Outside Parties is the creepiest Playdate game yet, and I’m kind of obsessed

Never underestimate the chilling powers of grainy grayscale imagery and ethereal whooshing sounds. Outside Parties asks, "What if I Spy, but in an alien hell dimension?", and it is impressively unnerving despite the fact that nothing's really happening at any given time. It goes all in on atmosphere, to great effect. This is the Playdate horror game that I've been waiting for. 

Adams Immersive's Outside Parties is a sort of scavenger hunt across a massive image of a realm called the Outside, which can only be visited by astral travel, according to the lore. There are lots of unknowns about what or where it really is, though explorers have mapped it fairly extensively through out-of-body excursions and they've encountered thousands of different entities there, including the spirits of the dead. As the player, you have come across a Hellscryer K5 — the communication device, psychic camera and recorder used for these trips — and now you're combing through the mission logs, getting sucked into the mystery of it all. Think of the K5 as your Playdate, except powered by blood and runes.

At the center of Outside Parties is a 1.44 gigapixel, 360-degree panoramic HDR image which has dozens of eerie scenes hidden within it: skeletons of human, animal and paranormal origin; scary robed figures and occult symbols etched all around; what appear to be fountains and rivers of blood; a Stonehenge of teeth. These are the targets you're meant to track down, and as you hone in and check them off your list, voice signals attached to each one will reveal more and more of the explorer's spellbinding story. 

But this isn't a straightforward "find the object" puzzle game by any means. When you first look at the zoomed-out photo, it's akin to a strip of TV static with some heavily shadowed areas throughout. You can zoom to up to 64 times magnification to get a better look at specific zones, but you also have to adjust the image brightness using the crank to improve the clarity of the objects. Making it brighter or darker will reveal more objects in certain spots while simultaneously obscuring others. There are 150 targets according to the developer, which should take players somewhere from 10-20 hours to complete. I've been at it for hours and still have plenty left to find. (If you're stuck, you can turn to the helpful target lookup page, which provides hints with varying degrees of specificity.) 

All the while as you're hunched over your Playdate, laser-focused on the screen to find targets that are buried in a sea of fuzz, unsettling audio transmissions are cutting in and out, disturbing images are flashing on-screen at random and a constant atmospheric whooshing is playing in your ear. The sound design of this game is seriously brilliant — it's worth playing for that alone, not to mention all the other cool stuff. From the startup page to the menus where you'll find bits of a background story, to the creepy clips of people wailing and ominously reciting numbers, the sounds of Outside Parties make for a truly immersive, disconcerting experience that I previously wouldn't have thought possible on a Playdate. It's really something special. 

Outside Parties also comes with a screensaver that once again makes me yearn for the Playdate Stereo Dock. Pop on the Void Monitor, sit back, and enjoy the horrifying sights and sounds of the Outside. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/outside-parties-is-the-creepiest-playdate-game-yet-and-im-kind-of-obsessed-213142541.html?src=rss

Yoshi and Birdo arrive in new trailer for The Super Mario Galaxy Movie, along with an earlier release date

There's a new trailer for the upcoming Super Mario movie, The Super Mario Galaxy Movie, and it confirms some beloved characters are joining the crew for its latest adventure. The trailer provides our first official look at Yoshi in the new movie, whose appearance was leaked back in the fall by a Pillsbury cookie box design. And, just as exciting, we also see Birdo in the mix. The trailer was released during Nintendo's The Super Mario Galaxy Movie Direct.

The short event also confirmed that the movie is now in post-production. While a previous trailer set the release date at April 3, the movie is now scheduled to come out two days earlier, on April 1. The Super Mario Galaxy Movie stars Chris Pratt voicing Mario, Anya Taylor-Joy as Peach and Charlie Day as Luigi, along with Jack Black (Bowser), Keegan-Michael Key (Toad), Benny Safdie (Bowser Jr.), Kevin Michael Richardson (Kamek) and Brie Larson (Rosalina).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/yoshi-and-birdo-arrive-in-new-trailer-for-the-super-mario-galaxy-movie-along-with-an-earlier-release-date-154455021.html?src=rss

Google says it’s fixed the Gmail issue that led to flooded inboxes and increased spam warnings

Your Gmail inbox should now be back to normal after Saturday’s hiccups. Google said in an update on X on Saturday night that the issue, which affected the automatic filters that keep Gmail users’ inboxes free from the clutter of promotional emails, non-urgent updates and spam, “is now fully resolved for all users.” On its Workspace status dashboard, it added that an investigation is underway, and an analysis will be published once complete.

Gmail users on Saturday reported that their inboxes were flooded with promotional emails that had not been properly sorted out of the main tab, and some said they were seeing notices that emails had not been scanned for spam. On social media and DownDetector, some Gmail users also reported delays in receiving messages, leading to issues with two-factor authentication logins. After confirming the issue, Google noted in an update on its Workspace dashboard that the problem resulted in the "misclassification of emails in their inbox and additional spam warnings," including a banner that says, “Be careful with this message. Gmail hasn't scanned this message for spam, unverified senders, or harmful software.”

In a statement to Engadget, a Google spokesperson echoed the message from its dashboard, saying, "We are actively working to resolve the issue. As always, we encourage users to follow standard best practices when engaging with messages from unknown senders."

Update, January 25 2026, 9:53AM ET: This story has been updated to reflect that the issue has been resolved.



This article originally appeared on Engadget at https://www.engadget.com/apps/google-says-its-working-to-fix-gmail-issue-thats-led-to-flooded-inboxes-and-increased-spam-warnings-183358654.html?src=rss

The plan for a gaming-themed Atari hotel in Las Vegas has reportedly been scrapped

Six years after the announcement of plans to build Atari Hotels in eight cities across the US, including Las Vegas, only one now seems to be moving forward, in Phoenix, Arizona. The Las Vegas deal ultimately "didn't come to fruition," spokesperson Sara Collins told Las Vegas Sun this week, and Atari Hotels is putting its focus into the Phoenix site "for the time being."

Phoenix was always meant to be the first site, followed by other hotels in Austin, Chicago, Denver, Las Vegas, San Francisco, San Jose and Seattle. But Las Vegas is now apparently off the table, and there haven't been any signs of life around the other planned locations. The FAQ on the Atari Hotels website notes, "Additional sites, including Denver, are being explored under separate development and licensing agreements." The Atari Hotel project was announced in 2020 just before the onset of the COVID-19 pandemic and consequently experienced development delays. Construction on the Phoenix hotel, which was supposed to break ground in 2020, is expected to begin late this year, with its opening now planned for 2028. 

But maybe don't hold your breath. According to a December press release, the company is still trying to raise $35 million to $40 million to fund the "playable destination" for gamers in Phoenix.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plan-for-a-gaming-themed-atari-hotel-in-las-vegas-has-reportedly-been-scrapped-214212269.html?src=rss

Elon Musk says X’s new algorithm will be made open source next week

X may soon provide more insight into how its algorithm works. On Saturday, Elon Musk posted on the platform to say that the company "will make the new X algorithm, including all code used to determine what organic and advertising posts are recommended to users, open source in 7 days." 

X's recommendation algorithm has been the subject of investigations by France and the European Commission, the latter of which recently extended through 2026 a retention order that it sent to the company at the beginning of last year. And scrutiny into the platform, along with demands for accountability, have only increased after its chatbot, Grok, was caught generating CSAM at users' requests and continues to be used to digitally undress women nonconsensually. 

A screenshot of an X post by Elon Musk that reads, "We will make the new X algorithm, including all code used to determine what organic and advertising posts are recommended to users, open source in 7 days. This will be repeated every 4 weeks, with comprehensive developer notes, to help you understand what changed.
Elon Musk's X post about open-sourcing the algorithm.
Screenshot/X

Musk has been making promises of open-sourcing the algorithm since his takeover of Twitter, and in 2023 published the code for the site's "For You" feed on GitHub. But the code wasn't all that revealing, leaving out key details, according to analyses at the time. And it hasn't been kept up to date. Of the making the new algorithm open source, Musk said in his post, "This will be repeated every 4 weeks, with comprehensive developer notes, to help you understand what changed."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musk-says-xs-new-algorithm-will-be-made-open-source-next-week-225721656.html?src=rss

Sharpa’s ping-pong playing, blackjack dealing humanoid is working overtime at CES 2026

There were no idle hands at Sharpa's CES booth. The company's humanoid may have been the busiest bot at show, autonomously playing ping-pong, dealing blackjack games and taking selfies with passersby. On display wasn't just the robot and its smarts, but also SharpaWave, a highly dexterous 1:1 scale human hand. 

The hand has 22 active degrees of freedom, according to the company, allowing for precise and intricate finger movements. It mirrored my gestures as I wiggled my hand in front of its camera, getting everything mostly right, which was honestly pretty cool. Each fingertip contains a minicamera and over 1,000 tactile pixels so it can pick up objects with the appropriate amount of delicateness for the task at hand, like plucking a playing card from a deck and placing it gently on the table. 

Sharpa's robot was a pretty good ping-pong player, too. We've seen ping-pong robots plenty of times before, but these typically come in the form of a disembodied robotic arm, not one that's humanoid from the waist up. The company's products are meant to be general-purpose, with the ability to handle a wide range of jobs, and its humanoid wore a lot of hats at CES to drive the point home.  

This article originally appeared on Engadget at https://www.engadget.com/ai/sharpas-ping-pong-playing-blackjack-dealing-humanoid-is-working-overtime-at-ces-2026-150000488.html?src=rss

I can’t get over this goofy, long-necked ‘cyber pet’ robot at CES

Cute, alien-inspired companion robots are a fixture at CES, but have I ever seen one with a furry telescoping neck that's also warm to the touch? No, I can't say I have before this year. OlloBot — which had possibly the cutest booth at CES 2026 — is a home robot and "cyber pet" that looks something like if you put ET's head on a penguin's body, plus a splash of fur and color. 

Its face is essentially a large tablet that displays its expressions, pictures and videos, and allows it to communicate with people in the home. OlloBot speaks its own language, but will put text on the screen when it has a message that's meant to actually be understood. There's also a companion app where family members can message with the robot, see its diary updates and play games. Like other family-oriented robots, OlloBot is designed to capture special moments and "grow" with the people using it.

Based on the interactions, it will over time develop a personality based on the Meyers-Briggs personality types. The robot responds to voice and touch, and can do tasks like make calls and help find lost objects. It will be able to control Matter-compatible smart home devices, too. All data is stored locally in a heart-shaped removable module underneath one of its flapping arms. Not only is that intended to be a privacy move, but if the robot ever breaks, the family's cyber pet (along with its "memories") can be restored by putting the old heart into a new body. 

A hand is seen lifting OlloBot's arm to reveal a red heart underneath, which serves as a removable module that contains its data
OlloBot's heart
Cheyenne MacDonald for Engadget

According to a member of the OlloBot team, a Kickstarter campaign to fund the robot's production is planned for this summer. There will be two versions of OlloBot to choose from: a small one with a fixed, short neck that will cost around $1,000 and a more advanced model that can extend its neck by two feet or so (just eyeballing it) to see from different vantage points, which will run you about $2,000. At the booth, the team also showed off several outfits for OlloBot, including a plush giraffe suit and a sort of cottagecore apple and gingham outfit.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/i-cant-get-over-this-goofy-long-necked-cyber-pet-robot-at-ces-175900062.html?src=rss

Niko is a robotic lift for people with limited mobility that doesn’t require a caregiver’s help

A startup called ReviMo has developed a robotic system that provides a way for people with limited mobility to lift and transfer themselves — like from a bed to a wheelchair, or to the toilet — without the assistance of a caregiver. ReviMo's Niko has two sets of arms: one that forms a "scooping seat" that slides underneath the person to lift them up, and the other encircling their torso and providing a backrest. It can be operated both by remote and using the controls on its dashboard. Niko in its current iteration can carry up to 250 pounds, but the team says it's working on a version that can support up to 400 pounds.

In addition to aiding in transfers, Niko can lift the rider to a standing level and offers retractable handlebars for support. It also has the potential to be a big help to caregivers, who in many cases assist with multiple transfers every day. Even in a situation where a person isn't able to operate it by themselves, Niko facilitates a transfer that requires much less physical exertion than today's common methods, like sling-based mechanical lift systems. At CES, founder Aleksandr Malaschenko gave a demonstration of its lifting capabilities, using it to scoop him up from a chair and bring him out into the aisle. 

Niko is designed to work with most wheelchairs and be compact enough to navigate small bathrooms. It can position a person right above a toilet, and there are disposable seat covers. The goal is to help people with limited ability achieve more independence.  

It is the kind of device that, if it delivers on its promises, could be a game-changer for people with limited mobility and paralysis, and their loved ones. My dad was diagnosed with ALS when I was a kid, and I learned how to operate a Hoyer lift by the time I was in middle school. This strikes me as something we would have really appreciated having around. Malaschenko has said the inspiration for the robotic system came from being a caregiver for his grandfather following a stroke. 

Niko will cost about $15,000, though the team said it's working to get it covered by insurance. The company is also offering lower prices for customers who sign up for one of its premium waitlists, and there are options to rent it for those who would only need a lift and transfer system temporarily. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/niko-is-a-robotic-lift-for-people-with-limited-mobility-that-doesnt-require-a-caregivers-help-184500703.html?src=rss

WheelMove gives manual wheelchairs the power and height to handle rough terrain

French startup WheelMove demonstrated a compact motorized wheelchair add-on at CES 2026 that not only acts as a power-assist device, but can also lift up a chair's small front wheels so it can ride over rough terrain. The accessory upgrades a manual wheelchair with a 10-inch extra wheel and a 250W motor that can drive at up to six miles per hour (10 kilometers per hour) and handle slopes up to 10 percent, with a range of 15.5 miles (25km). The battery is swappable, too, so a person could pack an extra for a longer outing to avoid having to stop and recharge. 

As the WheelMove team showed at its booth, the accessory can be attached to a wheelchair in a matter of seconds while seated, and its control panel can be strapped onto an armrest or even a bodypart. There are five speed options, which also work to keep the speed consistent when a person is traveling on a downslope. With the WheelMove attached, its creators say a manual wheelchair user can traverse rough and uneven surfaces — like cobblestones, grass and dirt paths — as well as ramps with far less effort than would normally be required. In some cases, it could open up travel in places that would otherwise be completely inaccessible. 

The startup says it's worked with wheelchair users who have field tested the device for months ahead of its launch. It weighs less than eight kilograms (17.6 lbs) and packs up in a backpack. Pre-orders for the WheelMove have opened for buyers in France, where it's expected to ship later this year before expanding internationally. It costs roughly $6,000. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/wheelmove-gives-manual-wheelchairs-the-power-and-height-to-handle-rough-terrain-143000560.html?src=rss

Razer’s Project Madison concept chair has reactive lighting, immersive audio and multi-zone haptics

Razer is once again thinking big about what a gaming chair can do, and its concept for CES 2026 isn't just a chair but an entire multisensory experience to match whatever's happening on-screen. The concept, called Project Madison, combines reactive lighting, spatial audio and multi-zone haptic feedback to make the player feel more immersed in the in-game environment. We're talking Razer Chroma light strips along the head flaps, THX Spatial Audio for 5.1 or 7.1 surround sound and six haptic motor actuators powered by Razer Sensa HD Haptics to bring the physical sensations of a game to life.

One can only imagine the price tag on such a setup. Actually, I'd rather not. Project Madison isn't a product you can buy right now anyway, but Razer did bring a real — albeit far less flashy — new(ish) gaming chair to CES too. The company has updated its Iskur V2 lineup with the Iskur V2 NewGen, which features the same dynamic lumbar support and dual-density cold-cured foam seat cushion that it's known for, but now wrapped in Razer's Gen-2 EPU Leather with CoolTouch Technology for a long-lasting cooling effect. 

Four Razer gaming chairs — in light gray, black with green trim, black, and light pink — are pictured beside each other spot-lit in a dark room
Razer's Iskur V2 NewGen chair in Light Gray, Black/Green, Black and Quartz.
Razer

Per Razer, "The chair’s material delivers high thermal effusivity, keeping it cool to the touch for hours of play." That CoolTouch faux leather is also coming to the less expensive Iskur V2 X, with the Iskur V2 X NewGen. Pre-orders for both chairs are now open, though the company hasn't yet said when they'll ship. The $650 Razer Iskur V2 NewGen comes in Black/Green, Black, Quartz and Light Gray, while the $350 Iskur V2 X NewGen is available in Black/Green, Black and Quartz.

This article originally appeared on Engadget at https://www.engadget.com/gaming/razers-project-madison-concept-chair-has-reactive-lighting-immersive-audio-and-multi-zone-haptics-140000118.html?src=rss