Someone Built the PS4 Portable Sony Never Made with a 7-Inch OLED

The PS4 era is over, but the library is still incredible, and the only way to enjoy it portably has been streaming or emulation with compromises in latency, compatibility, and control. The fantasy of a true PS4 handheld that runs games natively has floated around for years, but Sony never built one. Reddit user wewillmakeitnow decided to stop waiting and built it himself instead.

This is not a Raspberry Pi or a cloud device but a heavily modified PS4 Slim motherboard, cut and re-laid to be as compact as possible while keeping full functionality. The builder redesigned the layout for better power efficiency and thermals, then wrapped it in a custom ABS enclosure with full controls and a 7-inch 1080p OLED screen, turning a console into something that looks and plays like a handheld from an alternate timeline.

Designer: wewillmakeitnow

The cooling story is where most of the work lives. A new airflow path, custom heatsinks, and a large rear fan are managed by an onboard ESP32 microcontroller. The ESP32 runs custom firmware to watch temperatures in real time, enforce thermal thresholds, trigger emergency shutdowns, and supervise power draw and battery charging. It is the safety brain that makes running a console-class APU in your hands viable instead of a thermal disaster.

The power system uses six 21700 cells at 6,000 mAh each in a 3S2P configuration, roughly 130 Wh of energy. Under lighter loads, the system pulls around 44W for about three hours of play. In demanding games, it can draw close to 88W and land closer to an hour and a half before shutdown, at around 10V, which protects the pack. There is also a dedicated port for playing on AC.

The handheld still behaves like a PS4 when you want it to. There is HDMI out for plugging into a TV, multiple USB-C ports for charging, configuration, and connection to controllers or external drives, plus a USB 3.0 port for storage. In that mode, it stops being a handheld and becomes a very small PS4 Slim you can drop next to a hotel TV.

All of this comes at a cost. The enclosure is about 113mm x 270mm x 57mm, with sharp edges and no sculpted grips, and the weight is likely well north of a kilogram once you add the board, cooling, and batteries. The builder chose to let the shell hug the motherboard as tightly as possible, sacrificing rounded comfort to keep the footprint from ballooning further.

This one-off build shows both the promise and limits of turning a living-room console into a handheld. It proves that a native PS4 portable is technically possible if you accept thickness, weight, and fan noise. It also quietly asks what might happen if a company with Sony’s resources took the idea seriously. Until then, it stands as someone picking up their favorite console and refusing to put it down.

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Mangmi Pocket Max handheld boasts magnetic modular D-Pad and ABXY buttons

The handheld wars are entering the territory where end-users will benefit the most, getting the best hardware at the most competitive prices. Ayaneo, Anbernic, and other new players in the handheld market are vying for dominance, which is likely to manifest in sharp pricing. Android handheld maker Mangmi, targeting the entry level of the gaming community, wants to join the tussle with its new iteration of a gaming handheld device.

The Chinese maker is known for its $99 Air X handheld that punches well above its weight, giving retro handhelds priced around $150 a run for their money. Now, the Pocket Max handheld revealed this week, wants to take things further in the quest for handheld supremacy. Going by the revealed specs, we assume the handheld will be priced around $200, making it compete with the likes of Retroid Pocket Mini V2. Considering the global RAM shortage, anything less than that would be a good option for gamers who play a lot of emulation titles.

Design: Mangmi

While the Air X touted the portable aesthetics, the Pocket Max targets gamers who want to swap better performance with a bit of sacrifice in size. For now, Mangmi has released some renders and the specifications of the gadget. It’ll have a 7-inch AMOLED display with 1920 × 1080 HD resolution and 144Hz refresh rate. The device will be powered by the Snapdragon 865 processor, which also powers the Retroid Pocket 5 and Ayaneo Thor Lite. If we go by the official specs sheet, Mangmi will offer the handheld in one variant only that will have 8GB LPDDR4X RAM and 128GB UFS 3.1 storage, which can be extended via the MicroSD card slot.

For extended gaming sessions, the Android 13 handheld gets an 8,000mAh battery with a charging capacity of up to 27W. This is done via the USB-C port that also supports video output. You also get a 3.5mm headphone jack for lossless video output. To maintain constant framerates in graphics-intensive titles, there is an active cooling fan to keep the temperature to a minimum. Wi-Fi 6 and Bluetooth 5.1 connectivity take care of all your wireless connectivity needs.

The gaming device comes with magnetic modular D-Pad and ABXY buttons, which is a good addition if they can survive the onslaught of emotional gamers. The maker claims this to be the first-ever Android-powered handheld with modular magnetic buttons. Other than this, the handheld follows suit with asymmetric TMR thumbsticks with RGB ring lights, Hall Effect triggers, and a 6-axis G-sensor. Pocket Max is on the heavier side at 450 grams and has slightly beefy dimensions of 10 inches high, 4 inches wide, and 0.7 inches thick. When finally released, the handheld will come in White, Black, and Retro GB color variants.

 

 

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Mangmi Pocket Max handheld boasts magnetic modular D-Pad and ABXY buttons

The handheld wars are entering the territory where end-users will benefit the most, getting the best hardware at the most competitive prices. Ayaneo, Anbernic, and other new players in the handheld market are vying for dominance, which is likely to manifest in sharp pricing. Android handheld maker Mangmi, targeting the entry level of the gaming community, wants to join the tussle with its new iteration of a gaming handheld device.

The Chinese maker is known for its $99 Air X handheld that punches well above its weight, giving retro handhelds priced around $150 a run for their money. Now, the Pocket Max handheld revealed this week, wants to take things further in the quest for handheld supremacy. Going by the revealed specs, we assume the handheld will be priced around $200, making it compete with the likes of Retroid Pocket Mini V2. Considering the global RAM shortage, anything less than that would be a good option for gamers who play a lot of emulation titles.

Design: Mangmi

While the Air X touted the portable aesthetics, the Pocket Max targets gamers who want to swap better performance with a bit of sacrifice in size. For now, Mangmi has released some renders and the specifications of the gadget. It’ll have a 7-inch AMOLED display with 1920 × 1080 HD resolution and 144Hz refresh rate. The device will be powered by the Snapdragon 865 processor, which also powers the Retroid Pocket 5 and Ayaneo Thor Lite. If we go by the official specs sheet, Mangmi will offer the handheld in one variant only that will have 8GB LPDDR4X RAM and 128GB UFS 3.1 storage, which can be extended via the MicroSD card slot.

For extended gaming sessions, the Android 13 handheld gets an 8,000mAh battery with a charging capacity of up to 27W. This is done via the USB-C port that also supports video output. You also get a 3.5mm headphone jack for lossless video output. To maintain constant framerates in graphics-intensive titles, there is an active cooling fan to keep the temperature to a minimum. Wi-Fi 6 and Bluetooth 5.1 connectivity take care of all your wireless connectivity needs.

The gaming device comes with magnetic modular D-Pad and ABXY buttons, which is a good addition if they can survive the onslaught of emotional gamers. The maker claims this to be the first-ever Android-powered handheld with modular magnetic buttons. Other than this, the handheld follows suit with asymmetric TMR thumbsticks with RGB ring lights, Hall Effect triggers, and a 6-axis G-sensor. Pocket Max is on the heavier side at 450 grams and has slightly beefy dimensions of 10 inches high, 4 inches wide, and 0.7 inches thick. When finally released, the handheld will come in White, Black, and Retro GB color variants.

 

 

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ONEXSUGAR Wallet Gaming Handheld Looks Like a Clutch When Closed

Most gaming handhelds today, from Steam Deck to ROG Ally, are big, loud slabs that look like shrunken consoles. They are great for playing, less great for slipping into a bag without announcing themselves. The category has settled into a familiar silhouette, thick bezels, and aggressive angles that scream gaming from across the room. ONEXSUGAR’s Wallet asks what happens if a handheld tries to look more like something you would quietly carry every day.

The ONEXSUGAR Wallet is a foldable-screen gaming handheld that, when closed, looks like an oversized wallet or clutch, a long, rounded rectangle with almost no visible tech. The name comes from this closed state, where it reads more like a personal object than a console. You can hold or pocket it without broadcasting that you are carrying a gaming PC, treating discretion as a core part of the design rather than an afterthought.

Designer: One-Netbook (via ITHome)

The Wallet uses a clamshell design with a flexible display inside. When you open it, the screen unfolds into a single large canvas, one continuous display bending at the hinge like a foldable phone scaled up to handheld size. That lets ONEXSUGAR keep the closed footprint small while giving games and media more room to breathe when you flip it open, reconciling portability with a genuinely usable screen.

Once open, the Wallet reveals a familiar handheld layout, a central screen flanked by controls on the left and right. Each side has an analog stick, a D-pad or face buttons, and additional inputs and speaker grilles. The controls are baked into the chassis, not detachable, so the whole thing feels like a single, unified object rather than a tablet with clip-on gamepads, which should help with rigidity and ergonomics.

The aesthetic language leans soft and minimal, with heavily rounded corners, smooth surfaces, and almost no branding. Early shots show at least white and dark grey versions, with small gold accents and a subtle logo. It looks more like lifestyle tech than aggressive gamer gear, the kind of device that would not look out of place next to a phone and earbuds on a table, which is an unusual stance for a gaming product.

The wallet-like shape and clamshell closure change the relationship between device and user. Closed, it protects the screen and hides the controls, making it easier to toss into a bag or carry in hand without worrying about sticks catching or buttons being pressed. Opened, and it becomes a full-fledged handheld. That duality could make it more practical for people who want serious gaming hardware that does not dominate their everyday carry.

The ONEXSUGAR Wallet hints at a future where foldable screens reconcile big displays with discreet objects, and where handhelds borrow cues from wallets and clutches instead of only from consoles. It is still a tease rather than a shipping product, but as a piece of industrial design thinking, it suggests that gaming hardware can afford to be softer, quieter, and a bit more playful about how it shows up in the world.

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Ayaneo Pocket VERT reimagines Game Boy form factor with a touchpad and long-lasting 6,000mAh battery

In the rapidly evolving landscape of handheld gaming, Ayaneo continues to stand apart by treating portability as an experience rather than a specification. Its newest handheld embodies that philosophy with quiet confidence, merging high-end performance with a level of craftsmanship and material intention that feels decidedly premium. Every curve, texture, and component has been considered not just for function, but for how the device lives in the hand, resulting in a compact form factor that feels effortlessly capable and thoughtfully designed.

Meet the upmarket Pocket Vert, which has an Android-powered handheld that’s crafted out of a full CNC-milled unibody construction. The handheld has a full glass front panel fitted with a 3.5-inch high-resolution LTPS display having 1600×1440 resolution (at 615 ppi), 60Hz refresh rate, and 450 nits peak brightness level. In their latest teaser video, Ayaneo has revealed that the device will be positioned flush in between the flagship Pocket DMG and budget gaming controllers like Anbernic RG40XX V. This certainly will fill the gap, and the sweet spot mobile gamers were craving.

Designer: Ayaneo

The company teased the handheld earlier this month on November 5, revealing the design and some specifications. Now, in a fresh Product Sharing Session, they’ve revealed multiple prototypes that’ll ultimately morph into the compact handheld. Touted as a premium Game Boy clone, it’ll come in three color options: Black, White, and Red, with matching buttons. Measuring 86x143x20mm, the classy little gadget is smaller than the Pocket DMG. Despite the petite form factor, it has a 3.5mm jack and a USB-C port at the bottom. The Pocket Vert should have enough power under the hood as it is seen running the God of War title, which requires a good amount of processing fuel.

Section below the D-Pad and buttons is a touchpad, which the player can map to various button configurations or sticks. The touchpad is completely invisible and beyond the physical buttons for a less intrusive functionality. Just like the DMG, this one has a wheel called the MagicSwitch key for added functionality. It is used to toggle the volume control levels, short-pressed to mute, and long-pressed to trigger the function menu. As is clear from the naming convention, the handheld is targeted towards vertical retro handheld enthusiasts.

Ayaneo has confirmed the device packs a 6,000mAh battery and bottom-firing speakers for a satisfying playing experience. Depending on the processor fitted inside, the battery life could be excellent for such a small gadget. That said, there is no detail about the release date and other vital hardware information. We can expect the remaining fog to clear with another official sharing session in the coming days.

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DIY ultra-wide Steam Deck DS hybrid trades joysticks for a keyboard and trackpad

Although hardly the first of its kind, the Nintendo Switch definitely kicked off a handheld gaming renaissance. Now we have mini PCs letting us play all sorts of games on the go and innumerable projects that try to cobble up together their own handheld console. The latter has given rise to many unconventional designs, though most follow the standard combination of buttons and joysticks found on gaming controllers.

One designer, however, went out of his way to do something different thanks to his dislike of joysticks. The result is a unique and rather curious handheld device that combines the clamshell form factor of the Nintendo DS and the guts of a laptop, and then stretches it wide to a rather unusual degree.

Designer: Marcin Plaza

There are a few things quite unconventional about this ultra-wide Steam Deck Nintendo DS hybrid, not just its super-wide form factor. Actually, that shape was a result of the decision to repurpose the usable motherboard of a broken Lenovo laptop, which happened to be roughly 13 inches wide. But unlike another DIY Steam Deck that did the same with a modular Framework laptop motherboard, the “DS Deck” didn’t go the usual joysticks and buttons layout either.

Since the goal was to ditch the joystick and replace it with a more PC-oriented keyboard and trackpad, a new kind of shell design was needed. Long story short, it required looking for a compatible 12.7-inch screen that happened to also be in an ultra-wide aspect ratio. These restrictions and requirements led to a design that followed the footsteps of the clamshell DS, which made for a rather interesting device.

While time and effort were saved in using the laptop motherboard as-is, more time was spent designing a custom circuit board for the non-standard keyboard and button layout. There was plenty of soldering and assembly involved, not to mention repairs of data cables that were accidentally torn off. Suffice it to say, this is a project very few will be able to follow.

Still, the final result is just as interesting and special. The DS Deck is able to run a full operating system like Windows or Linux because it basically uses the same motherboard and battery as the source laptop. Widescreen compatibility with games is a mixed bag, but one can always run two windows side-by-side thanks to the screen size. The custom design definitely needs a lot of work, as it doesn’t take into account safety and heat management, but the fact that it even works is itself already a commendable accomplishment.

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Tricorder-like device concept envisions a futuristic portable health scanner

Smartphones and smartwatches today have a variety of sensors and apps that give us a glimpse of our health. We can track heart rates, blood oxygen levels, and even temperatures, and combine that data to create a more holistic picture and actionable steps. Of course, nothing beats professional medical equipment, but we can’t carry those around with us.

Phones and wearables might be convenient, but they don’t always offer the best user experience for specific needs. This concept device, for example, tries to imagine a dedicated health scanner that is able to cram more features while still retaining its portable size. And it even looks and feels quite advanced to boot!

Designer: Vadim Trofimenko

When talking about handheld scanning devices, many sci-fi and pop culture buffs will probably think of Star Trek tricorders. These fictional devices can detect and analyze almost anything, from materials to creatures to people. Of course, we haven’t yet reached that level of technology, but we’re getting pretty close thanks to computer vision and AI.

The MediScan Pro concept design tries to deliver some of that futuristic experience to the realm of personal health. It’s a pocket-sized metal box that offers more specialized functionality than generic smartphones and smartwatches, at least in theory. Based on the concept, it still scans your finger to get data, similar to how IR and laser scanners work today.

In terms of design, the MediScan Pro has a bit of a retro-futuristic aesthetic. It’s quite box and angular, not hiding the fact that it’s a technological product. There’s a sizeable fingerprint scanner near the top, a small display in the middle, and buttons and wheels at the bottom for controlling the devices. It has an aluminum body but, curiously, the textured surface on its back is supposed to be made from recycled plastic.

Much of the functionality it tries to offer is, to be honest, already available today, especially with the limited data you can glean from a fingerprint. It also uses AI to evaluate the data, give you recommendations, or contact your health provider. The difference from smartphones and smartwatches that already exist today is that MediScan Pro offers a distraction-free experience so you don’t suddenly forget what you’re doing because of the flood of notifications and alerts that greet you.

One unrealistic feature, however, is the use of holograms to display your health status. We’re not yet at that point where small devices can display detailed holograms, let alone ones that contain enough information at a glance. That’s not entirely outside the realm of possibility, but by then we might also have less bulky and more elegant designs by then.

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PlayStation Portal is finally catching up to the Nintendo Switch and Steam Deck

What is the point of being portable if you can’t exactly carry it everywhere? Granted, you can indeed bring the PlayStation Portal anywhere inside the house as long as it’s within range of a Wi-Fi network that’s connected to your PlayStation 5. That’s definitely fine if that’s all you ever want to do, but not in the age of gaming handhelds.

Launching after the Nintendo Switch, the Steam Deck, and a whole host of other gaming PC handhelds, the PS Portal definitely felt limiting and disappointing. Fortunately, it seems that Sony is finally giving what PS fans have been clamoring for, allowing remote cloud access to PlayStation games anywhere they are.

Designer: Sony

To be fair, the official branding of the PlayStation Portal calls it a “Remote Player for PS5 Console.” Its large size, practically an 8-inch tablet flanked by split DualShock controllers, isn’t something you can easily stash inside a bag anyway. Given the popularity of handheld consoles these days, not to mention the absence of an Xbox handheld as well, the limited “local network” functionality of the PS Portal still felt like a step backward.

A new system update for the remote player device is finally taking steps in the right direction. It is enabling cloud streaming support for PlayStation Plus Premium members, which practically means they’ll be able to play a select number of games from anywhere. Even better, they don’t even need to own a PS5 console since they will be streaming from Sony’s servers.

The feature is still in beta, so there are a few caveats like maxing out quality at 1080p/60fps and no access to PS4 or PS3 games in the catalog. A few PS Plus features are also not available, including party voice chat and in-game commerce, but these restrictions are to be expected during the early testing stages anyway.

Game streaming has its fair share of downsides, particularly when it comes to the required Internet bandwidth. Even streaming at just 720p requires a steady 7Mbps connection, while 1080p needs a good 13 Mbps speed. It still doesn’t have the true portability of other handheld consoles that let you play games installed locally, but it’s an acceptable compromise for the PlayStation ecosystem.

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AYANEO 3 handheld gaming PC brings a smootherr, gentler design to the market

Given how they’re targeted at gamers, it’s not surprising that handheld gaming PCs adhere to the conventions and stereotypes of gaming aesthetics. Most have angular and blocky shapes that exude a sense of roughness, and while not as numerous as on PCs or laptops, they do have their fair share of RGB lighting. It’s not a bad design language, but it appeals to only a small subset of PC gamers.

Gamers are, of course, more diverse, and their taste in devices and accessories can’t be easily generalized. It’s not just a matter of choosing between dark or light motifs, a choice that is rarely offered for these handheld computers anyway, but also about the general form and flow of the design. AYANEO’s next entry into this still niche market tries to change the formula a little bit by paying closer attention to its design than its predecessors.

Designer: AYANEO

Given the sheer number of powerful hardware and components that need to be crammed inside a small body, it’s only logical that these devices would stretch the definition of the word “handheld” quite a bit. In addition to their bulk and heft, the large majority of them seem to also embrace sharp edges and angular corners. That’s fine for a laptop or desktop, but not so much for an object you will always hold in your hand while using.

The AYANEO 3 iterates over the conventional design by introducing a lot of smooth and pleasing curves that make the product look less intimidating. It’s not just on the back of the devices where the fingers rest but also on the corners of the devices. There’s no denying that it’s a device designed for gaming, but now it looks more like a welcoming toy than a cold gadget.

There are also important ergonomic changes in the next version of AYAENO’s flagship device. The orientation of the analog joysticks and D-Pad/Face buttons are now diagonal, mirroring the arrangement of controls on an Xbox controller. There are also larger back buttons, though their odd placement could prove to be cumbersome, resulting in accidental presses.

The AYANEO 3 will really be taking a big leap of faith by offering options that go beyond just black or white colors. You’ll be able to select the kind of AMD Ryzen processor you want, depending on your budget, and even choose between LCD or OLED screens. All in all, it looks like a more refined version both in terms of aesthetics as well as options, inching closer to parity with gaming laptops.

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Make your own Steam Deck handheld gaming PC using a modular laptop

Handheld gaming devices are quite the fad these days, especially now that major PC makers have all joined the bandwagon. Although we’re reaching a point where all internal specs are becoming identical, there’s still a variety of designs and features available. Just like laptops, however, these designs are fixed and you can only select from what others have already made.

Embodying the spirit of desktop computers, this latest DIY project enables you to build your own Steam Deck clone, presuming you have the parts and skills to assemble one. Unlike other configurations, however, this isn’t relying on some low-power computer like the Raspberry Pi but instead leans on the power provided by a modular laptop design.

Designer: Beth Le

There is no shortage of mods and projects to build custom handheld PCs, whether for gaming or light computing, but the majority of these use small but under-powered single-board computers or SBCs. These are cheap, easy to cram into small shells, but will hardly be able to play any games outside of retro emulators. The problem is that there isn’t an SBC powerful enough to support that use case.

That’s where the Framework modular laptop comes in. Thanks to its modular design, it is possible to actually purchase the mainboard of such a powerful computer, and the 13-inch variant happens to be an adequate size to stuff inside a 3D-printed gaming handheld shell. Although it doesn’t exactly have gaming-worthy specs, it’s still powerful enough to run some AAA games with low settings.

The Beth Deck, which is the name for this hot new build-it-yourself handheld PC, doesn’t stop there. It also uses a matching Framework 13 battery and many off-the-shelf parts. Everything that can’t be bought can be 3D printed, and the claim is that you barely need to solder anything. You could almost say it’s like playing with LEGO, except with computer parts instead of bricks.

It’s not the perfect handheld design, of course, since the Framework 13 mainboard isn’t designed for that purpose. It does, however, reveal the possibilities available with such a modular component available for as low as $199. It might even inspire other designs that customize not just the appearance but also the controls. After all, if you can easily make a Steam Deck clone, why stop at being just a Steam Deck clone?

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