What if you could deploy a fully functional AI assistant to your iPhone in just minutes? Imagine having an intelligent system at your fingertips, ready to automate tasks, manage ideas, and even streamline your daily routines. In this breakdown, Lerty walks through how you can effortlessly set up AI agents on your iPhone, transforming it […]
Apple is reportedly preparing to launch its first foldable iPhone, the iPhone Fold, a development that could significantly influence the foldable smartphone market. Recent leaks showcasing a production mold reveal a sleek and compact design that prioritizes functionality while maintaining seamless integration with Apple’s ecosystem. This device has the potential to set a new benchmark, […]
Last summer, Google announced that Android 16 would include a desktop interface built from Samsung DeX, a mirroring and phone integration tool for PC. Thanks to a (now permissions-restricted) bug report discovered on Google's Issue Tracker, we have what is almost certainly a first look at the Android-on-desktop project, codenamed Aluminium OS.
First spotted by 9to5Google, the bug report was about Chrome incognito tabs and included two screen recordings. The description said the recordings were from an HP Elite Dragonfly Chromebook. The video shows a 'chrome://version/' page where one can see the OS listed as Android 16. 9to5Google also said the bug report listed "ALOS" as the operating system, understood to stand for Aluminium OS, along with a corresponding build number that matches the one seen in the screen recordings.
The UI looks like a clear blend of ChromeOS and Android aesthetics, with an Android-style taskbar across the bottom and status bar across the top, with familiar battery and Wi-Fi indicators. The videos also show the Play Store, windowed apps, split-screen multitasking and a version of Chrome with an extensions button, which is currently only available on the desktop version. Google has yet to comment on the leak, so users may have to wait for future Android 16 updates for a more in-depth look at the upcoming desktop experience.
This article originally appeared on Engadget at https://www.engadget.com/computing/our-first-look-at-googles-android-for-pc-interface-leaks-in-a-bug-report-133006008.html?src=rss
The UK’s Competition and Markets Authority (CMA) is recommending measures to give publishers more control over how their content is used in Google’s AI overviews. The aim is to “provide a fairer deal for content publishers, particularly news organizations,” the CMA’s chief executive Sarah Cardell said in a press release.
With Google accounting for more than 90 percent of search inquiries in the UK, the CMA recently designated the company with “strategic market status” for search under the Digital Market Act. That allows the regulator to apply “conduct requirements” on Google to promote competition and avoid antitrust issues.
With those new powers, the CMA proposed a number of measures today. The first is a set of controls that would allow publishers to opt out of their content being used for features like AI Overviews or to train AI models. Google would also need to properly attribute publisher content.
Another measure would require Google to apply fair search result rankings for businesses, with an “effective process for raising and investigating issues.” Google would also need to provide a “choice screen” for alternative search options on Android mobile and Chrome browsers.
“These targeted and proportionate actions would give UK businesses and consumers more choice and control over how they interact with Google’s search services — as well as unlocking greater opportunities for innovation across the UK tech sector and broader economy,” Cardell said in a statement.
In response, Google wrote that it’s “exploring updates to let sites specifically opt out of Search generative AI features.” The aim, it said, is to keep search helpful for people who want information quickly while allowing publishers to better manage content. “Any new controls need to avoid breaking Search in a way that leads to a fragmented or confusing experience for people,” the company wrote, adding that it’s “optimistic” it can meet the CMA’s requirements.
When its new designation was announced in October 2025, Google complained that some of the proposed interventions would inhibit UK innovation and growth. Citing a study, the company said that similar measures imposed by the European Union produced “negative results” that “have cost businesses $114 billion.”
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-wants-to-give-web-publishers-a-fairer-deal-with-googles-ai-overviews-132742850.html?src=rss
What if the best AI model wasn’t locked behind a paywall or proprietary restrictions? Imagine an open source powerhouse that not only rivals but outright outperforms industry giants like Gemini 3 and Opus 4.5. World of AI explores how Kimi K2.5, developed by Moonshot AI, is redefining the landscape of artificial intelligence with its new […]
Forgetting your iPad passcode can be a frustrating experience, but there are reliable methods to regain access. Whether your iPad has a home button or not, this guide provides step-by-step instructions to reset your device, restore its functionality, and recover your data if necessary. If your iPad runs iPadOS 17 or later, you’ll also […]
Services have been a huge part of Apple’s business for the past several years — to the tune of tens of billions of dollars in revenue last year alone. Now, with the new Apple Creator Studio bundle, the company is leaning harder into the professional creative software space.
Apple Creator Studio packages a bunch of the company’s pro apps into a single subscription service that you can pay monthly or yearly for. It’s officially available starting January 28, and includes a one-month free trial. The key shift is that some of these apps are now subscription-only on iPad, even as Apple continues to offer one-time purchases on the Mac – albeit with slightly different feature offerings. Here’s everything you need to know about Apple Creator Studio and the programs it includes.
A Creator Studio subscription also unlocks premium content and features inside Apple’s productivity apps. Keynote, Pages and Numbers remain free, but subscribers get access to premium templates and themes, plus a new Content Hub with Apple-curated photos, graphics and illustrations. Similar paid features are coming to Freeform later this year, the company says.
Apple is also using the bundle to introduce new “intelligence” features across several apps. In Final Cut Pro, the new Beat Detection feature can analyze a music track and show a beat grid so you can line edits up to the rhythm. The app is also getting tools like transcript search and visual search designed to make it easier to find moments across footage.
Logic Pro is gaining new AI-assisted Session Players and workflow features on Mac and iPad. Pixelmator Pro continues to rely heavily on machine learning for tasks like background removal, image repair and image upscaling. Note that some of these features require an Apple Intelligence-capable device.
Which devices are supported
Apple Creator Studio works across multiple Apple platforms, though not every app is available everywhere.
On the Mac, subscribers get access to all six apps: Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor and MainStage.
On the iPad, Final Cut Pro, Logic Pro and Pixelmator Pro are included. Motion, Compressor and MainStage remain Mac-only.
On the iPhone, Creator Studio does not include full versions of Final Cut Pro, Logic Pro or Pixelmator Pro. Instead, it unlocks premium features and content inside Keynote, Pages and Numbers, and eventually Freeform.
Apple says the best experience is on macOS 26, iPadOS 26 and iOS 26 or later, with individual app requirements varying by device and chip.
Apple Creator Studio apps
Apple
Pricing and subscription options
Apple Creator Studio costs $12.99 per month or $129 per year, and new subscribers can try the service free for one month. College students and educators get a steep discount: the education plan costs $2.99 per month or $29.99 per year, and it also comes with a one-month free trial.
A standard subscription can be shared with up to five other people using Family Sharing, allowing six users total. Education subscriptions are limited to individual use and cannot be shared. Apple is also offering three free months of Creator Studio to customers who purchase a qualifying new Mac or iPad around launch.
But Creator Studio isn’t the only way you can access most of these apps. Apple says all of the major apps included in Creator Studio will continue to be available as one-time purchases on the Mac App Store.
Final Cut Pro remains priced at $299.99, Logic Pro at $199.99, Pixelmator Pro at $49.99, Motion at $49.99, Compressor at $49.99 and MainStage at $29.99. Users who already own these apps can keep using them and re-download them from the App Store as usual.
On the iPad, however, things are different. Final Cut Pro, Logic Pro and Pixelmator Pro for iPad are only available through the Creator Studio subscription. There is no standalone purchase option for those apps on iPadOS.
Keynote, Pages, Numbers and Freeform remain free for everyone to download and use. Apple says those apps will continue receiving updates, including the upcoming visual design changes tied to iOS 26 and iPadOS 26.
Without a Creator Studio subscription, you can still create, edit and collaborate in those apps. What you will not get are the paid templates, Content Hub assets and certain intelligence features.
What happens to your projects if you cancel
Apple says projects and content you create with an active subscription remain licensed as part of your original work.
Final Cut Pro, Logic Pro and Pixelmator Pro projects remain on your devices and can be copied or shared elsewhere. But you will need an active subscription to open or edit projects in those paid apps.
Keynote, Pages, Numbers and Freeform documents remain editable without a subscription. However, you will not be able to make new edits that rely on paid features once your subscription ends.
Other information about the Apple Creator Studio app bundle
Apple Creator Studio also comes with some immediate trade-offs. Alongside the bundle, Apple confirmed that the older Pixelmator app for iPhone and iPad, now described as Pixelmator Classic, will no longer receive updates. Apple says it will remain functional, but development is shifting to Pixelmator Pro, including the new iPad version included with Creator Studio.
But don't expect the standalone versions of the apps to maintain feature parity with their Creator Studio counterparts. Per Apple's FAQ, "The Apple Creator Studio version of Pixelmator Pro includes access to the Warp Tool feature," which implies that feature isn't present on the standalone version.
More broadly, the bundle puts Apple more directly in competition with Adobe and other subscription-focused creative platforms, especially for people who are looking for a lower monthly entry point. At the same time, Apple is keeping one-time purchases on the table for Mac users, even as iPad access moves behind a subscription.
Apple Creator Studio will be available January 28. Whether it makes sense will likely come down to which device you work on and whether you would otherwise pay upfront for one or more of Apple’s pro apps.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-creator-studio-is-now-available-for-13-per-month-whats-included-and-what-it-means-for-creators-130000475.html?src=rss
China has agreed to import its first batch of NVIDIA’s H200 AI chips after the government initially rejected the idea, Reuters reported. Several hundred thousand H200 chips were approved for sale in the country following NVIDIA’s CEO Jensen Huang’s visit there last week, according to two people familiar with the matter.
The US government allowed the sale of NVIDIA’s H200 processors to vetted and approved companies in China late last year. The first sales have been allocated mainly to three unnamed Chinese internet companies and the government is accepting applications for future approvals, according to the sources.
NVIDIA’s most powerful AI chip, the Blackwell B200, is still restricted for export to China. Despite that, over $1 billion worth of those and other high-end NVIDIA chips made their way to China via black market sales, according to previous reports.
The H200 is NVIDIA’s second most powerful AI GPU behind the B200, which is reportedly 10 times faster for some jobs. However, the H200 is still far more capable than NVIDIA’s H20, which was the only chip approved for export to China prior to the Trump administration’s H200 approval in December. Initially, China’s government rejected that chip in favor of domestically developed semiconductors.
China is trying to become self-reliant for its AI chips and infrastructure, with Huawei currently offering the best processors domestically. However, AI chip experts have said NVIDIA's tech is still far ahead of anything that Huawei or other Chinese companies can currently produce.
This article originally appeared on Engadget at https://www.engadget.com/ai/china-finally-approves-the-first-batch-of-nvidia-h200-ai-gpu-imports-130000335.html?src=rss
Rarely does a set of open-fit earbuds actually impress me. I tend to find them underwhelming because overall sound quality is subpar compared to the more “traditional” in-ear models. Any promise of noise reduction, or a far-fetched claim of noise cancellation, usually doesn’t hold true. The first time I used the Shokz OpenFit Pro ($249.95) I was immediately met with better audio performance than I’d just experienced on Sony’s new LinkBuds Clip and noise reduction technology that actually lessened some distractions. These aren’t the perfect set of open earbuds, but they have a lot more to offer than most of the competition.
Design
Shokz has a number of over-the-ear hook earbud designs under its belt, and they all carry the OpenFit name. That is also an apt description of these products since they all sit outside of your ear canal, which inherently allows you to remain aware of your surroundings. The company currently offers the OpenFit 2 and 2+ in addition to the OpenFit Air, at prices ranging from $120 to $200. The OpenFit Pro looks similar to its predecessors, albeit with a slightly smaller main housing and more pops of silver. Those ear hooks have a titanium wire inside and are wrapped in “ultra-soft” silicone. They’re plenty flexible and provide a secure yet comfortable fit for daily wear and workouts.
Both earbuds of the OpenFit Pro have tiny physical controls for media playback, volume adjustments, calls and noise settings. The various actions are customizable through the Shokz app. During several weeks of testing, these buttons responded quickly to my clicks and using them didn’t cause the OpenFit Pro to shift out of place.
The OpenFit Pro comes with a charging case that's larger than most other earbuds, which is understandable since Shokz had to accommodate that ear hook. However, the case is quite flat, so it doesn’t take up too much room and easily fits in a small pocket. There’s a USB-C port around back for charging and a Bluetooth pairing button inside. The case also supports wireless charging, if your charging pad is large enough.
Noise reduction vs. noise cancellation
The OpenFit Pro is the first set of Shokz earbuds with what the company calls Open-Ear Noise Reduction. This is essentially the company’s take on active noise cancellation (ANC), but it’s designed to be effective with earbuds that don’t enter your ear canals. Since your ears aren't completely sealed off from the noise of the outside world, Shokz is limited in just how much sound it can reduce. But I’m happy to report the company’s microphone and algorithm combo is actually quite effective.
Shokz says its noise reduction works best in moderately loud environments, like offices and cafes. I’ve found the OpenFit Pro does well to reduce the distraction of constant noise sources like HVAC systems, fans and white noise machines. The earbuds completely silenced a particularly raucous HVAC fan in my hotel room during CES. It's not the most effective at cutting down environmental noise, but in exchange you get a more comfortable set of earbuds while also remaining somewhat alert and aware of your surroundings
Other OpenFit Pro features
The rectangular housings of the OpenFit Pro hold larger drivers
Billy Steele for Engadget
The OpenFit Pro is Shokz’ most premium set of earbuds, so the features don’t end at noise reduction. Head tracking, customizable EQ, multipoint pairing, find my earbuds and wear detection are also available here. The company’s app displays battery percentages for each earbud and the case right at the top of the main screen with access to the rest of its tools just below. You don’t have to go searching and tapping through menus until you’ve found what you’re looking for. As someone who has to contend with a lot of headphone apps, I appreciate when all of the options are quickly available from the home screen.
Like other companies offer on their open-type earbuds, Shokz has given the EQ settings a few presets specifically designed for the open nature of the product. Those include a Vocal option that boosts mids for audiobooks or calls and a Private mode that reduces high frequency sounds to prevent leakage. I usually kept the OpenFit Pro around 70 percent volume, which is loud enough that a nearby neighbor in a quiet room could hear the muffled rage of Incendiary’s “Echo of Nothing.”
Another audio feature that’s worth mentioning is Dolby Atmos support. More specifically, the OpenFit Pro is “optimized for Dolby Atmos,” thanks in part to the aforementioned Dolby Head Tracking. You can disable the enhanced audio and head tracking individually in the Shokz app, but I found leaving Atmos on all the time, even when I wasn’t listening to Dolby Atmos music, gave the earbuds a more immersive, more detailed sound profile.
Sound quality and calls
Overall sound quality is another area where the OpenFit Pro shines. Many open-design earbuds struggle to manage much bass or detailed highs, both of which Shokz has addressed with its driver design. Dual 11x20mm diaphragms power a larger, rectangular driver that’s the equivalent of a 16.7mm round driver in a “normal” set of earbuds. For comparison, most in-ear models typically use 10-12mm drivers, with smaller designs housing 6-8mm units. Shokz says it tuned the OpenFit Pro with what it calls OpenBass 2.0 and DirectPitch 3.0, features that provide better bass performance and audio that’s beamed more directly into your ears.
All of that combines for some truly impressive audio performance in a set of open earbuds. The OpenFit Pro still doesn’t muster the bombastic bass that earbuds like the WF-1000XM5 offer, but the low-end performance here is greatly improved over other open models like the LinkBuds Clip. While Thrice’s “Silhouette” still has enough driving kick drum, bass guitar and riffs to do the track justice, there isn’t as deep of a growl as the song has on flagship options from Bose, Sony and Sennheiser.
The OpenFit Pro case is large, but it's not overly bulky
Billy Steele for Engadget
There’s also more clarity and detail in the tuning here than on other open models, which is on full display when listening to albums like Wet Leg’s alternative masterpiece moisturizer. I love how I can hear the texture of the guitars and drums, and even the vocals, which are the kind of subtle details open earbuds typically lack.
I should also mention that overall sound quality will depend on how the OpenFit Pro sits on your ears. I can easily improve the bass tone if I slightly push the earbuds in closer to my ear canals, but all of the observations I just made were with the earbuds in their natural resting position.
Shokz says the three-microphone setup that assists with its noise reduction tech also helps with calls. That configuration, combined with AI-powered voice recognition, should be able to block over 99 percent of background noise and deliver sharper vocal clarity overall. While that first part holds true — the OpenFit Pro does a great job canceling any ambient roar — the overall voice quality here is below average. It will certainly work for casual chats, but I wouldn’t recommend it for regular work calls or any scenario where you might need to record what you’re saying. My voice sounded muffled during calls and voice memos, more like I would over speakerphone than a set of carefully tuned earbuds.
OpenFit Pro battery life
Shokz promises up to 12 hours of battery life on the OpenFit Pro with up to 50 hours of total use when you factor in the charging case. That’s with noise reduction disabled though; you can expect up to six hours with that turned on (24 hours total with the case). During weeks of testing, I never encountered any issues hitting those figures and the OpenFit Pro never struggled to get through a full work day of music, podcasts and calls using a combination of the default Open Mode and Noise Reduction mode.
As I mentioned, the charging case can be topped up wirelessly if you have a compatible accessory that’s large enough. And if you find yourself with a pair of completely dead earbuds, Shokz includes a quick-charge feature that gives you up to four hours of use in 10 minutes.
The competition
The OpenFit Pro earbuds sitting in their charging case
Billy Steele for Engadget
If you’re looking for something that closely resembles the design of the OpenFit Pro, Shokz’ other OpenFit models are likely your best alternatives. The $200 OpenFit 2+ offers 11 hours of battery life and Dolby Audio with both physical buttons and touch controls. The most affordable option, the OpenFit Air ($120), lasts up to six hours on a charge but doesn’t have enhanced audio or wireless charging. As you step down from the OpenFit Pro, you’re missing out on noise reduction, Dolby Atmos and longer battery life.
JBL will soon have three models of its own to rival the Shokz OpenFit line. The Soundgear Sense is currently available for $165 and the Sense Pro and Sense Lite are coming in March for $200 and $150, respectively. These all have a variety of seemingly handy features, but none of them offer any kind of noise reduction and they all have shorter battery life than the OpenFit Pro and OpenFit 2+. I also cannot vouch for them as I haven’t tested any of JBL’s open designs yet.
Wrap-up
Shokz has achieved a rare feat. The company managed to build a set of open-fit earbuds that retain all of those inherent benefits while also providing some relief from distractions with noise reduction. No, the over-the-ear hook design isn’t for everyone — especially if you wear glasses — but the comfy, secure fit and IP55 rating make these a great choice for workouts. The OpenFit Pro is also good enough to be your all-around set of earbuds, and that noise reduction can be beneficial in the office or your favorite work from home space. Sound quality is better than you’ll find on most open earbuds as well, but you’ll probably enjoy not having anything crammed into your ears most. And you don’t have to make too many sacrifices here for that satisfaction.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/shokz-openfit-pro-review-reducing-distractions-while-keeping-your-ears-open-130000443.html?src=rss
What if you could replace pricey software with free, innovative alternatives that often outperform their paid rivals? In this guide, Phillip Im explains how Google’s AI-powered innovations are transforming everything from creative projects to app development, all at no cost. Whether you’re a professional, an entrepreneur, or simply curious about artificial intelligence, these advancements are […]