iRobot’s Roomba 694 is back on sale for $180

The iRobot Roomba 694 is back on sale for $180 via Amazon, which is a savings of 35 percent or $95. This isn’t the lowest price ever for the well-regarded robovac, but it’s darned close. There likely won’t be a price drop this stark until Prime Day or the holidays.

The Roomba 694 isn’t one of the company’s flagship models, but it’s still a highly efficient design that excels with standard cleaning tasks. As a matter of fact, this robovac topped our list of the best budget robot vacuums. We loved the handy mobile app that helps people plan routes, schedule cleanings and perform basic maintenance tasks. We also enjoyed the powerful suction, which makes short work of pet hair, dust and debris.

The 694 will return to the charging base on its own, which is always nice, and it runs anywhere from 45 to 90 minutes on a single charge, depending on the flooring. This is a no-frills vacuum, however, so there isn’t a mopping feature or a large debris tank. It’s also somewhat larger than many of its siblings, so it could struggle to get underneath certain items of furniture.

This is part of a larger Amazon sale on iRobot devices, with discounts on just about every model the company makes. For instance, the high-end iRobot Roomba Combo j5+ is on sale for $500, a discount of $300. This machine can both vacuum and mop, and it’ll even self-empty debris into the included container.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/irobots-roomba-694-is-back-on-sale-for-180-195717774.html?src=rss

iRobot’s Roomba 694 is back on sale for $180

The iRobot Roomba 694 is back on sale for $180 via Amazon, which is a savings of 35 percent or $95. This isn’t the lowest price ever for the well-regarded robovac, but it’s darned close. There likely won’t be a price drop this stark until Prime Day or the holidays.

The Roomba 694 isn’t one of the company’s flagship models, but it’s still a highly efficient design that excels with standard cleaning tasks. As a matter of fact, this robovac topped our list of the best budget robot vacuums. We loved the handy mobile app that helps people plan routes, schedule cleanings and perform basic maintenance tasks. We also enjoyed the powerful suction, which makes short work of pet hair, dust and debris.

The 694 will return to the charging base on its own, which is always nice, and it runs anywhere from 45 to 90 minutes on a single charge, depending on the flooring. This is a no-frills vacuum, however, so there isn’t a mopping feature or a large debris tank. It’s also somewhat larger than many of its siblings, so it could struggle to get underneath certain items of furniture.

This is part of a larger Amazon sale on iRobot devices, with discounts on just about every model the company makes. For instance, the high-end iRobot Roomba Combo j5+ is on sale for $500, a discount of $300. This machine can both vacuum and mop, and it’ll even self-empty debris into the included container.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/irobots-roomba-694-is-back-on-sale-for-180-195717774.html?src=rss

Rivian reveals the $45,000 R2 electric SUV, and its siblings the R3 and R3X

Rivian officially revealed the R2 electric SUV during a livestream held Thursday afternoon. We knew the followup to the well-regarded R1 was coming, and we even got some leaked specs earlier this week, but now we’ve heard it from the electric horse’s mouth. The company also surprised view R3 and R3X, however, came as a complete surprise, harkening back to Steve Jobs and his famous "one more thing" conference enders. 

As previously suspected, the R2 is a compact SUV that looks quite fetching. All versions of the five-seat electric vehicle get at least 300 miles per charge, thanks to newly-designed 4695 cell and a much larger battery pack that makes up a large portion of the bottom floor. Owners will also get plenty of refueling options. It comes with a NACS chargeport, so it'll work with Tesla Superchargers. The company's also building its own charging network, called the Rivian Adventure Network, with plans for 600 locations within a few years.

A white car.
Rivian

The R2 has plenty of get up and go, with three motor layouts to choose from. There's a standard single-motor rear-wheel drive model, a dual-motor all-wheel model with motors in both the front and back and the beastly tri-motor version, which features two motors in back and one in front. That last model can go from zero to 60 in three seconds, though the metric likely shrinks when considering the other two versions. 

There’s a robust infotainment center up front, though the layout of these digital elements are subject to change as we get closer to launch. Also up front? The R2 sports two gloveboxes, whereas the R1 line lacked even one. There's also two scroll wheels on the steering wheel, complete with dynamic haptic feedback. The car's self-driving features have gotten a major boost here, thanks to 11 cameras throughout and five radars, including a long-range front-facing radar. 

Two gloveboxes.
Rivian

Prices start at $45,000 for the standard single-motor version, which is in line with what company CFO Claire McDonough has been promising. Though slightly smaller than the R1, the R2 is still pretty roomy. As previously stated, it fits five people and boasts an open-air design with quarter windows that pop out and a rear glass window that drops and opens. Seats on both rows fold flat, so owners should be able to transport longer-than-average gear like surfboards. Just like the R1 line, there's a roomy front truck, otherwise called a frunk, for additional storage. The R2 is available for preorders now, with deliveries starting in 2026.

A Rivian R3.
Rivian

The R3, on the other hand, looks to be even more compact than its newly-announced sibling. It features a shorter wheelbase than the R2 and an overall tighter design. It'll also be available in three models, including single-motor, dual-motor and tri-motor versions. There's no range data available, but it does feature the same battery pack as the R2. 

The R3 also includes some of the same open-air design features as the R2, with an automatic rear lift and a rear-facing glass window that pops open for storage. This window can adjust to multiple heights to accommodate oddly-shaped items. There's a pair of gloveboxes up front and an interior design that prioritizes sustainable materials. 

Finally, there's the dune buggy-esque R3X. This is a high-performance vehicle, with only a tri-motor design available. It boasts a wider stance and more ground clearance than the R3. As a matter of fact, it doesn't really look like the R3 at all, with its "rugged and playful" interior made from cork and anodized metal, among other materials. 

Overhead shot of the car.
Rivian

Rivian hasn't announced any pricing or availability information on the R3 or R3X. It did, however, tease some forthcoming accessories for the company's entire fleet of vehicles. These include a tent that fastens to the roof, bike racks and additional rear storage options. 

Now, the bad news. Rivian itself has been experiencing some issues. The company announced back in February that it would be laying off 10 percent of its salaried employees and job cuts have already started. The EV maker laid off around 100 employees at its Normal, IL factory this week.

This article originally appeared on Engadget at https://www.engadget.com/rivian-reveals-the-45000-r2-electric-suv-and-its-siblings-the-r3-and-r3x-185640727.html?src=rss

Rivian reveals the $45,000 R2 electric SUV, and its siblings the R3 and R3X

Rivian officially revealed the R2 electric SUV during a livestream held Thursday afternoon. We knew the followup to the well-regarded R1 was coming, and we even got some leaked specs earlier this week, but now we’ve heard it from the electric horse’s mouth. The company also surprised view R3 and R3X, however, came as a complete surprise, harkening back to Steve Jobs and his famous "one more thing" conference enders. 

As previously suspected, the R2 is a compact SUV that looks quite fetching. All versions of the five-seat electric vehicle get at least 300 miles per charge, thanks to newly-designed 4695 cell and a much larger battery pack that makes up a large portion of the bottom floor. Owners will also get plenty of refueling options. It comes with a NACS chargeport, so it'll work with Tesla Superchargers. The company's also building its own charging network, called the Rivian Adventure Network, with plans for 600 locations within a few years.

A white car.
Rivian

The R2 has plenty of get up and go, with three motor layouts to choose from. There's a standard single-motor rear-wheel drive model, a dual-motor all-wheel model with motors in both the front and back and the beastly tri-motor version, which features two motors in back and one in front. That last model can go from zero to 60 in three seconds, though the metric likely shrinks when considering the other two versions. 

There’s a robust infotainment center up front, though the layout of these digital elements are subject to change as we get closer to launch. Also up front? The R2 sports two gloveboxes, whereas the R1 line lacked even one. There's also two scroll wheels on the steering wheel, complete with dynamic haptic feedback. The car's self-driving features have gotten a major boost here, thanks to 11 cameras throughout and five radars, including a long-range front-facing radar. 

Two gloveboxes.
Rivian

Prices start at $45,000 for the standard single-motor version, which is in line with what company CFO Claire McDonough has been promising. Though slightly smaller than the R1, the R2 is still pretty roomy. As previously stated, it fits five people and boasts an open-air design with quarter windows that pop out and a rear glass window that drops and opens. Seats on both rows fold flat, so owners should be able to transport longer-than-average gear like surfboards. Just like the R1 line, there's a roomy front truck, otherwise called a frunk, for additional storage. The R2 is available for preorders now, with deliveries starting in 2026.

A Rivian R3.
Rivian

The R3, on the other hand, looks to be even more compact than its newly-announced sibling. It features a shorter wheelbase than the R2 and an overall tighter design. It'll also be available in three models, including single-motor, dual-motor and tri-motor versions. There's no range data available, but it does feature the same battery pack as the R2. 

The R3 also includes some of the same open-air design features as the R2, with an automatic rear lift and a rear-facing glass window that pops open for storage. This window can adjust to multiple heights to accommodate oddly-shaped items. There's a pair of gloveboxes up front and an interior design that prioritizes sustainable materials. 

Finally, there's the dune buggy-esque R3X. This is a high-performance vehicle, with only a tri-motor design available. It boasts a wider stance and more ground clearance than the R3. As a matter of fact, it doesn't really look like the R3 at all, with its "rugged and playful" interior made from cork and anodized metal, among other materials. 

Overhead shot of the car.
Rivian

Rivian hasn't announced any pricing or availability information on the R3 or R3X. It did, however, tease some forthcoming accessories for the company's entire fleet of vehicles. These include a tent that fastens to the roof, bike racks and additional rear storage options. 

Now, the bad news. Rivian itself has been experiencing some issues. The company announced back in February that it would be laying off 10 percent of its salaried employees and job cuts have already started. The EV maker laid off around 100 employees at its Normal, IL factory this week.

This article originally appeared on Engadget at https://www.engadget.com/rivian-reveals-the-45000-r2-electric-suv-and-its-siblings-the-r3-and-r3x-185640727.html?src=rss

Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles

Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles. This is Ubisoft’s curated collection of its back catalog, letting PS4 and PS5 owners play Far Cry and Assassin’s Creed titles until the heat death of the universe. Subscribers can choose from more than 50 games going back more than a decade.

This isn’t a dumping ground for low-reviewed shovelware, as there are plenty of recent hits to choose from. Members can play the well-reviewed Assassin's Creed Valhalla, the squad shooter Rainbow Six Siege, the sidescrolling platformer Rayman Legends and the Giancarlo Esposito simulator Far Cry 6, among many others. All told, there are five Far Cry installments and a whopping 12 Assassin’s Creed games to pick from. The catalog also includes standalone titles like Immortals Fenyx Rising, Child of Light and Valiant Hearts: The Great War.

A subscription to Ubisoft+ Classics for PlayStation costs $8 per month on its own, though it’s still available as part of PlayStation Plus Extra and Premium. So this membership is for Ubisoft superfans who don’t want access to all of the other perks that a dedicated PS Plus membership provides. There must be a few people like that out there, right?

There’s also the Ubisoft+ Premium tier, which costs $18 per month. This pricier membership includes premium editions of the entire back catalog, in addition to day-one access to new releases, early access games, monthly rewards and more. Ubisoft+ Premium, however, is currently only available for Xbox, Amazon Luna and PC. 

There is, though, a multiplayer elephant in the room. Games like Rainbow Six Siege aren’t really any fun without other people, but it looks like an Ubisoft+ Classics subscription only provides access to the games and not any online multiplayer component. For that, gamers would have to pony up for a PS Plus membership, which eliminates any of the savings from opting for Ubisoft+ Classics instead of PlayStation Plus Extra or Premium. We reached out to Ubisoft for clarification on this matter. 

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-classics-is-now-available-as-a-standalone-subscription-on-playstation-consoles-173750071.html?src=rss

Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles

Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles. This is Ubisoft’s curated collection of its back catalog, letting PS4 and PS5 owners play Far Cry and Assassin’s Creed titles until the heat death of the universe. Subscribers can choose from more than 50 games going back more than a decade.

This isn’t a dumping ground for low-reviewed shovelware, as there are plenty of recent hits to choose from. Members can play the well-reviewed Assassin's Creed Valhalla, the squad shooter Rainbow Six Siege, the sidescrolling platformer Rayman Legends and the Giancarlo Esposito simulator Far Cry 6, among many others. All told, there are five Far Cry installments and a whopping 12 Assassin’s Creed games to pick from. The catalog also includes standalone titles like Immortals Fenyx Rising, Child of Light and Valiant Hearts: The Great War.

A subscription to Ubisoft+ Classics for PlayStation costs $8 per month on its own, though it’s still available as part of PlayStation Plus Extra and Premium. So this membership is for Ubisoft superfans who don’t want access to all of the other perks that a dedicated PS Plus membership provides. There must be a few people like that out there, right?

There’s also the Ubisoft+ Premium tier, which costs $18 per month. This pricier membership includes premium editions of the entire back catalog, in addition to day-one access to new releases, early access games, monthly rewards and more. Ubisoft+ Premium, however, is currently only available for Xbox, Amazon Luna and PC. 

There is, though, a multiplayer elephant in the room. Games like Rainbow Six Siege aren’t really any fun without other people, but it looks like an Ubisoft+ Classics subscription only provides access to the games and not any online multiplayer component. For that, gamers would have to pony up for a PS Plus membership, which eliminates any of the savings from opting for Ubisoft+ Classics instead of PlayStation Plus Extra or Premium. We reached out to Ubisoft for clarification on this matter. 

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-classics-is-now-available-as-a-standalone-subscription-on-playstation-consoles-173750071.html?src=rss

Capcom’s Kunitsu-Gami: Path of the Goddess is officially arriving this year

Capcom's Kunitsu-Gami: Path of the Goddess is coming out this year, according to today’s Xbox Partner Showcase. Capcom and Xbox dropped a new trailer today, which shows off more gameplay and more of the title’s unique Japanese folklore-inspired aesthetic. The game looks cool as heck.

Though there’s no concrete release date, Kunitsu-Gami: Path of the Goddess will be a day one Game Pass title for Xbox Series X|S and Windows. It’s also coming to PS5 and the Steam store.

This is a single-player action RPG with some time and resource management flourishes. During the day, you rescue and recruit villagers to your cause. Once the sun sets, you must juggle real-time action with strategic elements, as you decide how each villager will help you fight against a villainous horde called The Seethe.

Lead director Shuichi Kawata was also behind the well-reviewed Metroidvania Shinsekai: Into the Depths. Kawata says his team has been working on Kunitsu-Gami for four years and that they are excited “and maybe a little nervous” to have everyone finally get their hands on the game.

Capcom has compared Kunitsu-Gami’s aesthetic to previous titles with traditional Japanese themes, like the universally beloved Okami. The game was developed using its RE Engine, which was originally designed for Resident Evil 7: Biohazard.

Kunitsu-Gami: Path of the Goddess wasn’t the only news to come out of today’s Xbox Partner Showcase event. Final Fantasy XIV finally hits Xbox consoles on March 21 and an expansion pass for Persona 3: Reload will bring new missions to the JRPG later this year. 

This article originally appeared on Engadget at https://www.engadget.com/capcoms-kunitsu-gami-path-of-the-goddess-is-officially-arriving-this-year-200624878.html?src=rss

Capcom’s Kunitsu-Gami: Path of the Goddess is officially arriving this year

Capcom's Kunitsu-Gami: Path of the Goddess is coming out this year, according to today’s Xbox Partner Showcase. Capcom and Xbox dropped a new trailer today, which shows off more gameplay and more of the title’s unique Japanese folklore-inspired aesthetic. The game looks cool as heck.

Though there’s no concrete release date, Kunitsu-Gami: Path of the Goddess will be a day one Game Pass title for Xbox Series X|S and Windows. It’s also coming to PS5 and the Steam store.

This is a single-player action RPG with some time and resource management flourishes. During the day, you rescue and recruit villagers to your cause. Once the sun sets, you must juggle real-time action with strategic elements, as you decide how each villager will help you fight against a villainous horde called The Seethe.

Lead director Shuichi Kawata was also behind the well-reviewed Metroidvania Shinsekai: Into the Depths. Kawata says his team has been working on Kunitsu-Gami for four years and that they are excited “and maybe a little nervous” to have everyone finally get their hands on the game.

Capcom has compared Kunitsu-Gami’s aesthetic to previous titles with traditional Japanese themes, like the universally beloved Okami. The game was developed using its RE Engine, which was originally designed for Resident Evil 7: Biohazard.

Kunitsu-Gami: Path of the Goddess wasn’t the only news to come out of today’s Xbox Partner Showcase event. Final Fantasy XIV finally hits Xbox consoles on March 21 and an expansion pass for Persona 3: Reload will bring new missions to the JRPG later this year. 

This article originally appeared on Engadget at https://www.engadget.com/capcoms-kunitsu-gami-path-of-the-goddess-is-officially-arriving-this-year-200624878.html?src=rss

Apple bans Epic’s developer account and calls the company ‘verifiably untrustworthy’

Epic’s plan to launch its own iOS storefront in the EU could be in serious jeopardy. Apple terminated the company's developer account just one day after iOS 17.4 finally allowed for third-party app stores in Europe to comply with the Digital Markets Act (DMA). Epic says that, thanks to the ban, it "cannot develop the Epic Games Store for iOS" and called the move a "serious violation of the DMA." In other words, the biggest beef in tech continues.

The Fortnite developer published a blog post on the matter and shared a letter sent by Apple’s lawyers that called Epic Games “verifiably untrustworthy," suggesting the reason behind the ban was due to fear on Apple’s part that Epic would not comply with the contractual agreements inherent to obtaining a developer’s account. It’s worth noting that Apple granted Epic a developer’s account at the beginning of this year, so the company didn’t have any compliance fears back then.

So what changed? Epic Games CEO Tim Sweeney has been particularly vocal regarding Apple’s EU App Store changes, calling them “a devious new instance of malicious compliance.” Sweeney says that Apple technically complies with the DMA, but severely undercuts third-party app stores in a number of ways, calling it an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

These claims aren't entirely without merit, although Sweeney and his company are far from disinterested parties."Third-party app stores must meet Apple’s Notarization requirements, with all of its tight rules regarding moderation, piracy, fraud and payment disputes. Apple has the right to shut down any app if it finds anything that skirts these rules. Additionally, developers must pay a Core Technology Fee once an app has been downloaded more than a million times, which breaks down to around 54 cents per install each year. Would-be developers must also share a letter from a top financial institution with proof it has access to at least $1.1 million in credit to handle potential financial disputes. There’s also a flat commission on every transaction, which ranges from 15 to 30 percent.

After Sweeney complained openly about the new app store rules, Apple’s Phil Schiller sent Epic Games an email on February 23 to ask for “written assurance” that the company would honor its commitments. “In plain, unqualified terms, please tell us why we should trust Epic this time,” the letter concludes.

Sweeney responded that “Epic and its subsidiaries are acting in good faith and will comply with all terms of current and future agreements with Apple, and we’ll be glad to provide Apple with any specific further assurances on the topic that you’d like.” This didn’t seem to satisfy Apple, as it went on to pull the developer’s account this week.

Epic responded that the move undermines its “ability to be a viable competitor” and that Apple’s “showing other developers what happens when you try to compete” or are “critical of their unfair practices.” The developer calls the ban a simple retaliation “against Epic for speaking out against Apple’s unfair and illegal practices.”

Apple has a different take on things. It laid the blame on “Epic’s egregious breach of its contractual obligations” in a statement published by 9to5Mac. The iPhone manufacturer went on to say it has “the right to terminate any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion. In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.”

Despite all of this bad blood, the developer still plans on bringing Fortnite to iOS, likely via an unaffiliated third-party storefront. It’s also bringing experimental support for the Unreal Engine to Apple Vision Pro.

Today’s development involves the DMA, a law that designates large companies as "gatekeepers" and specific services, like Apple's App Store, as "core platform services." The law forces these services to become interoperable with competing products to remain in compliance. This is why Apple’s allowing third-party app stores in the first place.

However, the bad blood between the two companies goes back years, long before the DMA was a glint in the EU's eye. Epic Games has been fighting against Apple’s developer transaction fee policy since 2020, taking an antitrust case all the way to the Supreme Court. California’s Ninth Circuit ruled in favor of Epic, stating that Apple had broken the state’s Unfair Competition law, though it stopped short of calling Apple a monopoly. SCOTUS declined to hear appeals from both Apple and Epic, so that’s where it stands right now. The Department of Justice, however, is reportedly considering its own antitrust case against Apple.

This article originally appeared on Engadget at https://www.engadget.com/apple-bans-epics-developer-account-and-calls-the-company-verifiably-untrustworthy-191316210.html?src=rss

Apple bans Epic’s developer account and calls the company ‘verifiably untrustworthy’

Epic’s plan to launch its own iOS storefront in the EU could be in serious jeopardy. Apple terminated the company's developer account just one day after iOS 17.4 finally allowed for third-party app stores in Europe to comply with the Digital Markets Act (DMA). Epic says that, thanks to the ban, it "cannot develop the Epic Games Store for iOS" and called the move a "serious violation of the DMA." In other words, the biggest beef in tech continues.

The Fortnite developer published a blog post on the matter and shared a letter sent by Apple’s lawyers that called Epic Games “verifiably untrustworthy," suggesting the reason behind the ban was due to fear on Apple’s part that Epic would not comply with the contractual agreements inherent to obtaining a developer’s account. It’s worth noting that Apple granted Epic a developer’s account at the beginning of this year, so the company didn’t have any compliance fears back then.

So what changed? Epic Games CEO Tim Sweeney has been particularly vocal regarding Apple’s EU App Store changes, calling them “a devious new instance of malicious compliance.” Sweeney says that Apple technically complies with the DMA, but severely undercuts third-party app stores in a number of ways, calling it an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

These claims aren't entirely without merit, although Sweeney and his company are far from disinterested parties."Third-party app stores must meet Apple’s Notarization requirements, with all of its tight rules regarding moderation, piracy, fraud and payment disputes. Apple has the right to shut down any app if it finds anything that skirts these rules. Additionally, developers must pay a Core Technology Fee once an app has been downloaded more than a million times, which breaks down to around 54 cents per install each year. Would-be developers must also share a letter from a top financial institution with proof it has access to at least $1.1 million in credit to handle potential financial disputes. There’s also a flat commission on every transaction, which ranges from 15 to 30 percent.

After Sweeney complained openly about the new app store rules, Apple’s Phil Schiller sent Epic Games an email on February 23 to ask for “written assurance” that the company would honor its commitments. “In plain, unqualified terms, please tell us why we should trust Epic this time,” the letter concludes.

Sweeney responded that “Epic and its subsidiaries are acting in good faith and will comply with all terms of current and future agreements with Apple, and we’ll be glad to provide Apple with any specific further assurances on the topic that you’d like.” This didn’t seem to satisfy Apple, as it went on to pull the developer’s account this week.

Epic responded that the move undermines its “ability to be a viable competitor” and that Apple’s “showing other developers what happens when you try to compete” or are “critical of their unfair practices.” The developer calls the ban a simple retaliation “against Epic for speaking out against Apple’s unfair and illegal practices.”

Apple has a different take on things. It laid the blame on “Epic’s egregious breach of its contractual obligations” in a statement published by 9to5Mac. The iPhone manufacturer went on to say it has “the right to terminate any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s sole discretion. In light of Epic’s past and ongoing behavior, Apple chose to exercise that right.”

Despite all of this bad blood, the developer still plans on bringing Fortnite to iOS, likely via an unaffiliated third-party storefront. It’s also bringing experimental support for the Unreal Engine to Apple Vision Pro.

Today’s development involves the DMA, a law that designates large companies as "gatekeepers" and specific services, like Apple's App Store, as "core platform services." The law forces these services to become interoperable with competing products to remain in compliance. This is why Apple’s allowing third-party app stores in the first place.

However, the bad blood between the two companies goes back years, long before the DMA was a glint in the EU's eye. Epic Games has been fighting against Apple’s developer transaction fee policy since 2020, taking an antitrust case all the way to the Supreme Court. California’s Ninth Circuit ruled in favor of Epic, stating that Apple had broken the state’s Unfair Competition law, though it stopped short of calling Apple a monopoly. SCOTUS declined to hear appeals from both Apple and Epic, so that’s where it stands right now. The Department of Justice, however, is reportedly considering its own antitrust case against Apple.

This article originally appeared on Engadget at https://www.engadget.com/apple-bans-epics-developer-account-and-calls-the-company-verifiably-untrustworthy-191316210.html?src=rss