7 Retro Handhelds So Good They Actually Beat Consoles

At some point in the last couple of years, something quietly shifted in the gaming world. Not in the blockbuster, billion-dollar-franchise sense, but in the more personal, “why am I actually having more fun with this tiny device than my main console” sense. Search interest in retro gaming handhelds jumped 400% year-over-year, hitting 90,500 monthly searches in January 2026 alone. That’s not a blip. That’s people rediscovering something they forgot they wanted, and then telling everyone they know about it.

What’s driving it isn’t hard to understand. Modern gaming has gotten heavy, with big installs, long tutorials, and games that feel like part-time jobs. A retro handheld sidesteps all of that. You pick it up, you’re playing something in thirty seconds, and it fits in your jacket pocket. The designs themselves have become worth caring about, too, from machined aluminum bodies to translucent clamshells to square screens that look like props from a ’90s anime. These aren’t budget toys. Some of them are genuinely beautiful objects that happen to play games. Here are seven that are worth your attention.

Anbernic RG Cube: The one with the square screen that somehow works

The first thing you notice about the RG Cube is the screen shape, a perfect square, and your brain immediately goes: that can’t be right. Gaming moved to widescreen fifteen years ago. A 1:1 display in 2024 looks like a design mistake, or at best a gimmick. It is neither. The 3.95-inch IPS panel at 720×720 turns out to be native to more retro games than you’d expect, with Game Boy, arcade titles, and Nintendo DS with dual-screen stacking all living here without compromise.

Designer: Anbernic

The broader package is hard to argue with. An octa-core Unisoc T820 processor and 8GB of RAM run Android 13, with emulator support up through PS2 and GameCube, though more demanding titles on those systems will push its limits. The asymmetric thumbstick layout borrows from the Steam Deck playbook, and the Saturn-inspired D-pad is precise without drama. At around $170, it comes in Beige White, Radiant Purple, Black, Grey, and the radiant purple has no right looking as good as it does.

What we liked

  • Square 1:1 screen is genuinely ideal for Game Boy, arcade, and DS emulation
  • RGB lighting and color options make it a genuinely attractive object

What we disliked

  • Widescreen games require letterboxing or aspect-ratio compromise
  • Demanding PS2 and GameCube titles push the processor to its limits

ModRetro Chromatic: The Game Boy Color that Nintendo never made

There’s a version of this product that could have been embarrassing: a magnesium alloy Game Boy Color clone bundled with a new Tetris cartridge, sold at $199. On paper, it sounds like a premium nostalgia trap. In practice, it’s one of the most carefully considered handheld devices released in years. It’s FPGA-based, meaning it reconstructs the Game Boy hardware at the circuit level rather than emulating it in software, which produces zero input latency and a millisecond-accurate match to original hardware behavior.

Designer: ModRetro

The physical design earns its price in ways spec sheets can’t capture. The curved battery compartment gives your hands something to grip. A physical volume wheel, a detail so obvious it’s shocking how rarely it appears on modern devices, lets you kill the sound without touching a menu. Colors run from Inferno and Bubblegum to a very wearable Wave blue, with English or Japanese button labeling as an option. It plays physical Game Boy and Game Boy Color cartridges only, which is either a dealbreaker or a feature, depending on how you think about focus.

What we liked

  • FPGA hardware delivers true zero input lag, not a software approximation
  • Magnesium alloy shell feels premium and genuinely durable
  • Comes bundled with a new Tetris cartridge

What we disliked

  • Plays only Game Boy and Game Boy Color cartridges, no ROMs or other systems
  • AA battery requirement adds ongoing cost; rechargeable Power Core is sold separately

Analogue Pocket: The one photographers keep picking up

The Analogue Pocket is the device that made the retro handheld conversation respectable. It uses an FPGA rather than software emulation and plays Game Boy, Game Boy Color, and GBA cartridges out of the box. Via cartridge adapters, it adds Game Gear, Neo Geo Pocket Color, Atari Lynx, TurboGrafx-16, PC Engine, and SuperGrafx. Via its microSD slot and the OpenFPGA community platform, it loads cores for nearly every retro system that ever existed. The 3.5-inch LCD at 1600×1440 and 615 ppi is, simply, one of the sharpest displays ever put in a handheld.

Designer: Analogue

At $239, it sits at the premium end of this list, and it’s also frequently out of stock. Firmware updates require a microSD card reader, which feels like friction that shouldn’t exist on a $239 device. TV output needs the separately sold $99 Dock. These aren’t dealbreakers so much as signals that Analogue built this for the dedicated enthusiast first. If you want one device to handle everything in your retro library for the next decade, this is probably it.

What we liked

  • OpenFPGA community support covers an enormous range of retro systems
  • Plays GBA in addition to GB and GBC, plus many more with adapters
  • MicroSD slot enables ROM loading
  • Premium aluminum build with a distinctly modern design language

What we disliked

  • Frequently out of stock; restocks sell out within minutes
  • Firmware updates require an external microSD card reader
  • TV output requires a separately purchased $99 Dock

Retroid Pocket Flip 2: The clamshell that brought the GBA SP back with PS2 power

The GBA SP was the handheld that arguably peaked the clamshell form factor: it folded, it protected its own screen, and it had a backlit display before that was standard. The Retroid Pocket Flip 2 arrives in 2025 with that same closing-hinge energy, but with a 5.5-inch 1080p AMOLED screen, a Snapdragon 865 processor, and enough emulation horsepower to run PlayStation 2, GameCube, and Wii. When closed, it has roughly the same desk footprint as a modern smartphone. Closing the lid puts it to sleep; opening it wakes it up.

Designer: Retroid

Color options include a translucent Ice Blue, GameCube Purple, a two-tone 16-bit US, and Black. Retroid clearly understands its audience. The AMOLED panel brings deep blacks and accurate color to games designed for CRTs, and the results are often striking for titles you’ve played a hundred times. At $229 for the Snapdragon variant, there is no meaningful clamshell competitor at this performance level. One persistent note from extended use: the form factor rewards shorter sessions more than marathon ones, which is maybe appropriate for a device meant to live in a bag pocket.

What we liked

  • 5.5-inch AMOLED at 1080p is impressive for the price
  • Handles PS2, GameCube, Wii, and Dreamcast emulation
  • Translucent Ice Blue colorway is a design highlight

What we disliked

  • Thicker than it looks in product photos
  • Extended sessions can feel less comfortable than flat handhelds

AYANEO Pocket Micro Classic: The one that fits in an actual pocket

The Game Boy Micro launched in 2005 as Nintendo’s most polarizing hardware decision. It was tiny, it was beautiful, it only played GBA games, and it was discontinued within a year. Design historians were kinder to it than the market was. The AYANEO Pocket Micro Classic is clearly in conversation with that history. It removes the analog joysticks, uses a CNC-machined aluminum alloy frame with a seamless all-glass front, and produces something that slides into a front jeans pocket without catching on anything.

Designer: AYANEO

The 3.5-inch borderless IPS display at 960×640 in a 3:2 ratio is built for GBA emulation, with 4x pixel-perfect upscaling. Available in Obsidian Black, Charm Red, Vintage Grey, and Gold, each colorway has a different character. The Gold skips “gaming device” and lands somewhere closer to “considered object.” The MediaTek Helio G99 handles everything up through PS1 confidently. If your retro library is 8-bit and 16-bit with a strong GBA presence, the Pocket Micro Classic is probably the most beautiful way to play it.

What we liked

  • CNC aluminum and all-glass build is genuinely premium for the category
  • No joysticks make it notably slimmer and more pocketable
  • Android 13 with Play Store access expands utility beyond emulation

What we disliked

  • No joysticks limit N64, Dreamcast, and PSP playability

TrimUI Brick Hammer: Budget price, luxury aluminum shell

The original TrimUI Brick arrived in 2024 with an unusually sharp 3.2-inch IPS screen at 1024×768, giving it a pixel density of 405 PPI, a number that belongs on a premium smartphone, not a $55 device. The Brick Hammer edition, launched in 2025, replaces the plastic shell with a full CNC-machined aluminum alloy in Gunmetal Gray, Rose Gold, and Fluorescent Green. The metal shell doubles as a heatsink, dropping operating temperatures noticeably. Three interchangeable shoulder button sets ship in the box.

Designer: TRIMUI

The software runs CrossMix OS on a Linux base: clean, fast, minimal overhead. Load your ROMs, pick a game, and play. Battery life lands around four to six hours. The processor handles Game Boy through PS1 without complaint; N64 gets through most titles; Dreamcast is inconsistent. The CNC backplate can be engraved, which no other device at this price point offers. The Rose Gold aluminum version sitting next to a MacBook on a desk looks less out of place than it has any right to, and that’s a strange and interesting thing to say about a $99 handheld.

What we liked

  • CNC aluminum Hammer shell runs noticeably cooler than the original plastic
  • Swappable shoulder buttons and engravable backplate are genuinely rare customization options
  • Rose Gold and Gunmetal colorways punch well above the budget tier

What we disliked

  • No analog joysticks, which limits 3D game compatibility
  • Dreamcast and demanding N64 titles run inconsistently

Miyoo Mini Plus (and Mini Flip): The one that started the whole obsession

If there’s a single device responsible for bringing this category to mainstream attention, the Miyoo Mini Plus is probably it. It weighs 200 grams, fits in a jeans pocket, has a 3.5-inch IPS screen at 640×480, and runs OnionOS, a community-built firmware that turns a modest Cortex-A7 processor into a near-perfect front end for everything from the NES to the original PlayStation. The interface is clean, the emulator library covers over a hundred platforms, and save states work the way save states should.

Designer: Miyoo

The Miyoo Mini Flip takes the same hardware and wraps it in a GBA SP-style clamshell, adding screen protection and an extra wave of nostalgia. Early production runs had hinge concerns, though those appear to have been addressed in more recent batches. At $69-99, this is the gateway to the category that doesn’t feel like a compromise. The honest question isn’t whether this device is worth the money, since it clearly is. It’s whether starting here will satisfy the itch, or simply make you want to own the other six devices on this list as well.

What we liked

  • Genuinely pocketable at 200g, fits in a jeans pocket without bulk
  • Covers NES through PS1 with confident performance
  • Mini Flip clamshell adds nostalgic GBA SP energy and screen protection

What we disliked

  • Not powerful enough for N64, Dreamcast, or PS2
  • 640×480 screen resolution shows its age

The post 7 Retro Handhelds So Good They Actually Beat Consoles first appeared on Yanko Design.

HyperMegaTech Super Pocket Rare Edition brings cartridge-ready retro gaming back to your pocket

Long before today’s ultra-powerful handheld PCs began chasing console-grade performance in a portable shell, there was something undeniably charming about simpler gaming machines. The kind that fit easily into your pocket, turned on instantly, and transported you straight back to pixelated worlds without menus, downloads, or updates getting in the way. Honoring that era, the HyperMegaTech Super Pocket Rare Edition is here to bring cartridge-ready gaming to your pocket.

Developed by HyperMegaTech (who surprised us with the Micro Keychain Gamer) in collaboration with the British game developer Rare, the original Super Pocket is designed to make retro gaming accessible and refreshingly straightforward. Its vertical layout echoes classic handheld silhouettes, pairing nostalgia with modern practicality. A 2.8-inch IPS display with a 320 × 240 resolution sits at the center, offering sharp visuals suited to 8-bit and 16-bit titles.

Designer: HyperMegaTech and Rare Ltd.

What distinguishes the Super Pocket from many low-cost retro handhelds is its hybrid approach. Each edition ships with a curated lineup of pre-installed games, typically centered around a specific publisher or theme. Earlier versions celebrated arcade and console heavyweights such as Capcom, NEOGEO, Taito, Atari, and Data East, giving players immediate access to recognizable classics straight out of the box. The console runs on a 1.2GHz processor and is powered by a rechargeable battery that delivers roughly four hours of gameplay per charge. USB-C charging and a 3.5mm headphone jack round out the essentials, keeping the device practical for everyday use.

The upcoming Rare Edition expands that idea a step further. The Super Pocket Rare Edition, launching in June 2026, includes 14 classic titles from the legendary British developer Rare. The selection spans decades of the studio’s catalog, bringing fan-favorite experiences like Banjo-Kazooie, Battletoads, and Conker’s Pocket Tales into a compact, dedicated handheld format. For many players, this built-in lineup alone justifies the device.

Beyond the preloaded games, the Super Pocket is fully compatible with Evercade cartridges, significantly expanding its potential library. With more than 75 cartridge collections available and access to over 650 officially licensed retro games, users are not limited to the internal storage. This physical-media ecosystem adds a collector-friendly dimension rarely seen in modern budget hardware. If you are already in the Evercade ecosystem, this cross-compatible compact handheld is a no-brainer.

The Super Pocket does not attempt to rival high-end emulation handhelds or modern gaming consoles. Instead, it is a compact machine built purely for classic titles, free from distractions. For those who value tactile buttons, curated libraries, and the satisfaction of slotting in a physical cartridge, nothing gets better than this. In fact, the bright yellow shoulder buttons bring functional clarity and seamless sync with the design.

Despite the retro focus, the Super Pocket Rare Edition, in its signature vibrant blue, red, and yellow theme, remains competitively priced. It is expected to retail for around $69 in the United States, £49 in the United Kingdom, and €59 across Europe, keeping it within reach of casual players and seasoned collectors alike.

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5 Best Retro Handhelds That Play PS1 Classics for Under $130

Sony’s next console is on the horizon, but a growing number of gamers are looking backward instead. The PS6 will almost certainly launch north of $500, and for that price, entire libraries of PlayStation classics remain locked behind aging hardware, digital storefronts, or subscription tiers that rotate titles in and out on a whim. Meanwhile, a parallel market of pocket-sized emulation handhelds has quietly exploded over the past two years, putting decades of retro gaming into devices that cost less than a single DualSense controller.

These handhelds won’t run God of War Ragnarök, and nobody is pretending they will. What they can do is play through Final Fantasy VII, Castlevania: Symphony of the Night, Crash Bandicoot, and thousands of other PS1 titles at full speed, often with save states, fast-forward, and display filters that the original hardware never offered. Search interest in retro gaming handhelds has grown 173% year over year, and the devices fueling that demand sit at a price under $130. Five of them stand out from the flood.

Miyoo Mini Plus

The device that started the modern budget handheld craze still holds its own, even two years after launch. The Miyoo Mini Plus runs on a Sigmastar SSD202D processor with just 128MB of RAM, specs that sound laughable on paper but prove more than sufficient for everything up to and including PS1. Its 3.5-inch IPS display at 640×480 fills a vertical body small enough to disappear into a jacket pocket, and the 3000mAh battery stretches to seven hours with the right custom firmware installed.

Designer: Miyoo

That firmware, OnionOS, is the real reason this device remains so widely recommended. Built and maintained by a dedicated community of developers, OnionOS transforms the Miyoo Mini Plus from a competent emulator into one of the most polished retro gaming experiences available at any price. Features like automatic save-on-shutdown, RetroAchievements integration, and a game switcher that lets you hop between titles without returning to the menu give it a level of software refinement that devices costing three times as much still struggle to match.

What we like

  • OnionOS custom firmware with a polished, intuitive interface
  • Genuinely pocketable
  • Strong PS1 performance despite modest hardware

What we dislike

  • Extended sessions can cause hand cramps
  • No Bluetooth audio, no HDMI output

Anbernic RG35XX Plus

Anbernic’s answer to the Miyoo Mini Plus arrived with a meaningful hardware advantage and a familiar form factor. The RG35XX Plus swaps in an Allwinner H700 quad-core Cortex-A53 processor with 1GB of LPDDR4 RAM, a substantial leap over the Miyoo. That additional horsepower translates directly into smoother PS1 emulation and opens the door to Dreamcast and Nintendo DS titles that the Miyoo simply cannot handle, all wrapped in a horizontal Game Boy-inspired shell.

Designer: ANBERNIC

Connectivity is where the RG35XX Plus pulls further ahead. Wi-Fi 5, Bluetooth 4.2, and a mini HDMI port come standard, which means this handheld can double as a TV-connected retro console when paired with a wireless controller. Dual microSD card slots support up to 512GB each, and the 3300mAh battery delivers around eight hours of play. The trade-off is software: the stock firmware is rough enough that most owners immediately replace it with GarlicOS, a community-built alternative that requires sideloading via SD card.

What we like

  • Best price-to-performance, handling PS1, Dreamcast, and DS titles
  • Mini HDMI output and Bluetooth

What we dislike

  • Stock firmware can be a bit clunky

Powkiddy RGB30

Most handhelds in this price bracket borrow their proportions from the Game Boy or the PS Vita, but the Powkiddy RGB30 charts its own course with a 4.0-inch square IPS display running at 720×720. That 1:1 aspect ratio is a deliberate choice, not a gimmick. Retro games from the NES through the PS1 era were designed for 4:3 screens, and a square panel accommodates that ratio with minimal letterboxing while giving Game Boy titles a perfect native fit. The taller body this requires also gives the D-pad and dual analog sticks room to breathe.

Designer: POWKIDDY

Under the hood, a Rockchip RK3566 quad-core processor clocked at 1.8GHz, and 1GB of LPDDR4 RAM keep things moving. PS1 games run without issue, and the device extends into Dreamcast, some N64, and limited PSP territory. The 4100mAh battery is the largest on this list, rated for eight hours. Stereo speakers and Wi-Fi round out a feature set that punches above its $70 price point. Build quality, though, remains a step behind Anbernic’s hardware, with a plastic shell that feels lighter and less refined than the competition.

What we like

  • The 1:1 square screen is a thoughtful design decision for retro titles
  • Large battery at 4100mAh

What we dislike

  • Unremarkable build quality

Trimui Smart Pro S

The Trimui Smart Pro S occupies the top of the sub-$100 bracket and makes a strong case for spending the extra money. It packs an Allwinner A133P processor and a Mali-G57 GPU that Trimui claims delivers 2.5 times the graphics performance of the original Smart Pro. In practice, this means PS1 runs flawlessly, Dreamcast and N64 titles play at full speed, and most PSP games are smooth enough to enjoy without constant tweaking. A 4.96-inch IPS display at 1280×720 presents all of it on the largest screen in this roundup.

Designer: Trimui

The hardware refinements extend beyond the processor. TMR hall-effect analog sticks eliminate drift concerns and support L3/R3 clicks, larger trigger buttons improve ergonomics over the predecessor, and an active cooling fan prevents thermal throttling during extended sessions. A 5000mAh battery provides around five hours of play, and stereo speakers with a vibration motor round out a surprisingly complete package. The PS Vita-inspired form factor is comfortable for long stretches but makes the device less pocketable than smaller alternatives, and the 16:9 widescreen wastes real estate when displaying 4:3 retro content.

What we like

  • Powerful hardware
  • Hall-effect analog sticks and active cooling
  • Large 4.96-inch screen

What we dislike

  • The 16:9 widescreen aspect ratio isn’t good for retro gaming
  • Bulky and heavy

Retroid Pocket Classic

The Retroid Pocket Classic pushes past the $100 mark at $129 for the current available model, but it earns its place on this list by being the only device here running Android and the only one with an AMOLED screen. That 3.92-inch panel at 1240×1080 delivers deeper blacks and more saturated colors than any IPS display in this bracket, and the Snapdragon G1 Gen 2 processor paired with up to 6GB of RAM puts it in a different performance class entirely. PS1 is effortless here. GameCube, PS2, and Saturn emulation become viable options.

Designer: Retroid

Running Android 14 with Google Play Store access means the Retroid Pocket Classic can function as more than a dedicated emulator. Streaming apps, cloud gaming services, and native Android titles all run alongside the retro emulation suite. A 5000mAh battery with 27W fast charging, active cooling, and Bluetooth 5.1 complete the picture. The vertical Game Boy-inspired body lacks analog sticks, which limits comfort with 3D-heavy titles from later console generations. Unlike the Linux devices on this list, the Retroid Pocket Classic ships without any pre-loaded games, requiring users to supply their own ROMs from the start.

What we like

  • 3.92-inch AMOLED display
  • Android 14 with Google Play Store access
  • Powerful Snapdragon G1 Gen 2 processor

What we dislike

  • A bit costly for a retro gaming handheld
  • No analog sticks

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GameMT Pocket Super Knob 5000 handheld sacrifices joystick for a dial knob

Gaming handhelds and controllers for mobile devices have had so much innovation lately, it seems there’s not much more left to explore. We’ve seen controllers with a steering wheel, handhelds with dual screens, or one with a 3D display, and controllers with dual-orientation mode support. Now, there’s a handheld by GameMT with a knob for the second analog joystick, because why not?

The Android gaming handheld dubbed Pocket Super Knob 5000 has a knob that can be turned to select from one of the four performance profiles in games where the function is supported. One advantage that dedicated gaming handhelds have over a phone-controller setup is the freedom of a full-blown set of physical controls. This handheld is another example of a gaming console with a specific set of control inputs targeted at a niche set of gamers.

Designer: GameMT

GameMT’s super-thin handheld has been teased on X by user Retro Gaming With Deadfred, hinting at the most important specs and details that would pique the interest of gamers. Pocket Super Knob 5000 has a 5-inch display and is powered by the MediaTek Helio G85 processor. Definitely not the most powerful processing power in there, but it should be suited to play arcade titles and RPGs that are not demanding. On the left, there is the Hall Effect thumbstick for the customary control input for movement. On the right is where things get a little interesting, as the handheld has a twistable knob that can be cranked for linear game input to choose the options. By our assumption, it cannot be used for actual game input because it would be highly impractical and ergonomically challenging.

If we go by what they’ve released last year (the EX5 handheld), the Super Knob 5000 should have the same functionality. Having the freedom to toggle the power and performance balance with the twist of a knob should come in handy for gamers who love to change the settings frequently. However, this should sacrifice the input of directional panning in first person shooter or 3D games. Meaning, the handheld should only be good for playing a specific set of titles that don’t require the second thumbstick input for the major in-game controls.

Other than this novelty, the handheld has the other control inputs, like the shoulder buttons and triggers. GameMT claims the handheld has 5-8 hours of extra battery life when the battery saving mode is turned on. The metal backplate should keep things cool, and the lightweight form of 13.2mm thickness and 200 grams weight should make it an interesting buy.

For us, replacing the second thumbstick with a limited functionality knob doesn’t make much sense unless GameMT has a hidden feature that they’ll reveal when the handheld is launched in April.

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Someone Built the PS4 Portable Sony Never Made with a 7-Inch OLED

The PS4 era is over, but the library is still incredible, and the only way to enjoy it portably has been streaming or emulation with compromises in latency, compatibility, and control. The fantasy of a true PS4 handheld that runs games natively has floated around for years, but Sony never built one. Reddit user wewillmakeitnow decided to stop waiting and built it himself instead.

This is not a Raspberry Pi or a cloud device but a heavily modified PS4 Slim motherboard, cut and re-laid to be as compact as possible while keeping full functionality. The builder redesigned the layout for better power efficiency and thermals, then wrapped it in a custom ABS enclosure with full controls and a 7-inch 1080p OLED screen, turning a console into something that looks and plays like a handheld from an alternate timeline.

Designer: wewillmakeitnow

The cooling story is where most of the work lives. A new airflow path, custom heatsinks, and a large rear fan are managed by an onboard ESP32 microcontroller. The ESP32 runs custom firmware to watch temperatures in real time, enforce thermal thresholds, trigger emergency shutdowns, and supervise power draw and battery charging. It is the safety brain that makes running a console-class APU in your hands viable instead of a thermal disaster.

The power system uses six 21700 cells at 6,000 mAh each in a 3S2P configuration, roughly 130 Wh of energy. Under lighter loads, the system pulls around 44W for about three hours of play. In demanding games, it can draw close to 88W and land closer to an hour and a half before shutdown, at around 10V, which protects the pack. There is also a dedicated port for playing on AC.

The handheld still behaves like a PS4 when you want it to. There is HDMI out for plugging into a TV, multiple USB-C ports for charging, configuration, and connection to controllers or external drives, plus a USB 3.0 port for storage. In that mode, it stops being a handheld and becomes a very small PS4 Slim you can drop next to a hotel TV.

All of this comes at a cost. The enclosure is about 113mm x 270mm x 57mm, with sharp edges and no sculpted grips, and the weight is likely well north of a kilogram once you add the board, cooling, and batteries. The builder chose to let the shell hug the motherboard as tightly as possible, sacrificing rounded comfort to keep the footprint from ballooning further.

This one-off build shows both the promise and limits of turning a living-room console into a handheld. It proves that a native PS4 portable is technically possible if you accept thickness, weight, and fan noise. It also quietly asks what might happen if a company with Sony’s resources took the idea seriously. Until then, it stands as someone picking up their favorite console and refusing to put it down.

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Mangmi Pocket Max handheld boasts magnetic modular D-Pad and ABXY buttons

The handheld wars are entering the territory where end-users will benefit the most, getting the best hardware at the most competitive prices. Ayaneo, Anbernic, and other new players in the handheld market are vying for dominance, which is likely to manifest in sharp pricing. Android handheld maker Mangmi, targeting the entry level of the gaming community, wants to join the tussle with its new iteration of a gaming handheld device.

The Chinese maker is known for its $99 Air X handheld that punches well above its weight, giving retro handhelds priced around $150 a run for their money. Now, the Pocket Max handheld revealed this week, wants to take things further in the quest for handheld supremacy. Going by the revealed specs, we assume the handheld will be priced around $200, making it compete with the likes of Retroid Pocket Mini V2. Considering the global RAM shortage, anything less than that would be a good option for gamers who play a lot of emulation titles.

Design: Mangmi

While the Air X touted the portable aesthetics, the Pocket Max targets gamers who want to swap better performance with a bit of sacrifice in size. For now, Mangmi has released some renders and the specifications of the gadget. It’ll have a 7-inch AMOLED display with 1920 × 1080 HD resolution and 144Hz refresh rate. The device will be powered by the Snapdragon 865 processor, which also powers the Retroid Pocket 5 and Ayaneo Thor Lite. If we go by the official specs sheet, Mangmi will offer the handheld in one variant only that will have 8GB LPDDR4X RAM and 128GB UFS 3.1 storage, which can be extended via the MicroSD card slot.

For extended gaming sessions, the Android 13 handheld gets an 8,000mAh battery with a charging capacity of up to 27W. This is done via the USB-C port that also supports video output. You also get a 3.5mm headphone jack for lossless video output. To maintain constant framerates in graphics-intensive titles, there is an active cooling fan to keep the temperature to a minimum. Wi-Fi 6 and Bluetooth 5.1 connectivity take care of all your wireless connectivity needs.

The gaming device comes with magnetic modular D-Pad and ABXY buttons, which is a good addition if they can survive the onslaught of emotional gamers. The maker claims this to be the first-ever Android-powered handheld with modular magnetic buttons. Other than this, the handheld follows suit with asymmetric TMR thumbsticks with RGB ring lights, Hall Effect triggers, and a 6-axis G-sensor. Pocket Max is on the heavier side at 450 grams and has slightly beefy dimensions of 10 inches high, 4 inches wide, and 0.7 inches thick. When finally released, the handheld will come in White, Black, and Retro GB color variants.

 

 

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Mangmi Pocket Max handheld boasts magnetic modular D-Pad and ABXY buttons

The handheld wars are entering the territory where end-users will benefit the most, getting the best hardware at the most competitive prices. Ayaneo, Anbernic, and other new players in the handheld market are vying for dominance, which is likely to manifest in sharp pricing. Android handheld maker Mangmi, targeting the entry level of the gaming community, wants to join the tussle with its new iteration of a gaming handheld device.

The Chinese maker is known for its $99 Air X handheld that punches well above its weight, giving retro handhelds priced around $150 a run for their money. Now, the Pocket Max handheld revealed this week, wants to take things further in the quest for handheld supremacy. Going by the revealed specs, we assume the handheld will be priced around $200, making it compete with the likes of Retroid Pocket Mini V2. Considering the global RAM shortage, anything less than that would be a good option for gamers who play a lot of emulation titles.

Design: Mangmi

While the Air X touted the portable aesthetics, the Pocket Max targets gamers who want to swap better performance with a bit of sacrifice in size. For now, Mangmi has released some renders and the specifications of the gadget. It’ll have a 7-inch AMOLED display with 1920 × 1080 HD resolution and 144Hz refresh rate. The device will be powered by the Snapdragon 865 processor, which also powers the Retroid Pocket 5 and Ayaneo Thor Lite. If we go by the official specs sheet, Mangmi will offer the handheld in one variant only that will have 8GB LPDDR4X RAM and 128GB UFS 3.1 storage, which can be extended via the MicroSD card slot.

For extended gaming sessions, the Android 13 handheld gets an 8,000mAh battery with a charging capacity of up to 27W. This is done via the USB-C port that also supports video output. You also get a 3.5mm headphone jack for lossless video output. To maintain constant framerates in graphics-intensive titles, there is an active cooling fan to keep the temperature to a minimum. Wi-Fi 6 and Bluetooth 5.1 connectivity take care of all your wireless connectivity needs.

The gaming device comes with magnetic modular D-Pad and ABXY buttons, which is a good addition if they can survive the onslaught of emotional gamers. The maker claims this to be the first-ever Android-powered handheld with modular magnetic buttons. Other than this, the handheld follows suit with asymmetric TMR thumbsticks with RGB ring lights, Hall Effect triggers, and a 6-axis G-sensor. Pocket Max is on the heavier side at 450 grams and has slightly beefy dimensions of 10 inches high, 4 inches wide, and 0.7 inches thick. When finally released, the handheld will come in White, Black, and Retro GB color variants.

 

 

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ONEXSUGAR Wallet Gaming Handheld Looks Like a Clutch When Closed

Most gaming handhelds today, from Steam Deck to ROG Ally, are big, loud slabs that look like shrunken consoles. They are great for playing, less great for slipping into a bag without announcing themselves. The category has settled into a familiar silhouette, thick bezels, and aggressive angles that scream gaming from across the room. ONEXSUGAR’s Wallet asks what happens if a handheld tries to look more like something you would quietly carry every day.

The ONEXSUGAR Wallet is a foldable-screen gaming handheld that, when closed, looks like an oversized wallet or clutch, a long, rounded rectangle with almost no visible tech. The name comes from this closed state, where it reads more like a personal object than a console. You can hold or pocket it without broadcasting that you are carrying a gaming PC, treating discretion as a core part of the design rather than an afterthought.

Designer: One-Netbook (via ITHome)

The Wallet uses a clamshell design with a flexible display inside. When you open it, the screen unfolds into a single large canvas, one continuous display bending at the hinge like a foldable phone scaled up to handheld size. That lets ONEXSUGAR keep the closed footprint small while giving games and media more room to breathe when you flip it open, reconciling portability with a genuinely usable screen.

Once open, the Wallet reveals a familiar handheld layout, a central screen flanked by controls on the left and right. Each side has an analog stick, a D-pad or face buttons, and additional inputs and speaker grilles. The controls are baked into the chassis, not detachable, so the whole thing feels like a single, unified object rather than a tablet with clip-on gamepads, which should help with rigidity and ergonomics.

The aesthetic language leans soft and minimal, with heavily rounded corners, smooth surfaces, and almost no branding. Early shots show at least white and dark grey versions, with small gold accents and a subtle logo. It looks more like lifestyle tech than aggressive gamer gear, the kind of device that would not look out of place next to a phone and earbuds on a table, which is an unusual stance for a gaming product.

The wallet-like shape and clamshell closure change the relationship between device and user. Closed, it protects the screen and hides the controls, making it easier to toss into a bag or carry in hand without worrying about sticks catching or buttons being pressed. Opened, and it becomes a full-fledged handheld. That duality could make it more practical for people who want serious gaming hardware that does not dominate their everyday carry.

The ONEXSUGAR Wallet hints at a future where foldable screens reconcile big displays with discreet objects, and where handhelds borrow cues from wallets and clutches instead of only from consoles. It is still a tease rather than a shipping product, but as a piece of industrial design thinking, it suggests that gaming hardware can afford to be softer, quieter, and a bit more playful about how it shows up in the world.

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Ayaneo Pocket VERT reimagines Game Boy form factor with a touchpad and long-lasting 6,000mAh battery

In the rapidly evolving landscape of handheld gaming, Ayaneo continues to stand apart by treating portability as an experience rather than a specification. Its newest handheld embodies that philosophy with quiet confidence, merging high-end performance with a level of craftsmanship and material intention that feels decidedly premium. Every curve, texture, and component has been considered not just for function, but for how the device lives in the hand, resulting in a compact form factor that feels effortlessly capable and thoughtfully designed.

Meet the upmarket Pocket Vert, which has an Android-powered handheld that’s crafted out of a full CNC-milled unibody construction. The handheld has a full glass front panel fitted with a 3.5-inch high-resolution LTPS display having 1600×1440 resolution (at 615 ppi), 60Hz refresh rate, and 450 nits peak brightness level. In their latest teaser video, Ayaneo has revealed that the device will be positioned flush in between the flagship Pocket DMG and budget gaming controllers like Anbernic RG40XX V. This certainly will fill the gap, and the sweet spot mobile gamers were craving.

Designer: Ayaneo

The company teased the handheld earlier this month on November 5, revealing the design and some specifications. Now, in a fresh Product Sharing Session, they’ve revealed multiple prototypes that’ll ultimately morph into the compact handheld. Touted as a premium Game Boy clone, it’ll come in three color options: Black, White, and Red, with matching buttons. Measuring 86x143x20mm, the classy little gadget is smaller than the Pocket DMG. Despite the petite form factor, it has a 3.5mm jack and a USB-C port at the bottom. The Pocket Vert should have enough power under the hood as it is seen running the God of War title, which requires a good amount of processing fuel.

Section below the D-Pad and buttons is a touchpad, which the player can map to various button configurations or sticks. The touchpad is completely invisible and beyond the physical buttons for a less intrusive functionality. Just like the DMG, this one has a wheel called the MagicSwitch key for added functionality. It is used to toggle the volume control levels, short-pressed to mute, and long-pressed to trigger the function menu. As is clear from the naming convention, the handheld is targeted towards vertical retro handheld enthusiasts.

Ayaneo has confirmed the device packs a 6,000mAh battery and bottom-firing speakers for a satisfying playing experience. Depending on the processor fitted inside, the battery life could be excellent for such a small gadget. That said, there is no detail about the release date and other vital hardware information. We can expect the remaining fog to clear with another official sharing session in the coming days.

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DIY ultra-wide Steam Deck DS hybrid trades joysticks for a keyboard and trackpad

Although hardly the first of its kind, the Nintendo Switch definitely kicked off a handheld gaming renaissance. Now we have mini PCs letting us play all sorts of games on the go and innumerable projects that try to cobble up together their own handheld console. The latter has given rise to many unconventional designs, though most follow the standard combination of buttons and joysticks found on gaming controllers.

One designer, however, went out of his way to do something different thanks to his dislike of joysticks. The result is a unique and rather curious handheld device that combines the clamshell form factor of the Nintendo DS and the guts of a laptop, and then stretches it wide to a rather unusual degree.

Designer: Marcin Plaza

There are a few things quite unconventional about this ultra-wide Steam Deck Nintendo DS hybrid, not just its super-wide form factor. Actually, that shape was a result of the decision to repurpose the usable motherboard of a broken Lenovo laptop, which happened to be roughly 13 inches wide. But unlike another DIY Steam Deck that did the same with a modular Framework laptop motherboard, the “DS Deck” didn’t go the usual joysticks and buttons layout either.

Since the goal was to ditch the joystick and replace it with a more PC-oriented keyboard and trackpad, a new kind of shell design was needed. Long story short, it required looking for a compatible 12.7-inch screen that happened to also be in an ultra-wide aspect ratio. These restrictions and requirements led to a design that followed the footsteps of the clamshell DS, which made for a rather interesting device.

While time and effort were saved in using the laptop motherboard as-is, more time was spent designing a custom circuit board for the non-standard keyboard and button layout. There was plenty of soldering and assembly involved, not to mention repairs of data cables that were accidentally torn off. Suffice it to say, this is a project very few will be able to follow.

Still, the final result is just as interesting and special. The DS Deck is able to run a full operating system like Windows or Linux because it basically uses the same motherboard and battery as the source laptop. Widescreen compatibility with games is a mixed bag, but one can always run two windows side-by-side thanks to the screen size. The custom design definitely needs a lot of work, as it doesn’t take into account safety and heat management, but the fact that it even works is itself already a commendable accomplishment.

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