What we watched: Bluey’s joyful finales

It’s never good to recommend a comedy by saying it makes you weep, but somehow Bluey, a comedy for kids, feels more real and more truthful than anything else on TV. I see so much of myself in Bandit’s triumphs and failures as he tries to parent his two daughters. I nod along to all of his unsuccessful parenting tactics that, I’ll admit, I’ve also tried on my own two kids. And then, at the end of so many episodes, I’ll realize that the front of my t-shirt is wet with tears because I've been crying.

There can’t be many people unfamiliar with Bluey, the biggest kids’ TV series on the planet, if not the biggest series overall. Each seven-minute episode is a slice-of-life sitcom about the Heelers, a family of anthropomorphic dogs living in Brisbane, Australia. Bluey and her younger sister Bingo live with parents Bandit and Chilli. The show started out focused on the playtimes the kids would have with each other or their parents. But it quickly sprawled out to create a rich world in the vein of The Simpsons, with a whole city’s worth of storylines. It can now regularly relegate the Heelers to the background to focus on the show’s deep cast of characters.

It closed out its third season with last Sunday's “The Sign,” a (comparatively) epic 28-minute episode and this week with “Surprise,” a sweet little postscript. The former’s long running time was described as a dry-run for any potential Bluey movie, wrapping up a number of the show’s storylines. It focuses on a wedding taking place at the Heeler’s home in the shadow of the family’s plan to relocate to another city. I won’t spoil too much beyond saying “The Sign” is a story about the bigness of change and how that affects parents and kids alike. Much of it focused on Bandit’s decision to move for a better-paid job and the way that impacted Chilli and the two girls. It’s a complicated issue, especially because it highlights that parents often just want to do what’s best for the kids.

This is a screencap from 'Ghostbasket' but there was no way I was going to pass up an opportunity to post a picture of Bluey and Bingo as their granny characters.
Ludo Studio

“Surprise,” meanwhile, focuses more on the mundane struggle of Bandit trying to play two different games with his daughters at the same time. Much as Bluey wants to be just seven minutes of silly fun, it can’t quite help but be honest about the emotional and physical labor of parenting. All Bandit wants to do is sit down and watch sport on the TV but his daughters won’t allow him that luxury. He’s chased around the house, forced to pretend to teach a tennis ball to ride a bike and then pelted with ping pong balls fired from a toy launcher. (Bluey’s happy to highlight how often Bandit will get hit in the groin as a consequence of whatever game the girls are playing.)

The payoff to all of that effort comes in the final half minute of the episode, which is when I started sobbing. As much as it may be pitched as a palate cleanser after the scale and emotional heft of the previous episode, the final moments offer a real (if pleasant) punch to the gut. I can’t help but feel plenty of parallels in Bluey’s life and that of my own (similarly-aged) daughter, and feel a lot of kinship with Bandit as well. If I’m one one-hundredth as good a parent as this silly cartoon dog who often gets it wrong, then I’ll feel like I’ve done a good job.

There’s been speculation that this third season may be the end for Bluey. Bloomberg reported the uncertainty around creator Joe Brumm’s future with the show, although producer Sam Moor has said it will continue in some form. Any delay would also risk that the child actors – who remain anonymous for their own safety — will age out of being able to play their roles. But in many ways, Bluey can’t not continue given the show is now a multi-billion dollar cash cow for the BBC, which owns a big chunk of the show’s rights.

I don’t want to say goodbye to Bluey and the Heelers, and I’d prefer they kept the cast as-is and let them grow up alongside Bandit and Chilli. That, to me, would be an honest thing to do, rather than indulging in the fakery that dogs so many TV shows which face this problem. But if they have to go, I’ll choose to remember Bluey’s three perfect seasons through the highs and lows of parenting.

This article originally appeared on Engadget at https://www.engadget.com/what-we-watched-blueys-joyful-finales-161527282.html?src=rss

What we watched: Bluey’s joyful finales

It’s never good to recommend a comedy by saying it makes you weep, but somehow Bluey, a comedy for kids, feels more real and more truthful than anything else on TV. I see so much of myself in Bandit’s triumphs and failures as he tries to parent his two daughters. I nod along to all of his unsuccessful parenting tactics that, I’ll admit, I’ve also tried on my own two kids. And then, at the end of so many episodes, I’ll realize that the front of my t-shirt is wet with tears because I've been crying.

There can’t be many people unfamiliar with Bluey, the biggest kids’ TV series on the planet, if not the biggest series overall. Each seven-minute episode is a slice-of-life sitcom about the Heelers, a family of anthropomorphic dogs living in Brisbane, Australia. Bluey and her younger sister Bingo live with parents Bandit and Chilli. The show started out focused on the playtimes the kids would have with each other or their parents. But it quickly sprawled out to create a rich world in the vein of The Simpsons, with a whole city’s worth of storylines. It can now regularly relegate the Heelers to the background to focus on the show’s deep cast of characters.

It closed out its third season with last Sunday's “The Sign,” a (comparatively) epic 28-minute episode and this week with “Surprise,” a sweet little postscript. The former’s long running time was described as a dry-run for any potential Bluey movie, wrapping up a number of the show’s storylines. It focuses on a wedding taking place at the Heeler’s home in the shadow of the family’s plan to relocate to another city. I won’t spoil too much beyond saying “The Sign” is a story about the bigness of change and how that affects parents and kids alike. Much of it focused on Bandit’s decision to move for a better-paid job and the way that impacted Chilli and the two girls. It’s a complicated issue, especially because it highlights that parents often just want to do what’s best for the kids.

This is a screencap from 'Ghostbasket' but there was no way I was going to pass up an opportunity to post a picture of Bluey and Bingo as their granny characters.
Ludo Studio

“Surprise,” meanwhile, focuses more on the mundane struggle of Bandit trying to play two different games with his daughters at the same time. Much as Bluey wants to be just seven minutes of silly fun, it can’t quite help but be honest about the emotional and physical labor of parenting. All Bandit wants to do is sit down and watch sport on the TV but his daughters won’t allow him that luxury. He’s chased around the house, forced to pretend to teach a tennis ball to ride a bike and then pelted with ping pong balls fired from a toy launcher. (Bluey’s happy to highlight how often Bandit will get hit in the groin as a consequence of whatever game the girls are playing.)

The payoff to all of that effort comes in the final half minute of the episode, which is when I started sobbing. As much as it may be pitched as a palate cleanser after the scale and emotional heft of the previous episode, the final moments offer a real (if pleasant) punch to the gut. I can’t help but feel plenty of parallels in Bluey’s life and that of my own (similarly-aged) daughter, and feel a lot of kinship with Bandit as well. If I’m one one-hundredth as good a parent as this silly cartoon dog who often gets it wrong, then I’ll feel like I’ve done a good job.

There’s been speculation that this third season may be the end for Bluey. Bloomberg reported the uncertainty around creator Joe Brumm’s future with the show, although producer Sam Moor has said it will continue in some form. Any delay would also risk that the child actors – who remain anonymous for their own safety — will age out of being able to play their roles. But in many ways, Bluey can’t not continue given the show is now a multi-billion dollar cash cow for the BBC, which owns a big chunk of the show’s rights.

I don’t want to say goodbye to Bluey and the Heelers, and I’d prefer they kept the cast as-is and let them grow up alongside Bandit and Chilli. That, to me, would be an honest thing to do, rather than indulging in the fakery that dogs so many TV shows which face this problem. But if they have to go, I’ll choose to remember Bluey’s three perfect seasons through the highs and lows of parenting.

This article originally appeared on Engadget at https://www.engadget.com/what-we-watched-blueys-joyful-finales-161527282.html?src=rss

The Morning After: Is the new Zephyrus G16 any good?

ASUS has updated its 16-inch Zephyrus G16 for 2024 with fresher chips and graphics options all the way up to an RTX 4090. There’s a new OLED display with a 240HZ refresh rate and a full size SD card reader for transferring files. But, as much as ASUS is positioning this as a laptop for media makers as well as gamers, we need to know if its promises match its power. If you’re as curious as I am, you’ll have to read Sam Rutherford’s review to find out for yourself.

— Dan Cooper

The biggest stories you might have missed

Media coalition asks the feds to investigate Google’s removal of California news links

TikTok is trying to clean up its For You recommendations

Amazon says a whopping 140 third-party stores in four countries use its Just Walk Out tech

There’s a TV show coming based on Sega’s classic arcade game Golden Axe

Cheaper Evercade retro consoles will arrive in July

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

TikTok Notes is basically Instagram for your TikTok account

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

Shadow platformer Schim is coming to PC and consoles on July 18

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

They’re called euphemisms, Elon.

Basketball’s Klay Thompson had a rough time of it at a game, leading X users to suggest he was “throwing bricks.” This is a basketball term meaning he wasn’t throwing well, but if you didn’t know it, don’t worry too much, since neither did Grok, X’s homegrown AI. After reading the messages, it confected a news story suggesting Thompson was vandalizing homes in Sacramento.

Continue Reading.

Good riddance, WH-XB910N: Sony’s confusing product names are going away

Sony catches up to the 19th century.

Sony’s always been capable of making a great product, but it’s never quite nailed the knack of naming them. For instance, it makes the best pair of wireless headphones on the market today but saddles them with the name WH-1000XM5. Now, however, the company has pledged to simplify its naming scheme, including renaming its headphone range as Wear.

Continue Reading.

Nintendo emulator Delta hits the iOS App Store, no sideloading required

Apple’s relaxation of rules around what it permits on the App Store has seen the arrival of Delta. It’s a Nintendo emulator (and a successor to GBA4iOS) that runs a plethora of older titles from the company’s older consoles. Given its long-running enmity with game emulators and the ease with which it wiped out Yuzu, it can’t be long before Nintendo’s lawyers turn up with a fat stack of cease and desist letters.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-is-the-new-zephyrus-g16-any-good-111508697.html?src=rss

The Morning After: Is the new Zephyrus G16 any good?

ASUS has updated its 16-inch Zephyrus G16 for 2024 with fresher chips and graphics options all the way up to an RTX 4090. There’s a new OLED display with a 240HZ refresh rate and a full size SD card reader for transferring files. But, as much as ASUS is positioning this as a laptop for media makers as well as gamers, we need to know if its promises match its power. If you’re as curious as I am, you’ll have to read Sam Rutherford’s review to find out for yourself.

— Dan Cooper

The biggest stories you might have missed

Media coalition asks the feds to investigate Google’s removal of California news links

TikTok is trying to clean up its For You recommendations

Amazon says a whopping 140 third-party stores in four countries use its Just Walk Out tech

There’s a TV show coming based on Sega’s classic arcade game Golden Axe

Cheaper Evercade retro consoles will arrive in July

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

TikTok Notes is basically Instagram for your TikTok account

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

Shadow platformer Schim is coming to PC and consoles on July 18

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

X’s AI bot is so dumb it can’t tell the difference between a bad game and vandalism

They’re called euphemisms, Elon.

Basketball’s Klay Thompson had a rough time of it at a game, leading X users to suggest he was “throwing bricks.” This is a basketball term meaning he wasn’t throwing well, but if you didn’t know it, don’t worry too much, since neither did Grok, X’s homegrown AI. After reading the messages, it confected a news story suggesting Thompson was vandalizing homes in Sacramento.

Continue Reading.

Good riddance, WH-XB910N: Sony’s confusing product names are going away

Sony catches up to the 19th century.

Sony’s always been capable of making a great product, but it’s never quite nailed the knack of naming them. For instance, it makes the best pair of wireless headphones on the market today but saddles them with the name WH-1000XM5. Now, however, the company has pledged to simplify its naming scheme, including renaming its headphone range as Wear.

Continue Reading.

Nintendo emulator Delta hits the iOS App Store, no sideloading required

Apple’s relaxation of rules around what it permits on the App Store has seen the arrival of Delta. It’s a Nintendo emulator (and a successor to GBA4iOS) that runs a plethora of older titles from the company’s older consoles. Given its long-running enmity with game emulators and the ease with which it wiped out Yuzu, it can’t be long before Nintendo’s lawyers turn up with a fat stack of cease and desist letters.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-is-the-new-zephyrus-g16-any-good-111508697.html?src=rss

Formlabs’ new 3D printers are faster and cheaper to use

The dawn of the 3D-printing age was full of sky-high promises that had no chance of matching the reality of what was possible. Companies like Formlabs have taken the subsequent decade to look for places that the manufacturing process can work, and refining its technology to suit. Today, the company is announcing its Form 4 and Form 4B printers that, it says, offer a substantial improvement on what has gone before. And with maturity comes a shift in focus from just being able to create custom doodads on the fly toward a real manufacturing platform. The headline promise is simple: The Form 4 series will crank out prints up to five times faster than its predecessors. Rather than waiting a full day for a prototype to print out, the company is now suggesting you’ll be able to get something usable in just two hours.

(For the uninitiated: The B suffix stands for “biocompatible,” meaning the unit can 3D-print materials for medical applications. Formlabs has made inroads into the dental and medical industries, making cheap, custom-designed dentures as well as training models, prostheses and custom-fit medical equipment.)

The faster print time is enabled by better hardware, including a new print engine and a new light processing unit, as well as better resins. Formlabs is today announcing a set of new resins, including ones that help you crank out quick-and-dirty initial prototypes, as well as ones with more rigidity and color retention. Plenty of effort has also been jammed into ensuring that the resins (and the printers themselves) last longer, making prints cheaper and more efficient. The company is suggesting that prints made with the new gear will be around 40 percent lower thanks to the efficiency savings made elsewhere. This emphasis on speed, efficiency and lower cost should help bolster the sales pitch that these units are ready for bigger and better manufacturing jobs.

The Form 4 and Form 4B are available today, priced at $4,499 and $6,299, respectively.

This article originally appeared on Engadget at https://www.engadget.com/formlabs-new-3d-printers-are-faster-and-cheaper-to-use-130008859.html?src=rss

Formlabs’ new 3D printers are faster and cheaper to use

The dawn of the 3D-printing age was full of sky-high promises that had no chance of matching the reality of what was possible. Companies like Formlabs have taken the subsequent decade to look for places that the manufacturing process can work, and refining its technology to suit. Today, the company is announcing its Form 4 and Form 4B printers that, it says, offer a substantial improvement on what has gone before. And with maturity comes a shift in focus from just being able to create custom doodads on the fly toward a real manufacturing platform. The headline promise is simple: The Form 4 series will crank out prints up to five times faster than its predecessors. Rather than waiting a full day for a prototype to print out, the company is now suggesting you’ll be able to get something usable in just two hours.

(For the uninitiated: The B suffix stands for “biocompatible,” meaning the unit can 3D-print materials for medical applications. Formlabs has made inroads into the dental and medical industries, making cheap, custom-designed dentures as well as training models, prostheses and custom-fit medical equipment.)

The faster print time is enabled by better hardware, including a new print engine and a new light processing unit, as well as better resins. Formlabs is today announcing a set of new resins, including ones that help you crank out quick-and-dirty initial prototypes, as well as ones with more rigidity and color retention. Plenty of effort has also been jammed into ensuring that the resins (and the printers themselves) last longer, making prints cheaper and more efficient. The company is suggesting that prints made with the new gear will be around 40 percent lower thanks to the efficiency savings made elsewhere. This emphasis on speed, efficiency and lower cost should help bolster the sales pitch that these units are ready for bigger and better manufacturing jobs.

The Form 4 and Form 4B are available today, priced at $4,499 and $6,299, respectively.

This article originally appeared on Engadget at https://www.engadget.com/formlabs-new-3d-printers-are-faster-and-cheaper-to-use-130008859.html?src=rss

Paramount announces yet another Star Trek prequel

Movie-industry shindig CinemaCon was the venue at which Paramount Pictures announced it has started work on a new Star Trek movie. Slashfilm reports Untitled Star Trek Origin Story will be a prequel to Star Trek (2009), J.J. Abrams’ glossy prequel to Star Trek (1966). It’ll be directed by Toby Haynes, most famous around these parts for helming episodes of Andor and Black Mirror’s USS Callister. The screenplay has been written by Seth Grahame-Smith, who wrote The Lego Batman Movie and Pride and Prejudice and Zombies.

So that we’re clear, Untitled Star Trek Origin Story will serve as a prequel to the 2009 origin story and a sequel to 2001’s origin story, Enterprise. It will likely be set before Discovery, which was conceived as a prequel to Star Trek (1966) and Strange New Worlds, which is a prequel to Star Trek (1966). And, look, if you’ll allow me to get a little personal for a moment, I am deeply overjoyed at the news. Given the dearth of origin stories, prequels and nostalgia-parades in the Star Trek universe, an Untitled Star Trek Origin Story is a welcome, necessary and life-giving addition to the franchise.

Let’s be honest, it’s high time we got something insular and backward-looking after so many years of non-stop groundbreaking, original adventures shorn from the burdens of continuity.

This article originally appeared on Engadget at https://www.engadget.com/paramount-announces-yet-another-star-trek-prequel-101030423.html?src=rss

Smart rings are meant to be invisible, and that’s the problem

Sometimes, you’re in bed and the glow from your smart ring’s optical heart rate sensor creeps into your peripheral vision. It got me thinking about how Samsung (and potentially Apple) will join the smart ring market, and why that’s a terrible idea. You see, these companies want devices that make their presence known in your life, embedding themselves in your routine. But smart rings blend into the background on purpose, which limits how much you can, or will want, to do with them.

Back in February, Samsung announced the Galaxy Ring, a health-tracking wearable baked into a ring. When it launches later this year, it will continuously monitor your sleep, breathing, movement and reproductive cycle. Entirely coincidentally, I’m sure, Bloomberg reported Apple was also conducting investigations into its own smart ring platform. Both companies are not-so secretly gunning for the Oura Ring, the market leader in finger-worn wearables. And I’ve been testing one of these for a long while.

Oura tracks your sleep, temperature, activity, post-exertion recovery and menstrual cycle. It’s a marvel of engineering to get so much technology into such a small and elegant package. The downside, if you can call it that, is there’s no way to access the data the ring collects, or its insights, unless you have a phone on hand.

But here’s the thing: It’s not that often I find myself actually opening the app to see what the stats are saying. If I wake up feeling like crap, there’s normally a self-evident reason why that needs no further explanation. And on those rare occasions when I wake up and don’t know why I’m feeling bad, the last thing that would occur to me is to check my phone. Who wants to look at fine-grain data when your head is pounding and your eyes refuse to focus?

That friction, that small gap between having the information there and it being easily accessible is a problem. Yeah, you can get a notification if your "Readiness Score" — Oura's proprietary metric for overall health — falls below a certain level. But I’ve been using this thing for long enough that I’ve never taken up the habit, and I suspect others would struggle to do so, too. It’s nice to have that information on those rare occasions when I’m thinking enough about it to look at my data over a longer period of time. But I can’t imagine myself looking at this data once or twice a day.

It’s also not that useful for workout tracking, principally because you won’t want to risk your $300 gadget in the gym. The first time I took it to work out, I picked up a pair of metal dumbbells, realized their knurled handles were rubbing against the metal of the ring and quickly took it off.

Because there’s no direct method of input, it’s far too easy to forget it’s there and not make use of its information. If you’re all-in on using a ring to track your fitness because you won’t wear a smartwatch or fitness tracker, and you’re always checking your stats, then it’ll work for you. But, deep down, I prefer a watch with a display that’s easy enough to check as a matter of instinct. And it’s this that I think should be a concern for Samsung and, potentially, Apple, as they look to move into this space. A smart ring caters to a niche inside a niche – quantified self obsessives who refuse to wear a watch. They obviously believe that’s enough of a draw to devote time and money to building their own, but I’m not sure it’ll be a blockbuster.

Not to mention these rings only have a few hooks to keep users inside their specific corporate bubble. Both Apple and Samsung have dedicated health-tracking apps and it’s likely whoever buys one of these will have one fewer reason to switch providers in future. But compare that to the watches, which offer health tracking, messaging, app interactions and mobile payments. Smartwatches are beneficial to these platforms because they help draw together various features from the phone. Rings do not.

Perhaps this is another sight tech’s biggest players now just need to copy and destroy their smaller rivals rather than striving for new products. Smart rings cater to a small market, albeit one that big tech could dominate with very little time and effort. Especially given the strength of their relative brands, which means these devices will more or less sell themselves to diehard fans. But is that all a new product can be in 2024, and is that what we could or should expect these companies to be doing?

This article originally appeared on Engadget at https://www.engadget.com/smart-rings-are-meant-to-be-invisible-and-thats-a-bad-thing-140927134.html?src=rss

Smart rings are meant to be invisible, and that’s the problem

Sometimes, you’re in bed and the glow from your smart ring’s optical heart rate sensor creeps into your peripheral vision. It got me thinking about how Samsung (and potentially Apple) will join the smart ring market, and why that’s a terrible idea. You see, these companies want devices that make their presence known in your life, embedding themselves in your routine. But smart rings blend into the background on purpose, which limits how much you can, or will want, to do with them.

Back in February, Samsung announced the Galaxy Ring, a health-tracking wearable baked into a ring. When it launches later this year, it will continuously monitor your sleep, breathing, movement and reproductive cycle. Entirely coincidentally, I’m sure, Bloomberg reported Apple was also conducting investigations into its own smart ring platform. Both companies are not-so secretly gunning for the Oura Ring, the market leader in finger-worn wearables. And I’ve been testing one of these for a long while.

Oura tracks your sleep, temperature, activity, post-exertion recovery and menstrual cycle. It’s a marvel of engineering to get so much technology into such a small and elegant package. The downside, if you can call it that, is there’s no way to access the data the ring collects, or its insights, unless you have a phone on hand.

But here’s the thing: It’s not that often I find myself actually opening the app to see what the stats are saying. If I wake up feeling like crap, there’s normally a self-evident reason why that needs no further explanation. And on those rare occasions when I wake up and don’t know why I’m feeling bad, the last thing that would occur to me is to check my phone. Who wants to look at fine-grain data when your head is pounding and your eyes refuse to focus?

That friction, that small gap between having the information there and it being easily accessible is a problem. Yeah, you can get a notification if your "Readiness Score" — Oura's proprietary metric for overall health — falls below a certain level. But I’ve been using this thing for long enough that I’ve never taken up the habit, and I suspect others would struggle to do so, too. It’s nice to have that information on those rare occasions when I’m thinking enough about it to look at my data over a longer period of time. But I can’t imagine myself looking at this data once or twice a day.

It’s also not that useful for workout tracking, principally because you won’t want to risk your $300 gadget in the gym. The first time I took it to work out, I picked up a pair of metal dumbbells, realized their knurled handles were rubbing against the metal of the ring and quickly took it off.

Because there’s no direct method of input, it’s far too easy to forget it’s there and not make use of its information. If you’re all-in on using a ring to track your fitness because you won’t wear a smartwatch or fitness tracker, and you’re always checking your stats, then it’ll work for you. But, deep down, I prefer a watch with a display that’s easy enough to check as a matter of instinct. And it’s this that I think should be a concern for Samsung and, potentially, Apple, as they look to move into this space. A smart ring caters to a niche inside a niche – quantified self obsessives who refuse to wear a watch. They obviously believe that’s enough of a draw to devote time and money to building their own, but I’m not sure it’ll be a blockbuster.

Not to mention these rings only have a few hooks to keep users inside their specific corporate bubble. Both Apple and Samsung have dedicated health-tracking apps and it’s likely whoever buys one of these will have one fewer reason to switch providers in future. But compare that to the watches, which offer health tracking, messaging, app interactions and mobile payments. Smartwatches are beneficial to these platforms because they help draw together various features from the phone. Rings do not.

Perhaps this is another sight tech’s biggest players now just need to copy and destroy their smaller rivals rather than striving for new products. Smart rings cater to a small market, albeit one that big tech could dominate with very little time and effort. Especially given the strength of their relative brands, which means these devices will more or less sell themselves to diehard fans. But is that all a new product can be in 2024, and is that what we could or should expect these companies to be doing?

This article originally appeared on Engadget at https://www.engadget.com/smart-rings-are-meant-to-be-invisible-and-thats-a-bad-thing-140927134.html?src=rss

Fairphone’s repairable wireless earbuds put the industry on notice

True wireless earbuds are flimsy, easily lost and prone to battery failure. Given their size and cost, companies would rather you throw them out when they succumb to the inevitable. Fairphone, however, has built a pair of buds with easily replaceable batteries, as well as a swappable cell in the charging case. And, look, if the engineers working at this tiny Dutch company can work this out, then the army of designers in Apple and Samsung’s steel-and-glass cathedrals have no excuse.

Fairbuds are a pair of true wireless earbuds that look like Samsung’s Galaxy Buds, with the outermost surface on both sides being a controller. Fairphone promises six hours of battery life on a charge with an extra 20 hours nestled inside the case. The buds are packing the usual feature list, including ANC, multipoint connectivity as well as an IP54 rating for sweat and water resistance. As usual, the company wants to make the argument (on paper, at least) that just because the devil has the best toys, you can still have fun while wearing a halo.

Fairbuds are the company’s second crack at the true wireless whip after its 2021’s obviously named True Wireless Stereo Earbuds. Those were made with fairtrade gold and 30 percent recycled plastic, but were still more a part of the problem than the solution. At the time, I gave the company grief for launching a product so at odds with its environmental goals. In retrospect, the crap name should have been a clue that these were a stopgap. Since then, the TWS were dumped off, and the company released Fairbuds XL, a pair of over-ear cans that I rather liked.

Fairphone says that the Fairbuds here are made with 70 percent recycled and fair materials, while 100 percent of the rare earth elements and tin are recycled. The company also claims to offer improved pay for factory workers compared to rival manufacturers and works with suppliers to improve working conditions for the people on the production line.

Image of a Fairbud with its battery slider open.
Photo by Daniel Cooper / Engadget

I don’t think it’s unfair to say Fairphone prioritizes repairability over look and feel, so these won’t take a podium at the Beautiful Gadget Awards. I had a pair of AirPods Pro on my desk and, sat beside the Fairbuds, the difference between the two is almost comical. Fairbuds’ case is about twice the size and, while the corners are rounded off, it’s still going to be an unwelcome presence in your jeans pocket. It’s not as if there’s acres of wasted space in the case but it’s a product that the armchair designer in me keeps wanting to slim down.

There are other irritations, like the fact the action button is on top of the charging tray but the status light is on the side by the USB-C port. That’s not a deal breaker but you hope these fit and finish issues are the focus for any future version two. But the point of these irritations is that elegance has been sacrificed on the altar of repairability, and that’s why you’d buy a pair.

I probably need to make clear, for the people who will point to the iFixit guides showing you how to swap the battery in an AirPod and a Galaxy Bud that it is possible to do so. But if the guides ask you to use a heat gun, scalpel, vice, pry bar and glue-dissolving solvent, then that’s not an easy job just anyone can do. When I say that you can swap out the battery on each Fairbud with the same level of ease as you could a ‘90s cell phone battery, I mean it.

In fact, my first attempt took all of 30 seconds since all you need to do is get a small, flat-headed screwdriver to slide off the rubber gasket. Once done, you just need to gently pry out the hinged holder and the battery will slide out easily. Swap in a new cell, slide the rubber gasket back in place (if you’re gentle, it mostly plops back into position without any fussing) and you’re done.

Similarly, the charging case has a replaceable battery held in place with a single philips head screw. A few twists and the charging plate pops out, revealing the 500mAh cell underneath, with users able to buy replacement outer shells, charging trays and case batteries. You can also buy eartips, earbuds and earbud batteries from Fairphone’s online parts store.

Image of the Fairbuds case open with the charging plate and battery exposed.
Photo by Daniel Cooper / Engadget

It’s likely you’d only want or need to swap the batteries once every three or four years so you won’t benefit from this flexibility on a daily basis. Reading lots of online chatter, a rule of thumb is that most TWS buds last for between two and three years before things start to go wrong. Fairphone, too, offers a three-year warranty on the buds, but I’d hope to see a well-used pair of Fairbuds lasting for twice as long, assuming you don’t lose them in a sewer or leave them in the back of a cab.

Sadly, I can’t be as praiseworthy for the Fairbuds’ sound quality which isn’t as strong as you may hope. They’re not bad by any means, but the default sound profile lacks a dynamism you hear in competitors. It doesn’t matter if you’re playing a lush orchestral piece by Jerry Goldsmith or something beefier, like Korn, you’ll feel the sound is rougher and flatter than other products. It’s like the top and bottom ends of the sounds are being sliced off to keep everything from getting too out of hand.

There are sound profiles in the Fairbuds app that I found similarly lackluster with users able to opt between standard tuning, Bass Boost or Flat. None of them feel distinct. There’s also a Studio option where you can adjust the tuning along eight specific frequency bands. It’s here that you can really improve the sound quality but it’s more time and effort than I’d be happy putting in on a regular basis.

At least the fundamentals are all pretty good: I’ve been testing these for a big chunk of the last five days and I’ve not felt the need to recharge the case battery at all. Even with ANC on, I think I’ve squeezed at least 20 hours out of these things and I’ve still got juice left in the tank. And the ANC itself offers the same background muffling you’ll hear in every other mid-range ANC earbud.

One of the mantras Fairphone has always repeated is that it doesn’t expect to build a phone that will topple the big manufacturers. Its products are designed to appeal to folks who want something a little more ethically made, and to act as a north star for the technology industry more broadly. There are plenty of engineering questions — around durability, bulkiness and ease of use — that linger. But Fairphone’s impact here should be to lay down a challenge to its bigger rivals to use their vast resources to build an earbud that isn’t condemned to live in the trash from the moment it was born.

Fairbuds are making their debut in Europe today from Fairphone as well as a variety of retail partners across the territory. They are priced at €149 and while there’s no word on the matter now, it’s likely that we’ll see them making their way to the US at some point in the future.

This article originally appeared on Engadget at https://www.engadget.com/fairphones-repairable-wireless-earbuds-put-the-industry-on-notice-080033940.html?src=rss