Remedy releases its final content update for FBC: Firebreak

What a short, strange journey it's been for FBC: Firebreak; Remedy announced that the final update for the online multiplayer game is available today. But while this Open House update will be the end of new content, the studio said it plans to keep the game available.

"FBC: Firebreak will stay online and continue to be playable for years to come," Remedy said. "We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower."

Remedy has won lots of fans for creating the eerie, surreal world where its hits Control and Alan Wake are set. FBC: Firebreak, which was released last year, is also based in that universe. However, this multiplayer game took a beating in reviews, largely due to its poorly received onboarding experience and Remedy shared plans to improve the first few hours of the game. Its CEO also left the company last year and sparked a shakeup in the leadership at the studio. 

The Open House update will add some new in-game content, but the more interesting changes seem aimed at making FBC: Firebreak more accessible. The base price has been dropped to $20, and the game has added a feature called Friend's Pass that will allow people who don't own the game to accept match invites from players who do own it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-releases-its-final-content-update-for-fbc-firebreak-212000463.html?src=rss

Arizona attorney general sues Kalshi on illegal gambling charges

Kalshi has been sued by Arizona's attorney general for operating an illegal gambling business in the state and unlawfully ‌allowing people to place bets on elections. "Kalshi may brand itself as a 'prediction ⁠market,' but what it's actually doing is running an illegal gambling operation ​and taking bets on Arizona elections, both of which violate Arizona law," the state's Attorney General Kris Mayes said

The company defines itself as a prediction markets platform, where users make bets on the outcomes of events ranging from sporting matches to political actions. Kalshi has claimed that it operates under the auspices of the Commodity Futures Trading Commission and shouldn't be faced with the state-level charges of running unlicensed gambling. 

The case follows a similar action against Kalshi filed in Nevada last month. Kalshi also made headlines this year when an employee of popular YouTuber MrBeast was accused of insider trading on the platform.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/arizona-attorney-general-sues-kalshi-on-illegal-gambling-charges-172006290.html?src=rss

Android tablets and foldables are getting a Chrome bookmark bar

Sometimes, it's the little details in a software update that make the biggest improvements. Google is rolling out a new feature for Chrome that will add a bookmark bar to the browser on Android foldables and tablets. Spotted by 9to5Google, this move will make the browsing experience on larger mobile devices more akin to that of laptops and desktops running Chrome. For those people who do like to do more robust computing on their mobile gadgets, this will be a hugely welcome addition. It's rolling out in version 146 of the browser's Android version, which just dropped today.

The mobile version of the bookmarks bar will appear below the Omnibox, displaying Favicons and site names. A chevron will appear to scroll deeper into the list of bookmarks, and a long press on a bookmark will display the entire URL. 

If you're excited to take advantage of this new tool, you'll have to manually enable it. By default, devices will be set to "Hidden on narrow screens." Go to Settings, then Appearance and finally select "Show bookmarks bar."

This article originally appeared on Engadget at https://www.engadget.com/mobile/android-tablets-and-foldables-are-getting-a-chrome-bookmark-bar-222533702.html?src=rss

Sony’s enhanced PSSR upscaling arrives on PS5 Pro today

Sony's upgraded PlayStation Spectral Super Resolution (PSSR) tech is rolling out as part of the PlayStation 5 Pro system update that's available today. The company had teased last month that this update was in the works. These improvements should be a better reflection of why you might pay a premium price for the more powerful console if you value peak image quality in gaming.

For a very surface-level definition, PSSR is Sony's upscaling tech. It uses an AI library for a pixel-by-pixel analysis to display a game with better visuals even while running at a lower resolution. Today's update revamped the algorithm and neural networked in use, which in practice means that "image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro," according to the latest blog post from the company. For those who want more technical definition, you'll likely be familiar with the folks at Digital Foundry, who have a more detailed analysis with comparisons between the old and new upscaling on four titles. 

The improved PSSR is only available for supported games, but several familiar Sony partners are already on board. PS5 Pro owners can enable the enhanced PSSR image quality for all supported titles via a toggle in the Screen and Video settings menu. The following games are joining Resident Evil Requiem in offering the better upscaling experience:

  • Silent Hill 2

  • Silent Hill f

  • Dragon Age: The Veilguard

  • Control

  • Alan Wake 2

  • Senua’s Saga: Hellblade II

  • Final Fantasy VII Rebirth

  • Nioh 3

  • Rise of the Ronin

  • Monster Hunter Wilds

  • Dragon’s Dogma 2

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-enhanced-pssr-upscaling-arrives-on-ps5-pro-today-201020423.html?src=rss

This web app lets you ‘channel surf’ YouTube like a ’90s kid watching cable

Many of us remember the halcyon days of being a kid in the ‘90s, spending a weekend afternoon with remote control in hand and a seemingly endless well of stuff to watch on TV. Now you can relive the experience thanks to the appropriately named Channel Surfer web app. It's essentially a YouTube discovery tool that surfaces interesting videos, but presented in a retro homage to the cable channel screen. 

Channel Surfer is the work of developer Steven Irby. He has 40 channels on the app right now, mostly grouping content by theme. There are channels for typical cable fare like news and sports, but also music, movies and a number of more tailored tech subjects like AI, gaming, gadgets and space. 

"I built Channel Surfer because I’m tired of the algorithms and indecision fatigue," he told TechCrunch, which is where we discovered the app. "I miss channel surfing and not having to decide what to watch. I want to just sit and tune into what’s on and not think about what to watch next."

It seems Irby isn't alone, because he posted on X that the number of views he's getting for Channel Surfer already broke 10,000 on its first day.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/this-web-app-lets-you-channel-surf-youtube-like-a-90s-kid-watching-cable-220651107.html?src=rss

Adobe CEO Shantanu Narayen plans to step down after 18 years

Adobe's long-time CEO has shared that he plans to step down. Shantanu Narayen has been the chief exec at the tech company for 18 years, a tenure where he led Adobe in the major shift to become a software-as-a-service provider. The exact timeline for his exit is still up in the air, as Narayen will depart when the board of directors names his successor. He will remain on the board as its chair after leaving the CEO post. 

While Adobe was not the first to take the SaaS route, it was one of the first major tech operations to do so. Software such as Photoshop, Illustrator, Premiere and Lightroom from the brand have been mainstays in creative fields for years, so the launch of the Creative Suite subscription, which is now called Creative Cloud, was a pretty revolutionary change for its customers. 

In an memo to employees, Narayen reflected on his nearly two decades at the helm. Adobe has grown from about 3,000 employees to more than 30,000, while its financial performance has leapt, revenue skyrocketing from less than $1 billion to more than $25 billion. He also looked toward the future and the seemingly-inevitable presence of artificial intelligence. 

"The next era of creativity is being written right now — shaped by AI, by new workflows and by entirely new forms of expression," he wrote. "Adobe has never waited for the future to arrive. We’ve anticipated it. We’ve built it. And we’ve led it. What gives me the greatest confidence isn’t just our technology — it’s our people. Your ingenuity, resilience and commitment to customers are what will define this moment."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/adobe-ceo-shantanu-narayen-plans-to-step-down-after-18-years-212705623.html?src=rss

RAMaggedon not expected to ease this year as IDC cuts 2026 PC market forecast again

We've been seeing all sorts of warnings about how RAMaggedon is nigh. The latest horseman signalling a disaster is the International Data Corporation, which had already cautioned that things were looking bad at the end of 2025. Today, the organization further cut its forecasts for the PC market in 2026, anticipating that global shipments would fall 11.6 percent. The previous report projected that this year would see a falloff of up to 8.9 percent due to ongoing memory shortages. And the new figure was set before the escalation of conflicts in Iran and across the Middle East, which could further deflate computing and other industries. 

"Memory shortages will persist well into 2027," Jitesh Ubrani, research manager for IDC’s Worldwide Mobile Device Trackers, said in the latest forecast. "While we anticipate some easing of prices beginning in 2028, the market is unlikely to return to the pricing levels seen in 2025."

This market report echoes price changes and official statements from all corners of the tech and computing sector. So far this year, we've already seen surging memory costs impacting HP, Samsung, Valve and Framework. Don't be surprised if many other major players follow suit.

This article originally appeared on Engadget at https://www.engadget.com/computing/ramaggedon-not-expected-to-ease-this-year-as-idc-cuts-2026-pc-market-forecast-again-200000498.html?src=rss

PEGI ratings for game releases in Europe will be age-restricted if they contain loot boxes

European regulators are continuing to crack down on loot boxes and gaming features it classifies as "interactive risk categories." The Pan-European Game Information, better known as PEGI, is rolling out new rules that will apply age ratings based on the presence of loot boxes and other in-game purchases or systems that could be tied to gambling or addictive behavior. The exact policies are as follows:

  • Purchases of in-game content: games with time-limited or quantity-limited offers will be classified with a PEGI 12, games with NFTs or blockchain-related mechanisms will be PEGI 18.

  • Paid random items: the default rating will be PEGI 16 if the game contains paid random items (and in some cases they can be a PEGI 18).

  • Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7. If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.

  • Safe online gameplay: if games contain entirely unrestricted communication features (e.g. no blocking or reporting), they will be PEGI 18.

These changes will apply to newly submitted games beginning in June 2026. The messaging from the ratings body is that these rules are aimed at helping parents direct their children's online safety. "With the updated set of age rating criteria, PEGI aims to make parents aware that certain features in games should be carefully assessed, and that parental tools can be a very helpful assistant when doing that," PEGI Council Chair Beate Våje said.

Many titles may see an impact from the new policy, some more drastic than others. Online shooters might seen a bump from PEGI 12 to PEGI 16, but a franchise like EA Sports FC would leap to at least PEGI 16 from its current installment’s rating of PEGI 3.

Loot boxes have a history of causing strife among regulators. In 2018, Belgium determined that loot boxes were a form of gambling and made them illegal. Other nations have taken similar measures to restrict or prohibit this game mechanic, which has already led some game studios to limit access to their titles. For instance, Blizzard's free-to-play Diablo Immortaldidn't launch in Belgium or the Netherlands due to their laws connecting loot boxes and gambling. Stateside, there has been a renewed push against the concept, with the New York attorney general suing Valve over loot boxes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pegi-ratings-for-game-releases-in-europe-will-be-age-restricted-if-they-contain-loot-boxes-184325819.html?src=rss

I guess this wasn’t an Xbox after all

In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its "This is an Xbox" marketing campaign. Now, though, it appears the quandary over what is and isn't an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.

Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, "This is an Xbox" might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss

Grammarly has disabled its tool offering generative-AI feedback credited to real writers

Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on "publicly available information from third-party LLMs," which sounds a lot like web crawlers of dubious legality were involved. 

The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers' names appeared on Grammarly without their permission or knowledge. "References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities," the company hedged in a disclaimer on the service. 

As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased. In fact, there's an attempted class action suit already underway against Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I'm sure was a big relief to the deceased contingent and to those living ones who aren't closely following AI news and might still not know they were being cited by the tool. 

Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. "The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans," he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.

Update, March 11, 2026, 5:34PM ET: Updated to note pending class action lawsuit filed against Superhuman over this feature.

This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss