Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

Nintendo’s online servers for Wii U and 3DS shut down today

We knew it was coming, but that doesn’t make it any easier to say goodbye. Nintendo shut down the online servers for both the Wii U and 3DS today. This means the end of online multiplayer gaming for both consoles, turning Mario Kart 7 for 3DS and the original Splatoon for the Wii U into single player or couch co-op experiences. The first Super Mario Maker is also effectively dead, as there’s no way to browse for and download player-created levels.

Both consoles are relatively controversial. The 3DS was originally considered a lukewarm follow-up to the barn-busting DS, though it eventually became a success in its own right. This was thanks to a glut of incredible titles, from Super Mario 3D Land and The Legend of Zelda: A Link Between Worlds to more niche fare like Kid Icarus: Uprising and Fire Emblem Awakening. The portable console also had a robust lineup of online exclusive titles, like Pushmo and BoxBoy!.

The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps. It was the next home console after the culture-defining Wii, so it had large shoes to fill. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance.

There was also the console itself. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Simply put, the Wii U gave you two screens. There was the TV, of course, but also a touchscreen tablet. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept.

Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.”

The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. There was also Super Mario Maker, a great Super Smash Bros. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.

Even if you never owned a Wii U, you’ve probably played some of these games. Nintendo knew the console itself was a flop, but the games were good. This led to numerous re-releases on the Switch. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It was the only pure social network.

Of course, there’s a strong case to be made that both the design of the Wii U and its failure led to the Switch. Both devices allow for portable play, but the Wii U required people to be tethered to a bulky console. The Switch, on the other hand, is the (not bulky) console. Nintendo’s smash hybrid has sold 140 million units, as of December. The Wii U sold under 14 million devices throughout its lifespan.

Nintendo already shut down the online stores for the 3DS and Wii U last year, so this is the final goodbye. Luckily, speedrunners managed to actually beat a Super Mario Maker level that was long thought to be impossible just a few days ago. Life always finds a way. Sleep well, my two old friends.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-online-servers-for-wii-u-and-3ds-shut-down-today-183513670.html?src=rss

TSMC snags $6.6 billion in CHIPS Act funding to open three factories in Arizona

President Biden’s CHIPS Act money continues to get doled out to semiconductor manufacturers. The White House just announced that the Taiwan Semiconductor Manufacturing Company (TSMC) is receiving $6.6 billion in grants to build three fabrication plants, otherwise called fabs, in the region of Phoenix, Arizona. This is in addition to around $5 billion in government loans.

As part of this deal, TSMC agreed to expand its planned investment in Arizona by $25 billion, to $65 billion. The company already announced two of the three factories it is building in the state, with a third promised by 2030. The White House says this represents the largest foreign direct investment in Arizona’s history, with expectations to bring 6,000 high-wage tech jobs and 20,000 construction jobs to the state.

One nifty aspect of these factories is that they’ll allow TSMC to complete every aspect of the chip-making process on US soil, including advanced packaging. I’m not talking about slapping a box and warranty information around the chip. In this context, packaging refers to arranging the various components to build the final product, in addition to adding power, inputs and outputs. As things currently stand, even components that are made in America are sent back to Taiwan for packaging and then mailed across the world yet again for the final sale. These Arizona factories will, eventually, put a stop to all of that jet-setting.

Once all three factories are humming along, they will reportedly manufacture tens of millions of chips to power products like smartphones, autonomous vehicles and, of course, AI datacenter servers. Future iPhones and Macs will use 4nm and 3nm chips made at the Phoenix plants, thanks to a partnership with Apple. TSMC has already reported some delays with the first two factories, but the current plan is for the first fab to be fully operational by next year, with the second to follow in 2028 and the third by 2030.

The White House says this investment, along with other CHIPS Act grants and loans, will turn the US into a global chip-making powerhouse. The federal government suggests that the US will manufacture 20 percent of the world’s leading-edge chips by 2030.

“America invented these chips, but over time, we went from producing nearly 40 percent of the world’s capacity to close to 10 percent, and none of the most advanced chips, exposing us to significant economic and national security vulnerabilities”, said President Biden.

One of the main goals of the CHIPS Act is to lure global chipmakers to build on US soil, and it looks like it’s working. Last week, Samsung announced it would be doubling its investment in Texas to $44 billion, with plans for an ambitious expansion. The multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a new fabrication facility in New York that will handle the manufacture of chips for the automotive, aerospace, defense and AI industries. Intel recently received the largest CHIPS grant to date, snatching up to $8.5 billion to continue various US-based operations.

This article originally appeared on Engadget at https://www.engadget.com/tsmc-snags-66-billion-in-chips-act-funding-to-open-three-factories-in-arizona-165945639.html?src=rss

TSMC snags $6.6 billion in CHIPS Act funding to open three factories in Arizona

President Biden’s CHIPS Act money continues to get doled out to semiconductor manufacturers. The White House just announced that the Taiwan Semiconductor Manufacturing Company (TSMC) is receiving $6.6 billion in grants to build three fabrication plants, otherwise called fabs, in the region of Phoenix, Arizona. This is in addition to around $5 billion in government loans.

As part of this deal, TSMC agreed to expand its planned investment in Arizona by $25 billion, to $65 billion. The company already announced two of the three factories it is building in the state, with a third promised by 2030. The White House says this represents the largest foreign direct investment in Arizona’s history, with expectations to bring 6,000 high-wage tech jobs and 20,000 construction jobs to the state.

One nifty aspect of these factories is that they’ll allow TSMC to complete every aspect of the chip-making process on US soil, including advanced packaging. I’m not talking about slapping a box and warranty information around the chip. In this context, packaging refers to arranging the various components to build the final product, in addition to adding power, inputs and outputs. As things currently stand, even components that are made in America are sent back to Taiwan for packaging and then mailed across the world yet again for the final sale. These Arizona factories will, eventually, put a stop to all of that jet-setting.

Once all three factories are humming along, they will reportedly manufacture tens of millions of chips to power products like smartphones, autonomous vehicles and, of course, AI datacenter servers. Future iPhones and Macs will use 4nm and 3nm chips made at the Phoenix plants, thanks to a partnership with Apple. TSMC has already reported some delays with the first two factories, but the current plan is for the first fab to be fully operational by next year, with the second to follow in 2028 and the third by 2030.

The White House says this investment, along with other CHIPS Act grants and loans, will turn the US into a global chip-making powerhouse. The federal government suggests that the US will manufacture 20 percent of the world’s leading-edge chips by 2030.

“America invented these chips, but over time, we went from producing nearly 40 percent of the world’s capacity to close to 10 percent, and none of the most advanced chips, exposing us to significant economic and national security vulnerabilities”, said President Biden.

One of the main goals of the CHIPS Act is to lure global chipmakers to build on US soil, and it looks like it’s working. Last week, Samsung announced it would be doubling its investment in Texas to $44 billion, with plans for an ambitious expansion. The multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a new fabrication facility in New York that will handle the manufacture of chips for the automotive, aerospace, defense and AI industries. Intel recently received the largest CHIPS grant to date, snatching up to $8.5 billion to continue various US-based operations.

This article originally appeared on Engadget at https://www.engadget.com/tsmc-snags-66-billion-in-chips-act-funding-to-open-three-factories-in-arizona-165945639.html?src=rss

Google’s long-awaited Find My Device network launches today

Google has finally launched its long-awaited Find My Device network after teasing it at last year’s I/O event. The technology leverages a crowdsourced network of over a billion Android devices to help people locate lost gadgets, with a basic functionality in line with similar offerings from Apple and Tile. It’s rolling out today to Android users in the US and Canada, with a global release coming soon.

Once installed, people can use the app to locate compatible Android phones and tablets. The tool will cause them to ring at your command and their location will pop up on a map. This map data works even if the items are offline. Pixel 8 and Pixel 8 Pro smartphones will appear on the map if they’re powered off or if the battery is completely dead. That sounds pretty handy.

The technology isn’t yet available for everyday items, but that’s coming soon. Bluetooth tracker tags from Chipolo and Pebblebee will get integrated into the Find My Device app in May. This will let users locate just about anything, including car keys, purses, wallets and, hopefully, wandering felines. The upcoming tags are being built specifically for the network.

An image of three new Pebblebee trackers.
Google

The Pebblebee offerings include tags, clips and slim cards for wallets. They hit store shelves in late May or early June. Chipolo is making versions of its One Point and Card Point trackers for Android devices, which will arrive in May. Google says more trackers are coming later this year, including products made by Motorola and eufy.

Google’s Find My Device service also integrates with Nest smart home gadgets. If you lose something in the home, the Find My Device app will show you the location of the item in relation to pre-existing Nest devices. This should help provide an “easy reference point” to snatch them back up.

Finally, there’s a nifty feature that lets you share the location of an item with other people, so friends and family can keep an eye on precious belongings. Google says it’ll let folks “easily divide and conquer if something goes missing.” 

The new Find My Device tracking technology works on devices running Android 9 and above. That OS came out in 2018, so it means a whole lot of people will have access to this service. As for compatible products beyond Android devices and Bluetooth tags, the company says future software updates will allow integration with a full range of headphones from JBL and Sony.

Of course, there are the usual privacy concerns with this kind of thing. Google says that users can opt out of the service via a web portal if they feel uncomfortable, according to a story by The Verge. Reports indicate that the technology has been ready for a while, but Google delayed it until Apple implemented tracking protections into iOS to address stalking concerns. To that end, both companies announced a partnership last year to develop industry standards to fight the misuse of tracking devices. Apple applied updated protections against stalking in iOS 17.5, which is still in beta. 

This article originally appeared on Engadget at https://www.engadget.com/googles-long-awaited-find-my-device-network-launches-today-160014930.html?src=rss

Google’s long-awaited Find My Device network launches today

Google has finally launched its long-awaited Find My Device network after teasing it at last year’s I/O event. The technology leverages a crowdsourced network of over a billion Android devices to help people locate lost gadgets, with a basic functionality in line with similar offerings from Apple and Tile. It’s rolling out today to Android users in the US and Canada, with a global release coming soon.

Once installed, people can use the app to locate compatible Android phones and tablets. The tool will cause them to ring at your command and their location will pop up on a map. This map data works even if the items are offline. Pixel 8 and Pixel 8 Pro smartphones will appear on the map if they’re powered off or if the battery is completely dead. That sounds pretty handy.

The technology isn’t yet available for everyday items, but that’s coming soon. Bluetooth tracker tags from Chipolo and Pebblebee will get integrated into the Find My Device app in May. This will let users locate just about anything, including car keys, purses, wallets and, hopefully, wandering felines. The upcoming tags are being built specifically for the network.

An image of three new Pebblebee trackers.
Google

The Pebblebee offerings include tags, clips and slim cards for wallets. They hit store shelves in late May or early June. Chipolo is making versions of its One Point and Card Point trackers for Android devices, which will arrive in May. Google says more trackers are coming later this year, including products made by Motorola and eufy.

Google’s Find My Device service also integrates with Nest smart home gadgets. If you lose something in the home, the Find My Device app will show you the location of the item in relation to pre-existing Nest devices. This should help provide an “easy reference point” to snatch them back up.

Finally, there’s a nifty feature that lets you share the location of an item with other people, so friends and family can keep an eye on precious belongings. Google says it’ll let folks “easily divide and conquer if something goes missing.” 

The new Find My Device tracking technology works on devices running Android 9 and above. That OS came out in 2018, so it means a whole lot of people will have access to this service. As for compatible products beyond Android devices and Bluetooth tags, the company says future software updates will allow integration with a full range of headphones from JBL and Sony.

Of course, there are the usual privacy concerns with this kind of thing. Google says that users can opt out of the service via a web portal if they feel uncomfortable, according to a story by The Verge. Reports indicate that the technology has been ready for a while, but Google delayed it until Apple implemented tracking protections into iOS to address stalking concerns. To that end, both companies announced a partnership last year to develop industry standards to fight the misuse of tracking devices. Apple applied updated protections against stalking in iOS 17.5, which is still in beta. 

This article originally appeared on Engadget at https://www.engadget.com/googles-long-awaited-find-my-device-network-launches-today-160014930.html?src=rss

Samsung is doubling its semiconductor investment in Texas to $44 billion

It looks like President Biden’s CHIPS Act is starting to pay off. Samsung is planning on doubling its investment in Texas, according to a report by The Wall Street Journal. This will bring the total investment in the state’s chip-manufacturing sector to $44 billion, as Samsung already spent nearly $20 billion to build a factory back in 2021.

The ambitious expansion will reportedly take the form of a new chip manufacturing facility, a packaging site and a research and development space. It’ll all be located in or near Taylor, Texas, as that’s where the pre-existing semiconductor facility was built. The current manufacturing hub isn’t operational yet, but will begin building “crucial logic chips” later this year. For the geographically challenged, Taylor is around a 40 minute drive from Austin.

If this actually happens, it’ll be a huge win for the Biden administration. One of the main goals of the CHIPS Act, after all, is to lure global chipmakers to build on US soil. To that end, Washington plans on awarding more than $6 billion to Samsung as further incentive to keep things running in the good ole USA.

The CHIPS Act has allowed the federal government to award funding and offer loans to many tech companies to encourage domestic spending. Back in February, the multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a major US expansion, in addition to a $1.6 billion loan. It plans on building a new fabrication facility in Malta, New York, which will handle the manufacture of chips for the automotive, aerospace, defense and AI industries.

More recently, Intel received the largest CHIPS grant to date, snagging up to $8.5 billion to continue various US-based operations. The current plan is for Intel to use that money to manufacture plants that make leading-edge semiconductor chips meant for use in AI and other advanced applications. The company’s building two new fabrication facilities in Arizona and two in Ohio. Additionally, it’s going to use the money to modernize two pre-existing fabs in New Mexico and expand one location in Oregon. All told, Intel is going to invest $100 billion in US-based chip manufacturing. The various projects are expected to create 20,000 construction and 10,000 manufacturing jobs.

The Biden administration signed the CHIPS and Science Act into law back in 2022 to foster domestic semiconductor research and manufacturing and to lessen America’s reliance on Chinese suppliers. It sets aside $52 billion in tax credits and funding for firms to expand stateside production.

This article originally appeared on Engadget at https://www.engadget.com/samsung-is-doubling-its-semiconductor-investment-in-texas-to-44-billion-154322399.html?src=rss

Samsung is doubling its semiconductor investment in Texas to $44 billion

It looks like President Biden’s CHIPS Act is starting to pay off. Samsung is planning on doubling its investment in Texas, according to a report by The Wall Street Journal. This will bring the total investment in the state’s chip-manufacturing sector to $44 billion, as Samsung already spent nearly $20 billion to build a factory back in 2021.

The ambitious expansion will reportedly take the form of a new chip manufacturing facility, a packaging site and a research and development space. It’ll all be located in or near Taylor, Texas, as that’s where the pre-existing semiconductor facility was built. The current manufacturing hub isn’t operational yet, but will begin building “crucial logic chips” later this year. For the geographically challenged, Taylor is around a 40 minute drive from Austin.

If this actually happens, it’ll be a huge win for the Biden administration. One of the main goals of the CHIPS Act, after all, is to lure global chipmakers to build on US soil. To that end, Washington plans on awarding more than $6 billion to Samsung as further incentive to keep things running in the good ole USA.

The CHIPS Act has allowed the federal government to award funding and offer loans to many tech companies to encourage domestic spending. Back in February, the multinational semiconductor company GlobalFoundries received a grant of $1.5 billion to help pay for a major US expansion, in addition to a $1.6 billion loan. It plans on building a new fabrication facility in Malta, New York, which will handle the manufacture of chips for the automotive, aerospace, defense and AI industries.

More recently, Intel received the largest CHIPS grant to date, snagging up to $8.5 billion to continue various US-based operations. The current plan is for Intel to use that money to manufacture plants that make leading-edge semiconductor chips meant for use in AI and other advanced applications. The company’s building two new fabrication facilities in Arizona and two in Ohio. Additionally, it’s going to use the money to modernize two pre-existing fabs in New Mexico and expand one location in Oregon. All told, Intel is going to invest $100 billion in US-based chip manufacturing. The various projects are expected to create 20,000 construction and 10,000 manufacturing jobs.

The Biden administration signed the CHIPS and Science Act into law back in 2022 to foster domestic semiconductor research and manufacturing and to lessen America’s reliance on Chinese suppliers. It sets aside $52 billion in tax credits and funding for firms to expand stateside production.

This article originally appeared on Engadget at https://www.engadget.com/samsung-is-doubling-its-semiconductor-investment-in-texas-to-44-billion-154322399.html?src=rss

Apple Vision Pro owners now have more decent controller options

The Apple Vision Pro is an impressive piece of hardware, and the eye-tracking/hand gesture input combo is fantastic for navigating menus and the like. It’s not so great for gaming. There haven't been many easy ways to connect a third-party controller for playing iPad or cloud games. This is changing, however, as accessory manufacturer 8BitDo just announced Vision Pro compatibility for a number of its controllers.

These accessories are officially supported by Apple, so they should work as soon as you make a Bluetooth connection. No muss and no fuss. All told, eight devices got the Apple seal of approval here. One such gadget is the company’s Ultimate Bluetooth Controller, which we basically called the perfect gamepad for PC.

A person wearing a headset and playing Pac-Man.
8BitDo

Other compatible devices include various iterations of the SN30 Pro controller, the Lite 2 and the NES-inspired N30 Pro 2. The integration isn’t just for game controllers, as 8BitDo also announced AVP compatibility for its Retro Mechanical Keyboard. Of course, the Vision Pro works out of the box with most Bluetooth keyboards.

This is pretty big news, however, as media consumption is one of the best parts of the Vision Pro experience. Video games fall squarely in that category. Just about every iPad title works on the device. If playing Cut the Rope on a giant virtual screen doesn’t do it for you, the headset also integrates with Xbox Cloud Gaming and Nvidia GeForce Now for access to AAA titles. 

8BitDo announced official controller support for Apple devices last year, though this was primarily for smartphones, tablets and Mac computers. The integration was thanks to new controller firmware and Apple's recent iOS 16.3, iPadOS 16.3, tvOS 16.3 and macOS 13.2 updates. It looks like all of the accessories that work with iPhones and iPads also work with the Vision Pro. 

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-owners-now-have-more-decent-controller-options-150055872.html?src=rss

Apple Vision Pro owners now have more decent controller options

The Apple Vision Pro is an impressive piece of hardware, and the eye-tracking/hand gesture input combo is fantastic for navigating menus and the like. It’s not so great for gaming. There haven't been many easy ways to connect a third-party controller for playing iPad or cloud games. This is changing, however, as accessory manufacturer 8BitDo just announced Vision Pro compatibility for a number of its controllers.

These accessories are officially supported by Apple, so they should work as soon as you make a Bluetooth connection. No muss and no fuss. All told, eight devices got the Apple seal of approval here. One such gadget is the company’s Ultimate Bluetooth Controller, which we basically called the perfect gamepad for PC.

A person wearing a headset and playing Pac-Man.
8BitDo

Other compatible devices include various iterations of the SN30 Pro controller, the Lite 2 and the NES-inspired N30 Pro 2. The integration isn’t just for game controllers, as 8BitDo also announced AVP compatibility for its Retro Mechanical Keyboard. Of course, the Vision Pro works out of the box with most Bluetooth keyboards.

This is pretty big news, however, as media consumption is one of the best parts of the Vision Pro experience. Video games fall squarely in that category. Just about every iPad title works on the device. If playing Cut the Rope on a giant virtual screen doesn’t do it for you, the headset also integrates with Xbox Cloud Gaming and Nvidia GeForce Now for access to AAA titles. 

8BitDo announced official controller support for Apple devices last year, though this was primarily for smartphones, tablets and Mac computers. The integration was thanks to new controller firmware and Apple's recent iOS 16.3, iPadOS 16.3, tvOS 16.3 and macOS 13.2 updates. It looks like all of the accessories that work with iPhones and iPads also work with the Vision Pro. 

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-owners-now-have-more-decent-controller-options-150055872.html?src=rss