Turtle Beach Atom Controller’s ingenious split two-piece design takes mobile gaming on Android to new level

There is a reason why Backbone controller rides at the pinnacle of the mobile gaming industry. It is not just the ability to turn a phone into a PlayStation portable to play compatible titles. That’s because the gaming controller snaps to any Android phone or an iPhone with equal dexterity. This is one trick that most such controllers, made to turn a phone into a portable gaming mega-device imbibe.

In this scenario, gaming accessory maker Turtle Beach has hit the market with a split two-piece design controller which works only with Android phones, leaving the universally compelling domain of the iPhones begging. This new member in the league of mobile gaming controllers, the Atom Controller, is by virtue not compatible with PlayStation. It has no link with the iPhone either. But in all likeliness, it packs the punch to provide Android buffs an exemplary mobile gaming experience.

Designer: Turtle Beach

Whether you like it or not, mobile gaming is a huge industry; triggered sky-high with cloud gaming at the helm. In the scenario where mobile gaming becomes “part of everyday life” controllers such as the Atom Controller test the water of cloud gaming on mobile phones with a bold heart to leave out PlayStation and iPhones from its compatibility list.

That said, the Atom Controller is aesthetically a different guy as well, which will definitely play in its favor when it is available for purchase starting November 14. The controller is built in two parts that connect magnetically to fit into the pocket and split apart into two modules for the left and right hand. When it’s time to play, simply allow your Android phone to rest between the spring-loaded clamps on either module and you’re good to go. The controller uses a 2.4GHz wireless link to keep sync wirelessly, while the low-latency Bluetooth connection allows for a lag-free gaming experience on the smartphone.

Since the Atom Controller is designed for cloud gaming, it is compatible with streaming services like Nvidia GeForce Now, Steam Link, and is officially licensed for Xbox Game Pass. For the latter, Atom features the Xbox Guide button and comes with a month of Xbox Game Pass subscription. The controller touts about 20 hours of playback time and comes in three color options: black and yellow, black and teal, red and black, to choose from. If you’re an Android mobile gamer or want to jump on the bandwagon – you can pre-book the Atom for $99.99 right away. Whether it’ll be able to take on the Razer Kishi, only time will be the testament.

The post Turtle Beach Atom Controller’s ingenious split two-piece design takes mobile gaming on Android to new level first appeared on Yanko Design.

Razer’s patently absurd “finger gloves” let you play mobile games without getting sweaty thumbs

I’m convinced that Razer’s product development team spends most of their time planning out elaborate practical jokes that they possibly then turn into real products that their fan base will unquestioningly buy for a laugh. The company’s known to release great gaming gear but also some questionably weird products, like a “gaming toaster” and even this sustainable reusable straw that comes with its own compact carrying case. Their most recent launch? A pair of finger gloves that ‘absorb sweat’ and prevent friction burn while mobile gaming.

Dubbed the Razer Gaming Finger Sleeve, this set of two finger-gloves (one for each thumb) comes made from a blend of 60% Nylon, 35% Silver Fiber (to make it touch-sensitive), and 5% Spandex. With a universally fitting design (thanks to the stretching Spandex woven in), the finger sleeves come in a single size, and sport Razer’s branding and logo on it. They’re designed to be comfortable and breathable while providing high capacitive sensitivity for quick touch-responsiveness while gaming. Additionally, they’re non-slip too, so you don’t need to worry about accidentally pressing the wrong button while gaming. Each pair of finger-sleeves cost $9.99, if you’re into that kind of thing.

Designer: Razer

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The WOWCube Is a Rubik’s Cube-like Gaming System with 24 Screens

What do you get when you combine a Rubik’s Cube with mobile gaming capabilities? The WOWCube Entertainment System, a $250 gaming platform with 8 processors powering 24 individual screens that allows players to twist, tap, shake, and tilt the unit to play games and solve puzzles. Well, consider it added to my birthday list.

The WOWCube’s developers bill the system as “the first-in-class immersive-reality innovative console and gaming platform providing a unique experience of interacting with the digital world as if it’s a real object.” So basically the lovechild of a Rubik’s Cube and Bop-It that can play smartphone games.

In addition to 3-dimensional gaming, when placed on its charger the WOWCube also doubles as a widget display, connecting to your smartphone or smart home and being able to display their information, including social media posts, weather, photos, and more. But can it slice and dice and make Julienne fries?!

I’ll be honest: I’m not the world’s greatest puzzle solver. And if I can’t peel off the screens like the colored stickers on a Rubik’s and replace them on the correct sides, I don’t think I’ll be able to solve any of those puzzle games. At least not without my patent-pending Cube Puzzle Solver. Which, yes, is the 2-pound steel hammer I borrowed from a neighbor and never returned.

[via DudeIWantThat]

Google Stadia meets Nintendo Wii with these resistance-based mobile gaming accessories

If you ask me, as compelling as a game’s storyline may be, you can’t really compare playing Call of Duty to actually training and fighting in the army. Assassin’s Creed doesn’t teach you how to fend off Roman soldiers and take leaps of faith from steeples, and FIFA doesn’t build your stamina or make you objectively better at a real game of football. The thing with digital gaming is that it’s still fiercely digital, and it only stimulates your mind, eyes, and fingers… nothing more.

As we’re experiencing the eventual explosion of mobile gaming thanks to Apple Arcade, Google Stadia, and Xbox Game Pass, Elastic Force hopes to give mobile gaming its Wii moment. A series of accessories designed to bring physicality to digital gaming, Elastic Force relies on resistance training as a gaming control. In short, the more force you apply, the more control you exert in the game. Instead of simply mashing buttons together, Elastic Force’s accessories invite you to perform actions like pulling, lifting, twisting, and squeezing to control aspects of the game. Sure, it makes the game more difficult, but it adds a sensory element to gaming, immersing you more. Ultimately, you interact both mentally and physically with the game, exercising not just your mind and eyes but your body too… and the positive reinforcement of the game makes you enjoy it all too!

The Elastic Force Mobile Gaming Accessories Series is a winner of the Golden Pin Design Award for the year 2020.

Designer: Ching Chou

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