Neuralink's brain chip has been implanted into a second patient as part of early human trials, Elon Musk told podcast host Lex Fridman on Saturday. The company hasn't disclosed when the surgery took place or the name of the recipient, according to Reuters.
Musk said 400 of the electrodes on the second patient's brain are working out of 1,024 implanted. "I don't want to jinx it but it seems to have gone extremely well," he said. "There's a lot of signal, a lot of electrodes. It's working very well."
The device allows patients with spinal cord injuries to play video games, use the internet and control electronic devices using their thoughts alone. In May, the company announced that it was "accepting applications for the second participant" in trials following FDA approval.
The original Neuralink implant patient, Nolan Arbaugh, described the surgery as "super easy." In a demo, the company showed how Arbaugh was able to move a cursor around the screen of a laptop, pause an on-screen music device and play chess and Civilization VI.
Arbaugh himself participated in the marathon podcast with Musk and Fridman. He said that the device allows him to make anything happen on a computer screen just by thinking it, helping reduce his reliance on caregivers.
However, problems cropped up shortly after his surgery when some of electrodes retracted from his brain. The issue was partly rectified later on by modifying the algorithm to make the implants more sensitive. Neuralink told the FDA that in a second procedure, it would place the implant’s threads deeper into the patient’s brain to prevent them from moving as much as they did in Arbaugh’s case.
Neuralink previously tested its implant in animals, including chimps, and some of those testing practices have been the subject of federal investigations.
Despite those issues, the company said it had over 1,000 volunteers for its second surgical trial. Musk said he expects Neuralink to implant its chips in up to eight more patients by the end of 2024.
This article originally appeared on Engadget at https://www.engadget.com/neuralink-successfully-implants-its-chip-into-a-second-patients-brain-123013864.html?src=rss
HBO has released the first teaser for The Last of Us season two and while short, it offers clues as to what we can expect when the series debuts in 2025. It starts off with Joel (Pedro Pascal) in conversation with a new character played by Catherine O'Hara (seemingly his therapist), reckoning with his past actions. "Did you hurt her?" she asks. "I saved her," he replies.
On top of O'Hara's unknown role, we see other characters for the first time including Kaitlyn Dever's Abby, Jeffrey Wright reprising his video game voice role as Isaac, and Dina, played by Isabela Merced. Meanwhile, Joel's brother Tommy (Gabriel Luna) and Ellie (Bella Ramsey) appear briefly in some intense action scenes.
As revealed last year, showrunners Craig Mazin and Neil Druckmann decided to split the events from The Last of Us Part IIvideo game into two seasons, since the story was far more complex than the original. The second season will be just seven episodes to create a natural break, while the third season will be "significantly larger," they said.
The original series mostly followed the events of the game, with some smart deviations and changes. Expect more of the same for season two, though the teaser already shows one significant divergence. In the game, Joel only confesses the events that occurred at the hospital to his brother, but here, he's telling O'Hara's character.
The teaser appeared as part of HBO's Coming to Max trailer, along with previews for The Penguin, Dune: Prophecy, It: Welcome to Derry, and our first peek at A Knight of the Seven Kingdoms, the next Game of Thrones spinoff.
This article originally appeared on Engadget at https://www.engadget.com/hbo-drops-the-first-teaser-for-the-last-of-us-season-two-120035871.html?src=rss
The surprise 2022 hit PowerWash Simulator has already seen loads of extra content like a DeLorean car washing DLC and even a special edition to aid mental health research. However, the latest update gave users more than developer FuturLab bargained for, according to a recent post on X.
The company released a cruise ship DLC yesterday (Summer Seasonal 2024), but multiple users on Steam complained that they couldn't play it. While a fix was being readied, an upcoming level called "Muckingham Files 4" was somehow released for free onto Steam. Consequently, users on that platform (and no others) can now play both levels.
Some of you may have noticed that we messed up our Summer Seasonal release a tiny bit. This is now fixed 💦
Due to this tiny little mishap, the Muckingham Files 4 released a little earlier than planned for Steam players
The Summer Seasonal release lets you make a rusty, grubby cruise ship sparkle again. Meanwhile, Muckingham Files 4 lets users blast graffiti off the vandalized mansion of crypto enthusiast Devon King or clean the firefighting plane of Floraine Perez following a flight over "Mount Rushless."
Much like certain YouTube videos, PowerWash Simulator provides the simple but satisfying experience of blasting gunk off of different objects and... nothing else, really. Folks on Steam get to double up the fun this month, but FuturLab apparently doesn't want them to rub it in the faces of other platforms' users. "Just pretend it didn't happen," the developer advised.
This article originally appeared on Engadget at https://www.engadget.com/powerwash-simulators-developers-accidentally-gave-steam-players-a-free-update-120056355.html?src=rss
Google is rolling out the two handy features first announced at I/O in May: Call casting and internet sharing. They're the first wave of the company's new "Cross-device services" that make it easier to hop between Android devices, 9to5Google reported.
According to Google's help page, Call casting lets you switch video calls "from your device to another device with the same Google Account... for example, a video calling app may let you cast your call to another device and the app will show a list of your nearby devices that you can cast to." At the moment, this only works for Google Meet; to use it, you select the Cast button that looks exactly like the existing Cast/Chromecast icon).
Google
Internet sharing, meanwhile, lets you "automatically share hotspot access with your own devices," Google wrote. It works with Chromebooks and Android devices signed into your Google Account, provided you have Bluetooth and device location enabled. It doesn't work with Samsung devices, though, so Google suggests using the auto-hotspot feature instead.
The new feature is currently on Android 11+ running Google Play services version 24.28.34. That's currently in beta, so we should see a wider rollout soon.
This article originally appeared on Engadget at https://www.engadget.com/googles-first-cross-device-sharing-features-for-android-now-rolling-out-123019094.html?src=rss
Google is rolling out the two handy features first announced at I/O in May: Call casting and internet sharing. They're the first wave of the company's new "Cross-device services" that make it easier to hop between Android devices, 9to5Google reported.
According to Google's help page, Call casting lets you switch video calls "from your device to another device with the same Google Account... for example, a video calling app may let you cast your call to another device and the app will show a list of your nearby devices that you can cast to." At the moment, this only works for Google Meet; to use it, you select the Cast button that looks exactly like the existing Cast/Chromecast icon).
Google
Internet sharing, meanwhile, lets you "automatically share hotspot access with your own devices," Google wrote. It works with Chromebooks and Android devices signed into your Google Account, provided you have Bluetooth and device location enabled. It doesn't work with Samsung devices, though, so Google suggests using the auto-hotspot feature instead.
The new feature is currently on Android 11+ running Google Play services version 24.28.34. That's currently in beta, so we should see a wider rollout soon.
This article originally appeared on Engadget at https://www.engadget.com/googles-first-cross-device-sharing-features-for-android-now-rolling-out-123019094.html?src=rss
Apple's well-specked 14-inch MacBook Pro with an M3 Pro chip, 18GB of memory and 512GB of storage is on sale for the lowest price we've seen yet at Amazon. You can pick one up for $1,699, a savings of $300 (15 percent) and the lowest price we've seen to date on this particular model. We're also seeing discounts across the board on various 14-inch and 16-inch MacBook Pros.
Ad we noted in our review, Apple's MacBook Pro is one of the best ultraportables you can buy today thanks to the fast and efficient M3 Pro chip, gorgeous 14-inch screen, useful port selection and excellent keyboard and trackpad. It's particularly strong for content creation thanks to real-time decoding of commonly-used pro video formats — a feature missing on many PC laptops.
One issue we had with the MacBook Pro is that updates to the processor, RAM or storage add a lot to the price, and those things are important for video or photo editing. That makes this model a particularly good deal, because it's already well-equipped with 18GB of unified memory and an M3 Pro processor.
If you don't need the M3 Pro's horsepower, the 14-inch MacBook Pro with an M3 chip is on sale for $1,749 and nets you 16GB of RAM and 1TB of storage. Or, if your budget doesn't permit that, the 8GB/512GB M3 model is available for $1,399 or $200 off.
You can also grab a 16-inch M3 Pro model with 18GB of RAM and 512GB of storage for $2,249, a savings of $200 (10 percent) over the list price. Another great deal is on the 16-inch M3 Max model with 36GB of memory and 1TB of storage at $3,099, or $400 off.
This article originally appeared on Engadget at https://www.engadget.com/apples-14-inch-macbook-pro-laptop-with-an-m3-pro-chip-is-300-off-at-amazon-123042013.html?src=rss
Yesterday's Gran Turismo 7 game update 1.49 introduced all-new physics that have added extra realism and generally improved gameplay. However, the change is also causing some bizarre problems in specific situations, making cars bounce violently or just get hurled into the air.
The physics updates are generally positive, adding "more natural cornering physics and acceleration/deceleration stability levels," according to the developer. Similar changes to tire physics and steering allow a more challenging and rewarding driving experience overall.
However, some bugs appear to have crept in as well, according to gtplanet and posts on Reddit's r/granturismo. High-horsepower vehicles, often with engine swaps and extreme suspension settings, are literally flying, bouncing or intersecting with the ground, according to multiple (hilarious) videos.
The problem appears to happen when cars try to accelerate from low speeds, and mostly affects cars under AI control. It also happens during dynamic "Scapes Movies" scenes designed to show off landscapes from cars operated at slow speeds by AI. It's even been seen in GT Auto's garages.
It's clearly a weird z-axis programming bug, but Gran Turismo's team is aware of the issue and working on it. "We are now aware of the following issue in the 1.49 Update released on July 25: Car Physics Simulation — Unintended vehicle behavior is produced when a particular car setting is set within Car Settings," devs said in a post on X. A fix should be ready soon, so enjoy the comedy while it lasts.
This article originally appeared on Engadget at https://www.engadget.com/gran-tourismo-7s-more-realistic-physics-update-is-launching-cars-into-orbit-120045578.html?src=rss
Last month, AMD unveiled the Ryzen 9000 series Zen 5 desktop processors including the 16-core 9950 it called "the world’s most powerful desktop consumer processor." Those chips were set to be released on July 31st, but AMD SVP Jack Huynh announced on X that they'll be delayed up to two weeks "out of an abundance of caution."
The company found that initial production units didn't meet quality expectations, so it plans to replace them with fresh units. "The Ryzen 7 9700X and Ryzen 5 9600X processors will now go on sale on August 8th and the Ryzen 9 9950X and Ryzen 9 9900X processors will go on-sale on August 15th," Huynh wrote.
We appreciate the excitement around Ryzen 9000 series processors. During final checks, we found the initial production units that were shipped to our channel partners did not meet our full quality expectations. Out of an abundance of caution and to maintain the highest quality…
There's no issue with the design of the Ryzen 9000 silicon, and specifications will not change for the processors, a spokesperson told Tom's Hardware. Rather, it's related to an issue with product testing that resulted in "a small number of products reaching the market that do not meet our quality standards," the company said.
Chip buyers may be nervous about such issues right now. Reports of instability problems with 13th-gen Intel desktop CPUs started in late 2022 and persisted with 14th-gen models. Earlier this week, Intel announced that it finally found the cause and promised to roll out a fix sometime in August. However, that won't work for chips that have already degraded — those will need to be completely replaced by Intel.
This article originally appeared on Engadget at https://www.engadget.com/amd-delays-ryzen-9000-chip-release-for-up-to-two-weeks-to-address-quality-issues-120033465.html?src=rss
CrowdStrike has blamed faulty testing software for a buggy update that crashed 8.5 million Windows machines around the world, it wrote in an post incident review (PIR). "Due to a bug in the Content Validator, one of the two [updates] passed validation despite containing problematic data," the company said. It promised a series of new measures to avoid a repeat of the problem.
The massive BSOD (blue screen of death) outage impacted multiple companies worldwide including airlines, broadcasters, the London Stock Exchange and many others. The problem forced Windows machines into a boot loop, with technicians requiring local access to machines to recover (Apple and Linux machines weren't affected). Many companies, like Delta Airlines, are still recovering.
To prevent DDoS and other types of attacks, CrowdStrike has a tool called the Falcon Sensor. It ships with content that functions at the kernel level (called Sensor Content) that uses a "Template Type" to define how it defends against threats. If something new comes along, it ships "Rapid Response Content" in the form of "Template Instances."
A Template Type for a new sensor was released on March 5, 2024 and performed as expected. However, on July 19, two new Template Instances were released and one (just 40KB in size) passed validation despite having "problematic data," CrowdStrike said. "When received by the sensor and loaded into the Content Interpreter, [this] resulted in an out-of-bounds memory read triggering an exception. This unexpected exception could not be gracefully handled, resulting in a Windows operating system crash (BSOD)."
To prevent a repeat of the incident, CrowdStrike promised to take several measures. First is more thorough testing of Rapid Response content, including local developer testing, content update and rollback testing, stress testing, stability testing and more. It's also adding validation checks and enhancing error handing.
Furthermore, the company will start using a staggered deployment strategy for Rapid Response Content to avoid a repeat of the global outage. It'll also provide customers greater control over the delivery of such content and provide release notes for updates.
However, some analysts and engineers think the company should have put such measures in place from the get-go. "CrowdStrike must have been aware that these updates are interpreted by the drivers and could lead to problems," engineer Florian Roth posted on X. "They should have implemented a staggered deployment strategy for Rapid Response Content from the start."
This article originally appeared on Engadget at https://www.engadget.com/crowdstrike-blames-bug-that-caused-worldwide-outage-on-faulty-testing-software-120057494.html?src=rss
You can's say Fujifilm is boring. It stuck to APS-C sensors instead of going full-frame like everyone else, while releasing cool and weird models like the X100 VI. That strategy has been refreshing in a conservative industry and undeniably successful.
It also went big by introducing its first medium-format camera seven years ago, the GFX50S. After eight models, they’ve proven to be popular among pro portrait and scenic photographers, a market Fujifilm never really had before. Each has become increasingly more sophisticated, with better image quality, faster shooting speeds and improved video.
Now that the company’s flagship $7,500 100-megapixel GFX 100 II, has been out for awhile and had several firmware updates, I was keen to test the new AF speeds and more. So I went to London to try it out alongside two pro photographer friends who are thinking of buying one.
Body
The original GFX 100 is a gigantic camera, weighing over three pounds with the viewfinder. The GFX 100 II is more manageable at 2.27 pounds, the same as Panasonic’s full-frame S1. Photographers are still likely to be carrying a heavy bag, though, as medium-format GFX lenses are generally bigger and heavier than full-frame glass.
The GFX 100 II also feels more like a full-frame camera than an old-school top-down viewfinder medium format model. It has an updated, modern control layout, with a pair of control dials, a mode dial, a joystick, 14 buttons and a movie/photo switch.
The rear display tilts up, down and to the side, but doesn’t flip out — not a huge deal, as this will never be a vlogging camera. It shines where it counts, though, with a high 2.36 million dot resolution and enough brightness to use in sunlight. The viewfinder, meanwhile, is one of the best on any camera, with an extremely sharp 9.36-million dot resolution and 100 percent magnification.
It’s easy to handle, thanks to the well-placed controls and large grip. The top display, which stays on even when the camera is switched off, shows all the main settings at a glance. I’m not a huge fan of Fujifilm’s overly complicated menu system, but it’s fine once you get used to it.
As with other recent high-end cameras, you get both an SD UHS II card slot and a much faster CFexpress B option. The latter is required for fast burst shooting, as I’ll discuss soon. Battery life is solid, with up to 540 shots on a charge, or about an hour of 8K or 4K 60p recording.
Performance
Steve Dent for Engadget
The GFX 100 II is the fastest medium-format camera to date. You can fire bursts at up to 8 fps with the mechanical shutter enabled and capture about 300 lossless RAW frames before the buffer fills. That’s about 36GB of data, so it requires a fast CFexpress card.
Autofocus wasn’t a strong point on the GFX, but it’s a big step up on this model. The majority of shots in our burst testing were in focus, though it becomes less accurate when the subject is close to the camera. This isn’t a sports camera, obviously, but it still has the best AF I’ve seen on any medium format camera.
Face and eye detection have also improved, usually locking onto the eye and not, say the eyebrow as the older model did. Fujifilm also introduced AI subject detection from recent models, so it now has settings for animals, birds, automobiles, motorcycles, bikes, airplanes and trains.
Nathanael Charpentier for Engadget
The GFX 100 II has a new 5-axis stabilization system with up to eight stops of shake reduction, compared to 5.5 stops before. This is useful for portraits and scenics, letting you shoot down to a quarter second or slower and blur water or people, while keeping the background sharp.
Rolling shutter was pretty abysmal on the original model, and isn’t a lot better here. If you’re taking street photos and want to remain silent, it’s fine if the subject doesn’t move much. For anything else, use the mechanical shutter to avoid some bad skewing.
Image quality
Image quality is this camera’s forte. Naturally, photos are pin sharp thanks to the 102-megapixel sensor. And with 16 bits of color depth in RAW mode, dynamic range is outstanding, right up there with Sony and Nikon. All of that makes it ideal for portraits and landscapes, on top of tasks that benefit from high-resolution, like art preservation.
The GFX 100 II now goes down to ISO 80 instead of 100 to further boost dynamic range. All of that allows photographers to get creative with RAW photos, or tease detail out of highlights and shadows.
It’s not bad at high ISOs either, thanks to the sensor’s backside illumination and dual-gain design. There’s very little noise visible at ISO 6400, and photos are usable up to ISO 12800 if exposure is correct.
The medium format sensor offers incredibly shallow depth of field if you need that for portrait shooting. Combined with a fast lens like the 80 mm f/1.7, it allows for incredible bokeh and subject separation.
For those who prefer to use JPEGs straight out of the camera, it delivers color-accurate images with the perfect amount of in-camera sharpening. That’s ideal for previews or for folks who want to use Fujifilm’s impressive film simulation modes. For the GFX 100 II, Fujifilm introduced a new one called Reala Ace that’s based directly on one of its old negative films. With a punchy, saturated and slightly nostalgic feel, it has become one of my new favorites.
There is one quality issue — the GFX 100 II drops from 16- to effectively less than 14-bits when shooting 8fps bursts in order to reduce throughput. That in itself isn’t a huge problem, but Fujifilm has been cagey about how it markets this, which has rubbed a lot of pro photographers the wrong way.
Video
Steve Dent for Engadget
I’m starting to sound like a broken record, but the X100 II is also Fuji’s best medium format camera for video. It has a host of new modes, most notably 8K. It also offers 6K, 4K/60p and 1080p at 240fps. All those formats can be captured in 12-bit ProRes, along with 10-bit H.265 formats. You also get access to Fujifilm’s excellent F-Log2 capture that boosts dynamic range.
There are some considerable compromises, though. 8K is captured with a 1.53 times crop, reducing the effective sensor size to less than full frame — which negates one of the main medium-format advantages: shallow depth of field. Other resolutions use the full sensor width, but pixel binning reduces sharpness.
Rolling shutter is also an issue at 8K, so be sure not to move the camera much at that resolution. It’s less bothersome at 4K resolutions, likely due to the pixel binning.
All that aside, video from the GFX100 II has a different quality than I’ve seen from most mirrorless cameras. The larger sensor makes it cinematic, especially with some of Fujifilm’s prime lenses. And the 8K video is extremely sharp when downsampled to 4K in DaVinci Resolve.
Realistically though, video is more of a nice-to-have feature for occasional use, as the majority of buyers will certainly be using it for photography.
Wrap-up
Nathanael Charpentier for Engadget
The $7,500 GFX100 II is an impressive medium format camera with improvements in every area compared to the previous model. More importantly, what did my pro photographer friends think and will they buy one? “What’s most noticeable is the evolution of the autofocus compared to the GFX100,” said Nathanael Charpentier. “In our studio we usually work with Sony, and the GFX100 II autofocus is still far from Sony’s level, but it’s a big improvement.
“It’s not a sports camera, it doesn’t have super-fast burst speeds. It’s more for studio portrait work. For certain types of ‘reportage’ like candid wedding shoots, if we really need the extra dynamic range offered by a medium-format camera, I could see using it.” At this point, they’re not planning on buying one due to the high price (and the fact that they just laid down 6,000 euros for an A9 III), but it’s high on their list of future equipment purchases.
Its main competitor is the $8,200 Hasselblad X2D 100C, which has perhaps slightly better color science and image quality — while also bringing a certain prestige with the Hasselblad name. However, the GFX100 II is superior in most other ways, including speeds, autofocus and video. If you really need to nail autofocus in busy or difficult situations, though, full-frame is still best: Sony’s 45-megapixel $6,500 A1 or Nikon’s $3,800 Z8 or $5,500 Z9 (both 45MP as well) are better choices.
This article originally appeared on Engadget at https://www.engadget.com/fujifilm-gfx-100-ii-the-king-of-medium-format-mirrorless-cameras-143009929.html?src=rss