Volvo’s EX90 SUV was (mostly) worth the wait

There's a big trend in electric SUVs right now, and it probably isn't what you think. It isn't a longer range. It's not more advanced battery construction, super-fast charging or even NACS plugs. No, the real trend in electric SUVs is being delayed. Porsche's electric Macan took its sweet time going to production, as did its sibling the Audi Q6 E-Tron, which was also delayed for months.

Volvo's EX90 has suffered from the same fate. Originally slated to be on the market in 2023, it, plus its corporate cousin the Polestar 3, are only now finally starting to stumble out of Volvo's manufacturing facility near Charleston, South Carolina. Finally, Volvo let me behind the wheel of a pre-production model on a test drive to see whether it was worth the wait.

Was it? Yes and no, but I'm happy to say it's mostly yes.

Let's start with what it is. As the name implies, the EX90 is something of a battery-powered counterpart to the brand's XC90 SUV, the biggest in its lineup. Like the XC90, the EX90 is a three-row SUV with seating for six or seven, depending on configuration, a big, upright stance, and, of course, more safety features than you can shake a stick at.

But Volvo didn't just gut an XC90 and slap a big battery pack in where the engine, exhaust, and fuel tank once lived. This is a dedicated EV platform, an all-new one, designed from the get-go to be electric. It houses a 111-kilowatt-hour battery pack (107 kWh usable) and has a pair of electric motors, one at the rear and one at the front, delivering all-wheel drive.

Volvo EX90
Volvo

Whether you go for the base, the $79,995 Plus, or the more luxe $84,345 Ultra trim, you get the same dual-motor configuration making 402 horsepower and 568 foot-pounds of torque. If that's not enough, you can spend $5,000 more for the Twin Motor Performance option, which turns the wick up to 510 hp and 671 lb-ft of torque. Both versions are rated for up to 310 miles of range on the EPA test, depending on which options you select.

Interestingly, though, the two models have exactly the same motors and other related hardware. What do you get with the extra $5,000 then? A different set of software and a little white badge on the back that says "TWIN PERFORMANCE." Welcome to the future.

At six feet tall, I could barely squeeze into that third row. There just wasn't anywhere for my feet or knees to go. The second row was much more comfortable, with plenty of headroom, but I still wouldn't call it spacious, with nothing like the generous legroom found in the second row of a BMW iX or even a Hyundai Ioniq 5.

Volvo EX90
Volvo

Thankfully, I spent most of my time in the front seats, which are excellent. Volvo offers a pair of interior fabrics, Dawn Quilted Nordico, which has a leather-like feel, or Tailored Wool Blend, which feels like a higher-end woven upholstery. My favorite is the latter, by far. Those seats offer generous adjustment and a surprisingly comprehensive massage. Ventilation is about the only thing missing, and that is a bit of a shame.

The rest of the interior is quite stark and clean. The white trim over the charcoal fabric on the machine I drove looks fantastic, as does the raised grain on the wooden dash insert, let down only a bit by the unfortunate bands of chrome running around it.

The highlight of the dash, though, is the 14.5-inch portrait touchscreen that sits upright in the middle. On it, you have access to the Android Automotive system that controls the entirety of the user interface, including the 9.0-inch gauge cluster behind the steering wheel and the projected heads-up display.

Volvo's interface here looks similar to what they started offering about five years ago, but it's so much more comprehensive and responsive to use than before. Google Maps running natively is a great experience, as is being able to do things like adjust vehicle settings via voice with Google Assistant. The inevitable Gemini integration should only make it more powerful.

Android Automotive also gives access to numerous media apps, including Tidal, which offers Dolby Atmos streaming. For the first time, Volvo has a sound system capable of taking advantage of it. A new Bowers & Wilkins system with a whopping 25 speakers fills the cabin with rich, crisp sound. It's available as part of the Ultra trim, which nearly makes it worth the upgrade cost over the base EX90 on its own.

The EX90 I test drove was outfitted with the company's largest wheels, 22 inches, and those were wrapped in sticky, European-spec summer tires instead of the more moderate all-season tires American EX90s will feature. Despite those two factors, the EX90 offers superb ride quality.

It was smooth, quiet, and comfortable over every separation joint on the highway and the few broken bits of asphalt I could find. Only a hint of wind noise at the highway speed betrayed the fact that I was moving through space and time and not just the latter. All that conspires to make it an even better soundscape for each of those 25 speakers.

Volvo EX90
Volvo

The suspension is tuned for compliance, and the EX90 tends to float a bit after striking larger bumps or the like. But, despite that, it was still reasonably engaging on tighter, twistier canyon roads. I wouldn't say it was sharp or necessarily sporty, but it was genuinely fun.

It turns well and has minimal body roll for such a tall thing, thanks in part to situating that big battery pack down in the floor. And, yes, it has plenty of acceleration. Perhaps too much, actually. The throttle pedal is a bit sharp, which may have rear-seat passengers with sensitive stomachs turning green. Perhaps another reason to skip the white interior, lovely as it is.

The one-pedal driving mode is likewise quite sharp, promptly bringing the EX90 down to a complete stop. If that's not to your liking, you can disable it. When off, the EX90 is happy to coast along. There's a third option, too: Automatic. Here, the car coasts most of the time, but if there's a car ahead, it'll more aggressively apply regen to maintain distance.

That's just one aspect of the car's advanced driver systems, which were a bit hit-or-miss.

The most interesting styling cue of the EX90, an SUV that is very smart and sophisticated looking but rather understated, is the sensor pod perched above the windscreen. Inside lives a Luminar Lidar pod, scanning the road ahead and generating a 3D point map of every obstacle. Or, at least, it will.

Right now, that little bit of roof decor is just that. But Volvo said they'll light that sensor up and start collecting data via software update next year. At some point in the future, it'll start integrating better into the car's adaptive safety system, basically acting as another point of reference to augment the other sensors.

Volvo EX90
Volvo

What's in there now feels more or less like Volvo's current machines. The Pilot Assist system provides comprehensive active lane-keep assistance, meaning it'll keep the car centered in the lane. Volvo has also added an automatic lane-change feature, but you still need to trigger it manually with a full press of the turn stalk. It's all good enough, but a decided step behind the hands-off systems available from Ford, General Motors, and BMW. I also had some issues during my drive, with the lane-centering system refusing to engage on secondary roads.

There were other problems, too. The car uses UWB (ultra-wide band) connectivity with smartphones to work without a key, but our car struggled to detect the phone, leaving me stuck for a few minutes of annoying fiddling every time I got out of the car. It also struggled to detect that my hands were on the wheel, going so far as to disable the active steering system at one point because it thought I wasn't paying attention. (I was.)Finally, the entire active safety suite threw errors twice, once requiring a technician with a laptop to fix.

After all the delays for the machine, I have to admit I was expecting a more polished experience. That said, I'd suggest not holding that against the EX90. I'm confident Volvo's engineers can fix these issues before the SUVs start showing up at dealerships, which Volvo says will happen sometime before the end of the year.

That the active safety suite lags behind the competition is a bit unfortunate, but surely Volvo has bigger plans for the EX90. The company didn't throw that Lidar sensor on the roof just for looks. Those things are expensive.

Which brings us to the price. Again, the EX90 starts at $79,995 for a dual-motor version with up to 310 miles of range, which puts it in the same ballpark as the Rivian R1S or the Tesla Model X, two other premium three-row SUVs. However, the upcoming Polestar 3, built on the same platform but lacking the Lidar sensor on the roof and the third row of seats out back, starts at $5,000 less.

Is the Volvo worth the extra cost? We'll have to wait until we get some seat time in its corporate cousin until we can say for sure. Stay tuned for that.

Update, September 3 2024, 6:01PM ET: This story has been updated to remove two paragraphs that inaccurately described the dimensions of the EX90 due to a conversion error. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/volvos-ex90-suv-was-mostly-worth-the-wait-153035616.html?src=rss

2024 Toyota RAV4 Woodland Edition Review : A True Adventure Upgrade or Just a Facelift

PROS:


  • Green and bronze looks great

  • Subtly improved off-road capability

  • Typical RAV4 utility

CONS:


  • Reduced fuel economy

  • Worse on-road manners

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
VALUE FOR MONEY

EDITOR'S QUOTE:

The Woodland Edition adds a strong dose of rugged style and a bit of extra capability, but the return may not be worth the efficiency and financial cost.

The auto market is being flooded with semi-rugged, lightly off-road editions of everyday SUVs, and Toyota’s getting in on the game with this. It’s the RAV4 Woodland Edition, a version of its ubiquitous and perpetually popular SUV that looks a little more ready for adventure than its lesser versions.

But is it actually a functional upgrade, and is it worth the roughly $3,000 over a base RAV4 Hybrid LE? That’s what I aimed to find out in my week with this green and gold hybrid.

Design

Before we even get into the functional upgrades on the Woodland Edition, I’m tempted to say this flavor of Toyota’s RAV4 SUV is worth the extra cost for the color scheme alone. That color, which Toyota calls Army Green, works remarkably well on this car. It’s not quite a military olive drab in that it definitely has a glossy hue to it, but it’s certainly in the same chromatic family.

Pairing that with a set of satin bronze wheels is an act of genius, resulting in an SUV with far more presence than any of the dozen other RAV4s you’ll likely find in the average parking lot. This is the best color combination available in Toyota’s crossover at the moment, and you can only get it in the Woodland edition.

That said, even the base RAV4 is not a bad-looking machine. Though its facelift is getting a bit familiar at this point, its angular styling cues and the dramatic, downward sweep of the lines running from the rear fenders all the way to the front grille give it an active stance that works perfectly with the attitude of the Woodland Edition.

Pick the Woodland, and you get the roof rack with rails standard, plus those 18-inch wheels and the all-terrain tires they’re covered in.

Things are less dramatic on the inside. Where that green and cold combo dominates your view as you approach, the only special touches on the inside are on the floor: a set of all-weather floor mats with Woodland Edition embossed on them, plus a few pine trees emblems. Those mats provide a functional upgrade for sure, but hardly a striking one visually.

The rest of the interior is standard stuff, thoughtfully laid out and featuring durable materials, but not much to look at. The RAV4 seats five maximum, with rear seats ample for two but only passable for three passengers. A separate heating vent plus a pair of USB-C ports are the only creature comforts available to those in the back.

The two front seats feature prodigious heating, toggled with chunky physical switches that stay in whatever position you left them last.So, if you’re the sort who wants a perpetually warm backside, you won’t have to reach for that button every time you start up this SUV. The steering wheel heating is less effective, but it too at least stays enabled between car starts.

Seat upholstery is of a basic fabric embossed with a geometric pattern that adds just a bit of visual appeal to an otherwise dark interior, though the light headliner helps. The dashboard, door cards, and center console are a mixture of leather-textured black vinyl and hard black plastics, with a few slashes and hints of matte silver plastic throughout.

Again, it’s not much to look at on the inside, but the numerous pockets and storage compartments leave ample opportunity for stashing stuff, while the cargo net out back in the hatch ensures that whatever you put in the 37.6 cubic feet of cargo space will stay put. The rear seats fold down with a 60/40 split, expanding that cargo volume to 69.8. 

Other than those seat heaters, tactile controls are limited to the HVAC system, which features some oversized, chunky knobs that are a pleasure to spin. There’s a smaller volume knob as well and a small knob for cycling between Eco and Sport modes, but that’s about it. 

Software and safety

Most interior controls are available through the eight-inch touchscreen running Toyota’s Drive Connect system, which offers integrated navigation and a voice assistant. Android Auto and Apple CarPlay are also available, which I found to be a far more appealing option. 

The gauge cluster features a series of traditional analog gauges with a digital, virtual gauge system in the center. This display is customizable to cycle through a series of vehicle settings, parameters, or navigation prompts if you like. There’s nothing particularly notable here, but it’s all perfectly functional.

In terms of active safety, the Woodland Edition features Toyota’s Safety Sense 2.5 system, which includes features like automatic emergency braking with pedestrian detection, roadside sign detection, lane-keep assist, and adaptive cruise control. The adaptive cruise worked well, but the lane-keep assist was a little less reliable in my testing. It often struggled to detect road markings and only made very late, very indistinct corrections to keep the car centered.

On (and off) the road

The RAV4 is a simple, pleasant SUV to drive in most situations. The Woodland Edition doesn’t do much to change that formula, but it does add just a hint of additional capability. The suspension in this version has been retuned, slightly stiffer with up-rated bump stops, capable of handling the trails that Toyota apparently thinks people will be hitting in this thing.

Additionally, there’s a Trail drive mode, which Toyota says helps to maximize grip, but in my testing in slippery conditions, I couldn’t detect any difference. The front wheels always seemed to break loose first and most significantly before the rears got much in the way of power from the hybrid system out back.

The Woodland Edition’s biggest change, regardless, is what it rolls on. 18-inch Falken Wildpeak A/T Trail tires have been mounted on all four corners, far chunkier and more aggressive than the usual all-seasons found fitted on the RAV4.

Does any of it make a difference in terms of off-road performance? The suspension upgrade should make the Woodland Edition survive slightly harder stuff offroad, and there’s no doubt the tires will provide more grip on loose surfaces. 

On-road, the changes are definitely noticeable, with some increased road noise and a slight decrease in everyday ride quality. While far short of harsh, the Woodland Edition was less pleasant over the bumps and frost heaves that plague the roads near me as we come out of an extended winter season. Whether it’s the tires, suspension, or some combination of the two, I can’t say for sure, but if on-road poise and comfort is your priority, you might want to go for an XLE instead.

In terms of power, as in any other RAV4 hybrid, the 219 horsepower hybrid system in the Woodland Edition is more than adequate but far from breathtaking. The car accelerates cleanly and has plenty of power to keep up with traffic, plus reasonable throttle response, largely thanks to the hybrid system. However, when most people are shopping for Toyota Hybrids, their top priority is fuel economy, and I wasn’t blown away there. 

The Woodland Edition is rated for 38 mpg in the city, 35 on the highway, and 37 combined. In my mixed testing, I did substantially worse, coming in at 32.3 mpg. An XSE, meanwhile, is rated for 39 mpg combined. Those all-terrain tires here surely don’t help, nor does the roof rack up top.

Options and pricing

The 2024 Toyota RAV4 starts at $28,675 for a base LE edition. For a Woodland Edition, you’re looking at a minimum of $34,695. My model included the $925 Weather Package, which adds on heated seats and steering wheel, plus $500 for that exterior color, which brought the total price to $37,470 after a $1,350 destination charge. That compares favorably to its most direct competitor, a Subaru Forester Wilderness Edition, which starts at $34,920.  

Is it worth the extra $3,000 over a RAV4 LE hybrid? I don’t know if it is. While I appreciate the desire for something with more off-road capability and love the look and color scheme here, I can’t say that I’m convinced the on-road penalty combined with the extra cost is worthwhile. The mpg hit also doesn’t seem worthwhile unless you’re frequently going to be making use of those all-terrain tires or that roof rack.

In general, I’d recommend sticking with the RAV4 XLE hybrid, which is an excellent SUV and continues to be a value leader and saves. But, if you want something with a smidge more attitude and have a bit more to spend, I don’t blame you for being tempted by this green and bronze charmer.

The post 2024 Toyota RAV4 Woodland Edition Review : A True Adventure Upgrade or Just a Facelift first appeared on Yanko Design.

2024 Audi RS7 Performance: Unmatched Power and Luxury

There are a lot of fine machines that you can get if you’re willing to spend over $100,000 these days. In fact, you can get multiple amazing cars for that amount of money, so if you’re going to choose just one car and pay over $150,000 for it, it had better be very, very good.

And that’s exactly what Audi’s RS7 promises to be. With 621 horsepower from a 4.0-liter V8 routed to all four wheels through an advanced all-wheel drive system with an active, torque-vectoring differential and an eight-speed automatic transmission, it certainly promises to be a powerhouse when it comes both to performance and all-season poise. But does it deliver, especially when optioned up to a final price of $151,840?

Design

First impressions are key with a car like this, and the RS7 doesn’t disappoint. While you can get this same basic silhouette for as little as $72,000 in the base A7, stepping up past the roughly $85,000 S7 into the RS7 you see here adds several model-specific customizations — some subtle, others less so.

To me, the most striking are those amazing 22-inch wheels. While I’m not generally a fan of black wheels, especially on a car like this, you could paint these any color you like, and they’d still be striking. The shape, which seems delicate as a spider’s web, is beautifully compelling, while the deep dish provided by that offset gives this sedan a concept-car stance.

That deep-dish profile helps fill the fenders on the RS7, which are substantially wider than those on the base A7. It’s the nose, though, that is most noticeable, with massive inlets featuring exposed carbon fiber slats. The color here, Florett Silver, is on the subtle side for a car this powerful, but it pairs beautifully with the black wheels and carbon highlights.

But what I like most about the RS7 is that, despite those details that enthusiasts will spot from a mile away, your average person out there on the streets won’t necessarily see this one coming. On a casual glance, the RS7 doesn’t shout its presence. The added bits aren’t so much flare as they are finesse, and that’s very much in line with what I want from a car.

Interior detailing

On the inside, the changes over the base A7 are similarly subtle, but there are differences. It starts with the deep-set sports seats with their distinctive hexagonal pattern. They look great, especially in Cognac leather, but if I’m honest, for a car with this much performance, I might have wanted something a bit sportier, like those offered by the $3,000 RS Design package with contrasting stitching.

The dash and doors in the RS7 receive slashes of carbon fiber, left matte, not sealed behind glossy resin like on most cars. This means it’s as lovely to touch as it is to see. Likewise, the steering wheel is Audi’s deep, thick sports shape that fits my hands like it was molded for them. A pair of discrete metal shift paddles on the back waiting for sportier drives.

Everything in here is high-quality, with the only aspects I don’t appreciate being the expanses of glossy piano black on the center console around the shifter and running across the center of the dashboard. But, from a materials and fit-and-finish standpoint, there’s nothing to complain about.

The same goes for front-seat comfort. There’s plenty of headroom and legroom, and the comprehensive heating and ventilation of those front seats will keep your posterior thermally managed. The rear seats are also heated but don’t offer anywhere near the space. As you can probably guess by that roofline, headroom out back is limited, as is legroom.

But those seats do at least fold out of the way easily, with a 40/20/40 split, meaning you can drop just the middle section should you want to seat four in here while also carrying some skis, snowboards, or the like. Just make sure the two rear passengers are somewhat short of stature.

The software experience

Audi’s MMI experience handles infotainment duties, a dual-screen system that’s comprehensive if occasionally confusing. The bottom screen is mostly used for the car’s climate control system, but occasionally, you’ll use the top screen for that.

Meanwhile, the top screen has the bulk of the infotainment experience, and you’ll find the integrated navigation system and media playback here. Connect your phone for wireless Android Auto or Apple CarPlay and either of those displays take over the top screen. Media is played through a 23-speaker Bang & Olufsen sound system, which offers a rich, broad sound but comes with quite an asking price: $4,900.

The gauge cluster is likewise fully digital, measuring 12.3 inches on the diagonal, and there’s a heads-up display as well, meaning you’ll not be lacking for information. All displays are thoroughly customizable and full of telemetry covering everything from maximum g-forces to tire pressures.

The most important control might just be on the steering wheel. It’s the RS button, which you can use to quickly toggle through two user-defined RS modes: RS1 and RS2. You can customize the engine response, suspension stiffness, steering resistance, engine sound, and differential setup.

Dig a little deeper, and you can also raise or lower the adaptive suspension, which I frequently had to do while driving the car.

Winter testing

My RS7 visit coincided with one of the worst ice storms we’ve experienced in New York in years. Heavy rains swept through, followed by a rapid temperature drop and a foot of heavy, wet snow. The resulting combination not only left the roads covered in ice and slick snow but also brought down trees and branches all over.

And I had to drive three hours straight into the heart of it.

Virtually any other 600-horsepower, $151,000 car would have left me, at best, stranded or, at worst, halfway through a tree. The RS7 handled it all remarkably well. Though the RS7 is low, it’s not so terminally low that the aggressive front air dam turned into a plow when the snow started to pile up.

Meanwhile, Audi’s sportiest sedan did an excellent job of getting all that power to the ground. In the few times I dug deep into the throttle (purely for the sake of experimentation), the RS7 squirmed just a bit, making the most of the grip, then shot forward in a controlled, predictable way.

This was on some of the slickest, nastiest roads I’ve ever experienced. I saw many cars in ditches, yet I had no problem getting home. I even enjoyed myself. And, on those few times when I needed to clear some particularly deep snow, raising the car an extra 0.8 inches was a reassuring thing — even if it was only a maximum speed of about 20 mph.

Much of this performance must be attributed to the Continental WinterContact tires on the car, which, despite being incredibly wide and low-profile, delivered good and predictable grip. But the RS7’s advanced differential system ensured that the power got to those tires in a balanced way and ultimately ensured that I got home safe.

Once the weather cleared and the roads dried, I had a chance to sample the car’s speed and performance differently. Here the RS7 is brutal and fast. That twin-turbo V8 sounds fantastic as it roars up through your every acceleration and burbles gently as you lose that speed again. The transmission clips through ratios without hesitation but did have a tendency to make the car jerk and stumble a bit when coasting to a stop.

The steering is delightfully quick, if a bit numb, and the grip levels are, of course, huge. For a car of this size, it’s very, very good.

Switching back to Comfort mode, the car returns to being a calm and relaxing luxury sedan. It’s really only that occasionally jerky transmission that betrays this car’s performance capability, that and an excess of road noise, which would surely be lessened with summer or all-season tires rather than the chunky winter tire treads here.

The 17.4 mpg I saw during my testing also points to this car’s capabilities, which matches the car’s official combined rating. However, according to the EPA, you can get up to 22 mpg on the highway if you drive it gently.

Pricing and Options

The 2024 Audi RS7 Performance you see here had a starting MSRP of $127,800, but included a number of options, including $7,650 for the matte carbon fiber, $4,900 for the Bang & Olufsen sound system, and $2,250 for the driver assistance package. The total price came out to $151,840 after a $1,095 destination charge.

As a machine meant to mix both luxury and performance, the RS7 handles both categories well, not providing the posh experience of something like a Mercedes-Benz S-Class, but lining up quite compellingly against something like a Mercedes-AMG GT Sedan or Porsche Panamera and with a price to match.

With its visual tweaks and hints of outrageous performance, the RS7 feels a bit more special than either of those two, a bit more rare. Still, with Porsche’s new Panamera coming, and Mercedes raising the bar with the AMG GT, Audi’s barnstormer might need some new moves to keep up.

 

The post 2024 Audi RS7 Performance: Unmatched Power and Luxury first appeared on Yanko Design.

Mercedes-Benz quad-motor G-Class could be the ultimate EV off-roader

The Mercedes-Benz G-Class, aka the Gelandewagen (which means "all-terrain vehicle" in German) has been in regular production since 1979. It's changed a lot since then, evolving from a utilitarian off-roader to a desirable luxury icon, but it's never seen a change quite like this.

Meet the Mercedes-Benz G 580 with EQ Technology. That's a long and mild name for a pretty radical reinvention of the classic G. This is the first battery-powered G-Wagen, driven by a whopping four electric motors that draw juice from a 116-kilowatt-hour battery pack. Total output is 580 horsepower.

Those four motors enable the electric G to do some amazing things, like a so-called G-Turn, where it spins in place. The idea is to help this big rig get out of some tight off-road situations, but we think it'll be even more effective at impressing your neighbors. There's a bevy of other tech here too, including dedicated off-road driving modes and a series of cameras that allow drivers to spot every rock and rut when crossing the trails. No formal word on pricing just yet, but it's important to note that the gas-powered versions of the G-Class live on, so if you're really attached to internal combustion there's still a G for you.

Really, though, if you can't do a tank turn, then what's the point? Watch the video above for the full story.

This article originally appeared on Engadget at https://www.engadget.com/mercedes-benz-quad-motor-g-class-could-be-the-ultimate-ev-off-roader-120024168.html?src=rss

Analogue Duo review: A second chance for an underappreciated console

We are living in a second golden age for console gaming. Active communities, open developer tools and easy distribution have given new life to many once-dead systems. If there's one company who deserves the most thanks for bringing a love for '80s and '90s cartridge-based console gaming back to the semi-mainstream, it's Analogue.

It started with the CMVS, an obsessive (and expensive) wood-grained reboot of the iconic Neo Geo. Then came the Analogue Nt in 2014, which brought easy, high-def NES gaming to our homes . In 2017, the Super Nt did the same for SNES gaming, then the Mega Sg for the Sega Genesis and, most recently, the Analogue Pocket, which supports everything from the Game Boy to the Neo Geo Pocket thanks to a series of adapters.

Analogue's latest is something different. While all those before have lived and died by their cartridge ports, the new Analogue Duo takes us to the next generation of gaming: optical. That's right, Analogue has entered the multimedia era with this love letter to one of Japan's most beloved consoles, a machine that barely made a dent elsewhere in the world.

That system is the TurboGrafx-16, known as the PC Engine in its home market of Japan. It launched there in 1987, beating the Sega Genesis to market by two years and the SNES by three. It rocketed to huge popularity, ultimately outselling Sega and keeping pace with Nintendo for much of its life. By the end of its run, its library offered nearly 700 games.

It didn't fare so well in the US. The TurboGrafx-16 didn't come here until 1989, arriving after the Genesis brought blast processing to the masses. Nintendo and Sega soon engaged in a marketing war of epic proportions. NEC's humble TurboGrafx-16 didn't stand a chance.

It didn't help that it wasn't really a 16-bit console. Though it offered support for 16-bit graphics, it only had an 8-bit internal processor, so it couldn't match the power of the competition. The add-on CD-ROM didn't help. Despite hitting the market years before the Sega CD, the Genesis add-on included an additional processor to deliver an early taste of 3D processing. The TurboGrafx drive was just that: an optical drive.

The system struggled in the US for a few more years before NEC pulled the plug in 1994. In Japan, new games hit the system all the way through 1999, meaning that even the most hardcore enthusiasts in the US missed out on the bulk of the PC Engine's best titles.

And, since the Analogue Duo can play imported games just as readily as local ones, it's a great excuse to dig deeper into that library.

Out of the box

Analogue Duo
Tim Stevens for Engadget

The Analogue Duo is a slender console that shares an aesthetic similar to the PC Engine Duo, which was released in the US as the TurboDuo. NEC's Duo integrated the CD-ROM peripheral into a single, sleek, unified device. But, the Analogue unit feels far nicer. Its plastic body feels sturdier than the brittle stuff used on consoles back in the '90s, and the bottom is even rubberized. In fact, the Duo feels more like a high-end piece of home theater equipment, whereas the TurboGrafx-16 feels like a 30-year-old toy.

Up front are two slots. On the left is where cartridge-based games go, either on HuCard or TurboChip, the two media formats NEC used over the years. On the right is the CD-ROM slot.

Output to your display is via the HDMI port on the back, but there's also a 3.5mm headphone jack with its own volume knob if you want some private listening. You'll also find a port on the side for wired controllers, but since this uses the smaller Japanese connector, not the larger American one, you'll need an adapter to use TurboGrafx-16 controllers.

Around the back is an SD card reader for firmware updates or the like, plus a USB-C port through which the system gets its power.

At the heart of the system is an Altera Cyclone V processor, a dual-core Arm Cortex field-programmable gate array (FPGA) chip that can be effectively coded to act like any other processor. It's that core which enables the Duo to emulate the PC Engine and all its derivatives over the years.

There's none of the lag and glitchy performance that you'll get when running ROMs through an emulator. This is as close as you're going to get to a modern reboot of the PC Engine, but with much cleaner output.

Output

Analogue Duo media
Analogue

Whether you're playing domestic or imported games, everything will look stellar. As with previous Analogue releases, the Duo outputs a 1080p signal over HDMI, resulting in the absolute cleanest way to play your games on a modern digital display.

While there are ways to get an HDMI signal out of a TurboGrafx-16, ranging from RGB adapters that clip on the back to outputs soldered onto the system itself, even running through something like a scanline converter you're unlikely to ever get a signal this crisp and clean.

But for those who like to preserve a taste of the old school, Analogue includes a few different gameplay modes to deliver a CRT-like look and feel.

To be fair, even the greatest of games for this system don't offer much in terms of high-fidelity graphics compared to modern titles. But there are plenty well worth your time. Gate of Thunder is one of them, and it’s among the best side-view shooters, or shmups, ever to hit a console. The quality of games like this helped establish the PC Engine's success in Japan.

Castlevania: Rondo of Blood, though, is generally believed to be the single greatest title for the system. Released on CD-ROM in 1993, exclusively in the Japanese market, this is still ranked among the top Castlevania titles of them all.

It's damned good, and plays excellently on the Analogue Duo. Load times for this game and others are quite fast, and the drive isn't as noisy as many console CD-ROM add-ons were back in the day.

Gaming on the Analogue Duo

The Analogue Duo delivered flawless compatibility and playback for virtually every game I threw at it, with only one falling short: SCI: Special Criminal Investigation — which, thank goodness, has nothing to do with the CSI television series. SCI is the sequel to Chase H.Q., which was big in American arcades. Its unique mix of driving and shooting, as well as the inclusion of amazing period cars like the Nissan 300ZX Turbo made it a real favorite of mine. In fact, this was the first game I tried to play on the Duo.

So, imagine my horror when the Analogue system wouldn't play it or even recognize it. It just displayed a blank screen, much like what happens on a region-locked US TurboGrafx-16 console when trying to play a Japanese game. So, I went into the Duo's settings, explicitly changed the region to Japan, and the game played without issue.

This is the only game that the Duo failed to appropriately identify the region of, which is a minor annoyance at best that I'm sure will be fixed soon in one of Analogue's frequent updates.

Firmware updates are easily applied via the integrated SD-card reader, which is also where your save games for CD-based titles are stored. This makes them easy to back up or even edit. With the appropriate USB adapter, it's also possible to import your old save games.

Controllers

Analogue Duo 8BitDo controller
Tim Stevens for Engadget

If there's one fly in this ointment, it's the controllers. As usual, Analogue partnered with 8BitDo to provide peripherals for the Duo. The $24.99 gamepad is the standard offering, and while it looks good in photos, in the hand it's somewhat underwhelming.

For one thing, it feels just as light and flimsy as 8BitDo's other products, with buttons that rattle when you shake the thing. The controller doesn't even offer the same weight and solidity as the original TurboGrafx-16 controllers, which certainly aren't standouts themselves.

But the 8BitDo controllers have a major advantage: they're wireless. They pair quickly and easily with the Duo and work without lag. They also feature a dedicated home button to bring up the Analogue menu.

There is, though, one final kicker with the controllers: they charge over micro-USB. It's 2024, 8BitDo. Even Apple has moved to USB-C.

Wrap-up

I really enjoyed testing the Analogue Duo. It was an opportunity to play releases I hadn't dug out in years, and also to experience some games I hadn't yet tried, all rendered in immaculate detail.

That said, it's easy to see this as a very niche release for Analogue, a company whose obsessive fans are already far from mainstream. Software emulation is infinitely cheaper and still delivers great results, but those of us who love classic console gaming know that there's just something different about running it from the original media.

Whether that extra something is worth the extra cost is between you and your accountant. Despite being Analogue's most expensive release in years, and despite supporting a decidedly underappreciated console, the Analogue Duo is yet another excellent quality of life improvement for retro gamers and collectors. I can't imagine playing my HuCards any other way.

This article originally appeared on Engadget at https://www.engadget.com/analogue-duo-review-a-second-chance-for-an-underappreciated-console-130056763.html?src=rss

Analogue Duo review: A second chance for an underappreciated console

We are living in a second golden age for console gaming. Active communities, open developer tools and easy distribution have given new life to many once-dead systems. If there's one company who deserves the most thanks for bringing a love for '80s and '90s cartridge-based console gaming back to the semi-mainstream, it's Analogue.

It started with the CMVS, an obsessive (and expensive) wood-grained reboot of the iconic Neo Geo. Then came the Analogue Nt in 2014, which brought easy, high-def NES gaming to our homes . In 2017, the Super Nt did the same for SNES gaming, then the Mega Sg for the Sega Genesis and, most recently, the Analogue Pocket, which supports everything from the Game Boy to the Neo Geo Pocket thanks to a series of adapters.

Analogue's latest is something different. While all those before have lived and died by their cartridge ports, the new Analogue Duo takes us to the next generation of gaming: optical. That's right, Analogue has entered the multimedia era with this love letter to one of Japan's most beloved consoles, a machine that barely made a dent elsewhere in the world.

That system is the TurboGrafx-16, known as the PC Engine in its home market of Japan. It launched there in 1987, beating the Sega Genesis to market by two years and the SNES by three. It rocketed to huge popularity, ultimately outselling Sega and keeping pace with Nintendo for much of its life. By the end of its run, its library offered nearly 700 games.

It didn't fare so well in the US. The TurboGrafx-16 didn't come here until 1989, arriving after the Genesis brought blast processing to the masses. Nintendo and Sega soon engaged in a marketing war of epic proportions. NEC's humble TurboGrafx-16 didn't stand a chance.

It didn't help that it wasn't really a 16-bit console. Though it offered support for 16-bit graphics, it only had an 8-bit internal processor, so it couldn't match the power of the competition. The add-on CD-ROM didn't help. Despite hitting the market years before the Sega CD, the Genesis add-on included an additional processor to deliver an early taste of 3D processing. The TurboGrafx drive was just that: an optical drive.

The system struggled in the US for a few more years before NEC pulled the plug in 1994. In Japan, new games hit the system all the way through 1999, meaning that even the most hardcore enthusiasts in the US missed out on the bulk of the PC Engine's best titles.

And, since the Analogue Duo can play imported games just as readily as local ones, it's a great excuse to dig deeper into that library.

Out of the box

Analogue Duo
Tim Stevens for Engadget

The Analogue Duo is a slender console that shares an aesthetic similar to the PC Engine Duo, which was released in the US as the TurboDuo. NEC's Duo integrated the CD-ROM peripheral into a single, sleek, unified device. But, the Analogue unit feels far nicer. Its plastic body feels sturdier than the brittle stuff used on consoles back in the '90s, and the bottom is even rubberized. In fact, the Duo feels more like a high-end piece of home theater equipment, whereas the TurboGrafx-16 feels like a 30-year-old toy.

Up front are two slots. On the left is where cartridge-based games go, either on HuCard or TurboChip, the two media formats NEC used over the years. On the right is the CD-ROM slot.

Output to your display is via the HDMI port on the back, but there's also a 3.5mm headphone jack with its own volume knob if you want some private listening. You'll also find a port on the side for wired controllers, but since this uses the smaller Japanese connector, not the larger American one, you'll need an adapter to use TurboGrafx-16 controllers.

Around the back is an SD card reader for firmware updates or the like, plus a USB-C port through which the system gets its power.

At the heart of the system is an Altera Cyclone V processor, a dual-core Arm Cortex field-programmable gate array (FPGA) chip that can be effectively coded to act like any other processor. It's that core which enables the Duo to emulate the PC Engine and all its derivatives over the years.

There's none of the lag and glitchy performance that you'll get when running ROMs through an emulator. This is as close as you're going to get to a modern reboot of the PC Engine, but with much cleaner output.

Output

Analogue Duo media
Analogue

Whether you're playing domestic or imported games, everything will look stellar. As with previous Analogue releases, the Duo outputs a 1080p signal over HDMI, resulting in the absolute cleanest way to play your games on a modern digital display.

While there are ways to get an HDMI signal out of a TurboGrafx-16, ranging from RGB adapters that clip on the back to outputs soldered onto the system itself, even running through something like a scanline converter you're unlikely to ever get a signal this crisp and clean.

But for those who like to preserve a taste of the old school, Analogue includes a few different gameplay modes to deliver a CRT-like look and feel.

To be fair, even the greatest of games for this system don't offer much in terms of high-fidelity graphics compared to modern titles. But there are plenty well worth your time. Gate of Thunder is one of them, and it’s among the best side-view shooters, or shmups, ever to hit a console. The quality of games like this helped establish the PC Engine's success in Japan.

Castlevania: Rondo of Blood, though, is generally believed to be the single greatest title for the system. Released on CD-ROM in 1993, exclusively in the Japanese market, this is still ranked among the top Castlevania titles of them all.

It's damned good, and plays excellently on the Analogue Duo. Load times for this game and others are quite fast, and the drive isn't as noisy as many console CD-ROM add-ons were back in the day.

Gaming on the Analogue Duo

The Analogue Duo delivered flawless compatibility and playback for virtually every game I threw at it, with only one falling short: SCI: Special Criminal Investigation — which, thank goodness, has nothing to do with the CSI television series. SCI is the sequel to Chase H.Q., which was big in American arcades. Its unique mix of driving and shooting, as well as the inclusion of amazing period cars like the Nissan 300ZX Turbo made it a real favorite of mine. In fact, this was the first game I tried to play on the Duo.

So, imagine my horror when the Analogue system wouldn't play it or even recognize it. It just displayed a blank screen, much like what happens on a region-locked US TurboGrafx-16 console when trying to play a Japanese game. So, I went into the Duo's settings, explicitly changed the region to Japan, and the game played without issue.

This is the only game that the Duo failed to appropriately identify the region of, which is a minor annoyance at best that I'm sure will be fixed soon in one of Analogue's frequent updates.

Firmware updates are easily applied via the integrated SD-card reader, which is also where your save games for CD-based titles are stored. This makes them easy to back up or even edit. With the appropriate USB adapter, it's also possible to import your old save games.

Controllers

Analogue Duo 8BitDo controller
Tim Stevens for Engadget

If there's one fly in this ointment, it's the controllers. As usual, Analogue partnered with 8BitDo to provide peripherals for the Duo. The $24.99 gamepad is the standard offering, and while it looks good in photos, in the hand it's somewhat underwhelming.

For one thing, it feels just as light and flimsy as 8BitDo's other products, with buttons that rattle when you shake the thing. The controller doesn't even offer the same weight and solidity as the original TurboGrafx-16 controllers, which certainly aren't standouts themselves.

But the 8BitDo controllers have a major advantage: they're wireless. They pair quickly and easily with the Duo and work without lag. They also feature a dedicated home button to bring up the Analogue menu.

There is, though, one final kicker with the controllers: they charge over micro-USB. It's 2024, 8BitDo. Even Apple has moved to USB-C.

Wrap-up

I really enjoyed testing the Analogue Duo. It was an opportunity to play releases I hadn't dug out in years, and also to experience some games I hadn't yet tried, all rendered in immaculate detail.

That said, it's easy to see this as a very niche release for Analogue, a company whose obsessive fans are already far from mainstream. Software emulation is infinitely cheaper and still delivers great results, but those of us who love classic console gaming know that there's just something different about running it from the original media.

Whether that extra something is worth the extra cost is between you and your accountant. Despite being Analogue's most expensive release in years, and despite supporting a decidedly underappreciated console, the Analogue Duo is yet another excellent quality of life improvement for retro gamers and collectors. I can't imagine playing my HuCards any other way.

This article originally appeared on Engadget at https://www.engadget.com/analogue-duo-review-a-second-chance-for-an-underappreciated-console-130056763.html?src=rss

Hyundai’s Ioniq 5 N eN1 Cup car brings extreme EV performance to the track

The Hyundai Ioniq 5 N is one of the most extreme EVs you can buy at the moment. With over 600 horsepower delivered to all four wheels, plus a plethora of drive modes that help you do everything from circuit racing to drifting, it's a truly wild ride.

But it's about to get even wilder. Meet the new Hyundai Ioniq 5 N eN1 Cup car. This is a lightweight, caged, and big-winged version of Hyundai's rocket ship, tuned to such an extreme level that it isn't even road legal. Yes, this one's strictly for racing, and Hyundai is launching a focused racing series for the 5 N later this year.

Ahead of that, I headed to Korea to take it for a drive on a closed track. Inje Speedium is a tricky circuit with lots of elevation changes, and despite some inclement weather the Ioniq 5 N eN1 proved to be a masterful drive. And, at $100,000, for a track-ready machine, it's surprisingly value-priced. Watch the video above for the full story.

This article originally appeared on Engadget at https://www.engadget.com/hyundais-ioniq-5-n-en1-cup-car-brings-extreme-ev-performance-to-the-track-160024376.html?src=rss

Hyundai’s Ioniq 5 N eN1 Cup car brings extreme EV performance to the track

The Hyundai Ioniq 5 N is one of the most extreme EVs you can buy at the moment. With over 600 horsepower delivered to all four wheels, plus a plethora of drive modes that help you do everything from circuit racing to drifting, it's a truly wild ride.

But it's about to get even wilder. Meet the new Hyundai Ioniq 5 N eN1 Cup car. This is a lightweight, caged, and big-winged version of Hyundai's rocket ship, tuned to such an extreme level that it isn't even road legal. Yes, this one's strictly for racing, and Hyundai is launching a focused racing series for the 5 N later this year.

Ahead of that, I headed to Korea to take it for a drive on a closed track. Inje Speedium is a tricky circuit with lots of elevation changes, and despite some inclement weather the Ioniq 5 N eN1 proved to be a masterful drive. And, at $100,000, for a track-ready machine, it's surprisingly value-priced. Watch the video above for the full story.

This article originally appeared on Engadget at https://www.engadget.com/hyundais-ioniq-5-n-en1-cup-car-brings-extreme-ev-performance-to-the-track-160024376.html?src=rss

BMW’s Vision Neue Klasse X concept gives us a peek at BMW’s future SUV

Last year, at the IAA show in Berlin, BMW gave us a first look at what it calls the Neue Klasse, a "new class" of sedan that would not only drive BMW into its electric future, but also create a platform with greater efficiency and driving dynamics than we've yet seen from the German brand.

Now, the company is showing us an evolution of that concept. A taller one at that, to see just how that same idea for future electrification would apply to an SUV. In keeping with BMW's naming conventions, this one's called the Neue Klasse X. The styling is somewhat predictable in that regard, since it is a taller version of what we saw in the Neue Klasse sedan.

What's more interesting is what we can see on the inside, with a more-functional interior that gives us a look at BMW's Panoramic Vision, a heads-up display that spans the entire windscreen. That, plus cool ambient lighting and other interesting features, including the large language model voice assistant they demoed at CES. We're about a year away from seeing this at dealerships, but you can take an early sneak peek with us from a preview event right now.

This article originally appeared on Engadget at https://www.engadget.com/bmws-vision-neue-klasse-x-concept-gives-us-a-peek-at-bmws-future-suv-081517652.html?src=rss

The Tesla Model S shook the industry, but its echo is fading

The consumer electronics industry has changed radically over the past two decades. AR/VR devices have come and gone and come again, smartphones have grown from filling our pockets to dominating our lives, and the tendrils of connected services now touch everything we touch.

Yet, for me, the most exciting to watch has been the development of technology that moves us. I mean that literally: cars and scooters and e-bikes and all the other wild and wonderful modes of transportation that have grown wings or wheels over the past few decades.

A love for all that stuff has always been at my core. Many moons ago, before my time as editor-in-chief of this site, I served as automotive editor. In the late 2000s, that mainly meant pondering what was happening in the world of Ford Sync or writing about flying car concepts that, today, are still very decidedly grounded.

An excellent perk was getting to drive many early EVs, though it didn’t always end well. In 2012, I made an aborted attempt to get from Portland to Seattle for an emissions-free Engadget Show episode. The poor Mitsubishi i-MiEV we’d borrowed wasn’t up to the task.

But then along came the Tesla Model S. At the time, I knew it would be significant. Everyone in the industry knew it would be significant, but it’s only in looking back more than a decade later that we can truly appreciate just how significant it was. In the rear view mirror, we can also see what a shame it is Tesla has barely moved the needle since.

A preview in Fremont

In the (long) lead-up to that car’s eventual late-2012 release, Tesla invited me out to a supposed grand reopening of its Fremont factory. The place was unbelievably massive and virtually empty. Tesla officials were proud to show off the numerous giant presses that would stamp out Model S components.

Other Tesla employees were dutifully feeding into those presses metal sheets, which came out the other end as flat as they went in. The presses were there and they were a-pressing, but the dies that formed the parts were absent. This event, like the many Tesla events to come, was somewhat lacking in substance.

Still, the time I spent chatting with Peter Rawlinson had a huge impact on me. Formerly of Lotus and Jaguar, Rawlinson was the chief engineer at Tesla at the time. He and I talked for ages about the advantages of low-slung battery packs and the torque behavior of electric motors. It’s all standard stuff these days, but back then, it was a fantastic opportunity for me to learn. (You can enjoy some of his insight in a series of videos here.)

Early Tesla EVs had two-speed transmissions. I asked Rawlinson whether there was a third gear for handling reverse.

“No,” he said. “We just spin the motor backward.”

That seems like such a simple concept now, but that moment caused a small-yield explosion between my ears. I spent the remainder of the day pondering the myriad other unforeseen implications of this switch to electrification. Nothing else happening in the industry was nearly as exciting as this.

My review

I got a quick go in a Model S at that Fremont event, a lap or two around Tesla’s test track, but I’d have to wait until early 2013 before I could take one for my first proper review of the Model S. It was a Performance edition, with an 85kWh battery pack and a $101,600 sticker price.

I picked it up in New York City and drove it home to Albany, NY. Along the way, I got a preview of what would become another unfortunate Tesla theme: an uncomfortable relationship with the media.

Before I’d made it far, I got a warning light on the dash. I called Tesla PR to ask what to do.

“Oh, don’t worry, we’re watching you,” they said. “It’s fine.”

I didn’t feel fine. I’ve been reviewing devices for decades, and I always assume some degree of logging is involved, but this seemed a little more ominous.

(Over the years, it only got more so. In a later review of a Model 3, I complained the auto high-beams were terrible on country roads. Tesla PR asked me when this occurred so their engineers could pull up the footage from my drive.)

Warning light extinguished, Big Brother now visible in the back seat, I got back to enjoying the car. After having reviewed the Tesla Roadster two years before, a beautiful mess of a slapped-together machine, the Model S was something entirely different. It was calm, it was composed and it wasn’t nearly so drafty. I made the 165-mile drive home with 23 percent to spare, this in January on a 24-degree day.

That is pretty poor by today’s standards, but remember, the most common EV of the day was the Nissan Leaf. In 2013, the Leaf’s range was EPA rated at 75 miles. The Model S was on another level.

But it wasn’t perfect. I was not a fan of many of the interior materials and design choices in 2013, and I would have been so disappointed to know things really haven’t improved since.

I also found the handling underwhelming, but my biggest complaint was the lack of advanced driver assistance systems. That Model S didn’t even have adaptive cruise. Autopilot was still years away, and the ongoing debacle of Full Self Driving much further afield.

And yet I still gave it a glowing review, and it deserved it. I was suitably impressed, as were plenty of others. I recently spoke with several buyers of these early sedans, and most were totally enamored with their cars, despite many teething issues. (So many broken door handles...)

However, it probably goes without saying that many of the folks I spoke with are less enamored of Tesla’s CEO than they were back then. Between that, the racially abusive work environments, and the constant anti-worker behavior, cheering for Tesla is a lot more complicated than it used to be. That is a true shame.

The evolving landscape

The seismic forces generated when the Model S dropped still echo through the industry. You can feel them in virtually every premium EV on the market today.

And yet it’s in those other EVs that the bulk of EV innovation is happening. If you look at what Peter Rawlinson did with the Lucid Air, a sedan that goes over 500 miles on a charge, it’s easy to imagine what could have been had he not parted ways with Tesla. The on-road performance of the Porsche Taycan, the off-road prowess of the Rivian R1T and the minimalist cool of the Volvo EX30 are raising the bar.

Tesla has been more successful than any other manufacturer at getting more EVs into more driveways and at getting more chargers into more places. Tesla made EVs viable and desirable. You have to respect it for that. Lately, though, the company’s greatest achievements have all focused on cutting costs and minimizing complexity, often at the expense of quality and, indeed, safety.

Look at today’s Model S and you still see the car that was released in 2012. It’s quicker and has more range, sure, but it is the same platform and basic design I reviewed over a decade ago. Pondering the time wasted on vanity projects, like the Model X, and vaporware, like the new Roadster, it’s hard to not feel the ache of missed potential.


To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/the-tesla-model-s-shook-the-industry-but-its-echo-is-fading-160010877.html?src=rss