Google Pixel 8a hands-on: Flagship AI and a 120Hz OLED screen for $499

A new Pixel A-series phone typically gets announced at Google I/O. Unfortunately, that means the affordable handset sometimes gets buried amongst all the other news during the company’s annual developer conference. So for 2024, Google moved things up a touch to give the new Pixel 8a extra attention. And after checking it out in person, I can see why. It combines pretty much everything I like about the regular Pixel 8 but with a lower price of $499.

Right away, you’ll see a very familiar design. Compared to the standard Pixel 8, which has a 6.2-inch screen, the 8a features a slightly smaller 6.1-inch OLED display with noticeably larger bezels. But aside from that, the Pixel 8 and 8a are almost the exact same size. Google says the material covering the display should be pretty durable as it's made out of Gorilla Glass, though it hasn’t specified an exact type (e.g. Gorilla Glass 6, Victus or something else).

Some other changes include a higher 120Hz refresh rate (up from 90Hz on the previous model), a more streamlined camera bar and a new matte finish on its plastic back that Google claims mimics the texture of cashmere. Now, I don’t think I’d go that far, but it did feel surprisingly luxurious. The 8a still offers decent water resistance thanks to an IP67 rating, though that is slightly worse than the IP68 certification on a regular Pixel 8. Its battery is a bit smaller too at 4,492 mAh (instead of 4,575 mAh). That said, Google says thanks to some power efficiency improvements, the new model should run longer than the previous model.

As for brand new features, the most important addition is that alongside the base model with 128GB of storage, Google is offering a version with 256GB. That’s a first for any A-series Pixel. And, following in the footsteps of last year’s flagships, the Pixel 8a is also getting 7 years of software and security updates, which is a big jump from the three years of Android patches and five years of security on last year’s 7a. Finally, the Pixel 8a is getting a partially refreshed selection of colors including bay, porcelain, obsidian and a brand new aloe hue, which is similar to the mint variant of the Pixel 8 earlier this year but even brighter and more saturated. I must say, even though I’ve only played around with it for a bit, it's definitely the best-looking of the bunch.

The Pixel 8a will be available in four colors: Bay, Obsidian, Porcelain and Aloe.
Photo by Sam Rutherford/Engadget

One thing that hasn’t changed, though, is the Pixel 8a’s photography hardware. It uses the same 64-megapixel and 13MP sensors for its main and ultra-wide cameras. However, as the Pixel 7a offered the best image quality of any phone in its price range, it’s hard to get too mad about that. And because this thing is powered by a Tensor G3 chip, it supports pretty much all the AI features Google introduced on the regular Pixel 8 last fall, including Best Take, Audio Magic Eraser, Circle to Search, Live Translate and more. Furthermore, while Google is giving everyone access to its Magic Editor inside Google Photos later this month, free users are limited to 10 saves per month, whereas there’s no cap for people with Pixel 8s and now the 8a.

However, there are a few features available on the flagship Pixels that you don’t get on the 8a. The biggest omission is a lack of pro camera controls, so you can’t manually adjust photo settings like shutter speed, ISO, white balance and more. Google also hasn’t upgraded the 8a’s Qi wireless charging speed, which means you’re limited to just 7.5 watts instead of up to 18 watts. Finally, while the phone does offer a digital zoom, there’s no dedicated telephoto lens like on the Pixel 8 Pro.

But that’s not a bad trade-off to get a device that delivers 90 percent of what you get on Google’s top-tier phones for just $499, which is $200 less than the Pixel 8’s regular starting price. And for anyone who likes the Pixel 8a but might not care as much about AI, the Pixel 7a will still be on sale at a reduced price of $349. Though if you want one of those, you might want to scoop it up soon because there’s no telling how long supplies will last. (Update: The Pixel 7a has returned to its default price of $499). 

The one wrinkle to all this is that at the time of writing, the standard Pixel 8 has been discounted to $549, just $50 more than the Pixel 8a. So unless an extra Ulysses S. Grant is going to make or break your budget, I’d probably go with that. (Update: Google's Pixel 8 discount has ended, so it's back to its regular price of $699). Still, even though the Pixel 8a doesn’t come with a lot of surprises, just like its predecessor, it’s shaping up to once again be the mid-range Android phone to beat.

Pre-orders go live today with official sales starting next week on May 14th.

This article originally appeared on Engadget at https://www.engadget.com/google-pixel-8a-hands-on-flagship-ai-and-a-120hz-oled-screen-for-499-160046236.html?src=rss

Apple’s M4 chip arrives with a big focus on AI

Today at its "Let Loose" event, Apple detailed its new M4 chip featuring a major focus on improved AI and machine learning capabilities. 

Built on a new second-gen 3nm process, Apple's M4 chip features four performance and six efficiency cores along with a 10-core GPU. In terms of power, Apple claims the M4's CPU is 50 percent faster compared to the M2 with a GPU that's four times quicker. Memory bandwidth has also been improved with speeds of up to 120GB/s and for the first time for the iPad line, Apple is adding support for dynamic caching, hardware-accelerated ray tracing and hardware-accelerated mesh shading. On top of that, Apple says it's maintaining class-leading energy efficiency with the M4 capable of delivering the same performance as the M2 but with half the power.

First available on the new iPad Pros, Apple's M4 chip features a 10-core CPU, a 10-core GPU and an improved 16-core neural engine for greatly improved AI performance.
Apple

The M4 also features an upgraded 16-core neural engine that can perform up to 38 trillion operations per second, which is 60x times faster than the company's first NPU in the A11 Bionic. Apple says the M4's neural engine will support and accelerate tasks like real-time Live Captions, subject isolation during videos in Final Cut Pro and automatic musical nation in StaffPad. 

Some other capabilities of the M4 chip include AV1 hardware acceleration — which is another first for the iPad line — and reduced memory requirements when performing inference-based workloads. 

Apple's M4 chip will be available first on the new 11- and 13-inch iPad Pros, which are available for pre-order today prior to official sales going live on May 15. 

Follow all of the news live from Apple's 'Let Loose' event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-m4-chip-arrives-with-a-big-focus-on-ai-142448428.html?src=rss

Walmart thinks it’s a good idea to let kids buy IRL items inside Roblox

Walmart's Discovered experience started out last year as a way for kids to buy virtual items for Roblox inside the game. But today, that partnership is testing out an expanded pilot program that will allow teens to buy real-life goods stocked on digital shelves before they're shipped to your door. 

Available to children 13 and up in the US, the latest addition to Walmart Discovered is an IRL commerce shop featuring items created by partnered user-generated content creators including MD17_RBLX, Junozy, and Sarabxlla. Customers can browse and try on items inside virtual shops, after which the game will open a browser window to Walmart's online store (displayed on an in-game laptop) in order to view and purchase physical items. 

Furthermore, anyone who buys a real-world item from Discovered will receive a free digital twin so they can have a matching virtual representation of what they've purchased. Some examples of the first products getting the dual IRL and virtual treatment are a crochet bag from No Boundaries, a TAL stainless steel tumbler and Onn Bluetooth headphones

According to Digiday, during this initial pilot phase (which will take place throughout May), Roblox will not be taking a cut from any of the physical sales made as part of Walmart's Discovered experience as it looks to determine people's level of interest. However, the parameters of the partnership may change going forward as Roblox gathers more data about how people embrace buying real goods inside virtual stores. 

Unfortunately, while Roblux's latest test may feel like an unusually exploitative way to squeeze even more money from teenagers (or more realistically their parent's money), this is really just another small step in the company's efforts to turn the game into an all-encompassing online marketplace. Last year, Roblox made a big push into digital marketing when it launched new ways to sell and present ads inside the game before later removing requirements for advertisers to create bespoke virtual experiences for each product. 

So in case you needed yet another reason not to save payment info inside a game's virtual store, now instead of wasting money on virtual items, kids can squander cash on junk that will clutter up their rooms too. 

This article originally appeared on Engadget at https://www.engadget.com/walmart-thinks-its-a-good-idea-to-let-kids-buy-irl-items-inside-roblox-180054985.html?src=rss

Walmart thinks it’s a good idea to let kids buy IRL items inside Roblox

Walmart's Discovered experience started out last year as a way for kids to buy virtual items for Roblox inside the game. But today, that partnership is testing out an expanded pilot program that will allow teens to buy real-life goods stocked on digital shelves before they're shipped to your door. 

Available to children 13 and up in the US, the latest addition to Walmart Discovered is an IRL commerce shop featuring items created by partnered user-generated content creators including MD17_RBLX, Junozy, and Sarabxlla. Customers can browse and try on items inside virtual shops, after which the game will open a browser window to Walmart's online store (displayed on an in-game laptop) in order to view and purchase physical items. 

Furthermore, anyone who buys a real-world item from Discovered will receive a free digital twin so they can have a matching virtual representation of what they've purchased. Some examples of the first products getting the dual IRL and virtual treatment are a crochet bag from No Boundaries, a TAL stainless steel tumbler and Onn Bluetooth headphones

According to Digiday, during this initial pilot phase (which will take place throughout May), Roblox will not be taking a cut from any of the physical sales made as part of Walmart's Discovered experience as it looks to determine people's level of interest. However, the parameters of the partnership may change going forward as Roblox gathers more data about how people embrace buying real goods inside virtual stores. 

Unfortunately, while Roblux's latest test may feel like an unusually exploitative way to squeeze even more money from teenagers (or more realistically their parent's money), this is really just another small step in the company's efforts to turn the game into an all-encompassing online marketplace. Last year, Roblox made a big push into digital marketing when it launched new ways to sell and present ads inside the game before later removing requirements for advertisers to create bespoke virtual experiences for each product. 

So in case you needed yet another reason not to save payment info inside a game's virtual store, now instead of wasting money on virtual items, kids can squander cash on junk that will clutter up their rooms too. 

This article originally appeared on Engadget at https://www.engadget.com/walmart-thinks-its-a-good-idea-to-let-kids-buy-irl-items-inside-roblox-180054985.html?src=rss

It doesn’t matter how many Vision Pro headsets Apple sells

Earlier this week, noted Apple analyst Ming-Chi Kuo posted an updated forecast for Apple’s Vision Pro headset, claiming production was being cut to 400,000 or 450,000 units compared to a previous market consensus north of 700,000. This came after a related report from Bloomberg’s Mark Gurman, who said in his Power On newsletter that demand for Vision Pro demos is “way down” while sales in some locations have significantly slowed.

Naturally, this incited a lot of panic and hand-wringing among Apple enthusiasts who feared that the headset that was supposed to change VR forever might not have the staying power they expected. However, before anyone else starts clutching their pearls, I want to let you in on a secret: It doesn’t actually matter how many headsets Apple sells.

While Apple says the Vision Pro is comfortable enough to use with just the standard head strap, the headset is so heavy that the optional top band feels like a required add-on.
Photo by Devindra Hardawar/Engadget

First, let’s talk production numbers. Is it 400,000 or 800,000, or something in between? Back in January, the same Ming-Chi Kuo estimated that the company sold between 160,000 and 180,000 units during its initial pre-order weekend, which was up from previous production predictions of around 60,000 to 80,000. But if we go back even further to last July, the Financial Times cited two people who said Apple only asked its supplier to make fewer than 400,000 units in 2024 while other sources put that number closer to 150,000. Now obviously numbers are subject to change over time as Apple responds to feedback and interest from developers and the public. Regardless, trying to predict the exact number of devices to make is extremely tricky, especially for an attention-grabbing and innovative product that has been the subject of rumors dating back to 2015 (and even before that, according to some very early patent applications).

Still, let’s take that 400,000 number and see how far it goes. Without factoring in accessories (some of which are very important, especially if the owner wears glasses), the Vision Pro sells for $3,500. Rough napkin math suggests that Apple is looking at around $1.4 billion in sales. That’s a pretty big number and for a lot of other companies, that would represent a banner year. But this is Apple we’re talking about —it raked in $383 billion in 2023 with around $97 billion in net income. And that was considered a down year. So we're talking less than one percent of the company’s total revenue, which is basically a rounding error for Apple’s finances.

One of the most important things the Vision Pro does is give Apple a platform to host apps and let developers test out new software.
Photo by Devindra Hardawar/Engadget

That figure looks even less impressive when you consider all the research and development that went into making the Vision Pro. Apple is always cagey when it comes to revealing how much money it invests into various departments. But if we look at another major player in VR, Meta, we can get a better sense of what Apple’s VR budget might look like. According to Business Insider, based on an analysis of regulatory findings, Meta’s Reality Labs has lost nearly $50 billion since the start of 2019. That’s a serious chunk of change and more than enough to cause some consternation among investors, with Meta’s stock recently falling big after its most recent earnings report.

But all these numbers are just noise. Analysts like to look at this stuff to help predict company growth, though they’re so busy focusing on quarterly numbers that they often miss the bigger picture. Depending on who you ask, Apple has more cash on hand than any other company in the world, with upwards of $165 billion sitting in a bank somewhere. And with recent reports claiming that Apple has canceled its secretive car project, I’d argue that the company may want to double down on its headset endeavors.

The Vision Pros lenses and microLED displays deliver some of the best visuals of any headset on the market.
Photo by Devindra Hardawar/Engadget

That’s because the Vision Pro might be the first step towards a platform that could reshape the company’s entire trajectory like the original iPhone did back in 2007. From the start, it was clear Apple’s first handset would have a massive impact. But when people look back, they never cite the iPhone’s first year of sales, which according to Statista only amounted to around 1.4 million units. Sure, that’s more than 400,000, but that was also for a significantly less expensive device and a drop in the bucket compared to the HUNDREDS of millions Apple has been selling more recently. Those figures were meaningless.

The Vision Pro is Apple’s Field of Dreams device for virtual reality, spatial computing or whatever you want to call the category that encompasses head-mounted displays. Apple had to build it so developers have actual hardware to test software on. Apple had to build it so there’s a platform for people to download apps from. (If you remember, the original App Store didn’t arrive until July 2008, more than a year after the OG iPhone went on sale and on its own made an estimated $85 billion in 2022.) Apple had to build it to plant a flag, lest they cede the first mover's advantage completely to Meta or someone else.

Even though it's only been out for a few months, Apple has already made major improvements to Vision Pro features like its personas.
Photo by Devindra Hardawar/Engadget

Even though I’d posit that the Vision Pro is a glorified dev kit (it was announced at WWDC after all), there are features that evoke the magical feeling I had the first time I used an iPhone. The Vision Pro has possibly the best optics I’ve seen on any headset, including enterprise-only models that cost way more than $3,500. It also has the best eye-tracking I’ve experienced, and it makes navigating menus and apps incredibly intuitive. It just kind of works. And slowly but surely, it’s getting better, as my colleague Devindra noted in his recent two-month check-in.

Just like Apple’s first phone, though, the Vision Pro isn’t without its issues. It’s heavy and not super comfortable during long sessions. Its wired battery pack isn’t the most elegant solution for power delivery. Its front visor is prone to cracking, typing still feels clunky and there aren’t enough bespoke apps to make it an essential part of your everyday tech kit. But those are fixable issues and there’s clearly something there, a foundation that Apple can iterate on. Even in its infancy, the Vision Pro brings enough to compel hundreds of thousands of people (or developers) to buy a device that doesn’t make much practical sense.

The focus should be on what upgrades or additions Apple can make in the future, not on how many units it does (or doesn’t) make. So don’t let analysts or other noisemakers convince you otherwise.

This article originally appeared on Engadget at https://www.engadget.com/it-doesnt-matter-how-many-vision-pro-headsets-apple-sells-ming-chi-kuo-production-numbers-143112470.html?src=rss

Qualcomm is expanding its next-gen laptop chip line with the Snapdragon X Plus

Last fall, Qualcomm revealed a major upgrade for its laptop chips with the Snapdragon X Elite. And while we’re still waiting for those processors to make their way into retail devices, today Qualcomm is expanding the line with the Snapdragon X Plus, which I had a chance to test out ahead of its arrival on gadgets later this year.

Similar to the X Elite, the X Plus is based on the same 4nm process and Arm-based Oryon CPU architecture as its sibling. The difference is that the new chip is meant to be used in slightly more affordable mainstream laptops, and as such it only has 10 CPU cores (vs 12 for the X Elite) and reduced clock speeds (3.4Ghz vs 3.8Ghz for the X Elite). This positioning is a lot like what Qualcomm’s rivals have been doing for a while, with the X Elite serving as the flagship chip (like Intel’s Core Ultra 9 series) and the X Plus sitting just below that (which would be equivalent to the Core Ultra 7 line).

the Qualcomm Snapdragon X Plus supports features including a 10-core Oryon CPU, a Hexagon NPU with up to 45 TOPS of performance, 42MB of total cache and more.
Qualcomm

However, one thing that hasn’t changed is that just like the X Elite, the X Plus’ Hexagon NPU puts out the same 45 TOPS of machine learning performance. This is particularly notable as Microsoft recently suggested that laptops would require at least 40 TOPS in order to run various elements of its Copilot AI service on-device. Qualcomm is also making some big claims regarding power efficiency, with the X Plus chip said to deliver 37 percent faster CPU performance compared to an Intel Core Ultra 7 155H when both chips are running at the same wattage. And when put up against other Arm-based chips, Qualcomm says the X Plus is 10 percent faster than Apple’s M3 processor in multi-threaded CPU tasks.

A photo of the Snapdragon X Plus hitting single-core and multi-core scores of 2,340 and 12,905 on a Qualcomm reference device.
Photo by Sam Rutherford

Unfortunately, the X Plus is not expected to show up in retail devices until sometime in the second half of 2024. That said, at a hands-on event, I was able to run a few benchmarks on some early Qualcomm-built reference devices. And to my pleasant surprise, the X Plus performed as expected with multi-core scores in Geekbench of 12,905 and multi-thread performance in Cinebench 2024 of 852. (Note: Because the processor has not been released yet, there’s an error in Cinebench that results in the chip’s GPU incorrectly being listed as from the X Elite instead of the X Plus.)

This is a promising showing for Qualcomm’s second and less expensive chip featuring its Oryon architecture. Though as always, the real test will come when the X Plus starts showing up in proper retail hardware. That’s because even if it boasts impressive benchmark figures, these processors will still need to play nicely with Windows, which has not had nearly as smooth a transition to Arm-based silicon as Apple’s macOS.

A photo of the Snapdragon X Plus hitting 852 on Cinebench 2024's multi-core CPU test.
Photo by Sam Rutherford/Engadget

But with renewed support for Windows on Snapdragon PCs and Qualcomm recently working with major players like Google to bring “dramatic performance improvements” in Chrome for devices running its laptop chips, things may be smoother this time.

This article originally appeared on Engadget at https://www.engadget.com/qualcomm-is-expanding-its-next-gen-laptop-chip-line-with-the-snapdragon-x-plus-130018288.html?src=rss

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

Last night, Golden State Warriors guard Klay Thompson had a rough outing shooting 0 for 10 in a loss against the Sacramento Kings, ending the team’s chances of making the NBA playoffs. But then, almost as if to add insult to injury, X’s AI bot Grok generated a trending story claiming Thompson was vandalizing homes in the area with bricks.

Now at this point, even casual basketball fans may be able to see what went wrong. But Grok isn’t very smart, because it seems that after seeing user posts about a player simply missing a bunch of shots (aka shooting bricks), the bot took things literally resulting in a completely fictitious AI-generated report.

After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section.
After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section. 
Screenshot by Sam Rutherford (via X)

In the event this fabrication — which was the #5 trending story at the time of writing — gets corrected or deleted by Elon Musk, Grok originally wrote “In a bizarre turn of events, NBA star Klay Thompson has been accused of vandalizing multiple houses with bricks in Sacramento. Authorities are investigating the claims after several individuals reported their houses being damaged, with windows shattered by bricks. Klay Thompson has not yet issued a statement regarding the accusations. The incidents have left the community shaken, but no injuries were reported. The motive behind the alleged vandalism remains unclear.” Amusingly, despite pointing out the unusual nature of the story Grok went ahead of put out some nonsense anyway.

Granted, in fine print beneath the story, X says “Grok is an early feature and can make mistakes. Verify its outputs.” But even that warning seems to have backfired, as basketball fans began memeing on the AI with posts sarcastically verifying the AI’s erroneous statement.

After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation.
After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation. 
Screenshot by Sam Rutherford (via X)

For most people, Grok’s latest gaff may merely be another example in an ongoing series of early AI tools messing up. But for others like Musk who believes that AI will be smarter than humans as soon as the end of next year, this should serve as a reminder that AI is still in desperate need of regular fact-checking.

This article originally appeared on Engadget at https://www.engadget.com/xs-ai-bot-is-so-dumb-it-cant-tell-the-difference-between-a-bad-game-and-vandalism-172707401.html?src=rss

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

Last night, Golden State Warriors guard Klay Thompson had a rough outing shooting 0 for 10 in a loss against the Sacramento Kings, ending the team’s chances of making the NBA playoffs. But then, almost as if to add insult to injury, X’s AI bot Grok generated a trending story claiming Thompson was vandalizing homes in the area with bricks.

Now at this point, even casual basketball fans may be able to see what went wrong. But Grok isn’t very smart, because it seems that after seeing user posts about a player simply missing a bunch of shots (aka shooting bricks), the bot took things literally resulting in a completely fictitious AI-generated report.

After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section.
After misinterpreting user posts about Klay Thompson's poor shooting during an NBA game, X's AI bot Grok created a fictitious story on the social media platform's trending section. 
Screenshot by Sam Rutherford (via X)

In the event this fabrication — which was the #5 trending story at the time of writing — gets corrected or deleted by Elon Musk, Grok originally wrote “In a bizarre turn of events, NBA star Klay Thompson has been accused of vandalizing multiple houses with bricks in Sacramento. Authorities are investigating the claims after several individuals reported their houses being damaged, with windows shattered by bricks. Klay Thompson has not yet issued a statement regarding the accusations. The incidents have left the community shaken, but no injuries were reported. The motive behind the alleged vandalism remains unclear.” Amusingly, despite pointing out the unusual nature of the story Grok went ahead of put out some nonsense anyway.

Granted, in fine print beneath the story, X says “Grok is an early feature and can make mistakes. Verify its outputs.” But even that warning seems to have backfired, as basketball fans began memeing on the AI with posts sarcastically verifying the AI’s erroneous statement.

After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation.
After Grok created an erroneous story about Golden State Warriors guard Klay Thompson, users began memeing on the situation. 
Screenshot by Sam Rutherford (via X)

For most people, Grok’s latest gaff may merely be another example in an ongoing series of early AI tools messing up. But for others like Musk who believes that AI will be smarter than humans as soon as the end of next year, this should serve as a reminder that AI is still in desperate need of regular fact-checking.

This article originally appeared on Engadget at https://www.engadget.com/xs-ai-bot-is-so-dumb-it-cant-tell-the-difference-between-a-bad-game-and-vandalism-172707401.html?src=rss

ASUS ROG Zephyrus G16 (2024) review: Not just for gamers

ASUS’ latest 14-inch gaming laptop is an incredibly versatile and stylish all-rounder. But for those who want something even beefier, there’s the ROG Zephyrus G16. Not only does it feature a more powerful Intel Core Ultra 9 CPU, it supports up to NVIDIA RTX 4090 graphics cards. That’s not all. Its OLED display refreshes twice as fast at 240Hz and it has surprisingly good speakers as well as a full-size SD card reader for quickly transferring files from a camera. So despite being aimed at gamers, the G16 is better equipped to serve as a portable editing rig, which makes this a great system even for people who don’t care about bunny-hopping and fragging.

Design

The G16’s new all-aluminum chassis is simply fantastic. That’s because in addition to being a touch lighter (about 0.1 pounds) and thinner (about 0.2 inches) than the previous model, it feels even sturdier. For 2024, ASUS ditched the dot matrix display on its lid for a single diagonal slash with white (not RGB) LEDs running down the center, which gives the laptop a much more sophisticated look without becoming boring. It’s like a teenager who grew up and learned to dress properly without losing touch with their gamer roots. On the inside, there’s a backlit keyboard with rainbow lighting (though it’s single-zone and not per-key) flanked by some surprisingly punchy speakers with an absolutely massive touchpad below. All told, it’s a beautifully designed system that looks as good as it feels.

ASUS has also included the right blend of connectivity options. The G16 features two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack. This is the kind of arrangement that lets you travel freely without needing to worry about extra dongles or adapters. Plus, thanks to ASUS’ new Slim Power Jack, you don’t have to hog any other ports while charging. And in a pinch, you can also juice up the G16 via USB-C, albeit at slower speeds (up to around 100 watts) than with the included 240-watt brick.

Display

The G16’s 2.5K (2,560 x 1,600) OLED screen might be the best component here. It’s vivid and supports a huge color gamut (100 percent of DCI-P3), while its 240Hz refresh rate makes it great even for gamers looking to squeeze out every last competitive advantage. Though brightness is just average at around 400 nits in standard definition mode or 450 nits in HDR, I didn’t really have any trouble seeing the screen unless the G16 was in direct sunlight. One last bonus for photo and video editors is that ASUS does include a few calibrated viewing modes in its Armoy Crate app for sRGB, D65 P3 and DCI-P3 so you can more accurately adjust hues or color grade footage.

Performance

The ASUS ROG Zephyrus G16's 240Hz OLED display might be one of its best components thanks to vibrant colors and a handful of calibrated presets for photo and video editing.
Photo by Sam Rutherford/Engadget

The G16’s performance is pretty solid thanks to an Intel Core ultra 9 195H CPU, up to 32GB of RAM, 2TB of storage and NVIDIA RTX 4090 graphics. However, here’s where some trade-offs for the G16’s slim chassis factor in. Compared to similarly-sized rivals like the Razer Blade 16, the G16 features a lower overall TDP (total device power), which means even if they appear to have the same listed components, there’s still a difference in capabilities. For example, on our review unit with an RTX 4080, the amount of power sent to the GPU caps out at 115 watts versus 175 watts for the Razer. The G16's RAM is also soldered in, so you can't add more post-purchase. 

In Cyberpunk 2077 at 1440p and ultra graphics with ray-tracing on, the G16 hit 68 fps, which is just barely ahead of what we saw from a smaller Razer Blade 14 (66 fps), despite the latter having a lower tier RTX 4070 but with a similar wattage. That said, those figures are more than adequate to keep AAA games running smoothly. And let's not forget that the Blade 14 model I referenced costs $2,700, which is the same price as our G16 review unit. This makes it an apt comparison even if Razer’s laptop has a smaller footprint.

Battery life

The ASUS ROG Zephyrus G16 has a great selection of ports including two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack.
Photo by Sam Rutherford/Engadget

One of the main advantages of a larger system is having extra room for a bigger battery. On PCMark 10’s Open Office rundown test, the G16 lasted 9 hours and 17 minutes versus just 5:12 for the smaller G14. That’s a solid mark considering it’s also better than an XPS 16 (8:31) we reviewed. However, overall longevity depends on your workload, because when I ran the battery test a second time only using the GPU instead of relying on NVIDIA’s Optimus graphic switching feature, that time dropped to just 3:08. That means the system will last all day if you’re using basic productivity app, but for more demanding tasks like gaming or video editing, you’ll want to keep ASUS’ 240-watt power brick close by.

Wrap-up

The ASUS ROG Zephyrus G16 has a spacious keyboard and a massive touchpad. We just wish it had per-key RGB lighting instead of a single-zone setup.
Photo by Sam Rutherford/Engadget

Just like its smaller sibling, ASUS’ ROG Zephyrus G16 is an almost ideal thin-and-light gaming laptop. It’s got a sleek all-aluminum build, a gorgeous 240Hz OLED display and longer battery life. Granted, it might not be quite as powerful as some of its rivals thanks to lower-wattage components, but it’s still got enough oomph to handle practically anything you can throw at it. And thanks to a full-size SD card reader, it makes for an even better portable editing workstation. But most importantly, with a starting price of $1,750, the G16 is more approachable than many of its high-end (and bulkier) competitors, which makes it a great pick for people who want a larger system that won’t weigh them down.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g16-2024-review-not-just-for-gamers-153001954.html?src=rss

ASUS ROG Zephyrus G16 (2024) review: Not just for gamers

ASUS’ latest 14-inch gaming laptop is an incredibly versatile and stylish all-rounder. But for those who want something even beefier, there’s the ROG Zephyrus G16. Not only does it feature a more powerful Intel Core Ultra 9 CPU, it supports up to NVIDIA RTX 4090 graphics cards. That’s not all. Its OLED display refreshes twice as fast at 240Hz and it has surprisingly good speakers as well as a full-size SD card reader for quickly transferring files from a camera. So despite being aimed at gamers, the G16 is better equipped to serve as a portable editing rig, which makes this a great system even for people who don’t care about bunny-hopping and fragging.

Design

The G16’s new all-aluminum chassis is simply fantastic. That’s because in addition to being a touch lighter (about 0.1 pounds) and thinner (about 0.2 inches) than the previous model, it feels even sturdier. For 2024, ASUS ditched the dot matrix display on its lid for a single diagonal slash with white (not RGB) LEDs running down the center, which gives the laptop a much more sophisticated look without becoming boring. It’s like a teenager who grew up and learned to dress properly without losing touch with their gamer roots. On the inside, there’s a backlit keyboard with rainbow lighting (though it’s single-zone and not per-key) flanked by some surprisingly punchy speakers with an absolutely massive touchpad below. All told, it’s a beautifully designed system that looks as good as it feels.

ASUS has also included the right blend of connectivity options. The G16 features two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack. This is the kind of arrangement that lets you travel freely without needing to worry about extra dongles or adapters. Plus, thanks to ASUS’ new Slim Power Jack, you don’t have to hog any other ports while charging. And in a pinch, you can also juice up the G16 via USB-C, albeit at slower speeds (up to around 100 watts) than with the included 240-watt brick.

Display

The G16’s 2.5K (2,560 x 1,600) OLED screen might be the best component here. It’s vivid and supports a huge color gamut (100 percent of DCI-P3), while its 240Hz refresh rate makes it great even for gamers looking to squeeze out every last competitive advantage. Though brightness is just average at around 400 nits in standard definition mode or 450 nits in HDR, I didn’t really have any trouble seeing the screen unless the G16 was in direct sunlight. One last bonus for photo and video editors is that ASUS does include a few calibrated viewing modes in its Armoy Crate app for sRGB, D65 P3 and DCI-P3 so you can more accurately adjust hues or color grade footage.

Performance

The ASUS ROG Zephyrus G16's 240Hz OLED display might be one of its best components thanks to vibrant colors and a handful of calibrated presets for photo and video editing.
Photo by Sam Rutherford/Engadget

The G16’s performance is pretty solid thanks to an Intel Core ultra 9 195H CPU, up to 32GB of RAM, 2TB of storage and NVIDIA RTX 4090 graphics. However, here’s where some trade-offs for the G16’s slim chassis factor in. Compared to similarly-sized rivals like the Razer Blade 16, the G16 features a lower overall TDP (total device power), which means even if they appear to have the same listed components, there’s still a difference in capabilities. For example, on our review unit with an RTX 4080, the amount of power sent to the GPU caps out at 115 watts versus 175 watts for the Razer. The G16's RAM is also soldered in, so you can't add more post-purchase. 

In Cyberpunk 2077 at 1440p and ultra graphics with ray-tracing on, the G16 hit 68 fps, which is just barely ahead of what we saw from a smaller Razer Blade 14 (66 fps), despite the latter having a lower tier RTX 4070 but with a similar wattage. That said, those figures are more than adequate to keep AAA games running smoothly. And let's not forget that the Blade 14 model I referenced costs $2,700, which is the same price as our G16 review unit. This makes it an apt comparison even if Razer’s laptop has a smaller footprint.

Battery life

The ASUS ROG Zephyrus G16 has a great selection of ports including two USB 3.2 Gen 2 Type-A slots, two USB-C ports (one of which supports Thunderbolt 4), HDMI 2.1, a full-size SD card reader and a 3.5mm audio jack.
Photo by Sam Rutherford/Engadget

One of the main advantages of a larger system is having extra room for a bigger battery. On PCMark 10’s Open Office rundown test, the G16 lasted 9 hours and 17 minutes versus just 5:12 for the smaller G14. That’s a solid mark considering it’s also better than an XPS 16 (8:31) we reviewed. However, overall longevity depends on your workload, because when I ran the battery test a second time only using the GPU instead of relying on NVIDIA’s Optimus graphic switching feature, that time dropped to just 3:08. That means the system will last all day if you’re using basic productivity app, but for more demanding tasks like gaming or video editing, you’ll want to keep ASUS’ 240-watt power brick close by.

Wrap-up

The ASUS ROG Zephyrus G16 has a spacious keyboard and a massive touchpad. We just wish it had per-key RGB lighting instead of a single-zone setup.
Photo by Sam Rutherford/Engadget

Just like its smaller sibling, ASUS’ ROG Zephyrus G16 is an almost ideal thin-and-light gaming laptop. It’s got a sleek all-aluminum build, a gorgeous 240Hz OLED display and longer battery life. Granted, it might not be quite as powerful as some of its rivals thanks to lower-wattage components, but it’s still got enough oomph to handle practically anything you can throw at it. And thanks to a full-size SD card reader, it makes for an even better portable editing workstation. But most importantly, with a starting price of $1,750, the G16 is more approachable than many of its high-end (and bulkier) competitors, which makes it a great pick for people who want a larger system that won’t weigh them down.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g16-2024-review-not-just-for-gamers-153001954.html?src=rss