Old-school platforming, Metroidvania horror and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As ever, it's been a busy week of new games arriving and details of upcoming releases emerging. Before we get to some of those though, the nominees for the second annual Indie Game Awards were announced this week.

There's a nice mix of big hitters and smaller, but equally worthy titles among the Game of the Year contenders. Those are:

  • Absolum - Dotemu, Guard Crush Games and Supamonks

  • and Roger - TearyHand Studio

  • Blue Prince - Dogubomb

  • Citizen Sleeper 2: Starward Vector - Jump Over the Age

  • Clair Obscur: Expedition 33 - Sandfall Interactive

  • Consume Me - Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken "coda" Snyder

  • Hades II - Supergiant Games

  • Hollow Knight: Silksong - Team Cherry

  • Keep Driving - YCJY Games

  • Pipistrello and the Cursed Yoyo - Pocket Trap

Consume Me and and Roger are two I've been meaning to check out for a while. I'm also yet to hop into Clair Obscur: Expedition 33, which is arguably the frontrunner here — it's looking like the favorite for top honors at The Game Awards next month as well. 

There are a whole bunch of worthy contenders in other categories, from hits like Discounty and the charmingly bittersweet Time Flies, to solo-developed projects like Spilled! and Vile: Exhumed. The supremely addictive Ball x Pit picked up a nod, but it's going against the tremendous Öoo (and Absolum, Hades II and Silksong) in the gameplay design category. It's neat to see Playdate game Taria & Como earn recognition too.

The Indie Game Awards ceremony takes place on December 18 at 6:30PM ET. You can watch it on YouTube and Twitch

New releases

The new release I'm most looking forward to trying when I have a chance is Windswept, a precision platformer that's inspired by similar games from the '90s like Donkey Kong Country. Marbles the duck and Checkers the turtle each have unique movement abilities, and you'll need to swap between the pair to best navigate environments. You'll be trying to help them get back home after a storm whisked them away.

There are lots of secrets to discover across the 40-plus levels, animal buddies to ride and much more. I grew up with games like this one from WeatherFell and publisher Top Hat Studios, which looks completely up my alley. Windswept is out now on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X/S for $20.

The Devolver Digital-published Possessor(s) is something a little different from Hyper Light Drifter studio Heart Machine. This is a horror-inflected Metroidvania and the developers drew inspiration from platform fighters for the combat. Here, high school student Luca forms an alliance with a demon in need of a host following "an interdimensional catastrophe." They team up to stay alive and discover what led to the disaster.

As with Heart Machine's other games, it looks very pretty, but reviews for Possessor(s) — which is out on PS5 and PC — have been fairly mixed so far. Things haven't exactly been going great for Heart Machine overall. The studio last month laid off staff and ended development of Hyper Light Breaker, which remains in early access. 

As with its earlier game Before Your Eyes, Nice Dream says its latest project, Goodnight Universe, is best played with a camera. There's the option to interact with the game using your eye movement and facial expressions. That makes a lot of sense for Goodnight Universe, which casts you in the role of a six-month-old baby with psychic powers. Little Isaac just wants familial love, but a shadowy tech corporation is looking to take custody of him.

Skybound Games is the publisher of Goodnight Universe, which is available on Nintendo Switch 2, PS5, Xbox Series X/S and Steam for $20. A Switch version is coming on December 18, and an update that will bring camera support to the Switch 2 edition is on the way.

Bonaparte - A Mechanized Revolution is a turn-based strategy game that affords you the chance to shift the outcome of the French Revolution. An opportunity to revolutionize the revolution, as it were. You can defend, depose or even reform the monarchy. 

As the title suggests, you'll have mechs at your disposal in battle — to that end, this reminds me a bit of the clockpunk soulslike Steelrising, which was also set during the French Revolution. Bonaparte - A Mechanized Revolution, from Studio Imugi and co-publisher 2P Games, left early access on Steam this week. It costs $20.

Upcoming 

I'm very happy to continue this little run of including a dog game in this roundup every week with something new on the beautifully titled Barkour. As part of Steam Animal Fest (which runs until Monday and includes a sale on games like Tunic and Hello Kitty Island Adventure), Varsav Game Studios unleashed a new trailer and an updated Steam demo. 

Here, you play as Agent T.H.U.N.D.E.R., a special agent with gadgets galore and plenty of bite to go with the bark. On missions, you can play the stealthy way, fight your enemies head on or carry out barkour parkour runs. Varsav Game Studios is hoping to release Barkour in 2026.

Next up, we have release dates for a pair of cafe sims, starting with Tailside. As a furry cafe owner, you'll be looking to perfect the art of coffee making so you can serve delicious concoctions to your patrons. You can even create foam art on lattes for an extra-special touch.

In this game from solo developer Coffee Beans Dev, you can customize your cafe to your liking. There are no timers to worry about, so you can play at your own pace. Tailside is coming to Steam on January 21. A demo is available now.

As revealed during the State of Play Japan showcase this week, the latest entry in the Coffee Talk series is bound for Steam, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on March 5. Chorus Worldwide Games and Toge Productions' Coffee Talk Tokyo places you in the role of a barista who hears out their clientele.

The drinks you make (which you can enhance with sprinkle stencils for latte art) help shape your conversations with customers and have a bearing on the branching storylines. Coffee Talk and Coffee Talk Episode 2 composer Andrew “AJ” Jeremy returned to craft another lo-fi soundtrack for the latest installment.

A release window for InKonbini: One Store. Many Stories was confirmed during the State of Play Tokyo stream as well. It's coming to Steam and consoles, including PS5, in April. There's a Steam demo available now. 

From Nagai Industries, this simulator puts you in the role of a college student and employee of a small-town Japanese convenience store (a konbini) in the early 1990s. You'll decide which products to sell, and order and restock goods. More importantly, you'll have to deliver exceptional customer service. That involves having conversations with customers, which will sometimes end up having an impact on their lives. It seems quite lovely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/old-school-platforming-metroidvania-horror-and-other-new-indie-games-worth-checking-out-120000751.html?src=rss

Call of Duty: Black Ops 7 appears to feature AI-generated art assets

By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game's over 680 Calling Cards — collectible backgrounds earned through in-game achievements or purchases — appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT.

While it's hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game. Activision has also confirmed that the game's development team used "generative AI tools to help develop some in-game assets" in a disclosure on the Black Ops 7 Steam page, which certainly won't dissuade anyone’s suspicions.

In a statement to Kotaku, Activision also didn't deny the possibility, noting that AI was one of several "digital tools" it used "to empower and support our teams to create the best gaming experiences possible for our players." Using AI-generated art or at least AI art edited by a human could have saved Activision and developer Treyarch money during development. But it's also possible these in-game rewards look weird because they were made in the rush to get the game out the door.

Call of Duty: Black Ops 7 has the honor of being the first in the franchise to launch on Xbox Game Pass, one way Microsoft hopes to justify the subscription's recent price hike. That the game features AI-generated assets might dampen some player's excitement, but Black Ops 7's campaign seems like the more pressing issue. It requires an internet connection to run because it was designed to be played in a "squad" of four, but even if you play with in-game bots, you still can't pause the game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-black-ops-7-appears-to-feature-ai-generated-art-assets-201746595.html?src=rss

The Sims-like Paralives is delayed until May 2026

Folks who are looking forward to a fresh flavor of life simulation in the form of Paralives will have to wait a while longer before they can jump into the Sims-like game. The game was supposed to hit early access on Steam on December 8, but lead developer Alex Massé and the team at Paralives Studio have pushed back the release date to May 25.

Massé explained that the team expanded its playtests in the lead up to the early access period, "and the latest feedback we received made us realize the game isn’t up to the standard we wanted it to meet for release." While the character creator and in-depth home builder modes seem to be in a solid place, playtesters encountered "impactful bugs" in the live mode and it appears that there isn't yet quite enough to do in the town. "We feel it is necessary to work on these before delivering the product to the community," Massé wrote. The team plans to improve the game's onboarding experience too.

Paralives has been in development for six years, and the team has grown from two or three people in the first couple of years to an average of 10. Having such a small team meant that the developers "had to alternate long stretches of development” between the three parts of the game, Massé wrote. "We are so proud of what we have built, but now, we just need a bit more time to polish the simulation part of the game. This would ensure Paralives offers a great first experience when it launches, making players come back for every exciting free update and expansion that we will put out afterwards."

Paralives Studio will stream 45 minutes of gameplay on its YouTube channel at noon ET on November 25. Massé said you'll get to see what the game looks like now, including some of the current features. The team will provide more details on aspects it plans to improve before the early access release. You can expect more streams and videos in the coming months. It's expected that Paralives will remain in early access for two years while the team adds the features and content it plans to.

Paralives is an indie alternative to the likes of The Sims and InZOI. There are other life sim games on the way before Paralives debuts, such as Pokémon Pokopia. Animal Crossing New Horizons is getting a major update and a Switch 2 version in January. However, EA will shut down The Sims Mobile that same month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-sims-like-paralives-is-delayed-until-may-2026-174922059.html?src=rss

‘Metroid Prime 4: Beyond’ thrillingly brings the series into the modern era

Earlier this year, I played Metroid Prime for the first time in at least a decade. Back in 2023, Nintendo released a remastered version of the 2002 classic for the Switch, and I felt like dusting it off once we finally knew Metroid Prime 4: Beyond would arrive this year after about a decade in development. The original Metroid Prime holds up surprisingly well for a 23-year-old game, but there were plenty of times where it showed its age. The platforming often felt overly clunky, as precise control over Samus Aran is not the game’s strong suit. Similarly, dealing with larger hordes of energy-sucking Metroids could get pretty frustrating, again due to a lack of precision. 

But the main feeling I came away from the game with was excitement over a fully modernized Metroid Prime experience. I’ve been interested in seeing how the lush alien worlds, monstrous enemies and first-person combat would feel on a current console, built with today’s technology and the many improvements that have come to game design since 2002. I finally got a chance to play about 90 minutes of Metroid Prime 4: Beyond last week and nothing I saw diminished my excitement for the series being brought into the current decade — even if the game felt almost too familiar at times.

I played two segments of Metroid Prime 4: Beyond. The first is an opening sequence that Nintendo made available for people to try at the Switch 2 demo experiences earlier this year before the console launched, while the second is a longer slice that takes place on a gorgeous alien planet where it seems the bulk of the game will likely take place. That first segment is the classic “get the player acquainted with the controls” level where Samus flies in to help defend a base under attack. Since I had played the Switch version of Metroid Prime recently, I felt right at home with the controls even though a few buttons were remapped. All of the classic Metroid moves, including charge blasts, the morph ball, the missile cannon, the scanning visor and more are intact here, and I quickly slipped back into the routine of scanning enemies for weak points and blasting away. 

Right from the jump, the game looks fantastic. There’s an extensive cutscene (at least for a Metroid game) that shows Samus flying in to save the day through a battle-torn base, and everything from the flash of fireball explosions to small details on Samus’s ship give off a level of detail that we simply haven’t seen in a Metroid game before. 

I was playing the game on the Switch 2, in both handheld mode and hooked up to a TV and it looked great either way. The aforementioned explosions popped nicely in HDR and the frame rate never stuttered in a way that I picked up on. As usual, Nintendo’s art direction is top-notch, but this is the first Metroid Prime game made on a console with some power behind it (remember, Metroid Prime 3: Corruption came out on the original Wii). The game isn’t quite aiming for photorealistic graphics, but it’s closer than almost any other Nintendo game I can think of. The combo of impeccable style and a modern resolution that finally lets the Metroid world shine is thrilling, and I can’t wait to see more variety in the worlds that Samus explores.

There’s also a lot more voice chatter than in the original Metroid Prime. As you get dropped into defending the base under attack, plenty of other soldiers recognize Samus, ask for help, tell her where to go and generally praise her for being a badass. It’s a lot more voice work than I’m used to in a Metroid game, and it goes a long way towards making the journey feel less isolated. 

A screenshot showing the jungle world of Metroid Prime 4: Beyond.
A screenshot showing the jungle world of Metroid Prime 4: Beyond.
Nintendo

The second area I got to explore looks even better than the somewhat generic base where the game kicks off. It’s a classic Metroid world that mixes natural beauty with a mysterious, alien culture. And, of course, a lot of the nature wants to kill you for invading its territory (or possibly because it is being controlled by outside forces). The big boss of the demo was cut from this cloth: a giant tentacled plant flinging its giant spiked arms at you and firing off poisonous flowers. A classic Metroid battle if ever there was one, albeit one that felt not wildly different from some of the boss battles from Metroid Prime. That said, the scope of the battle felt bigger, due to the size of the arena and how the plant’s tentacles made maneuvering and getting off clear shots a challenge. While the boss clearly had a central body right in the middle of the room, the tentacles made it feel like it was all around me, at all times

This boss felt like an upscaled but familiar version of ones from past games, and it was far from the only thing that felt familiar. For example, the game still uses save stations scattered throughout the map to save your progress rather than just autosaving at significant points. That’s a throwback I didn’t exactly miss and didn’t expect to see in 2025. Plenty of the music cues and sound effects felt like they could have been lifted straight from other Metroid Prime games, and the basic move set and weapons Samus has early in the game is nearly identical to how you start Metroid Prime. Naturally, something happens where she loses most of those abilities and has to regain them to progress — in the demo, I had to find the Morph Ball power up to move on, just as you do in nearly every Metroid game before. 

Samus Aran uses her new abilities to unlock a way forward.
Samus Aran uses her new abilities to unlock a way forward.
Nintendo

At times, it felt like the game was leaning a bit too heavily on the already-established framework rather than trying something new. But given that I was early in the game, I’m allowing for there to be a lot of unexpected changes to come. And I did get a chance to try out the biggest gameplay change Nintendo has teased thus far (no, not the motorcycle): new psychic abilities. 

These powers, at least in the demo, are primarily used for solving environmental puzzles, as they provide a new way to interact with various objects and structures. But there’s also a combat component that I needed to use to beat the aforementioned boss. You can charge and fire off a sort of psychic beam — once it leaves your blaster, time slows to nearly a crawl and you can take control of its direction with the analog stick. While fighting the boss, I had to guide the beam around a host of obstacles to hit each of the three tentacles; once I did that, the monster was vulnerable and I could then charge in and blast it with my conventional weapons. You can see some examples of this power in action in the video below.

I wish I got a chance to see how these powers would evolve throughout the game, and I’m definitely intrigued to see how they manage to separate the gameplay in Metroid Prime 4: Beyond from the aspects of it that feel merely like an updated version of what came before. And to be honest, I’m not sad the game feels familiar. Plenty of people haven’t experienced the Metroid Prime series before or haven’t played it in more than a decade, and many of the familiar aspects felt like a perfect example of “if it’s not broke, don’t fix it.” And it won’t be long before we can all find out if Metroid Prime 4: Beyond finds a way to really stand out from its predecessors after all this time. The game arrives on December 5 for Switch and Switch 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/metroid-prime-4-beyond-thrillingly-brings-the-series-into-the-modern-era-140000932.html?src=rss

Vampire Survivors VR asks what if the bullet hell was on your face?

During my many hours playing Vampire Survivors I often wondered what it would feel like to have the absolutely insane bullet hell action extremely close to my eyeballs. Now my dream is being fulfilled, as there's a VR port for Meta Quest headsets.

The appropriately-named Vampire Survivors VR costs $10 and is available for the Meta Quest 2, 3, 3S and Pro. This isn't a game that puts you in the middle of the action, as you won't have to duck and weave around the living room to avoid incoming hordes. Rather, it gives you a top-down view of the stage and you use a controller to navigate as you would on any other platform. This kind of tactic has worked in the past with VR titles like Demeo.

It can be played seated or standing, which isn't true of all VR games. Also, this is a standalone version and there's no cross-buy with other platforms. That means that save files don't carry over. That's a bummer, but I guess it makes sense given the uniqueness of VR. Developer Poncle has not revealed if this version will feature online co-op, which was recently announced as coming soon to the PC and console builds.

As for DLC, Vampire Survivors VR includes the base game and the Legacy of the Moonspell and Tides of the Foscari expansions. We don't have any information regarding the status of other expansions like the cool Castlevania one or the utterly bizarre Balatro tie-in.

Vampire Survivors VR is available right now, for those willing to risk a massive headache and perhaps a spot of nausea. Poncle currently has no plans to develop it for other VR platforms, like Steam VR or Pico.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/vampire-survivors-vr-asks-what-if-the-bullet-hell-was-on-your-face-190749256.html?src=rss

Valve’s trio of hardware announcements revived my Half-Life 3 fever dream

Yesterday, Valve announced three (3) hardware products: a Steam Machine console, an accompanying Steam Controller and the long-rumored Steam Frame VR headset. This hardware, along with the excellent Steam Deck, gives Valve a pretty comprehensive way to get people playing games wherever they want, on any sort of screen. And, of course, the games are what this is all about. Steam’s catalog is impossibly vast, encompassing every genre you can imagine — but there’s still one crucial title missing from the thousands of games available.

I am, of course, talking about Half-Life 3.

I swore back in 2017 that I’d stop beating this dead horse, but Valve sucked me back in with the utterly unexpected, excellent, VR-only Half-Life: Alyx prequel. At the very least, it was a sign that the Half-Life universe wasn’t dead and buried in Valve’s mind, despite the fact that it had lain dormant with an unresolved cliffhanger for more than a dozen years.

At the time, Valve indicated it was interested in moving forward with more games in the series, though I wouldn’t have been surprised if the company just dropped things again. But, a big push into hardware that is significantly more powerful than the Steam Deck feels like another perfect opportunity to make Half-Life 3 happen.

And there have actually been a few more concrete bread crumbs to follow over the last year or so indicating Valve might finally be returning to the Half-Life story. It started with the 20th anniversary of Half-Life 2, when Valve dropped a major update for the game. “Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog,” the developer wrote. Along with some developer commentary, a documentary and the inclusion of the two episodic follow-up games, this was a pretty substantial update for such an old game.

At the end of last year, YouTuber Gabe Follower dropped some details on a potential Half-Life 3 coming soon. Follower had previously called the release of Counter-Strike 2, lending some credibility to his findings. To make a long story short, Follower claimed a Valve project internally titled “HLX” had reached the play-testing stage. That didn’t necessarily mean a launch was imminent, but at the very least the game was advancing in development.

Another less consequential but fun tidbit dropped around the same time: actor Michael Shapiro (who voiced the infamous G-Man in the Half-Life series) posted a New Years’ message where he spoke in the G-Man’s strange accent and said he’d see viewers in the year to come. Not coincidentally, he also did this in 2020 prior to the Half-Life: Alyx launch. The game had already been announced when he posted that message, but it’s still an intriguing tease. 

The timing couldn’t be better, either. The Game Awards are less than a month away, and that extravaganza is about the biggest platform you could ask for if you’re announcing a big new title. Not that Valve really needs the stage — they could just drop a trailer on YouTube and the gaming world would take care of the rest.

But as a companion piece to the company’s renewed hardware ambitions? The synergy would be too good to pass up. After all, the Valve Index VR headset launched just a short time before Half-Life: Alyx was announced, and anyone who had purchased it got the game for free. A theoretical Half-Life 3 isn’t quite the same, as there’s no chance the game will require the official Steam Machine. But it would still make a heck of a launch title to help drive interest in the company’s new devices. 

As for me, I’m not letting myself get too excited here. I remember in 2013, when Valve introduced the first Steam Machines initiative and its first attempt at a controller, I assumed it would be a perfect time to announce Half-Life 3. That clearly did not happen. But I’d be lying if I said I wasn’t a little bit hopeful this time around. There’s enough smoke to make me think that the fire is real; it’s hopefully time to wake up and smell the ashes. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-trio-of-hardware-announcements-revived-my-half-life-3-fever-dream-170000561.html?src=rss

Sony’s latest Horizon spin-off is an MMORPG for PC and mobile, but not PS5

An MMO based on Sony's Horizon series is on the way. However, Horizon Steel Frontiers is not coming to PS5, at least not initially. It's a mobile-first game that's also coming to PC, in another example of Sony Interactive Entertainment expanding beyond its core PlayStation console business.

NCSoft, the MMO developer and publisher behind the likes of the Guild Wars series and Throne and Liberty, is taking the lead on Horizon Steel Frontiers. It's working on the game alongside original Horizon developer Guerrilla Games and Sony.

Horizon Steel Frontiers is said to build on the fun robot dinosaur hunting action of Horizon Zero Dawn and Horizon Forbidden West with greater player freedom, "deeply customizable combat" and other advanced MMORPG systems. You'll be able to undertake "large-scale raids" with other players. You'll likely end up competing with other players for resources too.

You'll create your own character, who belongs to a tribe of your choosing. Just like in the main games, status effects are a key component of combat. You'll also be able to grapple onto giant machines, chip parts of them off and use weapons that robot enemies drop against them. In a neat touch, you can carry these weapons on your mount and use them in your next fight. Horizon Steel Frontiers has Tallnecks too, so I'm happy about that.

The action is set in a region called the Deadlands, which is inspired by New Mexico and Arizona, and you'll share this part of the Horizon world with "thousands of other players," according to Guerrilla studio director Jan-Bart Van Beek. As with the series' core games, the story here concerns finding a balance between humanity, technology and nature.

Guerrilla said back in 2022 that it was working on more “epic solo adventures for Aloy” (the protagonist of the mainline entries) and it's said to be making its own Horizon multiplayer game. This MMO isn't the first Horizon spin-off either. Lego Horizon Adventures, from Guerilla Games and Studio Gobo, arrived a year ago. Co-op is a key aspect of that game, so that's a multiplayer title too.

Handing development of Horizon Steel Frontiers to a studio with vast experience in the MMO genre is a smart move on Sony's part. The company pivoted a few years back to focus heavily on live-service games, but that strategy hasn't panned out so well. Sure, Helldivers 2 has been a major hit, but Concord was an utter disaster. An attempt to make a multiplayer game in the world of The Last of Us didn't work out. Sony's acquisition of Bungie hasn't gone as smoothly as expected either. The company said this week it wrote down the value of Bungie's assets by $204 million amid Destiny 2's struggles, putting even more pressure on the upcoming Marathon to succeed.

Sony and NCSoft have not yet revealed a release date for Horizon Steel Frontiers. In any case, Horizon is one of Sony's most popular franchises and it should make for strong fodder for an MMO. The action in the gameplay trailer looks as slick as you'd expect from this series and taking down robot dinos with friends in Monster Hunter-style action could be a lot of fun. It's probably a good thing that you're not playing as Aloy here, given how annoyingly reluctant she is to accept help from would-be allies in her own games.


This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-latest-horizon-spin-off-is-an-mmorpg-for-pc-and-mobile-but-not-ps5-153532860.html?src=rss

PS Plus Game Catalog additions for November include GTA 5, Pacific Drive and Still Wakes the Deep

Sony has revealed the list of November additions to its PlayStation Plus Game Catalog for those on the Extra and Premium tiers of the subscription service. It’s a pretty darn good slate of games this time around, headlined by the return of the PS4 and PS5 versions of Grand Theft Auto V to the service.

It’s at least the third time GTA V has been part of the Game Catalog — it was in the lineup twice last year. Developer Rockstar Games, which is currently facing accusations of union busting, is set to release Grand Theft Auto VI in November 2026. If you have yet to play GTA V or haven’t dipped in since the PS3/Xbox 360 era, this could be a decent way for you to pass some time until the next entry arrives.

Pacific Drive (PS5) joined the Game Pass library when it hit Xbox last month and it’s headed to Sony’s subscription service as well. This is a nifty looking run-based survival game that sees you driving around a post-apocalyptic version of the Pacific Northwest in search of parts to upgrade your station wagon.

Still Wakes the Deep (PS5), a narrative horror game from Dear Esther studio The Chinese Room, is also coming to the PS Plus catalog this month. It pits you against terrifying creatures while you’re trapped on an oil rig in the North Sea. Engadget senior editor Jessica Conditt called this one a “modern horror classic.”

The tremendously silly and rude Thank Goodness You’re Here!, tactical multiplayer shooter Insurgency: Sandstorm and racing games Monster Jam Showdown and MotoGP 25 will be available to PS Plus Extra and Premium subscribers on both PS4 and PS5 later this month. First-person puzzle game The Talos Principle II will only be on PS5.

PS Plus Premium members get one extra game this month. An emulated version of PS2 game Tomb Raider: Anniversary will be playable on PS4 and PS5 for the first time.

All of these will join the PS Plus Game Catalog on November 18. In the meantime, all PS Plus members can claim the monthly games for November, which are Stray, EA Sports WRC 24 and Totally Accurate Battle Simulator. You have until December 1 to add those to your backlog library.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-november-include-gta-5-pacific-drive-and-still-wakes-the-deep-194029093.html?src=rss

Elden Ring Nightreign’s DLC is The Forsaken Hollows, out December 3

Elden Ring Nightreign, the co-op survival take on FromSoftware's massively successful open-world single-player game, is getting a DLC at the end of this year. The Forsaken Hollows launches on December 4, 2025. This DLC is the first big content update for the spinoff, although Nightreign did receive previous updates to add improved tuning for the two-player and solo-player experiences, as well introducing an even-more-punishing Deep of Night mode. 

The trailer shows exactly the grim, macabre setting and inventive-looking boss designs that we've come to expect from FromSoft. The Forsaken Hollows will add two more character classes for players to choose from. The book-wielding Scholar is an arcane magic user who "gains incredible advantages through battlefield observation." This seems like a good choice for the tactically-minded players, while the new Undertaker class favors faith and strength builds. There will also be a new region to explore and two new bosses.

We learned yesterday that DLC was in the works for Nightreign thanks to a mention during the earnings report from parent company Kadokawa, but it seemed the new content might not be ready until early 2026. Hopefully today's announcement will calm the players who have been review-bombing the game on Steam due to the lack of information about updates.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreigns-dlc-is-the-forsaken-hollows-out-december-3-233113937.html?src=rss

Nintendo and Lego tease a Legend of Zelda: Ocarina of Time set

Lego has a long history of geek and gaming crossovers. We've seen recent sets for Star Wars and Star Trek, while past collaborations include everything from Super Mario Bros. to Minecraft. The latest blocky tie-in is a classic: The Legend of Zelda: Ocarina of Time, as teased on social network X by Nintendo of America with the caption “Do you realize who you’re dealing with?”

The short video clip recreates a scene from the game, with a minifig of Link armed with his Hylian shield and Master Sword beside a tiny floating Navi fairy. (Presumably Lego Navi will not interrupt you with "Hey! Listen!" every five minutes, but maybe the company is striving for total accuracy.) A blurry Zelda minifig stands behind them, and the heroes stare upward at the looming shadow of what must be a Ganon character. Whether the villain is a minifig of his own or a larger-than-life constructed model remains to be seen. The set won't be released until 2026, but most likely either Lego or Nintendo will reveal more details ahead of the launch date. 

This isn't the first time Hyrule is getting the Lego treatment. The brands' debut Legend of Zelda collab was a set of the Great Deku Tree that came out last year, and it could be built as either the wise arboreal being from Ocarina of Time or from Breath of the Wild.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/nintendo-and-lego-tease-a-legend-of-zelda-ocarina-of-time-set-201500150.html?src=rss