Beats Solo 4 review: Upgraded audio, extended battery life and familiar design

When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.

Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.

Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.

Beats Solo 4 laying on two books with an iPhone to the left and a black pen in the foreground.
Billy Steele for Engadget

Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.

Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.

Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.

Beats Solo 4 headphones from the bottom, showing the 3.5mm jack on the left side and the USB-C port on the right.
Billy Steele for Engadget

The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.

The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.

Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.

Beats Solo 4 headphones laying on a wooden table with a notebook and an iPhone underneath.
Billy Steele for Engadget

While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.

I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.

While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.

The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.

There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful. 

The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options. 

This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss

Beats Solo 4 review: Upgraded audio, extended battery life and familiar design

When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.

Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.

Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.

Beats Solo 4 laying on two books with an iPhone to the left and a black pen in the foreground.
Billy Steele for Engadget

Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.

Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.

Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.

Beats Solo 4 headphones from the bottom, showing the 3.5mm jack on the left side and the USB-C port on the right.
Billy Steele for Engadget

The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.

The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.

Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.

Beats Solo 4 headphones laying on a wooden table with a notebook and an iPhone underneath.
Billy Steele for Engadget

While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.

I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.

While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.

The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.

There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful. 

The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options. 

This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss

Wacom’s first OLED pen display is also the thinnest and lightest it has ever made

Wacom displays and tablets have been handy tools for artists and designers since the 1980s, offering to swap a mouse for a pen for drawing, photo editing and more. That lineage includes pen displays: screens that connect to your computer that you draw on directly with a stylus. But, Wacom says it has created something entirely new just a few weeks before Apple is set to upgrade its iPad displays. The latest pen display model is called Movink, and it's the company's first with a OLED screen. It's also Wacom's thinnest and lightest option ever, while still offering 13 inches of work space.

Inside, a Samsung-made OLED panel offers full HD resolution with 10-bit color and a 100,000:1 contrast ratio. Thanks to the qualities of OLED, you can expect "perfect black point," according to Wacom. Since color accuracy is paramount for artists, the Movink covers 100 percent DCI-P3 and 95 percent of Adobe RGB, with a Delta E difference of 2 or less. The company says the pen display is factory calibrated to industry standards and stores up to two custom color profiles. It's also validated by both Pantone and Pantone SkinTone, with further calibration available in the Wacom Color Manager.

The OLED panel has benefits besides just appearance. Wacom says Movink has the fastest response time of any of its pen displays and offers increased pen detection height. The company promises no ripples or light leakage and the device runs cooler and quieter than other models. Movink is a touch display too, with two customizable buttons on its thin bezel for quick access to your most-used tools.

Wacom Movink pen tablet from the side.
Wacom

Wacom says Movink is the thinnest and lightest pen display it has ever made, weighing in at just 420 grams and measuring 4 millimeters at its skinniest point. The company explains that this is 66 percent thinner and 55 percent lighter than the Wacom One 13 Touch, a comparably-sized option designed more for beginners. The screen is covered in Corning's Gorilla Glass and the body is made of magnesium alloy, so you can carry it around in a bag with your laptop without worry. 

Of course, the pen is a crucial part of this setup. The Movink comes with a specially designed version of the Pro Pen 3, which Wacom says provides the same experience as the one on the Cintiq Pro line of displays. More specifically, the Pro Pen 3's sensitivity and tilt detection assists with everything from detailed digital painting to fine line work. Wacom refined the pen nib design to increase visibility, which should improve the overall drawing experience. The nib remover and replacement nibs are stored inside the pen, so you can quickly fix any issues even if you're working outside of your normal studio space. 

The Movink is also the first pro-grade pen display to support Wacom's Dual Pen tech, allowing you to use styli from other companies. The list of supported devices includes pens from Samsung, Staedtler, Lamy, Dr. Grip and more. Plus, you can use Wacom's UD pens from the One line of devices as well as older versions of the Pro Pen with the Movink. The display is compatible with Windows, macOS, ChromeOS and Android, connecting to your laptop or desktop machine via a single USB-C cable (15-watt power delivery required). 

Wacom Movink is available now from the company's online store for $750 (€850 and £730). The company will also offer a foldable stand for $80 and for $45. However, both of those items are currently listed as out of stock. 

This article originally appeared on Engadget at https://www.engadget.com/wacoms-first-oled-pen-display-is-also-the-thinnest-and-lightest-it-has-ever-made-145234664.html?src=rss

Formula E debuts Gen3 Evo race car: All-wheel drive unlocks 0-60 mph in 1.82 seconds

Formula E is halfway through its Gen3 car cycle and plans are in motion for the upcoming Gen4 racer. However, the series isn't waiting until that all-new electric car is ready to hit the track to debut some significant upgrades to the current model. Ahead of the Monaco E-Prix this weekend, Formula E debuted what it calls the Gen3 Evo, the fastest accelerating FIA single seater in the world by current standards. The series is also introducing body changes aimed at improving aerodynamics and durability, particularly to the nose, along with all-wheel drive (AWD) for the first time on a Formula E car. 

Formula E says the Gen3 Evo is capable of accelerating a full second faster than the Gen3 version, going from 0 to 60 mph in 1.82 seconds (0-100 kph in 1.86 seconds). It explained that that time is 30 percent faster than a 2024 Formula 1 car and 36 percent faster than the Gen3 EV currently used in races. Those numbers aren't theoretical either: the series has already achieved the benchmarks on track in Misano, Italy. 

"It's not simulated, it's real," Formula E CEO Jeff Dodds told Engadget. "It was really timed by the FIA at that speed." Dodds added that there were some "slight tweaks" in some areas, but the Gen3 Evo should still hit 60 mph in under two seconds when it debuts on track for races next year. 

A key aspect of this unlocked acceleration is the use of AWD on a Formula E car for the first time. The series debuted dual powertrains with Gen3, but until now, the one up front was only being used for battery regeneration. AWD will only be used during the later rounds of qualifying (head-to-head duels), the race start and when a driver has activated Attack Mode during the race. Besides the boost to acceleration, drivers should have better control and more grip when AWD is active. Plus, it entirely changes team strategy and could lead to even more exciting racing. 

"One of the occasional criticisms I hear is Attack Mode doesn't have a big enough difference," Dodds said. "I think with all-wheel drive, that will make a difference." He also noted that when you have 22 cars that are all capable of 0 to 60 mph in under two seconds barreling towards turn one, "that makes for a high jeopardy, exciting start of a race." 

Formula E Gen3 Evo car, front wing detail.
The redesigned front wing on the Gen3 Evo.
Formula E

One frustration of Gen3 that Formula E is addressing with the Gen3 Evo is the fragility of the front wing. As part of a larger overhaul to the body that includes new side pods, rear wing and more, the new car has a redesigned, slightly pointier nose and a strengthened front wing. With the Gen3 car, front wing damage is common, and it often gets stuck under the car, which becomes dangerous for a driver trying to make his way back to the pit lane. In addition to being "stronger" and "more robust," according to Formula E, the body changes also improve aerodynamics, which could contribute to more wheel-to-wheel battles on track. 

Another key change is to the tires. Formula E is still working with Hankook on the all-weather compound used for its races, but the updated version offers 5- to 10-percent more grip compared to the current spec. Dodds explained that this increase in traction is essential since Gen3 Evo employs the front powertrain for AWD. 

"If you haven't got the increase in grip on the tires, that's pretty challenging to control," he said.

In total, Formula E says the performance upgrades on the Gen3 Evo equate to a two-second drop in qualifying lap times around the tight, twisty Monaco street circuit. Since the series stipulates qualifying time in that estimate, that means AWD and a higher power mode would be active to achieve it. But, it also means Formula E is unlocking the full potential of what Gen3 has been capable of since its debut last season. 

Formula E Gen3 Evo driving away from the camera, blurred lights on both sides.
Formula E

Indeed, the bulk of the Gen3 car is still intact. That includes an all-electric race car that's incredibly efficient, converting 90 percent of its energy to mechanical power. By employing 600kW regenerative braking, the cars produce almost 50 percent of the energy they need to complete a race while on track. Like its predecessor, the Gen3 Evo remains capable of a top speed of 200 mph. And just like before, teams will make performance updates to the cars via software changes in search of any on-track advantage. 

Formula E says there has already been some driver testing of the Gen3 Evo behind closed doors, and the feedback has been very positive. Dodds explained that Tag Heuer Porsche's Pascal Wehrlein and DS Penske's Jean-Éric Vergne both drove the car in test sessions with rave reviews. Vergne, who is one of the more outspoken drivers on the grid, specifically noted how much better it drives than the current car. 

"The sooner we can get to [Gen3 Evo] in season 11, the better, as far as he's concerned," Dodds explained. "It's lovely to get that feedback, because happy drivers often create happy races." 

This article originally appeared on Engadget at https://www.engadget.com/formula-e-debuts-gen3-evo-race-car-all-wheel-drive-unlocks-0-60-mph-in-182-seconds-173038751.html?src=rss

Formula E debuts Gen3 Evo race car: All-wheel drive unlocks 0-60 mph in 1.82 seconds

Formula E is halfway through its Gen3 car cycle and plans are in motion for the upcoming Gen4 racer. However, the series isn't waiting until that all-new electric car is ready to hit the track to debut some significant upgrades to the current model. Ahead of the Monaco E-Prix this weekend, Formula E debuted what it calls the Gen3 Evo, the fastest accelerating FIA single seater in the world by current standards. The series is also introducing body changes aimed at improving aerodynamics and durability, particularly to the nose, along with all-wheel drive (AWD) for the first time on a Formula E car. 

Formula E says the Gen3 Evo is capable of accelerating a full second faster than the Gen3 version, going from 0 to 60 mph in 1.82 seconds (0-100 kph in 1.86 seconds). It explained that that time is 30 percent faster than a 2024 Formula 1 car and 36 percent faster than the Gen3 EV currently used in races. Those numbers aren't theoretical either: the series has already achieved the benchmarks on track in Misano, Italy. 

"It's not simulated, it's real," Formula E CEO Jeff Dodds told Engadget. "It was really timed by the FIA at that speed." Dodds added that there were some "slight tweaks" in some areas, but the Gen3 Evo should still hit 60 mph in under two seconds when it debuts on track for races next year. 

A key aspect of this unlocked acceleration is the use of AWD on a Formula E car for the first time. The series debuted dual powertrains with Gen3, but until now, the one up front was only being used for battery regeneration. AWD will only be used during the later rounds of qualifying (head-to-head duels), the race start and when a driver has activated Attack Mode during the race. Besides the boost to acceleration, drivers should have better control and more grip when AWD is active. Plus, it entirely changes team strategy and could lead to even more exciting racing. 

"One of the occasional criticisms I hear is Attack Mode doesn't have a big enough difference," Dodds said. "I think with all-wheel drive, that will make a difference." He also noted that when you have 22 cars that are all capable of 0 to 60 mph in under two seconds barreling towards turn one, "that makes for a high jeopardy, exciting start of a race." 

Formula E Gen3 Evo car, front wing detail.
The redesigned front wing on the Gen3 Evo.
Formula E

One frustration of Gen3 that Formula E is addressing with the Gen3 Evo is the fragility of the front wing. As part of a larger overhaul to the body that includes new side pods, rear wing and more, the new car has a redesigned, slightly pointier nose and a strengthened front wing. With the Gen3 car, front wing damage is common, and it often gets stuck under the car, which becomes dangerous for a driver trying to make his way back to the pit lane. In addition to being "stronger" and "more robust," according to Formula E, the body changes also improve aerodynamics, which could contribute to more wheel-to-wheel battles on track. 

Another key change is to the tires. Formula E is still working with Hankook on the all-weather compound used for its races, but the updated version offers 5- to 10-percent more grip compared to the current spec. Dodds explained that this increase in traction is essential since Gen3 Evo employs the front powertrain for AWD. 

"If you haven't got the increase in grip on the tires, that's pretty challenging to control," he said.

In total, Formula E says the performance upgrades on the Gen3 Evo equate to a two-second drop in qualifying lap times around the tight, twisty Monaco street circuit. Since the series stipulates qualifying time in that estimate, that means AWD and a higher power mode would be active to achieve it. But, it also means Formula E is unlocking the full potential of what Gen3 has been capable of since its debut last season. 

Formula E Gen3 Evo driving away from the camera, blurred lights on both sides.
Formula E

Indeed, the bulk of the Gen3 car is still intact. That includes an all-electric race car that's incredibly efficient, converting 90 percent of its energy to mechanical power. By employing 600kW regenerative braking, the cars produce almost 50 percent of the energy they need to complete a race while on track. Like its predecessor, the Gen3 Evo remains capable of a top speed of 200 mph. And just like before, teams will make performance updates to the cars via software changes in search of any on-track advantage. 

Formula E says there has already been some driver testing of the Gen3 Evo behind closed doors, and the feedback has been very positive. Dodds explained that Tag Heuer Porsche's Pascal Wehrlein and DS Penske's Jean-Éric Vergne both drove the car in test sessions with rave reviews. Vergne, who is one of the more outspoken drivers on the grid, specifically noted how much better it drives than the current car. 

"The sooner we can get to [Gen3 Evo] in season 11, the better, as far as he's concerned," Dodds explained. "It's lovely to get that feedback, because happy drivers often create happy races." 

This article originally appeared on Engadget at https://www.engadget.com/formula-e-debuts-gen3-evo-race-car-all-wheel-drive-unlocks-0-60-mph-in-182-seconds-173038751.html?src=rss

The best noise-canceling headphones for 2024

If you’ve ever tried listening to your favorite playlist only to have it drowned out by chatty commuters, airplane engines or other distracting noises, you might want to consider some headphones with active noise cancelation (ANC). Whether you’re working in a bustling coffee shop, catching a flight, or just trying to focus at home, a good pair of headphones with ANC will block out those distracting outside sounds so you can fully immerse yourself in your music, podcasts, or that new audiobook you’ve been dying to finish.

Noise-canceling headphones are designed for all kinds of situations, and each model will be a little different. Some feature plush memory foam ear cushions and an adjustable headband for all-day comfort, ideal for long listening sessions. It’s also worth considering a pair of headphones that offer hours of battery life that will keep the music going from morning meetings to evening workouts. If you’re after high-end sound quality and smart features like customizable ANC, there’s a pair out there that will suit your needs. 

When you’re shopping for a pair of wireless headphones, the first thing you’ll need to decide on is wear style. Do you prefer on-ear or over-ear headphones? For the purposes of this guide, I focus on the over-ear style as that’s what most noise-canceling headphones are nowadays. Sure, you can find on-ear models with ANC, but over-ear, active noise-canceling headphones are much more effective at blocking outside sounds since your ears are completely covered.

For gamers, there are also gaming headsets that feature noise cancellation — some even have detachable microphones, so they can double as over-ear headphones. However, for the purpose of this article, we’re only going to be focusing on noise-canceling headphones rather than headsets. Look for models with a comfortable headband and memory foam ear cups to ensure you can wear them for extended periods without discomfort.

Next, you’ll want to look at the type of ANC a set of headphones offers. You’ll come across terms like “hybrid active noise cancellation” or “hybrid adaptive active noise cancellation,” and there are key differences between the two. A hybrid ANC setup uses microphones on the inside and on the outside of the device to detect outside noise and cancel it out. By analyzing input from both mics, a hybrid system can combat more sounds than “regular” ANC, but it does so at a constant level that doesn’t change.

Adaptive ANC takes the hybrid configuration a step further by continuously adjusting the noise cancellation for changes in your environment and any leakage around the padding of the ear cups. Adaptive noise-canceling also does a better job with wind noise, which can really kill your vibe while using headphones outdoors. For the purposes of this best headphones list, I’m only considering products with hybrid ANC or adaptive ANC setups because those are the most effective at blocking noise and improving your overall listening experience.

You’ll also want to check to see if the ANC system on a prospective set of headphones offers adjustable levels of noise cancellation or presets. These can help you dial in the amount of ANC you need for various environments, but it can also help you save battery life. Master & Dynamic, for example, has ANC presets that provide both maximum noise blocking and more efficient cancellation that is more energy efficient. Other companies may include a slider in their companion apps that let you adjust the ANC level to your liking. Some high-end models even allow you to fine-tune the ANC for specific types of environments.

The primary way we test headphones is to wear them as much as possible. I prefer to do this over a one-to-two-week period, but sometimes deadlines don’t allow it. During this time, I listen to a mix of music and podcasts, while also using the headphones to take both voice and video calls.

Since battery life for headphones can be 30 hours or more, I drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). Due to the longer battery estimates, I’ll typically power the headphones off several times and leave them that way during a review. This simulates real-world use and keeps me from having to constantly monitor the process for over 24 straight hours.

To test ANC performance specifically, I use headphones in a variety of environments, from noisy coffee shops to quiet home offices. When my schedule allows, I use them during air travel since plane noise is a massive distraction to both work and relaxation. Even if I can’t hop on a flight, I’ll simulate a constant roar with white noise machines, bathroom fans, vacuums and more. I also make note of how well each device blocks human voices, which are a key stumbling block for a lot of ANC headphones.

ANC-related features are something else to consider. Here, I do a thorough review of companion apps, testing each feature as I work through the software. Any holdovers from previous models are double checked for improvements or regression. If the headphones I’m testing are an updated version of a previous model, I’ll spend time getting reacquainted with the older set. Ditto for the closest competition for each new set of headphones that I review.

Apple’s AirPods Max are premium, well-designed headphones that incorporate all of the best features you find on standard AirPods: solid noise cancelation, spatial audio and easy Siri access. However, their $550 starting price makes them almost prohibitively expensive, even for those with Apple devices. There are better options available at lower prices.

The Sonos Ace is an excellent debut for the company’s first headphones. The combination of refined design, great sound quality and home theater tricks creates a unique formula. However, ANC performance is just okay and key functionality is still in the works for many users.

The Studio Pro lacks basic features like automatic pausing, and multipoint connectivity is only available on Android. Moreover, they’re not very comfortable for people with larger heads. Overall sound quality is improved, though, and voice performance on calls is well above average.

Noise cancellation doesn’t block out all noise, though it does drastically reduce the volume of most external sounds.

In terms of sound quality, if you have two headphones — one wired and one wireless — with similar specs, the difference is going to be very minimal. However, wireless headphones offer more convenience, allowing you to move around more freely with your headphones on, which is why they often feature noise cancellation to minimize external sounds.

ANC does bear some weight on sound quality, but the impact of this often doesn’t outweigh the benefits. Noise cancellation reduces ambient noise, allowing a greater focus on audio detail. For audiophiles, however, there may be a small difference in sound fidelity when ANC is turned on.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-noise-canceling-headphones-130029881.html?src=rss

LG’s S95TR soundbar with wireless Dolby Atmos is now available for $1,500

In typical LG fashion, the company is following up its CES soundbar announcement with pricing and availability info a few months later. The company's latest Dolby Atmos model, the S95TR, is now available from LG and other retailers for $1,500. That's pricey for sure, but the company has bundled the soundbar with a subwoofer and a pair of rear surround speakers. That means completing your setup won't require additional purchases. 

Inside, the S95TR houses 17 speakers, including five up-firing drivers. LG says this soundbar is the first to feature a center-positioned, up-firing speaker, which enhances dimensional audio and helps with dialog clarity. LG explains that it also upgraded the tweeters in the S95TR and it integrated passive radiators. This combo keeps high frequencies clear while also delivering 120Hz low-frequency response in a 9.1.5-channel setup. 

The company's Wowcast tech allows the S95TR to connect to compatible LG TVs wirelessly, including the transmission of Dolby Atmos and DTS:X without a cable. Wow Orchestra can utilize the speakers of an LG TV with the soundbar for "a harmonious fusion of audio channels." There's also the company's 3D Spatial Sound Technology that analyzes audio channels with a three-dimensional engine to make things as immersive as possible. AI Room Calibration is here as well, which will include the rear surround speakers in its room tuning for the first time this year. 

This article originally appeared on Engadget at https://www.engadget.com/lgs-s95tr-soundbar-with-wireless-dolby-atmos-is-now-available-for-1500-175155520.html?src=rss

LG’s S95TR soundbar with wireless Dolby Atmos is now available for $1,500

In typical LG fashion, the company is following up its CES soundbar announcement with pricing and availability info a few months later. The company's latest Dolby Atmos model, the S95TR, is now available from LG and other retailers for $1,500. That's pricey for sure, but the company has bundled the soundbar with a subwoofer and a pair of rear surround speakers. That means completing your setup won't require additional purchases. 

Inside, the S95TR houses 17 speakers, including five up-firing drivers. LG says this soundbar is the first to feature a center-positioned, up-firing speaker, which enhances dimensional audio and helps with dialog clarity. LG explains that it also upgraded the tweeters in the S95TR and it integrated passive radiators. This combo keeps high frequencies clear while also delivering 120Hz low-frequency response in a 9.1.5-channel setup. 

The company's Wowcast tech allows the S95TR to connect to compatible LG TVs wirelessly, including the transmission of Dolby Atmos and DTS:X without a cable. Wow Orchestra can utilize the speakers of an LG TV with the soundbar for "a harmonious fusion of audio channels." There's also the company's 3D Spatial Sound Technology that analyzes audio channels with a three-dimensional engine to make things as immersive as possible. AI Room Calibration is here as well, which will include the rear surround speakers in its room tuning for the first time this year. 

This article originally appeared on Engadget at https://www.engadget.com/lgs-s95tr-soundbar-with-wireless-dolby-atmos-is-now-available-for-1500-175155520.html?src=rss

Good riddance, WH-XB910N: Sony’s confusing product names are going away

When Sony debuted its ULT lineup of speakers and headphones last week, it took the first step towards a big change on naming its products. For years, the company has used an awfully confusing mix of letters and numbers, some of which are just one letter off from products with entirely different designs. You’ll no longer have to remember something like WH-B910N to find the headphones you’re hunting for as the new names make it immediately apparent what product you’re reading about.

The ULT line of audio gear is replacing the Extra Bass brand Sony has used for several years. Described as the “ultimate step into the evolution” of its portable audio devices, ULT Power Sound is an improved progression of the low-end boost the Extra Bass products offered. ULT breaks down even further into Tower (large party speakers), Field (smaller, portable Bluetooth speakers) and Wear (headphones). I’ll concede that Field is a bit obscure at first glance, but at least Tower and Wear accurately describe the products bearing those labels. All three are a massive upgrade from SRS-XV900, SRS-XG300 or WH-CH720N, three model names that were used for previous versions of three similar models.

Sony is also revising the names for both home audio and TV products, employing its existing Bravia moniker here. The company’s new TVs are the Bravia 9 (mini LED), Bravia 8 (OLED), Bravia 7 (mini LED) and Bravia 3 (LED) instead of older names like XR-65A95L. For soundbars and speakers, the company will use the Bravia Theater name along with much more descriptive terms. For example, the new soundbars are Bravia Theater Bar 9 and Bravia Theater Bar 8, while a new four-speaker setup is the Bravia Theater Quad. Previously, comparable models had names like HT-A7000, HT-A5000 and HT-A9. I’ll admit I’m not entirely sure how Sony will distinguish the next-gen models from these. Maybe it will add “second-gen,” or perhaps a different number. Either way, sticking with Bravia for its living room devices and adding “theater,” “bar” or even a single digit is much better than the previous jumble of letters and numbers.

Although they may seem random, there was a method to Sony’s madness. To my knowledge, the company never released any type of key to its alpha-numeric mess, but some of the terminology was easy to figure out. “HT” in home theater product names is pretty straightforward, while “WF” in true wireless models likely stood for “wire free” and the “WH” for headphones was probably “wireless headphones.” What followed after the hyphens was a creation from the minds at Sony, but thankfully things like “1000X” became mainstays over the last several years. That consistency certainly helped keep track of things.

Sony WF-1000XM5 and WH-1000XM5 earbuds and headphones side by side.
The WF-1000XM5 and WH-1000XM5 are one letter apart, but very different products.
Billy Steele for Engadget

Speaking of the 1000X lineup, that’s where some of the biggest confusion in Sony’s naming scheme resides. The company’s flagship headphones, the WH-1000XM5, are literally one letter different from its flagship earbuds, the WF-1000XM5. You likely won’t encounter any issues if you’re searching for “1000XM5 headphones” or “1000XM5 earbuds,” but in situations where both are being discussed, you’ll have to pay careful attention.

For audio gear, the two letters before the dash describe the type of product. Immediately following the dash, you get an indication of the product family or brand, whether that be “XB” for Extra Bass or “1000X” for the flagship earbuds and headphones. Then, you’d get a model or generation number like “910” or “M5.” Unless you’re keeping track of Sony's product news, it can be a chore to decipher these. And even if you are paying close attention, it can be difficult to recall exact names accurately. I’d wager there has even been confusion among Sony’s own employees. It’s a terrible naming scheme that causes massive headaches.

“The main reason for Sony’s new naming convention is to expand recognition by adopting a more memorable and understandable name for customers,” a Sony spokesperson told Engadget. The company didn’t offer any more detail about the timing of the change or if it will rename other product lines as new models are introduced. Maybe the company transferred the task of naming products from the engineers to the marketing department. Sony has already been using the LinkBuds name for a few true wireless models. So, if the company continues what it started with the ULT and Bravia series, we could be in for easily distinguishable names instead of the (presumably upcoming) WH-1000XM6 and WF-1000XM6.

Let’s hope that happens.

This article originally appeared on Engadget at https://www.engadget.com/good-riddance-wh-xb910n-sonys-confusing-product-names-are-going-away-161034581.html?src=rss

Good riddance, WH-XB910N: Sony’s confusing product names are going away

When Sony debuted its ULT lineup of speakers and headphones last week, it took the first step towards a big change on naming its products. For years, the company has used an awfully confusing mix of letters and numbers, some of which are just one letter off from products with entirely different designs. You’ll no longer have to remember something like WH-B910N to find the headphones you’re hunting for as the new names make it immediately apparent what product you’re reading about.

The ULT line of audio gear is replacing the Extra Bass brand Sony has used for several years. Described as the “ultimate step into the evolution” of its portable audio devices, ULT Power Sound is an improved progression of the low-end boost the Extra Bass products offered. ULT breaks down even further into Tower (large party speakers), Field (smaller, portable Bluetooth speakers) and Wear (headphones). I’ll concede that Field is a bit obscure at first glance, but at least Tower and Wear accurately describe the products bearing those labels. All three are a massive upgrade from SRS-XV900, SRS-XG300 or WH-CH720N, three model names that were used for previous versions of three similar models.

Sony is also revising the names for both home audio and TV products, employing its existing Bravia moniker here. The company’s new TVs are the Bravia 9 (mini LED), Bravia 8 (OLED), Bravia 7 (mini LED) and Bravia 3 (LED) instead of older names like XR-65A95L. For soundbars and speakers, the company will use the Bravia Theater name along with much more descriptive terms. For example, the new soundbars are Bravia Theater Bar 9 and Bravia Theater Bar 8, while a new four-speaker setup is the Bravia Theater Quad. Previously, comparable models had names like HT-A7000, HT-A5000 and HT-A9. I’ll admit I’m not entirely sure how Sony will distinguish the next-gen models from these. Maybe it will add “second-gen,” or perhaps a different number. Either way, sticking with Bravia for its living room devices and adding “theater,” “bar” or even a single digit is much better than the previous jumble of letters and numbers.

Although they may seem random, there was a method to Sony’s madness. To my knowledge, the company never released any type of key to its alpha-numeric mess, but some of the terminology was easy to figure out. “HT” in home theater product names is pretty straightforward, while “WF” in true wireless models likely stood for “wire free” and the “WH” for headphones was probably “wireless headphones.” What followed after the hyphens was a creation from the minds at Sony, but thankfully things like “1000X” became mainstays over the last several years. That consistency certainly helped keep track of things.

Sony WF-1000XM5 and WH-1000XM5 earbuds and headphones side by side.
The WF-1000XM5 and WH-1000XM5 are one letter apart, but very different products.
Billy Steele for Engadget

Speaking of the 1000X lineup, that’s where some of the biggest confusion in Sony’s naming scheme resides. The company’s flagship headphones, the WH-1000XM5, are literally one letter different from its flagship earbuds, the WF-1000XM5. You likely won’t encounter any issues if you’re searching for “1000XM5 headphones” or “1000XM5 earbuds,” but in situations where both are being discussed, you’ll have to pay careful attention.

For audio gear, the two letters before the dash describe the type of product. Immediately following the dash, you get an indication of the product family or brand, whether that be “XB” for Extra Bass or “1000X” for the flagship earbuds and headphones. Then, you’d get a model or generation number like “910” or “M5.” Unless you’re keeping track of Sony's product news, it can be a chore to decipher these. And even if you are paying close attention, it can be difficult to recall exact names accurately. I’d wager there has even been confusion among Sony’s own employees. It’s a terrible naming scheme that causes massive headaches.

“The main reason for Sony’s new naming convention is to expand recognition by adopting a more memorable and understandable name for customers,” a Sony spokesperson told Engadget. The company didn’t offer any more detail about the timing of the change or if it will rename other product lines as new models are introduced. Maybe the company transferred the task of naming products from the engineers to the marketing department. Sony has already been using the LinkBuds name for a few true wireless models. So, if the company continues what it started with the ULT and Bravia series, we could be in for easily distinguishable names instead of the (presumably upcoming) WH-1000XM6 and WF-1000XM6.

Let’s hope that happens.

This article originally appeared on Engadget at https://www.engadget.com/good-riddance-wh-xb910n-sonys-confusing-product-names-are-going-away-161034581.html?src=rss