OpenAI reportedly plans to add Sora video generation to ChatGPT

OpenAI plans to add its Sora video generation model directly into ChatGPT, The Information reports . The standalone Sora app was seen as a smash hit when it launched alongside Sora 2 in September 2025, but interest in the video generation app has fallen in the time since as users ran into limits on the amount and kinds of videos they could create.

Adding Sora to the ChatGPT could give the model a second life, and ideally grow the ChatGPT app's weekly active users from the 900 million OpenAI reported in February, to a billion or more. According to The Information, the standalone Sora app will stick around after the model is integrated, even though the app has fallen out of the App Store's top 100 free apps and only a small number of users reportedly share their videos publicly in the app.

It’s hard to pin down an exact number for what generating a video costs OpenAI, but the company charges API customers $0.10 per second for a 720p video, and in 2025, it was willing to give away 30 free video generations per account per a day in the Sora app. When you consider the even larger audience that could use the model in the ChatGPT app, things could get expensive fast. That could be one reason The Information reports OpenAI has projected it could spend over $225 billion on inference — the cost of running the company's models — between 2026 and 2030.

The company has attempted to monetize the Sora app by having users pay for credits to generate new videos, and could deploy something similar once the model comes to ChatGPT. Maybe giving customers the ability to generate videos with Disney characters could even get people to pay for more videos once they run out of free generations. Whether or not adding Sora to ChatGPT moves the needle for OpenAI, though, the company will likely be spending even more money than it was before.

This article originally appeared on Engadget at https://www.engadget.com/apps/openai-reportedly-plans-to-add-sora-video-generation-to-chatgpt-222611439.html?src=rss

Adobe agrees to pay settlement for making its subscriptions hard to cancel

Adobe has agreed to pay the US government $75 million to settle its lawsuit over the company's allegedly harmful approach to subscriptions. The suit started in 2024, when the US Department of Justice and the Federal Trade Commission filed a joint complaint alleging the company deliberately made it difficult to cancel subscriptions and obscured the frequently expensive "early termination fee" customers have to pay to get out of annual subscriptions that are paid monthly.

"While we disagree with the government’s claims and deny any wrongdoing, we are pleased to resolve this matter," Adobe writes. "We have agreed to provide $75 million worth of free services to customers that qualify. We will proactively reach out to the affected customers once the appropriate filings with the Court are made and accepted. Additionally, we have agreed to a $75 million payment to the Department of Justice."

Adobe's statement also notes that it's made the process of both signing up for and canceling subscriptions "more streamlined and transparent." A major sticking point of the original complaint is that canceling an "annual plan, paid monthly" subscription before completing the first year of service required customers to pay an early termination fee to make up for the value Adobe lost initially offering its software at a discount. Adobe currently allows plans to be refunded if they're canceled within 14 days after signing up, but canceling an "annual plan, paid monthly" subscription after those first 14 days requires paying a hefty fee (as outlined in the company's detailed support page).

A court will have to approve Adobe's proposed settlement before the lawsuit can be totally resolved, but the timing is at least a little ironic. Shantanu Narayen, Adobe's CEO for the last 18 years and the executive who oversaw the company's transition from traditional software business to software-as-a-service business, recently announced plans to retire

This article originally appeared on Engadget at https://www.engadget.com/big-tech/adobe-agrees-to-pay-settlement-for-making-its-subscriptions-hard-to-cancel-210336635.html?src=rss

Nothing updates its AI app with semantic search and a new way to track events

In the mad dash many companies have made to incorporate AI features into their phones, Nothing arrived at one of the better ideas with Essential Space on the Nothing Phone 3a in 2025. The AI-powered app turns screenshots and voice recordings into actionable to-do lists and transcriptions, and now Nothing is rolling out an update to make the app easier to search and capable of recognizing new kinds of content.

As part of the update, Essential Space now recognizes "Events," displaying them in their own card with fields for the date, time and location. That means, for example, if you add a photo of a flyer for pottery class to the app, Essential Space will be able to pull the details of when and where it's happening, and track it in much the same way it does tasks or to-dos. Nothing foresees events being such a big part of how people will use Essential Space that it's also changing the layout of the app's interface and listing things like Events and Tasks in a new For You page you see when you open the app.

To make everything you've stored in Essential Space easier to find, the app now also supports semantic search, surfacing results that don't just match the text you've entered, but try to match the meaning of what you're looking for. Semantic search should be particularly useful when you're looking for an image, because you can enter a description of what you're looking for and Essential Space should still be able to surface it.

Sorting and indexing digital ephemera like voice notes and screenshots with AI is a popular use for the technology. Google offers Pixel Screenshots, and even Apple gave iOS and iPadOS the ability to automatically recognize events in images and add them to your calendar. Essential Space might be less unique now, but the fact that Nothing continues to update it bodes well for its future.

Nothing's new Essential Space update is available starting today on "all 2025–2026 Nothing and CMF phones that support Essential Key," the company says. Essential Space should automatically update, but you also manually update the app in the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/apps/nothing-updates-its-ai-app-with-semantic-search-and-a-new-way-to-track-events-202500495.html?src=rss

Teamsters urge DOJ to block Paramount’s Warner Bros. merger

The International Brotherhood of Teamsters, the union that covers warehouse workers, drivers and a diverse collection of other laborers, has come out against Paramount Skydance's merger with Warner Bros. Discovery. In a press release, the Teamsters announced that it has submitted a report to the US Department of Justice's Antitrust Division outlining its concerns about the impact of the deal, and is urging the DOJ to intervene in the merger.

"This merger threatens the livelihoods of the very workers who built these studios into industry giants," Teamsters General President Sean M. O’Brien said in a statement. "We've seen what happens when corporations consolidate power: jobs disappear, production leaves American communities and workers pay the price. The DOJ has a responsibility to stop deals that eliminate competition and harm working families. Unless Paramount and Warner Bros. can guarantee enforceable protections for domestic production and labor standards, this merger can’t be allowed to move forward."

The Teamsters are primarily concerned with how merging the two companies will consolidate power, and eliminate jobs in the process. "Previous mergers have a well-documented track record of harming workers — Disney’s 2019 acquisition of 20th Century Fox resulted in eliminated production units, significant job losses and canceled projects," the union says. Motion Picture Teamsters, the division of the union concentrated in Hollywood that transports the equipment, props and crew members that make productions possible, stand to be most impacted. 

The high likelihood the merger impacts competition in the market is why the Teamsters expect the DOJ to step in, or in the case Paramount and Warner Bros. aren't able to provide "enforceable commitments to increasing and maintaining domestic production, strong labor standards and guarantees against layoffs and erosion of union jobs," block the deal entirely.

Engadget has asked the Teamsters union what it plans to do if the Department of Justice doesn't intervene. We'll update this article if we hear back.

If it's allowed to eat Warner Bros., Paramount Skydance has committed to producing 30 theatrical films annually, evenly split across the two studios’ slates. The larger issue is that the company's offer to acquire the studio is predicated on the idea it will quickly pass the muster of government regulators. Paramount Skydance CEO David Ellison is the son of Oracle co-founder Larry Ellison, who's known to have close ties with President Donald Trump, and has already benefited from favorable treatment from the administration. There's a real possibility that Paramount's new merger could similarly sail through, regardless of the Teamsters' concerns.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/teamsters-urge-doj-to-block-paramounts-warner-bros-merger-215115721.html?src=rss

KPop Demon Hunters is officially getting a sequel

KPop Demon Hunters is getting a sequel, Netflix and Sony have announced. Sony Pictures Animation handed the rights to the film to Netflix in 2021 as part of a larger licensing deal, but neither company could have expected how much of a hit it would ultimately become. Besides being Netflix's "most-watched movie of all time," KPop Demon Hunters is also nominated for Best Animated Feature and Best Original Song at the 98th Academy Awards, and stands a good chance of winning.

Maggie Kang and Chris Appelhans, the directors of the first film, are returning to direct the sequel. The project will be the first in the duo's new "exclusive multiyear writing and directing partnership" with Netflix, which is focused on animation. "I feel immense pride as a Korean filmmaker that the audience wants more from this Korean story and our Korean characters," Kang said in a statement. "There's so much more to this world we have built, and I'm excited to show you. This is only the beginning."

"These characters are like family to us, their world has become our second home," Appelhans said. "We're excited to write their next chapter, challenge them, and watch them evolve — and continue pushing the boundaries of how music, animation, and story can come together."

To put KPop Demon Hunters popularity into perspective, the film had such a wide reach that Netflix was willing to set aside its aversion to theatrical releases and put it in theaters after it premiered on streaming. KPop Demon Hunters reportedly made over $19 million during its initial two-day theatrical run in August 2025, and Netflix has brought it back to theaters multiple times since then. That's on top of the more than 500 million views the film racked up on Netflix itself. Not making a sequel would essentially be leaving money on the table.

According to Puck, the structure of Netflix's deal with Sony means it will likely be the only company directly profiting off a KPop Demon Hunters follow-up, however. "While Sony has the contractual right to produce any sequels or spinoffs," Puck reports, "it will make no additional money from the runaway success of the first film." Sweetening that deal could be one reason Netflix and Sony Pictures expanded their film licensing partnership in January, a deal that reportedly cost the streaming service over $7 billion to secure.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/kpop-demon-hunters-is-officially-getting-a-sequel-195038954.html?src=rss

Bumble is the latest dating app to add an AI assistant

Bumble is testing an AI dating assistant called "Bee" that it hopes will get users on dates without them having to swipe through profiles, Bloomberg writes. The company announced the AI assistant during its fourth quarter earnings, and intends to use the AI in a new experience it calls "Dates."

When a user opts in to Bumble's Dates feature, Bee performs an onboarding chat where it learns about the users' "values, relationship goals, communications style, lifestyle and dating intentions," and then attempts to find other users who share some or all of those traits. Once Bee finds someone compatible, both users are notified in the app that they could be a great match, and receive a summary generated by Bee explaining why. From there, they can chat and see if things lead to a real-life date.

As is often the case with pie-in-the-sky AI features, Bumble has even bigger plans for how Bee could be used in its app, including as a tool for collecting anonymous feedback from user's previous matches or as a way to receive suggestions for dates ideas. AI will also apparently enable Bumble to move away from binary yes or no swipes on profiles and towards a system where users connect over "chapter-based" profiles that are more reflective of their life story.

Bumble is testing Bee internally and plans to launch the AI and its Dates feature in beta soon. The company is far from the only dating app experimenting with integrating AI recommendations and summaries. Tinder uses AI to recommend profile pictures to users, and now offers another feature called "Chemistry" that combines insights gained from personal questions and access to users' Camera Roll to make more informed matches. Meanwhile, Grindr's "Edge" subscription tier offers AI summaries of past chats and connections, and stats on whether a user is actually compatible with a new match. 

It's too early to tell whether AI makes a meaningful difference in the dating experience for users, but if it keeps them using an app or paying for a subscription, it's likely a worthwhile experiment for Bumble, Tinder and Grindr.

This article originally appeared on Engadget at https://www.engadget.com/apps/bumble-is-the-latest-dating-app-to-add-an-ai-assistant-181729994.html?src=rss

TikTok will let you stream full songs in its app if you’re an Apple Music subscriber

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company's new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you're scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple's music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple's MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What's particularly interesting about this new integration is that because it's using Apple's APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don't lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok's Listening Party feature creates a live "shared environment" where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok's ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss

Looking Glass’ Musubi showcases its holographic display in a consumer-friendly package

Looking Glass has been doggedly committed to making holographic displays the next big thing since 2019, and with its new Musubi digital photo frame, it might finally be offering its tech at a price that's hard to deny. Musubi is scheduled to start shipping in June, and unlike the company's previous, more developer-focused kits, the company's new display only costs $149.

Musubi is a 7-inch frame with a glass border and white matte that acts as the home for whatever content you convert and upload to it. Looking Glass says the Musubi can store up to 1,000 images or 30-second video clips, and is able to display your content for three hours on a single charge, or indefinitely if you plug it in with an included wall adapter. You'll have to convert your photos and videos into holographic files using Looking Glass' free desktop app in order to display them, but once they're converted, all you need to do is transfer them over USB-C to start showing them off on Musubi.

A gif showing a Musubi frame switch between different holographic images of families.
Musubi can also cycle through multiple holographic images.
Looking Glass

Looking Glass has offered multiple versions of this concept before — including the compact, $300 Looking Glass Go from 2023 — but Musubi is supposed to be the best representation of the company's current display stack. The frame uses the Hololuminescent Display (HLD) technology Looking Glass announced in 2025, which "combines 2D display layers with a 3D holographic volume" to show off holograms that are viewable by multiple people at the same time, without the need for eye-tracking or glasses. It's hard to get a sense for the whole Musubi experience from the company's YouTube video alone, but the results seem novel, if a bit limited.

You can pre-order Musubi starting today through Looking Glass' Kickstarter campaign. For the first 24 hours of the company's Kickstarter, the frame will be available for $99. Afterwards, Musubi will sell for $149. Anything on Kickstarter should be treated with a certain amount of caution, but Looking Glass' past campaigns and the company's commitment to start shipping Musubi in June does suggest it’s confident the frame will be released without issues.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/looking-glass-musubi-showcases-its-holographic-display-in-a-consumer-friendly-package-130000304.html?src=rss

Epic is increasing the price of Fortnite’s V-Bucks currency

The real world price of impulse-buying Fortnite skins is going up, Epic has announced. Not because skins themselves are getting more expensive on paper, but because V-Bucks, Fortnite's digital currency, is. The same prices you paid for bundles of V-Bucks in February will now effectively earn you fewer bucks starting on March 19, along with several other Fortnite-related pricing changes.

Epic will still offer bundles of V-Bucks starting at $8.99 and running all the way to $89.99, but with a new "conversion rate.” The new bundle prices breakdown as follows:

  • $8.99 will get you 800 V-Bucks, down from 1,000 V-Bucks

  • $22.99 will get you 2,400 V-Bucks, down from 2,800 V-Bucks

  • $36.99 will get you 4,500 V-Bucks, down from 5,000 V-Bucks

  • $89.99 will get you 12,500 V-Bucks, down from 13,500 V-Bucks

On top of those changes, the cost of Epic's "Exact Amount Pack," which lets you buy the exact amount of V-Bucks necessary to complete a specific purchase, is changing from around $0.50 for 50 V-Bucks to $0.99 for 50 V-Bucks. 

These new prices for V-Bucks are US-specific and will vary in other regions. They're also not entirely representative of the value Epic is offering with each purchase. As part of the company's Epic Rewards program, you get 20 percent back on purchases made in Fortnite, Fall Guys and Rocket League when you use the Epic Games Store or Epic's payment system on Android, iOS, PC or the web. That means you can receive anywhere from $1.79 (for 800 V-Bucks) to $17.99 (for 12,500 V-Bucks) to spend in Fortnite or the Epic Games Store when you use the company's payment system.

Changes to the value of V-Bucks are also impacting Fortnite's various passes. The standard Battle Pass will now cost 800 V-Bucks and award 800 V-Bucks, down from its previous price of 1,000 V-Bucks. Meanwhile, the price of the OG Pass (for Fortnite's throwback game mode) is lowering from 1,000 V-Bucks to 800 V-Bucks, and both the Music and Lego Passes are going from costing 1,400 V-Bucks to 1,200 V-Bucks. For any subscribers to Fortnite Crew, Fortnite's monthly subscription service, your monthly stipend of the digital currency is also shrinking from 1,000 V-Bucks to 800 V-Bucks.

Epic claims that it's making all of these changes because "the cost of running Fortnite has gone up a lot" and raising prices helps pay the bills, but the company is also in a much better position to make money on every transaction that happens in the game. In securing largely favorable outcomes in its lawsuits against Apple and Google, Epic now has a way to point users to its payment system on iOS and Android (all the better to avoid app store fees), and its won major concessions that seem poised to reshape how app store economies work.

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-increasing-the-price-of-fortnites-v-bucks-currency-185800744.html?src=rss

Valve doesn’t sound confident the Steam Machine will ship in 2026

As part of a Year in Review blog detailing changes Valve made to Steam in 2025, the company shared a minor update on its hardware plans that doesn't sound good for anyone hoping to buy a Steam Machine, Steam Controller or Steam Frame in 2026. Specifically, the company is now opening up the possibility its new hardware won't ship this year at all.

In February, when Valve acknowledged the ongoing memory and storage shortage had delayed the launch of its hardware and could lead to higher prices, the company was still committing to a (fairly wide) window of when its hardware would ship: 

"Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change." 

As of the company's latest post, however, things somehow sound even less certain. "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us," Valve wrote in its Year in Review post. "We’ll share updates publicly when we finalize our plans!" 

While Valve's air of secrecy can make it easy to read too much into the limited information the company does share, moving from "the first half of the year" to "[hoping] to ship in 2026" certainly gives it wiggle room to not release new hardware this year. And considering the difficulties other companies are facing sourcing memory and storage, it wouldn't be all that surprising.

HP said in February that RAM accounts for a third of its PC costs, and industry analysts expect the RAM shortage could radically alter the PC landscape as companies are forced to raise prices. Valve's already struggling to keep the Steam Deck in stock due to its issues securing RAM, it stands to reason sourcing components for even more devices wouldn't make that process any easier. Then again, the company hasn’t updated its launch timing FAQ, so there’s still reason to hope the Steam Machine ships in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-doesnt-sound-confident-the-steam-machine-will-ship-in-2026-221709517.html?src=rss