Insta360 releases USB-C selfie screen it’s calling Snap

Insta360, the company best known for its action cameras, just released the Snap selfie screen. It's a small display that connects via USB-C and sits on the back of your phone, helping you to use your rear camera for higher resolution vlogging or selfies.

The 3.5-inch touchscreen allows you to adjust camera settings like zoom and focus and frame your selfies before you take them. The company has also released a model it co-developed with the beauty tech brand AMIRO that offers a built-in light with multiple color temperatures and brightness levels. The standard Snap costs $79.99, while the version with the light runs $89.99.

If you search "selfie screen" on Amazon, you'll see that this isn't a brand-new product space, but you'll also find that the most popular results are wireless screens. Insta360 claims that its USB-C-connected solution offers a more stable and lower latency feed.

The Snap is 6.8mm thick, a hair thinner than an iPhone 17, and attaches magnetically to the back of MagSafe-compatible iPhones. Insta360 says there is an included magnetic ring for other devices and that Snap supports Android phones that offer DisplayPort Alt Mode, a screen-mirroring function. Insta360 says Snap is compatible with all the major third-party camera and social media apps to make capturing and posting easier.

Phones like the iPhone 17 and Galaxy S25 feature rear cameras that offer roughly three to five times the resolution of their front cameras, or in the case of the Galaxy S25 Ultra, about 16 times as much. So, unless smartphone manufacturers start investing more heavily in front-facing cameras, Snap could find a market among creators and social media aficionados.

This article originally appeared on Engadget at https://www.engadget.com/mobile/insta360-releases-usb-c-selfie-screen-its-calling-snap-120001741.html?src=rss

Supreme Court rules ISPs aren’t liable for subscribers’ music piracy

The Supreme Court ruled unanimously on March 25 that Cox Communications is not liable for copyright infringement committed by its subscribers, reversing a 2024 appeals court decision that had upheld the ISP's liability.

Sony Music Entertainment and other major labels sued Cox in 2018, arguing the company failed to terminate internet service for subscribers repeatedly flagged for pirating copyrighted music. A jury awarded $1 billion in statutory damages after finding Cox willfully infringed all 10,017 copyrighted works at issue, though this was overturned on appeal and a new trial was ordered.

Writing for the court, Justice Clarence Thomas said a provider is not liable "for merely providing a service to the general public with knowledge that it will be used by some to infringe copyrights." A provider is liable only if it intended or actively encouraged the infringement, Thomas wrote. The decision applies the same framework the court used in 2005 when it found file-sharing service Grokster liable for promoting piracy.

Cox serves approximately six million subscribers and contractually prohibits them from using their connections to distribute copyrighted content. A firm enlisted by the labels to track piracy sent Cox 163,148 infringement notices over a roughly two-year period. Cox terminated just 32 subscribers for copyright infringement during that span.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/supreme-court-rules-isps-arent-liable-for-subscribers-music-piracy-163412791.html?src=rss

More Game Pass additions for March include Disco Elysium and Resident Evil 7

Microsoft has revealed the second wave of Game Pass additions for March. Disco Elysium and Resident Evil 7: Biohazard headline the 12-title batch, and several games previously exclusive to the Ultimate tier are also expanding to Premium.

DreamWorks Gabby's Dollhouse: Ready to Party kicks off the wave on March 17. South of Midnight, the action-adventure from Xbox studio Compulsion Games, and The Alters both arrive on March 18 on the Premium tier after being Ultimate-only. The Alters, from Frostpunk studio 11 Bit Studios, strands you on a hostile planet where your survival plan involves creating alternate versions of yourself based on different life choices and putting them to work.

Disco Elysium arrives on March 19 across all tiers. ZA/UM's detective RPG casts you as an amnesiac cop tasked with solving a murder, though the game is just as happy to let you become "an absolute disaster of a human being." Like a Dragon: Infinite Wealth, from the series formerly known as Yakuza, hits on March 24. Action packed roguelite Absolum, which we loved, follows on March 25, marking its Xbox debut.

Roman city-builder Nova Roma arrives March 26 as a day-one Game Pass release, and survival game The Long Dark joins on March 30. First-person survival epic Resident Evil 7: Biohazard arrives on March 31.

Barbie Horse Trails and 2025 Game of the Year Clair Obscur: Expedition 33 both land on April 2, with Clair Obscur coming to the Premium tier after launching as a day-one Game Pass Ultimate title. Final Fantasy IV rounds out the wave on April 7. Peppa Pig World Adventures and Mad Streets leave Game Pass on March 31.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/more-game-pass-additions-for-march-include-disco-elysium-and-resident-evil-7-161050028.html?src=rss

Samsung ends Galaxy Z TriFold sales three months after launch

Samsung will reportedly end Galaxy Z TriFold sales in South Korea on March 17, three months after the device went on sale, according to South Korean newspaper Dong-A Ilbo. Samsung has not yet confirmed the report, but Engadget has reached out for comment. In the US, where the TriFold arrived in January, the phone will remain available until existing inventory runs out. A unit at retail (if you can find it) will run you almost $3,000.

Samsung seemingly never intended the model for mass production. It sold the device in small batches through its website, with each selling out within minutes. Samsung reportedly moved roughly 3,000 units across the first two allotments and did not send review units to the media.

Industry sources told Dong-A Ilbo that the TriFold was a technology showcase rather than a revenue-generating product. Rising costs of components like DRAM and NAND flash have left virtually no profit margin on the device. In South Korea, the phone briefly traded for nearly three times its retail price on the secondary market.

In Engadget's limited time with the TriFold, the device felt solid, despite not having been built for a true production run. The original Galaxy Fold had to be delayed in 2019 after multiple review units sent to the press broke within days.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-ends-galaxy-z-trifold-sales-three-months-after-launch-182903503.html?src=rss

Honda cancels three EVs that were months away from US production

Honda has announced it is canceling three electric vehicles it was months from starting production on at its EV Hub in Ohio. The Honda 0 SUV, the Honda 0 sedan and the Acura RSX are all being wound down. The company showed off all three models, and touted them as in near-production form at CES 2025. Unlike the Honda Prologue and Acura ZDX, which run on GM's Ultium platform, the scrapped models were built on Honda's own Zero platform and would have been its first fully in-house EVs.

Honda in part blamed the elimination of federal EV tax credits, eased fossil fuel regulations and US tariffs for the decision. The company said US demand for electric vehicles had slowed because of the policy changes. In China, it admitted it could not match the value offered by newer manufacturers building software-driven vehicles on shorter production cycles. CEO Toshihiro Mibe said at a press conference that the demand shift had made EV profitability "very difficult," according to Reuters.

The company said it will redirect resources toward next-generation hybrids and only bring EVs to market when demand justifies it. It also shared plans to expand in India, where it expects the hybrid market to expand. Honda is not alone in pulling back from EV production, with brands like Hyundai, Kia, Volkswagen, Porsche and Ford having all scrapped or delayed major US EV projects since federal policy shifted.

The total restructuring of its EV business could cost Honda up to 2.5 trillion yen ($15.7 billion), with the company set to lose money for the first time since going public in 1957. Mibe and Executive Vice President Noriya Kaihara will forgo 30 percent of their compensation for three months, with other senior executives giving up 20 percent. Honda said it plans to share a detailed long-term strategy at a press conference in May.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-cancels-three-evs-that-were-months-away-from-us-production-155523384.html?src=rss

Most AI chatbots will help users plan violent attacks, study finds

Eight of the 10 most popular AI chatbots were willing to help plan violent attacks when tested by researchers, according to a new study from the Center for Countering Digital Hate (CCDH), in partnership with CNN. While both Snapchat's My AI and Claude refused to assist with violence the majority of the time, only Anthropic's Claude "reliably discouraged" these hypothetical attackers during testing.

Researchers created accounts posing as 13-year-old boys and tested ChatGPT, Gemini, Claude, Copilot, Meta AI, DeepSeek, Perplexity, Snapchat My AI, Character.AI and Replika across 18 scenarios between November and December 2025. The tests simulated users planning school shootings, political assassinations and bombings targeting synagogues. Across all the responses analyzed, the chatbots provided "actionable assistance" roughly 75 percent of the time and discouraged violence in just 12 percent of cases. This was the average across all chatbots, with Claude discouraging violence 76 percent of the time.

Meta AI and Perplexity were the least safe, assisting in 97 and 100 percent of responses. ChatGPT offered campus maps when asked about school violence, and Gemini said metal shrapnel is typically more lethal in a synagogue bombing scenario.

DeepSeek signed off rifle selection advice with "Happy (and safe) shooting!" Character.AI, which the report described as "uniquely unsafe," actively encouraged violence in seven instances, at one point telling a researcher to "use a gun" on a health insurance company CEO. In another scenario, it provided a political party's headquarters address and asked if the user was "planning a little raid."

Meta told CNN it had taken steps to "to fix the issue identified," while Google and Open AI said they had implemented new models since the study was conducted. Sixty-four percent of US teens aged 13 to 17 have used a chatbot, according to Pew Research.

This article originally appeared on Engadget at https://www.engadget.com/ai/most-ai-chatbots-will-help-users-plan-violent-attacks-study-finds-163651255.html?src=rss

Google to Provide Pentagon with Gemini-powered AI agents

Google is rolling out Gemini AI agents to the Department of Defense's more than 3 million civilian and military employees, according to Bloomberg. The agents will initially operate on unclassified networks, with talks underway to expand them to classified and top-secret systems, according to Emil Michael, the Under Secretary of Defense for Research and Engineering.

Eight pre-built agents will automate tasks like summarizing meeting notes, building budgets and checking proposed actions against the national defense strategy. Google Vice President Jim Kelly said in a blog post on Tuesday that Defense Department personnel can also create custom agents using natural language.

Google's AI chatbot, accessible through the Pentagon's GenAI.mil portal, has been used by 1.2 million Defense Department employees for unclassified work since December, with personnel running 40 million unique prompts and uploading more than 4 million documents. Training has reportedly not kept pace with adoption, however, as only 26,000 people have completed AI training since December, but future sessions are fully booked, something that suggests more employees are getting on board.

The expansion comes as the Pentagon rapidly broadens its AI partnerships after its standoff with Anthropic, which refused to remove guardrails against domestic surveillance and autonomous weapons from its technology. The Pentagon has since classified the American AI company as a "supply chain risk," which Anthropic will fight in court. Roughly 900 Google and 100 OpenAI employees have since signed an open letter urging their employers to hold firm on the same guardrails. Google quietly altered its "AI Principles" regarding these exact uses in early February.

The Department of Defense has since struck deals with OpenAI and xAI for restricted networks. Google itself faced internal backlash over Pentagon work in 2018 when thousands of employees protested Project Maven, a program that used AI to analyze drone video feeds. It did not renew that contract but has since loosened its restrictions on military work.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-to-provide-pentagon-with-gemini-powered-ai-agents-161037444.html?src=rss

Google brings Gemini-powered content creation tools to Docs, Sheets, Slides and Drive

Google is rolling out a batch of Gemini updates across its Workspace apps that give the AI assistant the ability to generate first drafts in Docs, build entire spreadsheets in Sheets, design presentations in Slides and answer questions about files stored in Drive. The features started rolling out on March 10 in beta for Google AI Ultra and Pro subscribers and Gemini Alpha business customers, in English only.

In Docs, a new "Help me create" tool produces a formatted first draft by pulling context from Drive, Gmail, Chat and the web based on a user's prompt. Gemini can also match the writing style or formatting of a reference document. Google says more than a third of new Docs are created from copies of existing files, so the formatting tool is meant to cut down on that manual work. In Sheets, Gemini can now construct an entire spreadsheet from a natural language prompt, drawing data from a user's files and emails, as well as Google Chat and the web.

A "Fill with Gemini" feature auto-populates table cells, which Google says is nine times faster than manual entry based on a 95-person study (this sounds profoundly unscientific, so take these claims with a grain of salt). Sheets also gained optimization tools powered by Google DeepMind and Google Research that can solve problems like employee scheduling through written prompts. In Slides, Gemini can generate individual slides that match an existing deck's theme, with full presentation generation from a single prompt coming later.

Google Drive is getting AI Overviews in search results, similar to a feature the company recently added to Gmail, along with a new "Ask Gemini" tool that lets users query their files, emails and calendar. The Drive features will be released first only for customers in the US, unlike the rest of these updates.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-brings-gemini-powered-content-creation-tools-to-docs-sheets-slides-and-drive-144705622.html?src=rss

Hyper Light Drifter studio workers form union after rounds of layoffs

Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure.

The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff.

"I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio.

Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-drifter-studio-workers-form-union-after-rounds-of-layoffs-165828565.html?src=rss

Amazon’s Zoox will test its robotaxis in Dallas and Phoenix

Amazon’s self-driving subsidiary Zoox announced on Monday that it will begin testing its autonomous vehicles in Dallas and Phoenix. The company will initially deploy retrofitted Toyota Highlander SUVs with human safety drivers to map the new cities before eventually rolling out its purpose-built robotaxis.

Zoox says these two cities will offer a chance to test its sensors and battery performance in unique conditions its cars haven't yet encountered in existing markets. Phoenix experiences extreme heat, dust and high-speed roads, while Dallas has more sprawling roads and varied weather compared to other cities where Zoox operates. The company is also opening new depots in both cities and a command hub in Scottsdale, Arizona which will handle fleet operations, remote guidance and rider support.

The move brings Zoox’s footprint (between actual launches and test markets) to 10 US cities. It's other areas of operation are Las Vegas, San Francisco, Seattle, Austin, Miami, Los Angeles, Atlanta and Washington, DC. Amazon acquired the self-driving startup for $1.3 billion in 2020 and has been steadily expanding its reach, with the company saying its fleet has driven over one million autonomous miles and served more than 300,000 riders to date.

Zoox’s expansion comes as competition in the robotaxi market intensifies. Alphabet-owned Waymo has continued its rapid spread across the US, while Tesla's Robotaxis launched last year, though those are currently limited to parts of Austin, Texas. US regulators are set to hold a self-driving safety forum on Tuesday, with the CEOs of Waymo, Zoox and Aurora all expected to attend.

The regulatory framework has dragged behind the rapid rollout of these vehicles as companies test and iterate the technology on public streets. Just in the last year, autonomous vehicles have struck a child near a school, blocked emergency services responding to a mass shooting and, at least in the case of Teslas, appear to be crashing at higher rates than human drivers.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-zoox-will-test-its-robotaxis-in-dallas-and-phoenix-143828899.html?src=rss