The EA Play subscription service is getting more expensive

Electronic Arts just raised the price of its EA Play subscription service. The standard EA Play tier increased from $5 per month to $6 per month, while the annual fee rose to $40 from $30. These updated prices also impact premium EA Play Pro subscriptions, which allows access to the publisher’s games as soon as they launch. This tier now costs $17 per month, an increase from $15, and $120 each year, an increase from $100. 

EA confirmed the changes to Engadget via email and noted that the prices are increasing in every country the company does business in. According to a report by Gamesindustry.biz, the new cost structure was decided on to “bring fees in line with market value.” The price increase is live for new members but pre-existing subscribers won't get dinged until May 10. 

For the uninitiated, EA Play is a subscription service that gives players access to a select number of games from the company, along with additional incentives like discounts and DLC. It’s available on Xbox consoles, PlayStation consoles and PC. The service is in line with Microsoft Game Pass, PlayStation Plus and Ubisoft+, among others. As previously mentioned, EA Play Pro takes things a step further by letting subscribers play newly-released games. It's worth noting that Game Pass Ultimate members still have access to the standard EA Play tier as part of their subscription.

It’s always a bummer when these subscriptions go up in price, and EA is hardly alone here. Sony raised the price of PS Plus last year and Microsoft did the same for Game Pass subscriptions. Ubisoft+ Premium is likely the closest analog to Play Pro and it costs $18 per month, which is right in line with EA’s updated pricing model.

This article originally appeared on Engadget at https://www.engadget.com/the-ea-play-subscription-service-is-getting-more-expensive-172942011.html?src=rss

The EA Play subscription service is getting more expensive

Electronic Arts just raised the price of its EA Play subscription service. The standard EA Play tier increased from $5 per month to $6 per month, while the annual fee rose to $40 from $30. These updated prices also impact premium EA Play Pro subscriptions, which allows access to the publisher’s games as soon as they launch. This tier now costs $17 per month, an increase from $15, and $120 each year, an increase from $100. 

EA confirmed the changes to Engadget via email and noted that the prices are increasing in every country the company does business in. According to a report by Gamesindustry.biz, the new cost structure was decided on to “bring fees in line with market value.” The price increase is live for new members but pre-existing subscribers won't get dinged until May 10. 

For the uninitiated, EA Play is a subscription service that gives players access to a select number of games from the company, along with additional incentives like discounts and DLC. It’s available on Xbox consoles, PlayStation consoles and PC. The service is in line with Microsoft Game Pass, PlayStation Plus and Ubisoft+, among others. As previously mentioned, EA Play Pro takes things a step further by letting subscribers play newly-released games. It's worth noting that Game Pass Ultimate members still have access to the standard EA Play tier as part of their subscription.

It’s always a bummer when these subscriptions go up in price, and EA is hardly alone here. Sony raised the price of PS Plus last year and Microsoft did the same for Game Pass subscriptions. Ubisoft+ Premium is likely the closest analog to Play Pro and it costs $18 per month, which is right in line with EA’s updated pricing model.

This article originally appeared on Engadget at https://www.engadget.com/the-ea-play-subscription-service-is-getting-more-expensive-172942011.html?src=rss

The bootleg Nintendo Network replacement no longer requires jailbreaking

The Pretendo Network, an open-source Nintendo Network alternative, no longer requires a hacked Wii U console. With Nintendo’s servers for the obsolete console shutting down on Monday, the Pretendo Network shared a new workaround that provides (limited) access to its homebrew servers without jailbreaking your dusty old console.

An SSL (secure sockets layer) is a protocol that encrypts the connection between a device and its servers. The Wii U’s SSL exploit (branded as “SSSL”), discovered by the Pretendo Network’s shutterbug, lets you connect to the network with only a simple DNS change, which you can do on the stock firmware. “We’ve been holding on to this exploit for this day for quite some time, in case Nintendo decided to issue patches for it,” the network’s creators wrote in a blog post announcing the new workaround.

Not everything will work, though. The Pretendo Network team says third-party titles that use their own SSL libraries aren’t compatible. That includes Watch Dogs, the YouTube app and anything running an embedded browser (like TVii, the eShop and the Miiverse applet). However, the network creators stress that in-game Miiverse functionality still works.

The workaround requires a Wii U running at least firmware version 5.5.5. If yours has software lower than that, you should still be able to go online and install the latest update. Nintendo last pushed a Wii U firmware update in August 2022, when the current version (5.5.6) arrived.

Shutting down the Wii U and 3DS online servers doesn’t prevent Nintendo from providing new firmware updates to the consoles. Given Nintendo’s aversion to hacking its devices, the Mario maker could, at least in theory, update the 12-year-old Wii U to patch the DNS workaround.

To take SSSL for a spin in the meantime, you can follow the Pretendo Network’s instructions.

This article originally appeared on Engadget at https://www.engadget.com/the-bootleg-nintendo-network-replacement-no-longer-requires-jailbreaking-192749406.html?src=rss

The bootleg Nintendo Network replacement no longer requires jailbreaking

The Pretendo Network, an open-source Nintendo Network alternative, no longer requires a hacked Wii U console. With Nintendo’s servers for the obsolete console shutting down on Monday, the Pretendo Network shared a new workaround that provides (limited) access to its homebrew servers without jailbreaking your dusty old console.

An SSL (secure sockets layer) is a protocol that encrypts the connection between a device and its servers. The Wii U’s SSL exploit (branded as “SSSL”), discovered by the Pretendo Network’s shutterbug, lets you connect to the network with only a simple DNS change, which you can do on the stock firmware. “We’ve been holding on to this exploit for this day for quite some time, in case Nintendo decided to issue patches for it,” the network’s creators wrote in a blog post announcing the new workaround.

Not everything will work, though. The Pretendo Network team says third-party titles that use their own SSL libraries aren’t compatible. That includes Watch Dogs, the YouTube app and anything running an embedded browser (like TVii, the eShop and the Miiverse applet). However, the network creators stress that in-game Miiverse functionality still works.

The workaround requires a Wii U running at least firmware version 5.5.5. If yours has software lower than that, you should still be able to go online and install the latest update. Nintendo last pushed a Wii U firmware update in August 2022, when the current version (5.5.6) arrived.

Shutting down the Wii U and 3DS online servers doesn’t prevent Nintendo from providing new firmware updates to the consoles. Given Nintendo’s aversion to hacking its devices, the Mario maker could, at least in theory, update the 12-year-old Wii U to patch the DNS workaround.

To take SSSL for a spin in the meantime, you can follow the Pretendo Network’s instructions.

This article originally appeared on Engadget at https://www.engadget.com/the-bootleg-nintendo-network-replacement-no-longer-requires-jailbreaking-192749406.html?src=rss

Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

Microsoft may be working on a cheaper, disc-free Xbox Series X

Microsoft may be working on a white version of its current all-digital Xbox Series X console, according to leaked images reported by Exputer and documents seen by The Verge. The design appears to be identical to the current black disc version (sans the disc slot) and has the same "robot white" finish as the white Xbox Series S. If accurate, the news may mean delays to a rumored Xbox Series X refresh that carriesas a different design. 

It's not the first time rumors of a white all-digital Xbox Series X have leaked out. Last month, Exputer also reported that Microsoft planned to release a white, all-digital Xbox Series X sometime between June and July 2024, with a retail price $50 to $100 lower than the current Xbox Series X. 

Last year, a large leak indicated that Microsoft would launch an all-digital Xbox Series X with a new cylindrical design, arriving in November of 2024 for $500. The device, code-named Brooklin, was tipped to come with Wi-Fi 6E, Bluetooth 5.2, USB-C front port, an all-new southbridge and a 6-nanometer die shrink. That would allow for a reduced (15 percent) power draw, a new low-power standby mode and increased use of recycled plastic. 

Much of the news around Brooklin was effectively refuted by Xbox boss Phil Spencer shortly after the leak, though. He implied that it was based on early planning and no longer accurate. "It's hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now and in the future," he stated in an X post. "We will share the real plans when we are ready." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-be-working-on-a-cheaper-disc-free-xbox-series-x-104021193.html?src=rss

Microsoft may be working on a cheaper, disc-free Xbox Series X

Microsoft may be working on a white version of its current all-digital Xbox Series X console, according to leaked images reported by Exputer and documents seen by The Verge. The design appears to be identical to the current black disc version (sans the disc slot) and has the same "robot white" finish as the white Xbox Series S. If accurate, the news may mean delays to a rumored Xbox Series X refresh that carriesas a different design. 

It's not the first time rumors of a white all-digital Xbox Series X have leaked out. Last month, Exputer also reported that Microsoft planned to release a white, all-digital Xbox Series X sometime between June and July 2024, with a retail price $50 to $100 lower than the current Xbox Series X. 

Last year, a large leak indicated that Microsoft would launch an all-digital Xbox Series X with a new cylindrical design, arriving in November of 2024 for $500. The device, code-named Brooklin, was tipped to come with Wi-Fi 6E, Bluetooth 5.2, USB-C front port, an all-new southbridge and a 6-nanometer die shrink. That would allow for a reduced (15 percent) power draw, a new low-power standby mode and increased use of recycled plastic. 

Much of the news around Brooklin was effectively refuted by Xbox boss Phil Spencer shortly after the leak, though. He implied that it was based on early planning and no longer accurate. "It's hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now and in the future," he stated in an X post. "We will share the real plans when we are ready." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-be-working-on-a-cheaper-disc-free-xbox-series-x-104021193.html?src=rss

Cyberpunk 2077 will have a free trial on PS5 and Xbox Series X/S this weekend

Night City is looking for new residents — even if they’re only temporary ones who happen to be in the neighborhood for a few hours. CD Projekt Red is offering PlayStation 5 and Xbox Series X/S players the chance to check out Cyberpunk 2077 for free over the Easter weekend.

You’ll be able to play up to five hours of the sprawling first-person RPG at no extra cost between 11AM ET on March 28 and 2:59AM ET on April 1. PlayStation Plus Premium members also have access to a five-hour trial of the base game, but CDPR notes that no subscription is necessary to hop in this weekend.

If you’re an efficient player, five hours of game time might just be enough to see you through the pivotal heist mission toward the end of the first act. It’s there that the story really opens up and perhaps might entice you to buy the full game to keep playing.

Cyberpunk 2077 had a disastrous debut in 2020 and was in such rough shape that Sony pulled it from the PlayStation Store and offered refunds. The game’s in much better condition these days. I dropped off of Cyberpunk 2077 after playing for a few hours at launch. The arrival of the current-gen console versions in early 2022 pulled me back in and I ended up enjoying the base game. I've yet to check out the highly regarded Phantom Liberty expansion or the 2.0 update that overhauled some of the key systems, but newcomers will be able to get a taste of the latter for free this weekend.

This article originally appeared on Engadget at https://www.engadget.com/cyberpunk-2077-will-have-a-free-trial-on-ps5-and-xbox-series-xs-this-weekend-184444112.html?src=rss

The PS5 Pro is reportedly coming this holiday season

Confession time: I already have a copy of Final Fantasy XVI and Final Fantasy VII Rebirth for the PS5 even though I still don't have a PlayStation 5 console. I never get consoles the moment they come out and usually wait a few years for their next version. In the PlayStation 5's case, I thought it was going to be the PS5 Slim, but it looks like I could have another option by the end of the year: The PlayStation 5 Pro. Tom Henderson of Insider Gaming says the PS5 Pro details leaked by the Moore’s Law is Dead YouTube channel came from documentation Sony itself recently sent to third-party developers. 

Take the website's confirmation with a grain of salt, of course, but Henderson has a pretty good track record when it comes to leaks. In 2022, he reported that Sony was working a "genuine professional controller" for the PS5, two months before the DualSense Edge was officially announced. He also revealed that the company was set to release a version of the console with a detachable disc drive a full year before Sony introduced the smaller and lighter PS5 model. 

Based on leaked information on the PS5 Pro so far, it will offer improved and consistent frame rate (FPS) at 4K, as well as a "performance mode" for 8K resolution. It's also expected to be able to render games up to 45 percent quicker and to have ray tracing capabilities that are two to three times faster than its non-pro counterpart. Plus, the documentation Moore’s Law is Dead featured in its video shows that it will have a GPU with 67 Teraflops FP16 (33.5 Teraflops FP32) performance, which indicates faster speeds and better graphics overall.

Henderson says Sony is targeting a holiday release for the PS5 Pro, most likely to take advantage of heightened sales for the season. However, that could still change, depending on whether the company feels there haven't been enough first-party title releases this year. 

This article originally appeared on Engadget at https://www.engadget.com/the-ps5-pro-is-reportedly-coming-this-holiday-season-084404542.html?src=rss