TCL introduces its own take on a color Kindle Scribe

Hot on the tail of Amazon's Kindle Scribe Colorosoft, TCL is introducing its own take on a distraction-free note-taking and reading device. Unlike the new Scribe, however, it doesn't use E Ink. The TCL Note A1 NXTPAPER is the company's latest device to use NXTPAPER, TCL's custom paper-like LCD screen, which offers some of the qualities of E Ink without the limitations.

TCL says the 11.5-inch color "NXTPAPER Pure" display on the Note A1 has a 2,200 x 1,440 resolution and a 120Hz refresh rate, which should mean it looks clearer and feels much smoother to interact with than the color E Ink screen used on something like the reMarkable Paper Pro. The tablet supports TCL's T-Pen Pro for taking notes and drawing on the screen, but also features eight built-in microphones for recording and transcribing audio. The Note A1 also has a 13-megapixel camera for scanning documents, an 8,000mAh battery and 256GB of storage, with the option to access cloud services like Google Drive or Microsoft OneDrive if you want it. 

A diagram of different Note A1 NXTPAPER features arranged in a grid.
A diagram of different Note A1 NXTPAPER features arranged in a grid.
TCL

Unlike TCL's past NXTPAPER tablets, the Note A1 doesn't prioritize media consumption — it's a productivity tool first and foremost. TCL says the device runs Android, but hasn't shared whether it'll have access to the Play Store. All the features the company has announced focus on taking notes and using AI to process and organize whatever you've written down. The device will also support real-time translation and "handwriting beautification," among a collection of other AI-powered features.

Engadget has reached out to TCL for more information on the Note A1 NXTPAPER's software. We'll update this article if we hear back.

There will likely never be one “Goldilocks” version of these note-taking devices, but the Note A1 NXTPAPER's combination of display and microphones does make it an intriguing, if limited, alternative to Boox's E Ink tablets. Anyone interested in TCL's new device won't have to wait long to try it, either. 

The TCL Note A1 NXTPAPER is available to order now through Kickstarter (with additional bonuses and discounts) and will officially go on sale for $549 at the end of February.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/tcl-introduces-its-own-take-on-a-color-kindle-scribe-140000207.html?src=rss

Steam and Valve’s online games are partially down

Starting at around 1PM ET on December 24, Steam experienced an outage that impacted users ability to access the game store and play games online. Valve didn’t acknowledge the outage publicly, but SteamDB’s unofficial Steam Status page reported that the Steam Store, Steam Community, and Steam Web APIs were all offline.

DownDetector received over 6,000 outage reports around 1:15PM ET, and Steam was also inaccessible from Valve’s mobile apps. The outage appears to have affected APIs for Valve’s online games, like Team Fortress 2, Dota 2 and Counterstrike 2, as well.

By around 4PM ET, Steam itself had begun to rebound, and as of 6PM ET, the platform had largely recovered, with the main PC, mobile and Mac clients broadly fully functional, but ocassionally erroring out. There are still parts of the service that are extremely sluggish and, according to SteamDB, many of Valve’s online games are down or only partially functional. Upon checking at 4AM on December 25, all services seem to have been restored. The Steam Web API, Store and Community are working normally, and all games are running as usual.

Steam’s last major outage was in October, when the store and online services were unavailable for an hour. Earlier in September, the launch of Hollow Knight: Silksong temporarily took down Steam, the Xbox Store and Nintendo’s eShop due to how many people tried to download the game at the same time.

Update, December 25, 2026 4:23AM ET: This story has been updated to noted that Steam services have been restored.

Update, December 24, 6PM ET: This story has been updated to note which Valve offerings are currently functional and when they recovered.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-and-valves-online-games-are-partially-down-191033988.html?src=rss

Claude’s Chrome plugin is now available to all paid users

Anthropic is finally letting more people use Claude in Google Chrome. The company's AI browser plugin is expanding beyond $200-per-month Max subscribers and is now available to anyone who pays for a Claude subscription. 

The Claude Chrome plugin allows for easy access to Anthropic's AI regardless of where you are on the web, but its real draw is how it lets Claude navigate and use websites on your behalf. Anthropic says that Claude can fill out forms, manage your calendar and email and complete multi-step workflows based on a prompt. The latest version of the plugin also features integration with Claude Code, Anthropic's AI coding tool, and allows users to record a workflow and "teach" Claude how to do what they want it to do.

Before agents were the buzzword du jour, "computer use," the ability for AI models to understand and interact with computer interfaces, was a major focus at Anthropic and other AI companies. Now computer use is just one tool in the larger tool bag for agents, but that understanding of what digital buttons to click and how to click them is what makes Claude's Chrome plugin possible.

OpenAI and Perplexity offer similar agentic capabilities in their respective ChatGPT Atlas and Comet browsers. At this point the only AI company not fully setting its AI models loose on a browser is Google. You can access Gemini in Google Chrome and ask questions about a webpage, but Google hasn't yet let its AI model navigate or use the web on a user's behalf. Those features, first demoed in Project Mariner, are presumably on the way.

This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-chrome-plugin-is-now-available-to-all-paid-users-221024295.html?src=rss

Netflix is acquiring game avatar maker Ready Player Me

Netflix is acquiring Estonian startup Ready Player Me, a company creating "cross-game avatar tech" that allows players to bring their digital personas with them to different games, the company's CEO Timmu Tõke shared in a LinkedIn post. The acquisition is part of Netflix's new games strategy, which puts an emphasis on approachable multiplayer titles and adaptations of the streaming service's IP.

Ready Player Me's team of around 20 employees will be incorporated into Netflix's staff, TechCrunch writes, though Tõke is the only one of the startup's four founders who will continue on after the acquisition. Neither company has shared when the avatar tech will be incorporated into Netflix's games or what games will support the feature when they do. 

Besides designing its avatar system to be easy for developers to implement in their games, Ready Player Me's big pitch for their system is using AI to automatically redesign avatars for different games' art styles and "automatically fit assets to any avatar rig or topology without manual work."

Netflix has taken multiple different approaches  to games in the last few years, but lately, the company has actively retreated from AAA development and its more ambitious projects. Other than the premiere of its take on HQ Trivia, Netflix's last few game announcements of 2025 were focused on a collection of streamable party games, and a partnership with FIFA to release a new soccer sim in 2026. All of those projects could support avatars in one form or another, now Netflix just needs to decide how.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-acquiring-game-avatar-maker-ready-player-me-204443001.html?src=rss

Steam Winter Sale discounts Clair Obscur, Silent Hill f and more

Holiday shopping is in full swing, which means it's about time for the Steam Winter Sale. This go-around, Valve’s sale runs from December 18, 2025 through January 5, 2026, and includes discounts on some of this year's hit games, like Clair Obscur: Expedition 33, Silent Hill f and Assassin's Creed Shadows.

Clair Obscur is available for $40, down from its normal $50, Silent Hill f is 40 percent off, bringing its price down to $42, and the normally $70 Assassin's Creed Shadows is selling for $35, a solid deal on what was somewhat of a comeback for the long-running Ubisoft series. On top of those sales, you can get Stardew Valley for $9, or the difficult-to-master walking sim Baby Steps for $13. I'm also considering picking up Consume Me for $10 and Ball x Pit for $12, just to round out my collection of indie hits from 2025.

Valve runs Steam sales on a pretty regular cadence, so if the game you're eyeing isn't on sale, there's a good chance it could be soon. With holiday vacations coming up, and hopefully time to play games on the menu, though, now's the perfect time to pick up something new. And if you don't get to it this year, consider it an investment of sorts for the Steam Machine you might purchase in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-winter-sale-discounts-clair-obscur-silent-hill-f-and-more-230834279.html?src=rss

The Displace Hub can make your normal TV wireless

Displace first tried its hand at reimagining the TV in 2023, with a wireless screen that suctions onto walls and features built-in rechargeable batteries. At CES 2026, the company is not only introducing new versions of its own TVs, it's also showing off the Displace Hub, an accessory that can make other TVs wireless.

The Displace Hub is a wall-mounting system with some extra bells and whistles. It combines the "active-loop suction" of Displace’s TVs, with a rechargeable battery that can power whatever screen you mount on it and a built-in PC that runs Displace's "ambient computing platform." The Hub uses an Intel N-150 4-core CPU with an integrated GPU, 16GB RAM and 128GB of storage to run Displace's operating system, and includes a 15,000mAh battery to keep everything powered. The Hub also has two HDMI inputs for external devices and supports Displace's Controller 2.0, which offers a second screen for additional information and content.

A rendering of the back of a Displace Hub feature circular "active-loop" suction mounts.
The Displace Hub uses the same "active-loop suction" system as the Displace TV.
Displace

The mounting system does have some notable limits, however. Displace says the Hub can support weights up to 150 pounds, and is specifically designed to mount TVs between 55 and 100 inches, which might rule out the TV you already own. The battery life of the Displace Hub could also be a concern. Connecting your TV to the Hub's integrated battery is supposed to eliminate the need for unsightly power cables, but depending on how often you watch and the energy demands of your screen, you might be recharging fairly often. Displace says the Displace Hub's battery life lasts anywhere from five to 10 hours. While the Hub can be recharged while keeping your TV mounted at the same time, having to plug and unplug your TV setup from a charger seems like it could defeat the point of having a wireless TV in the first place.

Other TV makers have tried to offer mostly wireless screens at CES in the past, like the LG Signature OLED M3 and the Samsung Neo QLED 8K QN990F, which use wireless breakout boxes to stream HDMI connections to their TV screens. Both of those TVs were focused on reducing the number of cables that you connect to your screen rather than eliminating cables entirely, though, a goal that still comes with tradeoffs based on the limitations of the Displace Hub. 

Displace hasn't announced a release date for the Displace Hub, but the company says that the mounting system will cost $1,900 at launch and will be available to pre-order during CES 2026.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/the-displace-hub-can-make-your-normal-tv-wireless-193837460.html?src=rss

Billboard’s charts are increasingly weighted towards on-demand streaming, but not enough for YouTube

YouTube announced that it will no longer share data with Billboard for the creation of the Billboard Hot 100 and other charts because the video platform doesn't believe they're calculated fairly. The issue lies, per YouTube, with how Billboard weighs on-demand streams in its rankings: The publication weighs streams from paid music streaming services over ad-supported streams, and YouTube just so happens to run an ad-supported streaming service.

Much like getting a book on The New York Times Bestseller list, landing a spot on the Billboard charts doesn't carry quite the same importance that it once did. When the majority of the media people consume is digital and on-demand, sales numbers aren't a guaranteed indicator of success or popularity. That's part of the reason why Billboard started including digital streams in its calculations way back in 2007, and why it announced plans to adjust how it weighs on-demand streaming just yesterday.

On Tuesday, Billboard announced that it would add more weight to streaming to "better reflect an increase in streaming revenue and changing consumer behaviors." Billboard currently counts an "album consumption unit" as an album sale, which either breaks down to "3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams." In the new ranking scheme that will go into effect in January 2026, "each album consumption unit will now equal 2,500 ad-supported or 1,000 paid/subscription on-demand official audio and video streams." 

"The change means that it will take 33.3 percent fewer ad-supported on-demand streams of songs from an album, and 20 percent fewer paid/subscription on-demand streams of songs from an album, to equal an album unit," Billboard says. Put another way, things are moving in YouTube’s favor, just apparently not as quickly as the company wants.

YouTube characterizes pulling its data from Billboard as fighting for fairness and equality, but it's equally connected to the platform’s demonstration of its own power. It already funnels billions of dollars to artists and labels from the money it makes on ads and subscriptions, but it clearly also wants the power to mint new chart-topping stars. “We are committed to achieving equitable representation across the charts and hopefully can work with Billboard to return to theirs,” YouTube says in its announcement. “Until then, if you're curious about what music is making waves on YouTube, you can visit our charts here.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/billboards-charts-are-increasingly-weighted-towards-on-demand-streaming-but-not-enough-for-youtube-220238291.html?src=rss

The first post-EA FIFA soccer sim will be a Netflix Games exclusive

FIFA's first true soccer sim after the end of its EA partnership will be available exclusively on Netflix, the streaming service announced. This "reimagined FIFA football simulation game" will be developed and published by Delphi Interactive, and be available to Netflix subscribers next year, right in time for FIFA World Cup 2026.

EA and FIFA maintained a nearly 30 year partnership creating soccer games before they parted ways in 2022. EA continued its soccer series afterward as EA FC, but despite being in talks with "leading game publishers, media companies and investors" about "a major new FIFA simulation football game title for 2024," a FIFA-backed competitor has yet to materialize. Instead, FIFA has mostly supported arcade soccer games in the last few years, like FIFA Rivals from Mythical Games and FIFA Heroes from ENVER.

While the game Delphi Interactive is working on is pitched as a "simulation game," based on what little detail appears in Netflix's announcement, it doesn't sound like it's targeting hardcore soccer fans in the same way EA's games do. Instead, this new FIFA title is designed to be "a game that anyone, anywhere, can pick up and instantly feel the magic of football," according to Delphi Interactive CEO Caspar Daugaard. The game will also be designed to use a smartphone as a controller, possibly limiting how demanding or complicated gameplay can actually be.

This new FIFA game will be Delphi Interactive's second project as a studio after working on IO Interactive's 007 First Light. Backing approachable games that can be controlled with a smartphone is part of a new approach Netflix has taken with its interactive titles in 2025. The company has either cancelled or handed off its more ambitious game projects and studios, and zeroed in on party games and adaptations as its main focus.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-first-post-ea-fifa-soccer-sim-will-be-a-netflix-games-exclusive-204321196.html?src=rss

The Oscars will exclusively air on YouTube starting in 2029

The entertainment industry’s most well-known awards show is heading to streaming. The Academy of Motion Picture Arts and Sciences (AMPAS) has announced that the Academy Awards, popularly known as the Oscars, will exclusively air on YouTube starting in 2029. The new deal means the awards show is abandoning its long-time partnership with ABC (owned by frequent Oscars heavyweight, The Walt Disney Company), though the Oscars will continue to air on the network through its 100th anniversary in 2028.

The Academy Awards will be joined by other Academy events and programming on the Oscars YouTube channel, including “the Governors Awards, the Oscars Nominations Announcement, the Oscars Nominees Luncheon, the Student Academy Awards, the Scientific and Technical Awards, Academy member and filmmaker interviews, film education programs, podcasts, and more,” AMPAS says. The Google Arts & Culture initiative will also digitize artifacts in the Academy collection and help provide digital access online as part of the new partnership.

“We are thrilled to enter into a multifaceted global partnership with YouTube to be the future home of the Oscars and our year-round Academy programming,” Academy CEO Bill Kramer and Academy President Lynette Howell Taylor said in the announcement of the new YouTube deal. “The Academy is an international organization, and this partnership will allow us to expand access to the work of the Academy to the largest worldwide audience possible — which will be beneficial for our Academy members and the film community.”

Awards shows have struggled to find their footing in the streaming era, particularly because they already served a niche audience even when broadcast TV was the norm. Prior to the Oscars heading to YouTube, Netflix snagged the rights to stream the SAG Awards in 2023, an acting-focused award show that’s often seen as a precursor to the Oscars.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-oscars-will-exclusively-air-on-youtube-starting-in-2029-181545531.html?src=rss

X was spooked enough by new Twitter to change its terms of service

Despite changing its name and using decidedly bird-free branding, X is trying to hold on to its original Twitter trademarks, TechCrunch reports. The xAI-owned social media platform has updated its terms of service to include references to Twitter after previously only mentioning X, and seemingly attempted to counter a startup's petition to cancel the company's Twitter trademarks with a petition of its own.

The startup X appears to be responding to is Operation Bluebird, a company cofounded by former Twitter general counsel Stephen Coates that went public last week with plans to capture what remains of Twitter for its own use. The first step in that process was filing a petition with the US Patents and Trademark Office to cancel X's control of Twitter’s trademarks.

"The TWITTER and TWEET brands have been eradicated from X Corp.’s products, services and marketing, effectively abandoning the storied brand, with no intention to resume use of the mark," Operation Bluebird explained in the petition. “Petitioner seeks to use and register the TWITTER and TWEET brands for new products and services, including a social media platform that will be located at the website twitter.new."

In fairness to Operation Bluebird, Elon Musk was very open about his plan to abandon the Twitter name and bird logo after he acquired the company in 2022. "And soon we shall bid adieu to the twitter brand and, gradually, all the birds," Musk posted in July 2022, not long before Twitter was rebranded to X. Even after the platform rebranded, though, at least one remnant of the original Twitter brand has stuck around: Twitter.com still redirects to X.com.

The updated terms of service TechCrunch spotted now say that as of January 16, 2025, "nothing in the Terms gives you a right to use the X name or Twitter name or any of the X or Twitter trademarks, logos, domain names, other distinctive brand features, and other proprietary rights, and you may not do so without our express written consent." The company's counterpetition also reiterates that the Twitter trademarks are X's "exclusive property."

In a statement to Engadget, Coates said that Operation Bluebird’s cancellation petition was “based on well-established trademark law” and that he believes the upstart will prevail. “X legally abandoned the TWITTER mark, publicly declared the Twitter brand ‘dead,’ and spent substantial resources establishing a new brand identity. Our cancellation petition is based on well-established trademark law and we believe we will be successful. They said goodbye. We say hello.”

At the time of writing, Operation Bluebird has convinced over 145,200 people to claim a handle on the company's new social platform. Maybe X sees that early interest as a threat, but it's just as possible Operation Bluebird's public comments were enough to tip the company off so it could try to hold on to trademarks it clearly believes still hold some value.

Update, December 16, 2025, 4:13PM PT: This story was updated to add a statement from Stephen Coates.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-was-spooked-enough-by-new-twitter-to-change-its-terms-of-service-231138305.html?src=rss