The Fellow Aiden makes coffee good enough for snobs with a single button

Sometimes even the most die-hard coffee enthusiasts just want a quick cup of joe. Unfortunately, that often leaves people with sipping less-than-satisfactory java from traditional drip brewers. But now after years of customer requests, Fellow is finally releasing a machine that it claims can deliver a pour-over experience at the touch of a button. And after seeing it in action, there’s a lot to like.

Starting at $365, the Aiden certainly isn’t cheap. That said, compared to the $500 grinders and pricey accessories that so many aficionados lust after, this might seem like a bargain to some. But the big difference between the Aiden and traditional coffee machines is that unlike a typical drip-based brewer, it features an adjustable showerhead that mimics the process of a traditional pour-over. Fellow also uses a thick film Ferro Techniek heating element which is said to deliver exact water temperatures (down to a single degree and up to 210F). When combined with the ability to adjust things like bloom time, the amount of water used and more, you get a ton of control over the brewing process. Fellow even includes two different baskets: a single-serve option that delivers a slightly more nuanced product or a batch filter to accommodate big crowds (up to 10 cups at a time).

The Aiden's carafe is double-walled as Fellow wanted to avoid a built-in hotplate which could potentially scorch your coffee.
The Aiden's carafe is double-walled as Fellow wanted to avoid a built-in hotplate which could potentially scorch your coffee.
Photo by Sam Rutherford/Engadget

The Aiden also features a guided brew process that walks you through various settings, though you can always create your own profiles or download instructions directly from participating roasters via a QR code and Fellow’s free companion app. That said, I appreciate that if you don’t want to break out your phone just to make a cup of coffee, you can still set programs, start a brew and input data directly into the machine via its bright color LCD screen and large control dial.

But the best thing about the Aiden is how easy and convenient it is to use. It features a 1.5L reservoir and its heating element is completely silent so you can brew a cup in the morning without disturbing the peace. Once you have your favorite brews dialed in, starting a batch is as simple as dumping in some grounds and hitting start (and adding water to the tank if you haven’t done that already). The machine will remind you when you need to run a clean cycle or descale it. Because its showerhead is super precise, if you schedule it to run in the morning before you wake up, it will be ready exactly when you tell it. Not a minute too early or late. There’s even a cold brew setting that will slowly drip water through the grounds throughout the day (and of course you can set how long or short this takes) instead of relying on a prolonged immersion like you would otherwise.

The Aiden comes with two different brewing baskets and a switch for you when you need to change between single-cup and batch brew functions.
The Aiden comes with two different brewing baskets and a switch for you when you need to change between single-cup and batch brew functions.
Photo by Sam Rutherford/Engadget

However, one feature the Aiden doesn’t have is a keep warm function, but that’s because most coffee lovers tend to stay away from machines with built-in hotplates that can result in scorched joe. Instead, Fellow relies on a thermal double-walled carafe to keep things warm until you can get to it (which probably won’t be long if you’re in need of caffeine).

Finally, while your tastes may vary, I like the Aiden’s minimalist design. It’s short enough that it should fit under most kitchen cabinets and its sleek lines and boxy shape make it a cinch to clean. And while I only got to sample a single cup, the Scandinavian light roast I tried retained a lot of the subtle vanilla and hickory notes that would normally be stamped out by traditional drip brewers.

That said, it’s important to remember that the Aiden isn’t meant to replace your V60 or Aeropress or whatever your preferred brewing method is. It’s simply meant to provide a higher quality joe than what your standard drip brewer can make for situations where you don't have the time or energy to make a cup yourself. From what I’ve seen so far, it does just that.

Pre-sale for the Aiden is live today, with shipments expected to begin sometime this September. Additionally, anyone who pre-orders will get a bag of coffee each from Onyx Coffee Lab, La Cabra and Verve Coffee Roasters specifically designed for this machine along with scannable brewing profiles.

This article originally appeared on Engadget at https://www.engadget.com/the-fellow-aiden-brewer-makes-coffee-good-enough-for-snobs-with-a-single-button-143023095.html?src=rss

ASUS ROG Zephyrus G14 (2024) review : This is the 14-inch gaming laptop to beat

ASUS’ ROG Zephyrus G14 has been one of our favorite gaming laptops for damn near half a decade. But the 2024 model is on another level. That’s because even without a fresh generation of GPUs from NVIDIA, ASUS went and redesigned the entire thing anyway. And the result is a notebook with a gorgeous aluminum unibody chassis with a more mature design that doesn’t need to throw RGB lighting in your face to get some attention. This edition is also sleeker and lighter while still providing powerful performance. Though ASUS made a few trade-offs when compared to its predecessor, with a starting price of $1,600, the new ROG Zephyrus G14 is not only a better value than almost all of its 14-inch rivals, it’s also simply one of the best pound-for-pound gaming laptops around.

Design

Compared to previous models that were awash in RGB or had dot-matrix displays built into their lids, this year’s G14 is an exercise in restraint. It’s almost like the line has grown out of its awkward teenage phase and become a stylish but still fun-loving adult. The lid is accented by a simple diagonal slash with white (not RGB) LEDs embedded down the middle. Meanwhile, on the inside, there’s a sturdy deck with a large touchpad and surprisingly powerful speakers.

The one thing I miss is per-key RGB lighting instead of ASUS’ single-zone approach. After all, this is a gaming laptop and if you’re going to offer multiple colors, it’d be nice to have full customizability.

The ASUS ROG Zephyrus G14 features a gorgeous unibody aluminum design. We just wish its keyboard supported per-key RGB lighting instead of ASUS' single-zone setup.
Photo by Sam Rutherford/Engadget

That said, the G14’s redesign isn’t just about style, it’s functional too. The switch to a unibody aluminum frame has strengthened the whole machine. There’s barely a hint of flex even on typically weaker parts like the lattice between keys. But more importantly, ASUS also reduced the laptop's weight to just 3.3 pounds, which is noticeably lighter than rival notebooks with similar metal builds like the Razer Blade 14 (3.95 pounds). Plus, even with the smaller size, the G14 features a healthy selection of ports including a full-size HDMI 2.1 jack, two USB-C (one of which supports Thunderbolt 4), two USB-A and a microSD card reader.

Display

The ASUS ROG Zephyrus G14 features a gorgeous 14-inch OLED display with a 120Hz refresh rate and vibrant colors.
Photo by Sam Rutherford/Engadget

Another glowing component of the G14 is its OLED screen. In addition to producing vibrant colors, it has a sharp 2,880 x 1,800 resolution along with a 120Hz refresh rate and a color gamut that covers 100 percent of the DCI-P3 spectrum. Recently, I’ve been watching Three Body Problem and I’ve been absolutely loving the OLED panel’s excellent contrast and deep blacks. Furthermore, because ASUS includes a handful of color-calibrated settings for sRGB, D65 P3, DCI-P3 (but not Adobe RGB), the G14 is a very capable photo- and video-editing machine.

The one small issue is that because 2,880 x 1,800 is a somewhat uncommon resolution, you may not be able to play all of your games at their native resolution, which is an issue I encountered when playing Returnal.

Performance

A big change for the 2024 ROG G14 is that GPU options now top out with an NVIDIA RTX 4070 instead of a 4080 like on the previous model. That may be a bummer for some, but as I prefer laptops that are easier to carry around, I’m OK with trading out a little top-end oomph for enhanced portability. And with all models featuring an AMD Ryzen 9 8945HS chip along with at least 16GB of RAM (or 32GB like on my review unit) and 1TB of storage, you won’t be lacking in speed.

The ASUS ROG Zephyrus G14 even includes a microSD card reader to make transferring media to the computer from a camera a bit easier.
Photo by Sam Rutherford/Engadget

On Geekbench 6, the G14 matched the performance we saw from a larger XPS 16 with an Intel Core Ultra 7 155H chip. In games, it hit 90 fps in Cyberpunk 2077 on ultra settings, which is just shy of a much more expensive Razer Blade 14 (101 fps). That said, there are some important details you should know. Unlike previous models, the latest G14’s memory is soldered to the motherboard, so there’s no way to add extra RAM later. Additionally, while both ASUS and Razer’s 14-inch systems appear to have the same RTX 4070 GPU, the G14’s is capped at 90 watts versus 140 watts for the Blade, which explains the small gap in gaming performance.

It’s also worth noting that heat can be an issue in certain situations. In normal use, it’s not a big deal as the fans rarely need to spin up when browsing the web or watching movies. But under load, because the G14’s vents are on the bottom of the notebook, your lap can get toasty fast. Thankfully, this won’t be a major problem if you’re gaming, since you’ll probably want to be at a desk or table to put an external mouse on anyway.

Battery life

The ROG Zephyrus G14 has a wealth of ports including ASUS' new Slim Power Jack ( far left).
Photo by Sam Rutherford/Engadget

While the G14 doesn’t last quite as long as a traditional ultrabook, it still carries enough juice to last nearly an entire workday. On PCMark 10’s Modern Office rundown test, it lasted 7 hours and 29 minutes which is slightly better than the Razer Blade 14’s time of 6:46. And, new for 2024, ASUS has added its proprietary Slim Power Jack, which sort of looks like a USB-C port if you squint (but it isn’t). However, if you want to really travel light, the G14 supports charging via USB-C so you can leave the adapter at home. The one caveat is that USB-PD on this maxes out at 100 watts (versus 180 watts when using the included brick), so the battery may still discharge while gaming or performing other intensive tasks.

Wrap-up

Even though we already loved its predecessors, the 2024 ROG Zephyrus G14 has managed to take another big leap. It’s got an exquisitely crafted chassis along with a vibrant new display and boomier speakers – all while shedding nearly half a pound in weight. On the inside, you still get up to an RTX 4070 GPU. Sure, it’s a touch slower than a similarly equipped Blade 14, but considering our review unit costs $2,000 compared to $2,700 for the closest equivalently specced Razer, I’m happy to trade a tiny bit of performance to get a much more affordable machine. And that’s before you factor in a starting price of just $1,450 for one with an RTX 4060. My biggest gripe is that ASUS’ Amoury Crate app still feels clunky, thanks to settings that are hard to find or toggles that don’t work like you’d expect. But make no mistake, the G14 is a great laptop – for both gamers and content creators – who want good performance in a portable package. So while I appreciate what the Blade 14 and other high-end notebooks can do, ASUS’ latest creation is the one I’d buy.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g14-2024-review--this-is-the-14-inch-gaming-laptop-to-beat-161524669.html?src=rss

ASUS ROG Zephyrus G14 (2024) review : This is the 14-inch gaming laptop to beat

ASUS’ ROG Zephyrus G14 has been one of our favorite gaming laptops for damn near half a decade. But the 2024 model is on another level. That’s because even without a fresh generation of GPUs from NVIDIA, ASUS went and redesigned the entire thing anyway. And the result is a notebook with a gorgeous aluminum unibody chassis with a more mature design that doesn’t need to throw RGB lighting in your face to get some attention. This edition is also sleeker and lighter while still providing powerful performance. Though ASUS made a few trade-offs when compared to its predecessor, with a starting price of $1,600, the new ROG Zephyrus G14 is not only a better value than almost all of its 14-inch rivals, it’s also simply one of the best pound-for-pound gaming laptops around.

Design

Compared to previous models that were awash in RGB or had dot-matrix displays built into their lids, this year’s G14 is an exercise in restraint. It’s almost like the line has grown out of its awkward teenage phase and become a stylish but still fun-loving adult. The lid is accented by a simple diagonal slash with white (not RGB) LEDs embedded down the middle. Meanwhile, on the inside, there’s a sturdy deck with a large touchpad and surprisingly powerful speakers.

The one thing I miss is per-key RGB lighting instead of ASUS’ single-zone approach. After all, this is a gaming laptop and if you’re going to offer multiple colors, it’d be nice to have full customizability.

The ASUS ROG Zephyrus G14 features a gorgeous unibody aluminum design. We just wish its keyboard supported per-key RGB lighting instead of ASUS' single-zone setup.
Photo by Sam Rutherford/Engadget

That said, the G14’s redesign isn’t just about style, it’s functional too. The switch to a unibody aluminum frame has strengthened the whole machine. There’s barely a hint of flex even on typically weaker parts like the lattice between keys. But more importantly, ASUS also reduced the laptop's weight to just 3.3 pounds, which is noticeably lighter than rival notebooks with similar metal builds like the Razer Blade 14 (3.95 pounds). Plus, even with the smaller size, the G14 features a healthy selection of ports including a full-size HDMI 2.1 jack, two USB-C (one of which supports Thunderbolt 4), two USB-A and a microSD card reader.

Display

The ASUS ROG Zephyrus G14 features a gorgeous 14-inch OLED display with a 120Hz refresh rate and vibrant colors.
Photo by Sam Rutherford/Engadget

Another glowing component of the G14 is its OLED screen. In addition to producing vibrant colors, it has a sharp 2,880 x 1,800 resolution along with a 120Hz refresh rate and a color gamut that covers 100 percent of the DCI-P3 spectrum. Recently, I’ve been watching Three Body Problem and I’ve been absolutely loving the OLED panel’s excellent contrast and deep blacks. Furthermore, because ASUS includes a handful of color-calibrated settings for sRGB, D65 P3, DCI-P3 (but not Adobe RGB), the G14 is a very capable photo- and video-editing machine.

The one small issue is that because 2,880 x 1,800 is a somewhat uncommon resolution, you may not be able to play all of your games at their native resolution, which is an issue I encountered when playing Returnal.

Performance

A big change for the 2024 ROG G14 is that GPU options now top out with an NVIDIA RTX 4070 instead of a 4080 like on the previous model. That may be a bummer for some, but as I prefer laptops that are easier to carry around, I’m OK with trading out a little top-end oomph for enhanced portability. And with all models featuring an AMD Ryzen 9 8945HS chip along with at least 16GB of RAM (or 32GB like on my review unit) and 1TB of storage, you won’t be lacking in speed.

The ASUS ROG Zephyrus G14 even includes a microSD card reader to make transferring media to the computer from a camera a bit easier.
Photo by Sam Rutherford/Engadget

On Geekbench 6, the G14 matched the performance we saw from a larger XPS 16 with an Intel Core Ultra 7 155H chip. In games, it hit 90 fps in Cyberpunk 2077 on ultra settings, which is just shy of a much more expensive Razer Blade 14 (101 fps). That said, there are some important details you should know. Unlike previous models, the latest G14’s memory is soldered to the motherboard, so there’s no way to add extra RAM later. Additionally, while both ASUS and Razer’s 14-inch systems appear to have the same RTX 4070 GPU, the G14’s is capped at 90 watts versus 140 watts for the Blade, which explains the small gap in gaming performance.

It’s also worth noting that heat can be an issue in certain situations. In normal use, it’s not a big deal as the fans rarely need to spin up when browsing the web or watching movies. But under load, because the G14’s vents are on the bottom of the notebook, your lap can get toasty fast. Thankfully, this won’t be a major problem if you’re gaming, since you’ll probably want to be at a desk or table to put an external mouse on anyway.

Battery life

The ROG Zephyrus G14 has a wealth of ports including ASUS' new Slim Power Jack ( far left).
Photo by Sam Rutherford/Engadget

While the G14 doesn’t last quite as long as a traditional ultrabook, it still carries enough juice to last nearly an entire workday. On PCMark 10’s Modern Office rundown test, it lasted 7 hours and 29 minutes which is slightly better than the Razer Blade 14’s time of 6:46. And, new for 2024, ASUS has added its proprietary Slim Power Jack, which sort of looks like a USB-C port if you squint (but it isn’t). However, if you want to really travel light, the G14 supports charging via USB-C so you can leave the adapter at home. The one caveat is that USB-PD on this maxes out at 100 watts (versus 180 watts when using the included brick), so the battery may still discharge while gaming or performing other intensive tasks.

Wrap-up

Even though we already loved its predecessors, the 2024 ROG Zephyrus G14 has managed to take another big leap. It’s got an exquisitely crafted chassis along with a vibrant new display and boomier speakers – all while shedding nearly half a pound in weight. On the inside, you still get up to an RTX 4070 GPU. Sure, it’s a touch slower than a similarly equipped Blade 14, but considering our review unit costs $2,000 compared to $2,700 for the closest equivalently specced Razer, I’m happy to trade a tiny bit of performance to get a much more affordable machine. And that’s before you factor in a starting price of just $1,450 for one with an RTX 4060. My biggest gripe is that ASUS’ Amoury Crate app still feels clunky, thanks to settings that are hard to find or toggles that don’t work like you’d expect. But make no mistake, the G14 is a great laptop – for both gamers and content creators – who want good performance in a portable package. So while I appreciate what the Blade 14 and other high-end notebooks can do, ASUS’ latest creation is the one I’d buy.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-zephyrus-g14-2024-review--this-is-the-14-inch-gaming-laptop-to-beat-161524669.html?src=rss

The Fallout TV series is V.A.T.S. (a very awesome TV show)

Fallout’s transition to TV starts with a bang (or three depending on how you’re counting). But even after the show emerges from the vault, the hits keep coming. That’s because unlike a lot of other video game adaptations that receive a thin veneer designed to appeal to fans of the source material, the essence of Fallout runs so deep throughout this series it could weather an atomic blast. Its characters are magnetic and its visuals are downright impressive. But most importantly, just like HBO’s The Last of Us, Fallout is more than just a video game adaptation. It’s a really good show in its own right – an apocalyptically good one at that.

The first thing that stands out about the show is just how good it looks. Every set and costume is packed with detail. The clean blues and yellow of vaultsuits are the perfect counterpoint to the dilapidated buildings and shaggy clothes of surface dwellers, which look so grimy you can almost feel the rads coming out of your screen. Meanwhile, Fallout’s Power Armor might be some of the best-looking live-action mech-suits this side of Pacific Rim. Locations are also incredibly diverse and fleshed out while still paying homage to the franchise that inspired them. The settlement of Filly looks almost exactly how I imagine Megaton might appear in real life, you know, aside from having a massive bomb in the middle of town. The show’s audio is also a treat, right down to the crunchy sounds of analog electronics and all the rockin’ oldies that wafting in the background (including an obligatory playing of the Inkspots’s “I don’t want to set the world on fire”).

The Power Armor in the Fallout TV series looks incredibly good.
Courtesy of Prime Video

I really liked how all the show’s easter eggs and references to the video game never felt forced. Iconic gadgets like the Pipboy help build the world while simultaneously pushing the plot forward. Even its cinematography makes callbacks to the game with slow-mo that evokes the V.A.T.S. mechanic during firefights. And all the little critters Fallout fans love and hate like rad roaches, irradiated bears and a very good canine companion make appearances that feel right at home.

Of course, all this would simply be window dressing without characters that bring the world to life. And once again the show doesn’t disappoint. As a vault dweller, Lucy MacLean (played Ella Purnelle) is the perfect foil to ease us into the world of Fallout. As she explores and adapts to the surface, we get to meet an incredible cast of characters who highlight the struggles and revel in the weirdness of a post-doomsday world. I also need to call out the casting of Walton Goggins as the Ghoul, which feels like an especially enlightened choice. This man was made for this role, and even considering some of his previous appearances in Justified and The Hateful Eight, this might be his most engaging performance yet.

Walton Goggins as the Ghoul in the Fallout TV series
Courtesy of Prime Video

The most impressive thing about the Fallout show is how it balances several different stories with grace and intrigue. So often when you have branching plotlines, one arc drags while the others shine. But in Fallout, they are woven together so well that even if one scene goes long, the show on the whole never bores. Now I will admit that those new to the franchise may need to be a bit more patient, as Maximus’ arc and the story surrounding the Brotherhood of Steel takes some time to get rolling.

Perhaps the biggest issue with Fallout is its brutality. This is not a series for the faint of heart. Warning: There is some animal cruelty and there’s so much gore that a regular bullet wound seems tame in comparison. It’s also important to mention that the jump from pixels to live action adds even more impact to this. But coming from a franchise that’s reveled in crass and crudeness since the beginning, it would feel weird any other way.

The Brotherhood of Steel from the Fallout TV series
Courtesy of Prime Video

As a fan of the franchise, there’s always a little trepidation when a game tests the waters of a new medium. But Fallout has absolutely nailed it. And looking back, it probably shouldn’t have been a surprise, because unlike Street Fighter or Mortal Kombat whose stories always felt like afterthoughts, it was the world and the characters of Fallout that kept people coming back to the wasteland. While the game may have provided the blueprint to make the show a success, this adaptation can stand on its own.

The Fallout series is available to stream today starting at 9PM ET on Amazon Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/the-fallout-tv-series-is-a-very-awesome-tv-show-130039789.html?src=rss

The Fallout TV series is V.A.T.S. (a very awesome TV show)

Fallout’s transition to TV starts with a bang (or three depending on how you’re counting). But even after the show emerges from the vault, the hits keep coming. That’s because unlike a lot of other video game adaptations that receive a thin veneer designed to appeal to fans of the source material, the essence of Fallout runs so deep throughout this series it could weather an atomic blast. Its characters are magnetic and its visuals are downright impressive. But most importantly, just like HBO’s The Last of Us, Fallout is more than just a video game adaptation. It’s a really good show in its own right – an apocalyptically good one at that.

The first thing that stands out about the show is just how good it looks. Every set and costume is packed with detail. The clean blues and yellow of vaultsuits are the perfect counterpoint to the dilapidated buildings and shaggy clothes of surface dwellers, which look so grimy you can almost feel the rads coming out of your screen. Meanwhile, Fallout’s Power Armor might be some of the best-looking live-action mech-suits this side of Pacific Rim. Locations are also incredibly diverse and fleshed out while still paying homage to the franchise that inspired them. The settlement of Filly looks almost exactly how I imagine Megaton might appear in real life, you know, aside from having a massive bomb in the middle of town. The show’s audio is also a treat, right down to the crunchy sounds of analog electronics and all the rockin’ oldies that wafting in the background (including an obligatory playing of the Inkspots’s “I don’t want to set the world on fire”).

The Power Armor in the Fallout TV series looks incredibly good.
Courtesy of Prime Video

I really liked how all the show’s easter eggs and references to the video game never felt forced. Iconic gadgets like the Pipboy help build the world while simultaneously pushing the plot forward. Even its cinematography makes callbacks to the game with slow-mo that evokes the V.A.T.S. mechanic during firefights. And all the little critters Fallout fans love and hate like rad roaches, irradiated bears and a very good canine companion make appearances that feel right at home.

Of course, all this would simply be window dressing without characters that bring the world to life. And once again the show doesn’t disappoint. As a vault dweller, Lucy MacLean (played Ella Purnelle) is the perfect foil to ease us into the world of Fallout. As she explores and adapts to the surface, we get to meet an incredible cast of characters who highlight the struggles and revel in the weirdness of a post-doomsday world. I also need to call out the casting of Walton Goggins as the Ghoul, which feels like an especially enlightened choice. This man was made for this role, and even considering some of his previous appearances in Justified and The Hateful Eight, this might be his most engaging performance yet.

Walton Goggins as the Ghoul in the Fallout TV series
Courtesy of Prime Video

The most impressive thing about the Fallout show is how it balances several different stories with grace and intrigue. So often when you have branching plotlines, one arc drags while the others shine. But in Fallout, they are woven together so well that even if one scene goes long, the show on the whole never bores. Now I will admit that those new to the franchise may need to be a bit more patient, as Maximus’ arc and the story surrounding the Brotherhood of Steel takes some time to get rolling.

Perhaps the biggest issue with Fallout is its brutality. This is not a series for the faint of heart. Warning: There is some animal cruelty and there’s so much gore that a regular bullet wound seems tame in comparison. It’s also important to mention that the jump from pixels to live action adds even more impact to this. But coming from a franchise that’s reveled in crass and crudeness since the beginning, it would feel weird any other way.

The Brotherhood of Steel from the Fallout TV series
Courtesy of Prime Video

As a fan of the franchise, there’s always a little trepidation when a game tests the waters of a new medium. But Fallout has absolutely nailed it. And looking back, it probably shouldn’t have been a surprise, because unlike Street Fighter or Mortal Kombat whose stories always felt like afterthoughts, it was the world and the characters of Fallout that kept people coming back to the wasteland. While the game may have provided the blueprint to make the show a success, this adaptation can stand on its own.

The Fallout series is available to stream today starting at 9PM ET on Amazon Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/the-fallout-tv-series-is-a-very-awesome-tv-show-130039789.html?src=rss

Polestar 4 first look: When no rear window makes for a better car

Last year, Polestar announced its most practical EV yet in the Polestar 4. But this week, during the vehicle’s North American debut at the New York International Auto Show, we finally got an official launch price and a chance to check out its most controversial feature.

Positioned as a slightly smaller and more affordable version of the Polestar 3, the company's latest EV SUV has a lot riding on it as it looks to be Polestar's most appealing mainstream offering to date. The good news is that while the cost was initially said to be around $60,000, launch pricing actually comes in slightly below that. The Polestar 4 starts at $56,300 (including destination) for the standard long-range single-motor version with around 300 miles of range while the dual-motor AWD variant with around 270 miles will set you back $64,300.

The Polestar 4 features a rather striking profile.
Photo by Sam Rutherford/Engadget

Granted, that’s still significantly higher than many of its rivals including the Tesla Model Y which starts at $43,900 (before federal incentives) or the Hyundai Ioniq 5 at $47,400. But after talking to Polestar CEO Thomas Ingenlath, I got the sense that the company is kind of OK with that, as they view the 4 as a more approachable but still very premium offering among EV SUVs.

On the outside, the Polestar 4 retains the rakish good looks we’ve seen on its larger sibling but with a few twists. Its nose is a bit pointier and more sloped, and it’s a bit less complicated too as it doesn’t have a front wing like the 3. The Polestar 4 is still based on the low-slung coupe-like SUV shape that’s all the rage right now. However, to ensure that rear-seat passengers have ample room, Polestar has forgone a rear window entirely, opting instead for a simple sheet of metal along with cameras and a rearview mirror with an embedded display.

Instead of a rear window, the Polestar 4 features a camera that pipes footage to a rearview
Photo by Sam Rutherford/Engadget

At first, this might seem like a step too far, even for an EV that might not be beholden to the same burden of tradition as gas cars. But Ingenlath explained that there are a lot of advantages that come from this design change. By not having a rear window, Polestar was able to push the rear seats back further while maintaining ample headroom despite the sloping roofline, which creates a spacious cabin. I had no trouble climbing in and out and even with the front seats pushed as far back as possible, I still had ample legroom in the back. Furthermore, unlike most cars, the Polestar 4’s rear seats can recline, which adds even more of a loungey feel.

Another major advantage is one of practicality. As it is, the rear windows on a lot of coupe SUVs are so small they don’t provide much in the way of useful visibility. And that’s before you consider any passengers or luggage that might further obstruct your view. By replacing the rear window and mirror with a camera and a display, the Polestar 4 can offer an unobstructed perspective out of the back of the car. But perhaps most importantly, the idea of a car not having a rear window isn’t really unheard of, as there are thousands of cargo vans on the road today without a viewport in back.

So while the idea might still seem nerve-wracking, Ingenlath remains confident. He simply asked customers to “try it.” He added “There's so much about psychology and people being naturally opposed to change. But innovation is about asking what have been the rules in the past that don't necessarily need to be the rules in the future.”

The company’s Scandinavian heritage shows through with a streamlined interior. That said, Ingenlath said the goal isn’t minimalism for minimalism’s sake. By creating a new fabric made from recycled plastic bottles called Soft Tech, Polestar was able to line the cabin with a sustainable 3D material that allows ambient lighting to shine through while still being quite durable. Up top, the fixed glass roof is electrochromic, which allows it to switch from transparent to opaque with the touch of a button.

A rear-angle shot of the Polestar 4 at the NYIAS 2024.
Photo by Sam Rutherford/Engadget

One thing that stuck out to me was that like all of Polestar’s vehicles, the 4 feels like a designer’s car. As someone who got his start in the industry creating cars for VW, Audi and others before becoming the CEO of Polestar, Ingenlath said the company really cares about small details like the font and typography. You can see this in things like the text on the driver’s side door, which features both the name of the car and the size of its battery, resulting in a label that’s both pretty and informative. Alternatively, there are features like the ambient lighting, which uses a naming standard based on planets in the solar system (blue with a hint of green for Earth, red for Mars, etc.). Ingenlath said “We simply love what we're doing, and we love indulging that passion. And we have to find the people who share the same passion for that type of quality and technology.”

Unfortunately, we haven’t had the chance to take the 4 out for a drive just yet. But as the competition among EVs continues to increase, it’s clear Polestar is carving out a niche as a manufacturer that embraces innovation through its vehicles. With pre-orders going live sometime in April and deliveries slated for Q4 2024, it shouldn’t be long until we get a chance to experience how the Polestar 4 feels on the road.

This article originally appeared on Engadget at https://www.engadget.com/polestar-4-first-look-when-no-rear-window-makes-for-a-better-car-150052884.html?src=rss

Polestar 4 first look: When no rear window makes for a better car

Last year, Polestar announced its most practical EV yet in the Polestar 4. But this week, during the vehicle’s North American debut at the New York International Auto Show, we finally got an official launch price and a chance to check out its most controversial feature.

Positioned as a slightly smaller and more affordable version of the Polestar 3, the company's latest EV SUV has a lot riding on it as it looks to be Polestar's most appealing mainstream offering to date. The good news is that while the cost was initially said to be around $60,000, launch pricing actually comes in slightly below that. The Polestar 4 starts at $56,300 (including destination) for the standard long-range single-motor version with around 300 miles of range while the dual-motor AWD variant with around 270 miles will set you back $64,300.

The Polestar 4 features a rather striking profile.
Photo by Sam Rutherford/Engadget

Granted, that’s still significantly higher than many of its rivals including the Tesla Model Y which starts at $43,900 (before federal incentives) or the Hyundai Ioniq 5 at $47,400. But after talking to Polestar CEO Thomas Ingenlath, I got the sense that the company is kind of OK with that, as they view the 4 as a more approachable but still very premium offering among EV SUVs.

On the outside, the Polestar 4 retains the rakish good looks we’ve seen on its larger sibling but with a few twists. Its nose is a bit pointier and more sloped, and it’s a bit less complicated too as it doesn’t have a front wing like the 3. The Polestar 4 is still based on the low-slung coupe-like SUV shape that’s all the rage right now. However, to ensure that rear-seat passengers have ample room, Polestar has forgone a rear window entirely, opting instead for a simple sheet of metal along with cameras and a rearview mirror with an embedded display.

Instead of a rear window, the Polestar 4 features a camera that pipes footage to a rearview
Photo by Sam Rutherford/Engadget

At first, this might seem like a step too far, even for an EV that might not be beholden to the same burden of tradition as gas cars. But Ingenlath explained that there are a lot of advantages that come from this design change. By not having a rear window, Polestar was able to push the rear seats back further while maintaining ample headroom despite the sloping roofline, which creates a spacious cabin. I had no trouble climbing in and out and even with the front seats pushed as far back as possible, I still had ample legroom in the back. Furthermore, unlike most cars, the Polestar 4’s rear seats can recline, which adds even more of a loungey feel.

Another major advantage is one of practicality. As it is, the rear windows on a lot of coupe SUVs are so small they don’t provide much in the way of useful visibility. And that’s before you consider any passengers or luggage that might further obstruct your view. By replacing the rear window and mirror with a camera and a display, the Polestar 4 can offer an unobstructed perspective out of the back of the car. But perhaps most importantly, the idea of a car not having a rear window isn’t really unheard of, as there are thousands of cargo vans on the road today without a viewport in back.

So while the idea might still seem nerve-wracking, Ingenlath remains confident. He simply asked customers to “try it.” He added “There's so much about psychology and people being naturally opposed to change. But innovation is about asking what have been the rules in the past that don't necessarily need to be the rules in the future.”

The company’s Scandinavian heritage shows through with a streamlined interior. That said, Ingenlath said the goal isn’t minimalism for minimalism’s sake. By creating a new fabric made from recycled plastic bottles called Soft Tech, Polestar was able to line the cabin with a sustainable 3D material that allows ambient lighting to shine through while still being quite durable. Up top, the fixed glass roof is electrochromic, which allows it to switch from transparent to opaque with the touch of a button.

A rear-angle shot of the Polestar 4 at the NYIAS 2024.
Photo by Sam Rutherford/Engadget

One thing that stuck out to me was that like all of Polestar’s vehicles, the 4 feels like a designer’s car. As someone who got his start in the industry creating cars for VW, Audi and others before becoming the CEO of Polestar, Ingenlath said the company really cares about small details like the font and typography. You can see this in things like the text on the driver’s side door, which features both the name of the car and the size of its battery, resulting in a label that’s both pretty and informative. Alternatively, there are features like the ambient lighting, which uses a naming standard based on planets in the solar system (blue with a hint of green for Earth, red for Mars, etc.). Ingenlath said “We simply love what we're doing, and we love indulging that passion. And we have to find the people who share the same passion for that type of quality and technology.”

Unfortunately, we haven’t had the chance to take the 4 out for a drive just yet. But as the competition among EVs continues to increase, it’s clear Polestar is carving out a niche as a manufacturer that embraces innovation through its vehicles. With pre-orders going live sometime in April and deliveries slated for Q4 2024, it shouldn’t be long until we get a chance to experience how the Polestar 4 feels on the road.

This article originally appeared on Engadget at https://www.engadget.com/polestar-4-first-look-when-no-rear-window-makes-for-a-better-car-150052884.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

Visions of Mana preview: A faithful reimagination of a classic

Classic JRPGs are sort of having a moment. Final Fantasy 7 Rebirth has brought new life and a new generation of gamers to one of the most iconic franchises around. More recently Unicorn Overlord has given us a spiritual sequel to Ogre Battle that’s so good even series creator Yasumi Matsuno (and director of Final Fantasy Tactics) has been telling people to play it. And later this summer, Square Enix has challenged itself with reimagining one of the most beloved SNES titles of all time after more than 15 years. But now I’ve had the chance to play a preview of Visions of Mana, it feels like the developers have retained the spirit of the franchise but in a game that feels much more at home in 2024.

One of the biggest challenges for Visions is the transition from classic 2D sprites to a much richer and more expansive 3D world. And while there are some visual similarities to recent Dragon Quest games, I think Square Enix has done a wonderful job of maintaining the franchise’s identity. The game’s color palette is bright and energetic, recreating many of the pastel hues seen in previous games. Character designs skew more towards cute and adorable unlike some of its darker and edgier rivals, which gives the title a playful vibe, just like Secret of Mana did more than two decades ago.

In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado.
In combat, the Sylphid Boomerang can be used to trap enemies, deal damage and knock away foes outside of the tornado. 
Square Enix

Another thing that has translated quite well is its gameplay. Back in 1993, Secret of Mana’s ring menu was lauded for making it easy to switch between weapons and items (or even characters) without making combat feel stilted or clunky. And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. You can even launch enemies in the sky and rain down blows while they’re suspended, which is a real treat as I’m a sucker for any game with air juggles.

Each of the four main characters (Val, Hinna, Careena and Morley) also have distinct classes like Rune Knight or Oracle, so they all have a unique style and feel in combat. I found myself gravitating towards the thief/catdude Morley, whose katana felt extremely fast and fluid. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes.

Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel.
Pikuls are friendly creatures that characters in Visions of Mana can ride to speed up travel. 
Square Enix

The most important addition to Visions is the introduction of Elemental Vessels, which give you new abilities both in and out of combat. When you’re simply running around the map, similar to items like the hookshot in Legend of Zelda, vessels provide important traversal abilities. For example, the Sylphid Bommering allows you to create floating platforms so you can cross valleys and chasms or summon gusts of wind so you can jump to a faraway ledge. Meanwhile in battle, you can use the boomerang to trap enemies in the air, deal damage and blow away surrounding foes that might want to interrupt your attack. So while it’s not a groundbreaking feature, I appreciate how Visions is using new mechanics to add an extra layer of depth to multiple facets of the game.

Unfortunately, one trait of previous Mana games that hasn’t carried over to Visions is the use of a big roster with branching storylines. For longtime fans, this might be a bit of a bummer, but when asked about this change, Visions of Mana producer Masaru Oyamada told me (via an interpreter) that one of the team’s goals for this installment was a more focused story. So while I couldn’t glean much about the game’s plot during my one-hour demo, there’s still hope that Visions will still deliver an engaging narrative.

A screenshot of combat from Visions of Mana
Square Enix

But my biggest takeaway from the preview is how Oyamada is trying to respect the legacy of such a storied franchise while also delivering fresh and exciting experiences for new and old players alike. Oyamada said “I really thought about the elements that I loved when I was a child, so I leaned into those feelings in order to drive decision making for the latest installment in this series.”

On top of that, I like how mechanics like the Ring menu are pulling double duty in this game. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle. Meanwhile, to help the series grow and evolve, Oyamada said “We thought about the elemental aspect as something that was kind of under-utilized and under-appreciated in previous Mana games.”

The art of Visions of Mana evokes previous entries in the series thanks to its bright colors and cute character design.
Square Enix

And with Oyamada having been in charge of the remasters for Secret of Mana, Trials of Mana (AKA Seiken Densetsu 3) and others in recent years, even though much of the original development team for the series has moved on, it’s clear Square Enix has preserved a lot of the DNA that made previous Mana games so great all those years ago.

In some ways, I wish this game was called Spirit of Mana, as that feels like a more appropriate title for a series whose last entry was released in 1995. Regardless, I can’t wait to play more when Visions of Mana officially goes on sale sometime this summer.

One final note is that Visions of Mana is slated to be available on PlayStation 4, PlayStation 5, Xbox Series S/X and PC. Currently, Square Enix says that while "We are looking to support Steam Deck compatibility, we cannot confirm at this time as we are still optimizing the game."

This article originally appeared on Engadget at https://www.engadget.com/visions-of-mana-preview-a-faithful-reimagination-of-a-classic-130022297.html?src=rss

The best Android tablets for 2024

There's a huge range of Android tablets out there. Some are great for reading comics, while others can double as laptop replacements. However, with devices starting at under $200 and going up to well over $1,000, picking the right one for your needs can be kind of tricky. We’ve tested dozens of tablets over the years from companies like Samsung, Lenovo and Google. So to help you select a device that fits your life, we've collected our top picks for the best Android tablets across various prices and use cases.

What we look for in a good Android tablet

Aside from cost, there are several specs and features we check out when evaluating new devices. One of the most important factors is the kind of display a tablet has. Not only its size (from less than seven inches to over 14), but also how bright it gets (ideally upwards of 400 nits) and what type of panel it uses (LCD, Mini LED, OLED, etc.). But it doesn't stop there: it's also crucial to consider things like refresh rate (the higher the better in most cases) as well as color saturation and accuracy, as those can help determine if a tablet is suitable for tasks like photo or video editing.

Performance is also a major benchmark. After all, no one likes to deal with hiccups or lag, especially if you're a gamer as that can make or break your experience. That said, it takes more than a beefy chip to make a device feel truly speedy. If a tablet has sluggish storage or slow wireless connectivity, downloading files or launching apps can become a chore. Generally, we’re looking for at least 8GB of RAM and 128GB of storage with microSD expandability being a major bonus.

Battery life is another major concern because many tablets are designed for use when traveling or working on the go. This means it's critical to consider not just the size of a device's battery, but also how fast it can recharge and if it supports bonuses like wireless power sharing or docking options.

Finally, there are more-specialized features such as stylus support, dedicated desktop modes, and expandable storage that can help tailor a tablet for specific use cases like sketching or productivity. And last but not least, there are design-related factors like dust- and water-resistance that go a long way toward making a device more durable.

This article originally appeared on Engadget at https://www.engadget.com/best-android-tablet-120007530.html?src=rss