Netflix’s Assassin’s Creed TV show could kick off in ancient Rome

Fans of the Assassin's Creed franchise may finally get to visit Ancient Rome, but it could instead be through a Netflix adaptation of Ubisoft's best-selling video game IP. Nexus Point News reported that the live-action adaptation will be set in Ancient Rome and feature historical figures like Nero, the fifth emperor of Rome.

With the potential featuring of Nero, the news outlet predicts that the TV series could be set between 54 to 68 AD during the infamous emperor's rule. Details are still sparse about Netflix's latest video game adaptation, but the streaming giant and Ubisoft announced its first series regular of Toby Wallace, earlier this month. In the blog post, the plot was described as a "high-octane thriller centered on the secret war between two shadowy factions."

Before the first casting reveal, Netflix greenlit the Assassin's Creed TV show in July of this year, five years after the announcement that a series was being produced. While the original plan to introduce multiple different series in the franchise's universe may have changed over the five-year gap, fans are still hoping for an anthology-like structure similar to the video games.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-assassins-creed-tv-show-could-kick-off-in-ancient-rome-200238552.html?src=rss

Team Cherry is working on more Silksong content but won’t say when it’ll release

Only roughly 15 percent of Hollow Knight: Silksong players have earned the 100 percent completion achievement, according to SteamDB. For the remaining percentage, there may still be plenty of time to finish the game before Team Cherry announces new content for the hit side-scrolling game. As first revealed by Bloomberg's Jason Schreier, the development team confirmed that it's working on a content update that could be similar in scale to the Hollow Knight: Godmaster DLC.

According to the report, the new content could feature Steel Assassin Sharpe, a mysterious character that was teased several years ago but never made an official in-game appearance. In the interview, Team Cherry co-founder Ari Gibson said that this character is "waiting in the wings" and added that "we're excited to reintroduce Sharpe." When asked if Steel Assassin Sharpe would appear in an upcoming DLC, Gibson said that it would "be a good opportunity to uncover more about them."

As exciting as more content for Silksong sounds, Team Cherry isn't ready to reveal any release dates yet. The team's other co-founder, William Pellen, told Bloomberg that Team Cherry will "start talking about it more soon, but maybe we won't mention a timeframe right now." As for the development team's plans beyond the Hollow Knight franchise, both co-founders mentioned that Team Cherry wants to make games outside the beloved universe.

This article originally appeared on Engadget at https://www.engadget.com/gaming/team-cherry-is-working-on-more-silksong-content-but-wont-say-when-itll-release-190606167.html?src=rss

The Ayaneo Next II is a hulking gaming handheld with a 9-inch display

Ayaneo may be working on more affordable gaming handhelds lately, but it hasn't forgotten how to do the extravagant designs that the handheld maker is known for. One-upping the bulky Legion Go 2, Ayaneo announced its latest Windows handheld called the Next II.

Ayaneo is continuing the theme for its Next lineup of devices, making these handhelds as big and powerful as possible. The Next II packs a 9.06-inch OLED display with a 2,400 x 1,504 resolution and a variable refresh rate that can be adjusted between 60 and 165 Hz. Ayaneo's latest premium handheld should handle any game you throw at it thanks to an AMD Ryzen AI Max+ 395 chip and a massive 115 Wh battery. The company didn't reveal any battery life estimates yet, but it's unlikely we'll see all-day usage with these high-end specs.

Ayaneo showing off the Next II during its product showcase video.
Ayaneo

To match the powerful internal components, Ayaneo equipped the Next II with Hall effect joysticks and triggers to prevent deadzones and stick drift. Borrowing from its previous high-end handheld called the Ayaneo Kun, the Next II also features dual smart touchpads that can be customized with gesture controls and key mapping. The back of the handheld is home to four extra buttons, but you can also set specific controls for four other customizable buttons.

Ayaneo hasn't revealed any pricing details yet, but the Next II might be reserved for those willing to spend closer to $2,000. Don't forget that Ayaneo's previous flagship handheld, the Ayaneo Kun, could be fully kitted out for a $1,700 price tag.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-ayaneo-next-ii-is-a-hulking-gaming-handheld-with-a-9-inch-display-175018940.html?src=rss

The most popular social media platform among US adults isn’t Instagram or TikTok

Social media is an overwhelming part of our lives these days, but the Pew Research Center provided an in-depth look at just how much we rely on these platforms. In a 2025 report that looks at social media usage with American adults, the data-driven think tank revealed some nitty-gritty details like year-to-year changes, age gaps and most importantly, frequency of use.

At the number one spot, YouTube holds a dominant position, with 84 percent of the 5,022 adults surveyed saying they use Alphabet's video-sharing platform. Meta earns silver and bronze medals since 71 percent of adults said they use Facebook, while 50 percent responded positively when it comes to Instagram use. However, not all of Meta's social media outlets are doing well. Threads may have hit 400 million monthly active users this summer, but only eight percent of adults surveyed said they use it. Rounding out the bottom of the list, only 21 percent of adults surveyed said they use X, while four percent of adults said they're on Bluesky and three percent are on Truth Social.

Besides popularity, the Pew Research Center also explored the frequency with which American adults use their preferred social media platforms. In a separate survey with 5,123 adults, the report uncovered that 52 percent of adults go on Facebook daily, with 37 percent of them logging on several times a day. Nearly as frequently, 48 percent of adults use YouTube daily, including 33 percent of that demographic watching videos on the platform several times a day. When looking at frequency through the lens of age gaps, the starkest difference is found with 47 percent of adults between 18 and 29 using TikTok at least once a day, while only five percent of those aged 65 or older use the ByteDance-owned app every day.

When looking at annual trends, YouTube and Facebook have largely maintained stable usage — and even some growth — since 2021. Even though it may feel like Facebook has begun to stagnate, the report shows that it has a loyal user base that's still growing at a consistent rate. On top of that, Meta is still continuing to update the social media platform, including recently revamping Facebook Marketplace

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-most-popular-social-media-platform-among-us-adults-isnt-instagram-or-tiktok-195823871.html?src=rss

Valve says that the Steam Machine’s price will be more ‘in line with current PC market’

Valve shook up the gaming world with the announcement of the Steam Machine, but we're all still curious about the million-dollar question of pricing. While there's plenty of speculation, we finally have some sort of indication from Valve directly. In an interview with Skill Up's Friends Per Second podcast, Valve's Pierre-Loup Griffais revealed that the Steam Machine will not be subsidized but will still have competitive pricing.

"I think that if you build a PC from parts and get to basically the same level of performance, that’s the general price window that we aim to be at," Griffais said on the podcast. "Obviously, our goal is for it to be a good deal at that level of performance, and then you have features that are actually really hard to build if you’re making your own gaming PC from parts."

Griffais didn't offer a concrete price range since Valve was still early in the process, adding that "right now is just a hard time to have a really good idea of what the price is going to be because there’s a lot of different things that are fluctuating." When asked if the Steam Machine would be subsidized like how other companies often sell new consoles at a loss or slim profit margin to generate early momentum, Griffais said no and that it would be "more in line with what you might expect from the current PC market."

However, Griffais also revealed that Valve is potentially interested in doing a Steam Machine Pro, but that the company is currently focused on this mid-range level as a "good trade off between affordability and the level of power we get."

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-says-that-the-steam-machines-price-will-be-more-in-line-with-current-pc-market-182213173.html?src=rss

Snapdragon devices will soon be able to transfer files to iPhones via Quick Share

Building on Google's recent announcement that Android's Quick Share will work with iOS' AirDrop for Pixel 10 smartphones, Qualcomm revealed in a post on X that the cross-platform file-sharing feature will be available on devices powered by its Snapdragon chips. In the post, Qualcomm said that it "can't wait for people to use this once enabled on Snapdragon in the near future."

It's not a complete surprise since Google mentioned in its announcement that Quick Share to AirDrop would come to more Android devices. However, the Snapdragon confirmation acknowledged that this new compatibility wouldn't be limited to Pixel smartphones or devices running Google Tensor chips. Soon, we could have the ability to share files with iPhone users, even if it's with a Samsung Galaxy smartphone, a OnePlus device or even Nothing phones.

Qualcomm didn't specify exactly when or which smartphones will get this Quick Share to AirDrop feature, but we might see it come to more devices than just smartphones, like tablets or laptops. Along with this latest file-sharing feature, Apple's announcement of iOS 18 getting RCS compatibility has reduced the longstanding friction between smartphone operating systems.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/snapdragon-devices-will-soon-be-able-to-transfer-files-to-iphones-via-quick-share-164835065.html?src=rss

A decision about breaking up Google’s adtech monopoly is on the horizon

Google made its final arguments in a longstanding case against the US Department of Justice on whether it has to split up its ad tech practices. However, the judge presiding over the case may be looking to wrap up the case before Google has a chance to appeal, according to a report from Reuters

On Friday, both sides made their closing statements in the lawsuit where the Justice Department accused the tech giant of illegally monopolizing the ad tech market. While the US District Court Judge Leonie Brinkema ruled in April that Google held a monopoly in the online adtech space, the judge recently asked the Justice Department how quickly an anticompetitive measure could go into effect, adding that "time is of the essence."

Google's attorney, Karen Dunn, argued that forcing Google to sell its advertising tech subsidiary would be extreme and hurt customers in the process, according to the report. Google is also reportedly planning to appeal the latest decision. According to Reuters, Brinkema noted that any sort of remedy "most likely would not be as easily enforceable while an appeal is pending," meaning that Google could delay the forced sale until the appeal is concluded. At the same time, Google is facing a $3.5 billion fine for violating the European Union's antitrust laws within the adtech industry.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/a-decision-about-breaking-up-googles-adtech-monopoly-is-on-the-horizon-184409011.html?src=rss

X rolls out ‘About this account’ feature that displays a profile’s country of origin and more

You'll soon be able to see more information about X accounts, including where they're based and how many times they've changed their usernames. X is rolling out a new feature called "About this account" that displays more information about user accounts. Not only will it display the country a user is located in and username changes, the feature will also make public which country the account was created in and whether it's connected via the web or a specific app store.

X began testing this feature out last month, but more recently, users have been posting screenshots of the new feature being rolled out. X is following in the footsteps of other social media platforms, as already seen with Facebook's Page transparency and Instagram's own About this account. As detailed by Nikita Bier, X's head of product, the upcoming "About this account" feature is meant to verify the authenticity of content posted on X.

You can currently see your own info by clicking on the "Joined" button underneath your X bio, but you may not be able to see others' info yet since the feature is still being rolled out. In your own profile, you can choose to display either your country or region/continent, with the exact country being the default option. Bier previously said that there will be "privacy toggles," which will be highlighted on your profile if you opt in. On top of that, users accessing X through a VPN may have a disclaimer on their profile that says, "Country or region may not be accurate," as spotted by some internet sleuths.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-rolls-out-about-this-account-feature-that-displays-a-profiles-country-of-origin-and-more-160617187.html?src=rss

Rivian spinoff reveals a $3,500 starting price for its first e-bike

Rivian's electric mobility spinoff Also announced a $3,500 starting price for its first e-bike called the TM-B. The startup unveiled the shapeshifting e-bike last month, with options for a limited Launch edition, a Performance version or a base model. During the reveal, Also said both the Launch and Performance TM-B models would start at $4,500, but only hinted at the base model's price tag being less than $4,000.

While the base model TM-B is more than $1,000 cheaper than the other choices, it comes with several compromises, like a lower max range of 60 miles, a weaker 5x power assist, coil fork suspension and only a standard ride mode. In comparison, the higher-end TM-B options have up to a 100-mile range, a 10x power assist, air fork suspension and the choice between sport and standard ride modes. Also is only offering the base model TM-B in all gray, meaning you won't get the transparent shell that highlights the virtual drivetrain called DreamRide.

While the TM-B's starting price is more affordable than we first thought, it's still a premium price tag for an e-bike. The TM-B base model is available for preorder with a $50 refundable deposit and will start shipping in late 2026, according to Also.

This article originally appeared on Engadget at https://www.engadget.com/transportation/rivian-spinoff-reveals-a-3500-starting-price-for-its-first-e-bike-195949124.html?src=rss

Google plans to invest $40 billion towards building data centers in Texas

Google is getting ready to spend $40 billion to increase its data center footprint in Texas. In an announcement posted on its website, Google said it's planning to build more infrastructure for its cloud and artificial intelligence operations in the state. The plans call for three new data centers, one in Armstrong County and two in Haskell County, according to Google.

According to a press release from Texas Governor Greg Abbott, this is Google's largest investment in any US state. The tech giant's investment in the Lone Star State dates back to 2019, when it built a data center in Midlothian, Texas. Google later expanded its presence in the state with the development of another data center in Red Oak, bringing the company's total investment into Texas to $2.7 billion. According to Google, the latest $40 billion investment will be made through 2027.

Google isn't the only major tech company developing more AI infrastructure in the US. Earlier this year, NVIDIA announced plans to build manufacturing space for AI supercomputers in Houston and Dallas. More recently, Meta said it would invest $600 billion to build AI data centers across the US without specifying which states.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-plans-to-invest-40-billion-towards-building-data-centers-in-texas-183056066.html?src=rss