Star Wars: Galactic Racer is a podracing game set for 2026

Why have one Star Wars game announcement at an edition of The Game Awards when you can have two? Star Wars: Galactic Racer is a podracing (and speeder racing) game from Fuse Games, a studio established in 2023 by former Burnout and Need for Speed developers. It's scheduled to hit PS5, Xbox Series X/S and PC in 2026.

The action here is set after the fall of the Empire. With the galaxy in rebuild mode after dealing with that whole mess, an unsanctioned, underground racing circuit called the Galactic League comes into being in the Outer Rim. Here, according to the game's Steam page, "syndicates bankroll chaos and champions are forged." 

Star Wars: Galactic Racer is run-based, so if your podracer blows up, it might be game over. The action takes place across well-known Star Wars planets in addition to some new ones. The races have branching routes and you'll unlock new abilities on each run.

There's a story-driven, single-player campaign, as well as PvP modes. The vehicles are customizable too. Dig it. Where do I sign up, Watto?

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-galactic-racer-is-a-podracing-game-set-for-2026-035508891.html?src=rss

Lego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29

It didn't take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI's old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight

Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader's next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.

Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer's row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.

Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn't factor Warner Bros. Games into its valuation.

"While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things," Peters said, according to PC Gamer. "Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model."

This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rss

Larian Studios is returning to the Divinity series with… Divinity

Larian Studios didn’t rest on its laurels for long. Two years after taking home the Game of the Year prize for Baldur’s Gate III at The Game Awards, the developer popped up again at the 2025 edition of the ceremony to announce its upcoming project, which is the next entry in the Divinity series. Simply called Divinity, this will be the studio’s biggest game to date with “more breadth and depth than ever before,” according to TGA host Geoff Keighley.

After 2017’s Divinity: Original Sin II, Larian took a break from the series with which it established itself to make BG3. The rumor mill had been churning about a new Divinity game after Keighley shared a photo of a statue that was erected in the Mojave Desert. The shape of the statue matched a Divinity logo that was trademarked recently.

Before the reveal trailer was shown at The Game Awards, a short (and rather neat) live performance took place in which some actors were hoisted into the air. The trailer itself is pretty gruesome. It references The Wicker Man, as large wooden effigies with people chained inside are set ablaze. I won’t spoil what else happens other than to say it’s pretty gruesome, so maybe don’t watch it quite yet if you’ve just had dinner.

Larian hasn’t announced a release window for Divinity yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/larian-studios-is-returning-to-the-divinity-series-with-divinity-015833088.html?src=rss

Ten years after The Witness, Jonathan Blow’s next massive puzzle game is almost ready for primetime

Many of the big announcements at The Game Awards are for completely new projects, some of which are total surprises (if you had an Okami sequel on your bingo card last year, you're either in the know or probably used up all your luck for the next few years). We'll often get updates on games that were previously announced too. The trailer for Order of the Sinking Star is something a little different, as it's a game that Braid designer Jonathan Blow has been working on fairly openly since releasing The Witness in 2016. 

The trailer revealed some new details, including confirmation of the expected title and a release window (2026 on Steam, with more platforms to be announced). Ahead of The Game Awards, Blow gave Engadget a preview of the game and explained some of its many complexities.

Fundamentally, Order of the Sinking Star is a grid-based puzzle game in which you'll move blocks around to complete an objective. You might know of this as a Sokoban game, named after the series Hiroyuki Imabayashi created about pushing boxes around a warehouse.

But this is a Jonathan Blow game, so nothing stays too simple for very long. Blow and his team took the core concept of pushing objects around and built on it in myriad ways, with a wide array of environments, mechanics and characters for you to get to grips with. 

Order of the Sinking Star starts with you playing as a deposed queen from another world who is transported to a strange place. This turns out to be the tutorial. Among other things, you'll find out about the undo button, a handy option you can use to revert your actions if you get stuck. It's probably worth being careful with this button, as Blow says it's possible to undo thousands of moves with it. There's a level reset option too.

The first phase of the game has four distinct territories with their own characters, stories and gameplay mechanics. One of these realms has a fantasy theme with a warrior character who can push multiple objects that are in a row. His friend, the thief, can only pull objects. The wizard, meanwhile, can teleport and swap positions with objects or other characters. Sometimes, you'll use multiple characters in a level and swap between them to solve puzzles. There’s a talking boat somewhere, too.

You'll take what you learn within individual levels into the overworld so you can make progress there. For one thing, the queen can wear a warrior, wizard or thief outfit to adopt their abilities and solve puzzles in the north section of this phase. 

Over in the east, there’s a world with mirror-based puzzles. By positioning the mirrors and where you stand, you'll use the mirror's reflection to teleport at a right angle. If your character (or an object) has a reflection in two mirrors, they can be duplicated, which is something you might have to do a few times if a level requires you activate multiple switches at the same time.

Once you near the end of two of the phase one worlds, you can enter one of six gold rooms. In these rooms, which are the gateways to the second phase of Order of the Sinking Star, some of your characters meet each other for the first time. For instance, the guy from The Mirror Isles and the wizard might encounter each other in a gold room and then you can use their combined abilities to solve puzzles. Given that later-game levels combine mechanics from the early stages, they are naturally more complex. Shifting to 3D perspectives will ramp things up too.

Order of the Sinking Star
Order of the Sinking Star
Thekla/Arc Games

You can tackle the four worlds that make up the first phase in any order. Collectively, they contain "days worth of gameplay," Blow said. And yet he claimed this first phase accounts for about five percent of the entire game.

All told, there are about 1,400 puzzles, many of which are optional. If you're a completionist, you'll need to be pretty dedicated to see this through. Blow estimates that it'll take around 500 hours for a player to do absolutely everything in the game. 

The overworld has more than 100 screens from which you can jump into individual levels. "All the levels are about ideas. They're not just random puzzles," Blow said. "We don't add puzzles to the game unless they show something cool about how the objects interact. Then, once you see the cool thing, you come back to the overworld, and you navigate from that screen using the cool mechanic that you learned."

"We" is a key word there, because it's not as if Blow has been making Order of the Sinking Star by himself for the last decade. His studio, Thekla, has around 10 people working on the game full-time along with another 10 or so part-time contractors. Those who contributed include puzzle game designers Alan Hazelden and Marc ten Bosch. Some members of Blow's Twitch community who "contributed some idea to one of the levels somewhere" will receive design credits too.

Blow and his team use custom game engines for their projects. Starting in around 2013, he started livestreaming his work on the programming language that Order of the Sinking Star is written in (Thekla will eventually make the engine available for free as an open-source project). "Once I was working on the game, it was a good way to show people what the programming language was about and also how game programming works, and so I would frequently do just streams where we would sit down and implement something," Blow said. Some of the design work he did on stream ended up in the final game.

Order of the Sinking Star
Order of the Sinking Star
Thekla/Arc Games

After such a long time of working on Order of the Sinking Star, the end is in sight for Blow and his team. The main focus for the last year or so has been on making sure all of the puzzles align with the overworld. Making art for many hundreds of levels is a major undertaking too, while Blow is still refining the story. 

"Because there's a lot of these levels and a lot of characters in the levels, it's just natural for them to talk to each other," Blow said. "And so what is that dialog and what does it do? Is it just little jokes that don't add up to anything? Or do you get little peeks into a larger narrative? I think the latter is obviously better. And so that's my main task between now and release, is making sure that the story is really good."

Blow had the core concept of having separate worlds with mechanics that work across them in place from the very beginning, though how that worked in practice evolved a lot over time. For instance, the overworld idea wasn't set in stone from the outset. There was an overworld in place by around 2021, "but it wasn't organized in the way the current one was. It was just sort of areas smushed together," Blow said. "At some point, I came up with this concept that it was spatially organized in an almost ritualistic manner or a mathematical manner, whichever way you want to think about it. And we redesigned the overworld from that point, and from then till now, it's been just sort of a continuous improvement."

Order of the Sinking Star was originally supposed to be a much smaller game that took around 10 or 20 hours to play, but "it just blew up," Blow said. "Part of development has just been dealing with that fact. Like, oh, my God, this game took so long to make. It actually feels really good to be here toward the end. We still have a fair bit of work to do before it's done, but we can see the ending from where we are now, and that's great."

This article originally appeared on Engadget at https://www.engadget.com/gaming/ten-years-after-the-witness-jonathan-blows-next-massive-puzzle-game-is-almost-ready-for-primetime-015727378.html?src=rss

Capcom’s Pragmata is coming your way on April 24

Capcom’s long, long-delayed sci-fi shooter Pragmata finally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.

Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.

This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.

This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rss

CloverPit, a Balatro-style game with a grungy slot machine, hits iOS and Android on December 17

CloverPit is one of my favorite games of the year so far. Developer Panik Arcade took the formula that helped make Balatro so successful — using various tools to bend the rules of the game to help you rack up obscenely high scores — and based it around a slot machine rather than poker. It’s been a hit so far on PC, where it has sold more than a million copies since September, and on Xbox. CloverPit has been among the top 20 most-played titles on Game Pass since its surprise debut there last month. Now, the horror-tinged roguelite is venturing into new territory, as it’s coming to iOS and Android on December 17.

The mobile versions of the game are said to have a fully-optimized interface, as well as all of the post-launch updates, such as the Hard Mode that Panik Arcade recently added. CloverPit will cost $5 on mobile and it will have no microtransactions or “predatory mechanics.” That might seem surprising for a game centered around a slot machine, but CloverPit isn’t really about gambling (which the developers say they don’t like anyway). It’s about breaking the rules to tilt the odds in your favor.

The setup is pretty straightforward. You’re imprisoned in a rusty cell and you have a rapidly increasing debt to pay off. The only way to do that, and hopefully leave through the door, is to earn enough coins from the slot machine to pay what you owe. There are more than 150 items (which are called charms here) to experiment with that affect things like the number of spins, how much each symbol or pattern is worth and how many tickets you earn. Tickets are what you need to buy more charms.

Figuring out combinations of items that work well together is key to quickly scaling up the number of coins and tickets you can earn from each visit to the slot machine. Fail to pay off your debt by a deadline (i.e. after a certain number of spins) and it’s game over, as you plunge into the titular pit.

CloverPit is strange and beguiling and heaps of fun. I’ve plowed around 39 hours into it on Steam, and I’m sure it’ll take up much of my attention on my phone after it hits mobile next week. Doomspinning seems slightly healthier for my brain than doomscrolling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cloverpit-a-balatro-style-game-with-a-grungy-slot-machine-hits-ios-and-android-on-december-17-154500028.html?src=rss

Meta is trying to make Facebook suck less by simplifying things a bit

Somewhere along its never-ending quest to increase engagement, Meta realized that giving Facebook users more of what they want would make it more likely that they'll stick around. The company has announced a bunch of updates designed to help improve the feed and the broader Facebook experience by making it easier to find, create and share interesting things. (Because primarily showing updates from your friends with the occasional ad or meme post is maybe just too complicated.)

Simplification is a big focus of this overhaul. First, the Facebook feed will be a bit more streamlined. Whenever you post multiple photos, Facebook will arrange them into a standardized grid. When you click into anything on the feed, you'll be able to see it in a full screen view. And there's a very welcome change in that you'll be able to like a photo by double-tapping it. Just be careful with that when you're swiping through an ex's or a crush's photos.

Simplified Facebook feed.
Simplified Facebook feed.
Meta

Search results are now said to "show more content in a more immersive grid layout that supports all content types," according to Meta. The company is trying out a new full-screen viewer for Facebook that "lets you explore different photo and video results without losing your place in search," which it plans to expand to "more content and post types in the coming months."

In addition, the company says you’ll be able to provide feedback on a Facebook post or Reel to help make future recommendations more relevant. More ways for you to "shape your feed" and offer feedback on what the algorithm serves up are coming soon.

The Facebook feed sucks, and it's good that Meta knows it sucks. There have been numerous occasions over the last couple of years where I've had to scroll through a couple dozen uninteresting posts from pages and creators I've never heard of before seeing something from a friend. The glut of spam and AI slop isn't helping (things are pretty grim for creators who have been dealing with content thieves too).

There was a spell of several months last year when, every single time I opened Facebook, I would see an utterly garbage AI-generated image of a "tiny house," a supposedly cozy domicile where not much actually made sense (three TVs in a living room, stairs and railings that had the telltale signs of AI warping). I'd always provide feedback that I didn't want to see any posts from that page again. But the next day there'd be another rotten "tiny house" image from a different page in my feed.

Here's hoping Meta will actually take feedback related to recommendations on board and act on it. If the company does, it might actually make the feed more interesting to scroll through again.

Elsewhere, Facebook will place the most-used tab bar features — such as Reels, Friends, Marketplace and Profile — front and center on the tab bar for easier and faster access. Meta is also promising a refreshed look for the menu and "cleaner" tab notifications.

Facebook Story creation screen
Facebook Story creation screen
Meta

Facebook is making it easier to access more popular Story and Feed post creation tools like music and friend tagging by giving them more prominent placement. Advanced options like text background colors will be an extra tap or two away. The post and Story composer feature audience and cross-post settings prominently, so that you have ease of control over who can see what you're sharing. Meta has updated how comments work across the feed, Groups and Reels as well to make things more streamlined and easier to follow. 

On top of all of that, when you make changes to your profile, you might start seeing suggestions for friends with shared interests. Meta suggested that, "if you update your profile to show you're into sourdough bread baking or planning a trip to Nashville, Facebook will show you friends who can give you sourdough starter tips or offer suggestions on the best local spots." As always, though, you can decide who sees what on your profile or simply opt to share none of this personal info with Facebook at all, especially if you feel that Meta already knows too much about you.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-trying-to-make-facebook-suck-less-by-simplifying-things-a-bit-171910771.html?src=rss

Amazon is rolling out new shopping features for Alexa+, because of course it is

Congrats to any budding Nostradamus out there who peered into the future to boldly predict that Amazon would bring more shopping features to Alexa+ sooner rather than later. A gold star for you. Yes, it hasn't taken too long for Amazon to weave more features into the generative AI-powered version of Alexa that are designed to get you to buy more stuff.

Shopping features were part of the original Alexa from the jump, of course, but Amazon is doing some interesting things with the latest iteration. For instance, the company is rolling out a new price tracking feature. Tell it the product you want and how much you’re willing to pay for it. As soon as the item goes on sale for below that price, Alexa+ will automatically order it for you using your default payment method and delivery address. This deal tracking feature also keeps an eye on items in your cart and wishlists. Maybe remember to turn this off when you’re going out of town for a while, though.

Another feature that Alexa+ users can start trying today is a Shopping Essentials tool on Echo Show 15 and 21. You'll be able to see real-time tracking for your orders, your recent orders, household essentials that it may be time to reorder, saved items and your shopping list. Tap the screen and you can find out more info about products, add them to your cart and complete your purchase. You'll soon be able to add a shopping widget to your Echo Show home screen, but for now you can check this out by saying "Open Shopping Essentials" or "Alexa, where's my stuff?"

Elsewhere, Alexa+ can offer personalized product recommendations after you share details about a special occasion or a person you're buying for. That could be handy if you haven't completed your gift shopping yet. There's also an option to add extra items onto a current order until just before it leaves an Amazon warehouse. Alexa+ might make some suggestions here, such as asking if you need batteries for a new gadget or toy.

Amazon was always going to be interested in tapping into Alexa+ to prompt you to buy more goods from the company, but some of these features are pretty interesting, especially for deal hawks and those who order items frequently. It makes even more sense now as to why Amazon is trying to prevent third-party AI agents (such as the one in Perplexity's Comet browser) from carrying out purchases on the platform.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-is-rolling-out-new-shopping-features-for-alexa-because-of-course-it-is-150000355.html?src=rss

How to watch Rivian’s Autonomy and AI day and what to expect

Rivian is about to give the public and its investors another taste of its future with an event focused on autonomy and AI on December 11. The company's Autonomy and AI day starts at 12PM ET. You can watch the event via the Rivian website. We'll be liveblogging the Autonomy and AI day right here on Engadget, so we'll be recapping the major news as it happens and sharing our reactions. 

As for what to expect, the name of the event clearly indicates that Rivian will be talking about autonomous operation of its vehicles. RivianTrackr speculates, quite reasonably, that the company will share more about what CEO RJ Scaringe has referred to as a Universal Hands Free feature. Scaringe recently said he'd spent two hours traveling around Palo Alto, California, in a second-gen Rivian R1 with the vehicle taking care of everything by itself. It stands to reason that Rivian will at least offer up a demo of Universal Hands Free ahead of the company’s more affordable R2 model making its debut in 2026.

Earlier this year, Rivian said that, for 2026, "a hands-off/eyes-off feature is planned for controlled conditions with our current Gen 2 vehicles." So, this Autonomy and AI day seems as good an opportunity as any for the company to share more details about that. When Rivian unveiled the first-generation R1T and R1S in 2018, it said those would support Level 3 autonomy, allowing for the driver to take their hands and eyes off the road for short spells while they're on the freeway.

RivianTrackr also suggests that we may hear more about Rivian's sensor strategy as well as its AI and fleet-learning initiatives. The company may offer up a more detailed autonomy roadmap as well. However, the publication suggests Rivian isn't quite ready to announce rollout retails or firm pricing for full hands-off driving features.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/how-to-watch-rivians-autonomy-and-ai-day-and-what-to-expect-192838410.html?src=rss

Paramount makes a $108 billion hostile takeover bid for Warner Bros. Discovery

Paramount has been none too pleased about Netflix striking an $82.7 billion deal to buy much of Warner Bros. Discovery (WBD). Now, Paramount is making a hostile takeover bid for WBD. It's making its pitch directly to WBD shareholders with an all-cash offer of $30 per share that expires on January 8.

Late last week, the WBD board unanimously accepted Netflix's offer of $27.75 per share. That breaks down to $23.25 per share in cash and another $4.50 per share in Netflix stock. Netflix's overall bid is valued at $82.7 billion, while Paramount's totals $108.4 billion.

There's a key difference when it comes to the Paramount offer, as it’s for all of WBD. The latter is scheduled to split into two companies next year. Netflix only wants the Streaming and Studios side of WBD's business, which includes HBO Max and the Warner Bros. film, TV and game studios.

Paramount is after the whole shebang, including WBD's cable channels (Global Networks). "WBD's Board of Directors recommendation of the Netflix transaction over Paramount's offer is based on an illusory prospective valuation of Global Networks that is unsupported by the business fundamentals and encumbered by high levels of financial leverage assigned to the entity," Paramount said in a press release on Monday.

As of the end of September, WBD was carrying $34.5 billion of gross debt. It planned to saddle the Global Networks company (aka Discovery Global) with most of that. The Paramount offer includes $40.7 billion in financing from the family of Paramount CEO David Ellison — his father is Oracle co-founder Larry Ellison — and RedBird Capital, but it would be taking on more debt to secure a deal for WBD. The bid includes "$54 billion of debt commitments from Bank of America, Citi and Apollo." (Apollo owns a majority stake in Yahoo, Engadget's parent company).

According to an SEC filing [PDF], other entities are backing the Paramount bid, including Jared Kushner’s investment firm Affinity Partners and the sovereign wealth funds of Saudi Arabia (the Public Investment Fund), Qatar and Abu Dhabi. Tencent was a financing partner in a previous Paramount offer, but it’s not involved with the hostile takeover attempt.

In a letter sent to WBD CEO David Zazlav before the company accepted Netflix's offer, Paramount questioned the "fairness and adequacy" of the sale process. It asked whether WBD was acting in the best interest of shareholders after the management team allegedly appeared to favor the Netflix offer.

"Despite Paramount submitting six proposals over the course of 12 weeks, WBD never engaged meaningfully with these proposals which we believe deliver the best outcome for WBD shareholders," Paramount said. "Paramount has now taken its offer directly to WBD shareholders and its Board of Directors to ensure they have the opportunity to pursue this clearly superior alternative."

Paramount — which Skydance bought for $8 billion this year — also claims that its offer is likely to face less regulatory scrutiny than the Netflix offer, which wouldn't close until sometime after WBD splits in two later in 2026. According to CNBC, Paramount executives believe that the company's smaller size and cozy relationship with the Trump administration will help streamline the regulatory process. Over the weekend, President Donald Trump said that Netflix's bid for WBD has "got to go through a process, and we’ll see what happens. But it is a big market share. It could be a problem."

In a statement to Variety, WBD said it will consider Paramount’s latest bid and provide a recommendation to its stockholders within 10 business days — in other words, by December 19. The company said it “is not modifying its recommendation with respect to the agreement with Netflix” for the time being and it is asking shareholders “not to take any action at this time with respect to Paramount Skydance’s proposal.”

Meanwhile, Netflix co-CEO Ted Sarandos said at an event on Monday that Paramount’s new offer was “entirely expected. We have a deal done, and we are incredibly happy with the deal. We think it’s great for our shareholders. It’s great for consumers. We think it’s a great way to create and protect jobs in the entertainment industry. We’re super confident we’re going to get it across the line and finish.”

Update December 8, 2025, 11:14AM ET: Added details about the involvement of sovereign wealth funds and Affinity Partners.

Update December 8, 2025, 2:38PM ET: Added the responses from WBD and Netflix.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/paramount-makes-a-108-billion-hostile-takeover-bid-for-warner-bros-discovery-152248473.html?src=rss