Slack rolls out its AI tools to all paying customers

Slack just rolled out its AI tools to all paying users, after releasing them to a select subset of customers earlier this year. The company’s been teasing these features since last year and, well, now they’re here.

The AI auto-generates channel recaps to give people key highlights of stuff they missed while away from the keyboard or smartphone, for keeping track of important work stuff and office in-jokes. Slack says the algorithm that generates these recaps is smart enough to pull content from the various topics discussed in the channel. This means that you’ll get a paragraph on how plans are going for Jenny’s cake party in the conference room and another on sales trends or whatever.

There’s something similar available for threads, which are smaller conversations between one or a few people. The tool will recap any of these threads into a short paragraph. Customers can also opt into a daily recap for any channel or thread, delivered each morning.

Slack AI in use.
Slack

Another interesting feature is conversational search. The various Slack channels stretch on forever and it can be tough to find the right chat when necessary. This allows people to ask questions using natural language, with the algorithm doing the actual searching.

These tools aren’t just for English speakers, as Slack AI now offers Japanese and Spanish language support. Slack says it’ll soon integrate some of its most-used third-party apps into the AI ecosystem. To that end, integration with Salesforce’s Einstein Copilot is coming in the near future.

It remains to be seen if these tools will actually be helpful or if they’re just more excuses to put the letters “AI” in promotional materials. I’ve been on Slack a long time and I haven’t encountered too many scenarios in which I’d need a series of auto-generated recaps, as longer conversations are typically relegated to one-on-one meetings, emails or video streams. However, maybe this will change how people use the service.

This article originally appeared on Engadget at https://www.engadget.com/slack-rolls-out-its-ai-tools-to-all-paying-customers-120045296.html?src=rss

Slack rolls out its AI tools to all paying customers

Slack just rolled out its AI tools to all paying users, after releasing them to a select subset of customers earlier this year. The company’s been teasing these features since last year and, well, now they’re here.

The AI auto-generates channel recaps to give people key highlights of stuff they missed while away from the keyboard or smartphone, for keeping track of important work stuff and office in-jokes. Slack says the algorithm that generates these recaps is smart enough to pull content from the various topics discussed in the channel. This means that you’ll get a paragraph on how plans are going for Jenny’s cake party in the conference room and another on sales trends or whatever.

There’s something similar available for threads, which are smaller conversations between one or a few people. The tool will recap any of these threads into a short paragraph. Customers can also opt into a daily recap for any channel or thread, delivered each morning.

Slack AI in use.
Slack

Another interesting feature is conversational search. The various Slack channels stretch on forever and it can be tough to find the right chat when necessary. This allows people to ask questions using natural language, with the algorithm doing the actual searching.

These tools aren’t just for English speakers, as Slack AI now offers Japanese and Spanish language support. Slack says it’ll soon integrate some of its most-used third-party apps into the AI ecosystem. To that end, integration with Salesforce’s Einstein Copilot is coming in the near future.

It remains to be seen if these tools will actually be helpful or if they’re just more excuses to put the letters “AI” in promotional materials. I’ve been on Slack a long time and I haven’t encountered too many scenarios in which I’d need a series of auto-generated recaps, as longer conversations are typically relegated to one-on-one meetings, emails or video streams. However, maybe this will change how people use the service.

This article originally appeared on Engadget at https://www.engadget.com/slack-rolls-out-its-ai-tools-to-all-paying-customers-120045296.html?src=rss

There’s a TV show coming based on Sega’s classic arcade game Golden Axe

Comedy Central just greenlit a cartoon based on the classic Sega arcade cabinet Golden Axe, further proving we are in something of a gilded age of video game adaptations. The animated show is getting a ten-episode first season and features a voice cast filled with comedic heavy hitters, like Danny Pudi from Community and Carl Tart from Grand Crew (RIP) and the Comedy Bang! Bang! podcast universe.

It also stars Matthew Rhys, from The Americans and Perry Mason, and comedian Lisa Gilroy. The pilot is being written by Mike McMahon, the creator of Star Trek: Lower Decks and Solar Opposites, and Joe Chandler, a regular writer for American Dad. Chandler is the showrunner and McMahon is on board as the executive producer. Interestingly, several big Sega names are also involved with the show, including Haruki Satomi, Shuki Utsumi and Toru Nakahara, the latter being largely responsible for shepherding the Sonic the Hedgehog cinematic universe.

The plot looks appropriately zany, as there wasn’t too much story in those old arcade cabinets. The show bills itself as a “hilarious and loving homage to Sega’s 1989 video game series” and follows several warriors as they attempt to save the realm from franchise antagonist Death Adder. It does look to be doing a deep dive on the franchise, as one of the characters is the panther/man hybrid beast from Golden Axe III. Comedy Central promises “plenty of exciting cameos” from the fictional world. There’s no release date yet and the show is still in the script-writing stage. Animation takes a long time, so hold your horses.

We’ve really gone from zero to sixty when it comes to game adaptations, right? In just the past year, we’ve had shows based on The Last of Us, Fallout, Twisted Metal and more. There’s also a little-known movie about two Italian plumbers that may or may not have set the box office on fire. A TV show based on another Sega property, Knuckles, premieres April 26 on Paramount+

As for Golden Axe, there hasn't been a franchise installment since 2008, though that's about to change. Sega recently announced that its rebooting the property, alongside other classics like Crazy Taxi and Jet Set Radio

This article originally appeared on Engadget at https://www.engadget.com/theres-a-tv-show-coming-based-on-segas-classic-arcade-game-golden-axe-185336446.html?src=rss

There’s a TV show coming based on Sega’s classic arcade game Golden Axe

Comedy Central just greenlit a cartoon based on the classic Sega arcade cabinet Golden Axe, further proving we are in something of a gilded age of video game adaptations. The animated show is getting a ten-episode first season and features a voice cast filled with comedic heavy hitters, like Danny Pudi from Community and Carl Tart from Grand Crew (RIP) and the Comedy Bang! Bang! podcast universe.

It also stars Matthew Rhys, from The Americans and Perry Mason, and comedian Lisa Gilroy. The pilot is being written by Mike McMahon, the creator of Star Trek: Lower Decks and Solar Opposites, and Joe Chandler, a regular writer for American Dad. Chandler is the showrunner and McMahon is on board as the executive producer. Interestingly, several big Sega names are also involved with the show, including Haruki Satomi, Shuki Utsumi and Toru Nakahara, the latter being largely responsible for shepherding the Sonic the Hedgehog cinematic universe.

The plot looks appropriately zany, as there wasn’t too much story in those old arcade cabinets. The show bills itself as a “hilarious and loving homage to Sega’s 1989 video game series” and follows several warriors as they attempt to save the realm from franchise antagonist Death Adder. It does look to be doing a deep dive on the franchise, as one of the characters is the panther/man hybrid beast from Golden Axe III. Comedy Central promises “plenty of exciting cameos” from the fictional world. There’s no release date yet and the show is still in the script-writing stage. Animation takes a long time, so hold your horses.

We’ve really gone from zero to sixty when it comes to game adaptations, right? In just the past year, we’ve had shows based on The Last of Us, Fallout, Twisted Metal and more. There’s also a little-known movie about two Italian plumbers that may or may not have set the box office on fire. A TV show based on another Sega property, Knuckles, premieres April 26 on Paramount+

As for Golden Axe, there hasn't been a franchise installment since 2008, though that's about to change. Sega recently announced that its rebooting the property, alongside other classics like Crazy Taxi and Jet Set Radio

This article originally appeared on Engadget at https://www.engadget.com/theres-a-tv-show-coming-based-on-segas-classic-arcade-game-golden-axe-185336446.html?src=rss

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

For All Mankind is coming back for a fifth season of space-based alt-history hijinks on Apple TV+. This is unsurprising news, given the near-universal critical acclaim heaped on season four. However, the company also surprise-announced a spinoff series called Star City that will follow the Russian space program.

Original series creators Ronald D. Moore, Matt Wolpert and Ben Nedivi are all onboard for Star City, though there’s no cast yet. The plot synopsis calls it a “robust expansion” of the universe and refers to it as a “propulsive, paranoid thriller.” It also looks to be taking viewers back to the events of season one of For All Mankind, chronicling the Russian moon landing that started the story.

“This time, we explore the story from behind the Iron Curtain, showing the lives of the cosmonauts, the engineers and the intelligence officers embedded among them in the Soviet space program, and the risks they all took to propel humanity forward,” Apple wrote in a press release.

The company didn’t say if the show would rely on frequent time jumps, like its forebear. To that end, Apple hasn't released any casting information for season five of For All Mankind. Given the show’s propensity toward expansive time skips, it’s highly possible series regulars like Joel Kinnaman and Krys Marshall are on their way out. After all, their characters were really getting up there in age and stretching credulity in season four. 

Joel Kinnaman looking old in a spaceship.
Apple TV+

This is some seriously good news for sci-fi fans, but still doesn’t take away the brutal sting of Star Trek: Lower Decks getting canceled. Paramount should probably just sell Star Trek to Apple already, since the latter actually seems to care about science fiction.

This article originally appeared on Engadget at https://www.engadget.com/apple-renews-for-all-mankind-and-announces-a-spinoff-series-set-in-the-soviet-union-173950761.html?src=rss

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

For All Mankind is coming back for a fifth season of space-based alt-history hijinks on Apple TV+. This is unsurprising news, given the near-universal critical acclaim heaped on season four. However, the company also surprise-announced a spinoff series called Star City that will follow the Russian space program.

Original series creators Ronald D. Moore, Matt Wolpert and Ben Nedivi are all onboard for Star City, though there’s no cast yet. The plot synopsis calls it a “robust expansion” of the universe and refers to it as a “propulsive, paranoid thriller.” It also looks to be taking viewers back to the events of season one of For All Mankind, chronicling the Russian moon landing that started the story.

“This time, we explore the story from behind the Iron Curtain, showing the lives of the cosmonauts, the engineers and the intelligence officers embedded among them in the Soviet space program, and the risks they all took to propel humanity forward,” Apple wrote in a press release.

The company didn’t say if the show would rely on frequent time jumps, like its forebear. To that end, Apple hasn't released any casting information for season five of For All Mankind. Given the show’s propensity toward expansive time skips, it’s highly possible series regulars like Joel Kinnaman and Krys Marshall are on their way out. After all, their characters were really getting up there in age and stretching credulity in season four. 

Joel Kinnaman looking old in a spaceship.
Apple TV+

This is some seriously good news for sci-fi fans, but still doesn’t take away the brutal sting of Star Trek: Lower Decks getting canceled. Paramount should probably just sell Star Trek to Apple already, since the latter actually seems to care about science fiction.

This article originally appeared on Engadget at https://www.engadget.com/apple-renews-for-all-mankind-and-announces-a-spinoff-series-set-in-the-soviet-union-173950761.html?src=rss

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

The surreal puzzle game Lorelei and the Laser Eyes hits the Nintendo Switch and PC on May 16, as revealed at Nintendo’s Indie World Showcase event. This is a big deal, as the game’s being developed by Simogo, the company behind the mind-blowing adventure Sayonara Wild Hearts, which was one of our favorite titles of 2019. It’s also being published by Annapurna Interactive, who helped steward games like Stray, Open Roads and Cocoon to digital store shelves.

Lorelei and the Laser Eyes was originally teased a couple of years back and looks to be a more frightening experience than Sayonara Wild Hearts. The game’s title is quite literal, as you play as someone named Lorelei who has, wait for it, laser eyes. It’s set inside of a mysterious mansion, with a mostly black-and-white color palette. It looks positively soaked in vibes.

There are all kinds of different puzzles to solve as you explore this mansion, so expect the gameplay to change on a dime, just like Sayonara Wild Hearts. Despite the brand-new trailer, much of the title is still soaked in mystery, which is likely a purposeful move by the devs and publisher. We do know that it’s non-linear, so you can explore and solve puzzles at your own pace.

This is Simogo’s ninth game. In addition to Sayonara Wild Hearts, the Swedish company made Year Walk, The Sailor’s Dream and Device 6. All of these games toyed with surreal imagery and unique gameplay mechanics, and Lorelei and the Laser Eyes most definitely follows suit. There’s no price yet, but eager players can already wishlist it on Steam.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-by-sayonara-wild-hearts-devs-comes-out-on-may-19-165030366.html?src=rss

Lorelei and the Laser Eyes, by Sayonara Wild Hearts devs, comes out on May 16

The surreal puzzle game Lorelei and the Laser Eyes hits the Nintendo Switch and PC on May 16, as revealed at Nintendo’s Indie World Showcase event. This is a big deal, as the game’s being developed by Simogo, the company behind the mind-blowing adventure Sayonara Wild Hearts, which was one of our favorite titles of 2019. It’s also being published by Annapurna Interactive, who helped steward games like Stray, Open Roads and Cocoon to digital store shelves.

Lorelei and the Laser Eyes was originally teased a couple of years back and looks to be a more frightening experience than Sayonara Wild Hearts. The game’s title is quite literal, as you play as someone named Lorelei who has, wait for it, laser eyes. It’s set inside of a mysterious mansion, with a mostly black-and-white color palette. It looks positively soaked in vibes.

There are all kinds of different puzzles to solve as you explore this mansion, so expect the gameplay to change on a dime, just like Sayonara Wild Hearts. Despite the brand-new trailer, much of the title is still soaked in mystery, which is likely a purposeful move by the devs and publisher. We do know that it’s non-linear, so you can explore and solve puzzles at your own pace.

This is Simogo’s ninth game. In addition to Sayonara Wild Hearts, the Swedish company made Year Walk, The Sailor’s Dream and Device 6. All of these games toyed with surreal imagery and unique gameplay mechanics, and Lorelei and the Laser Eyes most definitely follows suit. There’s no price yet, but eager players can already wishlist it on Steam.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-by-sayonara-wild-hearts-devs-comes-out-on-may-19-165030366.html?src=rss

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

How many of you had “sequel to a game from 1982” on your Nintendo Indie World Showcase bingo card? If so, you just won big. Yars Rising is a modern metroidvania take on the Atari 2600 classic Yars’ Revenge, and all it took was 42 short years to reach fruition. By my math, this is the longest break between sequels in gaming history, and it's not even close. 

That’s not the only interesting tidbit about this game. As previously mentioned, it’s a metroidvania, but this one is made by WayForward. For the uninitiated, the company’s basically a metroidvania and retro-gaming factory, going all the way back to the Game Boy Color and the original Shantae. Since then, WayForward has released a slew of fantastic Shantae titles and many other games in the metroidvania genre, including the criminally underrated The Mummy Demastered. WayForward also helped with Bloodstained: Ritual of the Night, which is considered the spiritual successor to Castlevania: Symphony of the Night. The devs know their stuff.

Now, Yars Rising may be the sequel to Yars’ Revenge, but that doesn’t mean it plays anything like it. The original was an early version of what eventually became known as shoot 'em ups, like R-Type and Ikaruga. The new one is a sidescrolling platformer in which you play as a person, and not a flying alien bug. However, there looks to be plenty of narrative nods to the original.

In addition to traditional metroidvania action, the developer promises “a balance of stealth and combat” and plenty of “retro-inspired mini-games.” It’s coming to consoles and PCs later this year. In the meantime, I’ll start preparing for Yars Returns in 2066.

This article originally appeared on Engadget at https://www.engadget.com/yars-rising-revives-a-40-year-old-atari-game-as-a-modern-metroidvania-163023972.html?src=rss

Yars Rising revives a 40-year-old Atari game as a modern metroidvania

How many of you had “sequel to a game from 1982” on your Nintendo Indie World Showcase bingo card? If so, you just won big. Yars Rising is a modern metroidvania take on the Atari 2600 classic Yars’ Revenge, and all it took was 42 short years to reach fruition. By my math, this is the longest break between sequels in gaming history, and it's not even close. 

That’s not the only interesting tidbit about this game. As previously mentioned, it’s a metroidvania, but this one is made by WayForward. For the uninitiated, the company’s basically a metroidvania and retro-gaming factory, going all the way back to the Game Boy Color and the original Shantae. Since then, WayForward has released a slew of fantastic Shantae titles and many other games in the metroidvania genre, including the criminally underrated The Mummy Demastered. WayForward also helped with Bloodstained: Ritual of the Night, which is considered the spiritual successor to Castlevania: Symphony of the Night. The devs know their stuff.

Now, Yars Rising may be the sequel to Yars’ Revenge, but that doesn’t mean it plays anything like it. The original was an early version of what eventually became known as shoot 'em ups, like R-Type and Ikaruga. The new one is a sidescrolling platformer in which you play as a person, and not a flying alien bug. However, there looks to be plenty of narrative nods to the original.

In addition to traditional metroidvania action, the developer promises “a balance of stealth and combat” and plenty of “retro-inspired mini-games.” It’s coming to consoles and PCs later this year. In the meantime, I’ll start preparing for Yars Returns in 2066.

This article originally appeared on Engadget at https://www.engadget.com/yars-rising-revives-a-40-year-old-atari-game-as-a-modern-metroidvania-163023972.html?src=rss