Engadget Podcast: MacBook Pro M3, iMac and Steam Deck OLED reviews

We finally got our hands on Apple's new M3 MacBook Pros and iMac! In this episode, we dive into our full thoughts about all of Apple's new hardware alongside Deputy Editor Nathan Ingraham. The big takeaway: Don't buy the base model of either computer with just 8GB of RAM. Otherwise, the M3 chips are solid upgrades across the board.

Also, Senior Editor Jessica Conditt joins to tell us all about the new Steam Deck OLED. It has a slightly larger OLED screen than the original model, as well as some extra battery life. While the performance is the same as before, it's certainly a tempting holiday treat for anyone who's been eyeing a Steam Deck.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Our reviews of Apple’s M3 iMac and M3 Pro MacBook Pro – 0:40

  • Steam Deck OLED review with Jess Conditt – 21:33

  • Humane to debut AI-powered device that pins to your clothes – 43:24

  • Meta to require political campaigns to disclose AI-altered images in ads – 55:19

  • Sam Bankman-Fried found guilty of fraud, faces up to 110 years in prison – 56:21

  • Rockstar confirms GTA 6 trailer is coming December 2023 – 1:04:18

  • Working on – 1:07:23

  • Pop culture picks – 1:09:07

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Nathan Ingraham and Jessica Conditt
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-apple-m3-macbook-pro-imac-133010849.html?src=rss

The director of Sundance darling ‘We Met in Virtual Reality’ launches a VR studio

We Met in Virtual Reality, a documentary shot entirely inside VRChat (now available to stream on Max), was one of the highlight's of last year's Sundance Film Festival. It deftly showed how people can form genuine friendships and romantic connections inside of virtual worlds — something Mark Zuckerberg could only dream of with his failed metaverse concept. Now the director of that film, Joe Hunting, is making an even bigger bet on virtual reality: He's launching Painted Clouds, a production studio devoted to making films and series set within VR.

What's most striking about We Met in Virtual Reality, aside from the Furries and scantily-clad anime avatars, is that it looks like a traditional documentary. Hunting used VRCLens, a tool developed by the developer Hirabiki, to perform cinematic techniques like pulling focus, deliberate camera movements and executing aerial drone shots. Hunting says he aims to "build upon VRCLens to give it more scope and make it even more accessible to new filmmakers," as well as using it for his own productions.

Additionally, Hunting is launching "Painted Clouds Park," a world in VRChat that can be used for production settings and events. It's there that he also plans to run workshops and media events to teach people about the possibilities of virtual reality filmmaking.

His next project, which is set to begin pre-production next year, will be a dramedy focused on a group of online friends exploring an ongoing mystery. Notably, Hunting says it will also be shot with original avatars and production environments, not just cookie-cutter VRChat worlds. His aim is to make it look like a typical animated film — the only difference is that it'll be shot inside of VR. It's practically an evolution of the machinima concept, which involved shooting footage inside of game engines, using existing assets.

"Being present in a headset and being in the scene yourself, holding the camera and capturing the output, I find creates a much more immersive filmmaking experience for me, and a much more playful and joyful one, too," Hunting said. "I can look up and everyone is their characters. They're not wearing mo-cap [suits] to represent the characters. They just are embodying them. Obviously, that experience doesn't translate completely on screen as an audience member. But in terms of directing and the kind of relationship I can build with my actors and the team around me, I find that so fun."

Throughout all of his work, including We Met in Virtual Reality and earlier shorts, Hunting has been focused on capturing virtual worlds for playback on traditional 2D screens. But looking forward, he says he's interested in exploring 360-degree immersive VR projects as well. It could end up being part of behind-the-scenes footage for his next VR film, as a part of an experimental project in the future. In addition to his dramedy project, Hunting is also working on a short VR documentary, as well as a music video.

This article originally appeared on Engadget at https://www.engadget.com/the-director-of-sundance-darling-we-met-in-virtual-reality-launches-a-vr-studio-164532412.html?src=rss

Apple MacBook Pro 14-inch and 16-inch review (2023): An M3 chip for every situation

Apple's confusing laptop family finally makes sense this year. The long-rumored 15-inch MacBook Air arrived months ago, and the company surprised us by delivering two MacBook Pro revisions in less than 12 months. While I appreciated the speed bump that the M2 Pro models brought, the new M3-equipped MacBook Pro 14- and 16-inch are a clearer sign of where Apple is headed. The company has killed off the long-suffering 13-inch MacBook Pro, which was cursed with a Touch Bar and an aging design. Now, its Pro machines are truly geared towards professionals, while the Air models are meant for everyone else.

Curiously, though, Apple also seems to be dividing those professionals into more distinct subgroups. The cheaper $1,599 14-inch MacBook Pro sports a plain M3 chip, which has an 8-core CPU and 10-core GPU. It’s an entirely new addition to the lineup, and consequently it seems tailor-made for people who want something more than a MacBook Air, but don’t need the power of a $2,000 machine. It's equipped with a mere 8GB of RAM — a limitation you'll likely feel as browser tabs stack up — and it loses a USB-C port on its right side.

If you're actually going to be doing any multimedia work, you can bump up to the $1,999 14-inch M3 Pro model, which features an 11-core CPU and 14-core GPU. You’ll have to shell out $2,399 to get the full power of the M3 Pro with a 12-core CPU and 18-core GPU. And demanding users can jump to the $3,199 M3 Max model, sporting a 14-core CPU and 30-core GPU. Pricing hasn't changed at all for the 16-inch MacBook Pro, which still starts at $2,499 with an M3 Pro chip. For the most amount of power, both systems can be equipped with the 16-core CPU/40-core GPU M3 Max.  

Both MacBook Pro models can also come in a "Space Black" color, which features a new anodization process to reduce fingerprints. (Unfortunately, it's not available for the base M3 14-inch MacBook Pro, another slight knock against that machine.) While the color looks more charcoal gray in person, it’s darker than Apple's previous "Space Gray" MacBook Pros. And in my testing, it definitely attracted less fingerprint grease than the pure black "Midnight" MacBook Air (though it certainly wasn't perfect). I'm just hoping Apple can eventually produce a Midnight variant of the MacBook Pro that fares better with fingerprints. And don't worry, the classic silver option is still around.

Apple MacBook Pro 16-inch from the front
The 16-inch MacBook Pro with M3 Max.
Photo by Devindra Hardawar/Engadget

Other than that new color, though, not much has changed about the overall design of the 14- and 16-inch MacBook Pros, which were refreshed in 2021. Their refined, all-aluminum design was a big step forward from Apple’s older unibody cases, which stuck around for almost a decade. Both computers feature gorgeous 14- and 16-inch Liquid Retina XDR displays, which offer HDR, refresh rates up to 120Hz with ProMotion, and up to 1,600 nits of peak HDR brightness. (One nifty upgrade: They now offer up to 600 nits of SDR brightness, instead of 500 nits.) And yes, the notch everyone made fun of is still around, and once again it houses a 1080p webcam.

I'm not complaining, mind you. This MacBook Pro redesign was a major improvement when it debuted two years ago, and it still looks great today. I wouldn't be surprised if Apple sticks with it for years, just like it did the old unibody design. While some PC-makers are eager to throw in features to make their computers stand out — like the rear LED lights on ASUS's Zephyrus G14 and m16 — there's something casually cool and confident about these MacBook Pros.

You might be wondering why we’re reviewing both the 14-inch and 16-inch models together – to put it simply, they’re practically the same machine with different screen sizes. One isn’t necessarily better than the other, it really depends on your needs. If you’re a video editor working on large project timelines, it makes sense to go for the biggest screen possible, especially since you can cram in that 40-core GPU. And if you need something more compact, the smaller model makes more sense as it weighs just 3.5 pounds, while the 16-inch is a back-aching 4.7 pounds.

Apple MacBook Pro 14-inch from the rear, showing off the Apple logo.
Photo by Devindra Hardawar/Engadget

I tested the 14-inch MacBook Pro with an M3 chip and 16GB of RAM, as well as the 16-inch model with an M3 Max and a whopping 128GB of RAM. (Unfortunately, we couldn't get our hands on an M3 Pro model to compare, but we'll update our benchmarks once we do.) To be honest, both computers performed exactly as I expected. The 14-inch M3 MacBook Pro is still a zippy little devil for general productivity work — in my case, that's with dozens of browser tabs, Slack, Evernote, Spotify and Pixelmator Pro all at once. The 16-inch model, on the other hand, was practically begging for more serious workloads. (Perhaps I was just feeling the pressure of using a machine with that much RAM and an 8TB SSD.)

None

Geekbench 5 CPU

Geekbench 5 Compute

Cinebench R23

3DMark Wildlife Extreme

Apple MacBook Pro 14-inch (Apple M3, 2023)

2,368/10,729

32,749

1,932/10,159

8,139

Apple MacBook Pro 16-inch (Apple M3 Max, 2023)

2,367/22,961

94,245

1,915/23,830

Apple MacBook Pro 14-inch (Apple M2 Max, 2023)

1,970/15,338

71,583

1,603/14,725

18 ,487

Apple MacBook Pro 13-inch (Apple M2, 2022)

1,938/8,984

27,304

1,583/8,719

6,767

In the Geekbench 6 and Cinebench 2024 benchmarks, both the M3 and M3 Max chips showed slight improvements over the M2 variants and more noticeable leaps ahead of the M1 family. I can't imagine too many folks are eager to upgrade their M2 MacBook Pros, but demanding users may see the need to move beyond the M1 machines at this point. For content creators, time is money after all, so it's worth spending a bit more to plow through projects quickly. And if you're one of the many Mac users still on an Intel system, the M3 hardware makes the push to upgrade even more compelling.

While Apple still isn't trying to court hardcore gamers much, it's at least laying the groundwork for a better gaming experience. Thanks to the upgraded GPU in the M3, for example, Lies of P played far more smoothly on the 14-inch MacBook Pro, compared to the slightly stuttery experience I saw on the 13-inch MacBook Pro with M2. I was able to crank all of the graphics settings to their highest level while playing in 1,920 by 1,200, and the game easily maintained a silky smooth 60fps. The 16-inch MacBook Pro delivered an even better experience thanks to the M3 Max. I was able to crank Lies of P up to 1440p with all of the graphics settings maxed out and still stay at 60fps. The M2 13-inch MacBook Pro, in comparison, hovered between 40 and 60 fps.

What's most impressive, though, is that I saw that performance while on battery power. The dedicated GPUs on PC gaming laptops tend to slow down considerably when they're away from the lifeline of AC power. Apple's expansion into gaming could also open up the MacBook Pro to people who already own PC gaming desktops, but want the refinement of a Mac laptop. I was able to seamlessly dive into my Baldur's Gate 3 campaign (thanks Steam Cloud Saves) across both machines. That's something that would have been unthinkable just a few years ago.

Apple MacBook Pro 14-inch left side ports: Magsafe power, two USB-C and one headphone jack.
Photo by Devindra Hardawar/Engadget

Both MacBook Pro models still feature Apple's excellent keyboard and trackpad, and they all sport an SD card slot alongside a full-sized HDMI connection and headphone jack. They also have three USB-C Thunderbolt 4 ports — except for the base M3 model, which just has two. Apple also improved on the already excellent battery life of the previous models: The 14-inch MacBook Pro lasted 24 hours and 30 minutes during our benchmark, while the 16-inch model reached 24 hours and 50 minutes. During real-world usage, both computers took almost two days before I had to recharge them. Given how power-hungry Intel's chips have been lately, it's nice to see laptops that can easily survive the 14 and a half-hour flight between New York City and Tokyo.

Another plus? If you were stuck on that flight with either of these laptops, you’d truly appreciate their Liquid Retina XDR displays. While they’re not OLED screens, their MiniLED backlights are wonderfully bright, and they also offer excellent color depth for photographers. Mostly, though, I appreciated their high refresh rates – even doing something simple, like scrolling through a website, looks incredibly smooth. And while the 14.2-inch screen on the smaller MacBook Pro is only a tad larger than the Air’s 13.6-inch display, I found it noticeably more immersive while catching up on Netflix shows. For my purposes, the 14-inch model was also a great balance of screen size and portability – the 16-inch Pro is just so damn large. (But yes, I’d imagine that would be even more useful for video editing.)

Apple MacBook Pro 14-inch and 16-inch

It's worth noting that Apple didn't send me the base $1,599 M3 MacBook Pro with just 8GB of RAM. Given what I’ve seen on Activity Monitor, I'm typically using 10GB to 13GB of memory with my typical workflow. And I'm just a lowly tech blogger! I'm sure I could still work decently on an 8GB system, but my overflow memory needs would end up hitting the SSD frequently as swap memory. That'll slow down performance considerably when I actually need to deal with large amounts of data – perhaps while downloading a game, or transferring 4K video footage from my camera – and frequent usage also decreases the life of your SSD.

In many ways, the 14-inch MacBook Pro with 8GB of RAM feels as cynical an option as the old 13-inch machine. It's really just meant for people who want the Pro badge, but may underestimate the downsides of limited memory. And don't forget that you can't upgrade RAM on Apple Silicon — it's all baked right into the M3 chip. On older Intel systems, you could buy a low-specced MacBook Pro and add more memory down the line. That's simply impossible today, and Apple has little reason to change its architecture to become more flexible.

So, as always, we recommend you buy as much RAM as you can up front, even if it means getting a smaller SSD instead. For example, my 14-inch MacBook Pro test system, which had a 1TB SSD along with 16GB of RAM, cost $1,999. But you could save $200 by opting for a 512GB SSD instead. Don’t forget, a computer with 16GB of RAM could last you years, whereas you'll start feeling the burn with 8GB immediately.

Apple MacBook Pro 14-inch from the front
Photo by Devindra Hardawar/Engadget

If you want to see how wild Apple’s prices can get, just look at the 16-inch MacBook Pro I received, which clocks in at $7,199 with the full-powered M3 Max (16-core CPU, 40-core GPU) 128GB of RAM and that 8TB SSD. It's not something an average consumer would buy — but it would definitely be useful for Disney to have a pile of them on-hand to help editors and VFX artists pump out the latest Marvel show.

Funny enough, my advice today echoes what I said last year: Don't buy the cheapest model. Beyond that, it's hard to go wrong. The M3 chips are incredibly efficient and powerful. And Apple's MacBook Pro design remains as elegant as ever. Just try to save up for at least 16GB of RAM.

This article originally appeared on Engadget at https://www.engadget.com/macbook-pro-14-inch-and-16-inch-review-an-m3-chip-for-every-situation-140048075.html?src=rss

Engadget Podcast: Apple’s spooky M3 MacBook Pros and iMac

Apple’s M3 chip is here, and the company is wasting no time shoving it into new computers. This week, we dive into the new M3-equipped MacBook Pros and iMac, which offer some notable upgrades over the M2 and M1 models. Also, we find time to celebrate the death of the old 13-inch MacBook Pro, and try to determine if the cheaper 14-inch MacBook Pro is actually meant for pros with 8GB of RAM. We also chat about Apple’s healthcare plans, as well as Lenovo’s ridiculous tablet fashion campaign.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • Apple announces M3 chips along with new MacBook Pros and iMac – 0:59

  • Other News: Bloomberg report outlines Apple’s very quiet attempt at getting into HealthTech – 24:33

  • Ad blockers no longer work on Youtube :( – 39:02

  • U.S., U.K. announce first attempts at AI regulation – 48:10

  • Lenovo’s Tab Wear clothing line is like a kangaroo pouch for your tablet – 54:30

  • Working on – 58:39

  • Listener Mail: Should I go from a Fitbit to a Pixel Watch? – 1:00:28

  • Pop culture picks – 1:03:16

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-apple-m3-macbook-pro-imac-123049924.html?src=rss

Microsoft’s Windows 11 2023 update rolls out, bringing Copilot AI to more users

Today Microsoft has begun rolling out its Windows 11 2023 update (also know as version 23H2), which adds some minor features on top of Copilot and its other AI-powered apps announced in September. Now, you may be asking yourself, "Didn't Microsoft just release a major Windows 11 update?" And you would be correct. But it turns out that release, which launched on September 26th, was basically just an AI preview meant for last year's Windows 11 22H2 update. Consequently, Copilot didn't actually reach most Windows users over the past few weeks (I eventually got it in a test laptop, but my home desktop is still Copilot-less).

It's fair to be confused, because Microsoft's handling of Copilot has been baffling from the start. We first heard it was arriving as "Windows Copilot" back in May, where it essentially put the AI features we saw on the Edge Copilot and similar tools right into the heart of Windows. Copilot ended up being the star of Microsoft's most recent Surface event, where the actual hardware took second place to the company's AI ambitions.

So if you've been dying to get your hands on Copilot, be sure to start refreshing Windows Update. Additionally, the Windows 11 2023 update transforms the built-in Chat app into Microsoft Teams, which will sit in your task bar by default. You'll also be able to find Windows 11 components under a new "System" label in the Start menu's "All apps" section (something I rarely visit these days). Those System Components will also be under a new page in the Settings app under the System section.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-windows-11-2023-update-rolls-out-bringing-copilot-ai-to-more-users-170049845.html?src=rss

Apple’s M3 chips bring ray tracing to Macs

There's nothing truly spooky about Apple's new M3 chips — except, perhaps, for how scared they'll make Intel, AMD and Qualcomm. During its "Scary Fast" Halloween Eve product event (at 8PM Eastern Apple, really?) the company officially debuted its new M3, M3 Pro and M3 Max chips. As featured in tonight's Apple event, the M3 series will be featured in the revamped MacBook Pro 14-inch and 16-inch, as well as the 24-inch iMac, which never got an M2 refresh.

Apple is mainly positioning the M3 chips as major upgrades over its M1 hardware — if you bought an M2 system, you're probably not itching for a replacement just yet. The M3's GPU is the biggest leap forward, delivering new features like hardware-accelerated raytracing and mesh shading, which will enable more realistic lighting and better geometry handling. Apple claims the M3's GPU is 1.8 times faster than the M2 and 2.5 times faster than the M1 in "Pro apps" — as usual, the company didn't reveal its testing criteria. You can also expect better power efficiency, as the M3's GPU can hit the M1's performance level while using half the power.

Here's how Apple's new hardware breaks down: The plain M3 features an 8-core CPU (made up of four performance cores and four efficiency cores) and a 10-core GPU. Apple claims it's up to 35 percent faster than the M1, and it can also support up to 24GB of unified RAM. The M3 Pro ups the ante with a 12-core CPU (six performance, six efficiency) and an 18-core GPU. It can squeeze in up to 36GB of memory, and Apple says that it's single-threaded performance is up to 30 percent faster than the M1 Pro.

Apple M3 Chips logos
Apple

And then there's the M3 Max, featuring a 16-core CPU (12 performance, four efficiency), a 40-core GPU and support for up to 128GB of RAM. Apple claims it's up to 80 percent faster than the M1 Max. It also sports two ProRes engines to satisfy even the most demanding video professionals.

The M3 chips are also notable for being the first PC chips built on a 3 nanometer process, rather than the M1 and M2's 5nm process. The increased transistor density helps with power efficiency, as well as providing better overall performance. According to Apple, the M3's performance cores are 15 percent faster than the M2's, while the efficiency cores are 30 percent faster. 

Given that Apple just debuted the 3nm A17 Pro for the iPhone 15 and 15 Pro, it's not too surprising that the M3 has been similarly shrunken down. In comparison, AMD debuted its 4nm Ryzen 7040 chip this year, and Intel plans to launch its Core Ultra Meteor Lake laptop chips in December, which is built on the "Intel 4" platform (using a 7nm process). The differences between architectures, some of which rely on newer tech like 3D stacking, makes it difficult to directly compare processing node sizes. But for now, Apple can lord its 3nm figure over the rest of the PC world.

When it comes to other upgrades, Apple says the M3's Neural Engine, which handles AI tasks, is up to 60 percent faster than M1 chips. The M3 also sport a media engine with hardware acceleration for H.264, HEVC, ProRes (both standard and RAW). That engine also finally supports AV1 video decoding, which should make streaming AV1 content more power efficient.

Like most chip makers, it makes sense for Apple to follow up a major release like the M1 with a minor refresh like the M2. The M3 needs to prove itself to be the substantial upgrade over the M1 that Apple claims. And with the addition of ray tracing and better graphics, it may finally make Macs more enticing for developers and gamers alike. (Just in time for major titles like Death Stranding and Resident Evil Village to hit the App Store.)

Follow all of the news from Apple’s "Scary Fast" October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-m3-chips-pro-max-003004080.html?src=rss

I taught my daughter to love RPGs by playing Sea of Stars

I've always dreamed of revisiting classic RPGs with my kids — I wanted them to jump across time with me in Chrono Trigger, or pretend to be sky pirates in Skies of Arcadia. It's not that tough to transform a well-told RPG into an interactive storybook for children (though I may have to shield their eyes from the more gruesome bits of Final Fantasy VII). I've been planning my "intro to RPGs" playlist for years, waiting for the moment my daughter Sophia began to look beyond the storytelling stylings of Peppa Pig.

But one night she saw me playing Sea of Stars, the recent Chrono-inspired retro RPG from Sabotage Studio, and she was hooked. I didn't need to entice her like I originally thought. The game's gorgeous 2D pixel art, catchy music (including some tunes from Chrono Trigger composer Yasunori Mitsuda) and epic story were more than enough to captivate her. While I held the Switch, she kept an eye out for enemies and treasure chests, and she stayed engaged with the story as I broke it down for her. She also clapped whenever I hit the action button at just the right time to deliver an extra hit, or to block an enemy's blow (a nifty feature taken from Super Mario RPG).

Three character's hugging in Sea of Stars.
Sabotage Studio

Sophia loved the two leads — Valere and Zale, who she calls Moon Girl and Sun Boy — and their colorful companions. She teared up when a major character sacrificed themself to defeat the Big Bad (that was a long conversation). And she held tight as we took on the final boss, setting the two leads up for a larger adventure once we defeated them. Now, we're mopping up additional side quests and working towards the "true" ending. Sophia doesn't want to stop until we've seen everything the game has to offer, a sign that she's going to be quite the completionist when she's ready to play on her own.

Don't judge me, but games have become an integral part of my daughter's wind-down time at night. They help her to calm down and relax before bathtime, a sort of pre-storytime before we read some actual books before bed. We're not playing anything fast-paced or loud, and the games offer plenty of teachable moments when it comes to spelling words, counting and complex moral choices. From what I can gather, watching a screen at night (which I keep distant from her and a bit dim) hasn't affected her ability to fall asleep on schedule either. (Yes, I know it's not recommended. I also waited until Sophia was over four years old before we started nightly gaming — I'm sure it would have been more troublesome if I started earlier.)

Before Sea of Stars, we also played around 20 hours of Dave the Diver, another recent release with a glorious pixel art aesthetic. Recently, we've also spent some time with the delightful Super Mario Bros. Wonder. But after playing a few levels of that, Sophia almost always wants to play Sea of Stars instead. Now she can tell the difference between a platformer like Mario, a game with a variety of experiences like Dave the Diver and an RPG (she calls them "adventure games," officially settling that debate). I'm sure she'll appreciate the mechanics of other genres more once she learns how to both run and jump at the same time in Mario. For now, she leans towards story.

Fighting a large boss in Sea of Stars
Sabotage Studio

Once it was clear that Sophia was truly into RPGs as a concept, I introduced her to Chrono Trigger. For whatever reason, Square Enix hasn't re-released it yet on the Switch, and I wanted to play it on a more portable system than the Steam Deck. That left me with the iPhone port of the game, which looks pretty great on my iPhone 15 Pro Max. While there's no option to use the game's original graphics — a perk of the Steam release — the iOS version of Chrono Trigger still has all of the charm and whimsy that made me fall in love with the SNES version. (And as a nice bonus, there's an auto button to speed through minor fights!)

Sophia immediately noticed the many (many!) similarities between Sea of Stars and Chrono Trigger. The overworld map is framed similarly, they both feature some of the best pixel art of their time and they both ultimately weave an epic story. Playing both games back-to-back reveals some of Sea of Star's weaker elements — it takes a while to truly get going and the writing is a bit more simplistic. But it also makes me really want to play a proper Chrono sequel with Sea of Stars' battle system.

Within 15 minutes of starting Chrono Trigger, Sophia and I were thrown back 400 years into the past. We were looking for Marle, the princess-in-hiding, who vanished soon after we found her. Then I had to explain the potential consequences of timeline interference to a 5 year old. And Sophia immediately understood what was happening: We had to save Marle's ancestor before Marle ceased to exist! Just try competing with that, Peppa!

Traveling on a ship in Sea of Stars
Sabotage Studio

To be clear, this isn't really Sophia's first rodeo with complex storytelling. She's devoured almost all of Miyazaki's films (we're holding off on Princess Mononoke because it may be too scary, and she's probably not ready for the mature exploration of death and art in The Wind Rises), and I've guided her through Avatar: The Last Airbender and The Legend of Korra. So I shouldn't be surprised that she's fully embracing the power of RPGs. After envisioning this moment for years, I’m going to enjoy it while it lasts.

It won’t be too long before she’ll be regaling me with stories of her own RPG adventures. And when she’s ready, I’m going to blow her mind with a one-two punch of Xenogears and Neon Genesis Evangelion. She’ll thank me later.

This article originally appeared on Engadget at https://www.engadget.com/i-taught-my-daughter-to-love-rpgs-by-playing-sea-of-stars-170038097.html?src=rss