Crimson Desert developer apologizes and promises to replace AI-generated art

The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch.

Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced.

Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency."

Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.

This article originally appeared on Engadget at https://www.engadget.com/gaming/crimson-desert-developer-apologizes-and-promises-to-replace-ai-generated-art-183716439.html?src=rss

Elon Musk announces Terafab project he claims will be the ‘largest chip manufacturing facility ever’

Elon Musk has announced the Terafab project, a joint venture between Tesla, SpaceX and xAI, to build the "largest chip manufacturing facility ever." In his usual grandiose fashion, Musk claims Terafab is the next step towards harnessing the power of the sun and creating a "galactic civilization."

Musk, CEO of all three companies, announced plans for the Terafab in a livestream on X. As the name implies, the project's ultimate goal is to produce a terawatt of computing power each year so that it can match the companies' growing demand for chips. Musk explained during the livestream that he's grateful to existing supply chain partners like Samsung, TSMC and Micron, but the current capacity of chip manufacturers only adds up to about two percent to what Tesla and SpaceX needs in terms of future computing power needs.

"We either build the Terafab or we don't have the chips," Musk said during the event. "And we need the chips so we're going to build the Terafab."

The Terafab project, estimated to cost at least $20 billion, will start with the Advanced Technology Fab in Austin, Texas, where Tesla is already headquartered. Musk said that the two types of chips will be produced in the Terafab: one for terrestrial purposes, like to power Full Self-Driving or Optimus robots, and another more high-powered, durable chip to be used in space. If you're wondering what Musk has in store for space, the SpaceX CEO filed an application with the Federal Communications Commission to launch a million satellites to create an "orbital data center" earlier this year. As promising as this sounds, it's worth noting that Musk has previously overpromised and underdelivered on other projects, like the Hyperloop, a $40,000 Cybertruck and fully autonomous driving.

This article originally appeared on Engadget at https://www.engadget.com/science/elon-musk-announces-terafab-project-he-claims-will-be-the-largest-chip-manufacturing-facility-ever-171718545.html?src=rss

Reddit is weighing identity verification methods to combat its bot problem

There could be one more step required before creating an account and posting on Reddit in the future. According to Reddit's CEO, Steve Huffman, the social media platform is exploring different ways to verify a user is human and not a bot. When asked by the TBPN podcast how to confirm that it's a human using Reddit, Huffman responded with several verification methods with varying degrees of heavy-handedness.

"The most lightweight way is with something like Face ID or Touch ID," Huffman said during the interview. "They actually require a human presence, like a human has to touch, or do or look at something, so that actually just proves there's a person there or gets you pretty far."

Besides these passkey methods that use biometrics data, Huffman said there are other options like relying on third-party services that are decentralized or don't require ID. On the other end of the spectrum, Huffman also mentioned more burdensome options, like ID-checking services.

Recent years have brought a rise in bots flooding social media platforms including Reddit, where they've even been used to conduct secret experiments. It doesn't sound like Reddit has landed on how to verify its users' human identity yet, but Huffman did emphasize that the platform still wants to prioritize anonymity for its users. However, verifying humanity through identifiable and personal data could end up as a dealbreaker for Reddit users who value the anonymity of the platform. 

"Part of our promise for our users is we don't know your name but we do want to know you're a person," Huffman said. "It'll be an evolution for us for a while, and probably every platform to find the right middle ground here."

Reddit co-founder and former executive chair, Alexis Ohanian, said on X that Reddit requiring Face ID wasn't something he expected but agreed that something had to be done about the fake content from bots, adding that, "I just don't know how to sell face-scanning to Redditors or even lurkers." We reached out to Reddit's communications team and will update the story when we hear back.

This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-is-weighing-identity-verification-methods-to-combat-its-bot-problem-195814671.html?src=rss

Apple considered buying Halide to upgrade its native Camera app

A legal feud between the co-founders of Lux Optics, the developer behind the Halide camera app, revealed that Apple was close to acquiring the company. As first reported by The Information, Apple held acquisition talks for Lux Optics, which also developed the Kino, Spectre and Orion apps, in the summer of 2025.

According to The Information, the deal eventually fell through in September of that year, but the potential acquisition could've provided Apple with the third-party software to improve its own built-in camera app. Apple is already rumored to be introducing variable aperture to its upcoming iPhone 18 Pro models, so it's not surprising that the iPhone maker was looking for software with advanced features to match its possibly upgraded camera hardware.

Despite Apple's interest, Lux Optics' co-founders, Ben Sandofsky and Sebastiaan de With concluded that future updates to Halide could increase the company's valuation and ended the acquisition talks. According to the lawsuit between the co-founders, Sandofsky started investigating de With for the alleged misuse of company funds shortly after the talks with Apple ended. Afterwards, de With was fired from Lux Optics and later joined Apple's design team. While Halide may remain third-party software for iPhones and iPads, users can still look forward to some software improvements to the built-in camera app, since that's reportedly one of Apple's priorities.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-considered-buying-halide-to-upgrade-its-native-camera-app-175139818.html?src=rss

OpenAI reportedly plans to double its workforce to 8,000 employees

While other tech companies have been laying off employees year after year, OpenAI is doing the opposite. According to a report from the Financial Times, the AI giant is looking to expand its workforce to 8,000 employees by the end of 2026, nearly doubling staff from its current headcount of 4,500.

The FT reported that the new hires will be across several departments, including product development, engineering, research and sales. OpenAI's hiring spree will also include "specialists" for "technical ambassadorship," or employees tasked with helping businesses better utilize its AI tools, according to the report. As the FT noted, OpenAI is likely trying to amp up the competition against Anthropic and its Claude AI chatbot. According to the AI Index from Ramp, a fintech startup that manages corporate expenses, businesses are now 70 percent more likely to go with Anthropic when buying AI services for the first time as opposed to OpenAI.

OpenAI made waves in February when it announced a contract with the Department of Defense to use its AI models, following a public fallout between Anthropic and the federal agency. On top of the government contract, OpenAI is also in "advanced talks" with private equity firms like Brookfield Asset Management to deploy its AI tools across a firms' portfolio of companies, according to Reuters.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-reportedly-plans-to-double-its-workforce-to-8000-employees-161028377.html?src=rss

Apple acquires popular video editing software company MotionVFX

Apple's latest acquisition could be a hint towards improvements for Final Cut Pro. The tech giant acquired MotionVFX, as seen on the company's website and first reported by MacRumors, which is known for providing plugins, templates, visual effects and more to video editors. MotionVFX currently offers its software for a handful of video-editing apps, like DaVinci Resolve and Adobe Premiere, but is also listed as a trusted Apple partner and found in the Final Cut Pro ecosystem of third-party products.

Apple hasn't revealed an acquisition price nor details of the deal. On its website announcement, MotionVFX wrote that it's "thrilled to embrace" similar values seen with Apple products and that it's the "beginning of something wonderful."

Considering a lot of MotionVFX's tools are designed for Final Cut Pro and Apple's Motion app, we could see native integration of popular visual effects and templates into Apple's app interfaces. It's worth noting that MotionVFX already offers an extension that creates a panel directly in Final Cut Pro for users to browse, download and apply visual effects from its repository. The acquisition could also hint at Apple trying to make its Creator Studio more enticing in the future, since it includes both Final Cut Pro and Motion. However, there hasn't been any clarity on what will happen to MotionVFX's monthly or annual subscription plans, nor its support for competing products.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-acquires-popular-video-editing-software-company-motionvfx-175429480.html?src=rss

Encyclopedia Britannica sues OpenAI for copyright and trademark infringement

OpenAI has been hit with another lawsuit. This time, Encyclopedia Britannica took legal action against OpenAI, accusing the company of copyright and trademark infringements, as first reported by Reuters. More specifically, Britannica alleged that OpenAI illegally used its "copyrighted content at a massive scale" when training its AI models. Not just with training, the encyclopedia company claimed that ChatGPT's responses to user queries sometimes contain "full or partial verbatim reproductions of [Britannica's] copyright articles."

Along with claims of copyright violations, Britannica argued that OpenAI was also responsible for trademark infringement. According to the lawsuit, ChatGPT generates "made-up content or 'hallucinations' and falsely attributes them" to Encyclopedia Britannica. The lawsuit doesn't specify an amount for monetary damages, but Britannica is also seeking an injunction to prevent OpenAI from repeating these accusations.

When reached out for comment, a spokesperson for OpenAI told Engadget that, "ChatGPT helps enhance human creativity, advance scientific discovery and medical research, and enable hundreds of millions of people to improve their daily lives. Our models empower innovation, and are trained on publicly available data and grounded in fair use."

It's not the first time that Britannica has filed a lawsuit against an AI company. In September, the company, which owns Merriam-Webster, also sued Perplexity for similar reasons. On the other side, OpenAI is still embroiled in a legal battle with The New York Times, which also sued the AI giant for copyright infringement.

This article originally appeared on Engadget at https://www.engadget.com/ai/encyclopedia-britannica-sues-openai-for-copyright-and-trademark-infringement-164747991.html?src=rss

Tech companies are teaming up to combat scammers

A coalition of Big Tech companies is working on a more comprehensive solution to combat online scams. As first reported by Axios, Google, Microsoft, LinkedIn, Meta, Amazon, OpenAI, Adobe, Levi Strauss & Co, Target, Pinterest and Match Group announced the signing of the Industry Accord Against Online Scams and Fraud. The new agreement is meant to put up a united industry-wide front against online fraud and scams, particularly those from sophisticated criminal networks that use multiple platforms.

According to the Axios report, the measures will include adding fraud detection tools, introducing new user security features, and requiring more robust verification for financial transactions. The agreement will also set up best practices for scam detection, prevention and reporting, while encouraging the sharing of information between companies and law enforcement. On the policy side, the coalition will call on the governments to "declare scam prevention a national priority," according to Axios. While these measures are extensive, the report noted that they're all voluntary since the accord doesn't mention any penalties if the companies don't follow through.

Many of the companies involved in the new accord already have experience in dealing with scams found on their own platforms. Earlier this month, Meta announced several new features across Facebook, Messenger and WhatsApp that would alert users about suspicious friend requests or accounts. Last year, LinkedIn introduced a new verification requirement for company recruiters or executives to address scams targeting job seekers on its platform.

Update, March 18, 2026, 9:40AM: This article has been updated to add additional members of the accord and to include its full name, the Industry Accord Against Online Scams and Fraud. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/tech-companies-are-teaming-up-to-combat-scammers-144616545.html?src=rss

Arc Raiders replaced some of its AI-generated voice lines, using professional actors instead

In an unexpected twist, humans have taken some jobs back from AI. Embark Studios' CEO Patrick Söderlund recently told GamesIndustry.biz that the studio "re-recorded" some of the AI-generated voice lines in Arc Raiders with human voices, only after its successful launch in October.

"There is a quality difference," Söderlund told GamesIndustry.biz. "A real professional actor is better than AI; that's just how it is."

With Arc Raiders' player count peaking at nearly half a million users on Steam, the game's breakout success was still marred by its use of text-to-speech AI. While there was no generative AI used for the visuals of the extraction shooter, Embark Studios paid its actors for approval to license their voices for text-to-speech AI, according to Söderlund. Even though Söderlund said that the text-to-speech AI was reserved for lines "that aren't as essential to the immersion of the experience," many players weren't happy with this creative decision.

Responding to the criticism, Embark Studios is seemingly reversing course and relying more on its voice actors. Söderlund said that the studio pays its voice actors for their time in the recording booth and will "continue to bring many of them back as we carry on updating the game." However, it's important to note that Söderlund told GamesIndustry.biz that "some" of the AI-generated lines were replaced by voice actors, which could indicate that the studio isn't looking to completely ditch its text-to-speech AI anytime soon.

This article originally appeared on Engadget at https://www.engadget.com/gaming/arc-raiders-replaced-some-of-its-ai-generated-voice-lines-with-professional-actors-184915627.html?src=rss

Anthropic is doubling Claude’s usage limits during off-peak hours for the next two weeks

To capitalize on Claude's recent spike in popularity, Anthropic is offering a limited-time promotion that doubles usage limits for anyone using its AI chatbot during off-peak hours. From March 13 to March 27, users on Free, Pro, Max, and Team plans will get double the usage limits in a five-hour window when using Claude outside weekday hours between 8 AM and 2 PM ET. According to Anthropic, the promotion is automatic, and users don't have to enable anything to get the benefits.

Anthropic said that this promotion applies to anyone using Claude on web, desktop or mobile, but also with Cowork, Claude Code, Claude for Excel and Claude for PowerPoint. Previously, Anthropic offered a similar event from December 25 to December 31, doubling usage limits for Pro, Max 5x or Max 20x subscribers. However, Anthropic is targeting an even wider audience with its latest promotion since only Enterprise users are excluded this time around.

Anthropic is marketing the promotion as a "small thank you to everyone using Claude," but it's likely tied to its ongoing battle with the Department of Defense. After refusing to remove certain AI safeguards for the Department of Defense, Anthropic was listed as a supply chain risk and lost its contract with the federal agency. In turn, OpenAI signed a deal with the Department of Defense, leading to many users deciding to boycott ChatGPT in favor of Claude and other AI chatbot options.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-is-doubling-claudes-usage-limits-during-off-peak-hours-for-the-next-two-weeks-163645928.html?src=rss