Best Guess Live is Netflix’s take on HQ Trivia

Netflix has already committed to reviving Star Search for its streaming service, and now the company is turning its attention to a different type of live show: HQ Trivia. Netflix's Best Guess Live is an attempt to revive the late 2010s app-based show with what the company is calling its first "weekday mobile game show."

Best Guess Live will be hosted by Howie Mandel (Deal or No Deal, America's Got Talent) and Hunter March (Sugar Rush) and will broadcast Monday through Friday at 8PM ET / 5PM PT. The game seems like it will lean on multiple choice questions much like HQ Trivia did, and will reward players who answer the fastest and play multiple times per week. Netflix's announcement doesn't have any specifics as to how much money will be up for grabs, but the company does promise to give away "thousands of dollars in prize money."

HQ Trivia, started by Vine co-founders Rus Yusupov and Colin Kroll, was a surprise hit when it debuted in 2017, thanks in part to its host Scott Rogowsky and the appointment-viewing nature of a daily game show you could watch on your phone. The later slow collapse of HQ was rocky enough to warrant a CNN documentary, but clearly the concept of the app fits nicely with Netflix's growing interest in live shows and casual games.

Netflix has experimented with a growing number of live shows, including talk shows and sports programming. The company has also recently abandoned its aspirations to develop AAA games and ambitious indie titles to focus on casual experiences and games based on Netflix IP. Best Guess Live seems like a nice fusion of casual interactive experience and lightweight live content. Many people already open the Netflix app daily to find something to watch. It makes sense they'd be willing to do it for money, too.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/best-guess-live-is-netflixs-take-on-hq-trivia-170000030.html?src=rss

Blink budget security cameras will support AI-powered video descriptions

Amazon's budget Blink smart home brand is adding AI-generated video descriptions as a new benefit for subscribers. Blink Video Descriptions are text descriptions of the motion doorbells and cameras capture, and they’ll be available in beta starting December 8.

Not unlike Ring Video Descriptions, a feature offered on Amazon's other smart home brand, Blink's AI-generated descriptions are supposed to be a concise way to check out what's happening in and around your home. Any kind of motion can produce a video clip and a notification in the Blink app, but video descriptions should help weed out which ones are worth watching and worrying about.

Blink says Video Descriptions will be supported on all existing Blink doorbells and cameras, provided you're paying to be a Blink subscriber for at least $4 a month or $40 a year. That means if you've scooped up one of the new Blink 2K+, Blink Outdoor 2K+ or Blink Arc cameras, you'll be able to take advantage of the feature.

Blink Video Descriptions start rolling out to subscribers today in beta, though not in Illinois, possibly due to the state's Biometric Information Privacy Act.


Correction, Dec 8, 2025, 12:03pm ET: This story originally misstated the availability date for the beta as mid November.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/blink-budget-security-cameras-will-support-ai-powered-video-descriptions-143000725.html?src=rss

Meta’s latest acquisition suggests hardware plans beyond glasses and headsets

Meta has acquired Limitless, the maker of an AI-powered "Pendant," to work on building consumer hardware for the company, the startup announced via a YouTube video and blog post. So far, Meta has focused on selling VR headsets and AI smart glasses. Now the company seems interested in branching out.

"Meta recently announced a new vision to bring personal superintelligence to everyone and a key part of that vision is building incredible AI-enabled wearables. We share this vision and we'll be joining Meta to help bring our shared vision to life," Limitless CEO Dan Siroker said in the post announcing the acquisition.

Limitless' first product was Rewind, desktop productivity software that recorded everything you did on your computer and turned it into a searchable database you interacted with via a chatbot. The company later expanded into hardware with Pendant, essentially a clip-on Bluetooth microphone that applies the same concept (privacy concerns be damned) to the things you say or hear throughout the day.

The company plans to support its existing Pendant customers "for at least another year," but will no longer sell the wearable going forward. Current customers will be able to access all the features of Pendant without having to pay for a subscription, though Limitless says availability will vary per region. If you have data stored with Limitless and don’t want to hold onto your Pendant, you're now also able to export or delete your data if you choose.

AI wearables focused on recording audio have emerged as a common form factor primarily because they lean on two things AI models do moderately well: transcribing audio into text and summarizing it. Meta dipping its toes into the space makes sense, if only because not everyone will want to wear glasses to receive the benefits of an AI assistant. Amazon acquired an AI wearable company called Bee in July 2025, presumably with similar intentions.

Add in Meta's recent hiring of former Apple design lead Alan Dye, and you can start to imagine where things might be headed. In the future, the Ray-Ban Meta Smart Glasses and Meta Ray-Ban Display could be two entries in a larger lineup of AI-powered wearables.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-latest-acquisition-suggests-hardware-plans-beyond-glasses-and-headsets-212930339.html?src=rss

CES 2026: What to expect from tech’s big January conference

The pre-show events are already up and running at CES 2026 — the tech world’s biggest annual conference — and the news is already flowing. While the CES show floor doesn't officially open until Tuesday, January 6, Las Vegas is already abuzz with various pre-show events, including the CES Unveiled mini show and Samsung's First Look press conference, scheduled for late Sunday. Nearly all day Monday will be comprised of more press conferences from the likes of LG, Intel, NVIDIA and Sony. And that doesn't include the product demos, announcements and networking that will be happening at the Las Vegas Convention Center and other hotels all over the city. Engadget is covering the event in-person and remotely, bringing you news and hands-ons straight from the show floor.

More specific details and pre-announcements are already trickling out as CES approaches, and thanks to the schedule of the Consumer Technology Association (the trade organization that runs the show) we have a full itinerary of press conferences. We’re also using our experience and expertise to predict what tech trends could rear their heads at the show.

The CES 2026 schedule

Press conferences and show floor booths are the bread and butter of CES. The CTA has already published a searchable directory of who will have an official presence at the show, along with a schedule of every official panel and presentation. However, the press conference schedule gives us a more digestible rundown of the first 48 hours of big events.

On Sunday, January 4, Samsung will kick-off CES with "The First Look," a presentation hosted by TM Roh, the CEO of Samsung's DX Division, on the company's "vision for the DX (Device eXperience) Division in 2026, along with new AI-driven customer experiences." Ahead of that, though, Samsung has already outlined a variety of more specifics (scroll down for details). Concurrent with the Samsung presentation will be the official CES Unveiled mini-show, which is generally comprised of smaller and start-up vendors.

That'll be followed by multiple press conferences throughout Monday, January 5. The LG CES 2026 press conference, titled "Innovation in Tune with You," is ostensibly to share "its vision for elevating daily life through Affectionate Intelligence." But, like Samsung, this fellow Korean giant has already spent the three weeks leading up to CES pre-announcing many of its new products, so this may be more of a summary than breaking news.

Following LG, we’ll also see press conferences from Bosch and Hisense, as well as the first-ever CES appearance from Lego. As the Las Vegas afternoon rolls around, we get the first of three chip giants: NVIDIA CEO Jensen Huang takes the stage on January 5 at 1PM PT (4PM ET) and, according to the website, his presentation will last about 90 minutes. Based on the description on the listing, the presentation will “showcase the latest NVIDIA solutions driving innovation and productivity across industries.” NVIDIA’s presser is concurrent with one from Hyundai, where the Korean automotive company will focus on in-cabin car tech and robotics.

Later in the day, we get to hear from NVIDIA frenemies Intel and AMD. Intel’s 3PM PT (6PM PT) event will ostensibly feature its new Core Ultra Series 3 processors, and AMD CEO Lisa Su will cover AMD's upcoming chip announcements at a keynote address that closes out the day. But expect both of them to be very heavy on AI applications, of course. Sandwiched in between those chip manufacturers will be Sony Honda Mobility. The joint venture will be offering yet more details on its Afeela EV.

Finally, on Tuesday, January 6, Lenovo CEO Yuanqing Yang will host Lenovo's Tech World Conference at the Las Vegas Sphere, using the large and decidedly curved screen to share the company's "commitment to delivering smarter AI for all by constantly redefining how technology can engage, inspire, and empower." It’s worth noting that Lenovo is the parent company of Motorola, which still makes phones and foldables that feature AI tools, so it’s possible those devices feature in the presentation as well.

Here’s a handy cheatsheet for easy access to all of Engadget’s coverage:

Samsung (Sunday, Jan. 4, 10PM ET)

Samsung CES liveblog and livestream

LG (Monday, Jan. 5, 11AM ET)

LG CES liveblog and livestream

Bosch (Monday, Jan. 5, 12PM ET)

Bosch CES livestream

Hisense (Monday, Jan. 5, 1PM ET)

Hisense CES livestream

Lego (Monday, Jan. 5, 1PM ET)

Lego CES liveblog

NVIDIA (Monday, Jan. 5, 4PM ET)

NVIDIA CES liveblog and livestream

Hyundai (Monday, Jan. 5, 4PM ET)

Hyundai CES livestream

Intel (Monday, Jan. 5, 6PM ET)

Intel CES liveblog and livestream

Sony Honda Afeela (Monday, Jan. 5, 8PM ET)

Sony Honda CES liveblog and livestream

AMD keynote (Monday, Jan. 5, 9:30PM ET)

AMD CES liveblog and livestream

Lenovo (Tuesday, Jan. 6, 8PM ET)

Lenovo CES liveblog and livestream

Samsung and LG vie for pre-show publicity

As noted above, both Samsung and LG have continued their recent trend of spoiling nearly all of their respective CES announcements in the days and weeks before the show. LG, for example, has said it will debut its first Micro RGB television at CES. While details are scarce, the company’s press release for the LG Micro RGB evo did confirm it has received certifications by Intertek for 100 percent color gamut coverage in DCI-P3 an Adobe RGB, and that it has more than a thousand dimming zones for brightness control.

Elsewhere in the TV space, LG is throwing its hat into the “art TV” ring that Samsung pioneered with its Frame TVs: The LG Gallery TV will debut in 55- and 65-inch screen sizes, and it will of course show off various artwork when it’s not otherwise in use. And if PC gaming displays are more your speed, LG will have that covered, too, with a new line of 5K-capable gaming monitors on deck with built-in AI upscaling.

But LG’s not just showing off displays. The Korean multinational will also introduce a Dolby-powered modular home audio system, a new line of its xboom speakers (developed with will.i.am) and the company will flex its automation muscles with a humanoid home automation robot named CLOiD. We’re also looking forward to checking out the company’s new ultralight Aerominum laptops.

Of course, Samsung refuses to be outdone by its hometown rival, and has also released a pre-CES press release document dump. Samsung will be launching its own lineup of Micro RGB TVs at CES, for starters. The company already introduced its first Micro RGB TV at CES 2025, which was a 115-inch model available for a cool $30,000. Next year, Samsung is expanding the range with 55-, 65-, 75-, 85-, 100- and 115-inch models that use the next evolution of the company’s Micro RGB technology.

Samsung is also countering LG’s 5K monitors with a 6K model that aims to deliver glasses-free 3D (another long-time CES staple). It’ll be one of several new displays in the company’s Odyssey gaming line. And the company is also updating its Freestyle projector for 2026, too.

And on the audio front, Samsung has teased several new soundbars and speakers, including Sonos-style Wi-Fi streaming models call the Music Studio 5 and Studio 7.

Outside of the formal introduction of new products and initiatives, reading the tea leaves of what was announced last year and what companies are reportedly working on, we can make some educated guesses at what we could see at CES 2026.

New chips from AMD, Intel and Qualcomm

CES is frequently the start of a cascade of new chip announcements for a given year, and one of the first places new silicon appears in real consumer products. AMD will likely use its keynote to introduce new versions of its Ryzen chips, including the recently spotted Ryzen 7 9850X3D, which is expected to offer better single-threaded performance, and the Ryzen 9000G series, which could be built with AMD's Zen 5 architecture. The company might also use its CES stage to go over its new FSR Redstone AI upscaling tech.

Intel has already publicly announced that it'll launch its Panther Lake chips at CES 2026. The officially titled Intel Core Ultra Series 3 chips fit into Intel's overall "AI PC" push, but are specifically meant for premium laptops. Based on a preview from October 2025, Intel says the first chip made with its 2-nanometer 18A process will offer 50 percent more processing performance than previous generations and for the chip's Arc GPU, a 50 percent performance bump from last generation.

Qualcomm is also rumored to be targeting laptops at the show, building on the work it's done moving its Snapdragon chips out of phones and tablets and into other types of computers. The company's Snapdragon X2 Elite and X2 Elite Premium chips should start appearing in laptops at CES 2026, offering a look at the improved speed and AI performance the company promised in 2025.

Brighter, "truer" screens

As noted above, Samsung and LG appear to be going all-in on Micro RGB display tech for TVs. Expect that to be a huge buzzword at CES, with Hisense and Sony debuting new models, too.

Sony announced a collection of new Bravia TVs in April 2025, replacing the company's flagship, filling in its midrange options and adding a new budget model to the mix. The star of this updated Bravia lineup is the Bravia 9, which features a QD-OLED panel, but Sony appears to be prepping entirely new display tech for 2026. In March 2025, Sony introduced a new RGB LED panel that uses individual Mini LED backlights colored in red, green and blue to produce even brighter, more accurate colors. In contrast to a QD-OLED, which filters a layer of blue organic light emitting diodes through quantum dots that change color, Sony's "General RGB LED Backlight Technology" can get as bright as a Mini LED panel without needing an extra filter layer or worrying about OLED's problems with burn-in. 

The company has already trademarked the name "True RGB," which could end up being what Sony calls this new flavor of display if it decides to show them off at CES. It seems entirely likely, because CES is nothing if not a TV show — it’s a sure bet that we’ll see new TVs from the likes of LG and Samsung in addition to Sony. If the company doesn't introduce new display tech for its TVs, it does have a new 240Hz PlayStation monitor coming in 2026 that it could show off at CES instead.

Sony isn't the only company hyped on bright screens. Samsung is reportedly pushing an updated version of the HDR10 and HDR10+ standards that could be ready to demo at CES 2026. The new HDR10+ Advanced standard would be Samsung's answer to Dolby Vision 2, which includes support for things bi-directional tone mapping and intelligent features that automatically adapt sports and gaming content. Samsung's take will reportedly offer improved brightness, genre-based tone mapping and intelligent motion smoothing options, among other improvements.

And maybe your future TV won’t need a power cord, either: Displace will be showing off a mounting option that includes a 15,000mAh battery to juice up whatever giant TV screen you choose to attach.

Ballie Watch 2026

The ball-shaped yellow robot lovingly known as "Ballie" has been announced twice, first in 2020 and then again in 2024 with a projector in tow. Samsung said Ballie would go on sale in 2025 at CES last year and then shared in April 2025 that Ballie would ship this summer with Google's Gemini onboard. But it's nearly 2026, and Ballie is nowhere to be seen. It's possible Samsung could make a third attempt at announcing its robot at CES 2026, but whether or not it does, robotics will still be a big part of the show.

Robot vacuums and mops were a major highlight of CES 2025, and it's safe to expect notable improvements from the new models that are announced at CES 2026. Not every company will adopt the retractable arm of the Roborock Saros Z70, but robot vacuums with legs for rising over small ledges like the Dreame X50 seem like they could become the norm. Roborock could also show off its new Roborock Qrevo Curv 2 Flow, the first of its robot vacuums to feature a retractable roller mop.

Beyond just traversing spaces more efficiently, improving robots' navigation could also be a major concern at the show. Prominent members of the AI industry are turning their attention from large language models to world models, which aim to give AI a deep understanding of physical space. Those world models could be the key to making robots — like LG’s aforementioned CLOiD — competent at navigating homes and workplaces, and will likely be a significant talking point at CES 2026.

We’ll be updating this article throughout the month as more rumors surface and new products are confirmed — stay tuned for future updates!

Update, December 11 2025, 11:03AM ET: This story has been updated to include detail on Lenovo being Motorola’s parent company and how the latter might have a part in the Tuesday presentation.

Update, December 16 2025, 1:33PM ET: This story has been updated to include the NVIDIA press conference, which was added to the CTA schedule within the last two days.

Update, December 23 2025, 7:28AM ET: This story has been updated to include LG and Samsung’s Micro RGB TV announcements, which were made public in the past seven days. The intro was also tweaked to reflect how soon CES is at this point.

Update, December 29 2025, 11:03AM ET: This story has been updated to include additional details on pre-announcements from Samsung, LG and Displace.

Update, December 31 2025, 12:05PM ET: This story has been updated to include yet more early LG announcements.

Update, January 3 2026, 8:45AM ET: This story has been updated to include still more Samsung and LG announcements.

Update, January 4 2026, 8:45PM ET: This story has been updated to include new links and a press conference schedule.


This article originally appeared on Engadget at https://www.engadget.com/big-tech/ces-2026-what-to-expect-from-techs-big-january-conference-120000956.html?src=rss

Russia reportedly bans Snapchat and FaceTime

Roskomnadzor, Russia's federal agency for monitoring and censoring mass media, has blocked access to Snapchat and FaceTime in the country, Bloomberg reports, citing Russian news service Interfax. The bans were reportedly put in place because the platforms were used "to organize and carry out terrorist acts,” and commit fraud.

It's not clear if either service is still accessible by using a VPN, but banning Snapchat and FaceTime fits with Russia’s crackdown on communication and social platforms that started after the country’s invasion of Ukraine in 2022. Facebook and X were blocked in March of that year, and Instagram was added to the ban list not long after. In 2024, the encrypted messaging app Signal was also banned, and more recently in July 2025, Russia threatened to block access to WhatsApp.

Engadget has contacted both Apple and Snap to comment on the Russian bans. We'll update this article if we hear back.

Banning or restricting these platforms is a way to exert control over where and how conversation happens in Russia — and prevent the spread of "LGBT propaganda," if you believe Roskomnadzor's reasoning for banning Roblox — but it might also be an attempt to drive people to use "MAX," a state-run super app that offers services like communication, banking and document storage. The app is part of a long-standing push to rely on Russia's tech industry rather than foreign companies, and could potentially give the Russian government an easier method for surveilling its citizens, The New York Times reports.

This article originally appeared on Engadget at https://www.engadget.com/apps/russia-reportedly-bans-snapchat-and-facetime-194906404.html?src=rss

Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Artist Bungie plagiarized for Marathon alpha says the issue has been resolved

Bungie and Sony Interactive Entertainment appear to have settled the plagiarism scandal that rocked Marathon before the game was indefinitely delayed in June 2025. Fern Hook, an artist who goes by the name “Antireal” online, posted on X that her issues with Bungie using her work without credit in Marathon have been resolved to her "satisfaction."

Marathon's distinct art style is one of its charms, but as Hook claimed on X and Bungie later confirmed, a portion of the assets and textures featured in the game's alpha were lifted from Hook's work. At the time, Bungie announced that it was conducting an investigation and hoped to discuss the issue with Hook. It's not clear what kind of agreement Bungie, Sony and Hook came to, but it appears to have solved any outstanding issues.

Bungie delayed Marathon from its original September 2025 launch date in June, and more recently ran closed playtests of an updated version of the game in October. As of Sony's November earnings report, the company now says Marathon will launch by March 2026. Marathon is a reimagining of an older Bungie franchise, but more importantly, it's also the developer's first new game since Destiny 2 was released in 2017. Considering Sony's increased scrutiny of Bungie's performance, settling this issue and hopefully setting up Marathon for a smoother launch is definitely a good thing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/artist-bungie-plagiarized-for-marathon-alpha-says-the-issue-has-been-resolved-223901094.html?src=rss

Apple design lead Alan Dye is heading to Meta

Alan Dye, Apple's Vice President of Human Interface Design, has been poached by Meta, Bloomberg reports. The designer played a pivotal role in the look and feel of Apple's products since Jony Ive left the company in 2019, and now he’ll be taking his talents to Meta.

Dye will reportedly work under Chief Technology Officer Andrew Bosworth as the head of a new studio that will oversee the design of hardware, software and AI products. The studio will also include former Apple designer Billy Sorrentino, Meta’s interface design lead Joshua To, an industrial design team led by Pete Bristol, and metaverse design and art teams led by Jason Rubin, Meta CEO Mark Zuckerberg announced on Threads.

“The new studio will bring together design, fashion, and technology to define the next generation of our products and experiences,” Zuckerberg shared in the post. “Our idea is to treat intelligence as a new design material and imagine what becomes possible when it is abundant, capable and human-centered.”

Apple, meanwhile, is replacing Dye with Stephen Lemay, Bloomberg reports, a senior designer at the company who's worked on all of the company’s interfaces since 1999. Considering the secrecy of Apple as a company, it's hard to credit individual breakthroughs to individual designers, but Dye worked on several of Apple's major new platforms and design changes, including things like the interface of visionOS and its new Liquid Glass design language.

Meta has had success with its Quest virtual reality headsets and more recently, its Ray-Ban Meta smart glasses, but the company clearly hopes to release many more consumer hardware products with Dye and its new design studio’s help. Those will likely include future versions of the Meta Ray-Ban Display and its Neural Band accessory.

Dye isn't the first designer Apple has lost to a competitor. Evans Hankey, the company’s former head of industrial design, left Apple in 2022 to work with Ive. Hankey is now one of several former Apple employees building OpenAI's upcoming hardware device. Dye joining Meta is particularly interesting in this case because Apple is rumored to be working on products that will bring the company in even closer competition to the social media giant. The Vision Pro could be considered to be a high-end competitor in VR, but Apple is reportedly working on its own pair of smart glasses, too.

Update, December 3, 5:54PM ET: Added information from Mark Zuckerberg’s Threads post on hiring Alan Dye and Meta’s new design studio.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-design-lead-alan-dye-is-heading-to-meta-214449944.html?src=rss

Netflix is getting rid of another of its game studios by selling it back to its founders

The developer of Cozy Grove and Alphabear is leaving Netflix. Spry Fox is being sold back to its original founders, Game File reports, and will continue to work on its upcoming "cooperative village life sim" Spirit Crossing as an independent company. Unlike other shuttered Netflix games studios Team Blue and Boss Fight Entertainment, Netflix will remain involved with the studio as Spirit Crossing's publisher on mobile.

As part of the arrangement, Spry Fox founders David Edery and Daniel Cook will be able to shop Spirit Crossing to other publishers for console and PC releases of the game. While reverting to being an independent studio is definitely a happier version of the typical studio closure story, it might not be without issues. Game File reports that layoffs at Spry Fox are still possible and the developer will need to find additional funding to continue long-term. Spirit Crossing may also need to be altered so that Spry Fox can continue to make money from the game after players purchase it.

Netflix acquired Spry Fox in 2022, a little over a year after it acquired Oxenfree developer Night School. Spry Fox released its first game for Netflix subscribers, a sequel to Cozy Grove, in 2024. The studio formally announced Spirit Crossing in March of this year, as an ambitious attempt to fuse the cozy life simulation elements of something like Animal Crossing: New Horizons with the online social experiences of MMOs like World of Warcraft or Final Fantasy XIV

That pitch apparently no longer jives with Netflix's current game strategy, which changed when Epic Games' Alain Tascan took over from ex-EA executive Mike Verdu. Whereas Netflix Games under Verdu acquired studios, funded projects and licensed an eclectic collection of mobile games for Netflix subscribers, Tascan has refocused the company's games business around titles based on Netflix IP, social party games and known quantities, Game File writes. Spirit Crossing doesn't fit neatly into any of those categories, which might be one reason Netflix is parting ways with Spry Fox.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-getting-rid-of-another-of-its-game-studios-by-selling-it-back-to-its-founders-203645232.html?src=rss