1Password adds passkey support for Android

Passkey availability has been on the rise and is only continuing to grow. The latest example comes from 1Password, the aptly named password manager, which has announced support for passkeys on Android devices. Now, anyone using a phone or tablet with Android 14 or higher can access 1Passwords's passkeys right on their device's apps. Last September, the company made passkeys available on iOS 17 and iPadOS 17 devices, along with browsers such as Chrome and Safari. 

So, what is a passkey anyway? Unlike a password that someone can guess or potentially obtain in a hack, passkeys consist of public and private keys. The public key belongs to whatever site an account is made with, while the private key exists solely on the device and is never seen by the involved company. Basically, it works as a puzzle of sorts, and instead of typing in a password, it uses an API to connect the private and public keys. 

Users will need to download the 1Password app and, when creating new accounts, choose to make one with a passkey instead of a password. To clarify, this function is currently only available for Android apps, not Chrome for Android. According to 1Password, Google is in the midst of building a new API that will allow for passkeys on mobile Chrome. 

This article originally appeared on Engadget at https://www.engadget.com/1password-adds-passkey-support-for-android-140058482.html?src=rss

1Password adds passkey support for Android

Passkey availability has been on the rise and is only continuing to grow. The latest example comes from 1Password, the aptly named password manager, which has announced support for passkeys on Android devices. Now, anyone using a phone or tablet with Android 14 or higher can access 1Passwords's passkeys right on their device's apps. Last September, the company made passkeys available on iOS 17 and iPadOS 17 devices, along with browsers such as Chrome and Safari. 

So, what is a passkey anyway? Unlike a password that someone can guess or potentially obtain in a hack, passkeys consist of public and private keys. The public key belongs to whatever site an account is made with, while the private key exists solely on the device and is never seen by the involved company. Basically, it works as a puzzle of sorts, and instead of typing in a password, it uses an API to connect the private and public keys. 

Users will need to download the 1Password app and, when creating new accounts, choose to make one with a passkey instead of a password. To clarify, this function is currently only available for Android apps, not Chrome for Android. According to 1Password, Google is in the midst of building a new API that will allow for passkeys on mobile Chrome. 

This article originally appeared on Engadget at https://www.engadget.com/1password-adds-passkey-support-for-android-140058482.html?src=rss

Microsoft accuses the New York Times of doom-mongering in OpenAI lawsuit

Microsoft has filed a motion seeking to dismiss key parts of a lawsuit The New York Times filed against the company and Open AI, accusing them of copyright infringement. If you'll recall, The Times sued both companies for using its published articles to train their GPT large language models (LLMs) without permission and compensation. In its filing, the company has accused The Times of pushing "doomsday futurology" by claiming that AI technologies pose a threat to independent journalism. It follows OpenAI's court filing from late February that's also seeking to dismiss some important elements on the case. 

Like OpenAI before it, Microsoft accused The Times of crafting "unrealistic prompts" in an effort to "coax the GPT-based tools" to spit out responses matching its content. It also compared the media organization's lawsuit to Hollywood studios' efforts to " stop a groundbreaking new technology:" The VCR. Instead of destroying Hollywood, Microsoft explained, the VCR helped the entertainment industry flourish by opening up revenue streams. LLMs are a breakthrough in artificial intelligence, it continued, and Microsoft collaborated with OpenAI to "help bring their extraordinary power to the public" because it "firmly believes in LLMs' capacity to improve the way people live and work."

The company is asking the court to dismiss three claims, including one saying it's liable for end-user copyright infringement through the use of GPT-based tools and another that says it violates the Digital Millennium Copyright Act. Microsoft also wants the court to dismiss the element of the case wherein The Times accused it of misappropriating time-sensitive breaking news and consumer purchasing recommendations. As an example, The Times argued in its lawsuit that it will lose revenue if users ask ChatGPT to research articles on Wirecutter, which the news company owns, because potential buyers will no longer click on its referral links. But that's "mere speculation about what The Times apparently fears might happen," and it didn't give a single real-world example in its complaint, Microsoft said.

"Microsoft doesn't dispute that it worked with OpenAI to copy millions of The Times's works without its permission to build its tools," Ian Crosby, lead counsel for The Times, told the publication." Instead, it oddly compares L.L.M.s to the VCR even though VCR makers never argued that it was necessary to engage in massive copyright infringement to build their products."

OpenAI and Microsoft are facing more lawsuits related to the content used to train the former's LLMs other than this particular one. Nonfiction writers and fiction authors, including Michael Chabon, George R.R. Martin, John Grisham and Jodi Picoult, accused the companies of stealing their work for AI training. More recently, The Intercept, Raw Story and AlterNet filed separate lawsuits against the company, because ChatGPT allegedly reproduces their content "verbatim or nearly verbatim" while removing proper attribution. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-accuses-the-new-york-times-of-doom-mongering-in-openai-lawsuit-133025748.html?src=rss

Microsoft accuses the New York Times of doom-mongering in OpenAI lawsuit

Microsoft has filed a motion seeking to dismiss key parts of a lawsuit The New York Times filed against the company and Open AI, accusing them of copyright infringement. If you'll recall, The Times sued both companies for using its published articles to train their GPT large language models (LLMs) without permission and compensation. In its filing, the company has accused The Times of pushing "doomsday futurology" by claiming that AI technologies pose a threat to independent journalism. It follows OpenAI's court filing from late February that's also seeking to dismiss some important elements on the case. 

Like OpenAI before it, Microsoft accused The Times of crafting "unrealistic prompts" in an effort to "coax the GPT-based tools" to spit out responses matching its content. It also compared the media organization's lawsuit to Hollywood studios' efforts to " stop a groundbreaking new technology:" The VCR. Instead of destroying Hollywood, Microsoft explained, the VCR helped the entertainment industry flourish by opening up revenue streams. LLMs are a breakthrough in artificial intelligence, it continued, and Microsoft collaborated with OpenAI to "help bring their extraordinary power to the public" because it "firmly believes in LLMs' capacity to improve the way people live and work."

The company is asking the court to dismiss three claims, including one saying it's liable for end-user copyright infringement through the use of GPT-based tools and another that says it violates the Digital Millennium Copyright Act. Microsoft also wants the court to dismiss the element of the case wherein The Times accused it of misappropriating time-sensitive breaking news and consumer purchasing recommendations. As an example, The Times argued in its lawsuit that it will lose revenue if users ask ChatGPT to research articles on Wirecutter, which the news company owns, because potential buyers will no longer click on its referral links. But that's "mere speculation about what The Times apparently fears might happen," and it didn't give a single real-world example in its complaint, Microsoft said.

"Microsoft doesn't dispute that it worked with OpenAI to copy millions of The Times's works without its permission to build its tools," Ian Crosby, lead counsel for The Times, told the publication." Instead, it oddly compares L.L.M.s to the VCR even though VCR makers never argued that it was necessary to engage in massive copyright infringement to build their products."

OpenAI and Microsoft are facing more lawsuits related to the content used to train the former's LLMs other than this particular one. Nonfiction writers and fiction authors, including Michael Chabon, George R.R. Martin, John Grisham and Jodi Picoult, accused the companies of stealing their work for AI training. More recently, The Intercept, Raw Story and AlterNet filed separate lawsuits against the company, because ChatGPT allegedly reproduces their content "verbatim or nearly verbatim" while removing proper attribution. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-accuses-the-new-york-times-of-doom-mongering-in-openai-lawsuit-133025748.html?src=rss

Skullcandy’s new wireless earbuds are made primarily out of recycled plastics

Skullcandy just announced new earbuds that go all-in on sustainability. The EcoBuds True Wireless earbuds are made with 65 percent certified recycled plastics and 57 percent less heavy metals than competing products. This gives the earbuds a 50 percent lower carbon footprint when compared to rival devices.

The bad news? The move toward sustainability forced Skullcandy to nix the usual battery case that accompanies modern earbuds, as lithium battery packs are a major environmental offender. To make up for the lack of a charging case, the new earbuds can be charged from a smartphone, in addition to any USB-C port or outlet. The earbuds still get eight hours of use before requiring some juice.

Earbuds plugging into a smartphone to charge.
Skullcandy

Keeping with the company’s budget-friendly MO, these earbuds cost just $40. They are available in a Glacier colorway, which is a mix of white and blue, starting today. Skullcandy hasn’t announced if it would be adding more colors to the lineup in the near future.

Of course, Skullcandy isn’t the first company to try its hand at environmentally sustainable audio devices. Sony once made a version of its LinkBuds S earbuds out of recycled water bottles, which were also a melange of white and blue. That seems to be the preferred colorway for major corporations looking to drum up a bit of positive press.

This article originally appeared on Engadget at https://www.engadget.com/skullcandys-new-wireless-earbuds-are-made-primarily-out-of-recycled-plastics-130031817.html?src=rss

Skullcandy’s new wireless earbuds are made primarily out of recycled plastics

Skullcandy just announced new earbuds that go all-in on sustainability. The EcoBuds True Wireless earbuds are made with 65 percent certified recycled plastics and 57 percent less heavy metals than competing products. This gives the earbuds a 50 percent lower carbon footprint when compared to rival devices.

The bad news? The move toward sustainability forced Skullcandy to nix the usual battery case that accompanies modern earbuds, as lithium battery packs are a major environmental offender. To make up for the lack of a charging case, the new earbuds can be charged from a smartphone, in addition to any USB-C port or outlet. The earbuds still get eight hours of use before requiring some juice.

Earbuds plugging into a smartphone to charge.
Skullcandy

Keeping with the company’s budget-friendly MO, these earbuds cost just $40. They are available in a Glacier colorway, which is a mix of white and blue, starting today. Skullcandy hasn’t announced if it would be adding more colors to the lineup in the near future.

Of course, Skullcandy isn’t the first company to try its hand at environmentally sustainable audio devices. Sony once made a version of its LinkBuds S earbuds out of recycled water bottles, which were also a melange of white and blue. That seems to be the preferred colorway for major corporations looking to drum up a bit of positive press.

This article originally appeared on Engadget at https://www.engadget.com/skullcandys-new-wireless-earbuds-are-made-primarily-out-of-recycled-plastics-130031817.html?src=rss

Nothing Phone 2a review: A budget phone that’s packed with personality

Nothing says its latest device – the Phone 2a – is a mid-range handset. And just going by its specs, which include a 6.5-inch 120Hz OLED screen, up to 12GB of RAM and a big 5,000 mAh battery, that seems right. But starting at $349, it’s positioned more like a budget offering which makes it even more appealing. That’s because in a category where device makers often cut corners to hit a specific price, the Phone 2a combines solid components with a unique design to deliver a handset that looks good and is big on value. So while there are a couple of hiccups for potential buyers in the US, Nothing has created an engaging option in a sea of boring budget phones.

Design and display: Definitively distinctive

Nothing’s aesthetic is unmistakable. It’s inspired by ‘90s retro gadgets with translucent plastic like old Gameboys but remixed with a more modern and cohesive finish. This lets you see a number of its components like NFC antennas (which is the disc surrounding the rear cameras) without it becoming distracting. That said, on the Phone 2a, Nothing switched things up by moving its cameras to the middle and rearranging its Glyph lights, which gives the back more of a face while a small red accent provides a pop of color. It’s available in black and white color schemes, with the former sometimes making me feel like I’m looking at Wall-E’s emo cousin.

The Nothing Phone 2a features a 6.5-inch OLED display with a 120Hz refresh rate.
Photo by Sam Rutherford/Engadget

Another departure from Nothing’s previous handsets is that the Phone 2a features a polycarbonate back instead of a glass one. Now this might seem like a bad thing, but this device is a reminder of how nice plastic can be when it’s done well. Nothing says the phone’s subtly rounded edges wouldn’t be possible to do with glass. While I’m not sure that feature is a bona fide selling point, it does feel good. Additionally, the choice of material results in something that feels a lot lighter than it looks, which is nice compared to traditional glass bricks. The Phone 2a weighs just 6.7 ounces (190 grams), which is less than a Pixel 7a (6.82 ounces/193.5 grams) despite the latter boasting a significantly smaller 6.1-inch display.

As for the screen itself, the 6.5-inch OLED panel delivers punchy colors and surprisingly good brightness of around 700 nits during normal use with peaks of up to 1,300 nits. The only thing I struggled with was the in-screen fingerprint reader, which took a few registrations to get it dialed in before it would unlock every time.

Performance: More than good enough for the money

The camera placement on the back of the Phone 2a gives the device a face that reminds me of Wall-E.
Photo by Sam Rutherford/Engadget

Nothing is bucking conventional wisdom by opting for a Mediatek Dimensity 7200 Pro chip instead of something from Qualcomm. Memory starts at 8GB, though in the US, the only config features 12GB of RAM and 256GB of storage. And while its Geekbench 6 scores (1,123 single-core and 2,603 multi-core) were a bit behind what I got from a Pixel 7a (1,442 single-core and 3,639 multi-core), it felt speedy and responsive during normal use. The only small issue is that sometimes scrolling through websites or social media wasn’t quite as smooth compared to more expensive rivals. But unless you’re hoping to do some serious mobile gaming, the Phone 2a has more than enough oomph to go around.

Cameras: Better than your average budget handset

A challenge for both budget phone makers and smaller companies like Nothing is keeping up with big names like Samsung and Google. But unless you’re a real stickler for image quality, the Phone 2a is good enough. It did a fine job during the day of producing pics that you won’t be embarrassed to post on social media. Both the main and ultra-wide cameras are based on 50-megapixel sensors that capture warm tones and produce color saturation that’s a touch richer than what I got from a Pixel 7a. That said, if you zoom in, you’ll notice that Google’s phone delivers slightly sharper photos with more detailed textures. At night, when budget phones tend to struggle a bit more, the Phone 2a’s images were slightly darker than similar shots taken with a Pixel 7a, as expected, but they were still more than serviceable. Sometimes, Nothing’s pics were actually less grainy than Google’s.

Battery life: 5,000 mAh goes a long way

The bottom of the Nothing Phone 2a features a speaker and a USB-C port for charging and data transfer.
Photo by Sam Rutherford/Engadget

Thanks to its large 5,000 mAh battery, the Phone 2a turned in one of the best times we’ve seen from a budget handset. On our video rundown test, it lasted 23 hours and 47 minutes, which is just shy of the Nothing Phone 2’s mark of 24:25 and way better than similarly priced rivals like the Pixel 7a (17:41).

When it comes to charging, though you don’t get support for wireless power (which is understandable on a phone in this price range), the Phone 2a does support wired charging at up to 45 watts, which is faster than some flagship phones like the Pixel 8.

US availability and carrier info

One of the biggest bummers about the Nothing Phone 2a is that while it will be readily available online in Europe, folks in the US should know that there are a few extra hurdles to jump through. The first is that in order to buy one, customers will need to sign up for the company’s Developer program. Thankfully, this can be done for free and as soon as you do, you’ll get a link to purchase the Phone 2a directly from Nothing. Additionally, while the handset does support 5G on T-Mobile via the N41 band, you won’t get any 5G on AT&T or Verizon, which severely limits the appeal for people on those networks.

Wrap-up

Like a lot of more expensive Android handsets, the Phone 2a features an in-screen fingerprint sensor.
Photo by Sam Rutherford/Engadget

On paper, the Phone 2a has pretty much everything I look for in a good budget device. It’s got a solid build including IP54 water resistance, a bright screen and excellent battery life. While its performance isn’t earth-shattering, it still feels snappy even when compared to slightly more expensive rivals. But what really elevates the Phone 2a is that it accomplishes all this without erasing its personality in the name of cost-cutting. There simply isn’t another handset in this price range that looks this good. Nothing also pays attention to small details like the phone’s crunchy pseudo-analog sound effects that help marry its distinctive design with its custom UX and dot-matrix-inspired widgets. I just wish the Phone 2a was easier to buy and had better 5G support in the US.

This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2a-review-a-budget-phone-thats-packed-with-personality-123040337.html?src=rss

Nothing Phone 2a review: A budget phone that’s packed with personality

Nothing says its latest device – the Phone 2a – is a mid-range handset. And just going by its specs, which include a 6.5-inch 120Hz OLED screen, up to 12GB of RAM and a big 5,000 mAh battery, that seems right. But starting at $349, it’s positioned more like a budget offering which makes it even more appealing. That’s because in a category where device makers often cut corners to hit a specific price, the Phone 2a combines solid components with a unique design to deliver a handset that looks good and is big on value. So while there are a couple of hiccups for potential buyers in the US, Nothing has created an engaging option in a sea of boring budget phones.

Design and display: Definitively distinctive

Nothing’s aesthetic is unmistakable. It’s inspired by ‘90s retro gadgets with translucent plastic like old Gameboys but remixed with a more modern and cohesive finish. This lets you see a number of its components like NFC antennas (which is the disc surrounding the rear cameras) without it becoming distracting. That said, on the Phone 2a, Nothing switched things up by moving its cameras to the middle and rearranging its Glyph lights, which gives the back more of a face while a small red accent provides a pop of color. It’s available in black and white color schemes, with the former sometimes making me feel like I’m looking at Wall-E’s emo cousin.

The Nothing Phone 2a features a 6.5-inch OLED display with a 120Hz refresh rate.
Photo by Sam Rutherford/Engadget

Another departure from Nothing’s previous handsets is that the Phone 2a features a polycarbonate back instead of a glass one. Now this might seem like a bad thing, but this device is a reminder of how nice plastic can be when it’s done well. Nothing says the phone’s subtly rounded edges wouldn’t be possible to do with glass. While I’m not sure that feature is a bona fide selling point, it does feel good. Additionally, the choice of material results in something that feels a lot lighter than it looks, which is nice compared to traditional glass bricks. The Phone 2a weighs just 6.7 ounces (190 grams), which is less than a Pixel 7a (6.82 ounces/193.5 grams) despite the latter boasting a significantly smaller 6.1-inch display.

As for the screen itself, the 6.5-inch OLED panel delivers punchy colors and surprisingly good brightness of around 700 nits during normal use with peaks of up to 1,300 nits. The only thing I struggled with was the in-screen fingerprint reader, which took a few registrations to get it dialed in before it would unlock every time.

Performance: More than good enough for the money

The camera placement on the back of the Phone 2a gives the device a face that reminds me of Wall-E.
Photo by Sam Rutherford/Engadget

Nothing is bucking conventional wisdom by opting for a Mediatek Dimensity 7200 Pro chip instead of something from Qualcomm. Memory starts at 8GB, though in the US, the only config features 12GB of RAM and 256GB of storage. And while its Geekbench 6 scores (1,123 single-core and 2,603 multi-core) were a bit behind what I got from a Pixel 7a (1,442 single-core and 3,639 multi-core), it felt speedy and responsive during normal use. The only small issue is that sometimes scrolling through websites or social media wasn’t quite as smooth compared to more expensive rivals. But unless you’re hoping to do some serious mobile gaming, the Phone 2a has more than enough oomph to go around.

Cameras: Better than your average budget handset

A challenge for both budget phone makers and smaller companies like Nothing is keeping up with big names like Samsung and Google. But unless you’re a real stickler for image quality, the Phone 2a is good enough. It did a fine job during the day of producing pics that you won’t be embarrassed to post on social media. Both the main and ultra-wide cameras are based on 50-megapixel sensors that capture warm tones and produce color saturation that’s a touch richer than what I got from a Pixel 7a. That said, if you zoom in, you’ll notice that Google’s phone delivers slightly sharper photos with more detailed textures. At night, when budget phones tend to struggle a bit more, the Phone 2a’s images were slightly darker than similar shots taken with a Pixel 7a, as expected, but they were still more than serviceable. Sometimes, Nothing’s pics were actually less grainy than Google’s.

Battery life: 5,000 mAh goes a long way

The bottom of the Nothing Phone 2a features a speaker and a USB-C port for charging and data transfer.
Photo by Sam Rutherford/Engadget

Thanks to its large 5,000 mAh battery, the Phone 2a turned in one of the best times we’ve seen from a budget handset. On our video rundown test, it lasted 23 hours and 47 minutes, which is just shy of the Nothing Phone 2’s mark of 24:25 and way better than similarly priced rivals like the Pixel 7a (17:41).

When it comes to charging, though you don’t get support for wireless power (which is understandable on a phone in this price range), the Phone 2a does support wired charging at up to 45 watts, which is faster than some flagship phones like the Pixel 8.

US availability and carrier info

One of the biggest bummers about the Nothing Phone 2a is that while it will be readily available online in Europe, folks in the US should know that there are a few extra hurdles to jump through. The first is that in order to buy one, customers will need to sign up for the company’s Developer program. Thankfully, this can be done for free and as soon as you do, you’ll get a link to purchase the Phone 2a directly from Nothing. Additionally, while the handset does support 5G on T-Mobile via the N41 band, you won’t get any 5G on AT&T or Verizon, which severely limits the appeal for people on those networks.

Wrap-up

Like a lot of more expensive Android handsets, the Phone 2a features an in-screen fingerprint sensor.
Photo by Sam Rutherford/Engadget

On paper, the Phone 2a has pretty much everything I look for in a good budget device. It’s got a solid build including IP54 water resistance, a bright screen and excellent battery life. While its performance isn’t earth-shattering, it still feels snappy even when compared to slightly more expensive rivals. But what really elevates the Phone 2a is that it accomplishes all this without erasing its personality in the name of cost-cutting. There simply isn’t another handset in this price range that looks this good. Nothing also pays attention to small details like the phone’s crunchy pseudo-analog sound effects that help marry its distinctive design with its custom UX and dot-matrix-inspired widgets. I just wish the Phone 2a was easier to buy and had better 5G support in the US.

This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2a-review-a-budget-phone-thats-packed-with-personality-123040337.html?src=rss

The Morning After: Switch emulator creators settle lawsuit with Nintendo for $2.4 million

The creator of a popular Nintendo Switch emulator, Yuzu, appears to have agreed to settle Nintendo’s lawsuit against it, less than a week since the games company accused the emulator’s creator of “piracy at a colossal scale.”

A joint final judgment and permanent injunction filed Tuesday says developer Tropic Haze will pay the games company $2.4 million — along with a long list of concessions. The people behind Tropic Haze must halt all “activities related to offering, marketing, distributing or trafficking in Yuzu emulator or any similar software that circumvents Nintendo’s technical protection measures.” No more emulating, then. It must even surrender the emulator’s web domain (including any variants) to Nintendo. The website is still live at time of writing.

In recent years, Nintendo has increased its efforts to quash popular emulators and game piracy sites. It sued ROM-sharing website RomUniverse for $2 million and helped send hacker Gary Bowser to prison. Will this latest lawsuit stop people trying to emulate Nintendo consoles and games? No. But it’ll likely deter anyone trying to make a buck out of it.

We also take a look back at how Steam reshaped video games in the past two decades.

— Mat Smith

The biggest stories you might have missed

National Guardsman who leaked US defense secrets on Discord agrees to 16-year plea deal

Steam defined the modern video game industry

Shure’s first wireless lapel mic can connect to your phone without a receiver

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Apple announces new MacBook Airs with M3 chips

This is the same CPU that powers the latest MacBook Pro laptops.

TMA
Apple

As predicted yesterday, Apple revealed new MacBooks. This time, it’s MacBook Air laptops housing the company’s latest Apple Silicone: M3 chips. No Pro or Max options, but it’s also ‘just’ a MacBook Air — the company’s entry-level laptop. Expect performance increases of 17 percent in single-core tasks and 21 percent in multi-core tasks, according to Apple’s estimates. As before, both computers max out at 24GB of RAM and 2TB of storage. There is now support for up to two external displays when the laptop is closed, as well as Wi-Fi 6E.

The 13-inch M3 MacBook Air is $1,099, while the 15-inch model starts at $1,299. The M2 13-inch model will remain at $999 — now mighty tempting at that price. Both of the new MacBook Air models are available to pre-order today.

Continue reading.

Twitter’s former CEO and other execs are suing X for $128 million in unpaid severance

The group says Musk “made up a fake cause” for their firing.

A group of former Twitter executives, including former CEO Parag Agrawal, is suing Elon Musk and X over millions of dollars in unpaid severance benefits. The claims date back to the chaos surrounding Musk’s takeover of the company in October 2022. The lawsuit cites Musk biographer Walter Isaacson’s account of the events, which explains Musk rushed to close the Twitter deal a day early to fire the executives “for cause” just before their final stock options were set to vest.

Continue reading.

Instagram finally lets you edit DMs

If you’re quick.

Meta just rolled out a software update for Instagram that finally allows DM edits. However, you have to do it within 15 minutes of sending the message. It seems the messages won’t be tagged as ‘edited,’ like Apple’s Messages or WhatsApp, either.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-switch-emulator-creators-settle-lawsuit-with-nintendo-for-24-million-121645766.html?src=rss

The Morning After: Switch emulator creators settle lawsuit with Nintendo for $2.4 million

The creator of a popular Nintendo Switch emulator, Yuzu, appears to have agreed to settle Nintendo’s lawsuit against it, less than a week since the games company accused the emulator’s creator of “piracy at a colossal scale.”

A joint final judgment and permanent injunction filed Tuesday says developer Tropic Haze will pay the games company $2.4 million — along with a long list of concessions. The people behind Tropic Haze must halt all “activities related to offering, marketing, distributing or trafficking in Yuzu emulator or any similar software that circumvents Nintendo’s technical protection measures.” No more emulating, then. It must even surrender the emulator’s web domain (including any variants) to Nintendo. The website is still live at time of writing.

In recent years, Nintendo has increased its efforts to quash popular emulators and game piracy sites. It sued ROM-sharing website RomUniverse for $2 million and helped send hacker Gary Bowser to prison. Will this latest lawsuit stop people trying to emulate Nintendo consoles and games? No. But it’ll likely deter anyone trying to make a buck out of it.

We also take a look back at how Steam reshaped video games in the past two decades.

— Mat Smith

The biggest stories you might have missed

National Guardsman who leaked US defense secrets on Discord agrees to 16-year plea deal

Steam defined the modern video game industry

Shure’s first wireless lapel mic can connect to your phone without a receiver

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Apple announces new MacBook Airs with M3 chips

This is the same CPU that powers the latest MacBook Pro laptops.

TMA
Apple

As predicted yesterday, Apple revealed new MacBooks. This time, it’s MacBook Air laptops housing the company’s latest Apple Silicone: M3 chips. No Pro or Max options, but it’s also ‘just’ a MacBook Air — the company’s entry-level laptop. Expect performance increases of 17 percent in single-core tasks and 21 percent in multi-core tasks, according to Apple’s estimates. As before, both computers max out at 24GB of RAM and 2TB of storage. There is now support for up to two external displays when the laptop is closed, as well as Wi-Fi 6E.

The 13-inch M3 MacBook Air is $1,099, while the 15-inch model starts at $1,299. The M2 13-inch model will remain at $999 — now mighty tempting at that price. Both of the new MacBook Air models are available to pre-order today.

Continue reading.

Twitter’s former CEO and other execs are suing X for $128 million in unpaid severance

The group says Musk “made up a fake cause” for their firing.

A group of former Twitter executives, including former CEO Parag Agrawal, is suing Elon Musk and X over millions of dollars in unpaid severance benefits. The claims date back to the chaos surrounding Musk’s takeover of the company in October 2022. The lawsuit cites Musk biographer Walter Isaacson’s account of the events, which explains Musk rushed to close the Twitter deal a day early to fire the executives “for cause” just before their final stock options were set to vest.

Continue reading.

Instagram finally lets you edit DMs

If you’re quick.

Meta just rolled out a software update for Instagram that finally allows DM edits. However, you have to do it within 15 minutes of sending the message. It seems the messages won’t be tagged as ‘edited,’ like Apple’s Messages or WhatsApp, either.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-switch-emulator-creators-settle-lawsuit-with-nintendo-for-24-million-121645766.html?src=rss