Nintendo is suing a streamer of pirated software for millions of dollars

Nintendo has filed a lawsuit against a streamer called EveryGameGuru, whom it's accusing of streaming gameplays of pirated games before they were even released and of providing viewers access to illegal ROM copies and piracy tools. In its lawsuit, the company said the defendant livestreams himself playing games on YouTube, Discord, Twitch, TikTok, Trovo, Kick, Vaughn, Dlive, Picarto, Nimo, Facebook and Loco, often with very little commentary. Apparently, EveryGameGuru streamed gameplays of at least 10 different titles before their official release date in at least 50 occasions since 2022. 

EveryGameGuru allegedly steamed Mario & Luigi: Brothership on October 22, 23, 24, 25 and 29, way before its official release on November 7. After Nintendo got the videos taken down from various platforms, including YouTube, he continued livestreaming on Loco and even included a QR code for his CashApp handle. He would also create new accounts after his old ones get disabled, and Nintendo said he sent the company an email, telling it that it has "a thousand burner channels" and that he "can do this all day." We found a user with the same name on Loco, with streams of Super Mario Jamboree before it officially became available on October 17 this year. 

In addition to those two games, Nintendo listed the other games that the defendant played on video before their release dates, including The Legends of Zelda: Echoes of Wisdom, Paper Mario: The Thousand-Year Door, Mario vs. Donkey Kong, Super Mario RPG, Super Mario Bros. Wonder, Pikmin 4, Splatoon 3 and Mario Strikers: Battle League. Nintendo has also included screenshots of EveryGameGuru linking people to piracy tools in its lawsuit. One screenshot showed a post wherein he wrote a step-by-step guide on how to play illegally downloaded ROMs. He included links to the Ryujinx, Yuzu, Suyu and Sudachi Nintendo Switch emulators, links to websites that distribute game ROMs and a link to a website where people can get Switch decryption keys necessary to be able to play the console's games. "Capitalism is cancer," he wrote in the post in all caps. "My channel is being deleted for sharing gameplay videos! This is your reward!"

The company is asking for $150,000 in damages per violation of its copyright. As 404media notes, that could add up to millions, seeing as Nintendo is accusing the defendant of streaming at least 10 games illegally in at least 50 occasions.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-suing-a-streamer-of-pirated-software-for-millions-of-dollars-150052133.html?src=rss

Nintendo is suing a streamer of pirated software for millions of dollars

Nintendo has filed a lawsuit against a streamer called EveryGameGuru, whom it's accusing of streaming gameplays of pirated games before they were even released and of providing viewers access to illegal ROM copies and piracy tools. In its lawsuit, the company said the defendant livestreams himself playing games on YouTube, Discord, Twitch, TikTok, Trovo, Kick, Vaughn, Dlive, Picarto, Nimo, Facebook and Loco, often with very little commentary. Apparently, EveryGameGuru streamed gameplays of at least 10 different titles before their official release date in at least 50 occasions since 2022. 

EveryGameGuru allegedly steamed Mario & Luigi: Brothership on October 22, 23, 24, 25 and 29, way before its official release on November 7. After Nintendo got the videos taken down from various platforms, including YouTube, he continued livestreaming on Loco and even included a QR code for his CashApp handle. He would also create new accounts after his old ones get disabled, and Nintendo said he sent the company an email, telling it that it has "a thousand burner channels" and that he "can do this all day." We found a user with the same name on Loco, with streams of Super Mario Jamboree before it officially became available on October 17 this year. 

In addition to those two games, Nintendo listed the other games that the defendant played on video before their release dates, including The Legends of Zelda: Echoes of Wisdom, Paper Mario: The Thousand-Year Door, Mario vs. Donkey Kong, Super Mario RPG, Super Mario Bros. Wonder, Pikmin 4, Splatoon 3 and Mario Strikers: Battle League. Nintendo has also included screenshots of EveryGameGuru linking people to piracy tools in its lawsuit. One screenshot showed a post wherein he wrote a step-by-step guide on how to play illegally downloaded ROMs. He included links to the Ryujinx, Yuzu, Suyu and Sudachi Nintendo Switch emulators, links to websites that distribute game ROMs and a link to a website where people can get Switch decryption keys necessary to be able to play the console's games. "Capitalism is cancer," he wrote in the post in all caps. "My channel is being deleted for sharing gameplay videos! This is your reward!"

The company is asking for $150,000 in damages per violation of its copyright. As 404media notes, that could add up to millions, seeing as Nintendo is accusing the defendant of streaming at least 10 games illegally in at least 50 occasions.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-suing-a-streamer-of-pirated-software-for-millions-of-dollars-150052133.html?src=rss

Apple’s M4 iMac is already on sale in an early Black Friday deal

If you weren't able to buy Apple's latest iMac in time to get it on its release day on November 8, here's your chance to get a discount on the all-in-one computer. The company is already selling it for $85 off at Amazon before the Black Friday frenzy even begins. Apple's refreshed computer has a list price of $1,299, but you can now get its silver version for just $1,214. Meanwhile, the blue and the green versions will set you back $1,249. Nothing huge, but it's always nice to get a brand new device for almost $100 off its original price. 

The 2024 iMac model is powered by the company's M4 chip, its latest silicon that enables the computer to run up to 1.7 times faster for daily tasks and up to 2.1 faster for more demanding activities, such as gaming, than the M1-powered model. It has 16GB of RAM, compared to its predecessor's 8GB, and you can choose to upgrade it to 24GB or 32GB. When it comes to storage, you have quite a few options. You can get the base model with a 256GB SSD or any of the upgraded ones with 512GB, 1TB and 2TB storage. It's the base unit that's currently on sale, with 16GB of RAM, a 256GB SSD, 8-core CPU and 8-core GPU. 

The computer has an aluminum unibody design with a 24-inch 4.5K Retina display and a 12MP Center Stage camera. You'll also have access to two Thunderbolt USB-C ports on the base model, and you'll get a Magic Keyboard with Lock Key, as well as a Magic Mouse, with the iMac itself. 

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-m4-imac-is-already-on-sale-in-an-early-black-friday-deal-110029171.html?src=rss

Apple’s M4 iMac is already on sale in an early Black Friday deal

If you weren't able to buy Apple's latest iMac in time to get it on its release day on November 8, here's your chance to get a discount on the all-in-one computer. The company is already selling it for $85 off at Amazon before the Black Friday frenzy even begins. Apple's refreshed computer has a list price of $1,299, but you can now get its silver version for just $1,214. Meanwhile, the blue and the green versions will set you back $1,249. Nothing huge, but it's always nice to get a brand new device for almost $100 off its original price. 

The 2024 iMac model is powered by the company's M4 chip, its latest silicon that enables the computer to run up to 1.7 times faster for daily tasks and up to 2.1 faster for more demanding activities, such as gaming, than the M1-powered model. It has 16GB of RAM, compared to its predecessor's 8GB, and you can choose to upgrade it to 24GB or 32GB. When it comes to storage, you have quite a few options. You can get the base model with a 256GB SSD or any of the upgraded ones with 512GB, 1TB and 2TB storage. It's the base unit that's currently on sale, with 16GB of RAM, a 256GB SSD, 8-core CPU and 8-core GPU. 

The computer has an aluminum unibody design with a 24-inch 4.5K Retina display and a 12MP Center Stage camera. You'll also have access to two Thunderbolt USB-C ports on the base model, and you'll get a Magic Keyboard with Lock Key, as well as a Magic Mouse, with the iMac itself. 

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-m4-imac-is-already-on-sale-in-an-early-black-friday-deal-110029171.html?src=rss

TSMC will reportedly stop making advanced AI chips for Chinese companies

Taiwan Semiconductor Manufacturing Company (TSMC) has suspended the production of advanced AI chips for Chinese companies, according to the Financial Times. The Taiwanese semiconductor chip manufacturer has reportedly notified its clients from China that it will stop producing AI chips for them, particularly models 7 nanometers and smaller, starting this Monday. If a Chinese company orders products that fall within that category, they'll have to go through an approval process that'll likely involve the US government. 

The manufacturer's new policy could be a direct result of its discovery that Huawei had used its chips in AI accelerators without its knowledge. A Canadian research firm called TechInsights was the one that notified the company that it discovered the presence of TSMC-manufactured products in Huawei's hardware. It was a violation of the trade sanctions the US Commerce Department had imposed against Huawei way back in 2020 that prevented it from acquiring chips made by foreign firms. More recently, it revoked its licenses that allowed Intel and Qualcomm to manufacture chips for its devices.

TSMC reported TechInsights' findings to the US Commerce Department, which is now investigating how it had happened. The company denied any working relationship with Huawei and also stopped selling its chips to the client it believes had been illegally forwarding them to the Chinese brand. The Times' sources said that TSMC made the decision to suspend the production of AI chips for Chinese clients altogether, because it wants to show the US government that it's "not acting against US interests." Its new policy could have a big impact on the AI efforts of its Chinese clients. Baidu, for instance, had plans to build hardware for its AI business powered by a series of chips made by TSMC.

This article originally appeared on Engadget at https://www.engadget.com/general/tsmc-will-reportedly-stop-making-advanced-ai-chips-for-chinese-companies-143029506.html?src=rss

TSMC will reportedly stop making advanced AI chips for Chinese companies

Taiwan Semiconductor Manufacturing Company (TSMC) has suspended the production of advanced AI chips for Chinese companies, according to the Financial Times. The Taiwanese semiconductor chip manufacturer has reportedly notified its clients from China that it will stop producing AI chips for them, particularly models 7 nanometers and smaller, starting this Monday. If a Chinese company orders products that fall within that category, they'll have to go through an approval process that'll likely involve the US government. 

The manufacturer's new policy could be a direct result of its discovery that Huawei had used its chips in AI accelerators without its knowledge. A Canadian research firm called TechInsights was the one that notified the company that it discovered the presence of TSMC-manufactured products in Huawei's hardware. It was a violation of the trade sanctions the US Commerce Department had imposed against Huawei way back in 2020 that prevented it from acquiring chips made by foreign firms. More recently, it revoked its licenses that allowed Intel and Qualcomm to manufacture chips for its devices.

TSMC reported TechInsights' findings to the US Commerce Department, which is now investigating how it had happened. The company denied any working relationship with Huawei and also stopped selling its chips to the client it believes had been illegally forwarding them to the Chinese brand. The Times' sources said that TSMC made the decision to suspend the production of AI chips for Chinese clients altogether, because it wants to show the US government that it's "not acting against US interests." Its new policy could have a big impact on the AI efforts of its Chinese clients. Baidu, for instance, had plans to build hardware for its AI business powered by a series of chips made by TSMC.

This article originally appeared on Engadget at https://www.engadget.com/general/tsmc-will-reportedly-stop-making-advanced-ai-chips-for-chinese-companies-143029506.html?src=rss

OpenAI wins first round against Raw Story and AlterNet copyright case

OpenAI is facing multiple lawsuits over its use of several publications' and books' content to train its large language models without explicit permission or proper compensation. A judge has just dismissed one of them. New York federal judge Colleen McMahon has dismissed the lawsuit filed by Raw Story and AlterNet, which accused the company of using their materials for AI training without consent. As VentureBeat notes, though, their complaint didn't argue that OpenAI infringed on their copyright like other publications' lawsuits do. Instead, it focused on the DMCA provision that protects "copyright management information."

The publications argued that OpenAI removed the author names, titles and other metadata identifying their copyright from the articles it used to train its LLMs. McMahon explained that the plaintiffs failed to show that they suffered "a cognizable injury" from those actions and that the harm they had cited was "not the type of harm that has been elevated" to warrant a lawsuit. The judge also said that "the likelihood that ChatGPT would output plagiarized content from one of [their] articles seems remote." She added that the plaintiffs are truly seeking redress for the use of their articles "to develop ChatGPT without compensation" and not for the removal of their copyright management information. 

Raw Story and AlterNet don't intend to back down, based on what their lawyer told Reuters. Matt Topic, their attorney, said they're "certain [they] can address the concerns the court identified through an amended complaint."

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-wins-first-round-against-raw-story-and-alternet-copyright-case-130027681.html?src=rss

OpenAI wins first round against Raw Story and AlterNet copyright case

OpenAI is facing multiple lawsuits over its use of several publications' and books' content to train its large language models without explicit permission or proper compensation. A judge has just dismissed one of them. New York federal judge Colleen McMahon has dismissed the lawsuit filed by Raw Story and AlterNet, which accused the company of using their materials for AI training without consent. As VentureBeat notes, though, their complaint didn't argue that OpenAI infringed on their copyright like other publications' lawsuits do. Instead, it focused on the DMCA provision that protects "copyright management information."

The publications argued that OpenAI removed the author names, titles and other metadata identifying their copyright from the articles it used to train its LLMs. McMahon explained that the plaintiffs failed to show that they suffered "a cognizable injury" from those actions and that the harm they had cited was "not the type of harm that has been elevated" to warrant a lawsuit. The judge also said that "the likelihood that ChatGPT would output plagiarized content from one of [their] articles seems remote." She added that the plaintiffs are truly seeking redress for the use of their articles "to develop ChatGPT without compensation" and not for the removal of their copyright management information. 

Raw Story and AlterNet don't intend to back down, based on what their lawyer told Reuters. Matt Topic, their attorney, said they're "certain [they] can address the concerns the court identified through an amended complaint."

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-wins-first-round-against-raw-story-and-alternet-copyright-case-130027681.html?src=rss

No Man’s Sky gets cross-platform saves and PS5 Pro enhancements

When No Man's Sky was launched in 2016, Hello Games made it available on the platforms available at the time, namely the PC, the PlayStation 4 and the Xbox One. Over time, it was also released for the PS5, the Xbox Series X and S consoles, the Nintendo Switch, the PS VR1 and 2, as well as other virtual reality devices for computers. Now, the developer is rolling out cross-saves and cross-plays to all those platforms so fans can pick up from where they left off even if they switch devices. 

Hello Games said adding the ability to transfer saves has been especially difficult for its team, since No Man's Sky players can spend thousands of hours exploring worlds and building elaborate bases. It likened cross-saves to moving houses — the "longer people have lived there the more complicated it is to move them," the developer explained. The company said it's been introducing the technology to the game little by little over the past six months to make it possible to launch the feature today. Players can link their accounts right now through the game's official cross-save page, but only a "subset of users" will see the option to select saves from multiple devices on the in-game save screen. The feature will be available to all players over the coming weeks. 

In addition to giving players the ability to play the same game across platforms, Hello Games is also rolling out the enhanced version of No Man's Sky for the PlayStation 5 Pro, which is coming out today. The console's AI-powered tech called the "PlayStation Spectral Super Resolution" upscales the game to 4K at 60 fps, though players can choose to explore worlds in 8K resolution at 30 fps instead. This enhanced version also comes with improved lighting, ultra quality reflections and higher quality ambient occlusion in all modes. All those features are making their way to the PS VR2 headset, as well. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/no-mans-sky-gets-cross-platform-saves-and-ps5-pro-enhancements-150011474.html?src=rss

No Man’s Sky gets cross-platform saves and PS5 Pro enhancements

When No Man's Sky was launched in 2016, Hello Games made it available on the platforms available at the time, namely the PC, the PlayStation 4 and the Xbox One. Over time, it was also released for the PS5, the Xbox Series X and S consoles, the Nintendo Switch, the PS VR1 and 2, as well as other virtual reality devices for computers. Now, the developer is rolling out cross-saves and cross-plays to all those platforms so fans can pick up from where they left off even if they switch devices. 

Hello Games said adding the ability to transfer saves has been especially difficult for its team, since No Man's Sky players can spend thousands of hours exploring worlds and building elaborate bases. It likened cross-saves to moving houses — the "longer people have lived there the more complicated it is to move them," the developer explained. The company said it's been introducing the technology to the game little by little over the past six months to make it possible to launch the feature today. Players can link their accounts right now through the game's official cross-save page, but only a "subset of users" will see the option to select saves from multiple devices on the in-game save screen. The feature will be available to all players over the coming weeks. 

In addition to giving players the ability to play the same game across platforms, Hello Games is also rolling out the enhanced version of No Man's Sky for the PlayStation 5 Pro, which is coming out today. The console's AI-powered tech called the "PlayStation Spectral Super Resolution" upscales the game to 4K at 60 fps, though players can choose to explore worlds in 8K resolution at 30 fps instead. This enhanced version also comes with improved lighting, ultra quality reflections and higher quality ambient occlusion in all modes. All those features are making their way to the PS VR2 headset, as well. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/no-mans-sky-gets-cross-platform-saves-and-ps5-pro-enhancements-150011474.html?src=rss