Snapchat’s new ‘Topic Chats’ feature makes it easier to comment publicly on things you’re interested in

Snapchat has introduced a new feature called “Topic Chats,” which allows users of the social network to participate in public conversations about popular trends. By its own admission, Snapchat has previously focused on private conversations, but says the growth of its TikTok-like Spotlight feature made it clear that people want to comment publicly about topics they’re interested in.

Topic Chats, which are coming to Canada, New Zealand and the US first, will appear in different areas of the Snapchat app in the shape of a big yellow button that says "Join the Chat." Tap it and you’ll join that conversation, where you can also browse related Spotlight videos. The company used F1 and the reality show Below Deck as examples of topics that could feature. 

Snapchat will show you when your friends are in a particular chat, and any that you join will then appear at the top of your personalized Topic Chat page. Snap says it will moderate the new platform to ensure it remains safe, and told TechCrunch that it will use LLMs, among other measures, to ensure that topics being engaged with are of an appropriate nature. All profiles will remain private unless you’re already friends, which Snap says will prevent unwanted friend requests or direct messages.

Topic Chats are set to go live in the coming weeks, and will appear in Chat shortcuts and the Stories page, as well as when searching or viewing Spotlight videos.

This article originally appeared on Engadget at https://www.engadget.com/social-media/snapchats-new-topic-chats-feature-makes-it-easier-to-comment-publicly-on-things-youre-interested-in-171111409.html?src=rss

Intuit is integrating its tax and accounting products with ChatGPT

The financial software company Intuit has signed a nine-figure deal with OpenAI which will allow customers to use its various services within ChatGPT. Intuit’s apps include Intuit Turbo Tax, Credit Karma, QuickBooks and MailChimp, all of which will now be accessible when using OpenAI’s chatbot for personalized financial advice and management.

The partnership is driven by what Intuit calls the "hundreds of millions of consumers and businesses" that ask ChatGPT finance-related questions every week. Consumers will be able to use Intuit’s apps within ChatGPT to research credit cards and mortgages, with advice tailored to their spending. They can also permit the chatbot to access their financial data to estimate their tax refund amounts and schedule appointments with a "live, AI-powered tax expert."

On the business side, companies can use ChatGPT to get advice on how to increase their revenue based on their current performance. They can also create targeted campaigns to send out to prospective customers and use AI to generate invoice reminders.

Intuit has been investing heavily in AI for the last 10 years, introducing its own AI assistant back in 2023 and building it into its products. Its $100 million contract with OpenAI will also see it widen its use of the latter’s models and their agentic capabilities across its platform. Generative AI allows Intuit customers to complete their financial tasks and ask questions about complex subjects using natural language prompts.

OpenAI is seemingly committed to growing its reputation as a credible source of finance-related guidance and information. Last month it acquired a personal investing app called ROI, which uses a built-in chatbot to advise users on potential investments.

This article originally appeared on Engadget at https://www.engadget.com/ai/intuit-is-integrating-its-tax-and-accounting-products-with-chatgpt-153809280.html?src=rss

Black Friday deals include Sony’s WH-1000XM5 headphones for an all-time low

Sony’s still excellent WH-1000XM5 wireless headphones are down to $248 for Black Friday. That’s $152 off the list price and equal to the all-time low (give or take a single cent) we saw on Prime Day. They may no longer be Sony’s flagship noise-canceling headphones, but if the WH-1000XM6 are out of your price range, these former Engadget favorites are well worth considering at this heavily reduced price.

We awarded the WH-1000XM5 a score of 95 in our 2022 review, praising the supremely comfortable redesign, sound quality and powerful ANC. Battery life is also very respectable at 30 hours. We found the punchy bass an improvement over their predecessors, and the overall sound deeper and more immersive than the M4 headphones. As for noise-canceling, Sony’s decision to double the number of microphones and processors used for ANC means an improvement in blocking higher frequency sounds, such as human voices. They aren’t entirely baby scream-proof, but then few headphones are.

Naturally, the WH-1000XM6 that this year replaced the M5 as Sony’s flagship model offers even better sound quality and noise cancellation, while remaining extremely comfortable throughout long listening sessions. But they’re also a lot more expensive at $450 — they're on sale now for $398 for Black Friday, so you have the option to upgrade to the latest flagship if you're willing to spend a bit more. However, we still think the XM5 deal is the best value for most people here.

This article originally appeared on Engadget at https://www.engadget.com/deals/black-friday-deals-include-sonys-wh-1000xm5-headphones-for-an-all-time-low-124434455.html?src=rss

You can’t pause your game in Call of Duty: Black Ops 7’s always-online campaign

While most of the enormous Call of Duty audience buys each annual entry without hesitation for its multiplayer offering, the single-player campaign is also a big part of the experience. CoD campaigns are often big on popcorn silliness and refreshingly tight. Some people just like to start a game and see its credits roll within a weekend, you know? But judging by the early impressions of Call of Duty: Black Ops 7 that are beginning to surface online, it sounds like this year’s campaign comes with some pretty major caveats.

I admittedly haven’t played the game myself yet, but IGN is one of the outlets that has gone live with its 6/10 review, which reveals that the campaign’s always-online nature means it can’t be paused, and if you’re idle for what the game deems to be too long it’ll boot you out. For a mode that is traditionally offline and totally separate from the online portion of the game, this might come as a shock to some players.

It gets worse. While the official website for Black Ops 7 states that the campaign can be played solo or with a "squad," it definitely emphasises its co-op nature first. A campaign that facilitates co-op is usually a good thing, but here it sounds like very few considerations are made for single players. You can’t fill in spots in the four-person squads with AI companions, so if you don’t have three friends handy, you’re not getting the desired experience. 

Objectives clearly designed for multiple players are reportedly tediously repetitive when you have to do all of them on your own. Many games are built entirely around co-op and that’s fine, but it seems like a pretty dramatic departure for a series that has always accommodated the solo player. According to IGN’s coverage there are no checkpoints either, so if you don’t finish a mission in a single sitting — not always possible for people with busy lives — you’ll lose all your progress. As you presumably will if your Wi-Fi dies.

For groups willing to live with all these potentially very awkward conditions, the Black Ops 7 campaign promises "high-stakes challenges across a wide spectrum of environments, from the neon-lit rooftops of Japan to the Mediterranean coast, and even into the deepest corners of the human psyche." Presumably that last bit doesn’t refer to the rageful thoughts of someone who just lost all their progress because they had to answer the front door.

As you’d expect, Call of Duty: Black Ops 7 also offers the traditional multiplayer and Zombies modes that will no doubt keep you busy until next year. It’s out today on Xbox (included with Game Pass), PS5, PS4 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-cant-pause-your-game-in-call-of-duty-black-ops-7s-always-online-campaign-172707048.html?src=rss

Apple Black Friday deals: Get a four-pack of AirTags for a record-low price

Good deals on Apple products are generally harder to come by throughout the year than with other brands, but sale events are usually the best time to look around. And sure enough, for Black Friday, Apple’s AirTags are cheaper than ever. You can pick up a four-pack of these handy Bluetooth trackers for $63, a record low price, at Amazon and Walmart. Bear in mind that this deal brings the price per AirTag down to about $16 if you were to buy them individually, and when not on sale they usually cost $29.

If you use Apple devices and are prone to losing stuff, AirTags are the obvious choice of Bluetooth tracker to buy. Adding one to your account requires little more than a single tap, and with Apple’s Find My network offering such extensive coverage these days, it’s never been easier to find missing belongings.

Tracking down a still nearby misplaced item is as easy as using your iPhone to trigger a sound from the AirTag’s built-in speaker, or alternatively you can use Precision Finding to pinpoint its location through Find My. You just follow the instructions on your iPhone’s screen, paying attention to its vibrations as you get closer.

If you only need a single AirTag, they’re also on sale right now for $18, another record low. It works out a bit better as a deal if you purchase the four-pack, but if you just want to attach one to your keys or backpack, $65 might seem like a stretch. Just remember that AirTags can’t be attached to items right out of the box. You’ll need to add an accessory in order to turn one into a keyring, or even attach it to your pet’s collar.

This article originally appeared on Engadget at https://www.engadget.com/deals/apple-black-friday-deals-get-a-four-pack-of-airtags-for-a-record-low-price-161756513.html?src=rss

Anthropic’s AI was used by Chinese hackers to run a Cyberattack

A few months ago, Anthropic published a report detailing how its Claude AI model had been weaponized in a "vibe hacking" extortion scheme. The company has continued to monitor how the agentic AI is being used to coordinate cyberattacks, and now claims that a state-backed group of hackers in China utilized Claude in an attempted infiltration of 30 corporate and political targets around the world, with some success.

In what it labeled "the first documented case of a large-scale cyberattack executed without substantial human intervention," Anthropic said that the hackers first chose their targets, which included unnamed tech companies, financial institutions and government agencies. They then used Claude Code to develop an automated attack framework, after successfully bypassing the model’s training to avoid harmful behavior. This was achieved by breaking the planned attack into smaller tasks that didn’t obviously reveal their wider malicious intent, and telling Claude that it was a cybersecurity firm using the AI for defensive training purposes.

After writing its own exploit code, Anthropic said Claude was then able to steal usernames and passwords that allowed it to extract "a large amount of private data" through backdoors it had created. The obedient AI reportedly even went to the trouble of documenting the attacks and storing the stolen data in separate files. 

The hackers used AI for 80-90 percent of its operation, only occasionally intervening, and Claude was able to orchestrate an attack in far less time than humans could have done. It wasn’t flawless, with some of the information it obtained turning out to be publicly available, but Anthropic said that attacks like this will likely become more sophisticated and effective over time.

You might be wondering why an AI company would want to publicize the dangerous potential of its own technology, but Anthropic says its investigation also acts as evidence of why the assistant is "crucial" for cyber defense. It said Claude was successfully used to analyze the threat level of the data it collected, and ultimately sees it as a tool that can assist cybersecurity professionals when future attacks happen.

Claude is by no means the only AI that has benefited cybercriminals. Last year, OpenAI said that its generative AI tools were being used by hacker groups with ties to China and North Korea. They reportedly used GAI to assist with code debugging, researching potential targets and drafting phishing emails. OpenAI said at the time that it had blocked the groups' access to its systems.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-ai-was-used-by-chinese-hackers-to-run-a-cyberattack-142313551.html?src=rss

Dbrand’s Companion Cube is the perfect partner for your future Steam Machine

Valve’s second attempt at a console-like gaming PC for your living room is hopefully going to be a triumph worthy of plenty of cake, with or without fun accessories. But if you really want to make the Steam Machine feel extra special when it arrives in early 2026, you’re going to want to dress it up in Dbrand’s Companion Cube skin.

A tribute to the iconic Weighted Companion Cube from Valve’s beloved Portal series, it’s such a fitting design that I sort of wonder if the company is kicking itself for not making something similar for its cube-shaped compact PC. Of course, putting your Steam Machine inside this will ensure it stands out from the other consoles occupying your TV unit, which is the opposite effect that the standard design is going to have. While it does have a customizable front plate and an LED light strip, the default all-black colorway could hardly be less attention-grabbing.

In case you missed yesterday's announcement, the Steam Machine is a Linux-based mini PC that runs SteamOS and is designed to be plugged into your TV, like a console. Valve says it’s roughly six times more powerful than a Steam Deck and is capable of supporting 4K/60fps gaming with FSR. You can also use it to stream VR games to the new Stream Frame headset, while the Steam Controller, with its distinctive trackpads, allows you to play your Steam games wirelessly.

Given that we don’t yet have a release date or price for the Steam Machine, Dbrand’s accessory doesn't have either of those yet either, but it is coming in 2026. And I’m fairly confident that isn’t a lie…

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/dbrands-companion-cube-is-the-perfect-partner-for-your-future-steam-machine-161634417.html?src=rss

Valve confirms that it has stopped making the Index VR headset

In case you missed it, Valve announced a load of new hardware this week, including a second stab at the Steam Machine, a Steam controller, and a long-rumored new VR headset called the Steam Frame. But in with the new often means out with the old, and perhaps inevitably, the company has confirmed that its previous headset, the Valve Index, is no more.

Valve’s Lawrence Yang told The Verge that it’s "no longer manufacturing" the Index, which we called "the best desktop VR yet" when it launched in 2019. The Index arrived around the same time as the Oculus Quest and its promise of an affordable all-in-one future for VR. By contrast, the Valve Index was very much still a high-end tethered device for the hardcore enthusiasts, with a price tag that reflected that.

We don’t know how much the Steam Frame will cost yet, but it definitely sounds like Valve is making a play for the more casual VR crowd here too, as well as those who want to play demanding 3D titles. You can stream flatscreen and VR games from your PC or Steam Machine using a wireless adapter, but the Steam Frame is also a standalone device like the Meta Quest 3, backed by a built-in Snapdragon 8 Gen 3 chipset and 16GB of RAM. Valve is supporting Android games too, seemingly a move to entice VR developers to bring their Quest games over to Steam.

In order to track your movements in virtual space, the Valve Index relied on external lighthouse base stations, which meant you had to go through a more than a little laborious setup process to play roomscale VR games. Consumer VR has moved towards built-in sensors since then, and it sounds like Valve wants to leave its lighthouses in the past too, with the company confirming to The Verge that they won’t be supported on the Steam Frame. The new headset instead has four high-res monochrome cameras for inside-out tracking, as well as infrared LEDs on the outside that help with tracking in darker environments.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valve-confirms-that-it-has-stopped-making-the-index-vr-headset-150324456.html?src=rss

DoorDash customers in Miami can now receive their food orders from robots

DoorDash is bringing its robot delivery service to Miami, following an initial rollout in Los Angeles and Chicago earlier this year with over 600 participating merchants. The company continues to work with Coco Robotics as part of its push towards a "muliti-modal system" that allows it to make human, robot and drone deliveries at scale.

As well as adding a third city to the initiative, DoorDash also now takes orders from DashMart, its delivery-only convenience store chain for groceries and household items. This means customers will receive robot deliveries from national grocers and retailers as well as restaurants. 

DoorDash has a dedicated robotics and automation division called DoorDash Labs, which is focused on forging new partnerships that allow it to meet increased demand with more environmentally friendly methods of delivery. Earlier this year it began operating drone deliveries in Charlotte with Wing, and as well as using Coco’s self-driving robots, DoorDash recently introduced its own in-house developed delivery robot called Dot.

Decidedly cuter than its Coco colleague, Dot is designed for quick neighborhood trips and is able to navigate roads, as well as bike lanes and sidewalks. Dot is currently being piloted in Arizona, and when rolled out more widely is expected to fulfill cheaper deliveries, with DoorDash ensuring its human staff that the robot will complement, rather than replace them.

With fully autonomous technology still in its infancy, lower-risk hyper-local deliveries are being explored by a number of food delivery companies that have traditionally relied on gig workers to fulfill orders. At the beginning of this year, GrubHub partnered with the autonomous robot delivery company Avride to scale up the latter’s existing robot delivery offering on college campuses including the Ohio State University.

This article originally appeared on Engadget at https://www.engadget.com/transportation/doordash-customers-in-miami-can-now-receive-their-food-orders-from-robots-140017928.html?src=rss

Valve’s Steam Frame VR headset is finally official and it’s coming in 2026

Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is the long-rumored headset from Valve that had previously been codenamed "Deckard." 

The company also announced a new Steam controller and PC called the Steam Machine. All three devices are coming in early 2026. Valve is holding off on announcing pricing and exact availability of the new hardware. There are Steam Frame dev kits available for developers.

Valve says the Steam Frame is a wireless, "streaming-first" headset and you can hop into your games as soon as you pop it on. It supports both VR and flatscreen games. The company made a plug-and-play 6GHz wireless adapter that you slot into your PC (or Steam Machine). It has a dual-radio setup to help minimize interference, with one radio dedicated to streaming audio and visuals to the headset, and the other for Wi-Fi.

But you don't need a PC to play games on the Steam Frame. As with Meta Quest headsets, it can run games as a standalone device. 

The headset has a Snapdragon 8 Gen 3 chipset, 16GB of RAM and up to 1TB of built-in UFS storage. There's a microSD card slot, along with support for Wi-Fi 7 and Bluetooth 5.3. Of course, the headset is powered by SteamOS. As with the Steam Deck and Steam Machine, there'll be a Steam Frame verified program, so you can see at a glance which games will run on the Steam Frame in standalone mode. 

What's more, the Steam Frame will support Android games. It seems Valve is hoping that developers who made games and VR experiences for Android-based headsets (such as the Meta Quest lineup) will bring them to Steam.

The Steam Frame runs on a rechargeable 21.6Wh Li-ion battery. There's one USB-C 2.0 port at the back that you'll use for both charging and data transfers. You can recharge the battery at a rate of up to 45W. It's unclear how long the Steam Frame's battery will run on a charge.

The battery is positioned on the rear of the headstrap. So you won't necessarily need to have an external battery pack that's attached to the system by an annoying cable. It'll be possible to swap the standard headstrap (into which the audio drivers are integrated) for a different option, perhaps one with a larger battery. 

Even with the battery built into the headstrap, Valve says the Steam Frame weighs just under a pound at 440 grams. The core module — the front part — is 185 grams (6.5oz) and the headstrap weighs 245 grams (8.6 ounces).

The Steam Frame has an optimization feature called Foveated Streaming. Valve says this uses low-latency eye-tracking (powered by two internal cameras) to optimize the detail in the image wherever your eyes are looking. The company claims it can offer a "10x improvement in image quality and effective bandwidth." Foveated Streaming is said to work for every game in your Steam library.

The headset has dual 2160 x 2160 LCD panels with refresh rates of up to 144Hz, a field of view of up to 110 degrees and an IPD target range of 60mm to 70mm. Valve added that "thin and light custom pancake lenses provide edge-to-edge sharpness and a large eye box." The company says the maximum width for eye glasses is 140mm. 

As for audio, the Steam Frame has dual stereo speakers on each side with support for high-fidelity audio. Valve says the speakers on each side are "oriented in opposite directions to cancel out vibrations," which can impact the tracking system.

Speaking of which, the headset has four high-res monochrome cameras for controller and headset tracking — the Steam Frame uses inside-out tracking. Valve says there are infrared LEDs on the outside of the device that can help support tracking in dark environments. There's monochrome passthrough support too.

Steam Frame headset and controllers
Valve

Naturally, you'll need a way to play all of the games, so the headset comes with a pair of Steam Frame controllers. The headset tracks the positions of the controllers for VR games, with full 6-DOF tracking and IMU support. They have a split gamepad format with a D-pad, thumbsticks, ABXY buttons, triggers and bumpers. They're designed to work with your entire Steam library, and they certainly look a bit more intuitive than the PlayStation VR2 controllers. 

Rather than going down the Hall effect route, Valve opted for magnetic thumbsticks, which support capacitive finger tracking. Each controller is said to run for around 40 hours before you'll have to swap out the AA battery that powers it. If you'd rather play games on the Steam Frame with the new Steam Controller, you'll absolutely be able to do that.

The Steam Frame is far from Valve's first VR headset. It released the Valve Index in 2019, and previously worked with HTC on its Vive headsets, which were initially consumer VR products before HTC shifted its focus to business and enterprise.

While none of Valve’s previous PC-focused headsets had the mainstream impact of Meta’s Quest lineup or arguably even PlayStation VR (which by all accounts is still an active platform, not that Sony’s release calendar backs it up), the company is responsible for what is probably the medium’s greatest-ever game in Half-Life: Alyx. And with SteamOS on the Steam Deck being such a hit that other companies are practically begging Valve to let them put it in their own rival handhelds, it’s easy to imagine the Steam Frame becoming a serious rival to the Meta Quest.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valves-steam-frame-vr-headset-is-finally-official-and-its-coming-in-2026-181909387.html?src=rss