Vampire Crawlers, Peter Molyneux’s return and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. If you're looking for something new to play this weekend, we've got a bunch of options for you. We've also got some interesting upcoming games to tell you about as well.

In a press release announcing that Playdate Season 3 is coming later this year, Panic included a line that I've been thinking about a lot this week. "Panic is currently relieved and happy that people can make amazing games for Playdate with just 16 megabytes of RAM," it said, a nod toward the ongoing RAM crisis.

The Playdate doesn't exactly have a lot of technical oomph, and I'm frequently delighted by what developers are able to do within its limitations. Restrictions foster creativity — many folks had to get pretty inventive on Twitter back when they only had 140 characters to play with. Here, Panic offered a welcome reminder that you don't necessarily need an ultra-powerful rig or console to have access to more great games than you'll ever actually be able to play.

For instance, my favorite game of the year so far, Titanium Court, works on Macs that are capable of running macOS 11 (the 2020 version of the operating system) or later. On PC, you'll need a graphics card that's compatible with OpenGL or DirectX 9, the latter of which was released in 2002. For what it's worth, the game would also fit on a CD-ROM. 

There are tons of other great indie games new and old that'll run just fine on lower-powered machines. Bear that in mind the next time a current-gen console or other gaming system gets a price increase because of the RAM shortage. The DLSS 5 debacle aside, you probably don't need a 50-series NVIDIA GPU either. Maybe just pick up a Playdate instead.

While many of the weapons, characters and enemies are the same, Vampire Crawlers is a fresh spin on Vampire Survivors. It's a turn-based roguelite deckbuilder. Instead of automatically firing whatever weapons you have at nearby enemies, you'll play cards to conquer the mob that you face in each fight. You can still modify and evolve your weapons and abilities.

Each card has a casting cost, so you’ll need to consider which ones to play in a given moment and the order in which you do so. As such, it’s a slower-paced, more strategic take on the original game, albeit with a similar level of visual chaos should you put together a particularly powerful build. 

I've played a ton of Vampire Survivors and the Vampire Crawlers demo lured me in too. Its approach to turn-based battles is working for me. I've only played a little of the full game so far, but there's every chance I could lose days of my life to it.

Vampire Crawlers — from Survivors creator Poncle and co-developer Nosebleed Interactive — is available now on Steam (for PC and Mac), Xbox for PC, Xbox Series X/S, PS5 and Nintendo Switch for $10. It's included with Game Pass Ultimate and PC Game Pass. 

Fable creator Peter Molyneux and his studio 22cans are back with another god game. In Masters of Albion, you can construct and modify settlements as a literal hand of god. You'll design buildings (which are immediately constructed and usable) and manage workers. You can also assume control of a human or animal in the world to take on quests and hunt for treasure.

There's a tower defense element to this as well. You'll need to prepare your towns from nighttime attacks from various creatures. You can fend off these foes as the god or battle them on the ground as a hero. There's a lot going on here, but perhaps my favorite part is this apparent warning in the mature content description section of the Steam page: "Players are also able to use crude, adult hand gestures at will in the game." Yes, that means you can flip the bird while playing as the god hand. Yes, I am very mature.

Masters of Albion is now available in early access on Steam. It typically costs $25, but there's a 10 percent discount until April 29.

Snap & Grab caught our attention at last summer's edition of the Day of the Devs showcase. This is a cartoonish heist game in which you'll carry out your robberies in two parts. You play as Nifty, a famous fashion photographer. In the setup phase, you'll take advantage of your position to take snaps of loot, threats and opportunities and then use those to construct a plan. With the help of some henchman, you'll then try to execute the heist. 

The game’s developer No Goblin is taking an episodic approach to Snap & Grab as it's releasing the game in five parts over the course of this year. The first episode is available now on Steam (usually $8, though there's a 10 percent discount until May 1).

Snow Day Software's follow-up to Indoor Kickball is Indoor Baseball. It's an arcade game in which you play baseball inside buildings, funnily enough. You'll play 1v1 matches against the CPU or a friend in local multiplayer. You can also dive into a 14-game season or check out the story mode, in which you'll try to play your way back onto your school's baseball team (and maybe do some chores to make up for smashing too many things at home).

There are several different levels, each of which has a variety of ways for you to make a home run, from smashing a window to landing the ball in a toilet. It seems light and fun and as a burgeoning baseball guy, I dig the idea of this one.

Indoor Baseball is available now on Steam, Xbox for PC, Xbox One, Xbox Series X/S, PS5 and Nintendo Switch. It costs $15.

I love Another Crab's Treasure very much and so I'll always be interested in whatever Aggro Crab is up to. Given that the studio also co-developed the smash hit Peak (alongside Landfall), I imagine many other folks feel the same way.

Crashout Crew is another multiplayer game from Aggro Crab. This one adopts the chaotic co-op formula of games like Overcooked. As a team of forklift drivers, you and your buds will work together to fill orders in warehouses while dealing with obstacles like blackouts, cacti, fire and bees.

It's coming to Steam, Xbox on PC and Xbox Series X/S on May 28. It'll be available on Game Pass on day one.

I'm very much here for slice-of-life games based around soccer (I still need to play Despelote!). Kick is another such title. This is a side-scrolling, anime-inspired game from solo developer nospacelost and publisher Shoreline Games, in which you dribble a ball as you make your way to school.

There are 23 levels with people to dodge and obstacles to overcome. You'll need to avoid damaging anything as you try to pull off tricks by kicking the ball at the correct angle, all while making sure you get to class on time (you can switch off the timer for a more relaxed experience). It looks pretty, and it never hurts a game's prospects to have a pup accompanying the main character.

No release date for Kick has been announced. It's coming to Steam at some point.

Elfie: A Sand Plan is a cozy sandcastle building game from Pressed Elephant and Sol's Atelier. There are more than 180 levels in which you'll build sand sculptures to match what Elfie, a small elephant, has in mind. There are three difficulty levels too.

It looks cute and I adore elephants (oops, I just started fostering another one), so I'm interested in checking it out. Elfie: A Sand Plan is coming to Steam for PC and Mac on May 12. It'll cost $7, and there'll be a 10 percent launch discount.

It took the team at Realmsoft 14 years to bring Clockwork Ambrosia to fruition and if this latest trailer is any indication, that long development cycle could have well been worthwhile. This is a side-scrolling action platformer in which you can customize half a dozen weapons using more than 150 modifiers. 

You play as an airship engineer who tries to survive on a steampunk island full of aggressive robots and creatures following a crash. I really dig the art direction here, which features lush hand-drawn pixel art and lovely animations. Realmsoft made the game using a custom engine the team built from scratch.

I'm looking forward to checking out Clockwork Ambrosia. It's coming to Steam on May 12.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-crawlers-peter-molyneuxs-return-and-other-new-indie-games-worth-checking-out-110000340.html?src=rss

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PITAKA Is Letting the World Design Its Next Phone Cases, Royalties Included. Here’s How To Participate

Tech accessories have hit a curious inflection point. The last year trained us to worship thinness and glass, but somewhere between the tenth identical ‘Air’ or ‘Edge’ smartphone and the fifteenth glossy case, a countermovement quietly took root. Texture matters again. Grip, weave, and tactile identity are no longer afterthoughts, they’re the differentiators that keep objects from sliding into the sea of sameness. PITAKA, a brand built on aerospace-grade aramid fiber and what it calls “fusion weaving,” has spent years proving that phones don’t have to feel like jewelry-store display pieces. Now, with the launch of “Weave the Next, Weave Our World,” the company is turning that philosophy outward, inviting designers worldwide to imagine the surfaces and visual languages that will define the next generation of tech we carry, hold, and interact with every day.

Launching April 24th, 2026, the competition is framed explicitly around the intersection of technology and art, which is less marketing speak and more PITAKA’s operational DNA. The brand’s cases have always leaned hard into material science, using woven aramid fibers (the same stuff in bulletproof vests and aircraft components) that are five times stronger than steel and a fraction of the weight. But strength alone doesn’t sell. What makes PITAKA cases notable is the texture vocabulary they’ve developed over years of refining weave patterns, experimenting with 600D and 1500D aramid densities, and pushing techniques like “fusion weaving,” where multiple patterns coexist on a single loom to create intricate, layered surface designs. “Weave the Next, Weave Our World” extends that exploration beyond the company’s internal design studio and into the hands of students, professionals, and independent creators who might see texture, pattern, and tactility from entirely different cultural or aesthetic starting points.

Click Here to Submit Now. Hurry, Competition Ends: May 25, 2026.

The Brief

Nordic Knit Dream

Drifting Shadows

PITAKA’s “Weave the Next, Weave Our World” global design competition invites designers to create texture and visual language systems for the brand’s future product series, positioned explicitly at the intersection of technology and art. Participants choose from four thematic directions: “These Moments,” which captures the raw beauty and shifting rhythms of the natural world; “Timeless Threads,” weaving stories of culture, memory, and human journeys; “Beyond Tomorrow,” exploring visionary futures where innovation reshapes daily life; or “Roots of Rhythms,” celebrating the textures, symbols, and spirit born from each land’s heritage. The competition aims to explore emerging global trends in tactile and visual design, strengthen PITAKA’s art-tech identity, and potentially commercialize winning designs through royalties, co-branding, and official recognition.

How To Participate

  1. Visit the official competition website or Dribbble page to submit your entry
  2. Provide participant information and upload your texture designs
  3. Include a written design explanation with your submission
  4. Entries will be evaluated through a combination of professional jury review and public voting
  5. Winners will be announced and showcased in an online exhibition

Competition Dates

  • Competition Launch: April 24, 2026
  • Submission Period: April 24 – May 25, 2026
  • Judging Period: May 26 – May 31, 2026
  • Winners Announcement: June 9, 2026

Jury Panel

  • Qiongzhi Xie (Artist; Founder of Daxing Jizi Studio)
  • Matteo Menotto (Head of Design, Prints & Textile Accessories at Bulgari)
  • Sarang Sheth (Editor-in-Chief, Yanko Design)
  • James (Founder / CEO, PITAKA)

Important Information

The most compelling entries are likely to do three things at once:

  1. Treat texture as a system, not a single image
    PITAKA’s products live across multiple form factors, so a strong entry will propose a visual/tactile system that can scale and adapt, not just a one-off pattern.
  2. Anchor the concept in one of the four themes without being literal
    “These Moments” does not need a photo-real print of a wave; “Roots of Rhythms” does not need a direct copy of a folk motif. Abstraction, distillation, and translation into a tech-accessory context will matter.
  3. Consider manufacturability and user experience
    Even in a speculative competition, the jury includes industrial design and brand leadership. Textures that look stunning in render but collapse in real material or feel uncomfortable in hand will likely be deprioritized.

If you already experiment with materials, parametric patterns, or culturally rooted visual systems, “Weave the Next, Weave Our World” is essentially an invitation to push that work into a space where it might actually ship.

Click Here to Submit Now. Hurry, Competition Ends: May 25, 2026.

Click Here to Submit Now. Hurry, Competition Ends: May 25, 2026.

The post PITAKA Is Letting the World Design Its Next Phone Cases, Royalties Included. Here’s How To Participate first appeared on Yanko Design.