Sony’s next PlayStation State of Play takes place May 30

We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.

Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.

The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year. 

It wouldn't be a surprise to see Insomniac's Wolverine game making an appearance. Rumors suggest the Silent Hill 2 remake will be featured, though Konami may save that for its own Silent Hill Transmission event, which will follow the State of Play at 7PM ET. 

I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concord seem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.

We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss

Sony’s next PlayStation State of Play takes place May 30

We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.

Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.

The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year. 

It wouldn't be a surprise to see Insomniac's Wolverine game making an appearance. Rumors suggest the Silent Hill 2 remake will be featured, though Konami may save that for its own Silent Hill Transmission event, which will follow the State of Play at 7PM ET. 

I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concord seem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.

We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss

June’s PlayStation Plus offerings include PS VR2 games for the first time

Sony has revealed the lineup of games PlayStation Plus members can add to their library in June. For the first time, players will have access to PS VR2 titles through the Premium plan.

First up, subscribers on all tiers will be able to claim SpongeBob Squarepants: The Cosmic Shake, Streets of Rage 4 and the solid wrestling game AEW Fight Forever starting on June 4 and retain access as long as their PS Plus membership stays active. Those with a Premium plan and a PS VR2 headset will be able to play Ghostbusters: Rise of the Ghost Lord, Walkabout Mini Golf, Synth Riders, Before Your Eyes and The Walking Dead: Saints & Sinners – Chapters 1 & 2 at no extra cost starting on June 6. Premium members can also dive into PS2 games Tomb Raider Legend, Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus starting on June 11.

In addition, Sony will gradually bring more offerings to the PS Plus Catalog for Extra and Premium members over the coming weeks. Dredge, one of last year’s standout indies, will join the lineup on May 29. Lego Marvel Super Heroes 2 (May 31), Cricket 24 (June 5) and Grand Theft Auto: San Andreas – The Definitive Edition (June 7) will also be available. More Game Catalog additions will be revealed soon.

Meanwhile, Sony’s Days of Play sale will start on May 29 and run for two weeks. It will include discounts on the PlayStation 5 and PS VR2 (with a year of Netflix Premium bundled in for PS Plus members who buy either), savings on PS Plus plans for newcomers and deals galore on digital games, including 24-hour flash sales.

One interesting thing to note is that Sony announced all of this on a Tuesday morning. It normally reveals PS Plus additions on Wednesdays. That could mean Sony has more PlayStation announcements up its sleeve for this week, such as details about a long-rumored showcase.

This article originally appeared on Engadget at https://www.engadget.com/junes-playstation-plus-offerings-include-ps-vr2-games-for-the-first-time-140040334.html?src=rss

June’s PlayStation Plus offerings include PS VR2 games for the first time

Sony has revealed the lineup of games PlayStation Plus members can add to their library in June. For the first time, players will have access to PS VR2 titles through the Premium plan.

First up, subscribers on all tiers will be able to claim SpongeBob Squarepants: The Cosmic Shake, Streets of Rage 4 and the solid wrestling game AEW Fight Forever starting on June 4 and retain access as long as their PS Plus membership stays active. Those with a Premium plan and a PS VR2 headset will be able to play Ghostbusters: Rise of the Ghost Lord, Walkabout Mini Golf, Synth Riders, Before Your Eyes and The Walking Dead: Saints & Sinners – Chapters 1 & 2 at no extra cost starting on June 6. Premium members can also dive into PS2 games Tomb Raider Legend, Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus starting on June 11.

In addition, Sony will gradually bring more offerings to the PS Plus Catalog for Extra and Premium members over the coming weeks. Dredge, one of last year’s standout indies, will join the lineup on May 29. Lego Marvel Super Heroes 2 (May 31), Cricket 24 (June 5) and Grand Theft Auto: San Andreas – The Definitive Edition (June 7) will also be available. More Game Catalog additions will be revealed soon.

Meanwhile, Sony’s Days of Play sale will start on May 29 and run for two weeks. It will include discounts on the PlayStation 5 and PS VR2 (with a year of Netflix Premium bundled in for PS Plus members who buy either), savings on PS Plus plans for newcomers and deals galore on digital games, including 24-hour flash sales.

One interesting thing to note is that Sony announced all of this on a Tuesday morning. It normally reveals PS Plus additions on Wednesdays. That could mean Sony has more PlayStation announcements up its sleeve for this week, such as details about a long-rumored showcase.

This article originally appeared on Engadget at https://www.engadget.com/junes-playstation-plus-offerings-include-ps-vr2-games-for-the-first-time-140040334.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Sony PlayStation will soon have two CEOs

Sony Interactive Entertainment (SEI) has announced a new leadership structure that puts two people in charge of different parts of its business. Hideaki Nishino, who is currently serving as the SVP for the Platform Experience Group, will become the CEO of SIE's Platform Business Group starting on June 1. On the same day, Hermen Hulst will take on the role of CEO for SIE's Studio Business Group after serving as SVP and Head of PlayStation Studios. 

The two executives are stepping into their roles after Jim Ryan decided to leave his seat as SEI's CEO in March. When he announced his departure, he said he was finding it "increasingly difficult" to juggle his home life in the UK and his job that's located in the US. Ryan helped establish the company's presence in Europe and oversaw the launch of the PlayStation 5 in the midst of the pandemic. Both Nishino and Hulst will report to interim CEO Hiroki Totoki, who will take a step back and continue his role as Chairman of SIE as as well as President, COO and CFO of Sony Group Corporation. 

Nishino currently leads the team that develops all the experiences and tech for PlayStation services and products. He'll continue being responsible for those, but he will also oversee the company's work with third-party publishers and developers. Nishino will be in charge of SIE's commercial operations, including sales and marketing for all PlayStation hardware, services and peripherals, as well. Meanwhile, Hulst has been heading efforts for content development across PlayStation consoles and PCs. He's also in charge of the development of video game adaptations for movies and TV, such as The Last of Us. In the future, he will be "responsible for the development, publishing, and business operations of SIE's first-party content."

This article originally appeared on Engadget at https://www.engadget.com/sony-playstation-will-soon-have-two-ceos-090041004.html?src=rss

What the heck is going on with Helldivers 2?

In the last five days, Helldivers 2 was removed from the PC market in 177 countries and the game’s Steam reviews collapsed under the weight of more than 200,000 negative ratings, dropping from Positive to Mixed. It’s now Tuesday and the Helldivers 2 Steam page is overrun with people ranting against Sony and celebrating democracy, and for anyone taking their first glance at the game, it’s all a bit confusing.

Here’s what’s going on.

Helldivers 2 is a third-person co-op shooter developed by independent team Arrowhead Game Studios and published by Sony Interactive Entertainment. It went live on PlayStation 5 and Steam on February 8, marking a rare instance of cross-platform parity from Sony. Immediately, Helldivers 2 was a hit on PC — it clocked more concurrent players on Steam than any other PlayStation game, beating God of War, Spider-Man Remastered, Horizon Zero Dawn and The Last of Us Part I. Helldivers 2 was so popular in its first few weeks that Arrowhead’s servers had trouble meeting demand and had to be capped at 450,000 players.

“I am completely exhausted by the success,” Arrowhead CEO Johan Pilestedt tweeted one week post-launch. “So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU. Tired, but very, very pleased.”

Helldivers 2
Sony Interactive Entertainment

Helldivers 2 is one of the first tests of Sony’s long-term multiplatform goals. While Pilestedt was taking stock of Helldivers 2’s launch week, Sony executives were telling investors about their fresh plans to aggressively chase revenue streams on PC. Sony president Hiroki Totoki said the objective was to “proactively work on” releasing first-party games on PC alongside PlayStation, a shift from the company’s longstanding console-first approach.

Helldivers 2 isn’t a first-party Sony game, but it’s console-exclusive to PlayStation 5 and Sony has been supporting its development as its publisher. As long as Helldivers 2 has had a Steam page, it’s also had a dijon-yellow notification box alerting players that they’ll need to link up a PlayStation Network account in order to play. According to Sony, account linking is all in the name of security and cross-platform play, but of course it also helps boost the studio’s PSN monthly active user numbers.

Due to the game’s early network issues, Sony decided to postpone the account-linking requirement when Helldivers 2 went live on Steam on February 8. It hit the digital PC storefront for $40 with no notable region or account-linkage restrictions. For nearly three months, Helldivers 2 had its moment in the sun.

And then it started to burn. On Thursday, May 2, Sony announced that all Helldivers 2 Steam players would be required to log into their PSN accounts in order to continue accessing the game on PC. The requirement would go live for new players on May 6, and existing players would start seeing a mandatory login prompt at the end of the month.

“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony’s announcement said. “That grace period will now expire.”

Usually this wouldn’t be a massive issue, since PSN accounts are free and it’s relatively painless to link one to Steam. However, Helldivers 2 had been sold around the world, and PSN is only available in 73 countries. That would leave well over 100 countries and territories in the lurch, with those players unable to play a game they'd already paid for. Refunds were also out of the question for most players — especially the most dedicated ones — since Steam generally limits those to games that’ve been played for less than two hours. The bad reviews started pouring in.

Helldivers 2 Steam reviews
Sony Interactive Entertainment

Neither Arrowhead nor Sony seemed to know what to do next. Sony published an FAQ in the Helldivers 2 Discord that didn’t offer solutions, and instead seemed to advise affected players to create PSN accounts in different countries, a violation of the platform’s terms. It became readily apparent through tweets and Discord updates that while Sony was the driving force behind the PSN requirement, Arrowhead developers kind of hated it. They even encouraged the review riot.

“I want people to make their displeasure known in a place where it might actually make a difference, Steam reviews and refund requests will do that, angry posting in the Discord won’t,” Arrowhead associate community manager Spitz posted in the game’s Discord server on Friday. “I’m not happy about this decision either.”

Over the weekend, more than 200,000 people posted negative reviews of Helldivers 2 on Steam, tanking its overall rating. On Sunday, May 5, Sony silently removed Helldivers 2 from Steam in 177 countries and territories that don’t have access to PSN.

That same day, Arrowhead CEO Pilestedt tweeted, “We are talking solutions with PlayStation, especially for non-PSN countries. Your voice has been heard, and I am doing everything I can to speak for the community — but I don't have the final say.”

Helldivers 2
Sony Interactive Entertainment

On May 6, the day the PSN requirement was set to go live for new players, Sony backtracked. The company tweeted that its account-linking plans would “not be moving forward.” The message continued, “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”

Helldivers 2 is now playable in every region that has Steam, with the option to link a PSN account. Notably, it's not purchasable in the countries that were blocked by Sony on May 5. Still, the game's PC review score is slowly recovering as the rioters return to adjust their rankings, now alongside cheeky messages about the power of democracy.

On Monday, Pilestedt quoted Sony’s reversal tweet and added, “Firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences.”

With Helldivers 2, the account-linking issue was easily avoidable. Sony was knowingly selling a game to people who wouldn’t be able to play it — but first, it gave them a paid trial and three months of false hope. At best, it looks like Sony was completely unaware of the logistics that would support its bold new PC strategy. At worst, it all feels mildly diabolical.

Helldivers 2 Steam reviews
Sony Interactive Entertainment

It’s unclear what the 2024 Helldivers 2 Steam riots will mean for future Sony games on PC, but there’s another test coming up soon with the release of Ghost of Tsushima Director’s Cut on May 16. Just like Helldivers 2, the game’s Steam page contains a little yellow rectangle warning players that it requires a PSN account for online multiplayer and the PlayStation overlay. According to SteamDB, Ghost of Tsushima is currently on sale in a handful of countries that don’t have PSN. 

As the Helldivers 2 drama began to kick off on May 3, Ghost of Tsushima developer Sucker Punch Productions responded to a concerned fan on X with the following account-linking clarification: "Just so you are aware, A PSN account is required for Legends online multiplayer mode and to use PlayStation overlay. It is not required to play the singleplayer game."

As long as the terms of engagement are clear and Sony doesn't attempt to pull the rug out from under players three months after the game comes out, that all sounds just fine. Account linking isn't a new or even rare scenario in gaming — Microsoft (including Activision Blizzard), Ubisoft, Riot, EA and most other major video game studios require a proprietary sign-in to access their games on Steam and other third-party storefronts. The issue with Helldivers 2 wasn't account linking. The issue was Sony's short-sighted execution of a high-profile PC rollout and its poor communication with upset players after the fact.

Most gaming fans want to see PlayStation titles on PC, and Sony wants to wring as much money out of its core franchises as possible by putting them on additional platforms — this plan should be win-win. With Helldivers 2, it's been more like win-lose-win, but at least we got there in the end.

Update, May 7, 3PM ET: This article previously stated that Helldivers 2 was available to purchase on Steam regardless of region, but at publication, it is still delisted in countries without PSN.

This article originally appeared on Engadget at https://www.engadget.com/what-the-heck-is-going-on-with-helldivers-2-163829512.html?src=rss

PS5 update will let you invite people to multiplayer games through your smartphone’s apps

Sony just announced an interesting feature coming to the PS5 that should streamline the whole process of wrangling people into a multiplayer game. The new tool will let you invite people into a game even when they aren’t at a console or using the PlayStation app. The system generates a link, via the app, that can be shared anywhere online. When the recipient clicks the link, they will be able to hop into a multiplayer session. You don’t even have to be friends. Easy peasy. That sure beats having to send out a lengthy numerical code (side-eyes Nintendo.)

The obvious use case scenario here? You meet some people online via social media and want to jump into a game quickly, without having to pass usernames back and forth. Sony says you’ll be able to “start playing together right away.” The tool will also generate a QR code along with the link, which is something PS5 owners are already familiar with when it comes to multiplayer games. 

There are some caveats. This feature isn’t coming until later in the year and it’s only for PS5 games. Sony also warns that some titles may require an update before everything works seamlessly. Of course, most PS5 games require a PlayStation Plus subscription to use multiplayer, and those subscriptions went up in price last year.

Sony has even developed a custom live widget for multiplayer invites in Discord. When you share a link via Discord, the widget automatically refreshes to show whether or not a multiplayer session is active or not, so you won’t jump into an empty lobby to watch tumbleweeds roll by. Just like the forthcoming invite tool, the Discord widget is only available for PS5 games.

The profile sharing tool in action.
Sony

Finally, the company’s working on a related tool that will let people share their PlayStation Network profile on any messaging or social app by generating a link on the PlayStation app, similar to how the aforementioned feature will work. This is also coming later this year.

This article originally appeared on Engadget at https://www.engadget.com/ps5-update-will-let-you-invite-people-to-multiplayer-games-through-your-smartphones-apps-184933903.html?src=rss

Microsoft confirms its next Xbox Game Showcase is on June 9 at 1PM ET

Microsoft has officially announced the next Xbox Games Showcase. In a blog post, the company said the summer version will be on Sunday, June 9, at 10AM PT / 1PM ET.

The event will be followed by a cryptic “[REDACTED] Direct” that probably isn’t much of a mystery. The teaser logo looks like something ripped from the Call of Duty franchise, and reports already pointed to the military shooter’s next installment arriving this year. Microsoft describes the direct event as “a special deep-dive into the next installment of a beloved franchise.”

Further squashing any intrigue, The Verge says it’s confirmed the event will focus on Activision-Blizzard’s long-running franchise. This will be the first Xbox showcase with the Call of Duty maker officially within Microsoft’s grasp.

The company wants to turn heads with its new post-acquisition portfolio, and Xbox will use the entire week (which coincides with Summer Game Fest) to pump up its lineup. “June 9’s double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire and The Official Xbox Podcast, featuring updates and deep-dives on a ton of games,” the company wrote.

Engadget will have all your Xbox Games Showcase and Summer Game Fest news in early June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-confirms-its-next-xbox-game-showcase-is-on-june-9-at-1pm-et-153704263.html?src=rss