Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google’s Wear OS 5 promises better battery life

Google has unveiled Wear OS 5 at its I/O developer conference today, giving us a glimpse of new features and other improvements coming with the platform. The company isn't quite ready to roll out the final version of the wearable OS, but its developer preview already features enhanced battery life. As an example, Google said Wear OS 5 will consume 20 percent less power than Wear OS 4 if the user runs a marathon. Wear OS 4 already brought battery life improvements to smartwatches that support it, but it could still be a lot better at managing a device's power. Google also provided developers with a new guide on how to conserve power and battery, so that they can create more efficient apps.

In addition, Google has launched new features in Watch Face Format, allowing developers to make more types of watch faces that show different kinds of information. It has enabled the creation of apps that can show current weather information at a glance with this update, including the temperature and chances of rain. The company is also adding support for new complication types. They include "goal progress," which suits data wherein the user has a target but can exceed it, and "weighted elements," which can be used to represent discrete subsets of data.

Wear OS 5 could give rise to new apps and new functionalities in old apps, as well. Google's Health Connect API for the platform will allow apps to access user data even while they're only running in the background. It will also enable them to access health information over the past 30 days, though users will have to give their explicit permission before apps can take advantage of both features. Finally, Wear OS 5's Health Services API supports new data types for running, such as ground contact time and stride length.

Google didn't announce when Wear OS 5 will be available, but its predecessor, Wear OS 4, launched with the Samsung Galaxy Watch 6 in August 2023. Based on the timeline and the devices that support the current platform, Watch OS 5 could launch with the Samsung Galaxy 7 or the Pixel Watch 3 later this year.

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-wear-os-5-promises-better-battery-life-182834300.html?src=rss

Google’s Project Gameface hands-free ‘mouse’ launches on Android

At last year's Google I/O developer conference, the company introduced Project Gameface, a hands-free gaming "mouse" that allows users to control a computer's cursor with movements of their head and facial gestures. This year, Google has announced that it has open-sourced more code for Project Gameface, allowing developers to build Android applications that can use the technology. 

The tool relies on the phone's front camera to track facial expressions and head movements, which can be used to control a virtual cursor. A user could smile to "select" items onscreen, for instance, or raise their left eyebrow to go back to the home screen on an Android phone. In addition, users can set thresholds or gesture sizes for each expression, so that they can control how prominent their expressions should be to trigger a specific mouse action. 

The company developed Project Gameface with gaming streamer Lance Carr, who has muscular dystrophy that weakens his muscles. Carr used a head-tracking mouse to game before a fire destroyed his home, along with his expensive equipment. The early version of Project Gameface was focused on gaming and uses a webcam to detect facial expressions, though Google had known from the start that it had a lot of other potential uses. 

For the tool's Android launch, Google teamed up with an Indian organization called Incluzza that supports people with disabilities. The partnership gave the company the chance to learn how Project Gameface can help people with disabilities further their studies, communicate with friends and family more easily and find jobs online. Google has released the project's open source code on GitHub and is hoping that more developers decide to "leverage it to build new experiences."

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-project-gameface-hands-free-mouse-launches-on-android-123029158.html?src=rss

Google’s Project Gameface hands-free ‘mouse’ launches on Android

At last year's Google I/O developer conference, the company introduced Project Gameface, a hands-free gaming "mouse" that allows users to control a computer's cursor with movements of their head and facial gestures. This year, Google has announced that it has open-sourced more code for Project Gameface, allowing developers to build Android applications that can use the technology. 

The tool relies on the phone's front camera to track facial expressions and head movements, which can be used to control a virtual cursor. A user could smile to "select" items onscreen, for instance, or raise their left eyebrow to go back to the home screen on an Android phone. In addition, users can set thresholds or gesture sizes for each expression, so that they can control how prominent their expressions should be to trigger a specific mouse action. 

The company developed Project Gameface with gaming streamer Lance Carr, who has muscular dystrophy that weakens his muscles. Carr used a head-tracking mouse to game before a fire destroyed his home, along with his expensive equipment. The early version of Project Gameface was focused on gaming and uses a webcam to detect facial expressions, though Google had known from the start that it had a lot of other potential uses. 

For the tool's Android launch, Google teamed up with an Indian organization called Incluzza that supports people with disabilities. The partnership gave the company the chance to learn how Project Gameface can help people with disabilities further their studies, communicate with friends and family more easily and find jobs online. Google has released the project's open source code on GitHub and is hoping that more developers decide to "leverage it to build new experiences."

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/googles-project-gameface-hands-free-mouse-launches-on-android-123029158.html?src=rss

OpenAI co-founder and Chief Scientist Ilya Sutskever is leaving the company

Ilya Sutskever has announced on X, formerly known as Twitter, that he's leaving OpenAI almost a decade after he co-founded the company. He's confident that OpenAI "will build [artificial general intelligence] that is both safe and beneficial" under the leadership of CEO Sam Altman, President Greg Brockman and CTO Mira Murati, he continued. In his own post about Sutskever's departure, Altman called him "one of the greatest minds of our generation" and credited him for his work with the company. Jakub Pachocki, OpenAI's previous Director of Research who headed the development of GPT-4 and OpenAI Five, has taken Sutskever's role as Chief Scientist. 

While Sutskever and Altman praised each other in their farewell messages, the two were embroiled in the company's biggest scandal last year. In November, OpenAI's board of directors suddenly fired Altman and company President Greg Brockman. "[T]he board no longer has confidence in [Altman's] ability to continue leading OpenAI," the ChatGPT-maker announced back then. Sutskever, who was a board member, was involved in their dismissal and was the one who asked both Altman and Brockman to separate meetings where they were informed that they were being fired. According to reports that came out at the time, Altman and Sutskever had been butting heads when it came to how quickly OpenAI was developing and commercializing its generative AI technology. 

Both Altman and Brockman were reinstated just five days after they were fired, and the original board was disbanded and replaced with a new one. Shortly before that happened, Sutskever posted on X that he "deeply regre[tted his] participation in the board's actions" and that he will do everything he can "to reunite the company." He then stepped down from his role as a board member, and while he remained Chief Scientist, The New York Times says he never really returned to work. 

Sutskever shared that he's moving on to a new project that's "very personally meaningful" to him, though he has yet to share details about it. As for OpenAI, it recently unveiled GPT-4o, which it claims can recognize emotion and can process and generate output in text, audio and images.

This article originally appeared on Engadget at https://www.engadget.com/openai-co-founder-and-chief-scientist-ilya-sutskever-is-leaving-the-company-054650964.html?src=rss

OpenAI co-founder and Chief Scientist Ilya Sutskever is leaving the company

Ilya Sutskever has announced on X, formerly known as Twitter, that he's leaving OpenAI almost a decade after he co-founded the company. He's confident that OpenAI "will build [artificial general intelligence] that is both safe and beneficial" under the leadership of CEO Sam Altman, President Greg Brockman and CTO Mira Murati, he continued. In his own post about Sutskever's departure, Altman called him "one of the greatest minds of our generation" and credited him for his work with the company. Jakub Pachocki, OpenAI's previous Director of Research who headed the development of GPT-4 and OpenAI Five, has taken Sutskever's role as Chief Scientist. 

While Sutskever and Altman praised each other in their farewell messages, the two were embroiled in the company's biggest scandal last year. In November, OpenAI's board of directors suddenly fired Altman and company President Greg Brockman. "[T]he board no longer has confidence in [Altman's] ability to continue leading OpenAI," the ChatGPT-maker announced back then. Sutskever, who was a board member, was involved in their dismissal and was the one who asked both Altman and Brockman to separate meetings where they were informed that they were being fired. According to reports that came out at the time, Altman and Sutskever had been butting heads when it came to how quickly OpenAI was developing and commercializing its generative AI technology. 

Both Altman and Brockman were reinstated just five days after they were fired, and the original board was disbanded and replaced with a new one. Shortly before that happened, Sutskever posted on X that he "deeply regre[tted his] participation in the board's actions" and that he will do everything he can "to reunite the company." He then stepped down from his role as a board member, and while he remained Chief Scientist, The New York Times says he never really returned to work. 

Sutskever shared that he's moving on to a new project that's "very personally meaningful" to him, though he has yet to share details about it. As for OpenAI, it recently unveiled GPT-4o, which it claims can recognize emotion and can process and generate output in text, audio and images.

This article originally appeared on Engadget at https://www.engadget.com/openai-co-founder-and-chief-scientist-ilya-sutskever-is-leaving-the-company-054650964.html?src=rss

Android’s Circle to Search can now help students solve math and physics homework

Google has introduced another capability for its Circle to Search feature at the company's annual I/O developer conference, and it's something that could help students better understand potentially difficult class topics. The feature will now be able to show them step-by-step instructions for a "range of physics and math word problems." They just have to activate the feature by long-pressing the home button or navigation bar and then circling the problem that's got them stumped, though some math problems will require users to be signed up for Google's experimental Search Labs feature.

The company says Circle to Search's new capability was made possible by its new family of AI models called LearnLM that was specifically created and fine-tuned for learning. It's also planning to make adjustments to this particular capability and to roll out an upgraded version later this year that could solve even more complex problems "involving symbolic formulas, diagrams, graphs and more." Google launched Circle to Search earlier this year at a Samsung Unpacked event, because the feature was initially available on Galaxy 24, as well as on Pixel 8 devices. It's now also out for the Galaxy S23, Galaxy S22, Z Fold, Z Flip, Pixel 6 and Pixel 7 devices, and it'll likely make its way to more hardware in the future. 

In addition to the new Circle to Search capability, Google has also revealed that devices that can support the Gemini for Android chatbot assistant will now be able to bring it up as an overlay on top of the application that's currently open. Users can then drag and drop images straight from the overlay into apps like Gmail, for instance, or use the overlay to look up information without having to swipe away from whatever they're doing. They can tap "Ask this video" to find specific information within a YouTube video that's open, and if they have access to Gemini Advanced, they can use the "Ask this PDF" option to find information from within lengthy documents. 

Google is also rolling out multimodal capabilities to Nano, the smallest model in the Gemini family that can process information on-device. The updated Gemini Nano, which will be able to process sights, sounds and spoken language, is coming to Google's TalkBack screen reader later this year. Gemini Nano will enable TalkBack to describe images onscreen more quickly and even without an internet connection. Finally, Google is currently testing a Gemini Nano feature that can alert users while a call is ongoing if it detects common conversation patterns associated with scams. Users will be alerted, for instance, if they're talking to someone asking them for their PINs or passwords or to someone asking them to buy gift cards. 

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/androids-circle-to-search-can-now-help-students-solve-math-and-physics-homework-180223229.html?src=rss

Android’s Circle to Search can now help students solve math and physics homework

Google has introduced another capability for its Circle to Search feature at the company's annual I/O developer conference, and it's something that could help students better understand potentially difficult class topics. The feature will now be able to show them step-by-step instructions for a "range of physics and math word problems." They just have to activate the feature by long-pressing the home button or navigation bar and then circling the problem that's got them stumped, though some math problems will require users to be signed up for Google's experimental Search Labs feature.

The company says Circle to Search's new capability was made possible by its new family of AI models called LearnLM that was specifically created and fine-tuned for learning. It's also planning to make adjustments to this particular capability and to roll out an upgraded version later this year that could solve even more complex problems "involving symbolic formulas, diagrams, graphs and more." Google launched Circle to Search earlier this year at a Samsung Unpacked event, because the feature was initially available on Galaxy 24, as well as on Pixel 8 devices. It's now also out for the Galaxy S23, Galaxy S22, Z Fold, Z Flip, Pixel 6 and Pixel 7 devices, and it'll likely make its way to more hardware in the future. 

In addition to the new Circle to Search capability, Google has also revealed that devices that can support the Gemini for Android chatbot assistant will now be able to bring it up as an overlay on top of the application that's currently open. Users can then drag and drop images straight from the overlay into apps like Gmail, for instance, or use the overlay to look up information without having to swipe away from whatever they're doing. They can tap "Ask this video" to find specific information within a YouTube video that's open, and if they have access to Gemini Advanced, they can use the "Ask this PDF" option to find information from within lengthy documents. 

Google is also rolling out multimodal capabilities to Nano, the smallest model in the Gemini family that can process information on-device. The updated Gemini Nano, which will be able to process sights, sounds and spoken language, is coming to Google's TalkBack screen reader later this year. Gemini Nano will enable TalkBack to describe images onscreen more quickly and even without an internet connection. Finally, Google is currently testing a Gemini Nano feature that can alert users while a call is ongoing if it detects common conversation patterns associated with scams. Users will be alerted, for instance, if they're talking to someone asking them for their PINs or passwords or to someone asking them to buy gift cards. 

Catch up on all the news from Google I/O 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/androids-circle-to-search-can-now-help-students-solve-math-and-physics-homework-180223229.html?src=rss

Sony PlayStation will soon have two CEOs

Sony Interactive Entertainment (SEI) has announced a new leadership structure that puts two people in charge of different parts of its business. Hideaki Nishino, who is currently serving as the SVP for the Platform Experience Group, will become the CEO of SIE's Platform Business Group starting on June 1. On the same day, Hermen Hulst will take on the role of CEO for SIE's Studio Business Group after serving as SVP and Head of PlayStation Studios. 

The two executives are stepping into their roles after Jim Ryan decided to leave his seat as SEI's CEO in March. When he announced his departure, he said he was finding it "increasingly difficult" to juggle his home life in the UK and his job that's located in the US. Ryan helped establish the company's presence in Europe and oversaw the launch of the PlayStation 5 in the midst of the pandemic. Both Nishino and Hulst will report to interim CEO Hiroki Totoki, who will take a step back and continue his role as Chairman of SIE as as well as President, COO and CFO of Sony Group Corporation. 

Nishino currently leads the team that develops all the experiences and tech for PlayStation services and products. He'll continue being responsible for those, but he will also oversee the company's work with third-party publishers and developers. Nishino will be in charge of SIE's commercial operations, including sales and marketing for all PlayStation hardware, services and peripherals, as well. Meanwhile, Hulst has been heading efforts for content development across PlayStation consoles and PCs. He's also in charge of the development of video game adaptations for movies and TV, such as The Last of Us. In the future, he will be "responsible for the development, publishing, and business operations of SIE's first-party content."

This article originally appeared on Engadget at https://www.engadget.com/sony-playstation-will-soon-have-two-ceos-090041004.html?src=rss

A bipartisan bill is looking to end Section 230 protections for tech companies

Lawmakers from opposites sides of the aisle are looking to sunset Section 230 of the Communications Decency Act, because it has "outlived its usefulness." House Energy and Commerce Committee Chair Cathy McMorris Rodgers and ranking member Frank Pallone, Jr. have released a bipartisan draft legislation introducing their proposed bill, which is seeking to render the provision ineffective after December 31, 2025. In the op-ed piece the lawmakers wrote for The Wall Street Journal, they admitted that Section 230 "helped shepherd the internet from the 'you've got mail' era into today's global nexus of communication and commerce." However, they said that big tech companies are now exploiting the same law to "shield them from any responsibility or accountability as their platforms inflict immense harm on Americans, especially children."

They added that the lawmakers who previously tried to address issues with Section 230 didn't succeed because tech companies refused any meaningful cooperation. Their bill would compel tech companies to work with government officials for 18 months to conjure and enact a new legal framework to replace the current version of Section 230. The new law will still allow for free speech and innovation, but it will also encourage the companies "to be good stewards of their platforms." Rodgers and Pallone said that their bill will give companies the choice between ensuring the internet is "a safe, healthy place for good" and losing their Section 230 protections altogether. 

Section 230 shields online publishers from liability when it comes to content posted by their users. Companies like Meta and Google have repeatedly used it in the past to get lawsuits dismissed, but it has come under intense scrutiny in recent years. Last year, a bipartisan group of senators introduced a bill that would amend the section to require big platforms to pull down content within four days if they were deemed illegal by courts. Another bipartisan group also proposed a "No Section 230 Immunity for AI Act," which seeks to hold companies like OpenAI liable for harmful content, such as deepfake images or audio created to ruin somebody's reputation. 

This article originally appeared on Engadget at https://www.engadget.com/a-bipartisan-bill-is-looking-to-end-section-230-protections-for-tech-companies-055356915.html?src=rss