As computer accessories go, the humble webcam doesn’t get a ton of attention. Two or three brands tend to dominate the market and almost everything looks, well, webcamy? Opal entered the scene in 2021 with its C1 model. The idea was simple, to sexy-up the humble old webcam with a high quality sensor, a slick design and (for mac users at least) companion software that didn’t feel like a grind to use. Today, the company unveils its second camera, the Tadpole, and it’s something quite different.
Just one glance at the Tadpole and obviously it's a big change from the C1 or really almost any other webcam out there. For starters it’s designed for laptops, which is evidenced in the tiny form-factor. This idea, the company claims, was inspired by the discovery that over 40 percent of people buying the C1, were using it with a laptop. Macbooks and most PC laptops come with a webcam built-in, but as the pandemic forced many more people to work from home, the shortcomings of those soon became very apparent.
In terms of design, the Tadpole is reminiscent of the last generation iPod Shuffle, clip included. The functional design extends to the built-in cable which hides a capacitive mute button in the USB-C connector — so you won’t have to hunt for the one on screen in Zoom. The Tadpole’s focus on portability extends to it having its own hard carry case — though that’s an additional purchase.
Photo by James Trew / Engadget
As for the actual camera, it’s using a 48-megapixel Sony IMX582 Exmor RS sensor set to deliver 1080p video with an f/1.8 aperture. Despite the smaller form-factor, this puts the Tadpole above its bigger, older (and more expensive) sibling in terms of optics. Opal told Engadget that the camera actually shoots in 4K but scales down to 1080p for compatibility with most video calling software. There are some controls in the companion software for adjusting the image settings and other preferences but currently that’s Mac-only. Company representatives also told Engadget that they wanted this camera to be as friction-free as possible with minimal need to dive into settings anyway.
Sure enough, the image that the Tadpole outputs is visibly clearer and more detailed than whatever you’re going to have in your laptop. Side-by-side with the 4K Logitech Brio, the Tadpole looked a little darker and in my initial tests, background details seems a little softer, through apps like Zoom and Google Meet at least. Viewing the image through Opal’s own software and things look sharper again.
It’s on the audio side where things get a little more interesting. Opal claims the Tadpole is the first webcam with a directional microphone. What’s for sure is that the Tadpole certainly picks up less ambient noise than a Macbook’s internal mic or the one on the Logitech Brio. I happened to test the Brio and the Tadpole side by side with a noisy washing machine running in the background and you can hear it on the Brio but not on the Tadpole. What’s more, the omni-directional microphone on most webcams tends to sound very “roomy.” Whereas voices on the Tadpole feel much more centered and with less environmental reverb.
Opal even goes as far to claim that the microphone is directional enough that if it’s not in shot, you won’t hear it. While it’s true that the mic is a lot more focused on what’s in front of it, it’s still possible for sounds out of shot to be present, albeit far less so than in rival products. In the test recordings embedded in this story you can hear something like birds outside clearly on the Brio’s audio. They’re still present on the Tadpole audio, but significantly less so. Either way, this more focused audio is likely going to be very much appreciated by your colleagues if you’re taking video meetings in an office environment.
One thing’s for sure, the webcam market has remained fairly stuffy and without much originality for too long. We’re not expecting boutique devices in the same vein as mechanical keyboards, but there’s clearly a space for more products with interesting, practical designs, even with a focus on specific use cases, like the Tadpole.
Photo by James Trew / Engadget
Opal’s biggest feat might well be proving that webcams don’t have to be large or dull, black blobs on top of our screens. The choice of either white or black here with the braided cable and the smart capacitive button on the USB connection show that it’s possible to make a better webcam without inflating the price. The C1 was $300 at launch ($250 now), and the Tadpole launches today, with a better sensor, improved autofocus and that directional microphone for $175, a little over half the price.
This article originally appeared on Engadget at https://www.engadget.com/opal-tadpole-webcam-140025595.html?src=rss
It was almost exactly three years ago that we were celebrating the relatively quick arrival of Ableton Live 11. Today, the company is unveiling Live 12, the next version of its popular digital audio workstation (DAW). In terms of release cycles, this is the shortest time between versions in recent memory, and it brings with it some exciting new features. The less fun news is that you won’t actually be able to get your hands on Live 12 until early next year, but there’s plenty to get excited about in the meantime.
Usually, the first thing people want to know is if there are any new instruments, and the answer is yes. Live 12 Suite comes with “Meld” which the company describes as a macro oscillator synth, and there’s also a new distortion effect called Roar. Other updates include a feature where Live 12 will create MIDI arrangements or transform existing ones via new tools in Live’s Clip view. There’s also an option to track the scale and key of what you’re working on so that any effects or edits will automatically be in that key (if you wish). On the other hand, if you want to create music in non-western tones and scales, there’s full support for a wide range of musical tunings now baked right into Live. Most of the above is also MPE ready where applicable. There’s a lot more, which we’ll go through below but those are the headline features.
Meld synthesizer
Ableton
The newest instrument to join the Ableton Live family is going to be a lot of fun. At first glance, the two oscillator setup seems pretty straightforward. But this “macro oscillator” synth has a lot of interesting waveforms to play with. Everything from classic sine/saw/square shapes through to more noise type formations like “rain” and “bubble” mean Meld can really create some unique textures. If you’re a fan of moog-style big pulsing sounds, the “swarm” waveforms are for you. Both oscillators have a modulation matrix that makes it super easy to bend and shape the sound to your liking. From some quick experimentation, Meld looks perfect for sound design and creating big, gritty leads as well as abstract pads and real-word sounding textures.
Roar distortion effect
Live already has a decent selection of distortion effects, but Roar is possibly the most comprehensive yet. The range of tone shapes available range from light, pedal-style crunchiness through to aggressive hard digital clipping and everything in between. The power with Roar lies in the amount of controls you have throughout the chain. Right from dialing in the perfect amount of distortion through the filter to the modulation options, again, controlled by a matrix setup. It’s perhaps not quite as comprehensive as Arturia’s ColdFire, but it’s close. Live’s primary distortion tools, Saturator and Overdrive, often worked best together. Meld offers the power of both of those tools and adds complex signal bending tools for good measure.
Generative MIDI tools
When it comes to songwriting, Live 12 offers some exciting tools to get you started or to help push you through a creative block. Specifically, Live 12 will generate random MIDI clips for you according to certain parameters (length, note density and so on). Alternatively, if you already have a clip with a MIDI sequence that you like, the “transform” tab in the Clip view will create endless variations on it depending on your requirements.
On the generative side of things, there are options for more rhythmic patterns, melodic arrangements or even chords. The created MIDI can be almost any length, but shorter clips tend to have more success. Every time you change a parameter — length, pitch and so on — Live will create a new pattern and you can keep cycling through variations until you find one you like. Here is where Live 12’s new “scale aware” feature really shines, as when activated, this will ensure any generated MIDI matches the key and scale of what you are working on.
Ableton
The transform tool is ideal for when you have a progression you already like but want to create some variations on it. This could be something simple like arpeggiation or velocity adjustments through to more detail-oriented tweaks such as how the notes flow into each other or creating a humanized “strum” effect on chords. Despite their power, both the transform and generate tools are neatly tucked away as tabs in the Clip view and mostly have straightforward controls, though some experimentation is encouraged. It’s pretty easy to get lost in a rabbit hole, testing out different settings and parameters until you end up with something barely recognizable. Which, to be fair, is sometimes exactly what you want.
Tunings
An addition to the main library in Live 12 is the Tunings tab. Simply put, here you’ll find a collection of tunings outside of the conventional western 12 note scale. So if Turkish Makam is your thing or you’re a fan of Just Intonation, there are several options here that can be activated and adapted as you prefer. The scales library consists of .ascl files meaning you can add to your library of scales from third-party or user-created files also.
UI improvements
If you’ve used Live for any amount of time, you likely have Tab and Shift+Tab muscle memory so deeply ingrained you can switch views blindfolded. In this update, you’ll no longer have to jump over to Session view to access the mixer as finally it’s available in Arrangement view also. The same is true for the Device and Clip view windows, meaning you can see the MIDI/audio at the same time as the synth/effects chain without having to jump between them constantly. Things can get a bit busy if you have all three panels open at the same time, but this is a solid quality of life enhancement that’s long overdue.
Library management
Organizing and navigating your sample library in Live 12 comes with a number of improvements. Notably, the ability to tag MIDI clips, plugins and audio at a granular level. Tag categories include everything from Type (Loop/MIDI clip and so on) to musical key, groove and many other categories. You can, of course, also add your own custom tags.
Ableton
If your library is quite large and disorganized, the initial tagging might take a while, but you can select multiple items at once and tag them at the same time. Right now, it doesn’t appear that you can tag at the folder level, which would be handy for large sample collections but it’s a useful tool nonetheless.
A much neater trick is Live 12’s ability to find “similar” sounds. For example, if you have a kick drum sample and know you have others like it in other sample packs/folders, but don’t remember where, clicking the new “Show Similar Files” radio button will pull up all the samples you have that Live has deemed to be, well, similar. In testing, it does a good job for percussive sounds matching length, sound style and so on. Searching on melodies, leads and even vocals also does a decent job of bringing up related samples, but it’s perhaps more open to interpretation here as the timbre can be quite different with the length, shape and gain of the sound seeming to have more weight on what’s a match. Either way, both new features will be a boost to those of us that only got as far as organizing their library alphabetically.
There are other enhancements to the general user experience that go far beyond creative functionality. For one, Live 12 is optimized for screen readers and almost everything can be controlled with the keyboard which is a big plus for accessibility. As always there are updates across the board including the included core library of sounds and modulation parameters. Likewise, some Live 11 sounds and instruments — such as Analog and Tension synths — are available in the Standard edition of 12 whereas before they were exclusive to the more expensive Suite edition.
As for availability, Ableton hasn’t confirmed a date, but you should expect Live 12 to launch around late February or March next year. The Standard edition will cost $439 (€279) which features most of the above minus Meld and Roar. Live 12 Suite edition, which features all the above plus the Operator synth and Granulator effect among other perks will retail for $749 (€599).
This article originally appeared on Engadget at https://www.engadget.com/ableton-live-12-whats-new-meld-roar-094528196.html?src=rss
Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.
With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.
That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).
We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.
CM-15
Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.
The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.
A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.
With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).
Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.
As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.
TP-7
I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.
First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).
Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.
The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.
With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.
Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.
Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.
Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.
What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).
The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.
There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.
Putting it all together
After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.
That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.
Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.
But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.
What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price
This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss
Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.
With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.
That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).
We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.
CM-15
Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.
The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.
A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.
With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).
Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.
As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.
TP-7
I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.
First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).
Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.
The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.
With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.
Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.
Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.
Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.
What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).
The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.
There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.
Putting it all together
After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.
That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.
Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.
But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.
What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price
This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss
Thirteen. That’s the number of different handheld gaming PCs that Ayaneo shows on its homepage as of this writing. Fourteen if you count the preview for one in the carousel. Each device comes in a choice of colors with different storage and RAM configurations. Ayaneo has a lot of SKUs. Only five months ago I reviewed the Air Plus and it’s already been discounted to make way for the next version. The current tippy-top of all these handhelds is the Ayaneo Kun and it is, currently, one of a kind.
The Kun is the highest-spec machine the company has ever made, and after using it for a couple of weeks I can say it’s both a fantastic gaming handheld and (if you want) a decent portable general-use PC. But despite being the latest and greatest, it didn’t take long for one thing to become abundantly clear: The Kun is just a placeholder for the Kun 2, or the Kun 1S, Kun Pro or… whatever they call the beefier, updated version that’s waiting for the next generation of processors. We’ll get to why in a bit, but for now, it’s the most impressive console the company has made.
Photo by James Trew / Engadget
With an 8.4-inch display, the latest AMD Ryzen 7 7840U processor, and up to 64GB of RAM and 4TB of storage the Kun kicks digital sand in the face of the anemic-by-comparison Steam Deck. Physically, it’s a shade taller and, at two pounds (900g), a (double) handful. But with Valve’s portable approaching its second birthday, it’s starting to make less sense to measure the current wave of gaming portables against it. That said, just one look at the Kun, with its familiar-looking trackpads and rear buttons, and it’s clear how it’s been influenced by the market-leading device .
Before we talk about how all that hardware performs, or the software experience, we should talk about price. The fully loaded Kun I’ve been testing costs an eye-watering $1,700. That’s enough money for a good desktop gaming PC, including the monitor. It’s also enough to buy two top of the line Steam Decks with change (or two high-end ROG Allys). A better comparison is the lowest-spec Kun, as that matches the RAM and storage (16GB / 512 GB) of the high-end Deck ($649), and that model costs a slightly more reasonable $999. You can add another $200 or so to those Kun prices if you purchase outside of the IGG campaign, but Ayaneo tends to leave them going long enough for anyone who wants one to get the better price.
While the Kun is new, there’s a lot we’ve seen before. The Ayaneo 2S shares the same 7840U processor and graphics chip. But in terms of performance, you might reasonably expect the Kun to be a shade worse, as that 8.4-inch display allows 1600p gaming which is more intensive than the 1200p max of the Ayaneo 2 or 2S. The reality, however, is that while you can play games at higher resolutions, it’s usually not worth it for the hit on performance. That’s where the other important hardware difference on the Kun comes in: the huge 75Wh battery.
Photo by James Trew / Engadget
When playing games at 1080p or 1200p everything still looks fantastic. That display is bright, has excellent dynamic range and just really brings games to life. The pairing of optimized graphics settings and the bigger battery translates to much longer play sessions. Exactly how long will depend on a few variables along with the maximum power drain/TDP that you specify in the Ayaspace software. But as a broad guide, for lighter games and things like retro emulation you should be able to crack five hours. For a lot of AAA games, you can expect over three hours of 1080p play (assuming a TDP of between 15 and 20). If you want to increase the resolution to either 1200 or 1600 and increase the TDP nearer 30 then you might eke out two hours if you’re lucky.
Those times are pretty good for this current generation of Windows handhelds, but there are other factors to consider. The Kun is a foot wide and a little hefty. Sure, you can take this thing places but you will not be sliding it out of a pocket while waiting at the DMV. The Kun lives to be played, unironically, at home — or someone else’s home, or maybe on a flight or long train ride. The size and weight aren’t problematic in these controlled, indoor environments, but you’ll want to be somewhere relatively comfortable or ergonomic. There’s a kickstand, which really helps with certain types of games, but it positions the Kun upright like a laptop screen. I do wish the stand were adjustable to allow for a variety of angles, but it’s better than nothing.
Photo by James Trew / Engadget
Personally, I found myself playing with it while on the couch, grabbing an hour or so of game time between work and dinner. For extended sessions, I would dock it and play through the TV. This hybrid use case seems to be where the Kun excels. You don’t need to occupy the living room’s main screen, but you can still be around friends or family. And then when you really want to get into a game, playing through the TV is where the Kun’s higher 54W max power drain / TDP can come in handy.
Here is a good time to circle back to something I alluded to right up top. That 54W max TDP is really, really high compared to the Steam Deck’s 15W highest power setting. It’s also a lot higher than even the Ayaneo 2S’ 30W limit. But right now that doesn’t translate into much extra game performance. The GPU on this device will be the bottleneck, usually reaching 100 percent long before you reach anything near 54W of power. Sadly, jacking the power up to 54W once the GPU is already running at maximum won’t change anything. But what it can help with is two fold.
Photo by James Trew / Engadget
Firstly, it allows for more CPU intensive tasks like general computing. Want to run music making software on this thing? You definitely could. Have the urge to edit video footage on the go? The Kun will eat this up. With a keyboard and a mouse, the Kun is, in a comical way, a good all-purpose computer. Heck, it even has a webcam with infrared for Windows Hello (and Zoom calls) which is something many laptops don’t even have. The Kun’s screen is more Netbook than Macbook in terms of size, but it’s big enough. You could always connect it to a monitor anyway. Don't buy it for this reason of course, it's just a testament to how big and powerful this thing is.
Secondly, and most importantly for gamers, is that this 54W TDP is a fairly clear indicator that the Kun form factor will go through the same continuous revisions as Ayaneo’s other models. The Kun is basically all set for a chipset that can make use of 54W TDP for gaming once AMD and others start making APUs with more powerful GPUs in them. We’re a ways out from any likely refresh from AMD, but you never know, as they’re not the only name in the game. Not even in the handheld gaming game.
The result is, predictably, a device with a lot to offer but also some quite narrow appeal. In fact, there’s a good chance that if you were interested in one of these, you already placed an order for one. For those folks, the Kun delivers on its promises. For that small group that didn’t know they were looking for a $1,000-plus gaming handheld, the Kun currently has no real competition at this size and specification. For everyone else, it’s likely an exercise in excess, but at least it’s fun.
This article originally appeared on Engadget at https://www.engadget.com/ayaneos-kun-gaming-handheld-review-164050984.html?src=rss