February’s Xbox Game Pass additions include High on Life 2, Madden NFL 26 and Avatar: Frontiers of Pandora

Microsoft has revealed the first wave of Xbox Game Pass additions for February, and it feels like there's a bit of something for everyone this time around. Two of the titles land on the service today across the Game Pass Ultimate, Premium and PC Game Pass tiers: Final Fantasy II (cloud, Xbox Series X/S and PC) and Like A Dragon: Pirate Yakuza in Hawaii (cloud, console, handheld and PC). Final Fantasy II is a "remodeled 2D take" on the classic 1988 RPG, while Pirate Yakuza in Hawaii is a wild-looking spin-off of the main Like a Dragon series with pirates and naval combat.

Madden NFL 26 is hitting Game Pass Ultimate and PC Game Pass across cloud, console and PC on February 5, so subscribers will be able to get in a few virtual downs before the Super Bowl on Sunday at no extra cost. Paw Patrol Rescue Wheels: Championship will join the Game Pass Ultimate, Premium and PC Game Pass lineups on the same day across cloud, console, handheld and PC.

On February 10, a game I've been looking forward to, Relooted, joins Game Pass Ultimate and PC Game Pass on cloud, Xbox Series X/S and PC. I really enjoyed the demo of this heist game, in which the goal is to recover African artifacts from Western museums. Two days later, you can check out BlazBlue Entropy Effect X, which is a 2D roguelite action game set in the BlazBlue universe, on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S and PC).

Also on February 12, Roadside Research will become available in game preview on cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass. This is a co-op (or solo) game for up to four players in which you run a gas station as a group of aliens. You'll examine humans and try to gather as much data as you can without raising suspicion and a potential visit from the feds. The aliens’ disguises, as shown in the trailer, are pretty funny.

A third game is on the docket for February 12, with life sim Starsand Island arriving on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S, and PC). A day later, High on Life 2 lands on the same tiers and platforms with a whole new bunch of strange, talking weapons. That's a day-one addition to the line up. Also on February 13, Kingdom Come Deliverance will become delivered to Game Pass Ultimate, Premium and PC Game Pass across cloud, console and PC. 

On February 17, you can embrace your inner Na'vi in Avatar: Frontiers of Pandora on cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass. I quite enjoyed my initial hands-on with the game, but I haven't jumped into the full version as yet. 

Last, but not least, Avowed will join the lower Game Pass Premium tier on February 17 across cloud, Xbox Series X/S and PC. It will do so almost exactly a year after its debut and on the same day it hits PlayStation 5 and a major update goes live. Avowed was one of our favorite games of 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/februarys-xbox-game-pass-additions-include-high-on-life-2-madden-nfl-26-and-avatar-frontiers-of-pandora-160656985.html?src=rss

Firefox will soon offer a way to block all of its generative AI features

Like practically every other tech company under the sun, Mozilla has been jamming generative AI features into its products. The organization has now acknowledged that not everyone wants things like plagiarism machines chatbots in the Firefox sidebar, so it’s giving you the option to turn off all of that. 

On February 24 (or earlier in Firefox Nightly builds), Mozilla will roll out Firefox 148, which will include an AI controls section in the desktop browser settings. From here, you’ll be able to block current and future generative AI features, or only enable select tools. 

At the jump, you’ll have the option to disable (or enable) chatbots in the sidebar, automated translations and alt text generation for PDFs. You’ll also be able to nix a tool called AI-enhanced tab grouping (which offers suggestions of related tabs and group names), as well as webpage previews that display “key points" before you actually click on a link. If you’d prefer to get rid of all of these — and for Firefox to not bother you with pop-ups and notifications about current and upcoming AI features — just make sure the "Block AI enhancements" toggle is on. 

Perhaps Mozilla has come to realize that, rather than having AI cruft soaking up resources and causing apps to bloat, what many people actually want is a fast, secure and streamlined web browser. At the very least, giving users a way to opt out of features they don’t want is a positive step. Now then, Google, about AI Overviews...

This article originally appeared on Engadget at https://www.engadget.com/ai/firefox-will-soon-offer-a-way-to-block-all-of-its-generative-ai-features-203132958.html?src=rss

A developer turned Wikipedia into a social media-style feed

While it's important to stay informed about what's going on in the world, endlessly scrolling through your social media feeds and absorbing what's likely to be a largely negative influx of information can't be great for your mental wellbeing. Perhaps with an eye on stopping you from doomscrolling, developer Lyra Rebane created Xikipedia, a social media-style feed of Wikipedia entries.

The web app algorithmically displays info from Simple Wikipedia. "It is made as a demonstration of how even a basic non-[machine learning] algorithm with no data from other users can quickly learn what you engage with to suggest you more similar content," the Xikipedia landing page reads. "No data is collected or shared here, the algorithm runs locally and the data disappears once you refresh or close the tab."

You can opt to see entries from certain categories (including custom ones) and you can like “posts,” each of which is a summary of the relevant Simple Wikipedia entry. Liking a post makes it more likely for posts from the same category, parent categories and linked articles to appear in your feed, Rebane explained.

You can click or tap on a post to visit the full article. It's important to note that, since Xikipedia pulls text and images from random articles, you'll probably see some NSFW material if you scroll for long enough, so be warned. You'll also likely need to wait a beat for Xikipedia to load its 40MB of data.

As someone who has a bookmark that takes me to a random Wikipedia article whenever I click it, I love the idea of Xikipedia. The Simple English Wikipedia has more than 278,000 articles, so there are hundreds of thousands of posts available to scroll through. However, it doesn’t seem to be updated as often as the main version of Wikipedia. The discography section of one musician's page I ended up on was missing their two most recent albums. Still, it's worth treating this like Wikipedia proper: as a starting point for discovering new things (sort of in the tradition of StumbleUpon).

This article originally appeared on Engadget at https://www.engadget.com/apps/a-developer-turned-wikipedia-into-a-social-media-style-feed-174924280.html?src=rss

Blizzard’s quality assurance workers finally have a union contract

Almost three years after starting the bargaining process with Microsoft, quality assurance workers at two Blizzard locations have ratified a union contract. The agreement covers 60 workers at Blizzard Albany and Blizzard Austin.

The agreement includes guaranteed pay increases across the three years of the contract, assurances that workers will be given fair credits and recognition on games that ship, discrimination-free disability accommodations, restrictions on crunch (i.e. mandatory overtime) and "protection to immigrant workers from unfair discipline and loss of seniority while streamlining legal verification." Stronger rules around the use of AI are included in the contract as well.

“At a time when layoffs are hitting our industry hard, today is another big step in building a better future for video game workers at every level,” Blizzard Albany quality analyst Brock Davis said in a statement. “For quality assurance testers, this contract provides us wages to live on, increased job security benefits and guardrails around artificial intelligence in the workplace.”

As with other unions in Microsoft's game divisions, the Blizzard QA workers organized with the Communications Workers of America. This marks the third union agreement at Microsoft after ZeniMax and Raven Software workers ratified contracts last summer. Several other Blizzard divisions have unionized within the last year, including the cinematics team, Overwatch developers and a unit that works on Diablo.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/blizzards-quality-assurance-workers-finally-have-a-union-contract-162614979.html?src=rss

Stranger Things: Tales From ‘85 hits Netflix on April 23

While the main series might be over, Netflix is far from done with Stranger Things. The first spin-off to hit the streaming service will be Stranger Things: Tales From ‘85. The company had said that the animated show would arrive sometime this year and now, alongside a new trailer, it confirmed a release date of April 23. 

The trailer is a bit of an odd watch given that Stranger Things wrapped up only a month ago. Going from that to this animated style with a whole new voice cast is jarring, but a fun gag at the end of the clip taps into certain misconceptions the audience might have.

Stranger Things: Tales From ‘85 is set during the winter between seasons 2 and 3 of the original show. After Eleven closes the gate to the Upside Down, some nasties from the other dimension still persist in our heroes' world. The trailer doesn't give too much away on the story front otherwise, but there's a suitably hairy moment involving a circular saw.


This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/stranger-things-tales-from-85-hits-netflix-on-april-23-150436136.html?src=rss

Highguard, a hyperpop arena shooter and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. There are tons of interesting games out this week. But first, there's been some discourse around the Nintendo Switch version of Dispatch, which arrived this week as well.

On other platforms, there's an option to censor genitalia and other explicit content, but that's not present in the Switch version. Instead, such content is censored by default, with black rectangles covering up characters' bits and someone flipping the bird. Noises that suggest sexual pleasure are said to be toned down too.

"We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release," developer AdHoc told EuroGamer. Nintendo later said in a statement to GoNintendo that it "requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations." 

There are other games available for the Switch and Switch 2 that feature nudity and explicit content. There have long been hentai games on the eShop, while mainstream games like The Witcher 3 and Cyberpunk 2077 (we know all about the dongs in that one) still include explicit content on Nintendo platforms. So it's a bit of a strange one, and AdHoc and Nintendo didn't exactly clear things up with their statements.

There's been speculation that AdHoc censored the game to comply with rules in Japan (Cyberpunk 2077 is censored there too) and that it opted to have just one version of the game available globally on Nintendo platforms. All the same, it's a curious situation that's resulted in a lot of discourse. But there's been another indie game that's been a source of even more chatter this week...

Highguard is a 3v3 raid shooter from Wildlight Entertainment, a team that includes a bunch of former Apex Legends and Titanfall developers. It broke cover at The Game Awards in December when it was the final reveal of the night but that first trailer wasn't great.

As it turned out, TGA creator and host Geoff Keighley was a friend of the devs and after trying Highguard, he wanted to include it in the show. Wildlight cobbled together a trailer, but that disrupted the studio's long-standing plans to reveal and release the game simultaneously — a strategy that worked wonders for Apex Legends (though that game had the might of EA behind it).

After revealing Highguard, Wildlight effectively went radio silent until a release day showcase on Monday to detail just what the game is and how it works. That seems to have been a mistake given the review bombing and strange vendetta some developed against it. Highguard went live on Monday and Wildlight published a whole bunch of YouTube videos revealing the game's features. Spreading those out between TGA and this week could have tempered expectations.

In any case, I've played a few rounds of Highguard and mostly enjoyed my time with it so far. It's a blend of hero shooter and MOBA. As you might expect for a game from Apex and Titanfall veterans, the weapons feel well-tuned and the gunplay is snappy. There’s a lot going on and the maps are far too big for just six players. It's fun enough, but I don't think it's a game that's going to break my Overwatch obsession. Riding into battle on the back of a bear feels pretty great, though. You can play Highguard for free on Steam, PS5 and Xbox Series X/S.

I really wanted to like Don’t Stop, Girlypop! more than I did. I'd been looking forward to it for a while, as the promise of a Doom Eternal-style arena shooter with chaotic hyperpop-inspired visuals seemed like a great blend. Don't get me wrong, I adore the aesthetic and the soundtrack is spot on thanks to some cracking songs from Sarah Wolfe, Xavier Dunn and Candice Susnjar. I just wish it was as fun to play as it is to look at and listen to.

The visual clutter and fast pace sometimes makes it hard to spot enemies and the narrative doesn't really hang together, as much as the developers have salient points to make about the exploitation of finite resources. The core gameplay idea here is that the faster you move, the more damage you deal and more you heal. The game has its own take on a bunny hop called a wave hop that boosts your speed, but felt like it slowed me down because of the complex combination of inputs (jump, ground pound, jump, dash). That also caused my hand to cramp up very quickly. 

I do love the customization here. Slapping rhinestones and baby sharks onto my weapons was delightful. The game's take on a gravity gun is fun too. So while Don't Stop, Girlypop! — from Funny Fintan Softworks and publisher Kwalee — didn't fully land for me, there are some aspects I like a whole lot. It's out now on Steam for $20 (there's a 10 percent launch discount until February 5).

We're been looking forward to Cairn for a while around these parts, so it's heartening to see that it debuted to broadly positive reviews. This one from The Game Bakers is the latest in a string of climbing adventures, such as the lovely Jusant. So if Alex Honnold's recent free solo climb up a skyscraper has inspired you to ascend something very large without really posing a risk to your wellbeing, Cairn might be what you're looking for. 

Cairn is out now on PS5 and Steam for $30. There's a 10 percent launch discount on Steam until February 12, and until February 13 on PS5 if you're a PS Plus member.

Every trailer I've seen for Steel Century Groove has made me smile, so you can bet I'll be jumping into this when I have a chance. It's a rhythm game with Pokémon-style RPG elements in which you take control of a robot in dance battles. There's some original and licensed music to boogie along to and you can load in your own MP3s (you can bank on me loading some Electric Callboy tracks into this game). Steel Century Groove will create procedurally-generated choreography and charts for your custom songs. You can manually adjust the BPM too.

This debut title from solo developer Sloth Gloss Games is out now on Steam for $20. There's a 10 percent launch discount until February 11. There's a demo available, and progress from there carries over into the full game.

Rosday's Wanderling is a roguelike platformer with no combat. You have eight attempts to acquire the gear and learn the knowledge you need to pass each dungeon. Scour for loot and buy upgrades from the shop before night falls to help you on your way. You can place markers to help you remember where you've been. 

Runs are said to be short at between 20 and 30 minutes. The visuals remind me a bit of Celeste too. You can check out Wanderling on Steam now for $8 (a 10 percent discount brings the price down to $7.20 until February 2).

I can't help but admire Strange Scaffold (Clickolding, I Am Your Beast, Co-op Kaiju Horror Cooking) and the rate at which it releases games. The latest one is Space Warlord Baby Trading Simulator

It's a stock market sim in which you speculate on the future success or failures of the "simulated lives of babies." You can "short that baby" if you choose as you try to make gains. In a timeline where prediction markets allow you to speculate on just about anything (listen to this week's episode of the Engadget Podcast to learn more about that), gambling on the future of babies doesn't seem that farfetched.

Space Warlord Baby Trading Simulator — which is set in the same world as Space Warlord Organ Trading Simulator — is out now on Steam. It'll normally cost $20, but there's a 15 percent discount until February 12. Strange Scaffold is also bringing the game to Xbox Series X/S in the near future.

I Hate This Place is an isometric survival game based on the eponymous comic book series by Kyle Starks and Artyom Topilin. The game retains a comic book aesthetic and it has '80s horror movie-style inflections.

The way that noise is visualized is pretty interesting here. Onomatopoeic words will pop up and you'll see color-coded footsteps — useful when you're trying to be stealthy. Crafting is a key aspect of the game as well.

I Hate This Place — from Rock Square Thunder, Broken Mirror Games and Skybound Entertainment — is out now on Steam, PS5, Nintendo Switch and Xbox Series X/S. The regular price is $30 and there's a 20 percent launch discount on some platforms. 

I can't find a trailer for this on YouTube, unfortunately, but Rebadge caught my eye this week as well. It's a puzzle platformer from Yuumayay, who appears to be a 17-year-old solo developer. Your character carries badges that allow them to carry out actions like moving and jumping. Other badges include "affected by gravity" and "destroys on contact." Here's the trick: you can throw a badge and lose the associated ability, but then you can apply the trait to something else in the world.

It's a neat idea that draws from the playbooks of games like Baba Is You. Rebadge typically costs $8, but there's a 15 percent launch discount.

Moon Beast Productions is a studio formed by several of the creators of Diablo and Diablo II. This week, it revealed gameplay for its first title, Darkhaven, which is a fantasy isometric action RPG in the vein of (you guessed it) Diablo. You'll be able to play this one solo or with friends, and there are PvP elements. Darkhaven has procedurally generated, destructible worlds along with "massive events that threaten your entire world."

The gameplay shown in the trailer looks a bit rough, but it's still early days. In fact, Moon Beast is planning a Kickstarter campaign for Darkhaven. There's no release window as yet, but you can wishlist it on Steam.

Box or Void is a puzzle game that clearly takes some inspiration from Sokoban and Snake. Here, though, gameplay takes place across two planes. You'll switch between positive and negative space — obstacles on one side turn into pathways on the other. You'll alter the level layouts by pushing boxes. 

This one from Dumen Games has an intriguing premise. There's no release date as yet for Box or Void, but a demo with 32 levels (about a fifth of what will be in the full game) dropped this week on Steam.

If there's a game that's billed as Dredge meets Wall-E, that's going to be enough to sell me. Describe it as a "petroidvania" and call it Good Boy, and I'm definitely in.

This is a creature-collecting Metroidvania from Observer Interactive and publisher Team17 in which pups are reincarnated as space rovers. I could not dig that premise more. Good Boy is expected to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-a-hyperpop-arena-shooter-and-other-new-indie-games-worth-checking-out-120000874.html?src=rss

A Waymo robotaxi struck a child near a school

Waymo said one of its robotaxis struck a child, who sustained minor injuries. The incident took place in Santa Monica, California, on January 23. The company reported it to the National Highway Traffic Safety Administration (NHTSA), which has opened an investigation

The agency said the incident occurred close to a school within regular drop-off hours, with other children and a crossing guard nearby. The child ran from behind a double-parked SUV into the path of a Waymo Driver. Waymo said its vehicle detected the child immediately as they emerged and that the robotaxi braked hard to lower its speed from around 17 mph to under 6 mph at the time of impact. 

Waymo said the child stood up immediately and moved to the sidewalk. The company contacted emergency services and the vehicle remained stationary at the side of the road until law enforcement allowed it to leave.

The NHTSA's Office of Defects Investigation will examine whether the Waymo Driver used appropriate caution given that it was close to a school during drop-off hours and children were close by. The probe is expected to look at the intended behavior of the vehicle's automated driving systems around schools (particularly during regular pick-up and drop-off times) and Waymo's response to the incident.

On the day that the incident took place, the National Transportation Safety Board opened an investigation into Waymo over its vehicles improperly passing school buses in Austin, Texas. Last month, the company carried out a voluntary software recall (i.e. it updated its systems) after the NHTSA opened an investigation into Waymo vehicles allegedly driving past stationary school buses in both Austin and Atlanta.

This article originally appeared on Engadget at https://www.engadget.com/transportation/a-waymo-robotaxi-struck-a-child-near-a-school-152446302.html?src=rss

February’s PS Plus Monthly Games include Undisputed and Subnautica: Below Zero

We’ve somehow almost reached the end of January already, which means it’s time for Sony to divulge the list of PlayStation Plus Monthly Games for February. They are Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown. If you have a PS Plus subscription on any tier, you can claim these starting on February 3. After claiming them, these games will stay in your library as long as your PS Plus plan remains active. 

Undisputed (PS5) is a 2024 boxing game with dozens of licensed fighters across several weight classes. They include legendary figures like Muhammad Ali and Sugar Ray Robinson as well as modern greats including Canelo Alvarez and Oleksandr Usyk. 

Subnautica: Below Zero (PS4 and PS5) is a spin-off from adventure survival game Subnautica. It has more land-based areas to explore than the original game and you’ll need to keep an eye on a body temperature meter to make sure you stay warm enough. 

I’ve been meaning to check out Ultros (PS4 and PS5) for a while and its inclusion here is almost enough to make me want to re-subscribe to PS Plus. It's a Metroidvania with a striking neon palette. As for Ace Combat 7: Skies Unknown (PS4), that could be a good way for folks to dip back into the long-running combat flight sim series (or try it for the first time) before Ace Combat 8: Wings of Theve arrives later this year.

PS Plus subscribers still have until February 2 to add the Monthly Games for January to their library. Those are Need For Speed Unbound, Disney Epic Mickey: Rebrushed and Core Keeper.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/februarys-ps-plus-monthly-games-include-undisputed-and-subnautica-below-zero-205100847.html?src=rss

Scott Pilgrim EX will hit PC and consoles on March 3

Fans of co-op beat-‘em-ups and fictional bass players who kind of suck as human beings might want to mark March 3 on their calendars. That’s when Scott Pilgrim EX is set to hit PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch and Steam. 

Developer and publisher Tribute Games announced the release date in a new trailer, which also revealed two more playable characters: Matthew Patel (a member of the League of Evil Exes) and Robot-01, a creation of the Katayanagi Twins. One more fighter will be unveiled in the coming weeks. 

Tribute worked with Scott Pilgrim creator Bryan Lee O’Malley on an original storyline for the game. After Scott’s bandmates in Sex Bob-omb are kidnapped and demons descend on Toronto, Scott and Ramona Flowers set out to save the day with some unexpected allies. Anamanaguchi are making new music for the game, after providing the soundtrack for Scott Pilgrim vs. The World: The Game way back when. 

I’m a fan of Scott Pilgrim vs. The World and I dug Tribute's last two games, Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. So it's safe to say I'll be trying out Scott Pilgrim EX in a few weeks. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/scott-pilgrim-ex-will-hit-pc-and-consoles-on-march-3-160427832.html?src=rss

The French government is ditching Zoom and Microsoft Teams for a home-grown alternative

The French government is saying au revoir to Microsoft Teams and Zoom as it embraces a home-grown alternative. By next year, civil servants across all departments will have switched to French videoconference platform Visio, as EuroNews reports.

As with Teams and Zoom, Visio has an AI-powered transcription tool. Visio runs on a French company's cloud infrastructure as well. The platform has around 40,000 users and it's been in testing for the last year. The government expects the switch to help reduce costs by as much as €1 million ($1.2 million) each year for every 100,000 users.

The decision to ditch Microsoft Teams and Zoom is part of a broader effort to rely less on foreign software services — particularly US ones. Under the Suite Numérique project, France also plans to jettison the likes of Gmail and Slack for government use. 

"The aim is to end the use of non-European solutions and guarantee the security and confidentiality of public electronic communications by relying on a powerful and sovereign tool," David Amiel, minister for the civil service and state reform, said. "This strategy highlights France's commitment to digital sovereignty amid rising geopolitical tensions and fears of foreign surveillance or service disruptions."

This article originally appeared on Engadget at https://www.engadget.com/apps/the-french-government-is-ditching-zoom-and-microsoft-teams-for-a-home-grown-alternative-184747010.html?src=rss