The best DACs for Apple Music Lossless in 2026

If you want to hear Apple Music’s lossless catalog the way it was meant to sound, you will need a little extra hardware. iPhones and most wireless headphones still have limitations when it comes to high-resolution audio, which means a good DAC can make a real difference in clarity and detail. Whether you listen through wired earbuds, studio headphones or a home speaker setup, the right DAC can bring out far more texture in your music.

Lossless audio can be confusing at first, especially with different formats and file sizes to consider, but you do not need a complicated setup to enjoy it. Many DACs work across iOS, Android, Mac and Windows, and several are small enough to carry every day. In this guide, we picked the best DACs for Apple Music so you can upgrade your listening experience without wasting money on gear you do not need.

DAC stands for digital to analogue converter. A digital-to-analog converter takes the digital (D) music from your phone or computer and converts (C) it into analog (A) sound you can hear. All phones and PCs have them, but since handsets moved to USB-C, Lightning or Bluetooth for music, the task of converting that signal was generally outsourced to either your adapter or your wireless headphones.

DACs can be used with phones, laptops and desktops but tend to be much simpler than a regular external audio interface. One basic distinction is that DACs are usually for listening only whereas an audio interface might have ports to plug in microphones and instruments (but an external audio interface is also technically a DAC). Some high-end DACs even include XLR outputs for better connectivity with professional audio equipment.

The best DACs tend to be lightweight, making them more suitable for mobile use, although it still gets a little tricky with the iPhone as you still might need to add another dongle to make it play nice with Lightning. Also, not all DACs support all the higher audio resolutions like DSD. Most standalone DACs require external power or an onboard battery, though some can use the power from whatever you plug them into — in which case expect a hit to your battery life.

The short answer is, you don’t. You can play “hi-res” audio files on most phones and PCs, you just might not be getting the full experience. If your device’s audio interface tops out at 44.1 or 48kHz (which is fairly common and covers the vast majority of music online) then that’s the experience you’ll get. If you want to enjoy better sounding music at a higher sample rate and bit-depth (aka resolution), you’ll need an interface that supports it and wired headphones, potentially using a headphone amp for an enhanced experience.

It’s worth pointing out that “lossless” and “hi-res” are related terms, but not the same thing and will vary from service to service. Apple uses ALAC encoding which is compressed, but without “loss” to the quality (unlike the ubiquitous .aac or .mp3 file formats). CDs were generally mastered to at least 16-bit / 44.1kHz which is the benchmark that Apple is using for its definition of lossless. In audio circles, a general consensus is that hi-res is anything with a sample rate above 44.1kHz. Increasingly, though, the term is being used for anything 96kHz and above.

This, of course, isn’t only about Apple’s new streaming formats. External DACs and audio interfaces are a great way to get the best sound and upgrade your listening experience generally. Especially if you want to get into the world of more exotic (read: pricey) headphones, as they often even require a DAC to provide enough clean digital signal to drive them. For audiophile headphones, a phone or laptop’s internal sound chipset often doesn’t have the oomph needed to deliver a hi-fi experience, meaning a better DAC could make all the difference in sound quality.

No. Well, yes, but see above. A Lightning or USB-C to 3.5mm headphone adapter often is an audio interface and most of the ones you’re buying for $7 (or that come free in the box) do not support hi-res audio beyond 48kHz / 24-bit. Android is a little more complicated, as some adapters are “passive” and really just connect you to the phone’s internal DAC like old school headphones. Others (active ones) have a DAC built-in and good luck finding out what your specific phone and the in-box adapter delivers. (Hint: connect it to a PC and see if it comes up as an audio interface. You might find some details there if it does).

Chances are that over the last few years you’ve migrated from wired to wireless headphones (thanks, Apple). The world of Bluetooth headphones changes things a little when it comes to seeking better audio performance. What matters here is twofold, the headphones you’re using (as those will technically be the “DAC”) and the codec — the method used to send the musical data over to the headphones.

It’s also worth checking to see if your headphones support aptX and which version. Look out for aptX HD, aptX Adaptive and (for the highest quality) aptX Lossless which are all better than standard and becoming more common, albeit slowly. It’s worth noting that both your phone or media player and your headphones need to support the same aptX codec. Currently, no iPhone supports any type of aptX, though dongles exist that will offer that functionality.

Other higher-resolution Bluetooth codecs exist, like Sony’s LDAC, but Qualcomm’s AptX has wider support thanks to its prevalence in Android devices. Some high-end wireless headphones might even come with a headphone jack for wired connections when higher-quality audio is needed.

This article originally appeared on Engadget at https://www.engadget.com/audio/the-best-dac-for-lossless-high-resolution-music-iphone-android-160056147.html?src=rss

The best mobile microphones for 2026

There’s nothing more frustrating than shooting the perfect reel only to realize that the audio sounds like garbage. For budding creators, it’s a frustration; for those looking to make more professional content, it’s a dealbreaker. Fortunately, the world of mobile-specific (or phone-friendly) microphones has exploded with great options in the last few years. Whether you’ve been tasked with recording candid moments at a relative’s wedding, shooting a friend’s dance moves or are a journalist out in the field traveling light — there’s an option out there that will be perfect for you.

We’ve tested a wide range of popular microphones with a mobile focus so that you don’t have to. Below is our hand-picked list of the very best options for a variety of use cases. Some microphones — the wireless lavalier kind, for example — will be more versatile and convenient, useful for a number of different applications. Others, such as our musician or field-recording picks, are where we explore more exotic form factors such as shotgun mics and mobile-friendly desktop options. As always, above everything else is sound quality and general performance. The good news for you is that we’ve done all the hard work for you. Happy recording!

“Creator” is a broad term, but for the purposes of this guide, it’s anyone that wants to make videos or recordings to share on the internet. This is possibly the most exciting category right now with excellent options from brands such as Rode and DJI, but also some compelling budget options too. Once the domain of TV and pro productions, wireless lavalier mics are now the go-to choice for anyone creating in front of (or even behind) the camera. They usually sound great, offer hands-free flexibility and premium models come with extra features that will streamline your creative process.

The world of mobile microphones has exploded in recent years thanks to affordable, high-quality wireless systems, the popularity of social media and content creation and, of course, Apple’s reluctant switch to USB-C on the iPhone which has removed connectivity complications for manufacturers.

When it comes to testing, my experience as a journalist, podcast producer, YouTuber and (failing) music producer has given me a lot of real-world experience with a wide variety of products all aimed at different jobs. When compiling this guide for Engadget, I filter that experience down to a few simple criteria that allows us to focus on what’s important to you, the reader and whatever it is you’re trying to record.

The main criteria for mobile microphones are simple: Does it sound great? Does it connect to a phone directly and reliably? And, is it good value for its intended purpose? A hobbyist and a professional have different budgets after all.

What every microphone endures is repeated recording in treated, non-treated and outdoor environments. I’ll also A/B test each one against its rivals and usually a suitable reference microphone — Shure’s SM7b for podcasting microphones or Rode’s NTG 5 for shotgun/video mics, for example.

Some sub-categories of microphone require a slightly different approach. For wireless systems, I test how far I can walk from the receiver before recordings degrade, along with a standard battery life test by setting them to record until they power off. For podcast and vocal-focused microphones, I record in different spaces to see how they cope with different environments and measure self noise (recording “silence”). Lastly, I test how they sound when recording at different distances from the microphone.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-mobile-microphones-for-recording-with-a-phone-154536629.html?src=rss

The best wireless mice for 2025

We may deliberate for days when buying a laptop or computer or spend hours lining up the most comfortable and stylish keyboard before aimlessly adding a utilitarian mouse to our basket. The impact of a good, feature-rich and — perhaps most importantly — ergonomic mouse can be huge. Not just to your productivity, but to the quality and comfort of your worklife overall. A good mouse has long offered some level of configuration and customization, but more modern options go beyond that with the ability to automate repetitive tasks or convoluted keypresses at the click of a button. Unsurprisingly, even mice haven’t escaped the wave of AI hype, with many flagship models bringing services like ChatGPT or Copilot to your fingertips.

Beyond the fancy features, there’s still a lot to consider to find the best mouse for work, creativity or even play. Will the mouse fit your grip style or handedness? Do you prefer the convenience of Bluetooth or stability of a 2.4Ghz USB dongle? Can it connect to more than one device easily? Is the smoothness of the scroll wheel going to be a dealbreaker? Perhaps the companion software unlocks new functionality you never knew you needed? If you hadn’t considered all of those things, the good news is, we have (and more). Below are our picks for the best wireless productivity mice you can buy right now.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-wireless-mice-pc-gaming-mobile-150027822.html?src=rss

Ayaneo’s NES-inspired mini PC is more than a retro tribute

The mini PC is misunderstood. Easily dismissed as underpowered, over-priced or just plain ugly; we intuit that a computer with a tiny footprint has to mean a compromise. Ayaneo, best known for its Windows gaming handhelds, has branched out into tiny desktops with retro-inspired designs. Thankfully Ayaneo’s AM01 and AM02 mini PCs have more to offer, but their initial draw over rivals, I won’t lie, is nostalgic appeal.

Sadly, I’m old enough to remember using the original Macintosh that inspired the AM01 and if Nintendo ever reimagined a real NES, I hope it looks like the AM02. Both PCs come in various specifications, but to save typing out the numerous configurations the AM01 starts at $200 and comes in low-to-modest specifications, good for retro gaming and general office tasks. The AM02 is priced between $440 and $630, and all variants come with an AMD 7840HS APU, better suited for PC gaming and heavier tasks like video editing or even music production.

Ayaneo AM02 NES-inspired mini PC.
Photo by James Trew / Engadget

As someone that plays a lot of retro games and doesn’t mind playing PC games on low or medium settings, the AM02 is fast becoming my primary gaming system. Partly because the AM02 strikes a good balance between retro and contemporary design so it fits well in my adult living room. It’s also really well built. I’m not so sure about the four-inch touch screen (more on this later) but the overall design blends in nicely with a contemporary decor without calling too much attention to itself.

The AM02 I’ve been testing is fully loaded with 32GB or RAM and 1TB of storage, but there are enough ports here that even with a lower-spec model you can add more storage or even an eGPU (thanks to a USB 4.0 port) later down the line. There are also two RJ45 ports, one of which is 2.5Gbps, future-proofing the AM02 somewhat and making it well-suited to pulling media from networked storage. This model is also powered by USB-C which makes it more “portable” than its Mac-inspired sibling that uses a laptop-style power brick. Theoretically you could power a display from the AM02’s USB 4 port and have a PC that can easily be moved around. Yes, they invented laptops for exactly this but a perk of mini PCs is that they aren’t a pain to relocate.

I’ve suggested that the AM02 works great in a living room, and it does, but the placement of the built-in display suggests this was designed to live on a desk. When Ayaneo announced these mini PCs, marketing shots showed them in horizontal and vertical configurations. Sadly, neither model makes sense in a vertical orientation. Not least because both have ports on the side that would be facing the desk. Worse, the AM02 has a delightful NES-inspired front flap covering the USB and 3.5mm ports. Press the red button and it satisfyingly clicks open, but that would be the side facing down in a vertical set-up. Not to mention all the cables would then be coming out of the top.

It’s kind of a bummer as I was hoping the built-in display could be visible from across the room, but you can only see it if you’re near enough to peer over from above. What’s more, at least right now, the display is more of a novelty. By default it shows performance statistics such as FPS, CPU usage / temperature and fan speed which is useful for some folk. You can even change the TDP/power draw right from the display, but honestly, given that this thing is plugged in I’ve just been leaving it on the max 45W setting.

Swipe left on the screen, and the view changes to a date and time widget. Swipe one more time and there’s a virtual volume control along with the option to turn the display off. Fun fact, right now there’s no option to turn it back on again. I restarted the PC via Windows and it still didn’t come back to life. I tried once more via the physical power button and that worked, there’s a neater solution coming in the final software. Relatedly, Ayaneo is hoping users will create their own widgets for this display, so there’s definitely potential here. I’m sure it won’t be long before Doom is running entirely on the linux that runs that display.

Ayaneo AM02 NES-inspired mini PC
Photo by James Trew / Engadget

If you do want to use this just for gaming, then you’ll have to decide whether you want to use the company’s own launcher or not. On Ayaneo’s handhelds it’s useful for changing power settings on the fly and other tasks that would otherwise be a pain for a handheld. On a PC like this, the launcher is adequate, but you might want to find your own or just ditch it for the most part. I set the AM02 up to load right into Launchbox/Big Box which handles all my retro/Steam/Epic games just fine and gives a much more console-like experience. But that’s the joy of Windows for gaming I guess, you can do what you want with it.

Despite their diminutive size, mini PCs aren’t always cheap. Like their full-size counterparts, prices range wildly depending on their performance, storage and components. Ayaneo’s handhelds almost universally fell into the “premium” pricing category with nearly all its Windows models costing more than the Steam Deck they try to rival. The two mini PCs break that trend with both models offering, at worst, fair market prices and, at best, beating the competition.

Most direct rivals to the AM02 don’t have a built-in screen (though some do) or have quite as good a selection of inputs and outputs. That’s to say, overall the AM01 and AM02 are reasonably priced for their spec and even more so if you can scoop them up during the early-bird window, which at time of publication is still active for the AM02.

Ayaneo AM02 NES-inspired mini PC
Photo by James Trew / Engadget

There’s a small elephant in the room though. That is, if you’re looking for a true gaming PC, there are likely better ways to spend your money. The lowest spec AM02 costs more than a PS5. Or about the same as an LCD Steam Deck with a dock. Then there’s the Mac Mini which starts at $600 (with less memory and RAM but that M2 processor is no joke). So if gaming is your sole goal, then there’s a slim niche that the AM02 serves best — those looking for a mix of retro and PC titles that also want the flexibility of other media tasks (an easier way to watch Netflix with a VPN, for example) in a package that only draws the right kind of attention. Or maybe you just love it for its design and the capabilities work for you.

Mostly, it’s a promising new direction for a company that made a name for itself trying to take the Steam Deck head on. It might not have been truly successful in that specific mission, but it earned itself plenty of fans along the way for its high-spec handhelds that help re-establish portable gaming as an exciting category. As Ayaneo enters the more general PC market, it might well have found a space where it can excel against a very different type of competition.

This article originally appeared on Engadget at https://www.engadget.com/ayaneo-nes-inspired-am02-mini-pc-review-170029368.html?src=rss

Ayaneo’s NES-inspired mini PC is more than a retro tribute

The mini PC is misunderstood. Easily dismissed as underpowered, over-priced or just plain ugly; we intuit that a computer with a tiny footprint has to mean a compromise. Ayaneo, best known for its Windows gaming handhelds, has branched out into tiny desktops with retro-inspired designs. Thankfully Ayaneo’s AM01 and AM02 mini PCs have more to offer, but their initial draw over rivals, I won’t lie, is nostalgic appeal.

Sadly, I’m old enough to remember using the original Macintosh that inspired the AM01 and if Nintendo ever reimagined a real NES, I hope it looks like the AM02. Both PCs come in various specifications, but to save typing out the numerous configurations the AM01 starts at $200 and comes in low-to-modest specifications, good for retro gaming and general office tasks. The AM02 is priced between $440 and $630, and all variants come with an AMD 7840HS APU, better suited for PC gaming and heavier tasks like video editing or even music production.

Ayaneo AM02 NES-inspired mini PC.
Photo by James Trew / Engadget

As someone that plays a lot of retro games and doesn’t mind playing PC games on low or medium settings, the AM02 is fast becoming my primary gaming system. Partly because the AM02 strikes a good balance between retro and contemporary design so it fits well in my adult living room. It’s also really well built. I’m not so sure about the four-inch touch screen (more on this later) but the overall design blends in nicely with a contemporary decor without calling too much attention to itself.

The AM02 I’ve been testing is fully loaded with 32GB or RAM and 1TB of storage, but there are enough ports here that even with a lower-spec model you can add more storage or even an eGPU (thanks to a USB 4.0 port) later down the line. There are also two RJ45 ports, one of which is 2.5Gbps, future-proofing the AM02 somewhat and making it well-suited to pulling media from networked storage. This model is also powered by USB-C which makes it more “portable” than its Mac-inspired sibling that uses a laptop-style power brick. Theoretically you could power a display from the AM02’s USB 4 port and have a PC that can easily be moved around. Yes, they invented laptops for exactly this but a perk of mini PCs is that they aren’t a pain to relocate.

I’ve suggested that the AM02 works great in a living room, and it does, but the placement of the built-in display suggests this was designed to live on a desk. When Ayaneo announced these mini PCs, marketing shots showed them in horizontal and vertical configurations. Sadly, neither model makes sense in a vertical orientation. Not least because both have ports on the side that would be facing the desk. Worse, the AM02 has a delightful NES-inspired front flap covering the USB and 3.5mm ports. Press the red button and it satisfyingly clicks open, but that would be the side facing down in a vertical set-up. Not to mention all the cables would then be coming out of the top.

It’s kind of a bummer as I was hoping the built-in display could be visible from across the room, but you can only see it if you’re near enough to peer over from above. What’s more, at least right now, the display is more of a novelty. By default it shows performance statistics such as FPS, CPU usage / temperature and fan speed which is useful for some folk. You can even change the TDP/power draw right from the display, but honestly, given that this thing is plugged in I’ve just been leaving it on the max 45W setting.

Swipe left on the screen, and the view changes to a date and time widget. Swipe one more time and there’s a virtual volume control along with the option to turn the display off. Fun fact, right now there’s no option to turn it back on again. I restarted the PC via Windows and it still didn’t come back to life. I tried once more via the physical power button and that worked, there’s a neater solution coming in the final software. Relatedly, Ayaneo is hoping users will create their own widgets for this display, so there’s definitely potential here. I’m sure it won’t be long before Doom is running entirely on the linux that runs that display.

Ayaneo AM02 NES-inspired mini PC
Photo by James Trew / Engadget

If you do want to use this just for gaming, then you’ll have to decide whether you want to use the company’s own launcher or not. On Ayaneo’s handhelds it’s useful for changing power settings on the fly and other tasks that would otherwise be a pain for a handheld. On a PC like this, the launcher is adequate, but you might want to find your own or just ditch it for the most part. I set the AM02 up to load right into Launchbox/Big Box which handles all my retro/Steam/Epic games just fine and gives a much more console-like experience. But that’s the joy of Windows for gaming I guess, you can do what you want with it.

Despite their diminutive size, mini PCs aren’t always cheap. Like their full-size counterparts, prices range wildly depending on their performance, storage and components. Ayaneo’s handhelds almost universally fell into the “premium” pricing category with nearly all its Windows models costing more than the Steam Deck they try to rival. The two mini PCs break that trend with both models offering, at worst, fair market prices and, at best, beating the competition.

Most direct rivals to the AM02 don’t have a built-in screen (though some do) or have quite as good a selection of inputs and outputs. That’s to say, overall the AM01 and AM02 are reasonably priced for their spec and even more so if you can scoop them up during the early-bird window, which at time of publication is still active for the AM02.

Ayaneo AM02 NES-inspired mini PC
Photo by James Trew / Engadget

There’s a small elephant in the room though. That is, if you’re looking for a true gaming PC, there are likely better ways to spend your money. The lowest spec AM02 costs more than a PS5. Or about the same as an LCD Steam Deck with a dock. Then there’s the Mac Mini which starts at $600 (with less memory and RAM but that M2 processor is no joke). So if gaming is your sole goal, then there’s a slim niche that the AM02 serves best — those looking for a mix of retro and PC titles that also want the flexibility of other media tasks (an easier way to watch Netflix with a VPN, for example) in a package that only draws the right kind of attention. Or maybe you just love it for its design and the capabilities work for you.

Mostly, it’s a promising new direction for a company that made a name for itself trying to take the Steam Deck head on. It might not have been truly successful in that specific mission, but it earned itself plenty of fans along the way for its high-spec handhelds that help re-establish portable gaming as an exciting category. As Ayaneo enters the more general PC market, it might well have found a space where it can excel against a very different type of competition.

This article originally appeared on Engadget at https://www.engadget.com/ayaneo-nes-inspired-am02-mini-pc-review-170029368.html?src=rss

Wired headphones are about to have a mini revival

It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).

You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.

Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Pro model was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.

A close up of the in-line DAC in Questyle's NHB15 USB-C headphones.
Photo by James Trew for Engadget

It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.

I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.

The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.

Apple Music Hi-Res Lossless settings.
Apple

Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.

Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.

For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.

What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.

Questyle NHB15 In-Ear Monitor headphones connected to a phone in someone's hand.
Photo by James Trew for Engadget

It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.

Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.

The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC. The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.

This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss

Wired headphones are about to have a mini revival

It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).

You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.

Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Pro model was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.

A close up of the in-line DAC in Questyle's NHB15 USB-C headphones.
Photo by James Trew for Engadget

It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.

I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.

The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.

Apple Music Hi-Res Lossless settings.
Apple

Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.

Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.

For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.

What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.

Questyle NHB15 In-Ear Monitor headphones connected to a phone in someone's hand.
Photo by James Trew for Engadget

It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.

Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.

The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC. The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.

This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss

How Disney’s A Real Bug’s Life docu-series turns insects into giants

Pixar‘s 1998 movie, A Bug’s Life, brought tiny CGI ants to the world’s largest screens. National Geographic’s new docu-series, A Real Bug’s Life inverts that, turning insects into giants in our homes. The only thing digital about the critters featured in the Disney+ series, though, is the technology filming them. But like its animated counterpart, the show explores the world they live in and their adventures in ways we’ve never seen before.

With its focus on insects, A Real Bug’s Life isn’t limited to specific remote habitats. Over the course of the series you’ll visit arid desert planes, tropical jungle, concrete jungle, a rural farm in the UK and even the humble backyard. But thanks to a series of innovations, we see these worlds from entirely new perspectives. “I think that the look and feel of this show, and this is not just me saying it, I don't think that there's anything else that looks like this or has ever looked like this” Nathan Small, a self-shooting Producer/Director who worked on the show told Engadget.

A close up shot of a bold jumping spider taken during the filming of Disney's 'A Real Bug's Life.'
National Geographic

The series opens in New York City where we follow the misadventures of an adorable bold jumping spider. While our eight-legged hero begins his journey on a city rooftop, it’s not long before we’re down at street level and joined by a cast of intrepid ants, industrious flies and a menacing praying mantis. Some of the shots instantly stand out without you fully knowing why. But Small does.

He explained that macro professionals have long favored 60- or 100mm lenses, which give incredible detail but have a very shallow depth of field (DOF). “Which means that there's no context ever, there's no geography, and you're always in this sort of very smushy, blurry world,” he said. “In the last few years, there have been lots of what are called ‘probe’ lenses released. The main one, which was a bit of a game changer, is made by a company called Laowa and it's a 24 millimeter” he added.

A probe lens looks exactly how you’re imagining — more like a vacuum cleaner attachment — but the shots it produces have two key advantages, Small explained. The first one is practical: the 16-inch barrel means you don’t need to be as physically close to the bug you’re shooting. The second, and the real reason those shots are standing out, is that with a 24mm lens you have a much deeper DOF, leaving much more in focus. “You get that geography and you get that setting which gives it a really cartoony and fresh… kind of funky look.” All I’ll say after watching that episode is, a New York all-beef will never seem the same again. You’ll also see a fly dining on a burger in excruciating, stomach-churning detail.

Perhaps the most surprising thing about the Laowa lens is that it’s relatively affordable. At $1,600 it’s not cheap, but it’s the same price as a regular (albeit very good) Canon 85mm lens that serious hobbyists might consider.

Two members of the crew for 'A Real Bugs Life' capture close up shots for the show.
National Geographic

Small also explained that sometimes techology isn't changing the shot, instead it can improve what happens within it. “Not very long ago, all the lights that I was using were your classic film lights, Arri Blondes and all that kind of thing. They're very hot” he said. “LED lights, they're super bright, but they're cold, so it means we're getting all the light we need without cooking the animal, which obviously no one wants, while letting it act in a natural way” he added. Capturing critters trying to escape the heat is far less interesting than watching them do what comes naturally.

But the thing that enabled many of the most cinematic shots in A Real Bug’s Life isn’t available to buy, at least not off the shelf. “I never really touch the camera any more,” Small said. “I'm doing everything on custom built motion control rigs. I have a robot that I've been working on for the last five years, gradually changing things.” Small’s “robot” is a machine-engineered rig, hewn with the same precision as medical tools — something he says is vital as any shake or wobble at the scale he’s working at is hugely magnified.

The robot allows him to work at a distance and monitor via a large display for a better idea of what the things will look like on a TV. Two rails with sliders provide dual axes of movement while a rotating stage and tilt control provide a full range of motion that, put together, opens up shots you could only dream of with a tripod and slider alone. The robot’s “brain” uses an eMotimo motion controller and he directs it all with a PlayStation 2 DualShock. After years of updating and refining, the robot can finally deliver the dynamic macro footage we enjoy in the show. Head to the episode set on the British farm if you want to see Small's cinematic robo-shots for yourself.

Some things still require a human though. If you ever wondered how they capture seemingly impossible moments, like a spider spinning a web, the answer is… patience. In the show we see an elephant hawk-moth emerging from its chrysalis. “I just didn't really sleep for about five days, that's short of it” he said. “You collect a lot of them so you have options. I had my camera on a big rail and then as soon as I saw one start to twitch and move, I slide the camera along and bang, you're on that one.” The final shot in the show lasts barely 10 seconds, but without it the narrative falls apart, such is the life of a wildlife photographer.

An extreme close up of a dung beetle as featured in Disney's 'A Real Bug's Life' docu-series.
National Geographic

If you want to have a go at recording an emerging elephant hawk-moth or bold jumping spider but don’t have Disney-level budgets, don’t worry. Small says that today’s consumer products are already more capable than a lot of pro gear was not that all that long ago. Specifically when it comes to working in low light. “Before, you were stuck at like ISO 200, which is a nightmare for macro, because everything is too dark or noisy,” he said. “[Now] you can shoot at 3200 and still get really clean images.” As he mentioned earlier, these higher apertures like f11 or above avoid those “smushy” backgrounds. He also says that a lot of his kit is put together with SmallRig parts (no relation).

For the camera itself, that will largely depend on what you want to capture. For close-up macro photos (rather than video), Small says the Olympus system is preferred within the industry, thanks mostly to its internal focus stacking/bracketing. In the same way HDR photos blend multiple exposures for more even, natural light, focus stacking does the same but with, well, focus, so you can have your subject and background pin sharp.

More of a bird person? Then Canon seems to be the industry favorite according to Small. Particularly the larger sensor models and RF mount lenses. Canon’s stellar auto-focus locks onto animals really quickly, and can keep it locked even when the subject is moving (as birds are wont to do). The RF lenses also have a great reputation thanks to their blend of speed and excellent built-in stabilization making them a good option for general wildlife photography too. When not shooting for work, Small uses a Canon EOS 5DS. “I think that's a good all round camera that does everything that I need it to. Stills are like my hobby now, which is quite sad, isn't it? Because it's very close to my job.”

A Real Bug’s Life, narrated by Awkwafina, premieres on Disney+ Jan 24.

This article originally appeared on Engadget at https://www.engadget.com/disneys-a-real-bugs-life-docu-series-review-143009674.html?src=rss

Yamaha takes on Teenage Engineering with its colorful SEQTRAK groovebox

Yamaha is a pillar of the electronic music making world, but it's perhaps best known for its stage synthesizers and studio monitors. Today, that might change as the company unveils the SEQTRAK ("seek-track") groovebox. Let's address the obvious first, yes, this looks very much like Yamaha had a meeting and decided to take Teenage Engineering head-on. The SEQTRAK (R.I.P. my shift key) takes more than a little inspiration from the Swedish firm's OP-Z portable studio and it even borrows the firm's favored gray and orange aesthetic (though the SEQTRAK also comes in dark gray/black).

The SEQTRAK includes a drum machine, sampler, FM and sample-based synthesizers, that semi-eponymous sequencer along with a built-in battery (3-4 hours expected play time) plus a built-in speaker making this a portable, standalone device. It also comes with a multi-platform (Windows, Mac, iOS and Android) companion app that allows more visual control, deeper settings, additional sounds and even a video visualizer. Wireless and physical MIDI plus USB connectivity with a built-in interface promise to make this something of an all purpose on-the-go idea machine that could also just live on your desk.

The drum section offers seven tracks, each capable of holding up to six sounds. There's a wide range of percussive samples pre-installed that can be tweaked and altered to your taste and then fed into the sequencer section below. Patterns can be up to 128 steps/8 bars in length while a substep feature lets you trigger a sound multiple times on the same step, to create flourishes and fills to your beat.

Given the company's heritage in the synth space, no surprise that there's a strong influence from the DX series here. The SEQTRAK's FM synth has four operators and eight-note polyphony. Meanwhile the company's long-standing "AWM2" sample-based synth engine has been shrunk down for the SEQTRAK and goes all out with a max polyphony of 128. If straight samples are more your thing then you can grab 16-bit/44.1kHz sounds using either the built-in mic, USB, aux-in or even resample what you're playing.

The footprint of the SEQTRAK is a little taller than the svelt OP-Z, or even the bigger OP-1 Field, but it still cuts a sharp silhouette. The step-sequencer/keyboard section benefits from the extra space though it'll be interesting to see how apt those keys are for performance. The lack of display isn't uncommon in this form-factor and of course the app is there if needed (again, much like the OP-Z). Many might remember the QY series of portable workstations, and their spirit lives on here but with an interesting new design direction. No doubt there will be a great many number of comparison videos made with its Teenage Engineering rivals once it launches (currently no info on when that is).

One key difference with the OP-Z is the price. While you can pick one of those up for $499, it cost $599 at launch. The SEQTRAK, however, is listed at for pre-order at retailers for $399, that's a pretty solid deal. There are, of course, many differences between them, too. For one, the slightly larger footprint will appeal or detract according to your needs and play style. The OP-Z sure is portable but it's very "hunt and peck" for settings and performance. The sampler credentials on the SEQTRAK also feel more robust than its Swedish rivals with 500MB of space rather than the OP-Z's skimpy 24MB (or the dedicated K.O. II sampler's 64MB for that matter).

Will that be enough to win over the same number and level of fans? Only time will tell. For now, you can register your interest in the SEQTRAK now and expect more information to surface during the NAMM show next week (we'll be there!).

This article originally appeared on Engadget at https://www.engadget.com/yamaha-seqtrak-groovebox-134545480.html?src=rss

Teenage Engineering’s K.O. II sampler proves the company can do cost-friendly cool

There's something of a theme running through Teenage Engineering's recent products. That theme is you need more money. The Field range represents the Swedish company’s most exclusive music making gear. So when its website teased a new product with a colorful countdown, the wallets of Teenies everywhere braced for impact. Once that timer hit all zeros, the big reveal turned out to be the EP-133 sampler. Or, to give it its full name, the EP-133 K.O. II 64MB Sampler Composer. The real surprise though, was that it both looked cool and, at $299, was reasonably priced.

Fadergate

The countdown was really just the start. Barely 24 hours after the K.O. II was revealed units started landing in buyers’ hands. Within days, YouTube was awash with first look videos and tutorials. Before our review unit even showed up, several users were complaining that theirs had defective faders. Enough folks were having this problem that it quickly became known as “fadergate.” One brave creator even took their unit apart and, possibly, discovered the cause — the internal pins were bent and not making a connection. I asked Teenage Engineering about the issue and will update this story once I hear back.

Some buyer’s theorized that the issue might be caused by the fact that the K.O. II ships without the caps on its rotaries and fader. They come loose in the box to enable the packaging to be flatter, but the cap for the fader is unusually tight fitting. This led to speculation that the enthusiasm required to push this cap down might be putting too much pressure on components inside, opening up the cruel possibility of users breaking their own devices before they even got to play with them. I used extra caution, along with some needle-nosed tweezers to support the fader as I applied its cap and so far… so good?

A close up of the controversy-causing fader on Teenage Engineering's K.O. II sampler.
Photo by James Trew / Engadget

The K.O. II name tells us that Teenage Engineering considers this something of a sequel to the original PO-33 K.O. Clearly the K.O. II isn’t a Pocket Operator, but its retro desk calculator aesthetic does take subtle design cues from that series. At 12-inches diagonally, it’s in iPad territory size-wise. The K.O. II also runs on AAA batteries (or USB power) which is another nod to the PO series. It’s hard to say how long it’ll run on those batteries and it’ll vary from brand to brand, but I’ve been using some cheap rechargeables for over a week and they seem to be going strong.

Personally, I was never particularly enamored with the Pocket Operators and much prefer the form factor of the K.O. II. It’s still very portable, but feels a bit more “serious.” It’s also just very nice to look at, which is something Teenage Engineering is quite good at. The model number, EP-133, indicates that we might see others in the line, so fingers crossed for giant calculator versions of other instruments, too.

In use

Fader fully checked and batteries in place, the K.O. II springs to life with a flourish of icons across its display. Those icons are actually fixed and not made up of pixels. Teenage Engineering calls it a “Super segment hybrid display” which basically fuses the digital watch part with a bunch of colorful, cute custom icons to let you know when certain modes or features are activated. It reminds me of the old Game & Watch handhelds where you can see where all the icons are and they are simply switched on or off as needed. Some of the icons are pretty abstract but there is a guide on the website to let you know that, for example, the red umbrella means undo.

Teenage Engineering K.O. II sampler showing a bar count.
Photo by James Trew / Engadget

Something I like to do with music gear is to see how easy it is to use without reading the manual. This works for all gadgets of course, but with music gear there are common tasks like sequencing, timing adjustment, automation and so on. How you achieve these on a drum machine might be very different to a keys-based synth. Teenage Engineering in particular likes to do things its own way but I was pleasantly surprised with the K.O. II. Within minutes I had managed to figure out basic navigation and how things are organized (sample groups, accessing shift functions, what the fader does and when and so on).

During this blind test I also got to know the K.O. II’s buttons and faders. It was obvious from the launch materials that we weren’t getting rubber MPC-esque pads here but I would describe the ones on the K.O. as keys rather than buttons. Fortunately they are satisfying to click and they’re pressure sensitive so you can give your drum hits different velocities or play notes at different strengths, just be sure to focus on the lower part of the key as that seems to be where the sensor is.

You probably should read the manual though. If for no other reason than it’s likely the prettiest one you’ll use in a while. There’s also a very cute tool for managing your samples which works via desktop browser. For the brave, you can also use this on your phone if you have Android (Chrome, Brave and Opera should all work). On iOS the same browsers can’t access Web MIDI and therefore will not work. (There’s the iOS Web MIDI Browser which crashes when I tried it with an iPhone but it does connect so your mileage may vary.) The K.O. II won’t show up on your PC as either a drive or an audio interface, so the main uses for the USB port are power and sending/receiving MIDI.

The workflow for grabbing sounds is pretty straightforward. If you want to sample from either a PC or phone or other sound-making device then as long as you can connect it to a 3.5mm cable you’re golden. For everything else, you’ll be using the built-in mic, which is surprisingly good. I recorded a few short vocal phrases and other found sounds and they come out well, assuming you’re in a quiet environment.

Teenage Engineering's $300 K.O. II sampler.
Photo by James Trew / Engadget

Don’t worry though, if you don’t have a bunch of samples yet, the K.O. II comes with a bunch pre-installed, and they’re pretty great. There’s a good mix of drums, bass pads and lead sounds — certainly enough to get you going straight away. You’ll definitely want to add your own though to make your projects unique. The presets use about half of the 64MB of memory, but you can back them up, delete them and free the slots up for your own. Max sample length is 20 seconds (same as on the OP-1 Field).

If 64MB doesn’t sound like a lot, know that it translates to about 11 minutes of samples at the 46kHz/16bit in which the K.O. II records. You can halve that time if you sample in stereo. Even if you go all out, over five minutes of samples should be plenty enough for most songs (we hope). If there’s going to be a bottleneck, it’ll more likely be due to the 12-voice limit. This means the K.O. II can make 12 sounds at once, so if you have six stereo samples playing at one time, you’ll hit that limit. My compositions aren’t interesting enough to hit that threshold, but if you’re a maximalist, then it’s worth keeping in mind.

A common technique to help avoid hitting the voice limit on other devices is resampling — basically merging separate sounds down into one new sample. This is also the technique for baking in any effects and modulation, which, given that the K.O. II can only manage one master effect at any one time makes the lack of resampling all the more obvious. Understandably, it’s possibly the biggest complaint among users I’ve seen so far (after fadergate of course).

There are ways around this, but it would involve recording out into another device and then sampling that back into the K.O. II and no one should have a sampler for their sampler, not in this economy. Teenage Engineering does have a decent track record of adding functionality via firmware updates — the company just added a new effect to the OP-1 Field as I wrote this — so fingers crossed.

A close up of Teenage Engineering's K.O. II sampler buttons.
Photo by James Trew / Engadget

While we’re on the topic of features the K.O. II doesn’t have, there doesn’t appear to be any kind of song mode. There are four sample “groups” that you can think of as tracks (drums, bass, lead and so on). Each of these groups can hold up to 99 patterns and patterns can be up to 99 bars in length. The active patterns across the four groups can be saved as a “scene” and scenes can be triggered consecutively. But, importantly, there’s no way for that to happen automatically right now. This means if you wanted to tease a whole recorded song out of the K.O. II you’ll have to either get clever with MIDI or trigger scenes and patterns manually in real time.

This performative nature might be a burden for songs, but I found it to be a feature in other areas. On top of the master effects you also have 12 “punch in” effects that can be applied — or punched in — by holding down the FX key and then any of the 12 black pads. Each is marked with its effect name (Level, Pitch and so on). These punch-in effects express themselves differently based on the amount of pressure you apply, making it a very expressive experience. The effects on these keys also correspond to modulation tools when used with the fader. So FX+7 adds the “Level” punch-in effect (rhythmic gating) while Fader+7 will assign gain/level to the fader until you choose another modulator such as Attack or Low Pass Filter.

I swear, half of the things you learn about how to use the K.O. II happen by accident. Yes, it’s in the manual, but I discovered you can solo groups by pressing the FX button and the corresponding group. You can also press multiple buttons to “solo” multiple groups or sounds at the same time. With a group or group solo’d you can then apply punch-in effects to create a lot of variations in real time. With so many touches like this, I am starting to assume that Teenage Engineering envisioned the K.O. II as a playful performative device rather than a linear song-making machine.

Teenage Engineering K.O. II sampler between the CM15 mic and an original Pocket Operator.
Photo by James Trew / Engadget

I’ve talked before about the sort of “magic” factor that Teenage Engineering sometimes hides into its products. Just small, cute and often a bit hidden features that aren’t necessary but are tons of fun. A common one is the inclusion of FM radio on the OP1/Field and OB 4 etc. Or the video making tool in the app for the OP-Z. There was a brief moment of excitement when I spotted “loop mode from OB-4” on the K.O. II’s product page. The hope being the two devices would interact somehow, but it appears that’s just a way of describing the looping feature that’s been borrowed from the OB-4.

As I write these closing thoughts, the second official firmware update (v1.1.1) has just been released. There’s nothing spicy in here like motion control or sampling the radio, but it’s confirmation of what I mentioned earlier about Teenage Engineering adding features after a product hits the shelves — such as the OP-1 Field’s vocoder synth that landed over six months after release or the fairly substantial 1.2.38 update for the OP-Z which came almost three years into its life.

The K.O. II represents an opportunity for Teenage Engineering to do the unthinkable and create a series of more capable instruments that don’t cost Field-series levels of money. As a sampler, it’s great for beginners or those who love a more performative style. It’s not nearly as detailed and in-depth as something like Roland’s SP 404 or Native Instruments’ Maschine, but it was never going to be a rival to, well, anything really. Fadergate aside, this is a promising product from a company that has tested the loyalty of its fans more than usual in recent years.

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineerings-ko-ii-sampler-review-150038528.html?src=rss