Sony Inzone’s latest monitor boasts a blazing 720Hz panel for competitive gamers

Super fast gaming displays have grown in popularity recently following the release of several new models back at CES. Now Sony is hopping on that bandwagon with its latest display featuring a tandem OLED panel from LG that offers the choice of either 540Hz or 720Hz refresh rates. 

That said, priced at $1,100, the new 24.5-inch Sony Inzone M10S II is only for the most dedicated and deep-pocketed gamers. In normal use, the monitor offers a 540Hz refresh rate at QHD (2,560 x 1,440). However, in competitive situations where that still might not be enough, the display can go even faster by reducing its resolution to 720p while boosting its refresh rate all the way up to 720Hz. On top of that, to help make visuals clearer, Sony added a new Motion Blur Reduction algorithm with Black Frame Insertion that boosts brightness while still delivering a response rate of just 0.02ms. 

Unfortunately, at $1,100, this thing is out of reach for most gamers.
Sony

Elsewhere, a new Super Anti-Glare film helps reduce reflections. The company also used feedback from pro gamers to create a stand with a smaller footprint and a wider range of tilt adjustability (from -5 to 35 degrees). For those worried about the panel's long-term performance, the Inzone M10S II comes with a three-year warranty and OLED protection features like a custom heat sink.

The new Inzone H6 Air are based on Sony's MDR-MV1 studio monitor headphones while costing half the price.
Sony

Aside from its new monitor, Sony is also releasing a pair of open-back wired headphones in the Inzone H6 Air. Priced at $200, they are based on the company's well-known studio monitor headphones — the MDR-MV1 — but with some additional tweaks for gaming. Not only is it really light at just 199 grams (not including its detachable cable and boom mic), it also features a dedicated RPG/Adventure profile designed to improve clarity and environmental details. The one caveat is that to access this mode, you need to use Sony's USB-C Audio box, which offers additional features like virtual 7.1 surround sound and support for 360-degree spatial audio. 

Atomic Purple, I mean Glass Purple, is always a good look.
Sony

Finally, while they aren't brand new, Sony is releasing a translucent Glass Purple version of its Inzone wireless gaming earbuds that conjures up nostalgic memories of Nintendo’s Atomic Purple N64, along with Fnatic Editions of its Mouse-A, Mat-F and Mat-D peripherals.

All of Sony's new gadgets are available today, aside from the Inzone M10S II monitor, which is due out sometime later this year. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/sony-inzones-latest-monitor-boasts-a-blazing-720hz-panel-for-competitive-gamers-165008263.html?src=rss

Sony is developing a Bloodborne animated film adaptation

An R-rated animated film adaptation of Bloodborne is currently being developed by Sony, according to Variety. Sony Pictures Entertainment Motion Picture Group held a presentation at CinemaCon, where the division’s president said that the adaptation will be “very true” to the violent and graphic nature of the game. Bloodborne was created by Japanese studio FromSoftware and was published by Sony back in 2015. The critically acclaimed title is an RPG in the style of Dark Souls, featuring heavy blood splatters during combat and other body horror elements. Its director, Hidetaka Miyazaki, said his biggest inspiration for the game was HP Lovecraft’s works.

Bloomberg had reported in February that Bluepoint Games, the now-defunct Sony studio behind many PlayStation remakes, wanted to work on a new version of the classic Gothic horror RPG for modern consoles. However, FromSoftware blocked the project. Miyazaki reportedly wanted to work on the remake himself. Despite being too busy to do it, he said during an interview that he "doesn't want anyone else to touch it."

The Bloodborne film adaptation will be co-produced by PlayStation Productions, Lyrical Animation and Seán McLoughlin, a gaming YouTube known by his pseudonym jacksepticeye. It seems to be early stages at this point, and Variety doesn’t have a target release date for it yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-is-developing-a-bloodborne-animated-film-adaptation-110421866.html?src=rss

You’ll soon be able to hide games from your Xbox achievements list

Microsoft is testing giving users more control over what games appear in their Xbox achievements and tweaking how achievements look when they're earned. The changes are being introduced via the company's free-to-join Xbox Insiders program, and will presumably roll out to all Xbox owners at some point in the future.

Coming later in April, select Xbox Insiders will be able to hide games from their achievement list, whether they've completed them or not. Hidden games will still count towards users' Gamerscore, but the option should serve as another way to curate your public profile. Microsoft is also experimenting with changing how it displays achievements. Xbox Insiders will receive redesigned achievements with new animations and notifications that match the custom color they've chosen for their Xbox interface. Games where Insiders have earned 100 percent of the achievements will also be highlighted in their achievements list, and insiders will be able to filter their list to only view the games they've fully completed.

Being able to hide games from the achievement list has been "one of the most requested features" from Xbox Insiders, according to Microsoft. The company's March update that allowed users to selectively exclude games from the Xbox's Quick Resume feature was similarly long-requested.  It would likely be wrong to characterize these changes as being downstream of new Microsoft Gaming CEO Asha Sharma's stated desire to "recommit" to the Xbox, but they don't hurt when it comes to winning over fans — especially if the company's continued presence in the console space ends up hinging on an expensive box that plays PC and Xbox games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/youll-soon-be-able-to-hide-games-from-your-xbox-achievements-list-184719290.html?src=rss

The Nintendo Switch 2 version of 007 First Light is delayed until later this summer

Nintendo Switch 2 owners will have to wait a bit longer to check out IO Interactive's stab at a James Bond game on the console. The Hitman developer has delayed that version of 007 First Light until later this summer. The game is still slated to hit PS5, Xbox Series X/S and PC on May 27, which itself is a delay from the previous March release date.

"We're excited to see players discovering James Bond's reimagined origin story," IOI wrote on X. "[We] are looking forward to bringing you the best game experience possible across all platforms."

Earlier this year, IOI suggested that PC players would need quite a beefy rig to meet the recommended specs for 007 First Light. A week later, the publisher updated the specs with more modest requirements and apologized after eagle-eyed observers spotted inconsistencies in the original version. IOI said the error was "due to an internal miscommunication leading to an older version of the specs to be shared." Meanwhile, Sony has announced a limited-edition 007 First Light DualSense controller.

Developers and publishers have had difficulty in porting certain games to the Switch 2, as Kotaku notes. Gearbox Entertainment delayed — and ultimately shelved — a version of Borderlands 4 for the system. The long-awaited Switch 2 port of Elden Ring was delayed until sometime this year after the game had severe performance issues in a public demo at Gamescom 2025. Reports suggest the game is in better shape on Switch 2 now, but there's no firm release date for that version as yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-version-of-007-first-light-is-delayed-until-later-this-summer-151524487.html?src=rss

Sony is starting a weird service that scans people to put them in PlayStation games

Sony just announced a truly strange initiative called The Playerbase. This is a program to scan people's likenesses and pop them in PlayStation games. That's pretty wild, but potentially cool to those who have always wanted to become a weird humanoid version of Crash Bandicoot.

The program is ramping up slowly. Sony has announced a contest of sorts to place one lucky fan inside of Gran Turismo 7, though in a reduced fashion. The chosen player will get an image of their face placed inside the game as a character portrait and will get the chance to design a logo and the exterior of a vehicle.

A lady named Sarah is now in Gran Turismo 7.
Sony

This person will also get a trip to Los Angeles to participate in a full-body scan, but Sony hasn't said what, if anything, they'd do with this scan. After all, Gran Turismo 7 is a racing game without too many full-body models walking around.

Fans have a lot of hoops to jump through to be considered for placement. There's a traditional application process, but also video interviews and other stuff. The promotion is available to players in the Americas, Europe, Asia, South Africa and Australia.

Of course, there needs to be actual new PlayStation games for people to scan their likenesses into. Sony hasn't exactly been providing us with a robust lineup of first-party titles this generation. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-starting-a-weird-service-that-scans-people-to-put-them-in-playstation-games-150130276.html?src=rss

Sony’s gaming division just bought an AI startup that turns photos into 3D volumes

Sony Interactive Entertainment, owner of the PlayStation brand, has acquired Cinemersive Labs, a UK startup developing tools to convert 2D photos and videos into 3D volumes. The startup team will join Sony's Visual Computing Group, a research engineering team focused on graphical technology, including game rendering, video coding and generative AI models.

Cinemersive's most recent product is a virtual reality app called Parallax that works as a viewer for parallax photos — three-dimensional images that you can peer around with natural head movements — captured using traditional smartphones and professional cameras with stereo lenses. The startup developed custom AI tools to convert 2D images into 3D volumes to make Parallax possible, and Sony apparently wants to apply that expertise to its own projects.

"Following the acquisition, the Cinemersive Labs team will join SIE’s Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games," Sony says. "This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players."

Machine learning has been a major focus of Sony's efforts to improve graphical performance on the PlayStation 5 and future hardware. The PlayStation 5 Pro was designed around a new GPU, faster storage and PlayStation Spectral Super Resolution (PSSR), custom AI upscaling tech that let the console run games at a lower resolution and then upscale them to 4K. The company recently squeezed even more performance out of the Pro with an updated version of PSSR it released in March. And with AMD, Sony is working on Project Amethyst, a multi-pronged collaboration to improve ray tracing and upscaling on the future consoles.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-gaming-division-just-bought-an-ai-startup-that-turns-photos-into-3d-volumes-220648699.html?src=rss

This Frankenstein PlayStation PCB reads games from microSD and outputs video over HDMI

We're living in the golden age of retro console modding. If you have an old Game Boy Advance lying around, it's possible to give it a new lease on life with aftermarket parts like an IPS display and USB-C charging. But as amazing as those mods are, most still require an original GBA motherboard with a working processor and RAM. That's what makes the PlayStation Hybrid from YouTuber Secret Hobbyist so cool. Over the past couple of months, they've been working to design, prototype and build the ultimate PlayStation PCB, one that incorporates the best parts of different model revisions while adding a couple of modern conveniences. 

The specific motherboards Secret Hobbyist's PCB pulls parts from are the PM-41 v2 and the PU18, with the former being a PSOne board while the latter was sourced from a "phat" model. The decision to incorporate parts from different PlayStation variants makes a lot of sense if you know something about the history of the console. Between the release of the PlayStation in 1994 and the smaller PSOne in 2000, Sony made multiple revisions to the original design to address hardware issues and eke out cost savings. 

One component that you can find on older models, but not the PSOne, is an Asahi Kasei-made digital-to-analog audio converter (DAC). Over the years, this DAC has gained something of a cult following among audiophiles, with some of the earliest models like the SCPH-1000 and SCPH-3000 being particularly sought after as CD players because they also came with RCA outputs, a feature Sony later cut from subsequent revisions. As for the PU18, it has a part that makes it compatible with the X Station, a CD replacement that allows a modded PlayStation to read games from a microSD card.   

From the PSOne, Secret Hobbyist sourced the console's GPU and CPU, which are more power efficient than the ones found on its older siblings. Lastly, they incorporated an FPGA chip from a Hispeedido mod kit to make their hybrid PlayStation capable of outputting video over HDMI.

The final result is a custom PCB that is even smaller than the PSOne's PM-41 v2, draws less than two watts of power and works with modern displays. That power draw means the Hybrid PlayStation could be engineered to be a handheld. Secret Hobbyist still has yet to design an enclosure for their new Frankenstein console, but judging from the comments on their video, people are excited to see the final result. In the meantime, be sure to watch the full video to learn more about the project and see some incredible soldering work.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/this-frankenstein-playstation-pcb-reads-games-from-microsd-and-outputs-video-over-hdmi-211002114.html?src=rss

This year’s Xbox Games Showcase is set for June 7

Microsoft has confirmed exactly when this year’s Xbox Games Showcase will take place. It will air at the usual time, 1PM ET on the Sunday (June 7) of Summer Game Fest weekend. In recent years, the company has offered a deeper dive into one particular game straight after the showcase, and it’s sticking to that format this time with a closer look at Gears of War: E-Day.

The showcase and Gears of War: E-Day Direct will be available in more than 40 languages, including American Sign Language and British Sign Language. A stream with English audio descriptions will be available as well. You can watch it on several of Xbox’s various social channels, including YouTube, Twitch and Facebook.

This is typically Xbox’s biggest showcase of the year. It will be the first Xbox Games Showcase with Asha Sharma at the helm of Microsoft’s gaming division. Perhaps we’ll hear some more details on the next Xbox (aka Project Helix), which is confirmed to be a system that will run PC games — much like the upcoming Steam Machine.

Along with more details about a brand-new Gears of War game, it seems likely that we’ll learn the release date for Fable during the Xbox Games Showcase. That game is slated to arrive this fall.

We don’t yet have exact release dates for Minecraft Dungeons 2 or Halo: Campaign Evolved, a remake of the first Halo game’s campaign. Those are scheduled to debut this year as well, so they seem like prime candidates for showcase appearances. Microsoft also has Clockwork Revolution, State of Decay 3, OD (from Kojima Productions) and something new from Toys for Bob in the hopper.

In addition, Microsoft is promising the return of Xbox FanFest, an in-person fan event, to help mark the brand’s 25th anniversary. Sharma confirmed this will take place in Los Angeles, where all of the Summer Game Fest events are going down. “This year’s experience will include a look back at the last 25 years, alongside a forward view of what’s next,” according to an Xbox Wire blog post.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/this-years-xbox-games-showcase-is-set-for-june-7-134942027.html?src=rss

Hades 2 is coming to Xbox Series X/S and PS5 on April 14

If you’ve been (impatiently) waiting for Hades 2 to hit Xbox Series X/S and PS5, there’s some great news for you coming out of Thursday’s Xbox Partner Preview showcase. Supergiant’s roguelite action RPG is coming to those consoles (as well as Xbox on PC and Xbox Cloud) on April 14. It’ll be available on Xbox Game Pass too.

The full version of Hades 2 hit PC and Nintendo Switch last September after over a year of Steam early access. It was one of our favorite games of 2025.

This time around, you play as Melinoë, the sister of the original game’s protagonist, Zagreus. Melinoë has a longer dash than her sibling, a sprint ability and more of a focus on area-of-effect attacks than ranged projectiles. You can also expect tough bosses along two separate paths, animal familiars, a range of modifiable weapons and messy romances.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/hades-2-is-coming-to-xbox-series-xs-and-ps5-on-april-14-175819696.html?src=rss

Sony’s enhanced PSSR upscaling arrives on PS5 Pro today

Sony's upgraded PlayStation Spectral Super Resolution (PSSR) tech is rolling out as part of the PlayStation 5 Pro system update that's available today. The company had teased last month that this update was in the works. These improvements should be a better reflection of why you might pay a premium price for the more powerful console if you value peak image quality in gaming.

For a very surface-level definition, PSSR is Sony's upscaling tech. It uses an AI library for a pixel-by-pixel analysis to display a game with better visuals even while running at a lower resolution. Today's update revamped the algorithm and neural networked in use, which in practice means that "image reconstruction is more precise, motion stability is improved, and developers have greater flexibility to balance performance and fidelity on PS5 Pro," according to the latest blog post from the company. For those who want more technical definition, you'll likely be familiar with the folks at Digital Foundry, who have a more detailed analysis with comparisons between the old and new upscaling on four titles. 

The improved PSSR is only available for supported games, but several familiar Sony partners are already on board. PS5 Pro owners can enable the enhanced PSSR image quality for all supported titles via a toggle in the Screen and Video settings menu. The following games are joining Resident Evil Requiem in offering the better upscaling experience:

  • Silent Hill 2

  • Silent Hill f

  • Dragon Age: The Veilguard

  • Control

  • Alan Wake 2

  • Senua’s Saga: Hellblade II

  • Final Fantasy VII Rebirth

  • Nioh 3

  • Rise of the Ronin

  • Monster Hunter Wilds

  • Dragon’s Dogma 2

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-enhanced-pssr-upscaling-arrives-on-ps5-pro-today-201020423.html?src=rss