Most Headphone Cushions Fail Eventually, Beats 360 Made That the Point

A headphone’s cushions usually wear out quietly, flattening over months until someone finally notices the sound has gotten muffled and the padding has gone stiff. Beats 360 turns that inevitable decline into a design feature instead, building its entire flagship around cushions you’re meant to swap on purpose, not just replace once they’ve failed. It’s the first Beats over-ear model built this way, and that single decision reshapes almost everything else about the product.

Two cushion textures ship as genuine alternatives rather than one default with a spare in the box. Performance Knit brings a breathable, athletic feel suited to workouts, while UltraPlush trades that airiness for a softer, quieter grip around the ear. Both come in colors like Black, Cloud, Pink, and Sky, with extra shades sold separately, turning a single headphone into something closer to a wardrobe piece than a fixed gadget.

Designer: Beats by Dre, Apple

That swapping only works because Beats rebuilt the internal engineering around it. Moving to a wireless-first design freed up headband space once reserved for cable routing, letting engineers redirect that room toward weight distribution and tension instead. The result carries less bulk pressing down during a long run or a full workday at a desk, without sacrificing the structural integrity needed to survive an actual gym bag.

Durability gets a genuine upgrade alongside comfort. Beats 360 carries an IPX4 sweat and water resistance rating, a first for the brand’s over-ear lineup, achieved partly by re-engineering the rear acoustic chamber rather than just sealing a few seams. Sweat during a workout or a sudden downpour on a commute stops being a reason to leave these at home, which matters more than any spec sheet number for how often they’ll actually get worn.

Sound quality moves forward through genuinely new hardware rather than incremental tuning. Three-layer diaphragms paired with double neodymium magnets mark the first driver architecture of their kind in a Beats product, backed by noise cancellation Beats claims outperforms Studio Pro by up to 1.75 times combined active and passive reduction. A dedicated button on the earcup switches between full noise cancellation and transparency mode, a physical control that skips the usual app-diving during a run or a commute.

Connectivity avoids picking sides between ecosystems. Bluetooth 5.3 handles one-touch pairing and switches seamlessly between Apple and Android devices, while Find My and Find Hub support mean a misplaced pair stays traceable regardless of which phone someone carries. That kind of cross-platform ease removes one more excuse for leaving a good pair of headphones behind on a trip.

Battery life stretches to 32 hours even with active noise cancellation and spatial audio running simultaneously, closing the gap that usually forces a choice between immersive sound and all-day stamina. A 5-minute charge through USB-C adds roughly an hour of playback, useful insurance against the one morning someone forgets to plug in overnight before heading out the door.

Material sourcing quietly backs up the durability pitch. Beats built the 360 using 80% recycled plastic across the ear cups, speaker enclosure, and internal components, the highest share the brand has used in any product to date, alongside fully recycled rare earth elements in every magnet. None of that shows up in a five-second unboxing video, but it’s baked into a headphone clearly meant to last through repeated cushion swaps rather than a single fashion cycle.

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Apple is Working on Two iPhone Game Controllers Under its Beats Brand

Concept Beats branded iPhone game controller, close-up on the right grip showing X, Y, A, B face buttons, thumbstick, and red Beats logo, with the clamped iPhone home screen visible at left, lit in red.

Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cross the room, having spent over a year quietly developing its own gaming controllers for the iPhone. The bigger twist is who gets to wear the name tag. Rather than an Apple logo, the hardware is reportedly launching under Beats, the audio label Apple has been slowly turning into its lifestyle catch-all since buying it in 2014.

Code unearthed in a leaked macOS 26.7 build gives the rumor real teeth, naming two unreleased devices, T6502 and T1057, each carrying its own dedicated controller profile instead of placeholder code. Both come with the standard gamepad vocabulary, sticks, triggers, a D-pad, face buttons, the stuff every controller on the planet already has. T6502 keeps things simple and wired. T1057 adds Bluetooth, motion sensors, and a noticeably different haptic engine, suggesting more than one idea is being tested at once. Nothing is priced, dated, or confirmed, but the code alone says this has moved well past a mood board.

Designer: Apple

Concept Beats branded iPhone game controller shown fully assembled with an iPhone clamped in the center, both grips visible with D-pad, thumbsticks, and red Beats logos, set against a dark background with a large red Beats logo behind it.

Gurman’s sourcing on the branding is the part I keep chewing on. He says Beats executives are leading both the engineering and the product concept, not just slapping a logo on something Apple’s industrial design team already finished. His reasoning is that the culture and lifestyle around gaming controllers fits Beats better than it fits Apple, and that the sub-brand gives the company room to use cheaper materials and a louder design without dragging down the premium finish people expect from anything wearing the actual Apple logo. Read between the lines and that is Apple admitting its own aesthetic has a ceiling. Titanium and glass photograph beautifully, but nobody wants to grip a cold slab for a three-hour Genshin Impact session. Beats, with its glossy plastics and its very unserious relationship with color, is a far more honest home for an object designed to be squeezed, dropped, and thrown in a backpack pocket.

Concept Beats branded iPhone game controller in two separated halves with the iPhone floating above, left grip showing D-pad and right grip showing face buttons, both with red Beats logos, resting on a dark reflective surface.

There is a decent trade-off lurking here too, and it is worth naming before anyone gets too excited. T6502, the wired one, is basic by design, which means it will likely be the cheaper, more disposable option with none of the motion sensing or richer haptics that make a controller feel alive. T1057 sounds like the one worth wanting, but Bluetooth controllers introduce pairing friction and battery anxiety that a simple USB-C plug-in never has to deal with. Apple will have to pick a lane, or price the two far enough apart that the choice makes sense, and so far there is no signal on either price or release window. History also isn’t fully on Apple’s side. The company has floated controller ideas for years without shipping one, and it once required developers to support the Siri Remote’s accelerometer as a de facto gaming input before quietly dropping that mandate. A leaked profile in a beta build is not a keynote slide.

Close-up of the left grip of a concept Beats branded iPhone game controller, showing the D-pad, thumbstick, and red Beats logo, with the clamped iPhone visible in soft focus behind it.

Where this actually matters long term is the software Apple has already built around it. iOS 26 shipped a dedicated Games app that pulls your library, your Game Center friends, and Apple Arcade into one hub across iPhone, iPad, Mac, and Apple TV, and Arcade itself has quietly grown past 250 titles for $6.99 a month. A first-party controller, even a scrappy Beats-branded one, gives all of that infrastructure something physical to plug into, which is a very different goal from just selling more hardware. It also puts Apple in the odd position of competing with its own shelf space, since the Apple Store already sells the Backbone One and the SteelSeries Nimbus, and we covered how Backbone’s own Pro model already chases full-size ALPS sticks and forty-hour battery life at a premium price. Razer’s brand new Prio takes the opposite approach entirely, folding down to credit card size for people who would rather not carry a controller-shaped commitment at all. Apple showing up now, later than everyone, wearing someone else’s logo, says less about gaming and more about how Apple treats every category it enters late. Quietly, sideways, and only once it has found a version of itself that does not feel like Apple at all.

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Nike x Powerbeats Pro 2 earbuds promise great design, super secure fit, and impressive audio

Earbuds are a holy grail accessory for fitness freaks who want to get in the groove to focus on their goals without outside distractions or losing out on ambient awareness when needed. Shokz OpenFit Pro and Beats Powerbeats Pro 2 have already proven their mettle in this space, with Nothing Ear (Open) and Anker Soundcore V20i also proving to be good value for money.

Apple has growing confidence in their fitness earbuds, and that’s the reason they’ve teamed up with Nike to release the Nike x Powerbeats Pro 2 Special Edition. Looping in LeBron James, the Los Angeles Lakers Forward, the American sports apparel brand has a valid reason to go with Beats for a set of fitness-focused wireless earbuds. These special edition buds come with tailored health tracking capabilities targeted towards athletes and heart rate monitoring integrated with the Nike Run Club app.

Designer: Beats by Dre and Nike

As one can see, the design is the major focus with these earbuds. They have a dual-tone finish in matte black and Volt splatter design. One earbud has the Beats branding while the other sports the Nike logo in black, lending the pair a distinct style appeal. The charging case carries the same theme and Nike’s “Just Do It” tagline on the inside. According to Beats CMI Chris Thorne, the earbuds are a result of the two brands’ “performance, culture and sports — the attributes of today’s athlete.”

The IPX4-rated earbuds come with a redesigned nickel-titanium ear hook, making them lighter while retaining the promise of a secure fit, even with the most rigorous activity. Battery life on these is rated at up to 45 hours with the charging case, and 10 hours on the standalone earbuds. You can expect the same level of ANC, transparency, and passive isolation as the original Powerbeats Pro 2. Of course, voice-calling performance, audio listening quality, and the heart rate sensing features are all what make these a bang for the buck.

Apart from all these features, they can also be wirelessly charged for convenience. Without doubt, they are the prime candidates for your everyday needs. Powerbeats Pro 2 Nike Special Edition was initially available through an early access lottery via SNKRS. For eager buyers, the global launch will be on March 20 via Nike and Apple’s official websites for $250. In-store availability is limited to locations including the United Kingdom, China, the United States, and Singapore.

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The best wireless workout headphones for 2026

Whether you’re lifting, running or squeezing in a quick session between errands, the last thing you want is a cable getting in the way or earbuds that won’t stay put. The best wireless headphones make it easier to focus on your workout, but not every pair is built to handle sweat, motion and long sessions.

Fitness-focused headphones put different demands on design and performance. Secure fit, water resistance and dependable battery life matter just as much as sound quality, especially if you plan to use them outside the gym as well. Some are tuned for awareness during outdoor runs, while others aim to block distractions during intense training.

We’ve tested a wide range of wireless headphones and wireless earbuds that are suited for exercise, narrowing the list down to options that hold up during workouts and still work well for everyday listening. Below, you’ll find our top picks, along with guidance to help you choose the right pair for how you train.

When it comes to running and working out, the edge that the AirPods Pro 3 have over the Pro 2, or even the top picks on our list, is built-in heart rate monitoring. That means you could go out with just your Pro 3 earbuds and your iPhone and still get heart rate information for your entire training session. But otherwise, the Pro 3 buds are just as capable as the Pro 2 when it comes to exercise. Some may prefer the soft-touch finish on our top picks to the AirPods' slick texture.

The Powerbeats Pro 2 are a good alternative to the Beats Fit Pro if you’re a stickler for a hook design. However, they cost $50 more than the Powerbeats Fit, and the main added advantage here is built-in heart rate sensors.

The Soundcore AeroFit Pro is Anker’s version of the Shokz OpenFit, but I found the fit to be less secure and not as comfortable. The actual earbuds on the AeroFit Pro are noticeably bulkier than those on the OpenFit and that caused them to shift and move much more during exercise. They never fell off of my ears completely, but I spent more time adjusting them than I did enjoying them.

The most noteworthy thing about the Endurance Peak 3 is that they have the same IP68 rating as the Jabra Elite 8 Active, except they only cost $100. But, while you get the same protection here, you’ll have to sacrifice in other areas. The Endurance Peak 3 didn’t blow me away when it came to sound quality or comfort (its hook is more rigid than those on my favorite similarly designed buds) and their charging case is massive compared to most competitors.

Before diving in, it’s worth mentioning that this guide focuses on wireless earbuds. While you could wear over-ear or on-ear headphones during a workout, most of the best headphones available now do not have the same level of durability. Water and dust resistance, particularly the former, is important for any audio gear you plan on sweating with or taking outdoors, and that’s more prevalent in the wireless earbuds world.

Most earbuds have one of three designs: in-ear, in-ear with hook or open-ear. The first two are the most popular. In-ears are arguably the most common, while those with hooks promise better security and fit since they have an appendage that curls around the top of your ear. Open-ear designs don’t stick into your ear canal, but rather sit just outside of it. This makes it easier to hear the world around you while also listening to audio, and could be more comfortable for those who don’t like the intrusiveness of in-ear buds.

Even if a pair of headphones for working out aren’t marketed specifically as exercise headphones, a sturdy, water-resistant design will, by default, make them suitable for exercise. To avoid repetition, here’s a quick primer on durability, or ingression protection (IP) ratings. The first digit you’ll see after the “IP” refers to protection from dust and other potential intrusions, measured on a scale from 1 to 6. The second refers to water resistance or even waterproofing, in the best cases. The ratings for water resistance are ranked on a scale of 1 to 9; higher numbers mean more protection, while the letter “X” means the device is not rated for protection in that regard.

All of the earbuds we tested for this guide have at least an IPX4 rating, which means there’s no dust protection, but the buds can withstand splashes from any direction and are sweat resistant, but probably shouldn't be submerged. For a detailed breakdown of all the possible permutations, check out this guide published by a supplier called The Enclosure Company.

Active noise cancellation (ANC) is becoming standard on wireless earbuds, at least those above a certain price point. If you’re looking for a pair of buds that can be your workout companion and serve you outside of the gym, too, noise cancelation is a good feature to have. It makes the buds more versatile, allowing you to block out the dull roar of your home or office so you can focus, or give you some solitude during a busy commute.

But an earbud’s ability to block out the world goes hand-in-hand with its ability to open things back up should you need it. Many ANC earbuds also support some sort of “transparency mode,” or various levels of noise reduction. This is important for running headphones because exercising outdoors, alongside busy streets, can be dangerous. You probably don’t want to be totally oblivious to what’s going on around you when you’re running outside; adjusting noise cancelation levels to increase your awareness will help with that. Stronger noise cancelation might be more appealing to those doing more indoor training if they want to block out the dull roar of a gym or the guy exaggeratingly lifting weights next to you.

All of the Bluetooth earbuds we tested have a battery life of six to eight hours. In general, that’s what you can expect from this space, with a few outliers that can get up to 15 hours of life on a charge. Even the low end of the spectrum should be good enough for most athletes and gym junkies, but it’ll be handy to keep the buds’ charging case on you if you think you’ll get close to using up all their juice during a single session.

You’ll get an average of 20 to 28 extra hours of battery out of most charging cases and all of the earbuds we tested had holders that provided at least an extra 15 hours. This will dictate how often you actually have to charge the device — as in physically connect the case with earbuds inside to a charging cable, or set it on a wireless charger to power up.

In testing wireless workout headphones, I wear them during every bit of exercise I do — be it a casual walk around the block, a brisk morning run or a challenging weight-lifting session. I’m looking for comfort arguably most of all, because you should never be fussing with your earbuds when you should be focusing on working out. In the same vein, I’m cognizant of if they get loose during fast movements or slippery when I’m sweating. I also use the earbuds when not exercising to take calls and listen to music throughout the day. Many people will want just one pair of earbuds that they can use while exercising and just doing everyday things, so I evaluate each pair on their ability to be comfortable and provide a good listening experience in multiple different activities.

While I am also evaluating sound quality, I’m admittedly not an audio expert. My colleague Billy Steele holds that title at Engadget, and you’ll find much more detailed information about audio quality for some of our top picks in his reviews and buying guides. With these headphones for working out, however, I will make note of related issues if they stood out (i.e. if a pair of earbuds had noticeably strong bass out of the box, weak highs, etc). Most of the wireless workout headphones we tested work with companion apps that have adjustable EQ settings, so you’ll be able to tweak sound profiles to your liking in most cases.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-wireless-workout-headphones-191517835.html?src=rss