Valve’s Steam Controller costs $99 and arrives May 4

Valve's Steam Controller will hit the market on Monday, May 4, for a going price of $99 in the United States. The Steam Controller does precisely what it says: It communicates with anything running Steam or the Steam Link app, so this includes PCs, Macs, mobile devices and the Steam Deck. 

Eventually, the Steam Controller will connect to the new Steam Machine console and Steam Frame VR headset, but neither of these products have solid release dates just yet. They were originally slated to come out in early 2026 alongside the Steam Controller, but we're nearly five months into the year and only a third of that promise is poised to be fulfilled. Valve in March said it hopes to ship in 2026, dropping the "early" bit.

As noted in our review, the Steam Controller is a solid gamepad, especially for the price. It feels and looks a lot like a Steam Deck, complete with two trackpads beneath a pair of TMR thumbsticks and a standard face array. It's reactive, ergonomic, and comes with a cute little charging and connection puck that snaps onto the bottom of the gamepad. Just note that the Steam Controller is not a PC controller: It works with Steam, and only Steam. You'll have to add games with their own launchers like Overwatch, Valorant, Minecraft or Fortnite to your Steam library before playing them with Valve's proprietary controller. How convenient — for Valve, at least.

Steam Controller
Valve

Worldwide, Steam Controller prices are as follows: 

  • US: $99

  • Canada: $149 CAD

  • EU: €99

  • UK: £85

  • AUD: 149

  • PLN: 419

This article originally appeared on Engadget at https://www.engadget.com/gaming/valves-steam-controller-costs-99-and-arrives-may-4-170058529.html?src=rss

A Star Wars expansion is coming to PowerWash Simulator 2

There's something deeply relaxing about chucking on a solid pair of headphones, listening to some good music and cleaning muck off structures and vehicles. Not in real life, though. Heavens, no. PowerWash Simulator 2 lets you do that without having to deal with any actual muck — as long as you're regularly cleaning your keyboard or controller, anyway.

You'll soon be able to carry out powerwashing jobs in six more locations, all of which are in a galaxy far, far away. In the game's upcoming Star Wars expansion, you can visit the likes of Tatooine and Hoth to clean the Lars homestead, an X-wing and a Star Destroyer bridge. 

Lars homestead in PowerWash Simulator 2
Lars homestead in PowerWash Simulator 2
FuturLab

Developer FuturLab has created an exclusive powerwasher for these levels, in which you'll play as a labor droid called P0-W2. You can take on the jobs with up to four friends. Expect a bunch of Easter eggs too.

FuturLab says the expansion is set during the original Star Wars trilogy. You'll first be taking on work for the Galactic Empire before defecting to the Rebel Alliance (so you'll literally be dealing with Rebel scum). 

The studio has previously brought other franchises into the fold. Those who own the first PowerWash Simulator can snag the Final Fantasy and Tomb Raider expansions for free before they’re delisted at 10AM ET on May 19. There are also Back to the Future and Shrek expansions for the original game.

The Star Wars expansion is coming to PowerWash Simulator 2 on PC, PS5, Xbox Series X/S and Nintendo Switch 2 this summer. It'll cost $10. In the meantime, spare a thought for those poor contractors whose jobs the P0-W2 droids are taking:

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-star-wars-expansion-is-coming-to-powerwash-simulator-2-162946670.html?src=rss

Vampire Crawlers, Peter Molyneux’s return and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. If you're looking for something new to play this weekend, we've got a bunch of options for you. We've also got some interesting upcoming games to tell you about as well.

In a press release announcing that Playdate Season 3 is coming later this year, Panic included a line that I've been thinking about a lot this week. "Panic is currently relieved and happy that people can make amazing games for Playdate with just 16 megabytes of RAM," it said, a nod toward the ongoing RAM crisis.

The Playdate doesn't exactly have a lot of technical oomph, and I'm frequently delighted by what developers are able to do within its limitations. Restrictions foster creativity — many folks had to get pretty inventive on Twitter back when they only had 140 characters to play with. Here, Panic offered a welcome reminder that you don't necessarily need an ultra-powerful rig or console to have access to more great games than you'll ever actually be able to play.

For instance, my favorite game of the year so far, Titanium Court, works on Macs that are capable of running macOS 11 (the 2020 version of the operating system) or later. On PC, you'll need a graphics card that's compatible with OpenGL or DirectX 9, the latter of which was released in 2002. For what it's worth, the game would also fit on a CD-ROM. 

There are tons of other great indie games new and old that'll run just fine on lower-powered machines. Bear that in mind the next time a current-gen console or other gaming system gets a price increase because of the RAM shortage. The DLSS 5 debacle aside, you probably don't need a 50-series NVIDIA GPU either. Maybe just pick up a Playdate instead.

While many of the weapons, characters and enemies are the same, Vampire Crawlers is a fresh spin on Vampire Survivors. It's a turn-based roguelite deckbuilder. Instead of automatically firing whatever weapons you have at nearby enemies, you'll play cards to conquer the mob that you face in each fight. You can still modify and evolve your weapons and abilities.

Each card has a casting cost, so you’ll need to consider which ones to play in a given moment and the order in which you do so. As such, it’s a slower-paced, more strategic take on the original game, albeit with a similar level of visual chaos should you put together a particularly powerful build. 

I've played a ton of Vampire Survivors and the Vampire Crawlers demo lured me in too. Its approach to turn-based battles is working for me. I've only played a little of the full game so far, but there's every chance I could lose days of my life to it.

Vampire Crawlers — from Survivors creator Poncle and co-developer Nosebleed Interactive — is available now on Steam (for PC and Mac), Xbox for PC, Xbox Series X/S, PS5 and Nintendo Switch for $10. It's included with Game Pass Ultimate and PC Game Pass. 

Fable creator Peter Molyneux and his studio 22cans are back with another god game. In Masters of Albion, you can construct and modify settlements as a literal hand of god. You'll design buildings (which are immediately constructed and usable) and manage workers. You can also assume control of a human or animal in the world to take on quests and hunt for treasure.

There's a tower defense element to this as well. You'll need to prepare your towns from nighttime attacks from various creatures. You can fend off these foes as the god or battle them on the ground as a hero. There's a lot going on here, but perhaps my favorite part is this apparent warning in the mature content description section of the Steam page: "Players are also able to use crude, adult hand gestures at will in the game." Yes, that means you can flip the bird while playing as the god hand. Yes, I am very mature.

Masters of Albion is now available in early access on Steam. It typically costs $25, but there's a 10 percent discount until April 29.

Snap & Grab caught our attention at last summer's edition of the Day of the Devs showcase. This is a cartoonish heist game in which you'll carry out your robberies in two parts. You play as Nifty, a famous fashion photographer. In the setup phase, you'll take advantage of your position to take snaps of loot, threats and opportunities and then use those to construct a plan. With the help of some henchman, you'll then try to execute the heist. 

The game’s developer No Goblin is taking an episodic approach to Snap & Grab as it's releasing the game in five parts over the course of this year. The first episode is available now on Steam (usually $8, though there's a 10 percent discount until May 1).

Snow Day Software's follow-up to Indoor Kickball is Indoor Baseball. It's an arcade game in which you play baseball inside buildings, funnily enough. You'll play 1v1 matches against the CPU or a friend in local multiplayer. You can also dive into a 14-game season or check out the story mode, in which you'll try to play your way back onto your school's baseball team (and maybe do some chores to make up for smashing too many things at home).

There are several different levels, each of which has a variety of ways for you to make a home run, from smashing a window to landing the ball in a toilet. It seems light and fun and as a burgeoning baseball guy, I dig the idea of this one.

Indoor Baseball is available now on Steam, Xbox for PC, Xbox One, Xbox Series X/S, PS5 and Nintendo Switch. It costs $15.

I love Another Crab's Treasure very much and so I'll always be interested in whatever Aggro Crab is up to. Given that the studio also co-developed the smash hit Peak (alongside Landfall), I imagine many other folks feel the same way.

Crashout Crew is another multiplayer game from Aggro Crab. This one adopts the chaotic co-op formula of games like Overcooked. As a team of forklift drivers, you and your buds will work together to fill orders in warehouses while dealing with obstacles like blackouts, cacti, fire and bees.

It's coming to Steam, Xbox on PC and Xbox Series X/S on May 28. It'll be available on Game Pass on day one.

I'm very much here for slice-of-life games based around soccer (I still need to play Despelote!). Kick is another such title. This is a side-scrolling, anime-inspired game from solo developer nospacelost and publisher Shoreline Games, in which you dribble a ball as you make your way to school.

There are 23 levels with people to dodge and obstacles to overcome. You'll need to avoid damaging anything as you try to pull off tricks by kicking the ball at the correct angle, all while making sure you get to class on time (you can switch off the timer for a more relaxed experience). It looks pretty, and it never hurts a game's prospects to have a pup accompanying the main character.

No release date for Kick has been announced. It's coming to Steam at some point.

Elfie: A Sand Plan is a cozy sandcastle building game from Pressed Elephant and Sol's Atelier. There are more than 180 levels in which you'll build sand sculptures to match what Elfie, a small elephant, has in mind. There are three difficulty levels too.

It looks cute and I adore elephants (oops, I just started fostering another one), so I'm interested in checking it out. Elfie: A Sand Plan is coming to Steam for PC and Mac on May 12. It'll cost $7, and there'll be a 10 percent launch discount.

It took the team at Realmsoft 14 years to bring Clockwork Ambrosia to fruition and if this latest trailer is any indication, that long development cycle could have well been worthwhile. This is a side-scrolling action platformer in which you can customize half a dozen weapons using more than 150 modifiers. 

You play as an airship engineer who tries to survive on a steampunk island full of aggressive robots and creatures following a crash. I really dig the art direction here, which features lush hand-drawn pixel art and lovely animations. Realmsoft made the game using a custom engine the team built from scratch.

I'm looking forward to checking out Clockwork Ambrosia. It's coming to Steam on May 12.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-crawlers-peter-molyneuxs-return-and-other-new-indie-games-worth-checking-out-110000340.html?src=rss

Titanium Court mashes together genres and cultural references to tell a strange, funny tale

I would love to tell you everything about my favorite game of the year so far. But that would be doing a great disservice to Titanium Court. I'm not even sure I could explain it all, anyway.

Titanium Court is a run-based game with elements of permanent progression, so it's technically a roguelite. However, you cannot really break Titanium Court like you can with Balatro. There are multiple ways to win a run, but you have to play by the rules. Gradually learning what those are — and how the game suddenly changes them — is a big part of what makes this so effective.

I can at least break down the core gameplay loop for you. There are two stages to each battle in every run aka a "war." The first is a match-three segment (think Candy Crush Saga), in which you gather resources by lining up wheat fields, rivers, hills and forests. At the same time, you're setting up the terrain and positioning your own tile (the titular court) for the second stage. For instance, water will stop foot soldiers entirely, so you can position yourself behind a barricade of rivers to block them. But you'll need to be careful, since a chain reaction of matches can wipe out your carefully constructed defense. 

At the same time, you'll be moving around enemy strongholds. You can line up three or more matching enemy bases to eliminate them, but you don't gain any resources from those. Plus, you can only make a limited number of moves in this phase. So that makes for an interesting risk-reward conundrum. A timeline shows you which enemies will attack and when so you can plan accordingly. 

The second phase is where the tower defense element really takes hold. You'll use what you've collected to recruit soldiers to attack enemies or defend your base, add workers that will gather more resources and maybe deliver magic attacks. You can trade at shops and markets as long as you haven't wiped them from the grid, since they're bonded to terrain tiles. When you're ready to fight, you hit a play button and the battle takes place automatically.

Nothing’s as simple as it might seem at first, because this is a game that will mess with you. I was scolded for trying to buy my way to victory by trading too much, with the game calling that approach "boring" and closing the shop's doors for the round. Perfectly fair. I chuckled the first time that happened. When I thought I was being clever by using the introspective power of self-reflection (you'll see) to win a boss fight, I was swiftly shut down. 

Between wars, you'll explore the titular court as its newly anointed queen, trying to figure out what on Earth is going on and, ultimately, how to get home. Here, Titanium Court morphs into a blend of old-school adventure game and bizarre visual novel. This is where much of the magic lies, and where you gradually learn about the story and even how to play the game.

Titanium Court
AP Thomson/Fellow Traveller

Developer AP Thomson's writing is smart and funny. I lost count of the number of jokes I've laughed out loud at. His narrative takes you in startlingly unexpected directions. It feels like a grand performance and Thomson is the master of ceremonies. It’s a confidently authored experience that offers further evidence as to why absolutely no one needs a generative AI game platform that seeks to “kill the scripted RPG.”

Titanium Court won the prestigious Seumas McNally Grand Prize at the Independent Games Festival Awards earlier this year and it's not hard to see why. Thomson and his collaborators have cooked up something really special here. 

It's a game with dragons and ballet, baseball and bike races, shower thoughts and wormholes. There are road signs in a world in which faeries believe cars are a figment of your imagination. It references Catan, the Civilization series, Jenga and A Midsummer Night's Dream. It skewers capitalism and social inequality. I'll let you discover the details of the job system, which completely upends how you play the game, yourself. I haven't been this engrossed by a game since Ball x Pit. It surprises and delights at almost every turn. 

Titanium Court is certainly not going to be for everyone (there's so much reading!) and I’m going to stop here before I tell you too much about it. You can get a taste by checking out a Steam demo that’s available for PC and Mac. The full game arrived today. It usually costs $15, but it's 20 percent off until May 7.

This article originally appeared on Engadget at https://www.engadget.com/gaming/titanium-court-mashes-together-genres-and-cultural-references-to-tell-a-strange-funny-tale-184750797.html?src=rss

Five Annapurna Interactive games get Switch 2 releases

If you’re a Switch 2 owner itching for something new to play and you happen to be partial to an Annapurna Interactive game, then boy is it your lucky day. The prolific indie publisher has announced that five of its titles are coming to Switch 2, three in the form of next-gen upgrades and two for the first time on Nintendo platforms.

The magnificent Sayonara Wild Hearts and Lorelei and the Laser Eyes are available starting today, complete with 120Hz and 4K upgrades for Nintendo’s latest console. First-time buyers can grab Sayonara Wild Hearts for $13, while 2024’s Lorelei and the Laser Eyes costs $25. The upgrades are free if you already own either game on Switch, and Sayonara Wild Hearts also adds the previously unavailable Remix Arcade mode for the first time. This speeds up gameplay and removes loading as you chase high scores.

Next month, May 28, cyberpunk cat adventure Stray is also getting the Switch 2 treatment, sporting improved 4K visuals, a frame rate boost and, fittingly given its feline focus, mouse controls. The Switch 2 port will be available to purchase digitally from the eShop for $30, but it’s not clear if this will also be a free upgrade for those who bought Stray on Switch.

Katamari creator Keita Takahashi’s charmingly weird puzzle-adventure To a T skipped Nintendo consoles when it launched last year, so it’s nice to see that one coming to Switch 2 on June 11 (digital-only, $20). A few weeks later on June 23, cozy narrative game Wanderstop arrives on both Switch and Switch 2. It’ll cost $25 on the eShop, with no word on a physical version.

Annapurna Interactive released a lot of its games on Switch, and that trend happily looks set to continue throughout the Switch 2 generation. The musical turn-based RPG People of Note came to Nintendo’s latest console at launch earlier this month, with stylish adventure game Mixtape also arriving on Switch 2 on May 7.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/five-annapurna-interactive-games-get-switch-2-releases-164950446.html?src=rss

Ecco the Dolphin: Complete will combine remasters and a sequel into one package

Last year, Ecco the Dolphin creator Ed Annunizata teased plans to remaster the first two games in the series and create an entirely new sequel. Ecco the Dolphin: Complete, announced by Annunziata's studio A&R Atelier, appears to be the result of that work. The game doesn't have a release date yet, but A&R Atelier says it combines the planned remasters and third title into "the complete, definitive Ecco the Dolphin experience, created by the people who made the originals."

Complete includes "all versions of Ecco the Dolphin and Ecco: The Tides of Time," according to the developer, alongside "a brand-new contemporary Ecco game." Besides graphical improvements, A&E Atelier says the game will introduce "built-in speedrunning support, achievements and leaderboards," and things like the ability to create custom courses from existing levels. And while A&R Atelier's announcement doesn't include footage of the new game or the platforms it'll release on, the official Ecco the Dolphin website has a countdown clock that could point to when more information will be released.

Annunziata sued Sega to try and win the rights to the Ecco the Dolphin IP in 2013, the same year he failed to get The Big Blue, a spiritual sequel to Ecco the Dolphin, fully funded on Kickstarter. Sega and Annunziata ultimately settled their lawsuit in 2016, which may have laid the groundwork for Ecco the Dolphin: Complete to happen.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ecco-the-dolphin-complete-will-combine-remasters-and-a-sequel-into-one-package-222020243.html?src=rss

Vampire Survivors developer Poncle is opening more studios and has over 15 projects in the works

Vampire Survivors developer Poncle has big plans for the future, according to an interview The Game Business conducted with the company's chief strategy officer Matteo Sapio. It's opening two new studios in Japan and Italy and has over 15 projects in active development. That's a lot of action for a company primarily known for one franchise.

Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors, like this week's deckbuilder Vampire Crawlers. Poncle is also making original IPs and says there are two games set in new universes coming down the pike.

Finally, it's working on some roguelites with similar mechanics to Vampire Survivors, but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe called Warhammer Survivors. It's set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors.

If you're wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment, Deep Rock Galactic: Survivor and Soulstone Survivors, among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors. To that end, the original game has surpassed 27 million players.

Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. "It was a learning experience," Sapio said. "But we found that we weren’t able to give the right support." The company could revisit third-party publishing in the future.

This is great news for Poncle and fans of the Vampire Survivors franchise, but there's always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, before having to sell off and close a number of studios.

However, this isn't a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with "little teams of people." Sapio said this organizational structure will help keep the company "agile and flexible."

I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn't a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors. If Poncle can keep up this level of quality, gamers could be in for a long-term treat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-developer-poncle-is-opening-more-studios-and-has-over-15-games-in-the-works-174022348.html?src=rss

Xbox cuts Game Pass prices but new Call of Duty games will no longer hit the service on day one

Xbox is cutting the prices of both Game Pass Ultimate and PC Game Pass, effective immediately, but there’s one big caveat. First, the good news: Game Pass Ultimate now costs $23 per month, down from $30. PC Game Pass will now run you $14 a month instead of $16.50. The Xbox team noted in a blog post that prices may vary by region.

That’s a smart, much-needed decision. In a memo that leaked last week, new Microsoft Gaming CEO Asha Sharma expressed concern over the high price of Game Pass, stating that it “has become too expensive for players, so we need a better value equation. Long term, we will evolve Game Pass into a more flexible system which will take time to test and learn around." Sharma reiterated that publicly in a post on X.

In October, Microsoft increased Game Pass Ultimate to $30 per month, which was a 50 percent price hike. It was the second time in 15 months that the company had jacked up the monthly fee, making it an unjustifiable expense for many. The price of a PC Game Pass subscription also rose by $4.50 per month, and now Microsoft is bringing that back down a bit too.

“Our players cover a wide breadth of geographies, preferences, and tastes, so while there isn’t a single model that’s best for everyone, this change responds to a lot of feedback we’ve gotten so far,” the Xbox team wrote. “ We’ll continue to listen and learn.”

There is one giant tradeoff here: new Call of Duty games will no longer be available on Game Pass Ultimate or PC Game Pass on day one. They’ll eventually hit those tiers about a year later, during the following holiday season. That means Call of Duty titles will be the only first-party Xbox games that don’t hit Game Pass on their release date.

This, of course, is an attempt to generate more revenue from one of the biggest gaming franchises in the world. Call of Duty is a major reason why Microsoft shelled out $68.7 billion to buy Activision Blizzard a few years back. While Call of Duty fans on PlayStation still had to pay full price for the last few annual releases to play them as soon as possible, Xbox and PC players have been able to hop in to them via Game Pass. (There’s still no sign of Call of Duty on Switch or Switch 2 as yet!)

There had been rumors that Microsoft would carve out Call of Duty from the current versions of Game Pass and give those tiers a price cut. Chatter suggests that the company may introduce yet another, higher-level Game Pass tier (or an add-on) that will include day-one Call of Duty games, but there’s no official word of that as yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cuts-game-pass-prices-but-new-call-of-duty-games-will-no-longer-hit-the-service-on-day-one-163636536.html?src=rss

Ball x Pit’s next update adds 11 more balls to the fray on April 27

It's been a whole month since I've played some Ball x Pit after the mobile versions went live in March, but I'll surely be jumping back in again next week. The latest update will arrive on April 27, bringing a host of goodies to the wonderful brick-busting roguelite, which was one of Engadget's favorite games of 2025.

Designer Kenny Sun spilled most of the beans about the update on the PlayStation Blog, revealing that it will add two new characters, 11 more balls with special powers, four passive upgrades and a new building. If you opt to play as The Tiptoer, you'll be able to get close to enemies without fear of them attacking you, but you'll have lower health and damage. She could be a good partner for The Shieldbearer, so you can right in front of bosses to rapidly bounce back balls and ramp up the damage in no time at all. As for The Tunneller, that character fires balls that wrap around the edge of the screen and return from the other side.

The latest balls and evolutions include Venom, which slows down targets and can paralyze them in place after hitting them enough times. Other new time-based balls can freeze enemies too. Erosion saps away a percentage of a target's health, which could weaken bosses very quickly, and the Warp ball jumps to a random place and increases in speed every time it hits an enemy. I can't wait to see how effective these are after merging them with area-of-effect abilities or ones that spawn more balls with the same powers. 

The Sniper ball sounds interesting too. That will reward precision as it cuts through every enemy in a straight line until it hits a boundary. I prefer a more chaotic approach, though.

As such, the Full Metal Rapier passive ability seems like one I'll want. It scales up the damage of each ball depending on how many enemies and baby balls (i.e. ones that don't inherently have special abilities) are on screen. The Arrow of Fate passive is intriguing as well, as it turns every enemy projectile that hits you into a smattering of baby balls. I smell some synergy between those two.

On top of that, the new Guildhall building that you can place in the citybuilder side of the game allows you to change upgrades that you've already chosen for your character. Looking forward to seeing how that plays out in practice.

This is the second of three free updates that Sun and publisher Devolver Digital have announced for Ball x Pit. The first one, which introduced more upgrades and an endless mode, dropped in January. The third one is expected in July.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pits-next-update-adds-11-more-balls-to-the-fray-on-april-27-170929983.html?src=rss

SNK’s Neo Geo console remake works with original cartridges and HDMI

Not everyone had the money for the original Neo Geo Advanced Entertainment System when it released in the '90s, but there's still a chance to experience it as an adult with disposable income. SNK and Plaion Replai, who is also behind the all-black remake of the Commodore 64, announced a faithful remake of the high-end retro console, called the Neo Geo AES+.

To bring the original console into the modern day, the collaborating companies added HDMI compatibility for resolutions up to 1080p and DIP switches on the bottom of the console to allow for language selection, overclocking and switching display modes. Rounding out the upgrades, SNK and Plaion Replai included a permanent way to retain high scores on a memory card and a low-power usage mode. For the purists out there, the Neo Geo AES+ still works on those chunky CRT displays since it has the original AV output.

Preorders are currently open for two versions of the Neo Geo AES+, including an all-white 35th anniversary edition bundle that includes an Arcade Stick, a limited-edition Metal Slug game cartridge and a memory card, for $349.99. The standard edition in classic black will only come with an arcade stick, but will be available for $249.99. Coinciding with the console release, Replai Plaion will release 10 modernized game cartridges, including Metal Slug, The King of Fighters 2002 and other classics, for $89.99 each. If you think those prices are high, don't forget the original Neo Geo AES' release price was $649.99. The Neo Geo AES+ is set to start shipping on November 12.

This article originally appeared on Engadget at https://www.engadget.com/gaming/snks-neo-geo-console-remake-works-with-original-cartridges-and-hdmi-194509442.html?src=rss