Meta partners up with LG to ‘expedite its extended reality ventures’

Meta and LG have partnered up to “expedite” the former company’s extended reality (XR) business. What does that mean exactly? We don’t know, but Meta’s current VR/XR business is fairly robust, with the recent release of the Quest 3 headset.

LG says the ultimate goal of the partnership is “to combine the strengths of both companies across products, content, services and platforms to drive innovation in customer experiences within the burgeoning virtual space.”

Meta CEO Mark Zuckerberg traveled to LG’s headquarters in Seoul to announce the collaboration. During this visit, LG CEO William Cho tried out the Quest 3 and the recently-released Ray-Ban Meta smart glasses. The business leaders discussed “business strategies and considerations for next-gen XR device development.” LG’s CEO also seemed to take a particularly keen interest in Meta’s large language models and the potential to further integrate AI into standalone devices.

As stated above, we don’t know exactly what this partnership will entail. LG says it hopes to bring together “Meta’s platform with its own content/service capabilities” from its TV business. That sounds pretty boring, but LG also said the partnership will combine “Meta’s diverse core technological elements with LG’s cutting-edge product and quality capabilities.”

This leads to the lens-shaped elephant in the room. Meta XR and VR devices require displays and LG makes displays. It could be just that simple. After all, even Apple relied on Sony for the micro-OLED displays inside of the Vision Pro headset.

This news follows LG creating a dedicated XR business unit last year, which was founded to “accelerate the pursuit of new ventures in the virtual space arena.” This led to rumors that the company was planning to launch its own VR/XR headset, which could still happen.

This article originally appeared on Engadget at https://www.engadget.com/meta-partners-up-with-lg-to-expedite-its-extended-reality-ventures-163251353.html?src=rss

Meta partners up with LG to ‘expedite its extended reality ventures’

Meta and LG have partnered up to “expedite” the former company’s extended reality (XR) business. What does that mean exactly? We don’t know, but Meta’s current VR/XR business is fairly robust, with the recent release of the Quest 3 headset.

LG says the ultimate goal of the partnership is “to combine the strengths of both companies across products, content, services and platforms to drive innovation in customer experiences within the burgeoning virtual space.”

Meta CEO Mark Zuckerberg traveled to LG’s headquarters in Seoul to announce the collaboration. During this visit, LG CEO William Cho tried out the Quest 3 and the recently-released Ray-Ban Meta smart glasses. The business leaders discussed “business strategies and considerations for next-gen XR device development.” LG’s CEO also seemed to take a particularly keen interest in Meta’s large language models and the potential to further integrate AI into standalone devices.

As stated above, we don’t know exactly what this partnership will entail. LG says it hopes to bring together “Meta’s platform with its own content/service capabilities” from its TV business. That sounds pretty boring, but LG also said the partnership will combine “Meta’s diverse core technological elements with LG’s cutting-edge product and quality capabilities.”

This leads to the lens-shaped elephant in the room. Meta XR and VR devices require displays and LG makes displays. It could be just that simple. After all, even Apple relied on Sony for the micro-OLED displays inside of the Vision Pro headset.

This news follows LG creating a dedicated XR business unit last year, which was founded to “accelerate the pursuit of new ventures in the virtual space arena.” This led to rumors that the company was planning to launch its own VR/XR headset, which could still happen.

This article originally appeared on Engadget at https://www.engadget.com/meta-partners-up-with-lg-to-expedite-its-extended-reality-ventures-163251353.html?src=rss

Lucas Pope’s Mars After Midnight hits the Playdate console on March 12

Panic just held a games showcase for its portable Playdate console, revealing over a dozen upcoming exclusives. The company also announced a March 12 release date for the long-anticipated Mars After Midnight, which is likely the console’s first marquee title.

Mars After Midnight is a game created by renowned developer Lucas Pope, the guy behind Papers, Please and Return of the Obra Dinn. Both of these titles were critically acclaimed and commercially successful.

Mars After Midnight looks to take a few cues from Papers, Please, as you play as a door guard of an alien colony tasked with letting people in. The lo-res graphics look stunning, which is a calling card of both Pope and the Playdate itself. It also makes use of the console’s adorable little crank.

However, Lucas Pope’s latest creation wasn’t the only news to come from today’s presentation. Panic also showed off 16 games that are scheduled to hit the platform “in 2024 and beyond.” These include a cool-looking rogue-like/golf hybrid called Faraway Fairway, the pixel-art brawler Midnight Raider and a sci-fi RPG named For Home, among 13 others.

Company CEO Cabel Sasser also took the time to reiterate that the Playdate console is actually now available to purchase, with no wait times. This was a long time coming and Panic says it has finally “caught up” with the more than 70,000 preorders.

The Playdate online store, called the Catalog, is approaching its one-year anniversary. To celebrate, Panic is holding its first-ever storewide sale from March 7 to March 14. Many of the titles are already pretty cheap, so console owners will likely have a field day here.

For the uninitiated, the Playdate is a truly unique portable gaming console. It’s cute and bright yellow, with a manually-operated crank that's used as an additional control mechanism in many games. Each $200 console comes with 24 free titles, with two unlocking each week for 12 weeks.

This article originally appeared on Engadget at https://www.engadget.com/lucas-popes-mars-after-midnight-hits-the-playdate-console-on-march-12-193110110.html?src=rss

Lucas Pope’s Mars After Midnight hits the Playdate console on March 12

Panic just held a games showcase for its portable Playdate console, revealing over a dozen upcoming exclusives. The company also announced a March 12 release date for the long-anticipated Mars After Midnight, which is likely the console’s first marquee title.

Mars After Midnight is a game created by renowned developer Lucas Pope, the guy behind Papers, Please and Return of the Obra Dinn. Both of these titles were critically acclaimed and commercially successful.

Mars After Midnight looks to take a few cues from Papers, Please, as you play as a door guard of an alien colony tasked with letting people in. The lo-res graphics look stunning, which is a calling card of both Pope and the Playdate itself. It also makes use of the console’s adorable little crank.

However, Lucas Pope’s latest creation wasn’t the only news to come from today’s presentation. Panic also showed off 16 games that are scheduled to hit the platform “in 2024 and beyond.” These include a cool-looking rogue-like/golf hybrid called Faraway Fairway, the pixel-art brawler Midnight Raider and a sci-fi RPG named For Home, among 13 others.

Company CEO Cabel Sasser also took the time to reiterate that the Playdate console is actually now available to purchase, with no wait times. This was a long time coming and Panic says it has finally “caught up” with the more than 70,000 preorders.

The Playdate online store, called the Catalog, is approaching its one-year anniversary. To celebrate, Panic is holding its first-ever storewide sale from March 7 to March 14. Many of the titles are already pretty cheap, so console owners will likely have a field day here.

For the uninitiated, the Playdate is a truly unique portable gaming console. It’s cute and bright yellow, with a manually-operated crank that's used as an additional control mechanism in many games. Each $200 console comes with 24 free titles, with two unlocking each week for 12 weeks.

This article originally appeared on Engadget at https://www.engadget.com/lucas-popes-mars-after-midnight-hits-the-playdate-console-on-march-12-193110110.html?src=rss

March’s PlayStation Plus games include Sifu and the Destiny 2: Witch Queen expansion

It’s that time of the month again. Sony just revealed the PlayStation Plus games lineup for March. There are some decent gets here, including the Destiny 2: Witch Queen expansion and the well-reviewed action brawler Sifu. All four titles are available for both PS4 and PS5 users.

Let’s start with Sifu. The game has been heralded as a modern take on old-school beat-em-ups, with a major emphasis on actual kung fu fighting styles. You play as a young martial arts student hunting down the people who murdered your family. Who doesn’t like a good revenge tale? The game feels great, with satisfying and visceral combat. The only downside for some is that, at launch, it was extremely difficult. Developer Sloclap, however, eventually added difficulty settings for new players.

The Destiny 2: Witch Queen expansion experienced plenty of delays before finally hitting digital store shelves back in 2022. The expansion pleased MMO fans with a brand-new story to work through, complete with plenty of new missions. There’s also new PvP maps, gear, weapons, dungeons and raids.

EA Sports F1 23 is the Formula 1 sim to beat, as it was the official game of the 2023 FIA Formula One World Championship. There are plenty of circuits placed throughout the world, including Qatar and Las Vegas. You can race as any of the top 20 drivers and top ten teams. There’s a robust career mode, cross-platform multiplayer and, of course, all kinds of blazingly-fast vehicles to choose from. You can play this and get hyped for the 2024 racing season, which officially begins on March 2.

Finally, there’s the stealth horror game Hello Neighbors 2. Just like the original, the title has you investigating creepy neighbors to unearth their dirty secrets. Though advertised as a horror title, the cartoony visuals make it appropriate for gamers of all ages. Reviews have praised the large open world, when compared to the original, and the improved physics engine.

Multiplayer shooter The Finals is also getting a cosmetic bundle as part of this drop, with 12 new weapon skins and two outfits. All four of the aforementioned games will be available to PlayStation Plus members on March 5 until April 1. As always, some titles are leaving the platform this month. You only have until March 4 to add Foamstars, Rollerdrome and Steelrising to your catalog.

This article originally appeared on Engadget at https://www.engadget.com/marchs-playstation-plus-games-include-sifu-and-the-destiny-2-witch-queen-expansion-174906167.html?src=rss

March’s PlayStation Plus games include Sifu and the Destiny 2: Witch Queen expansion

It’s that time of the month again. Sony just revealed the PlayStation Plus games lineup for March. There are some decent gets here, including the Destiny 2: Witch Queen expansion and the well-reviewed action brawler Sifu. All four titles are available for both PS4 and PS5 users.

Let’s start with Sifu. The game has been heralded as a modern take on old-school beat-em-ups, with a major emphasis on actual kung fu fighting styles. You play as a young martial arts student hunting down the people who murdered your family. Who doesn’t like a good revenge tale? The game feels great, with satisfying and visceral combat. The only downside for some is that, at launch, it was extremely difficult. Developer Sloclap, however, eventually added difficulty settings for new players.

The Destiny 2: Witch Queen expansion experienced plenty of delays before finally hitting digital store shelves back in 2022. The expansion pleased MMO fans with a brand-new story to work through, complete with plenty of new missions. There’s also new PvP maps, gear, weapons, dungeons and raids.

EA Sports F1 23 is the Formula 1 sim to beat, as it was the official game of the 2023 FIA Formula One World Championship. There are plenty of circuits placed throughout the world, including Qatar and Las Vegas. You can race as any of the top 20 drivers and top ten teams. There’s a robust career mode, cross-platform multiplayer and, of course, all kinds of blazingly-fast vehicles to choose from. You can play this and get hyped for the 2024 racing season, which officially begins on March 2.

Finally, there’s the stealth horror game Hello Neighbors 2. Just like the original, the title has you investigating creepy neighbors to unearth their dirty secrets. Though advertised as a horror title, the cartoony visuals make it appropriate for gamers of all ages. Reviews have praised the large open world, when compared to the original, and the improved physics engine.

Multiplayer shooter The Finals is also getting a cosmetic bundle as part of this drop, with 12 new weapon skins and two outfits. All four of the aforementioned games will be available to PlayStation Plus members on March 5 until April 1. As always, some titles are leaving the platform this month. You only have until March 4 to add Foamstars, Rollerdrome and Steelrising to your catalog.

This article originally appeared on Engadget at https://www.engadget.com/marchs-playstation-plus-games-include-sifu-and-the-destiny-2-witch-queen-expansion-174906167.html?src=rss

Google CEO says Gemini image generation failures were ‘unacceptable’

Google CEO Sundar Pichai addressed the company’s recent issues with its AI-powered Gemini image generation tool after it started overcorrecting for diversity in historical images. He called the turn of events “unacceptable” and said that the company’s “working around the clock” on a fix, according to an internal employee memo published by Semafor.

“No AI is perfect, especially at this emerging stage of the industry’s development, but we know the bar is high for us and we will keep at it for however long it takes,” Pichai wrote to staffers. “And we’ll review what happened and make sure we fix it at scale.”

Pichai remains optimistic regarding the future of the Gemini chatbot, formerly called Bard, noting that the team has already “seen substantial improvement on a wide range of prompts.” The image generation aspect of Gemini will remain paused until a fix is fully worked out.

This started when Gemini users began noticing that the generator began cranking out historically inaccurate images, like pictures of Nazis and America’s Founding Fathers as people of color. This quickly became a big thing on social media, with the word “woke” being thrown around a whole lot.

Prabhakar Raghavan, Google’s senior vice president for knowledge and information, did not lay the blame on wokeness, but rather a series of tuning errors. Basically, the model was fine-tuned to allow for diverse groups of people in pictures, but “failed to account for cases that should clearly not show a range.” This led to controversial images like people of color showing up as Vikings and Native American Catholic Popes.

Raghavan also said that the model became more cautious over time, occasionally refusing to answer certain prompts after wrongly interpreting them as sensitive. This accounts for reports that the model refused to generate images of white people.

It sounds like the company was trying to both please a global audience and ensure the model didn’t fall into some of the traps of rival products, like creating sexually explicit images or depictions of real people. Tuning these AI models is extremely delicate work and the software can easily be led to make ridiculous errors. It’s what they do. In any event, I’d prefer a historically inaccurate Catholic Pope over unexpected violent imagery any day of the week. Chalk this up as yet another reminder that AI still has a long way to go. 

As for Gemini, the company promises the image generator will return in the near future, but it still requires a suite of fixes and tests to make sure this never happens again, including “structural changes, updated product guidelines, improved launch processes, robust evals and red-teaming and technical recommendations.”

This article originally appeared on Engadget at https://www.engadget.com/google-ceo-says-gemini-image-generation-failures-were-unacceptable-163748934.html?src=rss

Google CEO says Gemini image generation failures were ‘unacceptable’

Google CEO Sundar Pichai addressed the company’s recent issues with its AI-powered Gemini image generation tool after it started overcorrecting for diversity in historical images. He called the turn of events “unacceptable” and said that the company’s “working around the clock” on a fix, according to an internal employee memo published by Semafor.

“No AI is perfect, especially at this emerging stage of the industry’s development, but we know the bar is high for us and we will keep at it for however long it takes,” Pichai wrote to staffers. “And we’ll review what happened and make sure we fix it at scale.”

Pichai remains optimistic regarding the future of the Gemini chatbot, formerly called Bard, noting that the team has already “seen substantial improvement on a wide range of prompts.” The image generation aspect of Gemini will remain paused until a fix is fully worked out.

This started when Gemini users began noticing that the generator began cranking out historically inaccurate images, like pictures of Nazis and America’s Founding Fathers as people of color. This quickly became a big thing on social media, with the word “woke” being thrown around a whole lot.

Prabhakar Raghavan, Google’s senior vice president for knowledge and information, did not lay the blame on wokeness, but rather a series of tuning errors. Basically, the model was fine-tuned to allow for diverse groups of people in pictures, but “failed to account for cases that should clearly not show a range.” This led to controversial images like people of color showing up as Vikings and Native American Catholic Popes.

Raghavan also said that the model became more cautious over time, occasionally refusing to answer certain prompts after wrongly interpreting them as sensitive. This accounts for reports that the model refused to generate images of white people.

It sounds like the company was trying to both please a global audience and ensure the model didn’t fall into some of the traps of rival products, like creating sexually explicit images or depictions of real people. Tuning these AI models is extremely delicate work and the software can easily be led to make ridiculous errors. It’s what they do. In any event, I’d prefer a historically inaccurate Catholic Pope over unexpected violent imagery any day of the week. Chalk this up as yet another reminder that AI still has a long way to go. 

As for Gemini, the company promises the image generator will return in the near future, but it still requires a suite of fixes and tests to make sure this never happens again, including “structural changes, updated product guidelines, improved launch processes, robust evals and red-teaming and technical recommendations.”

This article originally appeared on Engadget at https://www.engadget.com/google-ceo-says-gemini-image-generation-failures-were-unacceptable-163748934.html?src=rss

Can your robot lawnmower run Doom? This one can

Did you think you’ve seen the last of Doom running on random stuff? Think again. Landscaping technology company Husqvarna just announced that the game will run on some of its robot lawn mowers. So you can mow down hellspawn just ahead of mowing down errant blades of grass.

Here’s the deal. It’ll only be available on the company’s Automower Nera robotic lawn mower models, beginning this April. Once downloaded, you play the game via the lawn mower’s onboard display. Rotating the control knob turns Doomguy left and right and pressing the knob makes you shoot. Holding down the start button initiates forward movement. It’s Doom. You know the drill.

There are some caveats here. First of all, you have to sign up to download the software by September 9. It won’t be available for US residents, despite Husqvarna making a concerted effort to sell more robot lawn mowers in the United States. Finally, this is just the game running on the onboard display. It’s not as if the mower turns your yard into an actual level, with unwanted greenery representing demonic enemies. Still, it’s always nice to see Doom continue to do its thing.

The idea to make the shooter available to lawn mower enthusiasts came after a successful test run at the gaming event DreamHack Winter 2023, which was held in Sweden last December. This is just the latest example of Doom popping up where it shouldn’t. We’ve seen the FPS running on pregnancy tests, rat brain neurons and even inside of other games, like the sequel Doom II and Minecraft. Most recently, Doom was spotted running on actual gut bacteria with a frame rate so atrocious it would take 600 years to reach the ending.

This article originally appeared on Engadget at https://www.engadget.com/can-your-robot-lawnmower-run-doom-this-one-can-162641979.html?src=rss

Can your robot lawnmower run Doom? This one can

Did you think you’ve seen the last of Doom running on random stuff? Think again. Landscaping technology company Husqvarna just announced that the game will run on some of its robot lawn mowers. So you can mow down hellspawn just ahead of mowing down errant blades of grass.

Here’s the deal. It’ll only be available on the company’s Automower Nera robotic lawn mower models, beginning this April. Once downloaded, you play the game via the lawn mower’s onboard display. Rotating the control knob turns Doomguy left and right and pressing the knob makes you shoot. Holding down the start button initiates forward movement. It’s Doom. You know the drill.

There are some caveats here. First of all, you have to sign up to download the software by September 9. It won’t be available for US residents, despite Husqvarna making a concerted effort to sell more robot lawn mowers in the United States. Finally, this is just the game running on the onboard display. It’s not as if the mower turns your yard into an actual level, with unwanted greenery representing demonic enemies. Still, it’s always nice to see Doom continue to do its thing.

The idea to make the shooter available to lawn mower enthusiasts came after a successful test run at the gaming event DreamHack Winter 2023, which was held in Sweden last December. This is just the latest example of Doom popping up where it shouldn’t. We’ve seen the FPS running on pregnancy tests, rat brain neurons and even inside of other games, like the sequel Doom II and Minecraft. Most recently, Doom was spotted running on actual gut bacteria with a frame rate so atrocious it would take 600 years to reach the ending.

This article originally appeared on Engadget at https://www.engadget.com/can-your-robot-lawnmower-run-doom-this-one-can-162641979.html?src=rss