In 2025, tech giants decided smart glasses are the next big thing

There's a growing sentiment that gadgets have gotten boring. And while I don't fully agree, I understand why people might feel that way. Just think about some of the novel device types that companies have tried to push since the original iPhone came out. 

3D TVs were a massive flop and tablets still feel like extra-large smartphones despite Apple's efforts to prop them up as laptop replacements. Meanwhile, even with huge technological advancements over the last decade, VR headsets remain relatively niche due to factors like high prices and a lack of compelling content. And although big names like Google, Microsoft, Meta and others continue to dump billions into AI development, the first wave of dedicated AI devices was an abject failure

When you think about it, the only new(ish) class of gadget that has made major inroads to the mainstream market is smartwatches. That said, because they've evolved into wearable health and fitness sensors instead of the wrist-based computers that many once thought they would be, they haven't really disrupted our lives like the personal computer and smartphone did. But that seems poised to change because the tech giants have decided that smart glasses are going to be the next big thing. 

Headsets versus smart glasses, what’s the difference?

Google is planning to support both smart glasses and headsets with Android XR, though the increased size and weight of devices like the Galaxy XR means it's not a great choice for all-day functionality.
Google is planning to support both smart glasses and headsets with Android XR, though the increased size and weight of devices like the Galaxy XR means it's not a great choice for all-day functionality.
Sam Rutherford for Engadget

At this point, you might be saying, "Wait, hold on. Aren't VR headsets and smart glasses kind of the same thing?" Well, yes and no. Both types of gadgets require similar software and hardware, but they utilize them in very different ways. Not only are VR goggles typically much bigger and heavier, they also provide a more isolated experience that can make it feel like you've been transported to another world. 

Sure, most modern headsets have exterior cameras that support some level of mixed reality (blending virtual graphics with physical objects) or let you peek quickly into meatspace (passthrough view) for when you need to get a drink or acknowledge other humans in the room. But in many respects, that closed-off feeling is the goal because it creates the ideal environment for playing games, taking virtual meetings or modeling 3D objects without real-world distractions. Furthermore, while many headsets like the Vision Pro and the Meta Quest 3 can function as standalone systems and support accessories like controllers or other motion trackers, they can also be tethered to a nearby PC for enhanced functionality.  

On the other hand, the default use case for smart glasses is a mixed reality environment where the spectacles can overlay helpful info or messages while you stay active and aware of your surroundings. Notably, while smart glasses might come with lenses or clip-on attachments that allow them to get darker or serve as sunglasses when you're outside, there typically isn't a way to completely block out the world like you can with a headset, mostly because that's simply not the point. And even though most smart spectacles can be paired with a phone to get access to mobile data or notifications, they're generally not meant to be tethered to a PC full-time (though there are some exceptions). The goal for smart glasses is more to provide a mobile-first heads-up display that augments what you see with your eyes instead of replacing things entirely with a digital environment. 

OK, but what makes you so sure that smart glasses are "it?"

Now that we've discussed what separates smart glasses from headsets, what makes it so obvious that they are going to be the next big thing? This one is a bit easier to answer because we can simply look at the sheer number of companies that have released smart glasses or are planning to do so in the future. If we skip past the Google Glass from 2013 as forward-thinking specs that were ahead of their time, the most well-known example of modern smart glasses is the Meta Ray-Ban (or the even earlier Ray-Ban Stories from back when Facebook was still Facebook). 

While they are a bit chunky, the Meta Ray-Ban Display are some of the most sophisticated smart glasses on the market right now due in large part to their single full-color screen.
While they are a bit chunky, the Meta Ray-Ban Display are some of the most sophisticated smart glasses on the market right now due in large part to their single full-color screen.
Karissa Bell for Engadget

Even though they don't have built-in displays, the ability to capture photos and videos and play audio via built-in speakers brought the idea of smart glasses into the mainstream without making the concept look or feel completely ridiculous. Those earlier models then paved the way for even more sophisticated iterations like the Meta Ray-Ban Display from earlier this fall, which features a stunning RGB HUD (though only in the right lens) that has gotten us tantalizingly close to a true wearable display that doesn't make you look like a cyborg. Of course, Meta isn't the only game in town: there's a rapidly growing number of competitors from companies like Even Realities, Rokkid, TCL, Xreal, Viture and more. 

But for an even clearer sign of where the tech giants are heading, we can just look at Meta's two biggest competitors: Apple and Google. While Apple hasn't publicly announced plans to make its own smart glasses, Bloomberg's Mark Gurman — who is one of the company's most reliable analysts — provided inside info earlier this fall that Tim Cook and Co. are planning to pivot away from a proper follow-up to the Vision Pro in favor of more lightweight spectacles with greater mass appeal. 

This shouldn't really come as a major surprise, as sales of Apple's $3,500 headset have been lackluster. But more importantly, for a company that's extremely cautious about entering new product categories (foldable iPhone anyone?), it feels very telling to hear that Apple is shifting to smart glasses instead of abandoning the idea of wearable displays entirely. This is a company that doesn't swing and miss very often, so the idea of two flops in a row seems preposterous. If this pivot is real, there must be some Apple execs who are big believers that glasses and not goggles are the right choice for future development. 

Here are two of Google's reference model smart glasses. The one in the front features dual RGB waveguide displays while the one in the back relies on a single monocular screen.
Here are two of Google's reference design smart glasses. The one in the front features dual RGB waveguide displays while the one in the back relies on a single monocular screen.
Sam Rutherford for Engadget

Meanwhile, Google is taking a two-pronged approach. In addition to releasing a new mixed reality OS — Android XR — on Samsung's Galaxy XR headset in October, the company has also teased upcoming smart glasses along with a handful of partners including glasses makers Gentle Monster and Warby Parker.  Just this week, the company also added a number of new features to Android XR designed to support a wide range of upcoming devices while simultaneously making it easier for developers to port existing apps over to smart glasses and headsets. And if you still need additional evidence regarding Google's desire to get into smart glasses, consider that even with its ongoing collaboration, the company also spent $100 million to acquire a 4 percent stake in Gentle Monster

Regardless of who is making them though, the big draw for these companies is the idea that smart glasses will become a new piece of core personal computing, similar to how people rely on smartphones and laptops today (or to a lesser extent wireless headphones and smartwatches). If true, that could become a trillion-dollar market in the next 10 to 15 years (or sooner, who knows), which not only makes it a natural avenue for expansion but possibly a future existential crisis for certain companies. After all, none of these organizations want to be the next Microsoft after it failed to develop a successful smartphone or mobile OS.

Fine, the smart glasses trend is real, but why would we even want them?

At this point, I hope it's clear that the push for smart glasses is very real and very serious. But so far, we've only addressed why companies are betting big on them. So what's in it for us, the people who might actually buy and use them? Well, to answer that, we need to separate the current models into three main categories.

A great use case for smart glasses would be to provide heads-up mapping without the need to constantly look down at your phone.
A great use case for smart glasses would be to provide heads-up mapping without the need to constantly look down at your phone as seen in this demo clip of Android XR.
Google

First, there are the most basic smart glasses that don't come with built-in displays and typically rely on cameras and built-in speakers for enhanced functionality. The best example of this class of devices is the Meta Ray-Ban smart glasses (or the original Ray-Ban Stories) along with rivals like the Bose Sound Frames, which, believe it or not, have been on the market since 2019. 

However, before anyone gets attached to these early models, the simplest smart glasses already kind of feel like dinosaurs and will probably, in the not-too-distant future, go extinct. They were an interesting attempt to add things like music playback or photo and video capture to regular-looking sunglasses, but their limited feature set puts a clear ceiling on what they can do. Plus, if this is what people really wanted, they would have taken off already. 

Waveguides like the ones built into the Even Realities G2  project images directly onto their lenses allowing for super sleek glasses featuring a heads-up display.
Waveguides like the ones built into the Even Realities G2 project images directly onto their lenses allowing for super sleek glasses featuring a heads-up display.
Sam Rutherford for Engadget

This brings us to more recent offerings like the Meta Ray-Ban Display, Even Realities G2, the Halliday glasses and others which add some type of built-in display to the mix. Most often, these models rely on waveguide displays as they enable thinner and lighter designs while propagating images onto the glasses' lenses. Currently, most of these smart glasses feature single-color optics (usually green) to reduce complexity and power draw, but there are others like the Meta Ray-Ban Display and both the TCL RayNeo X2 and X3 that support full color.

In this day and age when everyone is surrounded by screens, the idea of yet another display mounted inches away from your eyeballs might sound like the last thing you want. However, because modern smart glasses are much more discreet and less awkward-looking, I find that they can actually help cut down on distractions. That's because instead of having to peek down at your phone or smartwatch to check notifications, reply to messages or look up directions, you can do many or all of these things using smart glasses — all in the middle of a conversation without anyone noticing. 

Not only does this keep your focus where it should be — on people instead of gadgets — the glasses are also just as easy to wear as a smartwatch and far more comfortable than bulky VR headsets. Then, when you consider some other features of modern smart glasses like on-the-fly translation, the ability to function as a teleprompter hidden in plain sight or additional support from AI, suddenly you have a wearable that allows you to keep all of your other devices neatly stashed away. In many respects, smart glasses could be the portable displays that people might not even know they want.

Compared to rivals with waveguides, glasses featuring "birdbath" optics are often significantly thicker and bulkier.
Compared to rivals with waveguides, glasses featuring "birdbath" optics are often significantly thicker and bulkier.
Sam Rutherford for Engadget

Speaking of portable displays: If you recall, I mentioned above how most smart glasses generally don't need to be tethered to other devices. The exception to that comes from a subclass of specs that are primarily designed to function as wearable monitors capable of supporting one or more virtual screens that can be in excess of 100 inches in size, relatively speaking. 

The most well-known smart glasses in this category come from Xreal and Viture, with both companies offering a range of models with varying levels of performance. One interesting thing to note is instead of waveguides, some of these smart glasses rely on birdbath optics. This means instead of projecting an image into the lens itself, they use a beamsplitter and mirror to reflect images into your eye. The benefit of this is that you get good image quality from components that cost less than an equivalent waveguide setup, with the downside being increased light loss, potentially lower brightness and a much thicker design. This results in chunky frames that often look like they are sitting too far away from your face, which might not be immediately apparent if you see someone using them from afar. But up close, they don't look quite right. Or at least they don’t look like a pair of "normal" glasses.

Another issue is that due to more light loss, birdbath smart glasses require darker lenses (similar to sunglasses), which means they aren't great for wearing all day in a variety of environments. And because we still don't really have a great protocol for wireless displays (though it looks like Valve may be cooking up something with the Steam Frames), most of these  need to be connected by wire to a nearby PC. So you plug them in, put them on, get your work done and then you take them off. 

Project Aura is Xreal's next-gen smart glasses and they feature a large 70-degree field of view and fancy electrochromic lenses.
Project Aura is Xreal's next-gen smart glasses and they feature a large 70-degree field of view and fancy electrochromic lenses.
Sam Rutherford for Engadget

That said, for those who need a ton of screen real estate, this type of smart glasses can be a very attractive alternative to traditional portable monitors. On top of being smaller and more portable, they provide additional privacy when working in public spaces like a cafe or plane, which is what prompted a doctor friend of mine to get a pair instead of going with a portable display. And for the gamers out there, because they can be connected to a phone or even a portable PC or Switch 2 (with the proper dock, of course), they're great for people who might not have room for or access to a big screen TV.

So where do we go from here?

Ultimately, I think all three types of smart glasses will merge into one as engineers perfect the tech and steal ideas from one another, though there will surely be plenty of room for more niche designs. But more importantly, if we consider the types of gadgets most people carry around today, it boils down to just a handful of devices: a smartphone, some type of wireless audio (either earbuds or headphones) and maybe a health and fitness tracker of some kind (typically a smartwatch or smart ring). 

The Meta Ray-Ban smart glasses from 2023 raised a ton of awareness for the category, because even without any built-in displays, the combination of good-looking frames with onboard speakers and a camera was rather compelling.
Even tough they didn't have a built-in display, the Meta Ray-Ban smart glasses from 2023 raised a ton of awareness for the category.
Sam Rutherford for Engadget

Smart glasses have the potential to really round out that kit by allowing us to keep most of those devices in our pocket while the wearables serve up helpful info when we need it, but without being overly intrusive or distracting. In the short term, you'll still need a laptop for work, but smart glasses may have a role to play there too, as they can provide way more screen space than a traditional physical display (even the new-fangled flexible ones). It might never happen, but I wouldn’t rule out a future scenario where your next employer gives you a company-issued phone and a pair of smart glasses and that's it. 

Before that happens though, there are still a bunch of other things that need to be figured out. Without help from a mouse or keyboard, navigating a virtual display is a bit of a challenge. AI combined with hand and eye tracking can help, but no one has really nailed that combo yet. Not even Apple could do so on the much bulkier Vision Pro. To address this, Meta created a bracelet (they call it a neural band) that pairs with the Ray-Ban Display that can detect subtle movements so you can type or navigate menus practically anywhere. Even Realities opted for a ring accessory that does some basic health monitoring and comes with a tiny touchpad. In the more distant future, this hurdle may be solved by BCIs (brain-computer interfaces), but even the most optimistic view suggests that those aren't going to be mainstream for a long time.

Even though we're still a long ways away, one day everyone might be able to have something like Tony Stark's E.D.I.T.H. smart glasses from the Marvel Universe.
Even though we're still a long ways away, one day everyone might be able to have something like Tony Stark's E.D.I.T.H. smart glasses from the Marvel Universe.
Marvel

The issue for Meta is that it's pretty obvious that its wristband really ought to be incorporated into a smartwatch. The idea of a single-purpose bracelet that doesn't track your health or do anything else sort of feels like a step backwards. And there's the problem of Meta's glasses being largely tied down to its own platforms (i.e. Instagram, Whatsapp and Facebook), which may end up being a major hindrance after rivals like Google and Apple catch up.

And then there's the cost. Right now, a pair of Meta Ray-Ban Displays (which thankfully come with the wristband) costs $800. That's a lot for what is basically a publicly available beta test. But when you consider that an Even Realties G2 and an R2 ring costs even more at $850, it's clear that wearing smart glasses is going to be a very expensive hobby for at least the next few years. And while more single-purpose smart glasses from Xreal and Viture are a bit more affordable, with models ranging from $400 to $550 or $600, they still aren't cheap. On top of that, getting prescription lenses for smart glasses can often be a major pain in the ass and may not even be an option for people with more limited eyesight. 

But those are problems for another day. And just because tech giants are pouring billions into the development of smart glasses doesn't mean they will be a guaranteed hit. If you care about tech, alongside AI and possibly EVTOL aircraft (aka flying taxis), pay attention to the advancements in smart glasses. Otherwise, you could miss out on what might be the next major wave in sci-fi gadgetry made real.


This article originally appeared on Engadget at https://www.engadget.com/wearables/in-2025-tech-giants-decided-smart-glasses-are-the-next-big-thing-163000812.html?src=rss

Here’s how Google is laying the foundation for our mixed reality future

Today, during the XR edition of The Android Show, Google showed off a bunch of updates and new features headed to its mixed reality OS. And while most of the news was aimed at developers, I got a chance to demo some of the platform's expanded capabilities on a range of hardware including Samsung's Galaxy XR headset, two different reference designs and an early version of Xreal's Project Aura smart glasses and I came away rather impressed. So here's a rundown of what I saw and how it will impact the rapidly growing ecosystem of head-mounted displays.

First up was one of Google's reference design smart glasses with a single waveguide RGB display built into its right lens. I've included a picture of it here, but try not to read too deeply into its design or aesthetics, as this device is meant to be a testbed for Android XR features and not an early look at upcoming models.

Try not to read too much into the appearance of Google's reference design smart glasses, as they are explicitly labeled as prototypes meant to test upcoming features in Android XR.
Try not to read too much into the appearance of Google's reference design smart glasses, as they are explicitly labeled as prototypes meant to test upcoming features in Android XR.
Sam Rutherford for Engadget

After putting them on, I was able to ask Gemini to play some tunes on YouTube Music before answering a call simply by tapping on the touchpad built into the right side of the frames. And because the reference model also had onboard world-facing cameras, I could easily share my view with the person on the other end of the line. 

Naturally, I was curious about how glasses had the bandwidth to do all this, because in normal use, they rely on a Bluetooth or Bluetooth LE connection. When asked, Max Spear, Group Product Manager for XR, shared that depending on the situation, the device can seamlessly switch between both Bluetooth and Wi-Fi, which was rather impressive because I couldn't even detect when that transition happened. Spear also noted that one of Google's focuses for Android XR is making it easier for developers to port over the apps people already know and love. 

This means for devices like the reference design I wore that feature a built-in display (or displays), the OS actually uses the same code meant for standard Android notifications (like quick replies) to create a minimalist UI instead of forcing app makers to update each piece of software to be compliant with an ever-increasing number of devices. Alternatively, for models that are super lightweight and rely strictly on speakers (like Bose Frames), Google has also designed Android XR so that you only need mics and voice controls to access a wide variety of apps without the need for visual menus. 

This is the picture Gemini created when I asked it to transform a picture of some pantry shelves into a sci-fi scene.
This is the picture Google's reference design smart glasses created (via Gemini ) when I asked it to transform a photo I took of some pantry shelves into a sci-fi kitchen.
Sam Rutherford for Engadget

Meanwhile, if you're hoping to take photos with your smart glasses, there's a surprising amount of capability there, too. Not only was I able to ask Gemini to take a photo, the glasses were also able to send a higher-res version to a connected smartwatch, which is super handy in case you want to review the image before moving on to the next shot. And when you want to inject some creativity, you can ask Gemini to transform pictures into practically anything you can imagine via Nano Banana. In my case, I asked the AI to change a shot of a pantry into a sci-fi kitchen and Gemini delivered with aplomb, including converting the room into a metal-clad setting complete with lots of light strips and a few bursts of steam.

However, one of the most impressive demos was when I asked Google's reference glasses to look at some of that same pantry environment and then use the ingredients to create a recipe based on my specifications (no tomatoes please, my wife isn't a fan). Gemini went down an Italian route by picking pasta, jarred banana peppers, bell peppers (which I thought was a somewhat unusual combination) and more, before launching into the first steps of the recipe. Sadly, I didn't have time to actually cook it, but as part of the demo, I learned that Gemini has been trained to understand human-centric gestures like pointing and picking things up. This allows it to better understand context without the need to be super specific, which is one of those little but very impactful tricks that allows AI to feel way less robotic. 

This is how Google Maps will look on Android XR. However, it's important to note that this is the flat 2D version instead of the more detailed stereoscopic view available on smart glasses with dual displays.
This is how Google Maps will look on Android XR. Note that this is the flat 2D version instead of the more detailed stereoscopic view available on smart glasses with dual displays.
Sam Rutherford for Engadget

Then I had a chance to see how Uber and Google Maps ran on the reference glasses, this time using models with both single and dual RGB displays. Surprisingly, even on the monocular version, Maps was able to generate a detailed map with the ability to zoom in and out. But when I switched over to the binocular model, I noticed a significant jump in sharpness and clarity along with a higher-fidelity map with stereoscopic 3D images of buildings. Now, it may be a bit early to call this, and the perception of sharpness varies greatly between people based on their head shape and other factors, but after seeing that, I'm even more convinced that the smart glasses with dual RGB displays are what the industry will settle on in the long term.

The second type of device I used was the Samsung Galaxy XR, which I originally tried out when it was announced back in October. However, in the short time since, Google has cooked up a few new features that really help expand the headset's capabilities. By using the goggle's exterior-facing cameras, I was able to play a game of I Spy with Gemini. Admittedly, this might sound like a small addition, but I think it's going to play a big part in how we use devices running Android XR, because it allows the headset (or glasses) to understand better what you're looking at in order to provide more helpful contextual responses. 

Even though it was announced not long ago in late October, Samsung's Galaxy XR headset is already getting some new features thanks to some updates coming to Android XR.
Even though it was announced not long ago in late October, Samsung's Galaxy XR headset is already getting some new features thanks to some updates coming to Android XR.
Sam Rutherford for Engadget

However, the biggest surprise was when I joined a virtual call with someone using one of Google's new avatars, called Likeness. Instead of the low-polygon cartoony characters we've seen before in places like Meta Horizon, Google's virtual representations of people's faces are almost scary good. So good I had to double-check that they weren't real and from what I've seen they're even a step up from Apple's Personas. Google says that headsets like the Galaxy XR rely on interior sensors to track and respond to facial movements, while users will be able to create and edit their avatars using a standalone app due out sometime next year. 

The person in the bottom right is using a Likeness, which during my demo looked surprisingly responsive and realistic.
The person in the bottom right is using a Likeness, which during my demo looked surprisingly responsive and realistic.
Google

Next, I got a chance to test out the Android XR's PC connectivity by playing Stray on the Galaxy XR while it was tethered wirelessly to a nearby laptop. Not only did it run almost flawlessly with low latency, I was also able to use a paired controller instead of relying on hand-tracking or the laptop's mouse and keyboard. This is something I've been eagerly waiting to try because it feels like Google has put a lot of work into making Android XR devices play nicely with other devices and OSes. Initially, you'll only be able to connect Windows PCs to the Galaxy XR, but Google says it's looking to support macOS systems as well.

Finally, I got to try out Xreal's Project Aura glasses to see how Android XR works on a device primarily designed to give you big virtual displays in a portable form factor. Unfortunately, because this was a pre-production unit, I wasn't able to take photos. That said, as far as the glasses go, I was really impressed with their resolution and sharpness and the inclusion of electrochromic glass is a really nice touch, as it allows users to change how heavily the lenses are tinted with a single touch. Alternatively, the glasses can also adjust the tint automatically based on whatever app you are using to give you a more or less isolated atmosphere, depending on the situation. I also appreciate the Aura's increased 70-degree FOV, but if I'm nitpicking, I wish it were a bit higher, as I occasionally found myself wanting a bit more vertical display area. 

Unfortunately, I wasn't allowed to take photos of Xreal's Project Aura smart glasses, as the model I used was still an early pre-production unit. So here's a shot provided by Google instead.
Unfortunately, I wasn't allowed to take photos of Xreal's Project Aura smart glasses, as the model I used was still an early pre-production unit. So here's a shot provided by Google instead.
Google / Xreal

As a device that's sort of between lightweight smart glasses and a full VR headset, the Aura relies on a wired battery pack that also doubles as a touchpad and a hub for plugging in external devices like your phone, laptop or even game consoles. 

While using the Aura, I was able to connect to a different PC and multitask in style, as the glasses were able to support multiple virtual displays while running several different apps at the same time. This allowed me to be on a virtual call with someone using a Likeness while I had two other virtual windows open on either side. I also played an AR game (Demeo) while I moved around in virtual space and used my hands to reposition the battlefield or pick up objects with my hands. 

Now I will fully admit this is a lot and it took me a bit to process everything. But upon reflection, I have a few takeaways from my time with the various Android XR devices and prototypes. More than any other headset or smart glasses platform out now, it feels like Google is doing a ton to embrace a growing ecosystem of devices. That's really important because we're still so early in the lifecycle for wearable gadgets with displays that no one has really figured out a truly polished design like we have for smartphones and laptops. And until we get there, this means that a highly adaptable OS will go a long way towards supporting OEMs like Samsung, Xreal and others. 

But that's not all. It's clear Google is focused on making Android XR devices easy to build for. That's because the company knows that without useful software that can highlight the components and features coming on next-gen spectacles, there's a chance that interest will remain rather niche — similar to what we've seen when looking at the adoption of VR headsets. So in a way, Google is waging a battle on two fronts, which makes navigating uncharted waters that much more difficult. 

A major focus for Android XR while people are still figuring out how to make smart glasses is to support a wide variety of designs including those with single displays, dual displays or models without any displays that rely on cameras and speakers.
A major focus for Android XR while people are still figuring out how to make smart glasses is to support a wide variety of designs including those with single displays, dual displays or models without any displays that rely on cameras and speakers.
Sam Rutherford for Engadget

Google is putting a major emphasis on Android XR's ability to serve as a framework for future gadgets and support and address developer needs. This mirrors the approach the company takes with regular Android and the opposite of Apple's typical MO, because unlike the Vision Pro and visionOS, it appears Google is going to rely heavily on its partners like Xreal, Warby Parker, Gentle Monster and others to create engaging hardware. Furthermore, Google says it plans to support smart glasses that can be tethered to Android and iOS phones, as well as smartwatches from both ecosystems, though there will be some limitations for people using Apple devices due to inherent OS restrictions.

That's not to say that there won't be Pixel glasses sometime down the road, but at least for now, I think that's a smart approach and possibly a lesson Google learned after releasing Google Glass over a decade ago. Meanwhile, hi-res and incredibly realistic avatars like Likenesses could be a turning point for virtual collaboration, because, in a first for me, talking to a digital representation of someone else felt kind of natural. After my demos, I had a chance to talk to Senior Director of Product Management for XR Juston Payne, who highlighted the difference between smart glasses and typical gadgets by saying "Smart glasses have to be great glasses first. They need to have a good form factor, good lenses with prescription support, they need to look good and they have to be easy to buy."

That's no simple task and there's no guarantee that next-gen smart glasses and headsets will be a grand slam. But from what I've seen, Google is building a very compelling foundation with Android XR.


This article originally appeared on Engadget at https://www.engadget.com/wearables/heres-how-google-is-laying-the-foundation-for-our-mixed-reality-future-180000716.html?src=rss

Samsung’s Beverage Center is the best fridge feature competitors can’t copy

In case you haven't noticed, Engadget has been expanding our smart home and kitchen coverage. However, we don't get to test out as many fridges as we like simply because they're large and difficult to move around. That said, now that Samsung has been putting AI inside of its fancy iceboxes for a few years, I wanted to do a long-term review of one of its latest models — the Bespoke AI 4-door refrigerator — to see firsthand if adding machine learning to an appliance improves its performance. But what I quickly learned is that my favorite thing about the fridge isn't AI but instead an innovative twist on the traditional water pitcher. 

Samsung Bespoke AI 4-door refrigerator with Beverage Center
Samsung's Beverage Center is hidden behind a thin panel on the left so the water dispenser doesn't become an eyesore.
Sam Rutherford for Engadget

Samsung calls it the Beverage Center and it's actually been around since 2021. It started out as a feature exclusive to the company's top-of-the-line model, but more recently, it's become so popular that Samsung began adding it to a wider range of products. Instead of having a basic water dispenser on the outside of a fridge (which is frankly kind of an eyesore), Samsung moved it behind a thin door. It then added another station right next that big enough to hold a water pitcher that automatically refills itself every time you use it. 

My biggest gripe with traditional water dispensers is that they're too slow. If you're only filling up a single glass, it's not a big deal. But if you're trying to top up a water bottle or get water for the entire family before dinner, you're often forced to stand in front of the fridge for a few minutes, blocking others from getting in and generally being in people's way. With the Beverage Center, you still have the option to fill a glass individually, or you can pull the entire pitcher out, carry it over to your table and fill everyone's cup with haste like a waiter at a restaurant. Sure, this might only save you a few minutes, but when you're rushing to get dinner done before your kids start getting hangry, every second is precious. After all, six o'clock is dinner time — not 6:05 or 6:10. 

Samsung's Beverage Center features a traditional water dispenser and a built-in pitcher that automatically refills itself after  each use.
Samsung's Beverage Center features a traditional water dispenser and a built-in pitcher that automatically refills itself after each use.
Sam Rutherford for Engadget

I'd also argue that a pitcher is slightly more elegant than waiting for the weak stream from your water dispenser to lazily fill up a cup. But more importantly, because the whole pitcher is sitting inside a chilled fridge, all of the water is cold — not just the first 12 or 16 ounces you typically get from that little spigot. Also, because there's a strainer basket, you can even use it to make infused water just by throwing some fruit or herbs in there. And once again, you never need to refill it manually because when the pitcher is empty, you just put it back in the fridge and the next time you grab it, it's already full again. But don't just take it from me, there are numerous threads where other users acknowledge the greatness of Samsung's Beverage Center.

Samsung's Beverage Center comes with a built-in pitcher that holds 48 ounces of water and includes a strainer for making infused water or even iced tea.
Samsung's Beverage Center comes with a built-in pitcher that holds 48 ounces of water and includes a strainer for making infused water or even iced tea.
Sam Rutherford for Engadget

Of course, this feature isn't perfect. Samsung's pitcher isn't dishwasher safe, though that's not a huge deal because it's quick and easy to clean with warm soapy water. The bigger issue is that sometimes I wish the pitcher had more capacity or that Samsung offered the option to upgrade to a bigger one. In my experience, 48 ounces is just enough for my family of four, but I wouldn't be surprised if people with larger households might want something with more volume. 

One of the nice things about Samsung's Beverage Center is that you still get room on the reverse side for holding things in the door of the fridge.
One of the nice things about Samsung's Beverage Center is that you still get room on the reverse side for holding things in the door of the fridge.
Sam Rutherford for Engadget

Honestly, Samsung's Beverage Center feels like one of the ingenious inventions that makes you wonder why another company didn't think of this sooner. But none did, and because Samsung holds some patents related to its automatic water pitcher, you probably won't see a similar feature on any of its competitors' fridges anytime soon. 

As for the rest of the fridge and its AI Vision technology, I'm still testing those out, but stay tuned for a full review soon.


This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/samsungs-beverage-center-is-the-best-fridge-feature-competitors-cant-copy-130000113.html?src=rss

The best fast chargers for 2026

Fast chargers are no longer a nice-to-have item. With phones, tablets, laptops and wearables all competing for outlets, the right charger can make a difference in how quickly you get back to full power without worrying about overheating or long-term battery wear. Since many devices now ship without a power brick, choosing a charger with the right compatibility, ports and charging technology is just as important as raw speed.

Today’s best fast chargers are designed to handle multiple devices at once, whether that’s a phone, laptop, AirPods or even an Apple Watch. Many models combine Type-C ports with a USB-A charger option to support older cables like a Lightning cable, while newer designs focus on multi-port chargers that can intelligently distribute power across everything you plug in. Brands like Anker continue to refine their designs, with compact options such as an Anker charger that’s easy to toss in a bag but powerful enough for everyday use.

With so many wattages, port layouts and standards to consider, finding the best fast charger depends on how and where you charge. Whether you want a simple wall adapter, a travel-friendly option or a desktop hub built to power everything at once, this guide breaks down our top picks for 2026.

Before you start looking at specific chargers, it's critical to determine three things: how many devices do you need to charge, how much power do they require and whether or not you're planning on traveling with any of them. This is especially true if you’re charging a mix of devices that still rely on a Lightning cable alongside newer USB-C gear.

The reason for the first question is simple. If you only need to charge a single device, like an iPhone or Android phone, it's cheaper and usually more space-efficient to get a lower-wattage phone charger with one port instead of two or three. Next, it's critical to figure out how much electricity your gadgets need because it doesn't make sense to buy a power brick that pushes out more juice than your device can actually use. This may sound a bit tricky, but most major manufacturers will list a product's max charging speeds in its tech specs, which is typically denoted by a specific wattage (15W, for example) or a quick-charge rating.

Unfortunately, very powerful or large laptops like gaming notebooks can suck a ton of juice (more than 140 watts), which means they may rely on more traditional power adapters with barrel plugs. This may result in them not being compatible with universal chargers. Some of these PCs may also support charging over USB-C, so even if a specific adapter can't deliver its full power draw, it can still send over some energy — but it will do so at a slower rate compared to the laptop's included charger. To get the best performance, using a fast charging cable, such as a USB-C cable, can make a big difference in maintaining consistent power delivery.

For frequent travelers, size and weight are often important considerations, because the bigger and heavier a charger is, the more annoying it will be to lug around. You'll also want to think about other factors like support for international plugs, which can be a big help to anyone who regularly visits other countries. If you’re already traveling with power banks or a charging station, choosing a compact GaN charger can help streamline your gear.

Finally, you'll want to figure out if your smartphone uses a proprietary charging standard or if it's compatible with the USB Power Delivery spec (USB PD). For example, the OnePlus 13's included SuperVOOC power adapter can send up to 100 watts to the phone. However, if you use a generic USB-PD charger, speeds top out at 45 watts. That’s still pretty quick, but not nearly as fast as OnePlus' brick — and the same applies to devices with super fast charging support. Also, make sure your charging cable and connector are up to spec, as lower-quality accessories can bottleneck speeds or contribute to overheating during fast charging.

When looking for chargers, you may notice that some are marked as GaN, which stands for gallium nitride. This is an important distinction because, when compared to older adapters that use silicon switches, GaN-based devices support increased power efficiency and output, allowing manufacturers to create more compact bricks that run cooler and support higher wattages.

Depending on the specific power output, GaN adapters can be 30 to 50 percent smaller and lighter than silicon-based alternatives. That might not sound like much, but when they’re sitting in a bag alongside a laptop and a half dozen other accessories you might have, cutting down on excess bulk and weight goes a long way.

Technically yes, because the process of sending a ton of watts into a gadget and potentially generating additional heat while doing so can decrease battery health over time. That said, modern devices and chargers use various protocols to ensure temperatures and power levels stay within preset limits — in large part to avoid damaging the product or creating a safety risk. At a base level, simply charging a gadget regardless of speed will cause degradation over time (nothing stays perfect forever, you know?). So as long as you use compatible chargers and cables, the impact of fast charging is generally quite negligible.

There isn't a single generally accepted definition of fast charging. However, with power adapters capable of sending as little as five watts or less, it's important to know how much juice your device is getting, especially if you need to recharge something quickly. So depending on who you ask (particularly when it comes to smartphones), any charger that can push out more than 15 to 18 watts is generally considered to be "fast." That said, with some phones capable of receiving more than 100 watts and up to 240 watts for some laptops, it's more important than ever to consider what devices you own before buying a new fast charger.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-fast-chargers-140011033.html?src=rss

The best Nintendo gifts for the 2025 holiday season

There isn't a console hotter in 2025 than the Nintendo Switch 2. Whether you picked one up already or you're looking to get one during the holiday season, know that you're in for a fun ride once you finally get to play exclusives like Mario Kart World. But maybe you or someone on your list has been a Nintendo fan for years and you're looking for other Nintendo swag that you can add to the collection. Nintendo has a ton of fun stuff that makes great gifts for others — or for yourself if you're feeling indulgent. So to help you figure out the best gifts for the Nintendo fan in your life, we've put together a big list of our favorite products that will give anyone a power-up this holiday season. Of course, if none of these quite fit the bill, you can also head over to our full list of the best Nintendo Switch 2 accessories for even more ideas.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-best-nintendo-gifts-for-the-2025-holiday-season-110057620.html?src=rss

The best portable monitors in 2024

Portable monitors have been around for years, but their importance skyrocketed during the pandemic. And with the continuation of remote and hybrid work positions, they’re going to be staples for the foreseeable future. But picking one isn’t as simple as it seems. At this point, almost every major PC maker has its own take on travel-friendly displays, with prices ranging from as little as $100 to nearly $1,000. So to help sort through the confusion, I tested out a bunch of options to put together a short list of the best portable monitors on sale today.

Before you start looking at specific products, it’s super important to think about how and where you plan on using a portable display. Larger panels are great for home use where you may only need to move it or put it away when you have company over. Meanwhile, smaller screens are great for travel and whipping out at a coffee shop or shared workspace. But if you go too small, you may be adding extra weight to your bag without providing a ton of extra utility, especially if it lacks a good USB-C cable or mini HDMI for connectivity.

It’s also important to consider your typical workload, as artists may get extra value out of monitors with higher maximum brightness and wider color gamuts. Those who spend all day looking at spreadsheets won’t get as much value from more vibrant displays, but they may still benefit from having a basic second display for multitasking.

Aside from price and the size of the screen, some of the most important specs in a portable monitor include panel type, pixels per inch, brightness, refresh rate and connectivity. Most portable monitors use IPS LCD displays, which generally offer good viewing angles, strong brightness and good power efficiency. However, there are a few models sporting OLED screens that support wider color gamuts, which can be a major benefit for artists and content creators. Some budget models may use TN panels, as that can help cut costs and reduce energy consumption. That said, we generally try to stay away from those as they often have worse image quality compared to IPS screens.

For brightness, 300 nits is the lowest we recommend — anything less can make the monitor hard to use even in some indoor environments. Ideally, we look for screens that are closer to 350 or 400 nits and above for better accuracy and visibility.

Connectivity is also important because if you can’t easily hook your phone, gaming console, or laptop to a monitor, it becomes an oversized paperweight. Most travel displays include an HDMI port or USB Type-C port(or both), which cover the large majority of devices. It’s rare to find a portable monitor these days with only USB-A, since the majority of devices have moved over to USB-C. However, we also like models that support passthrough power over USB-C, which reduces the complexity of your setup and decreases the number of cords and adapters you have to carry around.

Finally, most portable monitors feature 60Hz refresh rates, which is fine for most use cases. However, there are a handful of models that go up to 120Hz or even 240Hz. Panels that fast are especially good for gaming, especially for those planning to bring a gaming console or gaming PC on the go.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-portable-monitor-120050851.html?src=rss

Lenovo’s Auto Twist concept laptop has a lid that can swivel and bow down at your command

Last year, Lenovo showed off a fantastically futuristic concept gadget called Project Crystal, which was the world’s first laptop to feature a transparent MicroLED display. But today, in what has become a tradition for Lenovo during IFA, the company is back with yet another demo notebook, this time equipped with a motorized rotating hinge.

Dubbed the Auto Twist AI PC, Lenovo’s latest concept looks almost exactly like a traditional clamshell when closed. However, with a simple voice command, its lid raises automatically and rotates into practically any position — even all the way around into tablet mode. While there is no official pricing, or even plans to bring the device to full production just yet, Lenovo says the Auto Twist is designed to provide enhanced adaptability, improved ergonomics and possibly better security. But for now, the company’s main goal is simply to see what environments or use cases might be able to best take advantage of a laptop with this kind of novel design.

Thanks to built-in object tracking, for example, the Auto Twist can move its display and follow people as they walk around a room, which could be very helpful when making presentations. It can also detect a person’s body, and possibly even their posture, before moving its display into the best position to reduce fatigue or strain. 

An animated photo showing the Lenovo Auto Twist laptop's screen swiveling almost 360 degrees on its hinge, then folding down when its display is facing out. In the end, the lid is flat on top of the keyboard with its screen facing up.
Sam Rutherford for Engadget

Alternatively, the laptop can detect when it’s not being used and then close its own lid to prevent unwanted users from gaining access. And while the Auto Twist’s AI tag feels a bit spurious, Lenovo hopes the laptop will be able to do many of these things on its own or through simple natural language voice control (the laptop currently supports commands to transform into laptop mode, clamshell mode and more).

After seeing it in person, the most immediate use case that came to my mind was in POS (point-of-sale) payment terminals. Here, employees often have to manually flip a screen around so that the customer can see their total or add in things like a tip. Granted, the Auto Twist does seem like overkill in that situation considering how easy it is to rotate a screen around the old-fashioned way with your hands a basic hinge. And at least from what I saw, the built-in motor wasn’t quite as smooth as you’d probably want for commercial applications. But, it is an interesting idea with potential for high-end luxury outlets.

Then there’s just the fun of it. During my demo, I watched as the Auto Twist played a clip of a dancer as its motorized hinge attempted to make its display match the person’s movements. I also saw the laptop swivel its display horizontally to present an ultra-wide panoramic photo in a more engaging way. Additionally, while other bleeding-edge tech like laptops with foldable displays suffer from a ton of added weight and bulk, the rotating servo on Lenovo’s latest concept is relatively unobtrusive and there isn’t a huge impact on the device’s overall portability.

An animated photo showing the Lenovo Auto Twist laptop concept, where its screen slowly flips up on its own. A ballerina dances onscreen, almost in tandem with the device's movement. The screen rotates about 45 degrees so it's diagonally across the keyboard below, then bows down slightly as the ballerina bows too.
Sam Rutherford for Engadget

So while it remains to be seen how useful the Auto Twist really is or what it might turn into down the line, I appreciate that Lenovo is still trying to come up with new ways to evolve the classic clamshell laptop.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovos-auto-twist-concept-laptop-has-a-lid-that-can-swivel-and-bow-down-at-your-command-150022971.html?src=rss

Google Pixel 9 review: The go-to Android smartphone

For the first half of Android’s existence, Google was happy simply being in charge of the OS while other manufacturers built a massive ecosystem of devices. Things changed in 2016 with the launch of the original Pixel, a phone that married the company’s hardware and software designs. But even that combo wasn’t enough to immediately catapult Google’s flagship to the front of the pack. However, between the continued evolution of its devices and former major players like LG and HTC getting out of the game, Google has become the third-largest Android phone maker in the US, just barely behind Motorola.

Enter the Pixel 9, which sports a slick new design, a brighter screen, better cameras and even more sophisticated software tricks. In many ways, this thing feels like it best represents Google's vision for what a smartphone should be and it’s here to claim its title as the default Android handset.

I usually hate making this comparison, but it’s hard to ignore that the Pixel 9 looks a lot like an iPhone. Similar to recent Apple handsets, the base ninth-gen Pixel features flat sides with rounded corners and a smooth matte finish. Its front and back panels are made out of Gorilla Glass Victus 2, which when combined with the phone’s recycled aluminum frame results in a device that Google says is two times more durable than before.

The big difference though is the Pixel 9’s rear camera module. Gone is the edge-to-edge bar we’ve become familiar with over the previous three generations and in its place is a simple pill-shaped visor. Compared to Apple’s arrangement — which still looks like the top of a stove to me — Google’s design is the essence of simplicity. There are two lenses on the left and a flash on the right, with some additional components like a tiny microphone and a single-zone laser-detect autofocus system scattered throughout. Sure, it’s a bit tall and bulky, but because it largely spans the width of the device, it means the phone doesn’t wobble when you rest it on its back. Points to Google for a more elegant solution.

For the Pixel 9, Google ditched the camera bar used on previous models in favor of a new pill-shaped module.
Photo by Sam Rutherford/Engadget

In front, the Pixel 9 sports Google’s latest 6.3-inch OLED Actua display, which offers an even higher peak brightness of 2,700 nits (versus 2,000 nits for the Pixel 8). Granted, that’s a few hundred less than the 3,000 nits on the Pixel 9 Pro and Pro XL, but even when viewed side-by-side, you’d be hard-pressed to notice a difference. As before, the Pixel 9 has a variable refresh rate that jumps between 60Hz and 120Hz to help save on battery while Google has tweaked little details like evening out the phone’s bezels so that they are the same size all the way around. Altogether, it’s an excellent display with accurate colors and rich tones. I’ve got to give Google credit, because over the past few years, Pixel displays have made major leaps to the point where they can now hold their own against both Apple and Samsung.

One final small but very welcome upgrade is a new ultrasonic fingerprint scanner hidden beneath the Pixel 9’s displays. It’s even more reliable than the optical sensor used before and, in my testing, it’s unlocked the phone nearly instantly every single time.

Zenless Zone Zero running on the Pixel 9.
Photo by Sam Rutherford/Engadget

Google’s Tensor chips are often maligned for focusing more on efficiency and AI processing than general performance. But I think a lot of that noise comes from people who care more about benchmarks than how fast a phone operates in the real world. In my experience, the Pixel 9 and the Tensor G4 delivered everything I wanted with ample haste. Switching between apps happens in a flash, while scrolling feels incredibly smooth. Even relatively demanding games like Zenless Zone Zero ran well, with only the occasional hiccup. Unless you are really pushing it by running a bunch of super resource-hungry apps at the same time, the Pixel 9 can handle the stress.

When Google introduced its big suite of AI-powered features on the Pixel 8 last year, it felt like the company was trying to live up to its own self-fulfilling prophecy on the proliferation of machine learning. But with the launch of even more AI-based tools alongside the Pixel 9, Google’s strategy is becoming much clearer thanks in large part to the new Pixel Screenshots and Pixel Studio apps.

The Pixel Studio app is like a free version of Midjourney for generating AI images on the Pixel 9.
Photo by Sam Rutherford/Engadget

The thing I like most about the Pixel Screenshots app is that it enhances the way people already use their phones. When you’re doomscrolling and you come across something fun or interesting, what do you do? You either share it immediately or save it for later, often by taking a screencap. That’s where the Screenshots app comes in. By using AI to analyze the contents of a pic, you can easily retrieve it later with a quick search.

My favorite use case is for recipes. Previously, I would find an interesting dish and leave it open in a browser tab, which always felt like a clunky workaround. But now, I can just screenshot it and feel confident about finding it in the future. And unlike Microsoft’s Recall feature in Windows 11, Google’s Screenshots app only looks at the stuff you capture manually instead of automatically recording everything you do, so it feels less intrusive.

For those who want to create their own content, Pixel Studio lets you use AI to generate images by typing in a handful of prompts. It’s basically a free version of Midjourney built just for Google’s phones and I feel like I’ve only begun to explore its potential. It can turn people’s faces into cute little stickers that you can copy into pictures or give you inspiration on how to decorate your room. The possibilities are endless.

The new Pixel Weather app features AI summaries to give you a quick rundown of the day's forecast.
Photo by Sam Rutherford/Engadget

Then there are a handful of smaller but still very useful tools like the Pixel Weather app, which features AI-generated summaries to help you plan your day. Instead of checking the hourly forecast and looking at every stat and figure, you can quickly read a couple of sentences to see when the UX index will peak or if there’s a surprise thunderstorm headed your way.

Meanwhile, other features like Gemini Live let you ask questions and bounce ideas off of Google’s most powerful AI assistant in a more natural way (you know, if you’re into that kind of thing). Phone conversations also sound better thanks to improvements to Clear Calling, which cuts down background noise. If you’re distracted or don’t feel like paying attention, you can use the new Call Notes feature to transcribe everything before giving things a closer look later. There’s even a Satellite eSOS feature that’s free for the first two years, which lets you call for help when you don’t have service. Thankfully, I haven’t needed to test it out myself, though for anyone who’s curious, Google offers a demo experience that’s slated to go live on August 22.

The Pixel 9 features two rear cameras: a 50MP main shooter and a 48MP ultra-wide cam that can also shoot macro photos.
Photo by Sam Rutherford/Engadget

Superb image quality has long been one of the Pixel family’s calling cards and it’s getting even better on the Pixel 9 thanks to two new cameras. The main wide-angle lens features a new 50MP sensor while the ultrawide lens is powered by an updated 48MP cell, the latter of which can be used to shoot close-up macros.

In situations with good light, the Pixel 9 outperformed the more expensive Samsung Galaxy S24 Ultra. Colors were generally brighter and Google’s processing typically preserved more details. One of the most impressive examples was a backlit shot of a Transformer, where the Pixel 9 captured a photo with much richer hues and better focus while the S24U struggled, producing a shot with muddy colors and a surprising amount of noise.

At night, Google’s superb Night Sight mode reinforced the Pixel’s lead in image quality, capturing brighter and more well-exposed photos. The only time Samsung’s phone came out on top was in a single low-light shot of a flower, because even though the S24U’s pic was a touch oversharpened, it was still better than the overly soft result I got from the P9.

Of course, you can’t have a new Pixel with some fresh camera features to go with it. This time, we’ve gotten a range of improvements including Auto frame which uses AI to cleverly recompose images and fill in the missing parts where needed. Or you can use Reimagine to create more fantastical pics by replacing elements (foregrounds and backgrounds work best) with whatever you can think of. Panorama mode can also be used at night now and while it takes some practice to get the best results, even on my first attempt in a less-than-ideal location, I got a neat-looking shot of the NYC skyline.

If you zoom in, the results don't really hold up. But from afar, the Pixel 9's Reimagine feature can create some fantastical photos like this one with an AI-generated starry night.
If you zoom in, the results don't really hold up. But from afar, the Pixel 9's Reimagine feature can create some fantastical photos like this one with an AI-generated starry night.
Photo by Sam Rutherford/Engadget

Then there’s Add Me, which lets you take multiple group shots with different people holding the camera to create a single composite image with everyone in the shot. Now, no one has to be left out simply because they’re the designated photographer that day. It’s surprisingly easy to use and great for introverts like me who don’t want to ask a stranger for help. But you have to stay still or else things can get wonky. Perhaps the coolest thing about this feature is that you can also use it to clone yourself multiple times in the same image, which is a really fun, if unintended, use case.

My one gripe is that I wish Google had included support for Zoom Enhance on the Pixel 9. It would be really nice to have a tool to sharpen blurry or cropped photos available on the base model, especially since, unlike its more expensive Pro siblings, it doesn’t have a dedicated telephoto lens.

Wired charging on the Pixel 9 remains unchanged from last year's phone at 27 watts.
Photo by Sam Rutherford/Engadget

Thanks to a larger 4,700mAh cell (up from 4,575mAh) and improved power efficiency, Google claims the Pixel 9 has 20 percent longer battery life than the previous model. But I found that it fared even better, lasting 27 hours and 32 minutes on our video rundown test. Not only is this the best we’ve seen from any Pixel to date, it also tops the OnePlus 12’s time of 26:40 for the best longevity of any phone we’ve tested.

Unfortunately, despite Google having just released a new 45W power adapter (sold separately), the Pixel 9’s wired charging speed remains the same at 27 watts. You also get Qi wireless support (but not Qi2) at up to 15 watts and reverse wireless power sharing when you want to help out a friend with a device that’s short on juice.

For so many years, non-Pro Pixels have existed as an also-ran next to Samsung’s base Galaxy S phones, primarily for people who appreciate Google’s software wizardry and regular feature drops. But with the Pixel 9, Google has upped its hardware design while once again doubling down on what it does best. It has a gorgeous screen, class-leading cameras and a more refined appearance, plus more AI-powered tools than anyone else. Pretty good ones at that. You also get fantastic software support including seven years of OS and security updates.

The Pixel 9 now holds the title as the default Android phone for most people.
Photo by Sam Rutherford/Engadget

Aside from a couple of omissions like no support for Qi2 magnetic wireless charging and Zoom Enhance, the Pixel 9 has everything you want and need from a high-end Android handset. Google’s software — which was already a major plus — is becoming a pillar of dominance. That said, owners will need to be more proactive about embracing these features to get the most out of their devices. AI still succumbs to hallucinations and errors (a lot of the new tools are still in preview phase), so many features remain far from foolproof. But the foundations for a wide range of powerful tools are at your disposal. At this point, the big question is, at least in the $800 price range, why buy anything else? In some respects, Google might even be its own biggest competitor, because for those who aren’t as enthusiastic about AI, you can save some money and get a Pixel 8a for $499. But for everyone else, while Samsung might still have a lead in total sales, the Pixel 9 should be the go-to flagship Android phone.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-pixel-9-review-the-go-to-android-smartphone-133005548.html?src=rss

King of Meat preview: A monstrous mash-up of a co-op platformer

What do you get when you make a game influenced by movies like The Running Man and Labyrinth, toss in a bit of flair from professional wrestling (the kind with squared rings, not circular mats) and then throw all that on top of a co-op 3D platformer with user-generated dungeon building? To be honest, I’m not quite sure, but that’s sort of what Amazon Games and developer Glowmade are going for with its next title: King of Meat.

Trying to balance elements from that many properties seems like an impossible task. But after I got a chance to play an early build prior to Gamescom, King of Meat’s world and presentation might be the best thing about it. The game is centered around the Komstruck Koliseum, which is a Battle Royale-esque arena that also serves as the stage for an in-world TV show. Your job is to fight through various stages while helping out your friends and keeping the audience entertained.

King of Meat is a bonkers co-op 3D platformer from Amazon Games and developer Glowmade.
Amazon/Glowmade

This is where the WWE inspiration factors in because the audience isn’t simply there for the ambiance, it’s an actual game mechanic. Grabbing gems and beating up foes increases your multiplier, allowing you to earn more points and get higher ranks (like bronze, silver and gold). The better you do and the more bounties you complete (like killing a certain number of specific enemies), the more currency you get, which you can then spend on new weapons, costumes and special attacks called Glory Moves. There’s even an in-game announcer to help keep the hype up.

Stylistically, King of Meat feels like a mix between Fortnite and Castle Crashers (another inspiration for the title), but with a more outlandish and sinister bent. Weapon skins include Cthulhu-like tentacle swords or jagged 8-bit facsimiles while Glory Moves range from silly to shocking, like calling down a giant hoof from the sky or birthing a massive belch to blow enemies away. And behind this over-the-top, energy-drink-fueled facade, there’s a bit of evil lurking in the corners, hinting that the fictional megacorps such as KOMSTRUCT may not be what they seem.

Komstruct Koliseum is King of Meat's central hub where you buy new costumes and skills, select levels and more.
Amazon/Glowmade

As for the gameplay itself, it’s a pretty typical hack-and-slash platformer. You have basic melee attacks using weapons like swords and hammers, a heavier charge-up move, specials and a handy long-ranged sidearm (I used a crossbow, but there’s much more to choose from). You also get a double jump and while there’s some light comboing between moves, from what I saw the game stops short of letting you do more complex things like air juggles. Sadly, this is one of my concerns with the game, because while I only had a chance to play a handful of early levels, it feels like the game’s combat and pacing underdelivers, at least when compared to its over-the-top presentation and visual design.

When playing co-op with four people, there were several times when I just had to stand around while waiting for more enemies to arrive. Jumping across platforms also didn’t feel as tight or responsive compared to a lot of other 3D platformers. And even in the heat of battle, I didn’t get the sense that switching between attacks was much more effective than simply mashing buttons. I also ran into a few bugs where I got stuck in a wall or an enemy disappeared, which prevented our squad from moving on to the next section. That said, this was far from a final build, so hopefully Glowmade can polish things up before release.

A screenshot of the dungeon building tools in King of Meat.
Amazon/Glowmade

Unfortunately, I didn’t get a chance to try out any dungeon building, which was a bummer since that’s meant to be a huge draw of the game. Out of the box, there will be a number of pre-made stages and a story campaign. But, similar to titles like Super Mario Maker, Glowmade is counting on users to create even more levels, with some of the lead developers saying “We want to reward players for being interesting.” Glowmade says first-party dungeons are built using the same tools players will get access to. This sort of reminds me of the Trackmania community, where even if you’re not the best racer, you can still make major contributions by creating fun courses, or in this case, dungeons. Cross-platform gameplay and dungeon building will also be supported, so you’ll have plenty of options for co-op.

Developer Glowmade says King of Meat was inspired by games like Castle Crashers, Little Big Planet and more.
Amazon/Glowmade

I still haven’t fully decided how I feel about King of Meat. It’s got an interesting premise and during my preview session, there were certainly moments where it felt like it was delivering on the spectacle while also scratching the grab-and-smash itch you tend to search for in hack-and-slash platformers. But at the same time, I wasn’t totally hooked either, possibly due to not being able to experience dungeon-building myself or not having a bigger arsenal of weapons and attacks to play around with. That said, since Glowmade’s founders previously worked at studios including Lionhead and Media Molecule and franchises like Fable and Little Big Planet, it feels like they should have the pedigree needed to properly bring King of Meat into the spotlight.

King of Meat will be available on PC, PS5, Xbox X/S and the Nintendo Switch, though Amazon and Glowmade have yet to set an official release date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/king-of-meat-preview-a-monstrous-mash-up-of-a-co-op-platformer-183015893.html?src=rss

Google Pixel 9 Pro Fold hands-on: A clever new shape and even bigger displays

Last year, Google released the Pixel Fold — the company's first-ever phone with a flexible screen. But today at its latest Made By event, Google showed off a sequel. But don’t call it the Pixel Fold 2, because in addition to a revamped design featuring what’s being called the largest display of any phone on the market, it’s also getting a reworked name: the Pixel 9 Pro Fold.

Now I must say, that moniker is a real mouthful. But the idea behind it was to ensure that people know the new Fold is part of the larger Pixel 9 family. That means this latest Fold has the same Tensor G4 chip, a similar design and all the AI features as the rest of the line. Plus a few bespoke additions made just for this device.

But before we get into that, let’s start with its design, which has made a pretty big shift from its passport-shaped predecessor. This time, Google opted for more traditional dimensions with the Pro Fold sporting a 6.3-inch outside display that’s almost identical in size to what you get on the standard Pixel 9 and Pixel 9 Pro. And with a peak brightness of up to 2,700 nits for both inside and outside displays, it's basically just as colorful and vibrant.

The Pixel 9 Pro Fold will be available in two colors: obsidian and porcelain.
Photo by Sam Rutherford/Engadget

Then on the inside, you get a flexible screen that measures a whopping 8 inches across, beating out rivals like the Samsung Galaxy Z Fold 6 (7.6 inches), OnePlus Open (7.82 inches) and Honor Magic V3 (7.92 inches). Its technical name is the Super Actua Flex display, and it’s absolutely gorgeous. For the Pro Fold’s chassis, Google has switched to a boxier design with a new steel hinge covered by an aluminum alloy and Gorilla Glass Victus 2 in front and back.

Now I will admit I was a bit bummed out by the change in shape as I’ve really come to appreciate the original Pixel Fold’s wide front screen. However, after playing around with it, the Pro Fold’s dimensions are definitely growing on me. Plus, if you remember from my interview with Google’s design team, the purpose of the first Fold’s shorter and squattier design was to make the outside screen more usable than the long and skinny displays Samsung uses on the Z Fold line. And by using a screen that is the same size as the regular Pixel 9 on the Pro Fold, it’s clear that they’re still sticking to that mantra.

The Pixel 9 Pro Fold features a stainless steel hinge with an aluminum alloy cover.
Photo by Sam Rutherford/Engadget

Google has also slimmed down the phone and is claiming that it’s the thinnest foldable you can buy today. That said, measuring 5.1mm thick when open or 10.5mm thick when closed, I believe it's a touch fatter than both the Honor Magic V3 (4.4mm/9.3mm) and the Xiaomi Mix Fold 4 (4.6mm/9.5mm). That said, if we’re only talking about models available in the US, I think Google's claim holds true.

Around back, there’s a big new camera module that holds a 48-MP main camera and a 10.8-MP telephoto cam with a 5x optical zoom, which look to be the same as what we got in last year’s phone instead of using the new sensors available on the main Pixel 9 models. But I haven’t been able to confirm that just yet. And finally, there’s a 10.5-MP ultra-wide camera.

The Pixel 9 Pro Fold features three rear cameras: a 48-MP main cam, a 10.8-MP telephoto cam with a 5x optical zoom and a 10.5-MP ultra-wide cam.
Photo by Sam Rutherford/Engadget

I’ve dinged Samsung in the past for saddling the Z Fold line with cameras that aren’t quite as good as what you get on the main Galaxy S family, and it looks like Google is doing something similar to the Pro Fold, which I don’t love. But seeing as how last year’s phone offers better image quality than what you get on the new Z Fold 6, it’s not quite as big of a deal.

Naturally, there are a ton of new features and photo modes too. There’s stuff like Add Me, which uses AR guides to help you take group shots so you don’t need to ask a passerby for help. There is also a new and improved Video Boost tool that works in the dark and supports high-resolution zooms. But my favorite addition is Made You Look, which puts a fun animation on the outside screen so you can get a nice shot of your kids or anyone else who might otherwise be slightly distracted. It even uses an algorithm to detect when someone is smiling, to make the animation move, which is just a really simple but effective way to get a true candid reaction during a posed photo. Google has also finally implemented the Zoom Enhance feature it teased back during the launch of Pixel 8.

Pixel Studio is a standalone app that uses AI to generate custom images, make stickers and much more.
Photo by Sam Rutherford/Engadget

And of course, it wouldn’t be Google without a bunch of new AI features. For photos, there are a few new Magic Editor tricks like Autoframe that can recompose your shots, or Reimagine, which can replace things (typically the foreground and background of a shot) with anything you can put in the prompt box.

For more general use, there’s the Pixel Screenshots app which allows you to save screenshots and then later use AI to find specific images or more detailed stuff like concert dates. Alternatively, if you want to generate your own images from scratch, the new Pixel Studio app looks surprisingly powerful. Not only can you create subjects and backgrounds, you can also generate stickers of your friends, remove distracting objects, or put together things like party invitations using your custom artwork. There’s even a new Pixel Weather app that uses AI to write a quick summary of what’s going on that day.

But the ML-powered tools don’t stop there, because Gemini Live allows you to have more natural conversations with AIs, so you can get answers on a huge range of topics without needing to say “Hey” every time you think of a question. There are also several features I didn’t get to try such as the Pixel 9’s improved Clear Calling, Call Notes, which uses AI to create transcripts of a call, and Google’s new satellite SOS system, which lets you call for help even when you don’t have cell service. Lastly, Google has bumped up the amount of RAM in the Pixel 9 Pro Fold from 12GB to 16GB of RAM with either 256GB or 512GB of storage.

So while I’ve only had a short time with it thus far, I really like what Google is doing with the Pixel 9 Pro Fold — you know, aside from its clunky new name. In a lot of ways, Google is delivering what I wanted Samsung to do for the Z line. The Pro Fold is thinner than Z Fold 6 while also having a bigger main screen. And its cameras should be better too. Plus, thanks to Google’s lead in AI, we’re getting even more fun and useful tools for tweaking photos or remembering that cool pair of shoes you screenshotted weeks ago. Sure, Google still doesn’t have a real alternative to Dex mode or built-in stylus support. But for people who want a convertible phone with great screens, excellent cameras and powerful software, the Pixel 9 Pro Fold is looking like a great follow-up to the original. Oh, and priced at $1,800, it costs $100 less than the Z Fold 6 too.

Google's Made You Look feature is exclusive to the Pixel 9 Pro Fold and uses the outside screen to show an animation and make people smile when shooting photos.
Photo by Sam Rutherford/Engadget

The Pixel 9 Pro Fold is available for pre-order today with official sales beginning on September 4. It will be available in two colors: porcelain and obsidian.

Catch up on all the news from Google’s Pixel 9 launch event right here!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-pixel-9-pro-fold-hands-on-a-clever-new-shape-and-even-bigger-displays-170058834.html?src=rss