Apple may tap into a beloved retro design for its smart home display

Apple’s rumored smart home display may look a lot like an old friend — the iMac G4 of the early 2000s. In the Power On newsletter this weekend, Mark Gurman reports that the countertop tablet will feature a square screen that’s “positioned at an angle on a small base, making it reminiscent of the circular bottom of the iMac G4.” That may be where the speakers are housed too. The device is expected to arrive sometime next year, followed later on by a higher-end version with a robotic limb that can change the position of the display.

The more affordable model, which will be released first, will have a relatively small screen, according to Gurman, being “about the size of two iPhones side by side.” It’s intended to be used for smart home controls, but will also run apps like FaceTime and Calendar, and display photos and videos. The more expensive model will boast a larger screen in addition to its robotic capabilities, according to Gurman. We likely won’t see that product until at least 2026, as he previously predicted, and it may run you almost $1,000. Both models are expected to come with Apple Intelligence.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apple-may-tap-into-a-beloved-retro-design-for-its-smart-home-display-210412601.html?src=rss

Panic hits pause on the Playdate Stereo Dock, says it’s unlikely we’ll see it anytime soon

The long-promised Playdate Stereo Dock is officially dead, at least for now. After many months with the desktop accessory stuck in development limbo, Panic has updated the product page so it no longer says it's “coming soon,” but instead that it’s been put on pause indefinitely due to issues with the Bluetooth experience, the factory that handled it and the rising costs of resolving it all. The Stereo Dock, first announced in 2021, was meant to be a charging dock that doubles as a Bluetooth speaker (and pen holder), along with being a cute way to display your Playdate when it’s not in use. But, things didn’t quite work out as planned.

The Playdate team said it hit some unexpected hurdles in trying to bring the idea to life, and found that “making the Stereo Dock was almost more challenging than making the Playdate itself.” The statement explains:

What happened? Well, our first regret was assuming that our factory at that time — a factory that made lots of Bluetooth speakers — could easily design the electronics for us, saving us lots of time and money. That went pretty well at first. But they, in turn, outsourced the Bluetooth software and chipset to another company in another country.

As a result, the Stereo Dock would crash often — rapidly adjusting the volume would do it. The Bluetooth pairing/unpairing experience was rough. And when we played music, it just didn’t sound very good. The back-and-forth between three companies trying to fix bugs became a huge challenge. And worst of all: the cost of the Stereo Dock kept getting higher and higher.

It goes on to say that the team worked to improve the experience, even buying the Bluetooth chipset source code in hopes to fix the issues, to no avail. While there are “a number of beautiful finished prototypes,” Panic says “they weren’t very good to use.” The official update was foreshadowed in a social media exchange shared on Reddit earlier this month in which Panic’s Cabel Sasser, replying to a question about the Stereo Dock’s status, said it “turned out to be incredibly hard for lots of incredibly dumb reasons” and was put on pause.

The team says it’s now turning its focus wholly back to the continuing production of the Playdate. There may still be a chance that we see the Stereo Dock at some point down the line, but don’t hold your breath. “Will it arrive someday? We still hope so,” Panic said. “Will it arrive anytime soon? Unlikely.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-hits-pause-on-the-playdate-stereo-dock-says-its-unlikely-well-see-it-anytime-soon-191607744.html?src=rss

Panic hits pause on the Playdate Stereo Dock, says it’s unlikely we’ll see it anytime soon

The long-promised Playdate Stereo Dock is officially dead, at least for now. After many months with the desktop accessory stuck in development limbo, Panic has updated the product page so it no longer says it's “coming soon,” but instead that it’s been put on pause indefinitely due to issues with the Bluetooth experience, the factory that handled it and the rising costs of resolving it all. The Stereo Dock, first announced in 2021, was meant to be a charging dock that doubles as a Bluetooth speaker (and pen holder), along with being a cute way to display your Playdate when it’s not in use. But, things didn’t quite work out as planned.

The Playdate team said it hit some unexpected hurdles in trying to bring the idea to life, and found that “making the Stereo Dock was almost more challenging than making the Playdate itself.” The statement explains:

What happened? Well, our first regret was assuming that our factory at that time — a factory that made lots of Bluetooth speakers — could easily design the electronics for us, saving us lots of time and money. That went pretty well at first. But they, in turn, outsourced the Bluetooth software and chipset to another company in another country.

As a result, the Stereo Dock would crash often — rapidly adjusting the volume would do it. The Bluetooth pairing/unpairing experience was rough. And when we played music, it just didn’t sound very good. The back-and-forth between three companies trying to fix bugs became a huge challenge. And worst of all: the cost of the Stereo Dock kept getting higher and higher.

It goes on to say that the team worked to improve the experience, even buying the Bluetooth chipset source code in hopes to fix the issues, to no avail. While there are “a number of beautiful finished prototypes,” Panic says “they weren’t very good to use.” The official update was foreshadowed in a social media exchange shared on Reddit earlier this month in which Panic’s Cabel Sasser, replying to a question about the Stereo Dock’s status, said it “turned out to be incredibly hard for lots of incredibly dumb reasons” and was put on pause.

The team says it’s now turning its focus wholly back to the continuing production of the Playdate. There may still be a chance that we see the Stereo Dock at some point down the line, but don’t hold your breath. “Will it arrive someday? We still hope so,” Panic said. “Will it arrive anytime soon? Unlikely.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-hits-pause-on-the-playdate-stereo-dock-says-its-unlikely-well-see-it-anytime-soon-191607744.html?src=rss

Google is reportedly developing ‘Jarvis’ AI that could take over your web browser

Google may be close to unveiling an AI agent that can operate a web browser to help users automate everyday tasks. The Information reports that the company is working on a “computer-using agent” under the codename Project Jarvis, and it may be ready to be previewed as soon as December. According to sources that spoke to The Information, Jarvis “responds to a person’s commands by capturing frequent screenshots of what’s on their computer screen, and interpreting the shots before taking actions like clicking on a button or typing into a text field.”

Jarvis is reportedly made to work only with web browsers — particularly Chrome — to assist with common tasks like research, shopping and booking flights. It comes as Google continues to expand the capabilities of its Gemini AI, the next-gen model of which is expected to be revealed in December, as reported by The Verge. Gemini Live, Google’s AI chatbot, gained support for dozens of new languages this month, and Gemini integration has recently made it to Google Meet, Photos and other applications.

The news of Jarvis comes days after Anthropic introduced a similar but seemingly more expansive feature for its Claude AI, which it says has been equipped with computer skills so it can “use a wide range of standard tools and software programs designed for people.” That’s available now in a public beta.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-developing-jarvis-ai-that-could-take-over-your-web-browser-163404705.html?src=rss

Google is reportedly developing ‘Jarvis’ AI that could take over your web browser

Google may be close to unveiling an AI agent that can operate a web browser to help users automate everyday tasks. The Information reports that the company is working on a “computer-using agent” under the codename Project Jarvis, and it may be ready to be previewed as soon as December. According to sources that spoke to The Information, Jarvis “responds to a person’s commands by capturing frequent screenshots of what’s on their computer screen, and interpreting the shots before taking actions like clicking on a button or typing into a text field.”

Jarvis is reportedly made to work only with web browsers — particularly Chrome — to assist with common tasks like research, shopping and booking flights. It comes as Google continues to expand the capabilities of its Gemini AI, the next-gen model of which is expected to be revealed in December, as reported by The Verge. Gemini Live, Google’s AI chatbot, gained support for dozens of new languages this month, and Gemini integration has recently made it to Google Meet, Photos and other applications.

The news of Jarvis comes days after Anthropic introduced a similar but seemingly more expansive feature for its Claude AI, which it says has been equipped with computer skills so it can “use a wide range of standard tools and software programs designed for people.” That’s available now in a public beta.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-developing-jarvis-ai-that-could-take-over-your-web-browser-163404705.html?src=rss

‘Ongoing notifications’ similar to Apple’s Live Activities could be coming to Android

Google is reportedly working on a new Android API for what it’s calling Rich Ongoing Notifications, which would allow apps to display at-a-glance information in a status bar much like Apple’s Live Activities in the Dynamic Island on iPhone. This is according to journalist Mishaal Rahman, who spotted the code in the Android 15 QPR1 Beta 3 release. It could work a lot like the time tracker that currently appears when you’re on a phone call, with a bit of text in a bubble at the top of the display that you can tap to open the app for more details.

Writing for Android Authority, Rahman says the API “will let apps create chips with their own text and background color that live in the status bar.” It could be especially useful for things like transit updates, allowing users to keep track of pertinent information like departure times or an Uber’s ETA while using other apps. The feature isn’t yet complete, though, and it could still be some time before we see it. Rahman predicts it’ll arrive with Android 16.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ongoing-notifications-similar-to-apples-live-activities-could-be-coming-to-android-210443338.html?src=rss

‘Ongoing notifications’ similar to Apple’s Live Activities could be coming to Android

Google is reportedly working on a new Android API for what it’s calling Rich Ongoing Notifications, which would allow apps to display at-a-glance information in a status bar much like Apple’s Live Activities in the Dynamic Island on iPhone. This is according to journalist Mishaal Rahman, who spotted the code in the Android 15 QPR1 Beta 3 release. It could work a lot like the time tracker that currently appears when you’re on a phone call, with a bit of text in a bubble at the top of the display that you can tap to open the app for more details.

Writing for Android Authority, Rahman says the API “will let apps create chips with their own text and background color that live in the status bar.” It could be especially useful for things like transit updates, allowing users to keep track of pertinent information like departure times or an Uber’s ETA while using other apps. The feature isn’t yet complete, though, and it could still be some time before we see it. Rahman predicts it’ll arrive with Android 16.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ongoing-notifications-similar-to-apples-live-activities-could-be-coming-to-android-210443338.html?src=rss

Spilled Mushrooms is my new Playdate card game addiction

Playing Spilled Mushrooms has been a humbling experience. There I was, thinking I’m good at both puzzles and card games, when I found myself briefly stumped on my very first “delivery” in this card puzzle game about gathering mushrooms. That’s what I get for underestimating a game with cute animals in the cover art.

In Spilled Mushrooms, a Playdate game, you are a mushroom delivery-person who has messed up bigtime: you’ve spilled the mushrooms (obviously), and somehow done so in such an extreme way that they’ve ended up scattered across multiple habitats. Oops! You have a week to collect them all and get them to their intended destination. But — in what sounds like my dream scenario — you’ve befriended the wildlife, so you have a support network of animals willing to help you fix your mistake.

The game requires some light math and a lot of strategic thinking. Each animal is able to gather a specified number of mushrooms and do so for as many days as are written next to the hourglass symbol on its card. The Hippo, for example, can pick up five mushrooms in one shot, but only for one day. Meanwhile, the Porcupine can only grab one mushroom at a time, but will do so for six days.

Each animal also has a unique trait that has potential to interact with the other cards in its habitat. The Moose or Elephant will increase other animals’ collecting capacities while the Grizzly Bear will do the opposite. The Platypus… well, Platypus is confused. As you play, you’ll earn little tokens that can be used to help you stack the deck with cards you want to see in your hand. You can only place one card per turn, and there are three habitats to clear over the course of the seven in-game days that make up a round. Each of those sites will hold a different number of mushrooms.

Once I dusted the cobwebs off my brain and got the hang of the game’s flow, I was able to redeem myself and start winning some rounds. But successfully collecting all your mushrooms on the first (... or second) try isn’t a given. The puzzles take a few minutes to solve and they’re procedurally generated, so you’ll get something new every time. Sometimes, they’re pretty hard. Spilled Mushrooms also gives you the option to create a custom delivery, in which you pick the habitats, mushroom counts and available animal cards.

Despite the challenge, Spilled Mushrooms is a really relaxing game — and one that I keep getting sucked into for long stretches of time. It’s reminiscent of Wingspan with its nature focus and tranquil soundtrack, so it’s a great thing to pick up when you want to unwind at the end of the day or, conversely, ease yourself into thinking while you have your morning cup of coffee. This one will probably be in my regular rotation of games for a good while.

This article originally appeared on Engadget at https://www.engadget.com/gaming/spilled-mushrooms-is-my-new-playdate-card-game-addiction-140006678.html?src=rss