Get a good gawp at Ghostface’s fatality and some new animalities for MK1

A new update for Mortal Kombat I (MK1) is less than a week away from release that will add new character skins, new finishing moves and (eventually) new fighters to its “kombatant” selection screen. NetherRealm Studios released a preview of the “karnage” that’s “koming” around the “korner” (OK, we’ll stop with the unnecessary K’s).

The new trailer released on Mortal Kombat creator Ed Boon’s X page shows some of the new stuff MK1 players can expect from the Khaos Reigns pack scheduled for release on September 24 and future updates. The base game costs $49.99 for the PlayStation 5, Xbox Series X|S and PC on Steam and $39.99 on the Nintendo Switch. The Khaos Reigns DLC costs (gasp!) $49.99 for the PS5, Xbox Series X|S and PC on Steam and $39.99 for the Nintendo Switch The Khaos Reigns Kollection bundle that includes the Khaos pack and base game will set you back $89.99 for the PS5 and Xbox Series X|S or $69.99 for the Nintendo Switch.

The MK1 add-on adds a brand new story mode to the game in which the newly apotheosized Liu Kang battles the evil Titan Havik with his band of fighters and EarthRealm defenders. The new pack also comes with the “Kombat Pack 2” of new fighters available on the release day including the cyborgs Cyrax and Sektor and the shadow assassin Noob Saibot.

The pack will also provide access to Ghostface from the Scream movies, the T-1000 voiced by Robert Patrick and Conan the Barbarian once they are released. If you can’t wait for a release date or you just don’t like watching whole trailers for one moment, footage of one of Ghostface’s fatalities found its way to X. The video shows the infamous Scream villain eviscerating an opponent with the help of another Ghostface killer, a loving nod to Scream VI starring Jenna Ortega and Hayden Panettiere.

MK1 is also bringing back an old favorite finisher known as “animalities” that first appeared in the Mortal Kombat 3 arcade game. Every fighter in the game has a finishing move where they turn into an animal and vivisect their opponent in a number of creative ways. Boon shared a clip of Kitana’s animality in which she transforms into a giant, bloodthirsty hummingbird and turns her opponent into a bloody flesh flower.

This article originally appeared on Engadget at https://www.engadget.com/gaming/get-a-good-gawp-at-ghostfaces-fatality-and-some-new-animalities-for-mk1-233038696.html?src=rss

Battletoads/Double Dragon headbutts its way onto Nintendo’s Switch Online library

If you grew up in the age of the NES and SNES consoles, you might be positively giddy to learn that one of the greatest video game crossovers since Marvel vs Capcom is available on the Nintendo Switch.

Nintendo announced the addition of four new SNES titles to its Switch Online service including the 1993 beat ‘em up Battletoads/Double Dragon. This rare meeting of mayhem between the fly-gulping trio and the martial arts duo Billy and Jimmy Lee takes players through both games’ universes as they plow through unique waves of fist-flinging enemies.

The crossover begins when the Evil Queen from the Battletoads’ universe cuts a deal with the Shadow Boss from the Double Dragon universe on Earth. She sends a massive ship called the Colossus to take over our planet so Zitz, Rash and Pimple pick up the Double Dragons with the Battlecopter and intercept the ship to stop it from reaching Earth. The game features seven levels that take place on the Colossus and on Earth as the Battletoads and Double Dragons smash, kick and ram enemies and bosses from both video game franchises.

The latest Switch Online game update also brings three more SNES games to the Nintendo Switch. The update includes the Tetris-inspired Cosmo Gang The Puzzle, the Jaleco rally racer Big Run and the Super Famicon port of Kunio-kun no Dodgeball da yo Zen'in Shūgō! (It's Kunio's Dodgeball, Assemble Everyone!).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/battletoadsdouble-dragon-headbutts-its-way-onto-nintendos-switch-online-library-193034766.html?src=rss

FAA wants to impose more than $630K in fines for SpaceX launch violations

The Federal Aviation Administration (FAA) alleges that SpaceX committed three safety violations by failing to follow its license requirements during two of its space launches in 2023. If the full fines are imposed, SpaceX faces a bill of $633,009, according to an FAA statement.

The license violations are related to two separate SpaceX’s launches. The first two happened on June 18, 2023 as part of the PSN Satria Mission that launched from the Cape Canaveral Space Force Station. The second violation happened on July 28, 2023 involving plans for the EchoStar XXIV/Jupiter mission.

Across the two cases, SpaceX requested to revise part of its communications and explosive site plans respectively. SpaceX allegedly went ahead with its revised plans even though the FAA did not approve or issue modifications to its license, according to letters written by the FAA.

In May 2023, SpaceX requested the addition of a new launch control room and the removal of the T-2 hour readiness poll from its procedures for its June 18, 2023 launch. The FAA informed SpaceX on June 15 and 16 that it would not approve the modifications to SpaceX’s license before its scheduled June 18 launch, but the launch went ahead with its unauthorized control room and without a T-2 hour poll. Two months later, SpaceX submitted a request for a newly constructed rocket propellant farm for its launch on July 28, 2023 at the Kennedy Space Center in Florida. Once again, the FAA did not approve the modification but the farm was used anyway during its scheduled launch.

SpaceX is facing two $175,000 fines for the June 18 violations and a $293,009 fine for the July 28 violation. SpaceX has 30 days to respond to the accusations in writing. The space company can choose to hold an informal conference with an FAA attorney or submit additional information to the FAA to plead its case. A full list of the FAA’s fine enforcement procedures are available on the administration’s website.

That hasn’t stopped SpaceX CEO and self-appointed “Technoking of Tesla” Elon Musk from sounding off about how he plans to address the FAA’s proposed fines. Musk posted on X that “SpaceX will be filing suit against the FAA for regulatory overreach.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/faa-wants-to-impose-more-than-630k-in-fines-for-spacex-launch-violations-223408990.html?src=rss

After a 15-year hiatus, a new Skate game is coming in 2025

Skateboarding games have been going through another golden age the past couple of years with contributions like Devolver’s surrealist skater Skate Story and Phantom Coast Games’ roguelite shredder Helskate. And now a new entry in one of the most beloved skateboarding franchises just moved one step closer to getting a release date.

EA announced plans for an early access release for a new Skate — simply titled skate. (lower case, with a period) —game next year on the game’s official X account. The update also includes some pre-alpha footage of the new game that’s currently being playtested for consoles and the franchise’s first PC release through Steam.

Fans of the long-running Skate franchise have been receiving a stream of teases and updates since EA first announced the new entry four years ago. Notably, last June EA informed fans this new title would be a free-to-play live service game with microtransactions (allegedly without any “play-to-win” elements though). The game’s publisher also released new details on its official game dev diary about how it's rebuilding the “Flick-It” trick control system, expanding the game’s character customizations and implementing playtests with feedback from the franchise’s fans.

The devs also revealed some interesting details about the game’s core narrative. The new Skate game takes place in the fictional city of San Vansterdam, which has been taken over by a corporate overlord named M-Corp. It seems that M-Corp’s misdeeds are finally catching up to it, meaning that the shreddable city of San Van is open to skaters once again. A teaser video shared an update on M-Corp’s crumbling empire starring I Think You Should Leave star and comedian Tim Robinson as corporate lackey Richard "Richie" Dandle.

This article originally appeared on Engadget at https://www.engadget.com/gaming/after-a-15-year-hiatus-a-new-skate-game-is-coming-in-2025-182125136.html?src=rss

An artist says Nerf’s Destiny 2 hand cannon is a ripoff of their work

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie's Destiny games came from a commissioned artwork they drew almost a decade ago.

Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.

The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun "DIRECTLY lifts a commission" they did in 2015, and add that the likeness goes beyond just being "similar" or "coincidence."

Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss

Google Wallet is testing turning passports into digital IDs

Google will beta test a new feature for Google Wallet that can turn US passports into a new form of digital identification. Google announced the new feature on its official blog.

Now digital IDs made from passports and state issued IDs can be used as valid forms of identification at certain Transportation Security Administration (TSA) checkpoints at some US airports. Now you won’t have to play Beat the Clock with all of your pockets frantically searching for your wallet as you slowly approach a TSA agent in line.

This new digital ID feature won’t work at every airport. As of Thursday, 21 states and the commonwealth of Puerto Rico have at least one airport that accepts digital ID. You can consult the TSA’s digital map on its website to find out if the state you’re leaving or flying to accepts digital IDs at security checkpoints.

Digital ID adoption has grown across the country for both Android and iPhone users even if it’s not available in every state. Major airports in Arizona, Colorado and Georgia started accepting state IDs from Google Wallet users. Last month, California started accepting IDs in Apple Wallet and Google Wallet at some airports.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallet-is-testing-turning-passports-into-digital-ids-213526915.html?src=rss

A new report raises concerns about the future of NASA

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.

The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible "hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.

Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”

These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA's workforce, reducing its role to one of oversight instead of problem-solving.

Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.

This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

Someone discovered a new cheat code for the 27-year-old Saturn port of Doom

The first-person shooter Doom has so many ports on so many different consoles and computers that modders have had to find new places to port the game like autonomous lawnmowers, digestive bacteria and even in Doom II itself.

One port that’s not nearly as popular or playable as the others is the Sega Saturn port that came out nearly four years after the game’s release. Gamespot’s Jeff Gerstmann called the Sega Saturn Doom port just about everything you can call a bad game without straying over the the boundaries of good taste: “completely worthless,” “drab,” “jerky,” “to be avoided at all costs.”

Bo, a self-described reverse engineer of Sega Saturn games, gave the Sega Saturn port of Doom another chance and he discovered a cheat code in the game that’s been laying dormant for more than a decade. He posted the secret cheat code he found on X.

The button combination X, Right, B, Y, X, Right, B, Y gives you the ability to see through the walls of the Mars substation and even Hell. It’s too bad the game doesn’t have a cheat code that lets you see a better version of Doom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/someone-discovered-a-new-cheat-code-for-the-27-year-old-saturn-port-of-doom-230059377.html?src=rss

Someone discovered a new cheat code for the 27-year-old Saturn port of Doom

The first-person shooter Doom has so many ports on so many different consoles and computers that modders have had to find new places to port the game like autonomous lawnmowers, digestive bacteria and even in Doom II itself.

One port that’s not nearly as popular or playable as the others is the Sega Saturn port that came out nearly four years after the game’s release. Gamespot’s Jeff Gerstmann called the Sega Saturn Doom port just about everything you can call a bad game without straying over the the boundaries of good taste: “completely worthless,” “drab,” “jerky,” “to be avoided at all costs.”

Bo, a self-described reverse engineer of Sega Saturn games, gave the Sega Saturn port of Doom another chance and he discovered a cheat code in the game that’s been laying dormant for more than a decade. He posted the secret cheat code he found on X.

The button combination X, Right, B, Y, X, Right, B, Y gives you the ability to see through the walls of the Mars substation and even Hell. It’s too bad the game doesn’t have a cheat code that lets you see a better version of Doom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/someone-discovered-a-new-cheat-code-for-the-27-year-old-saturn-port-of-doom-230059377.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss