Smartphones have gotten pretty good at being the same thing. Every year, they get a little taller, a little thinner, and a little more difficult to tell apart in a lineup. That’s fine for most people, but it does make MWC 2026 feel like a bit of a slog, until you spot something genuinely weird on the show floor, like a square phone that rotates open to reveal either a physical keyboard or a game controller underneath.
The iFrog RS1 is about the size of a closed fist, built around a 3.4-inch square display that sits on top of a rotating lower section. Twist it open, and you get one of two things depending on which variant you’re holding: a full QWERTY keyboard with raised, tactile keycaps, or a gamepad with a D-pad, a four-color face button cluster, and Select/Start buttons. Both run Android on a MediaTek Helio G18 chipset, with storage and RAM left open for whoever configures the platform.
Designer: FROG
That last part matters. iFrog is an ODM, or original design manufacturer, which means the RS1 is less a finished retail product and more a concept that carriers or brands can take and build on. The hardware is the pitch. Everything else is a conversation, which also explains why no pricing or release date was announced at MWC.
Of the two variants, the keyboard is the more predictable crowd-pleaser. There’s a genuinely underserved group of Android users who never stopped wanting physical keys. The BlackBerry crowd never fully disbanded, and phones like the Unihertz Titan have quietly built followings on exactly that. If you’ve ever tried composing a long email on a touchscreen while standing on a moving train, the appeal needs no further explanation.
The gamepad version is a stranger proposition, and honestly, the more interesting one. Running Android means emulation is an obvious draw, and the handheld gaming community noticed immediately. The visual comparison that kept surfacing online was the Motorola Flipout, a 2010 Android phone with a square body and rotating keyboard. There’s something both flattering and sobering in that parallel, since the Flipout was beloved by a small group and largely ignored by everyone else.
There are some caveats, though. No shoulder buttons on the gamepad variant rules out a lot of titles that need them. The swivel hinge is the structural heart of the design and also the part most likely to wear down. iFrog is new enough that questions about long-term software support are fair ones to ask, and the 3.4-inch screen is a genuine trade-off, not a quirk.
Still, the RS1 is a good reminder that the design space for phones is wider than what’s on shelves. It fits in a pocket and in the palm of a hand. It has buttons. It does a trick. What nobody knows yet is whether any of that adds up to something people actually want to live with.
Gaming phones have a reputation for looking like they were designed by someone who just discovered RGB lighting for the first time. Big, chunky, aggressive, and occasionally embarrassing to pull out in public. The nubia Neo 5 GT takes a different approach: keep the silhouette clean, make the back completely flat with no camera bump, and deal with the overheating problem that plagues every long session by putting an actual fan inside.
That last part is worth pausing on. Nearly every smartphone manages heat passively, relying on vapor chambers and graphite layers. The Neo 5 GT adds a built-in active cooling fan, paired with a Through-Flow Duct design that channels fresh airflow directly over the CPU and battery across a 29,508 mm² cooling area. nubia claims it’s the only device in its price class doing this, and at €399, that’s a hard combination to find anywhere else.
Designer: nubia
The processor is the MediaTek Dimensity 7400, a 4 nm chip paired with LPDDR Max 6400 Mbps memory and managed by nubia’s NeoTurbo Engine. The phone is officially certified for 120 FPS gameplay on Garena Free Fire and Mobile Legends: Bang Bang, and reaches 90 FPS on Delta Force. Whether sustained frame rates hold at those figures over a full match, rather than just during benchmarks, is a question active cooling is specifically designed to answer.
Physical controls come through Neo Triggers 5.0, shoulder buttons running at 550 Hz with sub-5.5 ms latency and a 3,049 Hz touch sampling rate. The 6.8-inch 1.5K AMOLED display runs at 144 Hz with 4,500 nits peak brightness, genuinely useful for outdoor play. Magic Touch 3.0 keeps the screen responsive when fingers are wet or sweaty, a detail that sounds minor until a match-deciding moment slips through an unresponsive tap.
Battery life gets similar attention. The 6,210 mAh dual-cell pack supports up to 80 W fast charging, dropping to 45 W for European markets. Bypass Charging routes power directly to the phone during gaming without cycling it through the battery, extending lifespan over time. A 5% Extreme Mode squeezes out up to 23 additional minutes of gameplay or 29 hours of standby from the last sliver of charge, useful for anyone who routinely forgets to plug in.
AI Game Space 5.0 houses AI Copilot Demi 2.0, which covers real-time Gaming Coach updates for FPS and MOBA titles, a Gaming Chatbot for mid-session queries, and automatic message replies during play. Outside of games, there’s a 50 MP triple rear camera, AI Scam Alert, AI Translate, and AI Memory for everyday tasks. The nubia Neo 5 at €299 and the larger nubia Neo 5 Max, with its 7.5-inch display, round out the series with different trade-offs.
The Neo 5 GT’s real pitch is straightforward: sustained performance at mid-range pricing, in a form factor that doesn’t announce itself as a gaming phone the moment it leaves a pocket. The flat back and the lack of a camera bump are easy to take for granted until you remember what most gaming phones look like.
Tech collaborations with fashion and luxury brands usually follow a familiar, slightly tired script. A logo goes on the back of an otherwise unchanged device, a press release says something about “shared values,” and that’s more or less it. So when TECNO announced its partnership with Tonino Lamborghini at MWC 2026 in Barcelona, it was fair to be skeptical about what “Italian design meets cutting-edge technology” would actually look like in practice.
It turns out the answer involves water-cooling tubes, a 241-pixel LED matrix on the back of a phone, and a mini gaming PC that looks like it belongs on the set of a science fiction film. The collaboration goes beyond a branding exercise. It’s a full product line with a consistent visual language running across all of it.
Designer: TECNO x Tonino Lamborghini
The centerpiece is the Tonino Lamborghini TECNO TAURUS, officially the MEGA Mini G1 Pro, the follow-up to the MEGA Mini G1, which TECNO claimed as the world’s first and smallest water-cooled gaming PC. The TAURUS keeps that cooling system, building around a roughly 10,000 mm² pure copper cold plate and a triple-fan setup inside a gunmetal all-metal chassis.
Through the transparent side panel, you can see the red water-cooling tubes looping around the internals, glowing under orange-tinted fans. Rather than hiding the engineering, it’s deliberately flaunting it. A small status screen on the front body lets you monitor CPU and GPU performance in real time, without opening a separate dashboard on another screen.
The second launched product is the TECNO POVA Metal Tonino Lamborghini Limited Edition, which TECNO is calling the world’s first full-metal unibody 5G phone. The camera module takes a triangular form, housing the Lamborghini “L” badge at its center, sitting flush against an uninterrupted metal back with bezels down to 0.99 mm.
A vertical slot running down the body doubles as a pulse light strip. The rear also features a 241-pixel independent LED dot matrix that can display call alerts, notifications, and custom animations. It sounds like a gimmick, but it’s one of the few times a phone’s notification system has been treated as a surface design decision. The phone runs on a Snapdragon processor and comes in silver, matte black, and red colorways.
Beyond these two, TECNO showed a concept AIoT ecosystem extending the design language to laptops, tablets, and open-ear earphones, all carrying the same red-and-gunmetal palette and the Tonino Lamborghini shield badge. The laptops feature a sharp V-shaped crease across the lid, the tablets get red-ringed cameras, and the earphone case is angular enough to feel at home next to the rest of the lineup.
The real question this collaboration leaves open is whether the Tonino Lamborghini aesthetic, bold as it is, adds genuine character to these devices or just visual noise. Luxury branding on tech hardware has a long and uneven track record, and most of it ages poorly once the novelty fades. TECNO is betting the design has enough substance to outlast the MWC spotlight.
Long before today’s ultra-powerful handheld PCs began chasing console-grade performance in a portable shell, there was something undeniably charming about simpler gaming machines. The kind that fit easily into your pocket, turned on instantly, and transported you straight back to pixelated worlds without menus, downloads, or updates getting in the way. Honoring that era, the HyperMegaTech Super Pocket Rare Edition is here to bring cartridge-ready gaming to your pocket.
Developed by HyperMegaTech (who surprised us with the Micro Keychain Gamer) in collaboration with the British game developer Rare, the original Super Pocket is designed to make retro gaming accessible and refreshingly straightforward. Its vertical layout echoes classic handheld silhouettes, pairing nostalgia with modern practicality. A 2.8-inch IPS display with a 320 × 240 resolution sits at the center, offering sharp visuals suited to 8-bit and 16-bit titles.
What distinguishes the Super Pocket from many low-cost retro handhelds is its hybrid approach. Each edition ships with a curated lineup of pre-installed games, typically centered around a specific publisher or theme. Earlier versions celebrated arcade and console heavyweights such as Capcom, NEOGEO, Taito, Atari, and Data East, giving players immediate access to recognizable classics straight out of the box. The console runs on a 1.2GHz processor and is powered by a rechargeable battery that delivers roughly four hours of gameplay per charge. USB-C charging and a 3.5mm headphone jack round out the essentials, keeping the device practical for everyday use.
The upcoming Rare Edition expands that idea a step further. The Super Pocket Rare Edition, launching in June 2026, includes 14 classic titles from the legendary British developer Rare. The selection spans decades of the studio’s catalog, bringing fan-favorite experiences like Banjo-Kazooie, Battletoads, and Conker’s Pocket Tales into a compact, dedicated handheld format. For many players, this built-in lineup alone justifies the device.
Beyond the preloaded games, the Super Pocket is fully compatible with Evercade cartridges, significantly expanding its potential library. With more than 75 cartridge collections available and access to over 650 officially licensed retro games, users are not limited to the internal storage. This physical-media ecosystem adds a collector-friendly dimension rarely seen in modern budget hardware. If you are already in the Evercade ecosystem, this cross-compatible compact handheld is a no-brainer.
The Super Pocket does not attempt to rival high-end emulation handhelds or modern gaming consoles. Instead, it is a compact machine built purely for classic titles, free from distractions. For those who value tactile buttons, curated libraries, and the satisfaction of slotting in a physical cartridge, nothing gets better than this. In fact, the bright yellow shoulder buttons bring functional clarity and seamless sync with the design.
Despite the retro focus, the Super Pocket Rare Edition, in its signature vibrant blue, red, and yellow theme, remains competitively priced. It is expected to retail for around $69 in the United States, £49 in the United Kingdom, and €59 across Europe, keeping it within reach of casual players and seasoned collectors alike.
Thirty years after Pokémon Red and Blue launched in Japan, Nintendo is celebrating the anniversary with something that looks almost exactly like a Game Boy — except it will never, ever play a game. The Pokémon Red & Pokémon Blue Game Music Collection: Game Boy Jukebox is a miniature sound toy that slots mini cartridges to play the original games’ iconic 8-bit soundtrack, and it’s already selling out across regions.
The device is a faithful shrunken replica of the original Game Boy, complete with the grey shell, D-pad, A/B buttons, and a screen. None of those controls do anything. All the action happens through the cartridges: pop one in, and the player outputs the corresponding track, whether that’s the hauntingly spare Lavender Town Theme, the adrenaline-spiked Gym Leader Battle music, or the quietly triumphant Pallet Town Theme. All 45 tracks from the original games are represented, covering everything from the Title Screen to the Ending Theme, with Jigglypuff’s Song and the Pokémon Center jingle tucked in between.
Designer: Nintendo
Junichi Masuda, composer of the original soundtrack, was involved in tuning the product. “We took particular care to make the audio sound just like Game Boy,” he said, which goes a long way toward explaining why the format (one cartridge, one song) makes a certain kind of sense. It’s tactile, deliberate, and forces you to actually choose what you want to hear rather than shuffling through a playlist.
That said, the jukebox comes with some genuine limitations. There’s no headphone jack, meaning the music plays out loud only, which caps its utility as background listening. The three required LR44 button cell batteries are included for demonstration but not for ongoing use. And at $69.99 (£59.99 in the UK, 489 yuan in China), it’s priced squarely as a collectible rather than an everyday gadget.
Nintendo is selling the jukebox exclusively through PokémonCenter.com in North America with a one-per-customer limit. The UK has already sold out. Fans in mainland China can enter a lottery-based purchase system starting March 6. Gotta catch ’em all, right?!
Gaming handhelds have quietly become the most interesting category in consumer electronics, and also the most awkward one to travel with. They’re too big to ignore in a bag and too small to replace a laptop, which means plenty of people end up carrying both anyway, one for the flight, one for the hotel desk, each doing half a job. The Legion Go Fold Concept, unveiled by Lenovo at MWC 2026, is a direct argument against that arrangement.
The device is a foldable handheld with a POLED display that opens from 7.7 inches to 11.6 inches, with detachable controllers that clip onto either side via a rail system. Folded with the controllers on, it functions as a conventional handheld for tighter spaces. Open it flat, reattach the controllers in landscape orientation, and the full screen takes over for a more immersive session.
Designer: Lenovo
For longer stints that call for a keyboard, the included wireless accessory with an integrated touchpad turns the whole system into something closer to a compact laptop. The right controller doubles as a vertical mouse for FPS games, carrying over a feature from the Legion Go Gen 2. That same controller has a small circular secondary display on its face, handling performance metrics, touchpad input, and customizable hotkeys without requiring a trip into any menu.
An Intel Core Ultra 7 258V processor and 32GB of RAM handle the performance side, paired with a 48Whr battery. For a device expected to run demanding titles across multiple screen configurations, that battery figure is the one that will matter most in practice, and it’s also the one hardest to evaluate from a spec sheet alone.
The fold crease is the honest question the concept doesn’t answer. Running horizontally through the center of the display, it’s a non-issue in split configurations where the fold becomes a natural border. In full 11.6-inch mode, with a single uninterrupted game filling both panels, its visibility depends entirely on how well Lenovo has managed the panel gap and hinge tension, two things that vary considerably between announcement renders and finished hardware.
What the Legion Go Fold Concept gets right is identifying that the handheld’s biggest limitation isn’t processing power or battery: it’s the fixed screen. A device that can be a pocket-sized handheld on a commute and a proper gaming surface at a desk is genuinely more useful than two separate devices doing those jobs independently. Whether the folding display holds up to the kind of use that makes it worthwhile is the part that a concept can only promise, not prove.
Sony’s next console is on the horizon, but a growing number of gamers are looking backward instead. The PS6 will almost certainly launch north of $500, and for that price, entire libraries of PlayStation classics remain locked behind aging hardware, digital storefronts, or subscription tiers that rotate titles in and out on a whim. Meanwhile, a parallel market of pocket-sized emulation handhelds has quietly exploded over the past two years, putting decades of retro gaming into devices that cost less than a single DualSense controller.
These handhelds won’t run God of War Ragnarök, and nobody is pretending they will. What they can do is play through Final Fantasy VII, Castlevania: Symphony of the Night, Crash Bandicoot, and thousands of other PS1 titles at full speed, often with save states, fast-forward, and display filters that the original hardware never offered. Search interest in retro gaming handhelds has grown 173% year over year, and the devices fueling that demand sit at a price under $130. Five of them stand out from the flood.
Miyoo Mini Plus
The device that started the modern budget handheld craze still holds its own, even two years after launch. The Miyoo Mini Plus runs on a Sigmastar SSD202D processor with just 128MB of RAM, specs that sound laughable on paper but prove more than sufficient for everything up to and including PS1. Its 3.5-inch IPS display at 640×480 fills a vertical body small enough to disappear into a jacket pocket, and the 3000mAh battery stretches to seven hours with the right custom firmware installed.
That firmware, OnionOS, is the real reason this device remains so widely recommended. Built and maintained by a dedicated community of developers, OnionOS transforms the Miyoo Mini Plus from a competent emulator into one of the most polished retro gaming experiences available at any price. Features like automatic save-on-shutdown, RetroAchievements integration, and a game switcher that lets you hop between titles without returning to the menu give it a level of software refinement that devices costing three times as much still struggle to match.
What we like
OnionOS custom firmware with a polished, intuitive interface
Genuinely pocketable
Strong PS1 performance despite modest hardware
What we dislike
Extended sessions can cause hand cramps
No Bluetooth audio, no HDMI output
Anbernic RG35XX Plus
Anbernic’s answer to the Miyoo Mini Plus arrived with a meaningful hardware advantage and a familiar form factor. The RG35XX Plus swaps in an Allwinner H700 quad-core Cortex-A53 processor with 1GB of LPDDR4 RAM, a substantial leap over the Miyoo. That additional horsepower translates directly into smoother PS1 emulation and opens the door to Dreamcast and Nintendo DS titles that the Miyoo simply cannot handle, all wrapped in a horizontal Game Boy-inspired shell.
Connectivity is where the RG35XX Plus pulls further ahead. Wi-Fi 5, Bluetooth 4.2, and a mini HDMI port come standard, which means this handheld can double as a TV-connected retro console when paired with a wireless controller. Dual microSD card slots support up to 512GB each, and the 3300mAh battery delivers around eight hours of play. The trade-off is software: the stock firmware is rough enough that most owners immediately replace it with GarlicOS, a community-built alternative that requires sideloading via SD card.
What we like
Best price-to-performance, handling PS1, Dreamcast, and DS titles
Mini HDMI output and Bluetooth
What we dislike
Stock firmware can be a bit clunky
Powkiddy RGB30
Most handhelds in this price bracket borrow their proportions from the Game Boy or the PS Vita, but the Powkiddy RGB30 charts its own course with a 4.0-inch square IPS display running at 720×720. That 1:1 aspect ratio is a deliberate choice, not a gimmick. Retro games from the NES through the PS1 era were designed for 4:3 screens, and a square panel accommodates that ratio with minimal letterboxing while giving Game Boy titles a perfect native fit. The taller body this requires also gives the D-pad and dual analog sticks room to breathe.
Under the hood, a Rockchip RK3566 quad-core processor clocked at 1.8GHz, and 1GB of LPDDR4 RAM keep things moving. PS1 games run without issue, and the device extends into Dreamcast, some N64, and limited PSP territory. The 4100mAh battery is the largest on this list, rated for eight hours. Stereo speakers and Wi-Fi round out a feature set that punches above its $70 price point. Build quality, though, remains a step behind Anbernic’s hardware, with a plastic shell that feels lighter and less refined than the competition.
What we like
The 1:1 square screen is a thoughtful design decision for retro titles
Large battery at 4100mAh
What we dislike
Unremarkable build quality
Trimui Smart Pro S
The Trimui Smart Pro S occupies the top of the sub-$100 bracket and makes a strong case for spending the extra money. It packs an Allwinner A133P processor and a Mali-G57 GPU that Trimui claims delivers 2.5 times the graphics performance of the original Smart Pro. In practice, this means PS1 runs flawlessly, Dreamcast and N64 titles play at full speed, and most PSP games are smooth enough to enjoy without constant tweaking. A 4.96-inch IPS display at 1280×720 presents all of it on the largest screen in this roundup.
The hardware refinements extend beyond the processor. TMR hall-effect analog sticks eliminate drift concerns and support L3/R3 clicks, larger trigger buttons improve ergonomics over the predecessor, and an active cooling fan prevents thermal throttling during extended sessions. A 5000mAh battery provides around five hours of play, and stereo speakers with a vibration motor round out a surprisingly complete package. The PS Vita-inspired form factor is comfortable for long stretches but makes the device less pocketable than smaller alternatives, and the 16:9 widescreen wastes real estate when displaying 4:3 retro content.
What we like
Powerful hardware
Hall-effect analog sticks and active cooling
Large 4.96-inch screen
What we dislike
The 16:9 widescreen aspect ratio isn’t good for retro gaming
Bulky and heavy
Retroid Pocket Classic
The Retroid Pocket Classic pushes past the $100 mark at $129 for the current available model, but it earns its place on this list by being the only device here running Android and the only one with an AMOLED screen. That 3.92-inch panel at 1240×1080 delivers deeper blacks and more saturated colors than any IPS display in this bracket, and the Snapdragon G1 Gen 2 processor paired with up to 6GB of RAM puts it in a different performance class entirely. PS1 is effortless here. GameCube, PS2, and Saturn emulation become viable options.
Running Android 14 with Google Play Store access means the Retroid Pocket Classic can function as more than a dedicated emulator. Streaming apps, cloud gaming services, and native Android titles all run alongside the retro emulation suite. A 5000mAh battery with 27W fast charging, active cooling, and Bluetooth 5.1 complete the picture. The vertical Game Boy-inspired body lacks analog sticks, which limits comfort with 3D-heavy titles from later console generations. Unlike the Linux devices on this list, the Retroid Pocket Classic ships without any pre-loaded games, requiring users to supply their own ROMs from the start.
The DualSense arrived with something to say. Adaptive triggers, nuanced haptics, a tactile language that made games feel physically present in your hands — it raised the bar in ways the industry hadn’t anticipated. For a while, nothing else came close. That window has closed. The third-party market in 2025 is no longer playing catch-up. It’s producing controllers with drift-proof magnetic sensors, modular physical architectures, trigger calibration measured in millimeters, and battery lives that nearly triple what Sony ships as standard. The gap has flipped.
The Goo-inspired concept controller at the top of this page is a glimpse at where peripheral design is reaching — fluid, sculptural, unresolved in the best way. It hasn’t shipped. What’s below has. Every controller in this roundup is available now, purpose-built around a specific performance argument, and doing at least one thing the DualSense doesn’t. If you’ve stuck with the stock pad out of habit, these five make a clear case for reconsidering that.
1. Razer Raiju V3 Pro
Razer’s pitch with the Raiju V3 Pro is precise: take the sensor thinking behind their best gaming mice and transplant it into a PlayStation-compatible controller. The result is Tunnel Magnetoresistance thumbsticks — TMR —, and as of 2025, no other PS5 controller ships with them. Where the Hall Effect uses magnetic fields to read position, TMR uses weak electromagnetic waves to detect even finer movement with greater resolution. Drift is resolved at a hardware level, not managed in software. Hall Effect triggers cover the other high-wear surface, meaning every primary input on this controller is engineered against degradation from the start. At 258 grams, it sits lighter than the DualSense Edge without feeling hollow, and the wider grip reduces hand strain across longer sessions.
Six extra inputs are distributed across the frame — four removable back buttons in the rubberized handles and two claw-grip bumpers flanking the triggers — all fully remappable to whatever a specific game demands. Razer’s HyperSpeed 2.4GHz wireless holds latency tight, with a polling rate that climbs to 2,000Hz on PC, a number Sony’s controllers don’t approach. Battery life is rated at 36 hours, nearly triple the DualSense standard. It’s officially licensed for PlayStation 5, requires no adapters, and connects as a native peripheral. For competitive players who want every hardware advantage consolidated in one place, the Raiju V3 Pro is currently the ceiling.
What We Like
TMR thumbsticks are unique to this controller in the PS5 space, resolving drift at a sensor level that Hall Effect doesn’t reach.
A 36-hour battery life and 2,000Hz PC polling rate are specifications Sony’s lineup has no current answer to.
What We Dislike
Haptic feedback and adaptive triggers are absent — a real trade-off for anyone whose gaming skews toward immersive, story-led experiences.
The symmetrical thumbstick layout is a deliberate competitive choice that won’t feel native to players raised on PlayStation’s standard asymmetric positioning.
2. Nacon Revolution 5 Pro
The Revolution 5 Pro starts from a principle the DualSense never acted on: if magnetic sensor technology stops drift, why limit it to the thumbsticks? Nacon applies the Hall Effect to the triggers as well, covering every primary contact surface in a single design. No stick drift, no trigger wear, no gradually worsening feel over months of use. The asymmetric layout mirrors the DualSense’s familiar posture closely enough that the transition is immediate, and the premium materials wrapped around the modular frame feel considered rather than compensatory. It’s officially licensed for PlayStation 5 and built around the ergonomics of long sessions rather than short competitive bursts.
Customization is both deep and accessible. Four profiles can be switched directly on the controller without opening a companion app, though the app itself offers trigger sensitivity curves, deadzone tuning, and full button remapping with genuine precision. Interchangeable thumbstick sizes and adjustable internal weights let players calibrate the physical feel to their own preference. A standout feature that no other controller on this list includes is built-in Bluetooth audio output, letting players pair headphones directly to the controller rather than routing through the console. The Revolution 5 Pro was also designed around a reduced carbon footprint — a thoughtful distinction for a product category that rarely acknowledges it.
What We Like
Hall Effect across both sticks and triggers makes this one of the most mechanically durable pro controllers on the market right now.
Built-in Bluetooth audio pairing is a friction-reducing feature that no Sony controller — at any price — currently provides.
What We Dislike
Haptic feedback and vibration don’t function during PS5 gameplay, which strips out a meaningful portion of the DualSense’s native experience.
The profile and customization system has a learning curve that requires time to work through before its full value becomes accessible.
3. SCUF Reflex Pro
SCUF has spent years earning credibility with competitive console players, and the Reflex Pro is the most technically resolved version of that commitment. The 2025 lineup integrated Hall Effect anti-drift thumbsticks as standard hardware, closing the mechanical gap that had followed the Reflex series across previous generations. Wireless performance is clean, adaptive triggers function as expected on PS5, and vibration rumble stays intact — a combination that most third-party alternatives compromise somewhere along the way. The physical form follows the DualSense’s geometry closely enough that picking it up for the first time feels instinctive. It’s built for precision longevity first, familiarity second, and it delivers both.
The rear paddle system is where the Reflex Pro makes its case most directly. Four fully assignable paddles run along the underside of the controller, each mappable to any function that would otherwise require lifting a thumb from the sticks — jump, reload, slide, crouch, anything the game demands. Your aim stays unbroken at the exact moments it matters. Sony’s DualSense Edge, the first-party pro option, ships with two back buttons at a higher price. The Reflex Pro ships with four. SCUF also offers a Build Your Own path that opens TMR thumbstick selection at the point of purchase, giving players the option to match or exceed the Raiju V3 Pro’s sensor performance inside a controller that keeps full haptic and adaptive trigger compatibility.
What We Like
Four fully assignable rear paddles outperform the DualSense Edge’s two-button setup — more inputs, better placement, and a lower price.
Hall Effect thumbsticks are now standard across the line, making long-term stick accuracy a structural strength rather than a premium option.
What We Dislike
At $269.99, the base configuration is a steep ask for players whose gaming doesn’t warrant a competitive-grade investment.
Selecting TMR thumbstick upgrades through the Build Your Own path increases the total cost meaningfully from an already high starting point.
4. Victrix Pro BFG Wireless
The Victrix Pro BFG Wireless asks a question most controller manufacturers skip entirely: what if the hardware itself could physically reconfigure to match the way you play? The left module is reversible, allowing a shift between PlayStation’s asymmetric thumbstick layout and an Xbox-style offset arrangement by physically swapping a component. Three D-pad options, four interchangeable thumbsticks, four gate options, and a six-button fight pad module fitted with Kailh microswitches extend that physical adaptability into nearly every directional and action input on the controller. The Reloaded refresh, released ahead of EVO 2025, upgraded both sticks and triggers to Hall Effect simultaneously. No other officially licensed PS5 controller — from Sony or anyone else — offers this degree of physical reconfiguration.
The trigger system is one of the more thoughtfully executed on this list. Patented Clutch Triggers offer five discrete stop positions and a hair trigger mode, giving players direct control over how much travel occurs before an input registers. In shooters where response time separates outcomes, that level of calibration is a measurable variable, not a theoretical one. Four mappable back buttons extend the input count further, while the free Victrix Control Hub app handles button remapping, stick sensitivity, and deadzone adjustment without subscriptions or forced account creation. The controller supports wireless play via USB dongle and wired connection for tournament-legal, zero-latency use — two modes of play, one controller, no compromises on either.
What We Like
A reversible left module that physically changes thumbstick layout is a feature category that the DualSense and DualSense Edge both entirely ignore.
Five-stage Clutch Triggers with hair trigger mode offer trigger precision that Sony’s pro controller doesn’t come close to replicating.
What We Dislike
The breadth of customization options means real time must be invested in the companion app before the hardware’s full potential opens up.
Wireless operation runs through a USB dongle rather than Bluetooth, adding a setup step that console-first players may find less convenient.
5. HexGaming Phantom Pro
Most controllers on this list ask for a trade. Usually, it’s haptic feedback, adaptive triggers, or both — the two features most central to what makes the DualSense feel like a DualSense. The HexGaming Phantom Pro doesn’t make that trade. Built on genuine Sony DualSense internals, it keeps adaptive triggers and haptic feedback fully intact. What it layers on top is everything Sony declined to include: Hall Effect joysticks, four tactile back buttons with a precise clicky actuation, adjustable trigger stops, and a physical toggle that switches between adaptive and digital trigger modes on the fly — shifting the same controller between immersive single-player feel and FPS-optimized speed without any software interaction. It’s the controller Sony had the components to build and chose not to.
The detail work is thorough. Eight interchangeable thumbsticks — concave, domed, and extended — let players configure grip geometry to their actual hand shape rather than an assumed standard. Digital triggers travel 1.5 to 2mm before actuating, delivering mouse-click response times for FPS gameplay where that matters. Six swappable profiles handle game-specific configurations on the fly, and the standard version includes a DriftFix system that lets axis deviation be corrected within a 0.12 range without hardware replacement — a calibration tool no stock controller offers. The controller ships as a complete kit with a carrying case and a charging cable. For players unwilling to give up what makes the DualSense good, this is the only way to also gain what it consistently gets wrong.
What We Like
Sony internals mean adaptive triggers and haptics are fully preserved — the only controller on this list that doesn’t require trading them away.
A physical toggle between adaptive and digital trigger modes is a genuinely smart addition that no competitor, first-party or third, provides.
What We Dislike
The base price of $229 is a high entry point, and the Hall Effect configuration — the one worth choosing — costs more.
No dedicated 2.4GHz wireless connection is a gap for players who prioritize wireless performance above the Bluetooth standard.
The DualSense Didn’t Lose. It Just Has Real Competition Now.
Sony built something worth building. The DualSense’s haptic system and adaptive triggers still represent a design vision few peripherals have matched on those specific terms. But hardware doesn’t hold its position by standing still, and in 2025, the third-party market demonstrated it doesn’t have to wait for Sony to move first. TMR sensors, Hall Effect triggers, physical modular reconfiguration, multi-stage trigger calibration — these aren’t experimental features on concept renders. They’re in production, reviewed, and on shelves.
These five controllers are what’s available right now. Whether the priority is maximum input precision, mechanical longevity, total configurability, or keeping every DualSense feature while gaining everything it withholds, the answers exist. The default option is still a good one. It’s just no longer the only one worth considering.
Gaming handhelds and controllers for mobile devices have had so much innovation lately, it seems there’s not much more left to explore. We’ve seen controllers with a steering wheel, handhelds with dual screens, or one with a 3D display, and controllers with dual-orientation mode support. Now, there’s a handheld by GameMT with a knob for the second analog joystick, because why not?
The Android gaming handheld dubbed Pocket Super Knob 5000 has a knob that can be turned to select from one of the four performance profiles in games where the function is supported. One advantage that dedicated gaming handhelds have over a phone-controller setup is the freedom of a full-blown set of physical controls. This handheld is another example of a gaming console with a specific set of control inputs targeted at a niche set of gamers.
Designer: GameMT
GameMT’s super-thin handheld has been teased on X by user Retro Gaming With Deadfred, hinting at the most important specs and details that would pique the interest of gamers. Pocket Super Knob 5000 has a 5-inch display and is powered by the MediaTek Helio G85 processor. Definitely not the most powerful processing power in there, but it should be suited to play arcade titles and RPGs that are not demanding. On the left, there is the Hall Effect thumbstick for the customary control input for movement. On the right is where things get a little interesting, as the handheld has a twistable knob that can be cranked for linear game input to choose the options. By our assumption, it cannot be used for actual game input because it would be highly impractical and ergonomically challenging.
If we go by what they’ve released last year (the EX5 handheld), the Super Knob 5000 should have the same functionality. Having the freedom to toggle the power and performance balance with the twist of a knob should come in handy for gamers who love to change the settings frequently. However, this should sacrifice the input of directional panning in first person shooter or 3D games. Meaning, the handheld should only be good for playing a specific set of titles that don’t require the second thumbstick input for the major in-game controls.
Other than this novelty, the handheld has the other control inputs, like the shoulder buttons and triggers. GameMT claims the handheld has 5-8 hours of extra battery life when the battery saving mode is turned on. The metal backplate should keep things cool, and the lightweight form of 13.2mm thickness and 200 grams weight should make it an interesting buy.
For us, replacing the second thumbstick with a limited functionality knob doesn’t make much sense unless GameMT has a hidden feature that they’ll reveal when the handheld is launched in April.
The Switch 2 barely celebrated its first birthday and yet here we are already whispering about what comes next. That’s the “Nintendo Effect”, really. The company trains us to speculate obsessively, and honestly, the rumor mill right now is giving us plenty of material to work with. So let’s lean into it: is a Switch 2 Pro or some kind of premium hardware revision actually on the horizon sooner than expected? The signs are quietly pointing toward yes, and it’s worth getting excited about.
The most tantalizing breadcrumb dropped just last month. A sharp-eyed Bluesky user going by the handle Dootsky.re dug through Nintendo’s Account Portal and found an unused hardware model code labeled “OSM.” For reference, the Switch 2’s own model code is “BEE,” and the original Switch used “HAC,” with “HAD” reserved for its later battery-upgraded variants. The fact that “OSM” already exists in Nintendo’s backend infrastructure, and that requesting it actually returns an image of a Switch 2, is the kind of detail that quietly screams “something is cooking.” Nintendo doesn’t register model codes for fun.
Designer: Nintendo
What could OSM stand for? Speculation has been predictably wild. One theory floating around Reddit suggests it means “Ounce Small Model,” pointing toward a Switch 2 Lite with a reduced footprint and lower price point. That theory makes a lot of sense given the Switch 2’s $450 launch price, which stung more than a few buyers and left a sizeable chunk of Nintendo’s potential audience watching from the sidelines. A leaner, cheaper variant that strips out the dock functionality but keeps the core gaming experience intact would be a very Nintendo move, and it would open up the platform to an entirely new demographic.
But another theory carries just as much electricity. Some observers are reading “OSM” as a pointer toward an OLED model, a Switch 2 that finally gives the people what the Switch 2’s launch arguably should have delivered from day one: a proper OLED display. The current Switch 2 runs a 7.9-inch LCD, which is perfectly fine but feels like a missed opportunity when you consider that the original Switch OLED was basically the definitive version of that console. An OLED-equipped Switch 2 with a refined chip process could genuinely be the “Switch 2 Pro” that players have been quietly hoping for, one that offers a noticeably upgraded portable experience without requiring an entirely new software library.
And that’s the thing: a hardware revision in the Switch family has always been more of a premium upgrade than a generational leap. Nintendo’s historical cadence backs this up beautifully. The original Switch launched in 2017. The Lite arrived in 2019. The OLED landed in 2021. Apply that roughly two-year rhythm to the Switch 2 timeline, and a revised model somewhere in 2027 sits right on schedule. But here’s where it gets interesting: the “OSM” code is already sitting in Nintendo’s systems, which suggests development is well underway. Hardware doesn’t appear in account portals by accident. If Nintendo is already assigning codes, the pipeline for a new variant is real, active, and potentially closer to announcement than anyone expected.
Meanwhile, the Switch 2’s software trajectory is also telling. Nintendo is loading up 2026 with big titles to keep the current hardware thriving, with Fire Emblem: Fortune’s Weave, Splatoon Raiders, Tomodachi Life: Living the Dream, Rhythm Heaven Groove, and a rumored new 3D Mario all either confirmed or heavily anticipated for this year. That’s a lineup designed to sustain momentum, not wrap things up. And a premium hardware revision landing in late 2027 alongside whatever monster franchise entry Nintendo saves for that window? That’s a product launch that practically writes itself.
A Switch 3, for comparison, feels genuinely far away. Nintendo doesn’t abandon a platform that’s selling at record pace, and the Switch 2 already smashed records to become the fastest-selling console of all time globally. You don’t walk away from that kind of commercial velocity. A generational successor needs years of runway, a clear technological leap, and a reason for consumers to start over. None of those conditions exist right now, and the software library is too young and too rich to justify anything close to a hardware retirement.
So what’s the realistic picture heading into 2027 and beyond? A Switch 2 Lite targeting the budget end sometime in late 2027 feels very probable, with an OLED or performance-focused “Pro” variant following close behind, potentially the crown jewel that finally gives the Switch 2 the premium screen it deserved at launch. The “OSM” code is just the first breadcrumb, but if Nintendo’s history has taught us anything, those breadcrumbs tend to lead somewhere worth following.