Dragon Quest 7 Reimagined is all about enhancing the game’s greatest strengths

Square Enix has been on a tear in recent years remastering and outright remaking many of its landmark role-playing games. Along with Final Fantasy, the developer has given the Dragon Quest series such attention as well, and the next game on deck is a remake of the PlayStation 1's Dragon Quest VII. Commonly regarded by fans as one of the most challenging and lengthy games of the series, the developers building Dragon Quest VII: Reimagined — the second remake of the game following the 3DS release in 2013 — are aiming to reshape DQVII with a striking new visual style and a refocused adventure.

I recently got to spend a couple of hours with Dragon Quest VII: Reimagined, seeing its new interpretation of the 2000 classic JRPG and some of the more noteworthy updates to its combat. So far, the remake is making some intriguing choices that not only aim to give the sprawling time-travel plot a better sense of direction but also streamline some of the original's more exhaustive and challenging beats.

The original Dragon Quest VII carried the familiar conceit of earlier entries, focusing on a party of high-fantasy adventurers embarking on an epic adventure filled with dungeons to explore and powerful monsters to fight. But DQVII deviated from the traditional Dragon Quest storyline by focusing on the party's adventures through time. As the Hero and his friends uncover the lost history of their world, they'll step back into previous eras to explore bygone kingdoms and continents that will reveal a larger conspiracy in the present. Along the way, they'll build their bonds of friendship that will stretch across time.

Reimagined does well to capture that sense of adventure that the series does so well. Even as the series has evolved with new entries, it still strikes a balance between old-school, turn-based JRPG gameplay and modern storytelling flair. What's especially novel about the remake of Dragon Quest VII is its sharper, visually expressive 3D art style. Using diorama models and real doll versions of the party as reference material for the look of the game, the new 3D visuals really capture the whimsical and emotive style of the late Akira Toriyama's distinctive art, which has given the series its unique look. But with the move to a new 3D style, Reimagined sets itself apart from the previous games by feeling more like an animated adventure film.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

Along with the visual style, the developers also focused on reshaping sections and the overall storytelling of DQVII to offer a more satisfying experience. According to game producer Takeshi Ichikawa, one of the larger goals of remaking Dragon Quest VII was to improve the flow of the game, which ultimately made for a more satisfying sense of adventure.

"The 'reimagined' elements of the narrative allude to improvements in the game's overall framework, which offers a much deeper and more compelling experience," Ichikawa said. "In our effort to streamline the overall story progression and provide a more engaging narrative, we decided to cut subplots that have little or no direct relevance to the main scenario. While some content has been removed, entirely new scenarios have also been introduced. Our goal was to build upon the strengths of the original game while striving to deliver a deeper, more immersive story experience for modern players."

During my hands-on time, I got to explore two separate sections of the game. These focused on the early-game Emberdale dungeon, where townsfolk committed themselves to a volcano ritual to pacify a fire demon within. The other section focused on the Wetlock scenario, which had the party confront a mysterious magic user who whisked away townsfolk to a mysterious tower in a flooded land. 

My memories of the original and 3DS remake came back while playing Reimagined, which made it easy to slide back into that dungeon-crawling flow. Much like the original, Reimagined still sticks with traditional turn-based combat, and the new visual style really helps emphasize the sense of impact and tactics at work in battle — more so than in other games in the series. I especially liked how unique each character felt, particularly the wolf-riding bandit Ruff, who is  fun to use in battle. 

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

During the Wetlock section, I generally found the challenge to be fair, and I even discovered a good leveling spot fighting golems and Metal Slimes that popped up on occasions. But things can easily kick into high gear when taking on the elite enemies and the end boss of the questline. I had to carefully assess the available skills and employ a range of offensive and defensive abilities to survive. The remake is not so much about removing the sense of challenge from the original, but rather about maintaining it while offering more options to help with battles.

One of the larger innovations to Reimagined combat is the Moonlighting system, which allows each party member to equip two vocations at once. The original game allowed each character to only have one vocation at a time, and switching classes reset your level. This created a lot of busywork in the original game, so with this new two-class approach, it cuts down on grinding significantly and keeps you feeling empowered. But on a more strategic level, it also adds a lot more utility and variety to each character's loadout. It also does well to make a party with more diverse skills, which adds a lot more charm to the group.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

There's so much thought put into the top-down rework of the original game for Dragon Quest VII: Reimagined, and I found the changes to be a very charming and personable  approach to remaking it. Even back in 2000, the original game was a very ambitious take on the series. Not just being the first 3D entry, but also in how it actually utilized many of the different locations and characters from across the sprawling story in a more meaningful way. The original is still a great entry in the series, but it's one that feels a bit tough to revisit. That makes the developer's intent on streamlining and refocusing to feel quite appropriate, and I quite dug the changes I saw during my hands-on time.

So far, Dragon Quest VII: Reimagined looks to maintain the ambition and scope of the original, but hone it into a more focused and satisfying JRPG. It adds a seriously impressive visual style that brings it to life. According to the remake's producer, Reimagined and its new approach to remaking Dragon Quest is about adding a new sense of energy to the series, and it's so far doing just that.

"We believe that existing fans will find the game satisfying. At the same time, since this title has been reimagined from the ground up as a modern release, we're also excited for many new players to enjoy it as their first Dragon Quest experience," Ichikawa said. 

Dragon Quest VII: Reimagined will be released on February 5, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 1 & 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-quest-7-reimagined-is-all-about-enhancing-the-games-greatest-strengths-130000125.html?src=rss

Running an 1930s newspaper, foreseeing martial arts fights and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of intriguing games have arrived over the last week or so, and we got some tasty details on some upcoming projects, including one called Drywall Eating Simulator (trust me on this one).

But first, an update on a game that's been around since 2004 and had completely flown below my radar until now. That’s despite it reaching more than 80,000 daily unique players and having more than 4 million players overall. You can seemingly do pretty much whatever you want in Torn, including studying to become a doctor, opening a hair salon or buying a home (it's truly a fantasy world). However, this is a place where crime is rife. The team behind the text-based online RPG this week revealed some fascinating stats to mark the 21st anniversary. 

For instance, 1,204 people who joined the fray in 2004 are still active, including at least one who has been there since the first day. Since Torn City was established 21 years ago, more than 3.6 billion criminal offenses have been committed and yet its justice system has only doled out just under 52 million prison sentences. Since August alone, more than 4.4 million buildings have been burned. Players have committed more than 410 million assaults against each other, 12 percent of which targeted the groin. 

Torn sounds super fascinating! I love that it's been running for so long and still thriving. More than 31,000 players have subscribed to support the game and keep it running, though it’s free to play. The developers have updates planned for next year and beyond. I'm looking forward to checking it out at some point and maybe roleplaying as a goody-two-shoes flower shop owner. 

New releases

From publisher Twin Sails Interactive and the four-strong team at Sparrow Night comes News Tower, which arrived fully formed this week after nearly two years in early access. This is a management sim that tasks you with running your own newspaper in 1930s New York. 

Starting in the wake of the 1929 stock market crash and mobsters smashing up the newsroom, you'll try to turn around a struggling publication that you inherit from your family. You'll construct offices and set up printing presses; hire and manage reporters and other staff; assemble your weekly newspaper; and deal with various groups that are jostling for power and trying to influence your coverage. 

I thought last year's Times and Galaxy, which casts you in the role of a robot journalist, was mostly lovely, but it missed the mark on the actual newsgathering side of the equation. I’ve found no such issues with News Tower so far. I love that a story can change when you assign different reporters to each step (say, one focused on crime vs. one focused on politics). They'll find distinct angles, which could help you sell more copies of the paper or draw readers away from rivals when you land an exclusive.

I'm only a little ways into News Tower, but as someone who started out their career at a newspaper, this is like catnip to me. I expect to spend quite a bit of time with this game. News Tower 1.0 is out now on Steam. It usually costs $25, though there's a 20 percent discount until December 2.

Forestrike is a 2D martial arts roguelite from Skeleton Crew. You can practice combat encounters as many times as you like, but you only have one proper shot to take out multiple opponents in each battle. It sounds a little like Katana Zero in that regard. Succeed, and you'll move forward. Lose, and it's the end of your run. If you manage to win without relying on this foresight feature, you'll achieve an "ultimate victory."

On each run, you'll choose your path and learn new techniques. Forestrike, which is published by Devolver Digital, seems interesting since it's a blend of puzzle game and action roguelite — you'll need to figure out a way to succeed in each battle and then pull that off successfully on your actual attempt. The game is out now on Steam for $10. It's coming to Nintendo Switch soon.

Here's a puzzle game of a different flavor. In Umami, from Mimmox and co-publisher Nexting, the aim is to create dioramas of cakes and food towers using virtual wooden blocks. You have a reference guide to work from if you choose, or you can just try to figure out for yourself how all the pieces fit together. 

It's a lovely, relaxing experience with some laid-back beats. Umami is out now on Steam. It's usually priced at $14, though there's a 15 percent discount until December 1.

A Pinball Game That Makes You Mad is a game from Azimuth Studios in the vein of rage-inducing precision platformers like Getting Over It with Bennett Foddy and Only Up. The aim is to guide a person who is trapped in a pinball to the goal using a single button that controls the flippers.

Make a mistake, and you can erase a great deal of progress. A press release indicated that a playthrough will take between 10 and 30 hours, which is a huge range.

I'll never find out myself how accurate that estimated playtime is, because the demo did, in fact, make me mad and not want to play the full game, though I appreciate what the devs are going for. A Pinball Game That Makes You Mad is out now on Steam for $10, but a 15 percent discount until November 25 brings the price down to $8.50.

I really like that I've been able to keep up with this little tradition of including a dog game in this roundup every week. Samurai Academy: Paws of Fury is a followup to Paws of Fury: The Legend of Hank, a 2022 animated movie I haven't seen that's apparently a "loose remake of Blazing Saddles." Color me intrigued!

This is an action-adventure game with platforming and tower defense aspects. It casts you in the role of Hank, a "dog samurai in a world full of cats." It looks quite charming, though it does remind me that I really do need to go back and get the platinum trophy in Ghost of Yōtei. Samurai Academy: Paws of Fury — from developers Fishing Cactus and ZEROlife Games, and publisher Maximum Entertainment — is out now on Steam, Nintendo Switch, PS5, and Xbox Series X/S. There's a two-player co-op mode available on all platforms, except for Switch.

Upcoming 

Erosion is a neat-looking twin-stick action roguelike from Plot Twist (The Last Case of Benedict Fox) and publisher Lyrical Games. Every time you die, time advances by a decade and the post-apocalyptic Wild West setting shifts accordingly, with the decisions you make influencing the future. 

In this open-world shooter, you'll delve into dungeons filled with enemies and bosses as you try to rescue your kidnapped daughter. Avoid death often enough, and you might just find your offspring before she reaches old age. There are more than 100 skills and modifiers to unlock and dozens of weapons available to help you assemble an effective build. The environments are destructible too.

I really like the voxel art here, including the way the characters bob up and down. Erosion is set to arrive in spring 2026 in early access on Steam, Xbox Series X/S, Xbox Cloud and the Xbox PC app. It'll be available on Game Pass.

Speaking of Xbox, one of my favorite games of last year is coming to Microsoft's consoles. The comedy adventure Thank Goodness You’re Here! is slated to hit Xbox Series X/S on December 9. The delightfully rude and funny game from Coal Supper and Panic is already out on PC, PS4, PS5 and Nintendo Switch. 

We're far from done with the silliness this week. If you haven't quite had your fill of obstacle-laden walking sims for this year after Baby Steps, might I direct your attention toward Ultimate Grandma Simulator

You'll help Granny navigate a dozen levels as she searches for her missing grandson. You'll need to evade everything from wrecking balls to zombies, and parry projectiles like frisbees and bombs. A serious game this is not. If you collect hidden golden coins, you'll unlock some of Granny's memories too. Circo, PlumPointTwo and publisher We Don't Have A Studio are set to bring Ultimate Grandma Simulator to Steam on December 2.

I must admit, the title of Drywall Eating Simulator caught my attention and not in a good way. But after reading more about it and watching the trailer, I'm intrigued by this game from Peripheral Playbox.

According to the Steam page, it's a "physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life." After engaging in mindnumbing small talk and dealing with the infuriating stressors of everyday life, what better way to unwind than by munching on some drywall? Just don't tell anyone about your cravings. 

This game has a very odd and yet somehow deeply relatable concept. Definitely something to chew on. It's coming to Steam on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/running-an-1930s-newspaper-foreseeing-martial-arts-fights-and-other-new-indie-games-worth-checking-out-120000559.html?src=rss

Hytale will only cost $20 because it isn’t good yet, its developer says

Hytale, a more action-packed take on Minecraft, will be available for $20 when it relaunches in early access, Hypixel Studios announced on X. The developer shared that it planned to relaunch Hytale earlier this week after successfully reacquiring the rights to the game from Riot Games.

Alongside its $20 "Standard" edition, Hypixel also plans to offer $35 "Supporter" and $70 "Cursebreaker" editions of Hytale with additional in-game cosmetics. Pricing the game at $20 is an acknowledgement of how unfinished it is, according to Hypixel Studios co-founder Simon Collins-Laflamme. "I'm pricing Hytale as aggressively low as possible," Collins-Laflamme said in an X post. "The game is unfinished and runs on a build from over four years ago. Charging more didn't feel right. I don't think the game is good yet."

Hypixel Studios shared footage of Hytale the day after it announced its deal with Riot Games. The game was originally cancelled by Riot in June 2025, after five years of development and "a major reboot of the game engine," Hypixel CEO Aaron Donaghey said at the time. 

Riot Games bought Hypixel Studios during a period of expansion that included the launch of the company's publishing label Riot Forge, which was responsible for League of Legends spinoffs like Ruined King: A League of Legends Story. Riot eventually decided to sunset Riot Forge in 2024, alongside mass layoffs at the studio.


This article originally appeared on Engadget at https://www.engadget.com/gaming/hytale-will-only-cost-20-because-it-isnt-good-yet-its-developer-says-213747982.html?src=rss

Ubisoft made a prototype game with voice-controlled AI teammates

Ubisoft has announced a new game prototype featuring voice-controlled AI teammates that understand visual context and natural language. This "Teammates" project builds on the Neo NPCs Ubisoft showed off with Nvidia in 2024 to demo in-game AI that can naturally respond to players. A key difference this time, besides the complexity of the interactions the prototype supports, is that Teammates is already being played in a closed playtest with "a few hundred players," Ubisoft says.

Teammates, even if Ubisoft describes it as a playable "experimental research project," still uses the basic concepts of a first-person shooter. The prototype casts players as "a member of the resistance in a dystopian future, tasked with moving through an enemy base to locate five missing members of their team," where directing in-game AI characters is key to success. Ubisoft came up with three AI NPCs for the project, "Jaspar," an AI assistant with awareness of in-game lore and the ability to adjust game settings on the fly, and "Pablo" and "Sofia," robotic characters that are physically present in the game and can respond to commands.

A screen from Ubisoft Teammates showing the different things the Jaspar AI can do in-game.
Jaspar is both a diegetic and non-diegetic presence in Teammates.
Ubisoft

Based on footage shared with Engadget, Ubisoft's AI characters not only understand voice commands, but also have a visual awareness of what the player is seeing. A direction to "stand behind a barrel" prompted Sofia to take into consideration where the player was looking and position itself appropriately. In the version of Teammates available in the closed playtest, Ubisoft also uses Jaspar to onboard and teach players about the basics of the game. In most cases, the AI characters seemed overly chatty and verbose, but Ubisoft is experimenting with letting players choose sets of personalities for Sofia and Pablo — including an option curiously labelled "Bad Cat and Good Boy" — that can change up how each character expresses itself.

"This technology opens doors to new, personalized experiences," Ubisoft's Data & AI Director Rémi Labory shared in the Teammates announcement. "Player input shapes character reactions in real time, something traditional development can't achieve. We're also delivering a full pipeline, with the experience taking players from onboarding to debrief, which is a first."

Ubisoft has explored applying generative AI to other parts of the development process in the past. The company's Ghostwriter tool, introduced in 2023, uses AI to generate first drafts of in-game dialogue. Ubisoft also recently adimitted to publishing Anno 117: Pax Romana without removing its AI-generated loading screen art.

Ultimately, the underlying technology powering Teammates could appear in other Ubisoft projects in the future. The company is collecting feedback from its playtest to apply towards future research, but Ubisoft suggests the middleware it created for Teammates already works with both its Snowdrop and Anvil engines, opening up the tool for future teams to use in their games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-made-a-prototype-game-with-voice-controlled-ai-teammates-200834163.html?src=rss

Silent Hill 2 is now available on Xbox

If you’re an Xbox-only player who’s been waiting patiently for the arrival of Bloober Team’s superb Silent Hill 2 remake on Microsoft consoles, now’s your time. While the ideal release window would have been last month to coincide with spooky season (PS Plus subscribers got lucky here), there’s never a bad time to play Silent Hill 2.

A full remake of the seminal 2001 survival horror game, Silent Hill 2 has you play as widower James Sunderland, who’s summoned to the eponymous rural town after receiving a letter from his deceased wife, where all manner of psychological horrors await him. Slightly controversially, the 2024 game ditched the fixed camera angles of the original in favor of a more modern over-the-shoulder perspective. Fortunately, this transition sacrifices none of the game’s signature oppressive atmosphere, with the foggy streets of Silent Hill being as creepy as ever to tentatively explore.

To celebrate the release of Silent Hill 2 on Xbox Series X|S, Konami has slashed the price of the Xbox and PC versions by 50 percent. You can also grab this year’s brand new entry, Silent Hill f, for 30 percent off for Black Friday.

It’s been a pretty good week for long-awaited Xbox ports. Engadget 2023 game of the year award winner Dave the Diver finally arrived on all Xbox consoles (including Xbox One), while the excellent horror-themed roguelite Clover Pit also surprise dropped this week. That one’s on Game Pass too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/silent-hill-2-is-now-available-on-xbox-164052884.html?src=rss

Final Fantasy Tactics: The Ivalice Chronicles is a classic still worth the challenge

Square Enix loves to remaster, remake and reheat its RPGs. The latest title to get the treatment is the critically acclaimed Final Fantasy spin-off, Final Fantasy Tactics.

Tactics has undergone its own remakes before, with War of the Lions bringing the game to the PlayStation Portable and, eventually, iOS and Android. However, now across all the major consoles, Final Fantasy Tactics: The Ivalice Chronicles is a different remake again – and even dismisses some of the characters and additions in War of the Lions. I never finished either version, and two things are apparent: I have missed out, and this is hard.

Originally released just a few months after Final Fantasy VII, which introduced polygon characters, FMV and more, Tactics’ sprite aesthetic seemed quaint in comparison. With compact isometric levels, turn-based battles are closer to Tactics Ogre and Disgaea than the lineup and strike battles of mainline Final Fantasy games of the time. The game was a critical hit, even if it didn’t match the popularity of Cloud et al. 

Tactics is far less forgiving. Battle dynamics lean heavily on random number generation; your squad is often outnumbered, and you can easily be undone when resurrection spells and defensive magic fail to land. The first time my revival spell failed, I audibly swore at my Switch 2. But the taste of defeat? It’s usually seasoned just right. It’s gaming umami. 

I wanted more, even at the notorious difficulty spike in a battle against knight-gone-wrong Wiegraf. In this fight, I faced him, a far more powerful fighter, solo, and proceeded to die roughly 20 times in a row. On standard difficulty, you rarely have to do this, but I had to craft a specialized version of the protagonist that could hit hard, heal himself, and generally just stay alive long enough for the second stage of this fight. 

The Ivalice Chronicles can be played in two ways. The modern version features high-resolution sprites, backgrounds, and effects, while retaining the original’s isometric view, which can be rotated and tilted for the best view of the action. There’s an HD-2D nod with a thick depth of field blur to add a more modern feel. 

If you want your Tactics pixelated, you can play the original version, although you can’t transition between the two, which seems like a missed opportunity. (You can toggle your saves across the versions in other RPGs with similar dual versions, like Dragon Quest XI S.) 

More than the graphical downgrade, though, you’re missing out on polished voice acting, which not only elevates the diorama cutscenes and political intrigue but also peppers battles when you field main characters and they unleash certain job class attacks. 

Talking of jobs, Tactics’ system remains the same, with base jobs like knight, white knight and freelancer giving way to dragoons, summoners and, much later,  bizarre-but-powerful roles like arithmetician (the power of math!) and ninja. 

The difficulty curve of Tactics is very much here. It was embarrassing how much I struggled to overcome spikes in difficulty, but then again, I never finished the original. (And, like a true hero, I refused to research broken job builds or easy grind spots.)

A crystalline attack hits an enemy in an isometric battle.
A crystalline attack hits an enemy in an isometric battle.
Square Enix

You can grind, raise levels of your characters, rake in money, and pick up crucial job points. But the wiser method is figuring a battle loop where your characters repeat actions. When the character attacks, heals, steals and generally does anything besides just moving or staying put, it earns Job Points. These are the most crucial parts of growing your squad, as abilities and passive skills can be ported between jobs; it’s how you can customize your entire party to demolish certain kinds of enemies. Lots of archers? A skill called archer’s bane means they’ll struggle to get a hit. Lots of slow-moving enemies in a tight space, rain hell with your summoner, but with an ability to regain MP as they move around. 

At times, it still feels like a slog to repeat battles and garner enough JP for that skill you know will turn the tide of a challenging fight. Fortunately, a new battle speed toggle makes them a little less dull.

It's funny to feel nostalgic about a game I never played the first time around. But there’s something familiar and cosy to Final Fantasy Tactics. I’m surprised at the depth of what seems at first to be a pretty simple fighting system. 


While the voice acting and additional quality-of-life upgrades are great, it’s a shame that Square Enix didn’t include extra jobs (and characters) introduced in other iterations, like the PSP version. Still, it's another great tactical RPG for the Nintendo Switch, increasingly the best place to play the genre. Fortunately, however, it's available across PS5, PS4, Xbox Series X/S, and PC as well.

This article originally appeared on Engadget at https://www.engadget.com/gaming/final-fantasy-tactics-ivalice-chronicles-review-140000972.html?src=rss

You can now play Command & Conquer: Red Alert 2 in your browser

Command & Conquer: Red Alert 2 knew how to lay on the camp. But it wasn’t only known for having some of the most delightfully cheesy cutscenes this side of The 7th Guest. Red Alert 2 was also an acclaimed real-time strategy game for its time, and it’s still perfectly playable today. Want to see for yourself? It’s now as easy as opening your browser.

The Chrono Divide project (via PC Gamer) lets you play the 2000 RTS in Chrome, Edge, or Safari. Although it supports Firefox, too, its developer says it should be avoided if you want “good performance.” It even works in mobile browsers.

Chrono Divide supports cross-platform multiplayer using all the original maps. (You can use some mods, too.) In fact, according to PC Gamer, multiplayer is about your only option. Red Alert 2’s single-player campaign modes (where you’ll encounter those “so bad, they’re good” cutscenes) are still a work in progress.

“The project initially started out as an experiment and was meant to prove that it was possible to have a fully working, cross-platform RTS game running in a web browser,” the project’s website reads. “Now, with a playable version already available, the end-goal is reaching feature parity with the original vanilla ‘Red Alert 2’ engine.”

You can take it for a spin on the Chrono Divide webpage. You’ll need to import the original game files to begin. (The website automatically inserts a link to them on the Internet Archive.) But we won’t fault you if you’d rather opt for watching Red Alert 2’s fabulously corny cutscenes below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-play-command--conquer-red-alert-2-in-your-browser-213815557.html?src=rss

Microsoft has open sourced the Zork trilogy of text games

Preservation has become a pressing topic for games in this era of digital-only releases and games-as-a-service. So it's wonderful to have a big win in archiving a trio of seminal text games for the ages. Microsoft announced today that the code for Zork, Zork II and Zork III will be made available open source under the MIT License. The company's Open Source Programs Office, Xbox and Activision all contributed to the effort. "The goal is not to modernize Zork but to preserve it as a space for exploration and education," Microsoft team members wrote in the blog post sharing the news.

They're works well-worth studying. The first Zork was a milestone moment for parser games that still inspires the present-day interactive fiction community. Not only was it a unique experience of narrative and puzzles, but the accomplishments of the Z-Machine virtual machine it ran on helped make Zork easily available to players on multiple platforms during the rise of personal computers in the 1990s. There are still modern Z-Machine interpreters out there (or you can buy and play all three Zork titles the normal way thanks to the similarly preservation-minded folks at Good Old Games).

The code for many famous text games made by Infocom was released on GitHub in 2019, but the rights still technically belonged to Activision, which could have issued a takedown. This move keeps the code for this iconic Zork games available for the ages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/microsoft-has-open-sourced-the-zork-trilogy-of-text-games-213519368.html?src=rss

The engrossing CloverPit suddenly lands on Xbox and Game Pass

CloverPit is one of my favorite games of the year so far, and it just arrived on Xbox without prior notice. As revealed during Thursday’s Xbox partner showcase, Panik Arcade’s nightmarish take on the ills of capitalism and gambling is out now on Xbox One and Xbox Series X/S. You can play CloverPit via the cloud or the Xbox PC app too, as it’s on Game Pass Ultimate and Premium as well as PC Game Pass.

On the surface, the game is pretty simple. You’re locked in a rusty room that looks like something out of Silent Hill 2. There are only two ways out: through the door or into a pit. You’ll plummet into the latter if you fail to pay off your rapidly-increasing debt. You’ll be using a slot machine to try to earn enough money to keep your run going.

As you do with poker hands in Balatro, the whole idea is to bend the rules of the slot machine in your favor using an array of totems and other perks (the developers say they don’t actually like gambling). There are more than 150 items to experiment with. As in many roguelites, finding synergy between them is key.

CloverPit is a blast. Figuring out a great combination of items and swapping others in as needed is what the game is really all about. There’s nothing quite like going from getting a few coins on a single spin to millions in no time at all. Panik Arcade nailed the one-more-run feeling that’s core to a good roguelite. It’s not much of a surprise that the studio and publisher Future Friends Games have sold more than a million copies of the game on Steam in just a few months, and now console and cloud players can see what all the fuss is about.

Panik Arcade also took the opportunity to tease a CloverPit expansion, which is coming soon on Xbox and Steam. Matteo Gonano, one of the game’s two developers wrote in an Xbox Wire post that the Unholy Fusion DLC “will let players combine charms in wild, experimental ways to create brand-new synergies and chaotic new combos. It’s both an expansion and an invitation to break the game – all over again!“

I thought I had broken free from this dopamine generator. I thought I’d have a lot more time to check out all of the other games I want to. But as soon as that DLC drops I’ll be diving right back into CloverPit, ready to hear that “let’s go gambling!” voice line many, many more times.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-engrossing-cloverpit-suddenly-lands-on-xbox-and-game-pass-200500902.html?src=rss

Total Chaos, which started life as a Doom II mod, is now out for Xbox, PS5 and PC

The survival horror game Total Chaos has been in development for years and it's finally available for Xbox Series X/S, PlayStation 5 and PC. Incidentally, this a Game Pass release if you're hankering to spend $30 a month. The launch announcement was made during a recent Xbox Partner Showcase.

This is an interesting title for a number of reasons. First of all, it's absolutely dripping with style. The art direction seems plucked right out of the Alan Wake universe. It also seems to have something akin to an insanity mechanic, which reminds me of recent games like Dredge and not-so-recent games like Eternal Darkness. It's a survival horror title set in a creepy old fort, so that tracks.

The developer also made Turbo Overkill, which was a well-liked FPS with retro vibes. Total Chaos actually started its life as a Doom II mod, so releasing as a standalone title on gaming consoles is a legit flex. The soundtrack was composed by Akira Yamaoka, who made the music for many of the Silent Hill games. It's likely to include some terrifying bangers.

The game is available on the Xbox Store, the Microsoft Store for PC, PlayStation and Steam. It costs $25, but there are some introductory sales right now. Again, it's also playable on Game Pass.

Update, November 20, 4:20PM ET: This story was updated after publishing to include information on the game’s launch on PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/total-chaos-which-started-life-as-a-doom-ii-mod-is-now-out-for-xbox-ps5-and-pc-194508861.html?src=rss