The UK’s Competition and Markets Authority (CMA) is recommending measures to give publishers more control over how their content is used in Google’s AI overviews. The aim is to “provide a fairer deal for content publishers, particularly news organizations,” the CMA’s chief executive Sarah Cardell said in a press release.
With Google accounting for more than 90 percent of search inquiries in the UK, the CMA recently designated the company with “strategic market status” for search under the Digital Market Act. That allows the regulator to apply “conduct requirements” on Google to promote competition and avoid antitrust issues.
With those new powers, the CMA proposed a number of measures today. The first is a set of controls that would allow publishers to opt out of their content being used for features like AI Overviews or to train AI models. Google would also need to properly attribute publisher content.
Another measure would require Google to apply fair search result rankings for businesses, with an “effective process for raising and investigating issues.” Google would also need to provide a “choice screen” for alternative search options on Android mobile and Chrome browsers.
“These targeted and proportionate actions would give UK businesses and consumers more choice and control over how they interact with Google’s search services — as well as unlocking greater opportunities for innovation across the UK tech sector and broader economy,” Cardell said in a statement.
In response, Google wrote that it’s “exploring updates to let sites specifically opt out of Search generative AI features.” The aim, it said, is to keep search helpful for people who want information quickly while allowing publishers to better manage content. “Any new controls need to avoid breaking Search in a way that leads to a fragmented or confusing experience for people,” the company wrote, adding that it’s “optimistic” it can meet the CMA’s requirements.
When its new designation was announced in October 2025, Google complained that some of the proposed interventions would inhibit UK innovation and growth. Citing a study, the company said that similar measures imposed by the European Union produced “negative results” that “have cost businesses $114 billion.”
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-wants-to-give-web-publishers-a-fairer-deal-with-googles-ai-overviews-132742850.html?src=rss
China has agreed to import its first batch of NVIDIA’s H200 AI chips after the government initially rejected the idea, Reuters reported. Several hundred thousand H200 chips were approved for sale in the country following NVIDIA’s CEO Jensen Huang’s visit there last week, according to two people familiar with the matter.
The US government allowed the sale of NVIDIA’s H200 processors to vetted and approved companies in China late last year. The first sales have been allocated mainly to three unnamed Chinese internet companies and the government is accepting applications for future approvals, according to the sources.
NVIDIA’s most powerful AI chip, the Blackwell B200, is still restricted for export to China. Despite that, over $1 billion worth of those and other high-end NVIDIA chips made their way to China via black market sales, according to previous reports.
The H200 is NVIDIA’s second most powerful AI GPU behind the B200, which is reportedly 10 times faster for some jobs. However, the H200 is still far more capable than NVIDIA’s H20, which was the only chip approved for export to China prior to the Trump administration’s H200 approval in December. Initially, China’s government rejected that chip in favor of domestically developed semiconductors.
China is trying to become self-reliant for its AI chips and infrastructure, with Huawei currently offering the best processors domestically. However, AI chip experts have said NVIDIA's tech is still far ahead of anything that Huawei or other Chinese companies can currently produce.
This article originally appeared on Engadget at https://www.engadget.com/ai/china-finally-approves-the-first-batch-of-nvidia-h200-ai-gpu-imports-130000335.html?src=rss
Europe is probing Elon Musk’s X for failing to take action to prevent the spread of AI-generated sexually explicit images including child sexual abuse material (CSAM), regulators said in a press release. The European Commission’s investigation could result in “further enforcement steps” against X, not long after it levied a $140 million fine against the platform.
“Sexual deepfakes of women and children are a violent, unacceptable form of degradation. With this investigation, we will determine whether X has met its legal obligations under the DSA [Digital Services Act], or whether it treated rights of European citizens — including those of women and children — as collateral damage of its service,” said the Commission’s executive VP, Henna Virkkunen in a statement.
The EU said that it will assess whether X took measures to reduce risks around the dissemination of illegal content when it deployed Grok onto the platform. Those risks include manipulated sexually explicit images including content that may amount to CSAM. “These risks seem to have materialized, exposing citizens in the EU to serious harm,” the Commission stated.
On top of the new inquiry, the EC is also expanding its 2023 investigation of X over its recommendation algorithm and tools used to prevent the spread of illicit content.
CBS Newsfound that, as of Monday morning, Grok was still able to generate undressed images of individuals. X previously claimed this ability had been removed for both free and paid users.
The investigation is coming at a delicate time for Europe, which is already in the Trump administration’s crosshairs over its scrutiny of American tech companies. And the EU would also be going up against Musk, who is the owner and has the biggest megaphone on X. After X was hit with a 120 million euro ($140 million fine) for breaching Europe’s Digital Services Act, Musk called the EU “the fourth Reich” and said in a post on X that it should be “abolished.”
In response to the inquiry, X reiterated previous comments it has made about Grok. “We remain committed to making X a safe platform for everyone and continue to have zero tolerance for any forms of child sexual exploitation, nonconsensual nudity and unwanted sexual content,” a spokesperson told The New York Times.
Update, January 26 2026, 11:42AM ET: Added additional coverage from CBS.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-eu-is-investigating-grok-and-x-over-potentially-illegal-deepfakes-134506678.html?src=rss
Following the shutdown of an alternative app store, Apple has accused the European Commission (EC) of using “political delay tactics” as an excuse to probe and fine the company, Bloomberg reported. Apple issued the statement preemptively as commission is reportedly preparing to blame Apple for the shutdown of third-party app store Setapp due to what the developer called “still-evolving and complex business terms.”
As part of an EU ruling, Apple was forced to allow third-party marketplaces for apps once the Digital Markets Act (DMA) took effect in 2024. Apple agreed to allow such stores, but implemented fees of €0.50 per installation if the number of downloads exceeded one million, among other rules.
In April 2025, the EC found Apple to be in “non-compliance” with the DMA over rules on “steering” users to alternative payments and levied a $500 million fine. In June last year, Apple said it would change its pricing for third-party App Stores to a five percent revenue share called the Core Technology Commission (CTC).
However, Apple said that the EC has so far refused to allow those changes. In the meantime, a developer called MacPaw shut down its fledgling Setapp store, saying Apple’s terms “don’t fit Setapp’s current business model” due to the complexity. As a result, the EC will reportedly rule that Apple hasn’t addressed the key issues it raised regarding business terms, including their complexity.
“The European Commission has refused to let us implement the very changes that they requested,” Apple said in a statement to Bloomberg. “In October, we submitted a formal compliance plan and they have yet to respond. The EC is using political delay tactics to mislead the public, move the goal posts, and unfairly target an American company with burdensome investigations and onerous fines.”
In reply, an EC spokesperson told Engadget that it’s in “constant” contact with Apple with the aim of finding a DMA-compliant solution. “The Commission’s main objective is that gatekeepers operate in full compliance with the DMA. The Commission is available to discuss and work with gatekeepers to achieve full compliance. In this context, the Commission has been in a constant dialogue with Apple to solve all pending issues, while also listening to developers from all over the world. We remain committed to this exchange to find a DMA compliant solution.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-accuses-europe-of-delay-tactics-following-alternative-app-store-collapse-124701591.html?src=rss
With video features like RAW now the norm on midrange mirrorless cameras, Canon decided not to mess around with its latest model, the 33-megapixel EOS R6 III. It’s a veritable cinematic beast, allowing up to 7K RAW video capture internally with fast and reliable autofocus and rock solid stabilization.
At the same time, it's a solid photo camera with high burst speeds and warm, accurate image quality. The R6 III has stiff competition with Sony’s 33MP A7 V, though, as the latter delivers higher dynamic range. The price could also be an issue for buyers, as the R6 III costs $300 more than its predecessor. Whether it’s worth that extra money depends on what you’re planning to do with it.
Handling and design
Canon EOS R6 III
Steve Dent for Engadget
The EOS R6 III is quintessentially Canon in terms of design. It strongly resembles the R6 II and EOS R5 II, with the same button and dial layout at the rear. In terms of functionality, this is a good thing as everything falls perfectly to hand, letting you control it by feel once you’re used to it. However, the R6 III’s design is a bit bland, so if you’re looking for a stylish camera a la Fujifilm, this is not the one.
Holding the R6 III is also a pleasure thanks to the grippy, soft rubber exterior, though at 1.5 pounds it’s a bit heavier than the A7 V. It’s comfortable to hold and use all day, unlike Sony’s A7 V which felt uncomfortable after prolonged usage because of the harder material and sharp crease around the fingertip area.
The R6 III’s 3.69-million dot, 120 fps electronic viewfinder (EVF) worked fine for me to check color and focus, but falls short of the one on the much cheaper Nikon Z6 III. The flip-out 3-inch 1.65-million-dot rear touch display is on par for this category and does the job well. For storage, the R6 III supports CFexpress Type B cards for capturing RAW video, along with SD UHS II for MP4 video and photos.
Other key features include headphone and microphone ports, a full-sized HDMI input (instead of microHDMI as before, thankfully) and a USB-C port for charging and transfers. Battery life is decent for this category with a maximum 510 shots per charge or 620 shots if you engage the power saving mode or about 90 minutes of continuous 4K capture. However, you can roughly double those figures with Canon's optional $150 BG-R20 battery grip.
Performance
Canon's EOS R6 III offers fast burst speeds and skin-tone friendly colors
Steve Dent for Engadget
The R6 III offers a boost in shooting speeds over its predecessor thanks to an all-new 33MP sensor. It has a faster readout speed than the R6 II as well, allowing for faster bursts and lower rolling shutter skew. In comparison, Sony’s A7 V also has a 33MP sensor but it’s partially stacked, so it delivers less distortion when shooting fast-moving subjects.
With that new sensor and a 34 percent faster Digic X processor, the R6 III can shoot bursts at up to 40 fps in electronic and 12 fps in mechanical shutter modes (with continuous AF and AE enabled). That’s second only to the Panasonic S1 II (70 fps) in this price range. You can fill the buffer in about 3.7 seconds at that speed (150 RAW frames), which is a decent amount for a midrange camera.
You usually want to avoid the electronic shutter with fast-moving action due to rolling shutter distortion, but the R6 III’s faster sensor can handle objects that are moving reasonably quickly. I also caught a few photos of babies, bikes and dogs I might have otherwise missed by using the new pre-capture mode that records up to 15 photos before fully declencing the shutter.
The new sensor and processor also make the R6 III’s autofocus system faster and more accurate than before. When shooting bursts for fast moving action like dogs running or biking, less than five percent of my shots were out of focus. And the EOS R6 III can now track animals, birds and vehicles, on top of the faces, eyes and bodies of people.
This camera also has a couple of new autofocus tricks, including one called Register People Priority. That lets you save up to 10 individuals on camera that it can identify and automatically switch to. I found it handy in a large gathering, helping me focus on my niece enjoying her second Christmas. However, the R6 III lacks a few autofocus features found on the R5 II like “action priority” for sports, eye control AF and AI upscaling.
In-body stabilization is also excellent, keeping the sensor rock-steady for handheld shooting with 8.5 stops of shake reduction. With that enabled, I was able to nicely blur action on the streets while keeping the background sharply in focus at shutter speeds down to a full second.
Image quality
With a 33MP sensor instead of a 24MP sensor, the R6 III offers quite a bit more sharpness and a touch more dynamic range than its predecessor. When shooting RAW, I was able to coax a lot of detail out of high contrast shots on sunny days with dark shadows. However, Sony’s A7 V soundly beats the R6 III in terms of dynamic range, thanks to its innovative new sensor.
The R6 III’s high ISO performance isn’t too bad for a higher-resolution camera either, with noise staying under control up to ISO 12,800. As is typical with Canon models, skin tones are warmer and more flattering than on Sony and Nikon cameras, due to the slightly more yellow-biased pink tones. Those pleasing colors were consistent, even at high ISOs, when I shot kids and adults at a couple of indoor gatherings. If you don’t want the hassle of RAW, JPEG rendering is excellent straight out of the camera, with well balanced sharpening and noise reduction.
Note that switching to electronic shutter mode drops the sensor to a 12-bit readout, which helps burst speeds but hurts image quality. This is a pretty big downside compared to the A7 V, which maintains 14-bit quality even when shooting at the camera’s maximum rate at 30 fps. So while on paper the R6 III wins the speed race, the 10 extra fps won’t be worth the drop in quality for many photographers.
Video
Canon’s EOS R6 III
Steve Dent for Engadget
Canon has improved video on the R6 III in every way, putting it nearly on par with the more expensive R5 II. Though it can’t shoot 8K, it can handle 7K RAW video at up to 60 fps (on CFexpress only) and 4K at 120p, with less rolling shutter than the R6 II. It also supports 3:2 “open gate” video that uses the full sensor area so you can output high-res vertical video and other formats.
The R6 III supports 4K 10-bit MP4 shooting at high data rates too if you’d rather save storage space or shoot on SD cards. You also get CLog 2 on top of CLog 3 capability for improved dynamic range. Oddly though, Canon made it a bit of a pain to switch to log modes compared to past models, forcing you to slog through a bunch of menus to do so.
Video autofocus is excellent across all resolutions, with rapid subject acquisition and reliable tracking. Face and eye detection work very well, and I only occasionally noticed slight autofocus lag with fast-moving subjects, particularly when they were moving toward the camera.
As for stabilization, I could smoothly shoot handheld with no crop, provided I didn’t move the camera too aggressively. Digital stabilization allowed even more movement and the enhanced setting let me shoot smoothly while walking (7K doesn’t work in the digital stabilization modes, though). Panasonic’s S5 II is still the best in this regard with slightly smoother stabilization, but the R6 III isn’t far behind.
Video on the EOS R6 III is extremely sharp in RAW and the HQ modes, particularly with supersampled 4K HQ. Other 4K modes are subsampled, but nearly as sharp. Rolling shutter is better managed than before, but you’ll still want to avoid things like whip pans, sudden jolts or rapid subjects like propellers or golf swings.
In a variety of shooting scenarios in bright and dark conditions, Canon’s excellent color science delivered warm skin tones and accurate colors. Shooting RAW video allowed me to widely adjust shots in post, while the CLog 2 mode drastically improved dynamic range while I was shooting in contrasty conditions. For instance, I shot the famous Paris department store windows and was able to extract detail from the very bright and dark parts of the video.
Overheating has been an issue in the past on Canon’s R6 models, but the R6 III never shut down for me, even during a few tests of over 15 minutes. Overall, it reliably delivered outstanding video quality and I actually preferred it to the R5 II due to the smaller RAW file sizes.
Wrap-up
Canon EOS R6 III mirrorless camera
Steve Dent for Engadget
Canon’s EOS R6 III is now the best midrange camera for creators thanks to the RAW video, rapid and accurate autofocus and excellent handling. At the same time, it’s a solid camera for photography with high burst speeds, extra resolution and, again, reliable AF. If it’s mainly photography you’re interested in, though, Sony’s $2,900 A7 V is a better choice. It matches the R6 III’s resolution, price and autofocus but offers superior dynamic range and lower rolling shutter distortion.
Other video-centric options may be more attractive for other reasons — including budget. Nikon’s 24MP Z6 III offers similar capabilities, has a partially stacked sensor and retails for $2,400, but can often be found on sale for less. Panasonic’s S1 II is also a good pick due to its RAW video and creator-centric features, though it costs more at $3,200.
Which one to buy, then, depends on your budget, usage (video or photography) and whether you already have lenses in one system or another. With that said, if it’s a Canon camera you’re after and you lean toward content creation, the EOS R6 III is your best choice.
This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-eos-r6-iii-review-a-video-powerhouse-thats-also-great-for-photography-153000494.html?src=rss
Scarlett Johannsson, R.E.M., Vince Gilligan and over 700 other artists are demanding that tech companies stop “stealing” their work in order to train AI models. A new campaign called “Stealing isn’t Innovation” demands that AI companies take “the responsible, ethical route” through licensing and partnerships, according to the website.
“America’s creative community is the envy of the world and creates jobs, economic growth and exports,” a statement on the website reads. “But rather than respect and protect this valuable asset, some of the biggest tech companies, many backed by private equity and other funders, are using American creators’ work to build AI platforms without authorization for copyright law.”
The group adds that the “illegal intellectual property grab” has resulted in an information ecosystem dominated by “misinformation, deepfakes and a vapid artificial avalanche of low-quality materials [‘AI slop’]… threatening America’s AI superiority and international competitiveness.”
OpenAI once argued that it’s “impossible” to train AI without copyrighted materials, since “copyright today covers virtually every sort of human expression.” However, actors, musicians and authors take issue with that idea, particularly when they see their likenesses or work repurposed as slop or worse by large language models (LLMs).
Johansson, for one, previously threatened OpenAI with legal action in 2024 over a ChatGPT voice assistant that effectively cloned her voice. More recently, Elon Musk’s Grok has been accused of creating millions of sexualized images of real people in just days, according to a report today from The New York Times.
“Big Tech is trying to change the law so they can keep stealing American artistry to build their AI businesses — without authorization and without paying the people who did the work. That is wrong; it’s un-American, and it’s theft on a grand scale,” the group proclaimed.
This article originally appeared on Engadget at https://www.engadget.com/ai/a-list-creatives-sign-up-to-fight-ai-say-it-enables-theft-at-a-grand-scale-140000475.html?src=rss
Microsoft has announced some solid additions to Game Pass this month, ranging from AAA titles to indies, including some of our favorites from 2024 and 2025. Topping the list is Death Stranding Director’s Cut, an extended version of Hideo Kojima’s 2019 sci-fi action game (now available). Other key inclusions are Warhammer 40,000: Space Marine 2 (January 29) and puzzle game The Talos Principle 2 (January 27).
We’re also seeing some award winners including Indika (February 2), a surreal tale about the devil living inside a nun’s head, one of Engadget’s 2024 games of the year. Last year’s Ninja Gaiden Ragebound (available today), a hack-and-slash platformer with top-notch pixel, was on our list for one of 2025’s best games. Finally, Roadcraft allows you to operate a fleet of 40 authentic construction vehicles to clear debris, repair bridges and restore infrastructure.
Coming Soon to Xbox Game Pass
Xbox
Along with the games, there are a few DLC releases arriving soon as well. The Sims 4 players (Ultimate, Premium, or PC tiers) will gain The Sims 25th Birthday Bundle on Jan. 22. You also get Grounded 2, Dead by Daylight (extra Stranger Things content coming January 27) and and Sea of Thieves, with season 18 act 2 coming on January 22.
Here’s a list of key games and tiers arriving on Game Pass over the next month:
Death Stranding Director’s Cut (Ultimate, Premium, PC ) on January 21
RoadCraft (Ultimate, Premium, PC) on January 21
Ninja Gaiden Ragebound (Ultimate, Premium, PC) on January 21
The Talos Principle 2 (Ultimate, Premium, PC) on January 27
Anno: Mutationem (Ultimate, Premium, PC) on January 28
Drop Duchy (Ultimate, Premium, PC) on January 28
MySims: Cozy Bundle (Ultimate, Premium, PC) on January 29
Warhammer 40,000: Space Marine 2 (Ultimate, Premium, PC ) on January 29
Indika (Ultimate, Premium, PC) on February 2
Final Fantasy 2 (Ultimate, Premium, PC) on February 3
At the same time, here are the titles leaving January 31:
Shady Part of Me (Cloud, PC, and Console)Cataclismo (PC)
Starbound (Cloud, PC, and Console)
Lonely Mountains Snow Riders (Cloud, PC, and Console)
Paw Patrol World (Cloud, PC, and Console)
Citizen Sleeper 2 Starward Vector (Cloud, PC, and Console)
Orcs Must Die! Deathtrap (Cloud, PC, and Console)
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox-game-pass-adds-death-stranding-dc-ninja-gaiden-talos-principle-2-and-more-134126315.html?src=rss
After testing the feature for the last six months or so, Netflix said it will bring vertical videos to its mobile app sometime later in 2026, TechCrunch reported. So far, the feature has been used to show clips promoting Netflix films and TV shows, letting you swipe to move to the next one à la TikTok or YouTube Shorts.
Going forward, though, it could also serve as a promotion tool for new types of programs. “You can imagine us bringing more clips based on new content types, like video podcasts,” co-CEO Greg Peters said in an earnings call.
That was another subject of discussion, as Netflix is taking on YouTube with new video podcasts. The company debuted the first of those originals last week, including shows from sports commentator Michael Irvin and comedian Peter Davidson. It’s also offering hosting content like the Bill Simmons Podcast and other shows from The Ringer.
Despite increasing competition from YouTube and other social media networks, Netflix is doing all right. In 2025, the company saw $45.2 billion revenue including $1.5 billion in ad dollars from its lower tier subscriptions. The streamer counted 325 million paid subscribers around the world at the end of last year.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-mobile-app-redesign-will-offer-deeper-integration-of-vertical-video-120000820.html?src=rss
Sony is ceding control of its Bravia TV brand to China's TCL as part of a new "strategic partnership," the companies announced in a joint press release. The Japanese electronics giant plans to sell a majority 51 percent stake in its home entertainment arm to TCL, while retaining a 49 percent share. The joint venture is set to start operations in April 2027, pending regulatory and other approvals.
The new combined business will sell TVs carrying Sony and Bravia branding while using TCL's display technology. The partnership will also leverage Sony's picture and audio expertise, supply chain management and other areas of expertise. For its part, TCL will contribute its vertical supply chain strength, global market presence and end-to-end cost efficiency.
"By combining both companies' expertise, we aim to create new customer value in the home entertainment field," Sony CEO Kimio Maki said in a statement. "We expect to elevate our brand value, achieve greater scale and optimize the supply chain in order to deliver superior products and services to our customers," added TCL Electronics chairperson DU Juan.
The news will come as a shock to some, particularly in Japan, as Sony has been strongly associated with high-quality TVs since the Trinitron days. However, it's currently fighting in a low-margin TV business full of formidable competitors including Samsung, LG, Hisense and TCL. The company has already sold off or closed other electronics operations, including PCs and tablets, and is barely hanging in with its smartphone business.
Sony effectively stopped making its own LCD and OLED panels some time ago, while TCL has increased its own production — having recently purchased LCD Panel patents from Samsung and taken over its plant in China. Other Japanese companies like Toshiba and Hitachi have already exited the TV business, while some including Panasonic have a highly reduced presence.
The Bravia brand survived mainly thanks to customers willing to pay extra for high-end picture and sound quality, along with Sony's association to filmmaking and high-end camera gear. As I detailed in a recent explainer, Sony was a pioneer in many key flat panel breakthroughs, having developed LED backlighting, quantum dot technology and the first OLED TVs.
This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sony-is-handing-control-of-its-bravia-tv-business-to-chinas-tcl-120957252.html?src=rss
San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models.
"The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry."
XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture's Pro, Luma and Luma Pro smart glasses.
Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products.
In response, Viture issued its own statement: "Our product does not infringe upon the cited patent in any way," the company told Tom's Guide. "We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is 'banned across nine European countries.' This is entirely untrue." The company added that it's taking legal action itself because of XREAL's comments.
Viture is a relatively new player in the AR/VR world, but XREAL's lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS.
This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss