NES-inspired 8BitDo Retro Cube 2 Has a D-Pad for Volume and Playback

Most small Bluetooth speakers are generic cylinders or bricks that sit somewhere on a desk and do not really belong to the rest of the setup. At the other end, you have sculptural, art-piece speakers that look great in a gallery photo but feel out of place next to a gaming keyboard. The 8BitDo Retro Cube 2 Speaker – N Edition sits in between, a speaker that actually looks like it belongs on a gamer’s or retro-leaning desk.

8BitDo calls it compact, powerful, and timeless, inspired by the NES and upgraded from the original Cube Speaker. The N Edition is part of the NES40 Collection, designed to sit next to the N40 keyboard and Ultimate 2 controller as a matching sound cube. The grey body, red grilles, and black D-pad top are NES shorthand translated into a speaker, not just random retro dressing borrowed from another era.

Designer: 8BitDo

The top surface is a D-pad layout with a central button, plus and minus on the sides, a power icon at the top, and play/pause at the bottom. You control volume, playback, and pairing with a familiar gamepad language instead of tiny, unlabeled buttons. It is simple, tactile, and instantly recognizable if you have ever held a controller, which makes it feel more like part of a gaming setup than a generic Bluetooth puck that could live anywhere.

The connectivity offers Bluetooth 5.3, 2.4G wireless via the included USB-C adapter, and wired USB audio. Bluetooth is fine for casual listening, but 2.4G and USB give virtually lag-free audio for games and video. The adapter hides in a slot under the dock when not in use, which keeps it from wandering off and makes it easy to move the cube between a laptop, a Switch, or a desktop without digging through a drawer for dongles.

The integrated wireless charging dock is a small square base with a circular pad marked by a lightning-bolt icon and a perforated ring. The dock keeps the cube powered and also acts as a signal extender for 2.4G, so you get better reception when it is parked. It doubles as a visual plinth, lifting the cube slightly and making the whole thing read as one object instead of a speaker plus a random charging pad that does not quite match.

The tech specs are dual 5 W drivers, 120 Hz–15 kHz frequency response, and a 2,000 mAh battery with around 30 hours of use and 3–5 hours of charging. It is slightly larger than a Rubik’s Cube, which makes it ideal for near-field listening on a desk or nightstand. Music and Gaming modes let you tweak the tuning with a single press, so you can lean into clarity for calls or a bit more punch for games.

Retro Cube 2 behaves as a desk companion that actually earns its footprint. It sits next to a keyboard and mouse like a tiny console, charges itself when you drop it on the dock, and gives you a D-pad to poke at instead of a phone screen when you want to skip a track. Whether or not you already own the matching keyboard and controller, a small NES-flavored speaker with a wireless dock and three connection modes is the kind of object that quietly makes a desk feel more finished, especially if you still remember what a D-pad felt like the first time you pressed one.

The post NES-inspired 8BitDo Retro Cube 2 Has a D-Pad for Volume and Playback first appeared on Yanko Design.

Anicorn x PlayStation’s $780 Mechanical Watch Is The Wildest 30th Anniversary Flex Yet

Anicorn and Sony just dropped a fully mechanical PlayStation watch, and the fact that it exists at all feels like a minor miracle in a market drowning in lazy licensed quartz. Limited to 300 numbered pieces and priced at $780, the PlayStation 30th Anniversary watch launches December 19th with a Miyota automatic movement, a custom rotor, and enough thoughtful design touches to justify the “limited edition” label beyond artificial scarcity. The caseback alone, with its exhibition window and engraved numbering, shows more restraint and craft than most gaming collabs bother with.

What makes this interesting beyond the usual merch cycle is how seriously they treated the design language. The △○×□ symbols sit at 12, 3, 6, and 9 o’clock as three-dimensional applied elements, not flat prints. The PlayStation logo occupies a raised central medallion, and the hands are modeled after the original controller’s Start and Select buttons, which is the kind of nerdy detail that separates fan service from actual design work. The case mirrors the faceted geometry of the 1994 console hardware, finished in that unmistakable matte grey, and the rubber strap carries the button symbols all the way down. It feels like someone actually cared about making this coherent as an object of sheer nostalgia, not just profitable as a limited drop.

Designer: Anicorn

Miyota movements get dismissed sometimes by the Swiss snob crowd, but here’s the thing: they’re reliable, serviceable by basically any competent watchmaker, and when decorated properly, they do the job without drama. The rotor visible through the exhibition caseback gets custom perforation work that echoes disc drive aesthetics, which is a subtle touch that could have easily been skipped in favor of a plain rotor with a logo slapped on. That kind of restraint shows up throughout the design, actually. The dial could have been a chaotic mess of branding and colors, but instead it uses that soft grey finish with selective pops of color on the applied symbols. Legibility takes a backseat to theme, sure, but you buy a watch shaped like a PS1 controller for the vibe, not to check train schedules.

Pay special attention to the case shape. Those faceted, near-octagonal edges are a direct reference to the original PlayStation’s industrial design language, which was all hard angles and serious electronics aesthetics back when consoles still tried to look like they belonged in an A/V rack. Anicorn could have gone with a standard round case and called it a day, but the geometric approach makes the whole thing feel intentional rather than opportunistic. The integrated strap design, with that all-over micro-print of controller symbols, reinforces the “this is a device” impression rather than trying to split the difference between jewelry and gadget. You wear this and people either get it immediately or think you’re wearing some kind of fitness tracker. There’s no middle ground, which is exactly how it should be.

Three hundred pieces worldwide means this will sell out in minutes, probably to a mix of serious PlayStation collectors who still keep mint PS1 longboxes and watch nerds who appreciate limited mechanical releases with actual design thought behind them. The memory card-shaped authenticity cards included in the packaging are pure fan service, but they work because they commit to the bit completely. At $780, you’re paying for scarcity, licensing, and that Miyota movement wrapped in very specific nostalgia. I can almost hear the PS booting sound as I look at this watch! Don’t lie, I’m sure you can too.

The post Anicorn x PlayStation’s $780 Mechanical Watch Is The Wildest 30th Anniversary Flex Yet first appeared on Yanko Design.

Snake-Shaped Razer Boomslang Mouse Returns 20 Years Later With 45K DPI

At the end of the 1990s, when most PC mice were beige, ball-based, and capped at a few hundred DPI, the original Razer Boomslang showed up with a weird snake-head shape and a 2,000-DPI mechanical sensor. Razer now calls it the world’s first gaming mouse, and whether or not you want to argue that title, it definitely helped turn the mouse from a beige accessory into a performance peripheral that people obsessed over.

The Boomslang 20th Anniversary Edition is Razer’s way of revisiting that moment with twenty years of hindsight. It is a one-time release limited to 1,337 units worldwide, each uniquely serialized, with the #1337 unit reserved as a “leet” nod for one lucky fan. It is aimed squarely at people who either owned the original or wished they had, but it is also a fully modern mouse that can live on a current desk without feeling like a prop.

Designer: Razer

On the outside, the new Boomslang keeps the iconic snake-head outline and true ambidextrous form, preserving the low, wide body that made the original stand out. The translucent shell and underglow are deliberate echoes of that first model, but the lighting is now a nine-zone Razer Chroma RGB system that can be tuned in Synapse. The idea is that, at a glance, it still reads as a Boomslang first, and as a spec sheet second.

Inside, everything is from 2025. The Razer Focus Pro 45K optical sensor offers up to 45,000 DPI with 99.8 percent resolution accuracy, a ridiculous number compared to the original’s 2,000-DPI ball. HyperPolling Wireless pushes the polling rate up to 8,000 Hz, which means the mouse can report its position to the PC eight thousand times per second. Gen-4 optical switches handle primary clicks with a 100-million-click lifespan and no debounce delay.

Charging and connectivity also get a full reboot. The mouse is fully wireless and ships with a Razer Mouse Dock Pro that acts as both a magnetic charging base and a dedicated wireless receiver. Drop the Boomslang on the dock, and it starts charging automatically, while the dock handles HyperPolling Wireless up to 8,000 Hz over a single USB cable. It is a neat contrast to the wired-only original that helped define the gaming-mouse category.

Material and feel have been nudged into more premium territory. The primary buttons are wrapped in PU leather for extra grip and a more tactile press, which is a small but noticeable change if you are used to hard plastic shells. Underneath, nine zones of Chroma underglow can be customized with 16.8 million colors and effects, and eight programmable controls can be mapped to macros and profiles in Synapse.

The Boomslang 20th Anniversary Edition is a reminder that the idea of a gaming mouse had to be invented once, by a translucent, snake-shaped oddball that rolled a ball at 2,000 DPI. This remake uses that nostalgia to show how far sensors, switches, and wireless tech have come. For anyone who grew up on early Razer gear, it is a small, serialized time machine that also happens to be a high-end mouse in 2025.

The post Snake-Shaped Razer Boomslang Mouse Returns 20 Years Later With 45K DPI first appeared on Yanko Design.

AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad

AYANEO is known for gaming handheld devices that run Windows and, sometimes, Android, but not phones. Most gaming phones still feel like regular slabs with RGB lights and higher refresh rates, treating games as an app category instead of the reason the device exists. Pocket PLAY is AYANEO’s first smartphone, and they are not shy about calling it “more than a phone,” framing it as a handheld console that happens to live on a SIM card instead of a desktop operating system.

AYANEO calls it “the ultimate fusion of mobile phone and gaming handheld,” built “in the name of games, made for the dreams of gamers.” The minimalist front follows golden-ratio proportions and AYANEO’s “handheld artistry” philosophy, looking like a clean black slab until you slide it open and the real personality appears. The idea is that it should not shout gamer aesthetic when you are checking email, only when you want to play.

Designer: AYANEO

The classic side-slide mechanism is a light push that reveals a full controller under the screen. Anyone who remembers Sony’s Xperia Play will feel a flicker of déjà vu, another Android phone that hid a gamepad under a slider. The difference is that Pocket PLAY arrives in a world where handheld gaming and emulation are mainstream, and AYANEO has spent years building hardware for that exact crowd, not for casual mobile gamers who might try it once.

Pocket PLAY reinterprets a standard gamepad layout in a compact way, with a D-pad, ABXY buttons, and shoulder controls tuned for the sliding mechanism. AYANEO promises crisp, light presses and fast response, and a grip shaped so your fingers land where you expect. The idea is that you slide, and you are instantly in handheld mode, no adaptation period or clip-on accessories. The D-pad and buttons are meant to bring back the pure, satisfying feel of classic handheld gaming.

The dual intelligent touchpads sit where analog sticks might go, and they can map virtual joysticks, act as traditional touch surfaces, or trigger custom input combinations. That opens up camera control, mouse-like input for streaming PC games, or macro shortcuts for complex titles. The positioning is ergonomic, and the goal is to make every swipe and tap feel natural, closing the gap between a dedicated handheld and a phone that also runs Genshin Impact or emulators.

AYANEO leans into “cyber-romanticism” language, calling handhelds a culture and a shared emotional language among players. Pocket PLAY is pitched as a tribute to classic designs and an exploration of how handheld spirit can extend to a new medium. It is meant to feel like a daily-carry extension of the devices people already use for emulation and retro gaming, not a generic Android gaming phone with triggers and marketing.

Xperia Play hinted at this form factor years ago, but the ecosystem and audience were not ready. Pocket PLAY picks up that thread with modern hardware, a serious controller, and a brand that already lives in handheld culture. For players who want a phone that slides into a console instead of just another slab with shoulder buttons, it feels like a very specific dream finally getting another shot, this time built by people who actually understand why sliders and D-pads still matter.

The post AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad first appeared on Yanko Design.

AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad

AYANEO is known for gaming handheld devices that run Windows and, sometimes, Android, but not phones. Most gaming phones still feel like regular slabs with RGB lights and higher refresh rates, treating games as an app category instead of the reason the device exists. Pocket PLAY is AYANEO’s first smartphone, and they are not shy about calling it “more than a phone,” framing it as a handheld console that happens to live on a SIM card instead of a desktop operating system.

AYANEO calls it “the ultimate fusion of mobile phone and gaming handheld,” built “in the name of games, made for the dreams of gamers.” The minimalist front follows golden-ratio proportions and AYANEO’s “handheld artistry” philosophy, looking like a clean black slab until you slide it open and the real personality appears. The idea is that it should not shout gamer aesthetic when you are checking email, only when you want to play.

Designer: AYANEO

The classic side-slide mechanism is a light push that reveals a full controller under the screen. Anyone who remembers Sony’s Xperia Play will feel a flicker of déjà vu, another Android phone that hid a gamepad under a slider. The difference is that Pocket PLAY arrives in a world where handheld gaming and emulation are mainstream, and AYANEO has spent years building hardware for that exact crowd, not for casual mobile gamers who might try it once.

Pocket PLAY reinterprets a standard gamepad layout in a compact way, with a D-pad, ABXY buttons, and shoulder controls tuned for the sliding mechanism. AYANEO promises crisp, light presses and fast response, and a grip shaped so your fingers land where you expect. The idea is that you slide, and you are instantly in handheld mode, no adaptation period or clip-on accessories. The D-pad and buttons are meant to bring back the pure, satisfying feel of classic handheld gaming.

The dual intelligent touchpads sit where analog sticks might go, and they can map virtual joysticks, act as traditional touch surfaces, or trigger custom input combinations. That opens up camera control, mouse-like input for streaming PC games, or macro shortcuts for complex titles. The positioning is ergonomic, and the goal is to make every swipe and tap feel natural, closing the gap between a dedicated handheld and a phone that also runs Genshin Impact or emulators.

AYANEO leans into “cyber-romanticism” language, calling handhelds a culture and a shared emotional language among players. Pocket PLAY is pitched as a tribute to classic designs and an exploration of how handheld spirit can extend to a new medium. It is meant to feel like a daily-carry extension of the devices people already use for emulation and retro gaming, not a generic Android gaming phone with triggers and marketing.

Xperia Play hinted at this form factor years ago, but the ecosystem and audience were not ready. Pocket PLAY picks up that thread with modern hardware, a serious controller, and a brand that already lives in handheld culture. For players who want a phone that slides into a console instead of just another slab with shoulder buttons, it feels like a very specific dream finally getting another shot, this time built by people who actually understand why sliders and D-pads still matter.

The post AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad first appeared on Yanko Design.

AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad

AYANEO is known for gaming handheld devices that run Windows and, sometimes, Android, but not phones. Most gaming phones still feel like regular slabs with RGB lights and higher refresh rates, treating games as an app category instead of the reason the device exists. Pocket PLAY is AYANEO’s first smartphone, and they are not shy about calling it “more than a phone,” framing it as a handheld console that happens to live on a SIM card instead of a desktop operating system.

AYANEO calls it “the ultimate fusion of mobile phone and gaming handheld,” built “in the name of games, made for the dreams of gamers.” The minimalist front follows golden-ratio proportions and AYANEO’s “handheld artistry” philosophy, looking like a clean black slab until you slide it open and the real personality appears. The idea is that it should not shout gamer aesthetic when you are checking email, only when you want to play.

Designer: AYANEO

The classic side-slide mechanism is a light push that reveals a full controller under the screen. Anyone who remembers Sony’s Xperia Play will feel a flicker of déjà vu, another Android phone that hid a gamepad under a slider. The difference is that Pocket PLAY arrives in a world where handheld gaming and emulation are mainstream, and AYANEO has spent years building hardware for that exact crowd, not for casual mobile gamers who might try it once.

Pocket PLAY reinterprets a standard gamepad layout in a compact way, with a D-pad, ABXY buttons, and shoulder controls tuned for the sliding mechanism. AYANEO promises crisp, light presses and fast response, and a grip shaped so your fingers land where you expect. The idea is that you slide, and you are instantly in handheld mode, no adaptation period or clip-on accessories. The D-pad and buttons are meant to bring back the pure, satisfying feel of classic handheld gaming.

The dual intelligent touchpads sit where analog sticks might go, and they can map virtual joysticks, act as traditional touch surfaces, or trigger custom input combinations. That opens up camera control, mouse-like input for streaming PC games, or macro shortcuts for complex titles. The positioning is ergonomic, and the goal is to make every swipe and tap feel natural, closing the gap between a dedicated handheld and a phone that also runs Genshin Impact or emulators.

AYANEO leans into “cyber-romanticism” language, calling handhelds a culture and a shared emotional language among players. Pocket PLAY is pitched as a tribute to classic designs and an exploration of how handheld spirit can extend to a new medium. It is meant to feel like a daily-carry extension of the devices people already use for emulation and retro gaming, not a generic Android gaming phone with triggers and marketing.

Xperia Play hinted at this form factor years ago, but the ecosystem and audience were not ready. Pocket PLAY picks up that thread with modern hardware, a serious controller, and a brand that already lives in handheld culture. For players who want a phone that slides into a console instead of just another slab with shoulder buttons, it feels like a very specific dream finally getting another shot, this time built by people who actually understand why sliders and D-pads still matter.

The post AYANEO Pocket PLAY Brings Back the Slider Phone, Now With D-Pad first appeared on Yanko Design.

Remember Need For Speed? Someone built a real-life Mini Map from the game to use in your car

The mini map has been a staple of racing and open-world games for decades, teaching us to navigate virtual cities with quick glances at a corner of the screen. A developer has now made that experience tangible, building a GPS-based mini map system for actual driving that recreates the look and feel of Need for Speed Underground 2. What everyone said was impossible on an ESP32 microcontroller is now working smoothly in a real car, tracking position, displaying waypoints, and making everyday drives feel unexpectedly game-like.

Getting this to work on a $20 microcontroller meant processing the entire UK into 2.5 million map tiles, totaling 236GB of data stored on an SD card. The ESP32 loads them dynamically based on your heading, only pulling in new tiles from the direction you’re traveling because each one takes a tenth of a second to load. We’re talking weeks of optimization just to get map tiles loading fast enough, clever tricks to avoid tanking the frame rate, and some creative compromises that make the whole thing feel polished despite running on hardware that costs less than takeaway for two. What’s particularly cool is that all the code is open-source, meaning you could theoretically generate tiles for your own city styled after whatever game you’re nostalgic for.

Designer: Garage Tinkering

The project runs on an ESP32-P4, the flagship chip in the ESP32 family, paired with a 3.4-inch 800×800 pixel WaveShare display. If it couldn’t work on this combination, it wasn’t going to work on any ESP32, which is exactly why the developer chose it. The alternative would have been admitting defeat before even starting, and where’s the fun in that?

The map generation process alone is wonderfully excessive. Using QGIS, a geospatial mapping tool, the developer pulled road data from Ordnance Survey, transportation waypoints from the UK Department of Transportation, and petrol stations from Open Street Maps via a custom Python script that parsed through a 2GB dataset looking for anything tagged with “amenity=fuel.” The result was 2.5 million map tiles covering the entire UK at zoom level 16, totaling 236GB of data. Processing took 35 hours. Converting those tiles to a format the ESP32 could read took another 18 hours. Transferring everything to an SD card took 22 more hours. This is the kind of project where you start things running before bed and hope they’re done by morning.

Getting smooth performance meant rethinking how traditional GPS navigation works. Each tile takes roughly 0.1 seconds to load from the SD card, which sounds fast until you realize how many tiles you’d need if you loaded everything around you constantly. The solution was directional loading. If you’re heading north, only load new tiles coming in from the top. The tiles on the sides and bottom don’t need refreshing because you’re moving away from them. Just shuffle the existing data around in memory and you’ve saved yourself a bunch of unnecessary SD card reads.

The other big performance win came from abandoning authenticity. The original plan was to rotate the entire map grid so it moved like it does in Need for Speed, with the car always pointing up. Turns out rotating large image grids on an ESP32 makes everything stuttery and unpleasant. The fix was keeping the map oriented north and rotating just the car icon to show your heading. It’s less true to the game but infinitely smoother in practice, which matters more when you’re actually using the thing.

The current prototype isn’t exactly plug-and-play elegant though. The GPS module sits on a breadboard outside the main device, creating a larger footprint than the sleek circular display suggests. It’s functional but definitely looks like a dev setup rather than a finished product. Still, the developer plans to integrate everything into a full Need for Speed inspired dashboard for their Nissan 350Z, which should clean up the form factor considerably. And since all the code is open-source and free to use, anyone with the patience for multi-day processing times can adapt it for their own area and preferred game aesthetic.

The post Remember Need For Speed? Someone built a real-life Mini Map from the game to use in your car first appeared on Yanko Design.

The 8BitDo 64 controller just got an iMac G3 inspired makeover in 8 new colors

Remember when technology came in flavors instead of just space gray and black? 8BitDo certainly does, and the company is channeling serious late-90s energy with its newly announced Funtastic Limited Editions. These eight new colors for the 64 Bluetooth Controller embrace the translucent design language that once made the iMac G3 a cultural phenomenon and the N64 Funtastic series highly collectible. Now that aesthetic is back, adapted for modern gaming needs.

The lineup includes seven see-through variants alongside a solid Gold option, bringing the total 64 Controller color count to eleven. Each model maintains full compatibility with the Analogue 3D, Nintendo Switch family, Android devices, and Windows PCs through Bluetooth or USB connectivity. At $44.99, they command a small premium over standard colors, but that hasn’t stopped 8BitDo from warning potential buyers about extremely limited quantities. Pre-orders begin December 10 at 8 AM PST, with units shipping in February 2026.

Designer: 8bitdo

Look, I get why 8BitDo went this route. The Analogue 3D crowd skews heavily nostalgic, and these controllers speak directly to people who spent their formative years with an atomic purple N64 controller in hand. Clear, Jungle Green, Watermelon Red, Smoke Black, Ice Cyan, Fire Orange, Gold, and Grape Purple. These aren’t subtle nods to the past. They’re full-throated love letters to an era when product designers believed technology should spark joy rather than disappear into minimalist oblivion. The translucent shells let you peek at the circuit boards inside, which feels refreshingly honest in an age where everything’s sealed up tighter than Fort Knox. There’s something genuinely appealing about seeing the guts of your gear, even if modern miniaturization means there’s less to actually see than there was in 1998.

What strikes me is how this design language has aged. When Jonathan Ive and his team at Apple dropped the iMac G3 in Bondi Blue, it felt revolutionary because computing had spent decades looking like beige office equipment. Nintendo followed suit with their Funtastic series, and suddenly every product category had a translucent variant. Then it all died out around 2002, victim of its own ubiquity and the rising tide of aluminum unibody minimalism. But here we are in 2025, and these candy-colored shells feel fresh again. Maybe enough time has passed, or maybe we’re all just exhausted by the relentless sameness of contemporary industrial design.

The $44.99 price point sits five bucks above the standard black and white models, which retail for $39.99. That’s a reasonable premium for limited edition colorways, especially given that 8BitDo isn’t skimping on features. Full Bluetooth connectivity, wired USB support, compatibility across multiple platforms. The February 2026 ship date feels distant, but that’s standard for limited runs where manufacturing slots are precious. What concerns me more is 8BitDo’s emphasis on “highly limited quantities.” That phrasing usually means either genuine scarcity or artificial hype-building, and with gaming peripherals, it’s often hard to tell which until pre-orders go live. Either way, if you want one of these translucent beauties sitting next to your Analogue 3D, setting a December 10 alarm is probably wise.

The post The 8BitDo 64 controller just got an iMac G3 inspired makeover in 8 new colors first appeared on Yanko Design.

The best laptops for gaming and schoolwork in 2025

Balancing schoolwork with gaming usually means finding a laptop that can do a little bit of everything. The best gaming laptops aren’t just built for high frame rates. They also need to handle long days of writing papers, running productivity apps and streaming lectures without slowing down. A good machine should feel reliable during class and powerful enough to jump into your favorite games once homework is out of the way.

There’s a wide range of options depending on how much performance you need. Some students prefer a slim, lightweight model that’s easy to carry to school, while others want a new gaming laptop with enough GPU power to handle AAA titles. If you’re watching your budget, there are plenty of solid choices that qualify as a budget gaming laptop without cutting too many corners.

It’s also worth looking at features that help with everyday use. A bright display makes long study sessions easier on the eyes, and a comfortable keyboard is essential if you type a lot. USB-C ports, decent battery life and a responsive trackpad can make a big difference during the school day. We’ve rounded up the best laptops that strike the right mix of performance, portability and value for both gaming and schoolwork.

As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.

The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).

Not necessarily — it really depends on how you define "last longer." In terms of raw performance, gaming laptops tend to pack more powerful components than standard laptops, which means they can stay relevant for longer when it comes to handling demanding software or modern games. That makes them a solid choice if you need a system that won’t feel outdated in a couple of years, especially for students or creators who also game in their downtime.

But there’s a trade-off. All that power generates heat, and gaming laptops often run hotter and put more strain on internal components than typical ultraportables. If they’re not properly cooled or regularly maintained (think dust buildup and thermal paste), that wear and tear can shorten their lifespan. They’re also usually bulkier and have shorter battery life, which can impact long-term usability depending on your daily needs.

Gaming laptops can last longer performance-wise, but only if you take good care of them. If your needs are light — browsing, writing papers and streaming — a standard laptop may actually last longer simply because it’s under less stress day-to-day.

The GPU plays a big role in how your laptop handles visuals — and it’s especially important if you’re using your computer for both gaming and school.

For gaming, the GPU is essential. It’s responsible for rendering graphics, textures, lighting and all the visual effects that make your favorite titles look smooth and realistic. A more powerful GPU means better frame rates, higher resolutions and the ability to play modern games without lag or stuttering.

For schoolwork, the GPU matters too — but its importance depends on what you're doing. If your school tasks mostly involve writing papers, browsing the web or using productivity tools like Google Docs or Microsoft Office, you don’t need a high-end GPU. But if you’re working with graphic design, video editing, 3D modeling or anything else that’s visually demanding, a good GPU can speed things up significantly and improve your workflow.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rss

The 29 best PC games you can play right now for 2025

PC gamers have almost too many options when it comes to titles to play, which is a great problem to have. With decades of games to choose from (and the first port of call for most indie titles, too), the options are endless. You also get the perks of (nearly always flawless) backward compatibility and console-beating graphical performance — if you've got the coin for it when you’re building your perfect kit or picking up a high-powered gaming laptop.

The whole idea of what a gaming PC is and where you can play it is shifting, too, with the rise of handheld gaming PCs like the Steam Deck. We've tried to be broad with our recommendations here on purpose; here are the best PC games you can play right now.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-best-pc-games-150000910.html?src=rss