You’ll now have to fork out for an additional subscription if you want to watch 4K content on Prime Video

Amazon is raising the price of its ad-free Prime Video subscription and locking 4K UHD streaming behind this new tier. Starting April 10 for US customers, a rebranded Prime Video Ultra subscription will cost $5 per month, up from $3 per month.

For that extra $2, you get a download capacity increase from 25 to 100, and you can now run five streams concurrently instead of three. Whether those "Ultra" upgrades are worth the $24 annual hike will probably depend on how many boxsets you like to plough through on a long flight, or how many devices are using your Prime Video account.

The changes are most galling for Prime members who automatically qualify for Prime Video with ads through their membership, as Amazon has decided to remove 4K streaming from the standard tier. That means that, despite already paying $15 per month or $139 per year for Amazon Prime, you’ll be stuck with 1080p shows and movies unless you sign up to Prime Video Ultra. 

Amazon has thrown in Dolby Vision support for the first time, as well as upping the concurrent stream and download count on its free tier as well, but you’re losing the privilege of UHD content that has been available to all Prime Video members for years. Dolby Atmos remains exclusive to the $5 tier too.

Amazon is the latest streamer to put its prices up, following similar recent hikes to Apple TV, Disney+ and HBO Max. If you don’t want to give the company any more of your hard-earned, you have just under a month to binge your way through the second season of Fallout in all of its irradiated UHD glory.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youll-now-have-to-fork-out-for-an-additional-subscription-if-you-want-to-watch-4k-content-on-prime-video-174028064.html?src=rss

Parallels Desktop creators say MacBook Neo does indeed have enough muscle to run Windows apps

Parallels, the company best known for making the virtualization software that enables you to run Windows and other operating systems on a Mac, has confirmed that Parallels Desktop is compatible with the MacBook Neo.

At launch it was unclear if Apple's new $600 laptop possessed the under-the-hood heft to run Windows apps, but in a recently updated post on its website, Parallels said that initial tests show its software running "stably," although performance is still being assessed.

The MacBook Neo uses an A18 Pro chip, which debuted in the iPhone 16 Pro. However, as this chip is based on the same ARM architecture as M-series chips for Mac, it’s still capable of running Parallels’ Windows virtual machine.

But there is a caveat to all this. Just because you can do something, it doesn’t necessarily mean you should. While Parallels Desktop could theoretically be a viable option for Neo owners who are only interested in light Windows use, anything that puts a significant strain on the CPU or GPU is going to present a problem.

This is because the MacBook Neo only ships with 8GB of RAM, and as Parallels highlights, Windows 11 requires a minimum of 4GB of RAM to run. That leaves a very small amount of remaining headroom for macOS and your Mac apps to run alongside Windows, which is going to noticeably hurt the laptop’s performance. Add to that the lack of a cooling fan, meaning the chip will reduce clock speeds when it detects a heavy CPU or GPU load, and this definitely isn’t a device for power users.

If you really want to dabble with Windows on a Mac, Parallels recommends picking up an Apple laptop with 16GB of unified memory or more, like the new MacBook Air M5 or a MacBook Pro. And for those content with macOS and looking to save some money, we dubbed the MacBook Neo the best $600 laptop we’ve ever used in our recently published review.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/parallels-desktop-creators-say-macbook-neo-does-indeed-have-enough-muscle-to-run-windows-apps-164525546.html?src=rss

Apple is reducing its App Store commission fees in China

Apple is lowering its developer fees in China following discussions with the Chinese regulator. From March 15, the commission rate for standard in-app purchases (IAPs) will be reduced from 30 percent to 25 percent on its mainland China App Store storefront for both iOS and iPadOS.

In a Developer blog, Apple also said that developers belonging to its App Store Small Business or Mini Apps programmes will also have their fees reduced by 3 percent, from 15 to 12 percent. This applies to the commission rate for IAPs and in-app subscription renewals after the first year.

"We strive for iOS and iPadOS to be the best app ecosystem and a great business opportunity for developers in China," Apple said in the post. "We are committed to terms that remain fair and transparent to all developers, and to always offering competitive App Store rates to developers distributing apps in China that are no higher than overall rates in other markets."

Apple says developers are not required to agree to the terms by March 15 to start receiving their benefits, seemingly making the transition as smooth as possible to avoid further regulatory intervention. It will no doubt be taken as a significant win for Chinese businesses, and comes a year after reports that a state watchdog was investigating the fees Apple enforces on developers it hosts on the App Store.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-is-reducing-its-app-store-commission-fees-in-china-131221192.html?src=rss

Another longtime Microsoft executive is retiring

It’s already been a busy year for high-profile Microsoft departures, with longtime Xbox chief Phil Spencer bowing out last month alongside his expected successor Sarah Bond. Today it’s the turn of Microsoft's head of Experiences + Devices, Rajesh Jha, who leaves after more than 35 years at the company.

Jha, who oversaw some of Microsoft’s most important products and services, including Windows, Office and Teams, said in a press release that he’s been planning for his succession alongside CEO Satya Nadella for a while. Rather than bringing in a direct replacement, four members of his team will be promoted to executive vice president and report directly to Nadella.

Taking up these new more senior roles are Office EVP and LinkedIn CEO Ryan Roslanksky, Windows and Surface president Pavan Davuluri, president of business and industry Copilot (BIC) Charles Lamanna, and Microsoft 365 Core chief Perry Clarke. The outgoing Jha, who said his long career at Microsoft had been "an incredible privilege," will officially transition out of Microsoft on July 1, after which he’ll remain in an advisory role.

"When I think about the pantheon of leaders who have truly shaped this company, Rajesh stands firmly among them," Nadella said in a statement, adding that Jha had been a "constant" during his own time at the company. "He embodies the commitment that helped build and transform Microsoft into the company it is today, and it is on the strength of that foundation that we will continue to move forward."

This article originally appeared on Engadget at https://www.engadget.com/computing/another-longtime-microsoft-executive-is-retiring-174453788.html?src=rss

Uber is shooting for even more upscale clientele with Uber Elite

Uber has launched a new invite-only luxury ride experience called Uber Elite. Aimed at "executives, frequent travelers, and riders looking for a more elevated experience," it sounds like an upgraded version of Uber Black for the, well, uber-rich.

A ride booked through Uber Elite will be operated by a professional chauffeur driving a new-model luxury vehicle less than three years old. An Elite-only "Meet and Greet" feature allows riders to pre-arrange to be picked up in the airport terminal they arrive at from a flight, with their chauffeur dutifully awaiting them at baggage claim.

Uber says all Elite rides include chargers, bottled water, mints and premium hand wipes. If those perks are deemed too basic by the customer, they can also request sparkling water or champagne in the app ahead of their ride, and Uber says it’ll work with its partners to accommodate them "where feasible." Once an Uber Elite trip is booked, the rider can also take advantage of round-the-clock phone support.

The new luxury service is available through the Uber app, as well as via Uber Reserve and Uber for Business. Rides can be booked one hour in advance or up to 90 days ahead.

Uber Elite is launching first in Los Angeles and San Francisco, with New York to follow soon, and then other cities in the US and internationally. Invitations will first be extended to frequent Uber Black and Uber for Business users, before the service is eventually made available to all riders. If you think you’re important enough, you can join a waitlist right now.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-shooting-for-even-more-upscale-clientele-with-uber-elite-150620441.html?src=rss

Google’s GFiber internet business is merging with Astound Broadband

Google has announced that GFiber is merging with Astound Broadband, in an agreement that sees Astound’s parent company Stonepeak become the majority owner, with Alphabet retaining a minority stake.

No financial specifics were detailed in a press release, but the new combined business will be an independent provider led by GFiber’s executive team, who Google says will use its "expertise in high-speed fiber innovation to manage the combined network footprint." Astound already serves over one million customers across the US, and by joining forces Google says the two providers will be able to grant better internet access to more communities.

GFiber, formerly known as Google Fiber, has been around for nearly 15 years, and currently offers speeds of up to 8Gbps on its $150/month Edge 8 Gig plan. A 20 Gig service was expected to leave early access later in 2026.

The fiber broadband service is part of Alphabet’s "Other Bets" portfolio, which also includes Waymo, Verily, and Wing, a combined segment that recorded an operating loss of $16.8 billion in 2025, CNBC reports. The company’s deal with Stonepeak is subject to regulatory approval and is expected to close in Q4 of this year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/googles-gfiber-internet-business-is-merging-with-astound-broadband-132832086.html?src=rss

Meta will let kids under 13 use WhatsApp with parent-managed accounts

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss

Larry ‘Major Nelson’ Hryb joins Commodore to help build its community

Phil Spencer leaving his long-held role at Xbox might have made all the headlines last month, but a few years ago the big story was company veteran Larry "Major Nelson" Hryb’s departure from Microsoft. Hryb recently seemingly hinted at a return to the company at which he spent more than two decades, but he’s now landed at Commodore instead.

The ex-Xbox icon joins the recently revived 80s computer brand as a Community Development Advisor, where his job will be to "help support and expand the global community," Commodore said in a press release. Hryb, who was the public face of Xbox during the brand’s heyday, is now tasked with helping to modernize Commodore by introducing it to "a new generation of creators, developers, and enthusiasts."

"I've always believed the best thing a company can do is partner with its community – and with a passionate fan base carrying the torch for 31 years, Commodore’s situation is truly unique when it comes to community engagement," said Hryb. "The community didn't wait around – instead they built something remarkable. Players, hardware hobbyists, developers, content creators, and publishers are all a part of the Commodore community, and now we get to build what’s next together."

Hryb’s most recent role was at game engine maker Unity, where he served as Director of Community and Advocacy for less than two years before being laid off in January. As for Commodore, the company might be entering a new era, but its comeback product launch is a firmly nostalgic play, with the recently released Commodore 64 Ultimate being an authentic recreation of its most famous 8-bit computer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/larry-major-nelson-hryb-joins-commodore-to-help-build-its-community-145908119.html?src=rss

Rad Power Bikes gets a new owner, pledge to build bikes in the US

Life EV has completed a court-approved acquisition of Rad Power Bikes, granting a second life to the troubled e-bike brand.

The Florida-based Life EV now owns Rad’s brand, intellectual property, inventory and certain unspecified operating assets, and will continue to operate as Rad Power Bikes in the US, with plans to expand to "select key markets."

Rad’s new owner has committed to honoring certain warranties and gift cards purchased prior to the acquisition, and says new bikes will be built in the US going forward. Life EV will adopt a Foreign Trade Zone (FTZ) structure for its manufacturing operations, allowing it to take advantage of special domestic customs procedures when sourcing parts from global suppliers.

"Rad Power Bikes has helped define the e-bike category in North America with its innovative products and passionate rider community," said Life EV CEO, Rob Provost. "Respecting and preserving that legacy - its brand, vision, and leadership - is foundational to this acquisition. Together, we will build on that trust and create new opportunities for riders nationwide."

The completed acquisition marks the end of a turbulent period for Rad. Back in December, the company was forced to file for Chapter 11 bankruptcy after the Consumer Product Safety Commission (CPSC) warned Rad’s customers to "immediately stop using" some of its e-bike batteries due to a serious fire hazard. At the time, Rad said it couldn’t afford to recall the at-risk batteries.

Less than two months later, in what can only be described as a strange twist of fate, a fire broke out at a Rad Power Bikes retail store warehouse in Huntington Beach, California. "We’re working with local authorities to review a thermal incident that occurred at our Huntington Beach store Sunday evening," a Rad Power Bikes spokesperson told Engadget at the time. "The incident was contained and happened while the store was closed. The cause of the fire has not been confirmed."

This article originally appeared on Engadget at https://www.engadget.com/transportation/rad-power-bikes-gets-a-new-owner-pledge-to-build-bikes-in-the-us-144641940.html?src=rss

The National Videogame Museum has acquired the mythical Nintendo Playstation

It might sound like the stuff of daydreams now, but once upon a time it was briefly the very real intention of Sony and Nintendo to collaborate on a console. Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both.

The partnership didn’t last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA’s National Video Museum has acquired the original development kit.

Codenamed the MSF-1, the device now in the museum’s possession is the oldest known prototype of the console that never was, and according to the Texas-based NVM, likely the only one that still exists. Being a dev kit, it’s unsurprisingly not the most attractive thing to look at, and definitely not something you would guess is designed to play video games if you didn’t know any better. But it’s still a hell of an artifact for the museum to get its hands on.

Presumably very few people outside of Sony and Nintendo would have had access to the MSF-1, but just over a decade ago Engadget was able to test an ultra-rare prototype of what was going to be the consumer product. The same prototype was later sold for more than $300,000 at an auction.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-national-videogame-museum-has-acquired-the-mythical-nintendo-playstation-173529085.html?src=rss