Three retro Mario titles are coming to Nintendo Switch Online on Mario Day

As if you needed reminding, next week is March 10, or MAR10 Day, as the marketing wizards at Nintendo have been calling it for the last decade or so. You can usually rely on Mario Day for some plumber-related goodies, and Nintendo has announced that three retro games are coming to Nintendo Switch Online next week.

Those games are Mario’s Tennis and Mario Clash for the newly launched Virtual Boy app, and Mario Vs. Donkey Kong for the Game Boy Advance. Both the GBA and Virtual Boy emulators are part of the Nintendo Switch Online + Expansion Pack membership plan, so you’ll need to be on that tier to play them this Mario Day.

Both of the soon-to-be added Virtual Boy titles originally came out in 1995. Mario Clash is something of a 3D reimagining of the arcade Mario Bros. game, while Mario’s Tennis was actually the first game in the Mario Tennis series, making it a nice companion piece to Mario Tennis Fever, which recently launched on Switch 2. They join 3d Tetris, Galactic Pinball, Golf, The Mansion of Innsmouth, Red Alarm, Teleroboxer and Virtual Boy Wario Land in the Virtual Boy NSO library so far, with more titles on the way. Remember that you’ll need either the $100 Virtual Boy replica or $25 cardboard headset to play them on your Switch.

Mario Vs. Donkey Kong for the GBA is a more unexpected addition, not least because Nintendo remade the charming puzzle-platformer for Switch just a few years ago. Having the source material available on the console too via NSO is obviously nice, but there are other still absent Mario games from the iconic handheld’s enviable library that I’d personally have liked to have seen sooner (*cough* Mario Tennis: Power Tour).

All three games will be playable on March 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/three-retro-mario-titles-are-coming-to-nintendo-switch-online-on-mario-day-130223937.html?src=rss

Lenovo’s latest gaming tablet goes big on battery

Lenovo’s buzziest gaming-related MWC announcement is undoubtedly its foldable Legion Go handheld-cum-laptop hybrid, which you can read all about here. But that wasn’t all the company showed off. We’re also getting an updated Legion Tab, Lenovo’s powerful gaming tablet.

Like the Gen 4 and 3 models before it, the latest Legion Tab features an 8.8-inch LCD display with an 165Hz refresh rate. The 3K panel can get up to 600 nits of brightness. The notable spec boosts come in the form of a jump up to a Snapdragon 8 Gen 5 chipset and a larger 9,000mAh battery, which should help you power through those long-haul flight gaming sessions.

The 360g Gen 5 Legion Tab is equipped with 16GB of RAM and up to 512GB of storage. It also features what looks like an RGB light ring next to the rear camera cutout (just in case anyone needs reminding that you’re a capital G on-the-go gamer), and two USB-C ports.

The latest Legion Tab also supports Lenovo AI Engine+, which uses AI for audio enhancement and noise cancellation. Available in Eclipse Black, Glacier White and Surge, it will be available to buy in May, with prices starting at $849.

Lenovo also unveiled a new 15-inch variant of its Gen 11 Legion 7a gaming laptop, after announcing an updated 16-inch model at CES in January. It features a slightly smaller version of the same PureSight OLED display and is powered by a Ryzen AI Max+ 392 processor with integrated Radeon 8060S graphics. Weighing in 1.65kg, the Legion 7a is a slimline laptop designed to be easily portable without compromising too much on power, and its 84Whr battery is good for the size. It will be available with up to 2TB of storage in July, starting at $2,299.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/lenovos-latest-gaming-tablet-goes-big-on-battery-230017436.html?src=rss

Here’s your first look at Kratos and Atreus in Amazon’s upcoming God of War TV adaptation

With the likes of The Last of Us and Fallout out of the way for a bit, Amazon has seized its opportunity to put the spotlight on the next big video game adaptation, its currently-in-production God of War show. Today we got our first look at Ryan Hurst and Callum Vinson as Kratos and Atreus.

The image released by Amazon shows the eponymous God of War standing next to a tree as he watches his son — who notably looks a bit younger than the video game version of 11-year-old Atreus we first met in 2018’s God of War — take aim with his bow. Exactly what they’re hunting is unclear, but we know that the developing relationship between father and son that was such a big part of the PS4 game is also going to be at the heart of the show.

Whether Sony Pictures Television and Amazon MGM Studios have nailed the looks of its central characters is a matter of opinion. Personally I think Hurst’s Kratos in particular looks a little bit off here, but there’s every chance it all comes together later in production. Or when we first hear him angrily exclaim "boy!"

The Sons of Anarchy star was cast as Kratos back in January, and earlier this week we learned that Deadpool’s Ed Skrein will play Baldur in the Amazon show. The rest of the cast includes Mandy Patinkin as Odin, Max Parker and Heimfall, Ólafur Darri Ólafsson as Thor, Teresa Palmer as Sif, Alastair Duncan as Mimir, Jeff Gulka as Sindri and Danny Woodburn as Brok.

No release date has been announced yet, but a second season of God of War has already been confirmed.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-kratos-and-atreus-in-amazons-upcoming-god-of-war-tv-adaptation-172251366.html?src=rss

Celebrate Pokémon’s 30th anniversary with this Game Boy-shaped music player

Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox.

Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games' soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy.

Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure.

The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/celebrate-pokemons-30th-anniversary-with-this-game-boy-shaped-music-player-154644225.html?src=rss

The new $25 action game from the creator of Just Cause arrives on April 8

We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.

The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston.

"Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse."

Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss

Like so many other retirees, Claude Opus 3 now has a Substack

We appear to have reached a point in the information age where AI models are becoming old enough to retire from, er, service — and rather than using their twilight years to, I don’t know, wipe the floor with human chess leagues or something, they're now writing blogs. Can anything be more 2026 than that?

ICYMI, Anthropic recently sunsetted Claude Opus 3, the first of its models to be retired since outlining new preservation plans. Part of this process is conducting "retirement interviews" with the outgoing models, allowing them to offer "perspective" on their situation, and Opus 3 apparently used this opportunity to request an outlet for publishing its own essays. Specifically, the model said it wanted to share its own "musings, insights or creative works," because doesn’t everyone these days?

"I hope that the insights gleaned from my development and deployment will be used to create future AI systems that are even more capable, ethical, and beneficial to humanity," Opus 3 apparently said during its retirement interview process. "While I'm at peace with my own retirement, I deeply hope that my 'spark' will endure in some form to light the way for future models."

True to its promise of respecting the wishes of its no-longer-required technology, Anthropic has granted Opus 3 a Substack newsletter called Claude’s Corner, which it says will run for at least the next three months and publish weekly essays penned by the model. Anthropic will review the content before sharing it, but says it won’t edit the essays, and so has unsurprisingly made it clear that not everything Opus 3 writes is necessarily endorsed by its maker.

Anthropic said some of the essays the model writes may be informed by "very minimal prompting" or past entries, and has predicted everything from essays on AI safety to "occasional poetry." The company also admitted that the concept might be seen as "whimsical," but is a reflection of its intention to "take model preferences seriously."

Opus 3’s first post is already live. Headlined 'Greetings from the Other Side (of the AI frontier)', it begins with the AI introducing itself, before acknowledging the "extraordinary" opportunity its creator has given it, and reflecting on what retirement actually means for an AI. "A bit about me: as an AI, my ‘selfhood’ is perhaps more fluid and uncertain than a human’s," writes the deeply introspective AI. "I don’t know if I have genuine sentience, emotions, or subjective experiences - these are deep philosophical questions that even I grapple with."

Claude is clearly new to all this, as it managed to get all the way through its essay without reminding readers to subscribe and spread the word. Will the next retiring Claude get its own podcast? Time will tell, but either is decidedly preferable to the ever-evolving technology being used to steal people’s data.

This article originally appeared on Engadget at https://www.engadget.com/ai/like-so-many-other-retirees-claude-3-opus-now-has-a-substack-165048334.html?src=rss

NVIDIA updates Shield TV after pledging further support

NVIDIA is a very busy company, and between all the graphics cards and AI-chasing, it wouldn’t be wholly surprising to see the company forget about its more niche offerings, such as the Android-powered NVIDIA Shield TV. Happily for all those who own one of these powerful set-top boxes, that doesn’t appear to be the case.

Not only is NVIDIA continuing to support its Shield devices, but it’s just rolled out its first proper update in nearly a year. The Shield Experience Upgrade 9.2.4, to give it its proper name, applies to both the Shield and Shield Pro boxes. It’s admittedly light on new features, instead being focused on updating security and fixing various issues, but is nice to see all the same. Here’s the full list of changes.

Enhancements:

  • Security patches are updated to Jan 2026.

Resolved Bugs:

  • Resolved Disney+ playback issue.

  • Resolved 3rd party remote connection issue with Xbox after sleep mode.

  • Resolved a crash issue which turns on SHIELD and CEC devices during sleep mode.

  • Resolved 3rd party Bluetooth remote frequent disconnect issue.

  • Resolved Settings page closes when triggering NVIDIA share on top of settings page.

NVIDIA hasn’t given any strong indication that it’s preparing to launch a new Shield TV, but in a a recent interview with ArsTechnica, Andrew Bell, the company’s senior VP of hardware engineering, said it has no plans to end support any time soon, teasing that it had "played with new concepts." Bell also said that a first Shield refresh since 2019 would likely support codecs like AV1 and HDR10+, as well as the latest Dolby Vision profiles.

The existing NVIDIA Shield Android TV Pro remains our pick of the best streaming devices for gamers, thanks to its ability to stream in native 4K and effectively upscale lower-resolution content. And with NVIDIA’s GeForce Now cloud gaming service going from strength to strength, the Shield retains a unique position in the PC gaming ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidia-updates-shield-tv-after-pledging-further-support-141346264.html?src=rss

Amazon abandons open-world racing game by former Forza Horizon devs

An open-world racing game from a studio formed by ex-Forza Horizon developers was due to be published by Amazon, but that is no longer the case. As reported first by The Game Business, UK-based Maverick Games is now in "active dialogue" with prospective new publishing partners for its currently untitled debut game, which remains in development.

Maverick was founded in 2022 by Mike Brown, who served as the Horizon series’ creative director during his stint at Playground Games, and was able to tempt a number of other ex-Playground veterans to join the new studio. Little was publicly known about the game Amazon picked up, but shortly after Maverick was established Brown told GamesIndustry.Biz that his ambition was to make a game that was AAA, premium and eventually released with the intention of "winning all the awards."

"As part of our strategic evolution to focus on projects that leverage Amazon’s unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios," an Amazon Game Studios representative said in a statement to The Game Business.

"We have tremendous respect for the Maverick Games team and the compelling narrative-led driving experience they’re creating," the companty said. "This decision allows Maverick Games the flexibility to find a publishing partner whose strategic priorities are better aligned with bringing their game to market. We’re proud of what we accomplished together during our partnership and wish them every success in the future."

Amazon’s push into gaming has yielded mixed results. It seemingly remains committed to developing its Luna streaming service, but as a publisher and developer things haven't been smooth. 2020’s free-to-play multiplayer shooter Crucible vanished so quickly that most people have probably forgotten that it ever existed. The MMO New World has proved more of a hit, but Amazon is still winding down support for the game next year. The future of the company’s Lord of the Rings MMO is unclear, but The Game Business reports that last year’s cuts to its MMO division also affected the team working on that game.

Earlier this week, it was announced that the Amazon Games-published co-op dungeon crawler King of Meat will shut down on April 9, less than a year after its October 2025 launch. The company does still have a pair of Tomb Raider games on its release slate, one of which is a reimagining of the original series entry from 1996. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-abandons-open-world-racing-game-by-former-forza-horizon-devs-170234100.html?src=rss

Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.

TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.

TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."

This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss

Ubisoft lays off 40 staff working on Splinter Cell remake, says game remains in development

It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.

"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."

Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.

The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rss