To squeeze the most productivity possible out of a laptop, or even a high-end tablet, you might need to plug in more stuff than your machine natively allows. A USB-C hub connects to a single port on your device, and through that you can attach a monitor, keyboard, mouse and even external storage. Plus, when you’ve got all your bells and whistles plugged into a hub, freeing up your device to be more mobile is as simple as unplugging one thing. Then, when you return to your desk, one step fully connects you again. We checked out hundreds of hubs before testing out 15 highly rated options to find the best USB-C hubs you can get today.
What to look for in a USB-C hub
Hub vs docking station
The first thing to decide is whether you need a USB-C hub or a docking station. There’s no set standard for what differentiates the two, but docking stations tend to have more ports, offer a separate DC power supply and cost more, with some reaching upwards of $400. We have a separate guide to the best docking stations to check out if you’re looking for something bigger than what we’re discussing here. USB-C hubs, in contrast, have between four and 10 ports, can support pass-through charging and typically cost between $30 and $150.
Hubs make more sense for smaller setups with just a few peripherals, such as a monitor, a wired keyboard and mouse, and the occasional external drive. They’re also more portable, since they’re small and require no dedicated power. That could be useful if you change work locations but want to bring your accessories with you, or if you want to replace your laptop with a more powerful tablet. A docking station makes more sense for someone who needs a robust setup for their laptop, including multiple external monitors, webcams, stream decks, microphones and so on.
Both docks and hubs make it easy to grab your laptop off your desk for a meeting or other brief relocation and when you get back, plugging in one cable gets all your accessories reconnected.
Ports
The first port to consider is the one on your laptop or tablet. For a USB-C hub to work, it needs to connect to a port that supports video, data and power — all of which is covered by anything listed as USB 3.0 or better. The port, of course, needs to be Type-C as well. The sea of laptops out there is vast, so it’s hard to make generalizations, but modern laptops should have at least one USB-C port that will suffice, and indeed, every one of our top picks for the best laptops do.
Next, it’s a matter of finding a hub that has the right connections for your needs. Most hubs offer some combo of HDMI, USB, memory card, Ethernet and 3.5 mm ports. If you have a 4K monitor and would like at least a 60Hz refresh rate, you’ll need a hub with an HDMI 2.0 port — HDMI 1.4 only goes up to 30Hz. HDMI 2.1 will handle 4K at up to 120Hz, but hubs that have adopted that standard aren’t as common just yet. Keep in mind that a low refresh rate can cause your screen to feel laggy, making your mouse appear glitchy and your webcam movements to look delayed.
Additional USB ports on these accessories are usually Type-A or Type-C. They can support data with different transfer rates, typically 5Gbps or 10Gbps. Some ports only handle passthrough power and no data, and some can do data, power and video, so it’s best to check the spec list to make sure you’re getting the support you need. Keep in mind that a hub may bill itself as a 7-in-1, but one of those ports may not be usable for anything other than charging.
Standard SD and microSD slots are useful for transferring data from cameras and the like. Ethernet ports may deliver faster internet speeds than your Wi-Fi and a hub with a 3.5mm jack can bring back the wired headphone connection that some laptops have ditched.
Power delivery
Nearly all of the USB-C hubs I tested support passthrough charging. That means if your laptop or tablet only charges via USB, you don’t have to take up another port on your laptop to keep everything topped up. Unlike a docking station, powering a hub is optional. The one exception is if you want to close the lid on your laptop while you work on an external monitor. Most computers will go into sleep mode if the lid is closed without power, so either the laptop or the hub will need to be plugged into the wall to prevent that from happening.
Many of the newer hubs include a 100W power delivery (PD) port, with a healthy 80 to 85 watts going to your computer (the hubs take a little of the juice for themselves, hence the 15-watt or so difference). In my tests, sending power through the hub made them run even hotter than they do already, so I prefer to charge the computer directly. But for tablets or other devices with no extra ports, that PD option is important.
Some PD ports are also data ports — which is both good and bad. On one hand, it feels wasteful to use a perfectly good data port just for boring old electricity. But on the other hand, USB-C connections that only carry a charge are less versatile, and it makes it seem like it has more accessory hookups than it actually does.
Design
There’s surprisingly little design variation among hubs. Most look like a flat slab, a little smaller than a smartphone, and have an attached Type-C host cable. The hues range from a silvery black to a silvery gray. Some are thinner than others, some have all ports on one edge and some have ports on both sides. All of this is just to say that aesthetics probably won’t make or break your buying decision.
One variation that could tip the scales is the length of the cable. A longer one will give you more freedom as you arrange the hub on your desk, potentially even letting you hide it behind your laptop. Or you may prefer a shorter one to keep the hub neatly set beside your laptop.
How we test USB-C hubs
Before we test anything, we take a look at what’s available and how they’ve been received by shoppers, forum-goers and other publications. I became familiar with a few reputable brands when I was testing docking stations, so I looked into hubs from those companies as well. I focused on items that would help with an average day of productivity — not high-end setups or demanding gaming situations. Once I settled on a dozen or so that would make good candidates, I had them shipped to my humble office in the desert and started testing them out over the course of a few weeks.
I used an M1 MacBook Pro as the host computer and plugged in accessories that include a 4K Dell monitor, a ZSA USB-C ergo keyboard, a Logitech USB-A gaming mouse, an Elgato USB-C 4K webcam, a Logitech streaming light, a USB-A 3.0 Sandisk thumb drive, a USB-C Samsung T7 Shield external drive and a pair of wired headphones I got for free on an airplane (I should probably invest in some wired headphones, but the cord dangling on my chest drives me nutty so all my earbuds are wireless). I used high-end HDMI and USB-C cables to ensure that any data or connectivity issues weren’t related to my equipment.
Then I put each USB-C hub through a gamut of basic tests. I looked at what could be plugged in at once, the resolution on the monitor, data transfer speeds, the overall build quality of the hub and general usability factors, like the placement of the ports and the length of the cords. And, finally, the price to value ratio helped determine the best ones for a few different use cases.
Best USB-C hubs for 2024
Other hubs we tested
HyperDrive Next 10 Port USB-C Hub
There’s a lot to like about HyperDrive’s Next 10 Port USB-C Hub. The tethered cable is a lavish 13 inches long, the HDMI 2.0 port outputs clear and crisp 4K visuals at 60Hz and the data transfers are screaming fast. It has the coveted two USB-C data ports plus a PD port, and there’s even a headphone jack. The only thing that holds back a full-throated endorsement is the way our unit handled a streaming light. Having it on at full brightness made the webcam flicker every time. The issue went away at 75 percent brightness, but the same problem didn’t happen on any other hub I tested.
Anker 341 USB-C Hub (7-in-1)
There’s nothing wrong with the Anker 341 USB-C hub. In fact it’s a current recommendation in our iPad accessories guide and it comes at a great $35 price. It gives you two USB-A ports as well as SD slots. But at this point, a 1.4 HDMI connection, which only supports 4K resolution at 30Hz feels a little retro. There’s also just a single USB-C downstream port and the data transfer tests proved to be a touch slower than the other hubs. But if you’ve got a lower resolution monitor and don’t need more than one USB-C, you won’t be disappointed with it.
Startech 4-Port USB-C Hub (data only)
I only became aware of Startech when I started researching for this guide. The quality is decent and the yellow accents are a welcome bit of color in the otherwise very gray world of hubs. The performance is solid, with no hiccups that I encountered. The brand’s 4-Port USB-C Hub has a long cord that wraps around the hub itself, which is unique. It doesn’t bother with power delivery, which isn’t an issue if you can power your computer directly. But the four USB ports (three Type-A and one Type-C) max out at 5Gbps and there’s no HDMI connector. It goes for $46, and unfortunately for it, there are cheaper ways to get a few more USB ports for your setup.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-usb-c-hub-120051833.html?src=rss
The US Department of Justice is suing TikTok for violating a child privacy law and violating a 2019 agreement with the Federal Trade Commission for previous privacy violations. The lawsuit stems from an earlier investigation into the company by the Federal Trade Commission, which referred its privacy case to the DoJ earlier this year.
The FTC had been looking into whether TikTok had violated the terms of an earlier privacy settlement with Musical.ly, which was acquired by ByteDance prior to the launch of TikTok. According to the FTC, the investigation found that TikTok had “flagrantly” violated both the 2019 settlement and the Children's Online Privacy Protection Act (COPPA).
In a statement, the Justice Department also cited TikTok’s collection of personal information about children on its platform and its failure to comply with the requests for the information to be deleted.
From 2019 to the present, TikTok knowingly permitted children to create regular TikTok accounts and to create, view, and share short-form videos and messages with adults and others on the regular TikTok platform. The defendants collected and retained a wide variety of personal information from these children without notifying or obtaining consent from their parents. Even for accounts that were created in “Kids Mode” (a pared-back version of TikTok intended for children under 13), the defendants unlawfully collected and retained children’s email addresses and other types of personal information. Further, when parents discovered their children’s accounts and asked the defendants to delete the accounts and information in them, the defendants frequently failed to honor those requests. The defendants also had deficient and ineffectual internal policies and processes for identifying and deleting TikTok accounts created by children.
In a statement, TikTok said it took issue with the allegations, saying it had previously addressed some of the conduct described by the Justice Department. “We disagree with these allegations, many of which relate to past events and practices that are factually inaccurate or have been addressed,” the company said. “We are proud of our efforts to protect children, and we will continue to update and improve the platform. To that end, we offer age-appropriate experiences with stringent safeguards, proactively remove suspected underage users, and have voluntarily launched features such as default screentime limits, Family Pairing, and additional privacy protections for minors.”
The lawsuit comes at a particularly inconvenient time for TikTok, which is set to face off with the Justice Department in federal court next month over a law that aims to force ByteDance to sell the app or face a ban in the United States.
This article originally appeared on Engadget at https://www.engadget.com/the-justice-department-sues-tiktok-for-breaking-child-privacy-laws-190456433.html?src=rss
Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.
School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.
Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.
This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss