PlayStation 5 Prism Collection revives the nostalgia of see-through designs in a modern interpretation

The iconic see-through trend of the 90s saw many big brands dress up their most trusted products in translucent hues. For me, that was the coolest era of gadgets from an aesthetics point of view. Remember how cool the iMac G3, Game Boy, Nintendo, and the portable CD players looked?

Sony found it hard to resist diving deep into the nostalgia of transparent gadgets, and they’ve finally revealed the official see-through DualSense wireless controller and face plates for the PlayStation 5 console. Dubbed the Prism Collection, the accessory for your gaming console revives the trend in a modern way just in time for the mega release of GTA 6. According to the PlayStation’s design team, the collection is developed in response to fans’ eagerness for the return of transparent designs in their PS5 setup.

Designer: PlayStation

These translucent controllers and the matching console covers bring a futuristic interpretation of Sony’s trusted gaming machine. The specifications and the hardware inside the three new colored controllers remain the same, with each one priced $15 more than the standard models. The high-gloss treatment on the controllers reveals the innards and the structural assembly, which is dope to look at. They are available in Flare Orange, Emerald Green, and Graphite Gray. I like the Emerald Green, which has a very deep hunter green hue with a touch of smoothness. Show me the understated Graphite Gray in a very smoky yet cool tone, and I’m surely going to buy that one as the second controller for my buddies to play with.

Sony has kept the central metallic panel opaque for a contrasting design ethos and to add a refined industrial touch to the controllers. According to PlayStation, “We wanted to bring back the iconic see-through trend of the late ’90s in a fresh, modern way that complements the PS5’s industrial design.” For the console covers the complementing face plate hues bring the PS5 to life.

The Prism Collection DualSense controllers and their matching console covers are set to arrive on February 4, 202. Pre-orders are going to kick off on November 10, so you better mark your calendars. The controllers will be priced at $85, and the console covers come for $75. For those looking to get new DualSense controllers for their setup, this is a no-brainer. The console covers are an option that you can weigh in on if you have some spare cash to buy goodies.

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This DIY PlayStation 2 Handheld Gives a Foldable Phone Screen a New Job

The PlayStation 2 was never something you could casually slip into a bag, unless you planned to bring a screen and controller along for the ride. The PlayStation 2 DUO brings those pieces together in an unofficial DIY handheld with an unusual trick. Its screen actually bends in the middle, letting you fold the console when it’s time to put the game away.

There’s plenty of familiar territory around that unfamiliar fold. A purple shell surrounds the display, with a D-pad and the four recognizable PlayStation symbols sitting above two analog sticks. Start and Select occupy the upper corners, while speaker grilles sit below the controls. The arrangement looks reassuringly conventional, which is probably helpful when the screen between your hands is doing something rather unconventional.

Designer: LCLDIY

That screen is a single flexible panel, rather than two separate displays interrupted by a hinge. The project’s earlier development notes describe a 7.8-inch screen salvaged from a foldable phone. It gives the DUO a generous central canvas when opened, without committing the handheld to that same width inside a bag. Of course, making a screen bend doesn’t make its limitations magically disappear.

The panel needs room to curve, and forcing it into a sharp fold would damage it. That requirement shaped the casing and its hinge, leaving a broad bend instead of squeezing the halves completely flat together. It’s a less tidy package than a closed clamshell might suggest, but the extra space has a practical purpose: keeping that delicate display in one piece.

There’s genuine PlayStation 2 hardware inside as well, rather than a newer computer pretending to be Sony’s console. Getting it to fit required cutting down the original motherboard and rearranging its supporting electronics. A 3D-printed enclosure brings everything together, turning equipment once tethered to a television into something you can hold between both hands. The nostalgia extends beyond the buttons, in other words.

The folding body makes the electronics more complicated, of course. Separate control boards occupy the two sides, with a ribbon cable linking them across the center. The trimmed motherboard also carries a small cooling fan and heatsink. There’s quite a bit happening underneath that playful exterior, particularly for a device whose moving parts include the surface you’re supposed to be staring at.

Folding it up reduces the footprint, but doesn’t automatically make this a pocket console. The published project information doesn’t establish its weight, closed dimensions, or battery runtime, so there’s little reason to start planning an entire flight around it. More importantly, this is a completed hobby build, not an upcoming Sony handheld with a price tag and a place on store shelves.

Enclosure printing files and a PCB archive are available on the project page, although they don’t amount to a complete assembly guide. Recreating the DUO still involves board modification and careful work around a flexible display. That might temper the urge to make one immediately, especially if your experience with PlayStation hardware mostly involves inserting discs rather than cutting up circuit boards.

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Flora’s Wooden Chess Set Is Actually Shaped for Your Fingers

A chess piece has a job to do before any strategy enters the picture: you need to recognize it, pick it up, and put it down. That sounds obvious until a sculptural set makes those simple actions feel secondary to its appearance. I’m all for a beautiful board on the coffee table, but I’d rather not solve a little identification puzzle before making an already questionable move.

Flora, a tactile chess project by industrial designer Lucy Aboonour, tackles that tension with pieces intended to be identified and handled primarily through touch. Its development draws on four years of observation in New York City parks and chess clubs. The premise appeals to me because it starts with the hand doing the playing, rather than the camera documenting the object. A chess set should make sense once someone reaches for it.

Designer: Lucy Aboonour

The project images suggest a miniature botanical collection: rounded, budlike pawns, elongated forms with deep openings, and tall pieces ending in slender projections. There’s a family resemblance across the board, though the silhouettes vary considerably. I like how the repeated curves give the set a consistent identity without making every piece an identical shape stretched to a different height. It looks designed as a group, with room for individual personalities.

The name feels apt, although the appeal goes beyond a flower reference. To my eye, the forms suggest growth and unfolding rather than miniature royalty. That softens the mood of the board. I can imagine it appealing to someone who enjoys chess but doesn’t particularly want a tiny medieval court as living room decor.

Those curves have a practical brief. Aboonour shaped the convex profiles around a two-finger pinch grip, with broad footprints and tapered bodies. The stated aim is to distribute fingertip pressure and support stable handling during quick moves. That’s a more interesting justification for an unusual silhouette than simply wanting chess to look futuristic. Your thumb and index finger become part of the design discussion, as they should.

Weighted bases place the center of gravity low, an approach intended to reduce tipping. Here, I’d want to distinguish the design’s intention from a tested result: the published description doesn’t establish how Flora performs against other sets. Still, prioritizing the base feels sensible. A satisfying piece needs to behave convincingly when it lands, not merely look elegant while someone holds it up for a photograph.

I do have a reservation about the taller, finer projections visible in the imagery. They make the collection more expressive, but I’d want to know how they handle an accidental knock or being packed away between games. A generous gripping surface doesn’t answer every handling question. That tension is worth acknowledging without dismissing the work: the most memorable feature can also be the one that deserves the closest practical scrutiny.

According to Aboonour’s project description, development included iterative 3D-printed prototypes in recycled PLA and wood composites between 2021 and 2025, followed by a final set milled in American white oak and American walnut. Those contrasting woods strike me as a fitting choice for an object meant to live within reach. I’d happily give a chess set space on a shelf, provided taking it down to play never feels like disturbing a precious display.

The bigger question, for me, is how quickly a new player learns Flora’s visual vocabulary. Distinctive shapes offer a promising starting point, but looking different and becoming instantly recognizable aren’t necessarily the same achievement. I’d want time at the board before calling that problem solved. The value of the project lies in treating recognition as a design responsibility, rather than leaving the player to accommodate whatever shapes happen to look most striking.

Flora is presented as a design project, with no price or ordering information in the published coverage. It’s a set to consider as a design proposition for now, rather than a shopping recommendation. I appreciate the proposition: give an everyday gesture enough attention that a familiar object starts to look different for a reason. Chess already asks plenty of your brain. Picking up the pieces shouldn’t require extra thought.

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8bitdo celebrates three decades of Tomb Raider with two controllers built for nostalgic gaming

I still remember the thrill of playing Tomb Raider as a child, following Lara Croft through ancient ruins, solving puzzles, and navigating dangerous environments. The original action-adventure game made exploration feel like a real expedition, and its distinctive world remains memorable three decades later. Now, 8BitDo is celebrating that legacy with two special-edition controllers that bring Lara’s adventures into modern gaming setups.

The official Tomb Raider 30th Anniversary Collection comprises the Ultimate 3 Controller for Xbox and the Pro 3 Bluetooth Gamepad. 8BitDo takes two of its existing controller designs and gives them visual treatments inspired by different parts of the franchise’s history. Both retain their core gaming features while adding themed finishes and matching accessories.

Designer: 8BitDo

The Ultimate 3 wears a gold-coloured finish decorated with silhouettes representing Lara Croft across different eras of the franchise. Black controls provide contrast, while a gold-plated zinc-alloy D-pad adds a metallic detail. Its matching charging dock carries the anniversary branding, making the controller feel like a collectible rather than another standard gaming accessory.

The Pro 3 takes a different approach, drawing inspiration from Lost Valley, the jungle setting from the original 1996 game. Its sandstone-coloured shell features vegetation, ancient symbols and geometric patterns. The matching dock continues the theme, while interchangeable joystick caps let players customise the controller’s appearance.

Beyond the nostalgic artwork, both controllers feature TMR (tunnel magnetoresistance) joysticks and Hall-effect triggers. These magnetic sensing technologies avoid the conventional electrical contacts used by traditional potentiometer sticks and can reduce wear-related problems, including one common cause of stick drift. They do not, however, eliminate every possible source of mechanical failure.

The Ultimate 3 adds adjustable joystick tension and Hall-effect impulse triggers with two selectable travel-stop settings. Players can choose shorter trigger movement for faster inputs in shooters or longer travel for more gradual control in racing games. It also includes two programmable rear buttons, additional L4 and R4 shoulder buttons, a 3.5mm headphone jack, and a reported polling rate of up to 1,000Hz on compatible Windows PCs. Its 1,000mAh rechargeable battery is rated for up to 20 hours of use.

The Pro 3 offers a symmetrical joystick layout, magnetic interchangeable ABXY buttons and selectable trigger modes. Six-axis motion controls are available on compatible Nintendo Switch and Steam platforms, while additional rear buttons and shoulder inputs allow further customisation. Its included accessories comprise a themed charging dock, 2.4GHz wireless adapter, USB cable, button puller and interchangeable joystick caps. Both models support configuration options through 8BitDo’s software, with specific features varying by platform.

The Ultimate 3 supports Xbox Series X|S, Xbox One, and Windows through wired USB or 2.4GHz wireless connections, with Bluetooth available for compatible Android and Apple devices. The Pro 3 supports Nintendo Switch, Switch 2, Windows, SteamOS, Android and Apple devices, with connection options depending on the platform. Neither is listed as natively compatible with PlayStation 5.

The 8BitDo Tomb Raider 30th Anniversary controllers are available in the US, priced at $119.99 for the Ultimate 3 and $79.99 for the Pro 3. The anniversary versions cost $20 and $10 more, respectively, than their standard counterparts. UK availability is scheduled for November 13, 2026, with prices listed at £94.99 and £74.99.

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