Ubisoft delayed its latest earnings report due to an accounting issue

The possible reasons behind Ubisoft delaying the earnings report it was expected to release last week were the subject of much discussion, especially given the company’s well-documented issues in recent times. But we now know that the delay was forced by an accounting issue relating to its soon-to-be finalized transaction with Tencent.

As detailed in Ubisoft’s now-published first-half 2025-26 earnings figures, the company was required to restate its FY2024-25 accounts, concerning revenue for this period attributed to sales from a partnership. "This position now applied by the Group going forward has also resulted in a partnership signed in Q2 FY2025-26 not being recognized in IFRS15 revenues," the company said. "The above results in the Company not complying with its leverage covenant ratio under certain existing financing agreements at September 30, 2025. However, this is being addressed by the aforementioned actions relating to the concerned debt instruments."

With the report now published, Ubisoft has asked Euronext to resume trading its shares. And while the accounting snag led to the week-long delay, the French company said that its deal with Tencent is set to close in "the coming days," with the imminent €1.16 billion ($1.36 billion) investment expected to help the company pay off outstanding debt. Once finalized, the partnership will also "enable the acceleration" of Vantage Studios, the new Ubisoft subsidiary in which Tencent will own a 25 percent stake. The new studio will be responsible for Ubisoft’s three biggest IPs: Assassin’s Creed, Far Cry and Rainbow Six.

Ubisoft reported net bookings of €491 million ($564 million) this quarter, which it said was a 39 percent year-on-year increase. The company said that Assassin’s Creed Shadows, which is getting a Switch 2 port next month, had overperformed this quarter, likely helped by arrival of its New Game+ mode in the summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-delayed-its-latest-earnings-report-due-to-an-accounting-issue-152017119.html?src=rss

Mastodon’s founder is no longer its CEO

Mastodon's founder Eugen Rochko has officially stepped down as CEO. The move comes ten months after the company announced it would transition into a nonprofit entity and that Rochko would leave his post. Rochko will take on an advisory role with the company. 

In a blog post about this decision, Rochko pointed to a desire for guardrails to avoid becoming another egotistical founder "sabotaging thriving communities." He added, "But it would be uncouth for me to pretend that there isn’t some self-interest involved. Being in charge of a social media project is, turns out, quite the stressful endeavour, and I don’t have the right personality for it." 

In his place, Felix Hlatky has taken on the role of executive director. Hlatky has worked at Mastodon since March 2020 and plans to focus on expanding the team, long-term financial stability and making it easier to run servers safely and efficiently.

Currently, Mastodon is operating as a nonprofit in the US, but aims to set up a permanent home base as a nonprofit in Belgium, known as an AISBL. Mastodon previously held nonprofit status in Germany but lost that it last year. 

Mastodon has pursued outside funding since its announced transition to a nonprofit. It shared that Stock Exchange co-founder Jeff Atwood and his family gave the organization €2.2 million ($2.5 million). Part of that influx of cash has gone toward hiring new employees in its engineering, marketing, operations and product teams. Rochko also received a one-time €1 million ($1.2 million) compensation after ten years of "taking less than a fair market salary." 

This article originally appeared on Engadget at https://www.engadget.com/social-media/mastodons-founder-is-no-longer-its-ceo-143011438.html?src=rss

Apple is reportedly getting ready to replace Tim Cook as early as next year

According to the Financial Times, Tim Cook may be ready to leave his position as soon as next year, and Apple's board and senior executives have ramped up their preparations to secure his replacement.

Cook, who has been at the helm of Apple for more than 14 years, succeeded Steve Jobs and led the company to a market cap of more than $4 trillion. Cook's tenure since 2011 has overseen the introduction of hardware, including Apple Watch, AirPods and Vision Pro, but also services like Apple Arcade and Apple TV+. According to the Financial Times's sources, Apple's senior vice president of engineering, John Ternus, will most likely take on the CEO role, but this decision hasn't been finalized yet. Ternus has been with Apple since 2001 as part of its Product Design team and eventually stepped into a vice president role within the Hardware Engineering division, where he played a heavy role in the company's transition to Apple silicon.

According to the Financial Times, Apple isn't planning to announce the new CEO before its January earnings report. However, the report also noted that this announcement would come earlier in the year to allow the leadership team to transition smoothly in time for all of Apple's annual events. Earlier this year, Apple also announced Sabih Khan as the new chief operating officer, taking over for Jeff Williams.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-reportedly-getting-ready-to-replace-tim-cook-as-early-as-next-year-171407974.html?src=rss

Something funky is going on at Ubisoft

It's been clear for some time that all is not well at Ubisoft. Between games not meeting the company's sales expectations, studio closures, downsizing elsewhere and sexual misconduct issues, it's been a rocky past several years for the company. 

But now it seems something else may be going on at the publisher. Just before it was set to hold a call with investors on Thursday, Ubisoft said it was delaying its half-year earnings report and halting trading of its shares. It has asked Euronext — the European stock market on which its shares are listed — to halt trading from November 14 until it publishes its earnings results "in the coming days."

This could mean any number of things. Other companies have delayed earnings reports due to things like accounting issues. But halting trading of the company's shares could portend major news, such as a sale or Ubisoft becoming a private entity again. Engadget has contacted Ubisoft for comment. 

It was reported late last year that the founders of Ubisoft were looking to take the company private with the help of Tencent. That hasn't transpired as yet, but Ubisoft (with the help of a Tencent investment) did this year form a new subsidiary called Vantage Studios. That is now overseeing Assassin's Creed, Far Cry and Rainbow Six — three of Ubisoft's most important franchises.


This article originally appeared on Engadget at https://www.engadget.com/gaming/something-funky-is-going-on-at-ubisoft-184058990.html?src=rss

Sony has sold 84.2 million PlayStation 5s since launch

It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast. 

Back in May, Sony predicted a ¥100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026. 

However, Sony now expects to sell more hardware than it thought and make ¥4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 — up ¥150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of ¥4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .

In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total. 

As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss

Paramount+ is getting a price hike and ending free trials

Paramount+ is making some changes that will make its streaming service get more to watch. During Paramount's earnings report today, the company announced that it will increase the subscription prices for Paramount+ in the US during the first quarter of 2026. Price hikes were also announced today for viewers in Canada and Australia. The new pricing was not shared, but a dollar or two more per month has become the standard change. Considering most streaming services jack their prices every year or two, the news was probably inevitable; the last increase for Paramount+ was back in June 2024. But today's announcement also revealed that Paramount+ will no longer offer free trials, which is a common practice for most digital entertainment subscriptions. 

The changes appear to be part of a reassessment of the Paramount+ finances. The company's approach to increase long-term profitability "includes shifting away from certain hard bundles and low-margin subscriptions, reducing investment in select international markets without a clear path to sufficient scale, retiring free trials, and reviewing discount practices."

These new moves follow Skydance's acquisition of Paramount over the summer, an $8 billion purchase which received regulatory approval after some pretty scuzzy interactions with FCC Chairman Brendan Carr. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/paramount-is-getting-a-price-hike-and-ending-free-trials-231146302.html?src=rss

SpaceX acquires $2.6 billion more in spectrum licenses from EchoStar

SpaceX is acquiring more spectrum licenses from EchoStar in exchange for about $2.6 billion worth of shares in Elon Musk's aerospace company. The transaction is an expansion of the $17 billion deal struck between the companies in September. SpaceX had previously said it would use these licenses for its Starlink satellites as it works to build out the network's 5G connectivity.

The AWS-3 spectrum licenses changing hands include frequencies used in the US for commercial wireless services such as mobile and satellite communications. The distribution and use of spectrum are overseen by the federal government, which also lays out requirements for the use and development of spectrum for the benefit of consumers.

EchoStar had been facing pressure from the FCC to either use its substantial spectrum stockpile or seek divestment. This deal encompasses all of EchoStars' remaining unpaired AWS-3 spectrum holdings. Earlier this year, the company sold $23 billion worth of licenses to AT&T in addition to its deals with SpaceX. The FCC ended its investigation into EchoStar after these sales. Today’s deal is pending regulatory approval and no precise closing date was shared.

This article originally appeared on Engadget at https://www.engadget.com/mobile/spacex-acquires-26-billion-more-in-spectrum-licenses-from-echostar-170233413.html?src=rss

Snap and Perplexity sign $400 million deal to put AI search directly in Snapchat

Snap and Perplexity AI have struck a $400 million deal that will bring the AI search engine directly to Snapchat sometime in "early 2026," the two companies announced. With the partnership, Perplexity's AI search engine will be a prominent part of Snapchat's "chat" interface so users can "ask questions and get clear, conversational answers drawn from verifiable sources, all within Snapchat."

The news was announced alongside the company's third-quarter earnings. The company said that revenue from the deal — Perplexity is paying Snap $400 million for the integration — is "expected to begin contributing" to the company's bottom line in 2026. In a letter to shareholders, CEO Evan Spiegel also hinted that Snap could pursue similar partnerships with other AI companies. "This collaboration makes AI-powered discovery native to Snapchat, enhances personalization, and positions Snap as a leading distribution channel for intelligent agents, laying the groundwork for a broader ecosystem of AI partners to reach our global community," he wrote. 

Snap, like its peers, has been leaning into generative AI in recent years. The company has its own LLM-powered chatbot, called MyAI, which uses models from OpenAI, Google and, soon, Perplexity AI. Snap has also introduced AI-powered lenses and creation tools, which have helped boost its Snapchat+ subscription service.  

Spiegel also teased other AI-powered updates coming to Snapchat. He said the company is working on a new AI video generation feature called "AI Clips" that "will allow creators to generate short, shareable videos from simple prompts." He didn’t say when the feature might launch.

Outside of Snapchat, Snap is also planning on launching a new version of its AR glasses, called Specs, sometime next year. Spiegel didn’t offer any new details about the device, which he has previously promised will be lighter-weight than the current version. He did, however, suggest the company was considering working with potential hardware partners. He said Snap would be “putting Specs into their own standalone, 100% owned subsidiary” to give the company more flexibility to pursue such arrangements.

Update, November 5, 2025, 3:08PM PT: Added more details from Snap’s earnings call.


This article originally appeared on Engadget at https://www.engadget.com/social-media/snap-and-perplexity-sign-400-million-deal-to-put-ai-search-directly-in-snapchat-221101734.html?src=rss

Nintendo expects to sell way more Switch 2s than it thought

Nintendo has boosted its Switch 2 sales forecast for the current fiscal year, meaning it could top first year sales of the original Switch. The gaming giant expects to sell 19 million Switch 2s by March 31, 2026, up 26.7 percent from its original forecast of 15 million units. That follows a previous report that Nintendo had asked suppliers to build 25 million Switch 2s by the end of March next year.

In its second quarter ending September 30th, Nintendo sold 4.54 million Switch 2s and has moved 10.36 million units since launch. However, the company's Q3 sales through the holiday season can often double Q2 sales, as they did multiple times with the Switch. 

The original Switch sold 17.79 million units in its first 13 months, so the Switch 2 could exceed that over a shorter time frame. Nintendo reportedly requested a production boost as it believed the console will continue its torrid sales pace through the holiday season. It also expects to sell 4 million Switches for the fiscal year, down a touch from its previous forecast. 

Nintendo is optimistic about software too, projecting sales of 48 million units for Switch 2 by March 31, up 3 million from its earlier forecast. It also expects to sell 125 million Switch games (which can also be played on the Switch 2) for this fiscal year, rather than 105 million as it previously predicted. 

This quarter, the company moved 11.95 million Switch 2 games, with Mario Kart World and Donkey Kong Bonanza among the best sellers. Pokémon Legends: Z-A started shipping on October 16th, which could help lift game sales for Q3. 

With console and game sales ahead of expectations, Nintendo's earnings looked pretty rosy for its second fiscal quarter ended September 30th. The company saw 527.2 billion yen in revenue ($3.7 billion) and 102.9 billion yen in profit, both considerably higher than expected.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-expects-to-sell-way-more-switch-2s-than-it-thought-130048295.html?src=rss

OpenAI signs $38 billion cloud contract with Amazon

When OpenAI announced last week the end of its drawn-out corporate restructuring, one of the freedoms the company had managed to negotiate for itself was the ability to more easily sign cloud contracts with Microsoft’s competitors. With the new agreement in place, the company waived its first right of refusal to be OpenAI’s compute provider. OpenAI is wasting no time taking advantage of that freedom.

On Monday, Amazon announced a new multi-year, $38 billion cloud partnership with OpenAI. “Starting immediately,” Amazon Web Services will provide the company with access to “thousands” of NVIDIA GB200 and GB300 GPUs for inference and training its next-generation models. Amazon expects to deploy all the capacity OpenAI has agreed to buy by the end of 2026, with the option to purchase additional capacity in 2027 and beyond. Amazon says the partnership “will help millions of users continue to get value from ChatGPT.”

Of course, the question is how OpenAI will pay for all of its cloud commitments. The Information recently reported the company was generating about $12 billion in annualized revenue. As part of just its restructuring agreement, the company agreed to spend $250 billion on Azure services from Microsoft. It also has a revenue-sharing agreement with the tech giant that will continue when and if OpenAI is able to develop artificial general intelligence.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-signs-38-billion-cloud-contract-with-amazon-151821384.html?src=rss