For All Mankind is returning for a sixth and final season

Apple TV's long-running sci-fi show For All Mankind has just been renewed for a sixth and final season, ahead of this week's season five premiere. This seems more like the natural endpoint of the story instead of a cancellation, according to remarks made by some of the creators.

"Getting to explore the For All Mankind universe over six seasons has been an amazing privilege, and we’re thrilled to have the opportunity to finish the story the way we’ve always hoped," co-creators and showrunners Matt Wolpert and Ben Nedivi said. "We’re incredibly proud of what this series has become, and grateful to Apple TV and Sony Pictures Television for helping us see it through to its final chapter."

The plan for the show has always been to bring it up to the modern day and it looks like the creators will get to do just that. Season five takes place in the 2010s, which gives season six plenty of time to catch up to the 2020s.

For the uninitiated, For All Mankind is an alt-history series that started in the 1960s with Russia beating America to the moon. The show absolutely loves time jumps, with each season covering a decade or two.

That initial discrepancy with our reality has ballooned into all kinds of butterfly effect-type stuff. For instance, humanity quickly moved beyond the moon to occupy Mars. Al Gore also got to be president in that timeline.

Despite the numerous time jumps, several of the show's original cast members are still on board. Joel Kinnaman's character, astronaut Ed Baldwin, is quite literally in his 80s at this point. The actor must be getting tired of all of those fake wrinkles.

In any event, season five of For All Mankind premieres on March 27. The mainline show is coming to a close, but there's still a spin-off to look forward to. Star City premieres on May 29. This looks to be a take on the events of the original show from the perspective of Russia.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankind-is-returning-for-a-sixth-and-final-season-173859683.html?src=rss

iOS 26.4 is here, with Playlist Playground and new emoji

iOS and iPadOS 26.4 are here, with a surprising number of new features for a point release. Chief among them is a new AI playlist generator, similar to one Spotify launched in 2024.

Playlist Playground is Apple's branding for the song list generator. It works as you'd expect: Type a prompt, and it spits out tracks that match it. As MacRumors noted, your prompts can relate to mood, feelings, activities and more.

Also new in iOS 26.4, an ambient music widget puts background sounds on your home screen. Like the corresponding Control Center tool, it brings up (Apple-curated) sounds for sleep, chill, productivity or well-being. Yet another music feature is Bandsintown integration: upcoming concert dates in your area will appear in the Apple Music app.

Unicode's latest emoji characters arrive in the update, too. This includes "Hairy Creature," also known as Bigfoot. Another fun one is fight cloud. (Think old-timey cartoons beating each other up inside a puff of vapor.) Also onboard are a trombone, a treasure chest, a distorted face, an apple core, an orca, ballet dancers and a landslide.

The update also has fixes for some of iOS 26's nagging bugs. In Apple's latest attempt to stem the tide of complaints about Liquid Glass, there's a new "Reduce Bright Effects" setting. There's also a fix for a keyboard bug that caused errors when typing rapidly.

Although we aren’t seeing it on our devices just yet, macOS Tahoe 26.4 should be arriving today as well. The update brings back the option to use Safari’s compact tab bar. (You’ll find this in iPadOS 26.4 as well.) Mac users can also customize their maximum charge level — anywhere from 80 to 100 percent. Meanwhile, watchOS 26.4 finally lets you start a workout with one tap.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-264-is-here-with-playlist-playground-and-new-emoji-171343120.html?src=rss

Bandsintown integration for concerts is coming to Apple Music

The live music discovery platform Bandsintown’s partnership with Apple goes way back, but iOS 26.4 brings the deepest integration between the two companies to date. Concert listings from Bandsintown will now appear in Apple Music, allowing you to find out when either a band you already love, or one you’re discovering for the first time, is next playing live.

Artists who use Bandsintown to advertise their tour dates can promote upcoming shows in a number of ways through Apple’s app. A new Concerts tab will live within Search, allowing subscribers to search for shows by their genre, location and date, while participating artists can also connect their Bandsintown dashboard to their Apple Music artist page. By doing this, their tour dates will automatically appear in an "Upcoming Concerts" section within 48 hours of connecting the two services.

Apple Music users can tap listed events to see more details about a show and will be able to buy tickets through direct links to sellers. If you follow artists, you can also set up push notifications for their announced shows.

Bandsintown’s platform is already built into a number of other Apple apps and services, with the likes of Shazam, Apple Maps, Photos and Spotlight Search all able to pull through live event data. The new Apple Music features will be available on devices running iOS 26.4 when it leaves beta.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/bandsintown-integration-for-concerts-is-coming-to-apple-music-170034229.html?src=rss

The Punisher’s one-off TV special hits Disney+ on May 12

We knew Disney+ was prepping a standalone special for The Punisher, but we didn't know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It's possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It's been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it "a shotgun blast of a story." Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire's David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That's because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal's take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn't the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It's also been reported that Krysten Ritter's Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss

There’s a new Payday game, this time in VR

The popular co-op heist franchise Payday is coming to VR. Payday: Aces High will release for the Meta Quest platform and SteamVR later this year. It looks like it has everything people love about the series, but with some of that VR-style immersion.

Just like the mainline games, this version tasks players with planning and then pulling off elaborate heists. It offers four-player co-op, with each person filling a particular role within the group. These are your standard heist movie archetypes. There's the planner, the brawler, the gadget nerd and the silent but deadly assassin.

The developer also promises plenty of gear and weapons, with "an arsenal that keeps growing." This leads to the usual Payday gameplay loop. Each successful heist lets players buy more weapons and gadgets. Rinse and repeat.

Fast Travel Games is making this one, and the developer has a decent pedigree in the VR space. It helped make Cities: VR and Apex Construct, among many others. The graphics here look decent and we already know the gameplay is solid. Plus, there are clown masks. We'll find out if Payday: Aces High makes the grade later this year.

This is just the latest major gaming franchise to experiment with virtual reality. There are VR versions of Half-Life, Assassin's Creed, Horizon and many more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-payday-game-this-time-in-vr-160051276.html?src=rss

Spotify’s SongDNA can tell you all about the track you’re listening to

Spotify has started rolling out a feature called SongDNA that can show you the people behind your favorite tracks and give you an insight on how they were created. You can access it by opening the Now Playing view while listening to a specific song and then scrolling down to the SongDNA box.

Tracks that support the new feature will show you all the artists, writers, producers and collaborators behind them. It’s yet another way to make more music on the platform discoverable, since you’ll be able to tap on their icons to see their profiles and the other pieces they worked on. The box will also contain the samples and interpolations that helped form a track’s sound, as well as the covers it inspired. Spotify says it’s giving eligible artist and label teams the power to review and manage the components of the feature, so it’s bound to be supported by more and more tracks as time goes on.

“SongDNA is designed to make a song’s creative lineage more transparent so fans can easily explore the people and influences behind the music they love,” said Jacqueline Ankner, Spotify’s Head of Songwriter & Publisher Partnerships. “By bringing collaborators, samples, and covers together in one place, we’re making it easier for fans to discover new music and see how songs connect and come to life—while giving songwriters, producers, and rightsholders meaningful recognition for the role they play in creating it.”

SongDNA is making its way to paying iOS and Android users around the world, but it’s still in beta and might still go through revisions before it’s more widely available. It will roll out more broadly to Premium users throughout April.

This article originally appeared on Engadget at https://www.engadget.com/apps/spotifys-songdna-can-tell-you-all-about-the-track-youre-listening-to-130000809.html?src=rss

EA is nuking Battlefield Hardline on consoles

EA has put another game on the chopping block, or at least the console versions of it. The company says it will delist the PS4 and Xbox One versions of Battlefield Hardline from digital storefronts on May 22, and shut down the online services on June 22. The single-player campaign will remain playable for those who own the game. The PC version of Battlefield Hardline isn’t affected by these changes.

In its announcement on X, EA didn't explain exactly why it's ceasing support for the game on PS4 and Xbox One. It pointed readers to a FAQ on its website that lays out some of the typical reasons why it ends online support for its games. These include factors like declining player bases. 

Battlefield Hardline, which was released in 2015, will still be available on Steam as well as EA's own PC app. The Steam version has a peak concurrent player count of 41 so far this year.  

It's hardly uncommon for a publisher to end online services for games with declining player bases, but it's an issue that's come into greater focus over the last few years thanks in part to the Stop Killing Games movement. EA alone has sunsetted dozens of games. Its website has a full accounting of these, spread across three webpages

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-is-nuking-battlefield-hardline-on-consoles-193321551.html?src=rss

Crimson Desert developer apologizes and promises to replace AI-generated art

The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with "experimental AI generative tools" and forgot to replace them before launch.

Just a day after Crimson Desert's launch, players took to social media to post reports of potential generative AI usage. Pearl Abyss said on X that "following reports from our community, we have identified that some of these assets were unintentionally included in the final release." Now, the game's Steam page has an AI generated content disclosure, which says that, "generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets" which are later replaced.

Moving forward, Pearl Abyss said it will conduct a "comprehensive audit of all in-game assets and are taking steps to replace any affected content." The developer said that these updated assets will roll out in upcoming patches, and that the team would internally review how it communicates with its player base to provide more "transparency and consistency."

Pearl Abyss isn't the only developer to fail to disclose the use of AI-generated assets in its games. Late last year, Sandfall Interactive was stripped of its Game of the Year and Debut Game awards from the Indie Game Awards for the use of generative AI in Clair Obscur: Expedition 33 for placeholder textures that were mistakenly left in the game. Like Pearl Abyss, Arc Raiders' developer Embark Studios is going back and replacing AI-generated material in its game after some backlash from its player base.

This article originally appeared on Engadget at https://www.engadget.com/gaming/crimson-desert-developer-apologizes-and-promises-to-replace-ai-generated-art-183716439.html?src=rss

Twitter turned 20 and I feel nothing

Twitter is officially 20 years old. In another reality, that might make me kind of nostalgic. I've been lurking and scrolling and tweeting for 16 years; most of my adult life. There was a time when Twitter was a place where some internet strangers became my IRL friends, when I was excited to "live-tweet". When my infinitely more well-adjusted friends would send me memes, I would smugly say "I saw that on Twitter days ago."

Twitter stopped being that place a long time ago, but I don't have any nostalgia for it. I don't really feel anything at all, actually. 

Because I can already hear the comments: Yes, I'm still on X. I don't spend as much time there as I did a decade ago, but it's still quite a lot of time, an unhealthy amount, if I'm being honest. My job is to report on social media companies, so I keep (doom)scrolling. That's what I tell myself anyway.

A few of my favorite posters are still around. Dril's still got it. The memes are still, occasionally, good, even though X's recommendation algorithm seems to prefer pointing me toward endless AI slop, boring hot takes from thirsty mid-tier tech execs and blatant engagement bait. X's algorithm — what little we can learn about it, anyway — now relies on Grok's predictions about what you'll like.The same Holocaust-loving Grok that has spewed racism and referred to itself as MechaHitler and declared Elon Musk "the single greatest person in modern history." The same Grok that allegedly generated thousands of images of child abuse material. Hey @grok is that true? 

X is not Twitter but it's also not not-Twitter. Last year, an online marketplace startup bought the 560-pound Twitter bird that once adorned the company's San Francisco office and blew it up in a Nevada desert surrounded by Tesla CyberTrucks as part of an elaborate publicity stunt. Dumb? Yes. But also a somehow fitting adieu for "Larry."

It's been 20 years since Jack Dorsey sent the first-ever tweet, which was never even a good tweet anyway. It's been five years, by the way, since he turned that tweet into an NFT (remember NFTs??) and auctioned it for nearly $3 million. It's now functionally worthless. Another chapter in Dorsey's confusing, complicated legacy.


This article originally appeared on Engadget at https://www.engadget.com/social-media/twitter-turned-20-and-i-feel-nothing-140000602.html?src=rss

A retro Starship Troopers shooter, a video store sim and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects.

In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I've picked up a bunch of games from my wishlist. For instance, at just $3, I couldn't resist snagging Teenage Mutant Ninja Turtles: Splintered Fate.

Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It's for a falling-block game, but instead of filling a container to create straight lines that disappear, it's based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I'm really hoping Holmér turns this into a full game, as it's a rad concept.

Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing.

This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it's based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it's effectively being used as a military recruitment tool. 

Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven's original film again since the game (while having an original story) hits some of the same beats.

The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can't tell me that it isn't a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of "accidentally" shooting a fellow soldier in the training base and all hell breaking loose.

Alas, the pacing feels off — there's a bit too much space between objectives in some levels — and it's a little one-note. Still, it only takes around four or five hours to beat, particularly if you don't care about hunting for secrets.

Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It'll usually cost $25, but there's a 20 percent discount until March 24.

Retro Rewind is a solid name for a video store rental sim. You'll manage a store in the early '90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees.

My first job was behind the counter of a convenience store that had a small movie rental section, so I've got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn't exactly fun, but like the idea of running an entire rental store, an experience that's sadly almost extinct.

Retro Rewind - Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo

In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it's influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline. 

You can pick up In Their Shoes on Steam now. The full price is $13, but there's a 25 percent discount until March 31.

For this week's dog game, here is World's Goodest Pup. It's another pooch-based roguelike deckbuilder. This time around, you'll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you'll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated. 

This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you'll build and treat them with a visit to a dog spa. Cute.

World's Goodest Pup  — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo.

The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game.

As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you'll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth.

Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17.

Gunbrella studio Doinksoft is back with another game that has a fantastic name. It's a roguelite, side-scrolling action platformer with shoot-em'-up elements. And it's called Dark Scrolls. It's such a good title that I'm almost mad I didn't think of it first.

There'll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there's multiplayer support for two-player online co-op. I'm into the Master System-era art style and the utter chaos shown in the trailer. 

The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year.

If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you'll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards.

What makes Beyond Words particularly interesting is that it's from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now.

We've learned about a bunch of upcoming music rhythm games lately, and here's another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out.

When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too. 

We've had a dog game (or two) and a frog game. Now it's time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you'll gradually restore color to the world.

It's a hidden cat puzzle game from Cosmic Stag Games that's coming to PC, Switch and Xbox in the summer. You'll be able to check out a demo on Steam on April 8.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-retro-starship-troopers-shooter-a-video-store-sim-and-other-new-indie-games-worth-checking-out-113000133.html?src=rss